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Ellywick Tumblestrum (Adventures in The Forgotten Realms) - Gatherer - Magic The Gathering
Ellywick Tumblestrum (Adventures in The Forgotten Realms) - Gatherer - Magic The Gathering
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Ellywick Tumblestrum
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Ellywick Tumblestrum (Adventures in the Forgotten Re... https://gatherer.wizards.com/Pages/Card/Details.aspx?m...
haste
We have updated ourand get +2/+2
privacy for each
policy. differently
Click the linknamed dungeon
to learn you've
more.
completed."
Expansion: Adventures in the Forgotten Realms
Rarity: Mythic Rare
Card Number: 181
Artist: Anna Steinbauer
Rulings
Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed
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before or after the emblem was created.
7/23/2021 The emblem grants trample and haste even if you haven't completed a dungeon.
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon
they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card
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from outside the game, puts it into the command zone, and moves their venture marker onto the first
room.
7/23/2021 Moving into a dungeon room will cause its room ability to trigger.
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed
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from the game.
7/23/2021 A player may only have one dungeon in the command zone at a time.
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a
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dungeon that they have already completed this game.
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats,
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players can use any dungeon card when they venture into the dungeon.
7/23/2021 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in
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the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword
7/23/2021 action. Once that choice is made, players may not respond until after the appropriate room ability has
triggered.
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