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The idea of this brief study is to discuss better ways to raise the level of the trader's class to get

the best out of it. Each numbered column at the


top represents, through the number, what is the profession level that must be reset to move on to the next one. The item marked in red is the
Trader
priority that the player must have when resetting, items marked in yellow must be maximized right after the red.
Min Max ~17 ~25 ~32 ~43 ~52 ~56 ~67 ~76 ~89 ~100 ~103 ~111 Description
Guild I 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Guild I Social Activity Social Activity 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Planned Spending 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Specialized Ration I Planned Spending Specialized Ration I 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Questing Adventurer I 5 10 10 10 10 10 5 5 5 5 5 5 5 5 2500~5000 Exp
Questing Adventurer I Buy n Sell I 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Ariscan Craftsmanship 1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Income: +5000/h Gold
Buy n Sell I Free Trade I Help Each Other I 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Questing Adventurer II 5 10 10 10 10 10 5 5 5 5 5 5 5 2500~5000 Exp
Ariscan Craftsmanship 1 Help Each Other I Plunder Protection I Witty I 1 1 1 1 1 1 1 1 1 1 1 1 1
Free Trade I 1 1 1 1 1 1 1 1 1 1 1 1 1
Questing Adventurer II Charming I Plunder Protection I 5 5 5 5 5 5 5 5 5 5 5 5 5
Charming I 5 5 5 5 5 5 5 5 5 5 5 5 5 Income: +25 Charm
Witty I Black and White I Black and White I 1 1 1 1 1 1 1 1 1 1 1 1 1
Gathering Expert I 1 5 1 1 1 1 1 1 1 1 1 1 1 Alliance: Gathering +Char*(0,005%~0,04%)
Gathering Expert I Diva I 1 1 1 1 1 1 1 1 1 1 1 1 1
Fast Learner I 5 10 2 10 10 10 10 5 10 5 10 5 5 30% Exp
Diva I Fast Learner I Incentive - Gathering I 5 8 5 5 5 5 5 5 5 5 5 5 Income: Gathering +Char*(0,25%~0,4%)
Partier 1 1 1 1 1 1 1 1 1 1 1 Total: Income 4, Class 3, Alliance 1, General 1
Incentive - Gathering I Witty II 1 1 1 1 1 1 1 1 1 1 1
Guild II 1 1 1 1 1 1 1 1 1 1 1
Partier Social Activity II 1 1 1 1 1 1 1 1 1 1 1
Questing Adventurer III 5 10 10 10 10 10 5 5 5 5 5 5000~12500 Exp
Guild II Social Activity II Witty II Charming II 5 5 5 5 5 5 5 5 5 5 Income: +25 Charm
Incentive - Killing Zombies I 5 8 5 5 5 5 5 5 5 5 Income: Defeat Monster
Questing Adventurer III Incentive - Building I 5 8 5 5 5 5 5 5 5 5 Income: Build
Representative I 1 5 1 1 1 1 1 1 1 1 Alliance: Building
Charming II Incentive - Killing Zombies I Incentive - Building I Free Trade II 1 1 1 1 1 1 1 1 1 1
More work more gain I 1 1 1 1 1 1 1 1 1 1 1+ Daily Quest
Representative I Buy n Sell II 1 1 1 1 1 1 1 1 1 1
Black and White II 1 1 1 1 1 1 1 1 1
Black and White II Buy n Sell II Free Trade II Questing Adventurer IV 5 10 10 10 6 5 5 5 5 5000~12500 Exp
Incentive - Technological
5 8 5 5 5 5 5 5 5 Income: Research
Research I
Questing Adventurer IV More work more gain I Diva II 1 1 1 1 1 1 1 1
Fast Learner II 5 10 10 10 10 10 10 5 20~40% Exp
Incentive - Technological Research I Incentive - Chivalry I Inspire: Wisdom I 5 8 5 5 5 5 5 5 Income: Wisdom
Social Activity III 1 1 1 1 1 1 1 1
Diva II Guild III Incentive - Killing Enemies I 5 8 5 5 5 5 5 5 Income: KE
Incentive - Chivalry I 5 8 5 5 5 5 5 8 Income: Train Soldiers
Fast Learner II Inspire: Wisdom I Inspire: Recruitment I Guild III 1 1 1 1 1 1 1 1
Inspire: Recruitment I 5 8 3 5 5 5 5 5 Income: Recruit Heroes
Social Activity III Buy n Sell III Buy n Sell III 1 1 1 1 1 1 1
Welcoming Ceremony I 1 5 1 1 1 1 1 Alliance: Wisdom Medals
Incentive - Killing Enemies I Welcoming Ceremony I Duchess 1 1 1 1 1 1 1 Total: Income 4, Class 4, Alliance 2, General 1
Socialite I 1 1 1 1 1 1 1
Duchess Lazzie Fair III 1 1 1 1 1 1 1
Dance Queen I 1 1 1 1 1 1 1
Lazzie Fair III Dance Queen I Socialite I Questing Adventurer V 5 10 10 10 10 10 5 25k~60k Exp
Denounce I 5 5 5 5 5 5 -5% Enemy Might
Questing Adventurer V Dance Queen II 1 1 1 1 1 1
Charming III 5 10 5 5 5 10 Income: +25~50 Charm
Denounce I Containment Policy I Witty III 1 1 1 1 1 1
It is essential to
Black and White III 1 1 inform that any 1 1 1 1
Dance Queen II Socialite II Famous I 1 1 distribution of points 1 1 1 1 Gift Display Location +1
More work more gain II 1 1
up to level 110 is 1 1 1 1 2+ Daily Quest
solely focused on the
Charming III Macro Inspection I Questing Adventurer VI 5 10 evolution of the 10 10 10 5 50k-120k Exp
Containment Policy I 5 5 profession level as 5 5 5 5 -5% Enemy Resistence
quickly as possible.
Witty III Black and White III Diva III Socialite II 1 1 1 1 1 1
The ultimate goal is to
Macro Inspection I 1 5 obtain the cop 1 1 1 Alliance: Research
Famous I Business Event I Diva III 1 1 scoring buffs for the 1 1 1
alliance, at lvl 111. At
Business Event I 1 1 1 1 1 VIP Chat Room count +1
level 127 he will have
More work more gain II Questing Adventurer VI Fast Learner III Fast Learner III 5 10 all alliance and 10 10 5 30~60% Exp
Duchess 1 1 individual buffs 1 1 1 Total: Income 5, Class 5, Alliance 2, General 2
maximized
Duchess Equality I 5 10 4 5 5 20%+ Army Race Resources
Fast Learner IV 5 10 10 5 30~60% Exp
Equality I Charming IV Denounce II 5 5 Max. Exp: 1~110 5 -5% Enemy Might
Dance Queen III 1 1 Total Card Positions: Income 5, Class 5, Alliance 2, General 2 1
General:, +2 Quest, +1 Quest
Denounce II Fast Learner IV Containment Politicy II Charming IV 5 10 ClassCards: 120k, 60k,60%,60%,40% 10 Income: +50~100 Charm
Containment Politicy II 5 5 5 -5% Enemy Resistence
Dance Queen III Socialite III Socialite III 1 1 1
Unification Treaty 1 5 Final Goal - lvl 111 5 Alliance: KE
Unification Treaty Treaty Reached I 0 5 Income:, Charisma (100+50+25+25), COP Card (up to 80%) 5 Alliance: Train Soldiers
Class: 50k, 25k,25%,25%,+2 Daily Quest
Famous II 0 2 0 Gift Display Location +2
Alliance: KE and Soldier training bonus (Charisma*0,04%=8%)
Treaty Reached I Famous II Business Event II Business Event II 0 2 General: -5% enemy might and resistence 0 VIP Chat Room count +2

The player who chooses to assume this role has a gain of up to 80% in the daily COP score for individual cards, in addition to causing a debuff in enemy castles in combat of 5%
and having a large defense buff. Your COP score score for alliance is 8%, adding up to 24% if you have the 5 traders.

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