Professional Documents
Culture Documents
e
fil
e
pl
m
Sa
e
for Mage: The Ascension
fil
Because Storytelling Is
Hard
e
pl
m
Sa
Terry Robinson
Credits Special Thanks to:
Written By: Terry Robinson Bully Pulpit Games for having an open license for their game
Developed By: Terry Robinson Fiasco. Go play it, it’s sweet.
Cover Illustration: Free Photos from Pixabay Joseph Aleo and Adam Simpson of Mage: The Podcast for
encouraging me to put my fingerprint on the community.
Edited By: Tara Clapper and Josh Heath and to a much lesser
extent the guy who pointed out that I confused “affect”
with “effect”
e
This guide is only possible because the fine folks at Bully Pulpit Games allow supplements to
exist under a Creative Commons BY-NC-SA license, and they even allow supplements to be
published under Pay What You Want pricing, just like The Storyteller’s Vault. So, that’s pretty
fil
swell. Please note, this is not a Mage: The Ascension expansion for Fiasco, but a Mage: The Ascen-
sion supplement informed by Fiasco.
e
pl
m
Sa
e
Contents
fil
Author's Note
How Story Seeding Works
e 5
6
pl
Story Seeding Examples 9
Tables 15
m
Sa
Sa
m
pl
e
fil
e
Author's Note
e
(AKA 'You Can Skip
fil
This Section')
Mage: The Ascension is a game of infinite possibility and that is far too
much for me. I find the blank page terrifying, and the idea of coming up
with a story from whole cloth fills me with dread. Most of my stories come
m
How Story Seeding
e
Works
fil
e
Introduction: What is Story Seeding?
pl
Story seeding is a method of using random connections and character-driven plot. The when and where can be wide-ranging
fleshing them out to create an initial set of plot opportunities and but the characters are largely immutable. Some plots, instead,
character relationships referred to as a plot web or relationship are event-driven. The characters could change and the plot
web. Storytellers can use seeding at the start of a chronicle or could stay relatively constant. A Tale of Two Cities depends on
later, and it is a good method for people who find themselves the backdrop of the French Revolution and any characters at
able to flesh out stories but not always start one. those places in those times would have similar books written
Super Fast Intro: You can go straight to the overview or the about them.
m
e
2. Determine at least two relationships for every character 7. (Most importantly) Listen to Mage: The Podcast should it
(again, PC or NPC) still exist at time of reading.
fil
some choices forced. Creativity can come from restraints.
1. Select initial number of
characters in plot web 2. Determine at least two
What's a Character? relationships for every
“Character” may refer to non-playing/Storyteller characters
or player characters. NPCs (non-player characters) could include
character
Write down the name or a temporary identifier for each
allies, enemies, distractions, observers, or any other type of
e
character in your story. Include at least one player character
(PC, or a character portrayed by an active participant) unless
you plan on your troupe being hooked into the goings on of
the plot web. A plot hook generator is also provided for cases
character in your plot web on an index card, sticky note, or
spreadsheet, and arrange these in a circle. You can do this
on a piece of paper, but sticky notes and index cards makes
rearranging things easier. This process will work with specific
character names, vague identifiers (“a player,” “an existing
pl
where suddenly adding a brother or sister or lover wouldn’t
NPC antagonist,” “a new NPC”) or just numbers (“character
make sense.
1”, “character 2”, “character 3”). Between each adjacent pair
of characters in the circle, have something to put relationship
How Many Characters?
details on.
The ideal number is 3-5 as a start of which at least one
should be a player character (PC). Any larger and the random There are two ways to proceed from here:
nature of the process can create nonsensical interactions and Roll two dice for each character in the circle plus two to
any fewer won’t have enough structure. If a chronicle calls four more. If you don’t have enough 10-sided dice, you can
m
for more, you can run this method multiple times with small use six-sided dice and ignore sixes. If you still don’t enough
groups to weave together groups of six or more. You can relax dice, that’s fine; just roll a bunch of dice and reroll whenever
this situation if there’s no plans for all the characters to directly your available dice pool is at or below three. As dice represent
interact and the Storyteller just needs some connections. options, the goal is to have a period of open options and a
period of narrow options.
How Many Player Characters? Choose a relationship and choose a die and compare that
Story seeding can be used at the start of a chronicle involving to the general relationship chart. Note the type on sticky note
Sa
some or all of your players. Be warned: story seeding can create or index card between those two characters.
slightly more complicated or tense relationship webs, but partly, Example: Between a PC and an NPC you select a 7. Add “Personal”
that’s the point. This process can be used later in a chronicle to the sticky note between the characters.
with some combination of NPCs, partly developed player
characters without fleshed out backstories, or an alternate Choose another die and either add a specific aspect
set of temporary player characters (time travel, flash backs, to a relationship or choose the general feature of another
chronicles where players switch between character sets). relationship. Repeat this process until all relationships have a
general and specific aspect. Feel free to glance at the options
Final Note either way before selecting what to add.
This is a tool; you’re more than welcome to add or remove Example: You select a 4 and already have a relationship with the
entities if the plot web you create isn’t making sense or to general aspect of “Personal” and another relationship which has
pre-populate aspects of a plot web that are known. Try to have no aspects yet. You can choose between adding a Awakened World
general aspect to the blank relationship between or you can add the
Sleeping with the Enemy detail to the “Personal” relationship. You No, it's easier to keep track of but by no means is it required.
feel the latter sounds more fun and add “Sleeping with the Enemy”
to the “Personal” relationship already established. Can the players participate?
Again, continue until all relationships have both a general Certainly. As an alternative option, story seeding can be
type and specific detail. As you match things up, elements of done with all participants taking turns adding relationship
your plot may become clearer. Jot those down if you wish. This details and items. If a relationship calls for a hidden detail or
is ultimately your story, so if you’re backed into a corner and the element of surprise is important, that detail need not be
shared. This method can also let player pick some details that fit
all remaining dice go against your established narrative, reroll. with their character concept of the backstory they wish to have.
e
3. Add at least one item, 4. Optional: Determine a
location, or need to each hook
relationship
fil
Plot hooks are ways of getting characters, players or otherwise,
Adding items, locations, or needs is identical to adding involved in a story. Most of the options presented are geared
relationship details. Choose a die, see if you like the Item, towards getting a player character involved but the same events
Location, or Need option and apply it to a Relationship. can apply to NPCs.
Remember: Items, Locations, and Needs are applied to
Relationships not to characters. Making these apply to 5. Optional: Choose any
relationships generally opens up more options and ties characters
together.
complications to add at some
Two Hermetic student rivals (where one has a potent point in the story
Complications let the Storyteller add a sudden twist and
e
talisman) is less inviting to plot than two Hermetic student
rivals who clash over ownership of a talisman, or where one is
using the talisman to get the better of the other, or where one
is being influenced by it. Needs may seem to be an exception
but the interface of a need and a relationship is how the need
would in FIasco be called a Tilt. A Complication causes things
to suddenly get tense, complicated, or high stakes. There’s
nothing saying a Storyteller can’t use multiple but at some
point the plot becomes a bit too random and can start feeling
pl
affects the relationship. like a badly written soap opera.
Example: Two NPCs that are bitter church rivals; one character The Storyteller need not plan out where Complications
wants to leave a toxic relationship. Maybe that character is part of will occur, but merely keeps the idea at hand to deploy at a
a Mainline Protestant Church where there’s heavy social pressure dramatic moment. Characters discovering a lost chantry have
to make everything appear normal. So while the toxic relationship a Complication of “an enemy gains knowledge of your goings
applies to one of the characters, it affects the NPC-NPC relationship. on.” The Storyteller could reveal this early, making the story
In general, the more elements of a plot can point to other a race. The Storyteller could also reveal it much later after the
m
elements of a plot the more volatile and compact a plot will troupe has separated to explore or to repair something. The
be. Storyteller could finally reveal this at the end and the characters
much choose to smuggle out arcane knowledge, destroy the site
Another reminder: items, locations, and needs don’t need to prevent enemies from controlling it, or fighting to defend
to be present tense activities, but often work better if they are. it. The same Complication leads to different outcomes based
Example: Two characters with a Mage-Acolyte relationship are tied on when it is deployed.
together by a blood-stained bat with the words “Memento Mori” burned
into it. This could be the item the mage used to kill a bloodsucker that 6. Run Chronicle
Sa
was attacking the then not-yet-Acolyte. The item broke in the attack
Go on. Run it. I'll wait.
but flashbacks, callbacks, or references could keep it in the present.
An item could have been lost, destroyed, or taken, causing tension in a
relationship or a location could be where something notable happened. 7. Listen to Mage: The Podcast
Do I have to use a circle?
should it still exist at time of
No, you can use a shape besides a circle but you want to start reading.
with a circle before changing the arrangement or adding more This project is partly inspired by audience feedback
than two relationships. indicating that listeners very much liked hearing ways to start
a chronicle or story.
Do I have to do the relationship details
before doing items, needs, and wants?
fil
e
Example 1: Four characters with No Estab-
lished Relationships
pl
The below was done by the author literally rolling dice and using ST lays out four index cards labeled Tracy, Parker, Josh,
this tool. If you want to follow along, grab the tables in the Appendix. and Adam and lays them in a square. ST rolls 10 dice (two for
Our storyteller, ST wants to story seed a four-person plot each relationship plus two more for flexibility) and gets 1, 3,
web. Two of the characters are player characters and two are 3, 3, 4, 6, 7, 8, 0, 0
going to be NPCs, one will likely be an antagonist. Here’s the initial setup:
Tracy (PC #1) Relationship: Parker (PC #2)
m
Relationship: Relationship:
ST grabs a 0 for the Tracy - Parker relation and writes fleshing out a relationship and sees the 0 can be a “Shared
“The Past” on the index card between those two players. At wild adventure” between Tracy and Parker or an “Observer/
this point, ST can add details to that relationship or start with Observee” relationship between Tracy and Josh and opts to
the general aspect of a new relationship. ST grabs a 3 and make Parker and Adam’s relationship a supernatural/mortal
writes “Awakened World” on the relationship card between aide. Now we have the idea that Adam being maybe not cordial
Tracy and Josh. ST takes the 6 and sees that it can become the and adds the specific aspect “Bystander victim/agent of harm”
“dark secret” in “The Past” relationship, “Political opponents to Parker and Adam “Night-Folk” relationship and takes the 3
in a faction” in the “Awakened World” relationship, or a new out of the dice pool. Maybe the injury was when a Construct
“Night-Folk” relationship. ST chooses to make it a “Night-Folk” raid resulted in an injured security guard or an attempt to
relationship between Parker and Adam. ST wants to start harness quintessence from a group gathering went poorly?
ST now has a 1, 3, 3, 4, and a 7 to work with. ST wants detail between Tracy and Josh can be either opposing paradigms
the PC/PC relationship to be cordial so picks that “The past” or teacher/mentor. ST thinks about it and like teacher/mentor
relationship between Tracy and Parker is a “former romantic and removes the 4.
partner” removing the 7 from the pool. Josh and Adam’s So this is where our plot web stands after some dice rolls
relationship becomes “sleeping with the enemy” forming a and then allocating those rolls.
parallel with Tracy and Parker and eliminating a 3. The final
Tracy (PC #1) Relationship: Parker (PC #2)
0 - The Past
e
7 - Former Romantic Partner
Need:
10 - Truth about
3 - How the bad guys got the drop on you
fil
Relationship: Relationship:
3 - Awakened World 6 - Night-Folk
3 - Teacher Mentor 3 - Bystander victim/
agent of harm
and Parker together on a viral video showing an outrageous Adam and adds the general aspect “Desire to have” and the
motorcycle stunt (actually a time/forces effect) and thinks that specific aspect of “Respect from Superiors.”. Adam thinks
the relationship with Josh can be used to get at Tracy. But there’s brownie points to be won from bringing in Parker or
maybe Adam’s a bit divided on this? maybe just Tracy, or both! Adam is torn and is starting to fall
for Josh...but Parker must pay.
We still don’t have details on Tracy and Parker. Let’s maybe
add some things? More dice! Looking at the Object Parker and Adam, ST grabs the 5
and the 3 and the Object becomes generally “Questionable”
(Two per Relationship plus two more for some flexibility)
and specifically “letter of agreement with an enemy of your
3, 3, 4, 4, 5, 5, 5, 7, 7, 0
group.” It’s a hall pass allowing Adam to get into the mansion
ST wants a Need between Tracy and Parker, a Need between that Tracy operates out of. Maybe Josh has convinced their
Josh and Adam, a Location between Tracy and Josh, and an mentor that Adam is changing and they can get a secret agent
Object between Adam and Parker. Quickly, ST grabs a 3 and in the Technocracy not realizing Adam is trying to play them.
e
Relationship: Relationship:
3 - Awakened World 6 - Night-Folk
3 - Teacher Mentor 3 - Bystander victim/
fil
agent of harm
Object:
3 - Questionable
7 - Letter of Agreement
with enemy
Adam by Josh.
The ST is worried the story might get too emotionally
centered and wants to have some possible action so rolls four
dice for Complications. The first two are a 2 and 4 and could
be “violence” and “someone chooses to shoot first and ask
questions later” or “strangeness” and “something mundane
proves not to be.”. Maybe the infiltrators plant a listening
Sa
Example 2: Seven Characters, Some
Established Structure
(Due to formatting constraints, the final plot web is shown below with elements added via story seeding in italics)
Daisy Some Dark Entity
Semi-Intelligent Motivation simple, wants to eat,
e
Regolith Elemental corrupt, torment crew
Relationship: Relationship:
Familiar Trying to convince Isaac to leave
Object so the amalgam can be lead
fil
somewhere far worse
5-Supernatural
Object:
6 - Fetish containing a
gaffling of a strong emotion 5 - Questionable
7 - Tass of tainted resonance
Need
1 - Freedom from
7 - A promise made that’s coming due
Heidi Elliot
Extraordinary Citizen Greedy VE angling for own ship,
Follows Addison follows Isaac in an attempt to get
faithfully that money
Sa
e
Starting dice: 1, 2, 4, 4, 5, 5, 6, 7, 7, 8, 9, 9, 9, 0 and a Location. The 5 and 4 could become “other mundane
area” and “abandoned hospital” or “earthly supernatural site”
Right off, ST wants to create some allies and some tensions.
and “a resonant historical site.” ST chooses the latter and
A 9 and 0 quickly turn into Elliot and Addison having shared
likes the idea of Addison and Elliot cutting their teeth doing
a “the past” relationship centered on “a wild adventure” which
guard duty against the Shroud during some festival. This
fil
makes perfect sense for an Void Engineer. Elliot trusts Addison
event cemented in Addison’s mind that the VE’s mission was
and vice versa. ST wants to avoid family relationships and chooses
a good one and that Elliot wanted to leave the planet much
a 4 and a 7 “Awakened World” and “Glory stealer/true hero”
preferring aliens to ghosts. ST chooses the 9 & 0 to become an
to say that Jan took credit for something Heidi did. Heidi is a
Object “information” and “ritual required to enter lost horizon
good Extraordinary Citizen and doesn’t make a fuss focusing
realm”. Elliot thinks he has instructions on how to fix a jump
on the team, but we now see that Jan has some ambition.
gate to get to a VE station, long thought abandoned after the
Maybe Jan thinks if the Amalgam can make it through, Dimensional Anomaly. Elliot hides that the “method” isn’t
they’ll be quickly promoted or get cushy assignments on next technological and is building up the courage to share.
rotation. The 5 and 7 creates a “Night-Folk” and “secret society
ST looks at all the 5s and 6s….hm… Heidi and Addison...
relationship” between Heidi and Addison. ST decides both
e
are Utopians of some sort and think the VEs are primed to
lead the return of a reinvigorated Technocracy. Addison trusts
her commanding officer and finds it suspicious that they’ve
lost contact. Addison thinks that maybe their group is being
there could be Need that’s “a desire for” and “respect from
superiors.” That’s straight forward, but what about the Object
that’s “questionable” and ”a large supply of illegal drugs?” Maybe
Heidi’s performance is cocaine fueled? That supply with run
out and then Heidi may be real on edge.
pl
held in reserve while Addison’s commanding officer sorts
something out. The final relationship bits are Jan and Heidi, Jan and the
familiar, and Jan and Isaac. ST is low on dice and just picks
Between Isaac and Elliot, the 8 and the 9 becomes “personal”
an Object to be between Jan and Heidi by rolling two dice and
and “sharing a frown on activity.” ST isn’t sure what this activity
getting a 3 & a 4. Either way, it’s “supernatural” and a “vial
is. They could be in a relationship that could be frowned on in
of vampire blood.” Jan was on a safe mission during his early
deep space. Maybe they both really enjoy fantasy novels. ST has
years and finds out he’s up against blood suckers. Jan calls in
no idea what should happen between Jan and Isaac and just
backup and Heidi is part of the team but Jan fails to specify the
m
disrupted by the players arrival? Or loyalty and that’s why the will hear it and agrees to make the jump to the base if no one
elemental is serving Jan? Options for later. responds within one week (or shorter if you wish to increase
The ST wants to have a few things in the bag when things tension). The Dark Entity notices the beacon activated and
go sideways and rolls six dice to get a Hook for the cabal and thinks it could get two meals and sends a (quite potent) servant
a Complication. to investigate. The cabal responds because they’re part of an
Ethership, in a nearby realm, or notice some other entity
2, 2, 3, 5, 8, 9
responding to the beacon.
9 and a 2 turns into “a character receives” and “a letter
With this set up, the characters could be met with open
addressed to them from someone they don’t know”. Interpreting
e
arms, providing an opportunity to make vital Technocratic allies.
this loosely, the cabal has in some way picked up the distress
Addison and Heidi are willing to work with their purported
signal from the Technocrats.
enemies if they think they’re on the same side, but it can be
The Complication is a 5 and a 3 “a party manipulating hard to convince people. If the ST chooses the gaffling in the
action is revealed”. This could mean: Fetish to be paranoia, maybe the cabal reaches a dead station
fil
Characters discover the Fetish, the actions of the umbral where everyone has their guns drawn and all parties try to shift
demon is discovered. the odds in their favor with the new arrivals.
Some final details fail into place. The Amalgam is on some
planet low on resources as is part of a party attempting to re- Closing
establish a base there after the Dimensional Anomaly passes. Go make stories with the people who, for a time, you've
They arrive to an empty base. They run low on quintessence decided to share a table.
doing repairs and no longer has the juice to jump home. Elliot
“found” (planted by Isaac) coordinates within range of their
jumpgate to supposedly another VE facility (really the realm
e
of the dark entity) and the crew is divided. Addison makes a
concession to activate their distress signal not knowing who
pl
m
Sa
fil
e The Tables
pl
The next few pages contain the tables used in story seeding There are six tables on the subsequent pages:
to generate character webs. • Table 1: Relationships
Assumptions made in these tables: • Table 2: Locations
• The setting is contemporary and not a far future or a • Table 3: Items
historical setting • Table 4: Needs
• The setting is something like urban fantasy and does not • Table 5: Hooks
m
Table 1: Relationships
General Specific Description Example
1-2 Family
1-2 Sibling
3-4 Parent/child
e
5-6 Distant relative
7-8 Spouse/spouse
9-10 Unrelated but very close
3-4 Awakened World (1+ party is Awakened)
fil
1-2 Opposing paradigms with cor-
dial relationships
3-4 Teacher/mentor
5-6 Political opponents in a faction
7-8 Glory stealer/true hero
9-10 Observer/observee
5-6 Night-Folk (1+ party is supernatural)
1-2
3-4 e
Corrupter/corruptee
Bystander victim/agent of harm
Convincing someone to change alliegiance,
Victim of a changeling Ravaging, blood taken by vam-
pire, caught between warring factions
pl
5-6 Pawn/manipulator
7-8 Members of a secret society Society of Leopold, Arcanum, Hermetic Order of the
Golden Dawn, a mystery religion
9-10 Supernatural/mortal aide Ghoul, acolyte, kinfolk, enchanted
7-8 Personal
1-2 Bitter social enemies in mun- Church enemies, opposing volleyball teams, feuding
m
9-10 Share frowned upon activity Adulterers, drug buddies, enjoy stolen books
9-10 The Past
1-2 Criminal/pursuer Mundane crimes (theft, murder) or supernatural (mind
control on an ally, stealing tass, blood, or glamour)
3-4 Blood feud Bad blood between two families or groups
5-6 Share dark secret Participated in killing a mortal, unlocked an ancient evil
7-8 Romantic partner, former Found someone new, had to relocate for work/chantry
9-10 Shared a wild adventure Raided a cairn for tass, destroyed small construct, re-
trieved talisman
e
5-6 Unassuming small town Dropsie, Iowa; Goose Pimple, Connecticut
7-8 Thriving megapolis Los Angeles, Chicago, Hong Kong, Lagos
9-10 University/college town
fil
3-4 Other Mundane Area
1-2 Research facility front for Tech- Research farm, university building, boutique design center
nocracy
3-4 Old mansion with two or fewer Abandoned plantation, hermit mansion
residents
5-6 Abandoned hospital still con-
nected to the power grid
7-8 Monastary or insulated religious Millenarian compound, Luddite community, Scientology
community Center
5-6
9-10
e
Tourist destination where people
go missing
Earthly Supernatural Site
Remote part of a swamp, party or festival spot
pl
1-2 Undiscovered node that should Dark forces guard it, it moves
have been discovered
3-4 Resonant historical site Battlefield, historical hospital, former church, prison
5-6 Site of supernatural importance Cairn/freehold/haunt
7-8 Earthly aspect of a chantry
9-10 Occult library or occult store of Private library,
knowledge
m
7-8 Umbra
1-2 Umbral court Court of Muses, Elemental Courts, Eastern Courts,
Egyptian Courts
3-4 Digital web sector Crystal Palace, Spies Demise, Specialized Realm
5-6 Horizon realm
Sa
Table 3: Items
General Specific Description Example
1-2 Weapon
1-2 Projectile weapon with unusual Revolver with silver bullets, hawthrone crossbow, cold iron ar-
rounds rows
3-4 Potent regular weapon Shotgun, large caliber pistol, hand grenade
e
5-6 Incriminating weapon Bloody switchblade, firearm used in a crime
7-8 Just plain odd Club with a catchphrase on it, net made of doll limbs, unbullets
9-10 Cursed weapon Gun that depletes self control, sword cane that can only strike
fil
the innocent
3-4 Supernatural
1-2 Item with Umbral tie Earthly aspect of a familiar, a wraith's fetter
3-4 A vial of vampire blood or other item of quintessence like dross, chi, gnosis, etc
5-6 A Fetish containing a gaffling of a
strong emotion
7-8 A tome of an esoteric paradigm May be a grimoire or principiae
9-10 An ideal object from the Umbra A key that works in all locks, a perfect dagger, a perfect disguise
5-6 Questionable
1-2
3-4
e
Way to enter Nephandi labyrinth
Letter of Agreement with an en- Right to pass through or go unharmed, access to equipment or
pl
emy of your group resources
5-6 Large amounts if an illegal drug Kilo of black tar heroin, vials of Technocratic smart drugs
7-8 Tass with questionable resonance Tainted, tormented, decaying, violating, qlippothic
9-10 Unexplained human remains A preserved head in a jar, bones of an entire family
7-8 Sentimental
1-2 A teenager's diary
m
3-4 Physical recording of someone Tape of a man singing lullabies, karaoke CD, wax cylinder of a
singing chant
5-6 A photo older than its possessor Family photo not containing the possessor, WWI battlefield
photo
7-8 Personal effects of a dead person Jewelry of a dead heiress, uniform of an armed forces member
9-10 The personal calling card of a well An Janissary's black rose, swan pin of a Thanatoic diplomat
Sa
known mage
9-10 Information
1-2 Well documented conspiracy Strong evidence for a government cover-up, industry-wide collu-
theory sion agreement
3-4 Way of defeating a potent Umbral Ritual to bind an Umbral lord, weakness of a maeljin incarna
entity
5-6 Location of a lost group or person A remaining White Howler, a mage who escaped disembodi-
ment in the Umbra
7-8 Access to a valuable resource Access codes to a numbered bank account, location of a gold
deposit, node location
9-10 Ritual required to enter lost
horizon realm
e
5-6 Pursuit from law enforcement
7-8 Promise that you've made that's
coming due
fil
9-10 Destiny or fate
3-4 Vengeance
against
1-2 Mundane power figure Police, Government, Nation-State
3-4 Rival
5-6 Specific someone who hurt some-
one close to you
7-8 An overwhelmingly more power- Technocracy, Camarilla, Umbral Lord
ful foe
5-6
9-10
Desire to have
1-2
e
Someone who embarassed you
Tass/Glamour/Pathos/Blood
pl
resource
3-4 Large amounts of mundane
wealth
5-6 Respect from superiors
7-8 Approval from the community
9-10 A romantic relationship from an
uninterested party
m
7-8 Indulge in
1-2 Weaving an intricate web of lies
to deceive people
3-4 A frowned upon hobby or activity
5-6 Wanton hedonism
Sa
Table 5: Hooks
General Specific Description
1-2 Troupe experiences
1-2 A shared recurrring dream
3-4 Return of a thought to be dispatched enemy
e
5-6 Break in by well-informed assailants
7-8 Enemy asking for asylum
9-10 Losing access to a vital resource (node, bank accounts, mentor)
fil
3-4 A character experiences
1-2 Sudden appearance of an echos flaw
3-4 Mysterious phone call or equivalent
5-6 Being repeatedly followed by hard to trace person (arcane, obfuscate)
7-8 Return of a problematic contact
9-10 A strong push from their avatar to do something specific
5-6 Characters learn about
1-2
3-4
5-6
e Key meeting of figures from opposing group
A get together they are being excluded from
An enemy trying to make peace
pl
7-8 Show or museum exhibit with supernatural interest
9-10 The sudden appearance of a celestial object invisible to sleepers
7-8 Troupe witnesses
1-2 A crime being committed by an obvious supernatural
3-4 A viral video with the fingerprints of an enemy
m
e
5-6 Misdirected passions
7-8 A score is settled
9-10 Troupe needs to make a sudden escape
fil
3-4 Strangeness
1-2 Something thought mundane proves to not be
3-4 Things start disappearing
5-6 Strong manifestation of an echoes flaws for troupe
7-8 Potent magic manifests
9-10 Mortals start behaving strangely
5-6 Revelation
1-2
3-4
5-6
e
A hidden motive is discovered
Party manipulating action is revealed
A much sought after thing is suddenly in reach
pl
7-8 An unknown connection is revealed between two people
9-10 New information is revealed and the troupe does not yet know it's false
7-8 Intervention
1-2 An enemy gains knowledge of your goings on
3-4 A much more powerful entity takes an interest in what's happening
m