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PROFICIENCY PASSIVE
PERCEPTION AC INITIATIVE SPEED
RANGER ARCHETYPE FEATURE
3
PASSIVE
INSPIRATION
INSIGHT
LEVEL
RANGER ARCHETYPE FEATURE
7
LEVEL
VANISH
You can use the Hide action as a bonus action on your turn.
14
RACIAL TRAITS LEVEL
DEFT EXPLORER
1
You gain the Canny, and you gain an additional benefit when you reach 6th level and 10th level in this
You can’t be tracked by nonmagical means, unless you choose.
LEVEL
15
class.
As an action, you can give yourself a number of temporary hit points equal to 1d8 + your Wisdom RANGER ARCHETYPE FEATURE
modifier (minimum of 1 temporary hit point). You can use this action a number of times equal to your
proficiency bonus, and you regain all expended uses when you finish a long rest.
In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.
LEVEL
FAVORED FOE
When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark
1
the target as your favored enemy for 1 minute or until you lose your concentration (as if you were
concentrating on a spell).
LEVEL
18
The first time on each of your turns that you hit the favored enemy and deal damage to it, including
when you mark it, you increase that damage by 1d4. FERAL SENSES
PROFICIENCIES LANGUAGES
You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus,
When you attack a creature you can’t see, your inability to see it doesn’t
and you regain all expended uses when you finish a long rest.
LIGHT SIMPLE impose disadvantage on your attack rolls against it. You are also aware of
ARMOUR WEAPONS This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level the location of any invisible creature within 30 feet of you, provided that the
and to 1d8 at 14th level.
creature isn’t hidden from you and you aren’t blinded or deafened.
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES LEVEL
HEAVY
ARMOUR
SHIELDS
FIGHTING STYLE
LEVEL
2
FOE SLAYER
20
Once on each of your turns, you can add your Wisdom modifier to the attack roll or
the damage roll of an attack you make against one of your favored enemies.