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Ellywick Tumblestrum
Details | Sets & Legality | Language | Discussion

Card Name: Ellywick Tumblestrum


Mana Cost:
Converted Mana Cost: 4
Types: Legendary Planeswalker — Ellywick
Card Text: +1: Venture into the dungeon. <i>(Enter the first room or advance to the
next room.)</i>
−2: Look at the top six cards of your library. You may reveal a creature card
from among them and put it into your hand. If it's legendary, you gain 3
life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with "Creatures you control have trample and

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Ellywick Tumblestrum (Adventures in the Forgotten Re... https://gatherer.wizards.com/Pages/Card/Details.aspx?m...

haste
We have updated ourand get +2/+2
privacy for each
policy. differently
Click the linknamed dungeon
to learn you've
more.
completed."
Expansion: Adventures in the Forgotten Realms
Rarity: Mythic Rare
Card Number: 181
Artist: Anna Steinbauer

Rulings
Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed
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before or after the emblem was created.

7/23/2021 The emblem grants trample and haste even if you haven't completed a dungeon.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon
they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card
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from outside the game, puts it into the command zone, and moves their venture marker onto the first
room.

7/23/2021 Moving into a dungeon room will cause its room ability to trigger.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed
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from the game.

7/23/2021 A player may only have one dungeon in the command zone at a time.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a
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dungeon that they have already completed this game.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats,
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players can use any dungeon card when they venture into the dungeon.

7/23/2021 You can only move forward (well, downward) in a dungeon, never backwards or sideways.

7/23/2021 Dungeons are removed from the game as a state-based action.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in
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the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword
7/23/2021 action. Once that choice is made, players may not respond until after the appropriate room ability has
triggered.

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