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Multi Level
Multi Level
Multilevel Dungeons
These rules allow the exploration of dungeons that span multiple levels. These rules can be
used with just the core Four Against the Darkness book, but having Fiendish Foes and Four
Against the Abyss will allow even more challenging delves!
When exploring a multilevel dungeon, you will use the Room Building tables below instead of
the one from the core book. There are three tables, one for each level of the dungeon.
The first level of the dungeon has no bosses – but the dangers from traps and minions are
increased. On the second level, vermin spread in the damp darkness, along with some boss
monsters (but not the final boss). Finally on the third level you’ll find more challenging
monsters, and ultimately the final boss.
The tables provided assume you only have the core book. That’s more than enough to
experience the dangers and thrills of descending into the earth in search of treasure.
However, if you have some expansions, you can increase the variety and difficulty to suit
your personal taste.
If you have Fiendish Foes, you can roll on those charts for dungeon level 2 or 3, depending
on your character levels. If you have Four Against the Abyss, you can ignore the Room
Building Tables for dungeon level 3 and use the Four Against the Abyss Room Building tables
and charts. If you have both, you can step from the basic tables, to the Fiendish Foes, and
finally into the Abyss!
Although the tables below are labeled as levels 1, 2, and 3, you’re not limited to a 3-level
dungeon. You can think of the tables as “top level”, “middle levels”, “bottom level” as well.
Therefore, if you only want a 2-level dungeon, simply go from the level 1 table to level 3.
Adding more levels is as easy as adding extra “middle levels”, or use of the level 2 table. Do
you want an insane 5-level dungeon? Repeat the level 2 table for dungeon levels 2, 3, and 4!
Multi-level dungeons are traditionally big. However, you could limit the footprint of each
level. The core book suggests a space of 20x28. Reducing one or both dimensions by 5 or so
would allow for slightly less massive multi-level dungeons.
Note that if the map runs out of room before discovering the way down, the last room
generated (no matter the type, room or corridor) contains the descent. Immediately
roll on the Descent Table below.
Roll D6 Roll D6
Treasure 2 Treasure
Table Table
Roll D6
Can
Search Empty 4 Special Events
Table
Can Can
Search Empty 9 Empty Search