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RACE BACKGROUND Revised Ranger

CHARACTER NAME ALIGNMENT EXPERIENCE POINTS


RANGER ARCHETYPE
LEVEL

PROFICIENCY PASSIVE
PERCEPTION AC INITIATIVE SPEED
RANGER ARCHETYPE FEATURE
3
PASSIVE
INSPIRATION
INSIGHT

Hit Point Temporary


Maximum Hit Points
LEVEL
STRENGTH SAVING THROWS
ATHLETICS
PRIMAL AWARENESS
You can focus your awareness through the interconnections of
3
nature: you learn additional spells when you reach certain levels in
this class if you don't already know them, as shown in the Primal
Awareness Spells table. These spells don't count against the
number of ranger spells you know.
3rd - Speak with Animals; 5th - Beast Sense; 9th - Speak with
HIT DICE DEATH SAVES Plants; 13th - Locate Creature; 17th - Commune with Nature

DEXTERITY Used Total


SAVING THROWS SUCCESSES
LEVEL
ACROBATICS
SLEIGHT OF HAND d10
FAILURES RANGER ARCHETYPE FEATURE
5
STEALTH

NAME ATK BONUS DAMAGE/TYPE


LEVEL

CONSTITUTION SAVING THROWS


GREATER FAVOURED ENEMY
You have advantage on saving throws against the spells and abilities used by a
6
greater favored enemy.

LEVEL
RANGER ARCHETYPE FEATURE
7

INTELLIGENCE SAVING THROWS


FAVORED FOE BONUS DAMAGE
ARCANA LEVEL
HISTORY
INVESTIGATION
Level
1st
Enemy FLEET OF FOOT
8
you can use the Dash action as a bonus action on your turn.
NATURE 6th
LEVEL
RELIGION
HIDE IN PLAIN SIGHT
When you attempt to hide on your turn, you can opt to not move on that
10
WISDOM SAVING THROWS turn. Creatures that attempt to detect you take a -10 penalty to their
SPELL SPELL SPELL SLOTS Wisdom (Perception) checks until the start of your next turn. You lose this
ANIMAL HANDLING ATTACK BONUS SAVE DC
1st 2nd 3rd 4th 5th benefit if you move or fall prone. You are still automatically detected if any
INSIGHT effect or action causes you to no longer be hidden. If you are still hidden on
MEDICINE your next turn, you can continue to remain motionless and gain this
benefit until you are detected.
PERCEPTION
SURVIVAL
LEVEL

CHARISMA SAVING THROWS Level R SPELLS KNOWN


RANGER ARCHETYPE FEATURE
11
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION

LEVEL
VANISH
You can use the Hide action as a bonus action on your turn.
14
RACIAL TRAITS LEVEL
DEFT EXPLORER
1
You gain the Canny, and you gain an additional benefit when you reach 6th level and 10th level in this
You can’t be tracked by nonmagical means, unless you choose.

LEVEL

15
class.
As an action, you can give yourself a number of temporary hit points equal to 1d8 + your Wisdom RANGER ARCHETYPE FEATURE
modifier (minimum of 1 temporary hit point). You can use this action a number of times equal to your
proficiency bonus, and you regain all expended uses when you finish a long rest.

In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.
LEVEL
FAVORED FOE
When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark
1
the target as your favored enemy for 1 minute or until you lose your concentration (as if you were
concentrating on a spell).
LEVEL

18
The first time on each of your turns that you hit the favored enemy and deal damage to it, including
when you mark it, you increase that damage by 1d4. FERAL SENSES
PROFICIENCIES LANGUAGES
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus,
When you attack a creature you can’t see, your inability to see it doesn’t
and you regain all expended uses when you finish a long rest.
LIGHT SIMPLE impose disadvantage on your attack rolls against it. You are also aware of
ARMOUR WEAPONS This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level the location of any invisible creature within 30 feet of you, provided that the
and to 1d8 at 14th level.
creature isn’t hidden from you and you aren’t blinded or deafened.
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES LEVEL

HEAVY
ARMOUR
SHIELDS
FIGHTING STYLE
LEVEL

2
FOE SLAYER
20
Once on each of your turns, you can add your Wisdom modifier to the attack roll or
the damage roll of an attack you make against one of your favored enemies.

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