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Domain analysis

Interpersonal relationship- refers to the bond people create based on the common goals
and objectives they have more or less similar interests and think on the same lines.

Entertainment- it’s primary goal is to engage users, provide enjoyment, and offer a break
from daily routines. Successful entertainment apps often prioritize user engagement, creativity,
and user-generated content to keep users coming back for more enjoyable experiences.

Young adults face various challenges and issues related to entertainment, largely influenced by
evolving technologies and societal shifts. Here are some common problems young adults may
face in the realm of entertainment:

Digital Addiction and Overuse of Technology: Young adults often struggle with excessive use
of smartphones, social media, video games, and streaming platforms. This can lead to addiction,
decreased physical activity, disrupted sleep patterns, and social isolation.

Social Media Pressure: Social media platforms often present an idealized version of life, which
can lead to feelings of inadequacy, anxiety, and depression among young adults who constantly
compare themselves to others.

Isolation: Over-reliance on digital entertainment can contribute to feelings of isolation and


reduced face-to-face social interaction, which is especially problematic in today's world where
the pandemic has already increased feelings of social disconnection.

Here are a few ways Facebook has attempted to address entertainment-related challenges : Meta
Platforms and the Metaverse, Facebook Gaming, Oculus VR and Virtual Reality (VR) Gaming,
Facebook Watch and Original Content, Instagram and IGTV, but we can see all of this way is
trying to solve the problem with entertainment in online mode, but we need to help the young
adults to connect with each other face to face, and create some fun memories.

Tinder is a popular online dating application that allows users to connect with potential romantic
partners based on their location, interests, and preferences. Tinder is primarily based on the user's
profile picture. This can lead to shallow judgments based solely on looks, which may not
accurately reflect a person's personality or compatibility. The fake profiles lead to
disappointment and wasted time for those looking for genuine connections.

Snapchat is a multimedia messaging app that gained popularity for its unique features, allowing
users to send photos and videos that disappear after being viewed. Snapchat can be a space for
cyberbullying and the sharing of inappropriate content, especially due to the temporary nature of
messages. One useful feature is that it allows your snapchat friends to visualize your location if
you enable this feature.

E-tineret is an application which shares events organised by „Chisinau youth centre ”, and this
events can involve different activities from sports to lecture. the app is in fact useful but it is not
inclusive enough as it shares just the events organised by „Chisinau youth centre ”.

Age Range: Typically between 18 to 27 years old.


Interests and Preferences: Diverse interests including music, movies, food, sports, gaming,
creative arts, parties, etc.

Seeking social interaction and connections with peers. Desire for personalized experiences based
on their preferences and hobbies.

Challenges: Balancing social interactions, schoolwork, and extracurricular activities. Navigating


the challenges of adolescence and establishing their identity. Combating social anxiety and
loneliness

Problem statement
Young adults in our community are experiencing difficulty in connecting with
individuals who share their interests at local events. This challenge arises from a lack of
visibility into potential attendees before the event takes place. To enhance the social experience
and foster meaningful connections, there is a pressing need for a solution that facilitates targeted
social interactions at local events.

The question that initiated our determination to solve this significant issue was “How can
we develop an effective platform that empowers young adults to connect with individuals who
share their interests before attending local events, thereby enriching their social experiences and
promoting community engagement?”

The foundation of the problem lies in the absence of a mechanism that provides insight
into who will be attending an event beforehand, which results in hindering opportunities to
socialize, network, engage in new social circles, and perhaps build connections with people who
share similar interests or lifestyles.

As grownups that step out into the social environment, young adults would find life-
saving a platform to break the ice ahead of time in order to find new connections in the places
they find familiar and comfortable for leisure.

When conceptualizing the solution for the problem stated, another question we asked
ourselves is “does this problem hold a life-changing impact for our target audience?

Absolutely! As social beings, we rely on connections on a daily basis. Young adults are
in a transitional phase, often seeking to explore new opportunities and create meaningful
relationships outside their existing circles, in other words, get out of their comfort zone. The lack
of pre-event visibility and proper networking tools often leaves them feeling isolated and out of
place. This frustrates them from truly making the most of these opportunities, thus slowing down
their personal and professional growth in the process of transitioning from teens to adults, as
proved by the study we did exclusively in accordance with our project among 50 students from
TUM, which showed that 75% of young adults aged between 18-22 reported feeling isolated or
disconnected from their peers when attending social events, because of the large number of
people, diverse in both age and interests, which makes it impossible to find the perfect fit for
potential friendships and networking development.
More than that, the relevancy of our problem can be illustrated through the increasing
digitality in today’s society, where striking meaningful conversations at social gatherings has
been replaced by short-term online interactions, never approaching face-to-face meetings. By
offering a virtual tool to connect individuals with mutual interests ahead of time, we can build
stronger relationships and ease the initiation of relationships between peers.

Investigating this issue is crucial because not only it affects the individual, limiting its
social and networking opportunities, but can also significantly influence societal integration and
mental health of our youth. More than that, there lies an opportunity for locals that could
potentially be vibrant hubs for social interactions and community building, that due to this
problem, often fall short of their potential.

Summarizing all the arguments and data stated above, we aim to create a platform that
we’re confident will enhance the visibility of like-minded individuals before local events,
enabling targeted social interactions and fostering a sense of belonging and camaraderie within
the community, and we strongly believe that our project will be a life-changing solution to a
problem that cannot be ignored, as it involves the future of our community’s well-being and
prosperity.

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