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Open days

October 28th , November 18th , December 9th

Full name of courses

BSc (Hons) Game Design (G601)- https://www.bournemouth.ac.uk/study/courses/bsc-hons-games-


design#entry-requirements

Credits

102–118 UCAS tariff points with any combination of Distinction, Merit, Pass grades.

Modules covered

Year 1

Games Design Principles: You will discover the basic principles of game design, as well as gain experience
in collaborative working and sharing ideas.

Digital Technologies: You will gain knowledge of a wide variety of technologies involved in the creation of
a computer-based solution to a real world problem using several contemporary tools.

Game Modelling Fundamentals: You will explore the theory and practice of 3D modelling with an
emphasis on creating assets for real-time rendering, as used in the computer games industry. Level
design fundamentals

Level Design Fundamentals: You will explore the theoretical underpinning and good practice of creating
functional, visually believable and convincing 3D game levels using an industry standard game engine.

Lighting & Texturing: You will learn the specifics of texturing used in a modern game pipeline (e.g. bitmap
and procedural texturing) as well as for the lighting design of modern computer games.

Game Development Pipeline: You will discover the set of techniques and concepts related to the
creation of a modern computer game using leading, industry-standard middleware products.

Year 2

Storytelling and Narrative Development: You will develop skills in the development of narratives as a
fundamental part of game design, and also discover the systems and theories that underpin interactive
storytelling systems.

Modelling for Animation: You will develop 3D modelling skills by appropriately applying different
techniques to the concepts of 3D modelling for games animation (e.g. interpret 2D concepts and create
the corresponding 3D models ready for rigging).

Interface Design: You will explore interaction techniques as involved in the current and near future
computer games, through the principles of human-computer interaction.

Animation for Games: You will acquire an overview of the state of the art for contemporary animation
approaches for games as well as develop animation skills to animate character models expressing
convincing attitudes, under given circumstances and modulated by attributed personality traits.
Game Studio Project: You will experience the practicalities of working in a team, simulating a real world
games studio, in order to plan, design and implement a computer game from concept ideas and all the
way to release stage.

Game Audio Techniques: The unit will introduce you to the key concepts in sound and audio
manipulation. You will develop skills and techniques in digital audio editing and apply these to real-world
problems in game audio creation. The study of game audio will develop editing and production
techniques and provide a voice for individual expression.

Optional placement year

Final year

Individual Project: You will apply the methods and techniques to develop your major individual project,
through surveying research literature to identify suitable topics for investigation, developing of a formal
specification; and critically evaluating the project.

Usability & Games Analytics: You will discover the essential user experience principles allowing one to
draw firm conclusions on the game players' experience for future game design by effectively evaluating a
variety of game-derived data.

Pervasive Gaming: You will develop knowledge of current and emerging gaming technologies for various
types of pervasive games by exploring their supporting platforms and contexts.

Innovation, Enterprise & Business Development: You will discover the possibilities of developing your
own innovative business ideas, by exploring opportunities for enterprise and innovation through
preparing a detailed, professional business proposal.

Lecturers

Dr Huiwen Zhao – Programme leader, Dr Fred Charles – Head of department for creative technology,

Dr Vedad Hulusic – Deputy Head of department of creative technology

Cost of course or courses

£9,250 per year

£1,850 Placement year

£27,750 Total

Length of course

3 Years / 4 years with optional placement year.

Accommodation

At home or Student Village £150.64 Weekly with ResLifeBu and bus pass - £5,473.40 Annual

Student finance

£9,250 per year + £5,472.40 accommodation

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