Professional Documents
Culture Documents
ImagineFX I227 2023
ImagineFX I227 2023
30
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Your art 10 22
10 FXPosé
A round-up of digital art, submitted by you.
30 Artist in Residence:
FXPosé Work on a product pipeline
Beatriz Ramo
We explore inside the artist's sanctuary.
36
Features
36 The art of Dustin Nguyen
The Batman artist on working with comic
royalty and creating his own sci-fi series.
46 Sketchbook:
Mali Benedicto Vasanserekul
Alternative studies for quirky characters.
50 Sketchbook: Sy Gardner
Pages filled with fantasy architecture.
Regulars
6 Next month The art of Dustin Nguyen
8 Subscriptions
20 The Rookies
35 Letters 46 50
44 Recent editions
30
4
Issue 227
66 68
Workshops
56 Draw an epic mythical beast
Cindy Avelino shows her process behind
crafting a terrifying creature for our cover.
64 Mixing of mediums
Traditional techniques meet digital tools
in Rovina Cai's Magic: The Gathering art.
Traditional Artist
86 Traditional FXPosé
Discover this month's selection of the
finest traditional art, sent in by you!
1 Go to the website
Type this into your browser’s address bar.
https://ifxm.ag/creatureart
5
Next month
Editorial
Editor Rob Redman rob.redman@futurenet.com
Art Editor Daniel Vincent
Production Editor Henry Burridge
Contributors
Tanya Combrinck, Constantine Sekeris, Beatriz Ramo, Dominic
Carter, Sy Gardner, Mali Benedicto Vasanserekul, Cindy Avelino,
Rovina Cai, Luca Pisanu, Georgi Marnero, Joe Gloria, Steve Ellis,
Jacob Gonzalez, Boris Pelcer, Warrick Wong, Moon
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6
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new ideas to painting skylines, sketching animals and drawing fight scenes.
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3
Ian Permana
LOCATION: Indonesia MEDIA: Clip Studio Paint WEB: www.instagram.com/iannocent
2
1 ZEUS
“Zeus is the third part of
my Olymverse series, in
2 NEW HOPE
“Take a break for a
moment before you continue
which I bring to life ancient your journey again. Cultivate
mythological gods within a new hope that will always
the Metaverse.” accompany you on your
future journey.”
Chad is an educator, comic artist and editorial illustrator who has worked
with BOOM! Studios, Marvel and Adobe, among others. He incorporates a
wide range of tools, traditional and digital, to tell captivating visual stories.
3 4
1 THE OFFERING
“The last trace of a long-
extinct civilisation is represented
by a high-tech supercomputer.”
2 ANGEL
“This piece started as a
digital sketch. The dynamism of
its pose was inspired by an old
character design I’d created.”
3 KABURUS
“Kaburus, the shaman and
protective warrior of his clan,
has the ability to copy any
combatant who faces him.”
2
1 AURA
“It was a challenge for me
to create this keyframe,
which is inspired by Star
Wars and Middle Eastern
culture, but it was a big step
in my artistic evolution.”
2 BELLBURN
“I wanted to try and
create something that
looked more like it came
from The Last of Us. I made
a big 3D base, and then
painted over it to achieve a
sense of harmony.”
1
1 DARLING
"Vex’ahlia and Percival
enjoy a moment of quiet and
privacy in the wildflower
fields that surround
Whitestone, caught between
the woods and the township
they both call home."
2 WITHERBLOOM
"This image depicts the
undead warlock Etienette.
Her hands are stained with
necromantic residue. "
© Critical Role
2 3
3 TEEFS
"My go-to brushes are
the Technical and HB pencils
in Procreate, which I've
tweaked to suit my workflow.
It gives my art this lovely
crunch, which I adore."
4 RESPITE
"Why should hair have
rules? Get out of here gravity,
we don’t need you. This
piece was a cathartic return
to art following a rather
difficult block."
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to fxpose@imaginefx.com
WWW.THEROOKIES.CO
Statuesque
YEAR CREATED: 2022 MEDIA: Photoshop
20
The Rookies
Artist
PROFILE
Adriana Gozdziejewska
LOCATION: Poland
Adriana, also known as inabyss, has a passion
for character creation, worldbuilding, and
storytelling. She has always been drawn to
the fantastical, otherworldly, and magical.
She sees each character as a unique being,
full of untold stories waiting to be unleashed.
www.therookies.co/u/inabyss
21
ARTIST NEWS, SOFTWARE EVENTS
Working on a
product pipeline
Solo to studio Tanya Combrinck receives pro advice for working
effectively on collaborative projects for video games and films
Transitioning from solo projects to A senior concept artist in video work to another artist, and being
working as part of a large team can game development, flexible with your style is valuable.”
be tricky to navigate. Creating Thomas Mahon sees When you first arrive, it’s important
collaboratively requires excellent working on a pipeline as to grasp the workings of the whole
communication, tact, empathy, ego an opportunity to grow in pipeline you’re part of, especially the
management, and a host of other ways that might be left technical limitations. “Not knowing the
skills that can make the difference undeveloped if you only ever work constraints can lead to bolder designs,
between being someone that pushes alone. A shift in perspective is needed, but it's good to be aware of the rules
the team forwards and someone who though. “On a team, the artwork before you bend them,” he says.
holds it back. If you get it right, doesn't belong to just one person, it
there’s a huge amount to be gained belongs to the project as a whole, so a OVERCOMING LIMITATIONS
both personally and professionally level of conformity is expected," he It may feel as though technical
from working as part of a pipeline. says. "It's likely you’ll have to hand off constraints are holding you back, but
22
A DAY IN THE SPANISH ART YOUR VIEWS,
LIFE OF... SANCTUARY YOUR ART
Marvel visdev artist Beatriz Ramo gives us a Readers write in with
Constantine Sekeris tour of her sleek studio, their art news and
explains why he likes to and explains the origins opinions on what we've
maintain a mix of fast of her literary-inspired covered in ImagineFX.
and slow days, with a social media moniker. Plus, we feature art
handful of personal And don't forget some that's caught our eye
projects on the go. treats for Pato the dog! on social media.
Page 28 Page 30 Page 35
24
Artist news, software & events
INDUSTRY INSIGHT
ORGANISATION
IS THE KEY
Thomas Mahon on passing
complex work between artists
“If you make a change, post work-in- pitfalls when artists first
progress shots to make sure everyone likes start working on a team?
the direction you're heading,” Jeremy says.
Not sharing your work enough
or thinking, 'I'll show it when it's
Naughty Dog. He says the transition ready' can lead to prolonging
to collaborative working can be one issues that could have been
of the most important moments in solved earlier on. This kind of
your career. “The amount you can thing does depend on the team
learn in a short amount of time is dynamic, though.
staggering,” he says.
The kind of satisfaction that comes How does working within
from contributing to a big project is tech constraints benefit you?
different to what you get from Understanding scope and being
producing artwork from scratch as forced to think within certain
the sole creator, and can require some parameters can really help you
adjustment. “It’s a delicate balancing when it comes to problem
act between your career versus your solving. Usually, you can't just
own art, sense of accomplishment make whatever you want, and
and ownership over something,” says this is a good thing. If a concept
Jeremy. He finds it helpful to set designer only does whatever
personal challenges around learning they fancy, without adhering to
and discovery in his own art, keeping any constraints, the muscle of
this separate from the satisfaction of problem solving can atrophy.
team success. “It's like the difference
between personal exercise or health Thomas Mahon is currently a
goals versus playing a team sport.” senior concept artist and has
“We all bring part of ourselves to the project, worked in game development
Putting your all into the work is of and with that comes personal preferences, for over eight years.
course important, but Jeremy warns individual strengths and unique wisdoms not
www.artstation.com/thomasmahon
found when working solo,” says Megan.
against taking this too far. “A
25
ImagineNation News
typical mistake for artists when “All of our favourite designs that have
withstood the test of time have had
they start working on a team is feeling major technical constraints. As
they have to prove themselves by concept artists, we are problem
solvers,” Michael says.
overworking,” he says. “This is
exacerbated by problems in the
industry that some companies are
trying to improve.
"I've been at companies where this
behaviour was expected and relied
upon to get the project done, but if
you don't put your foot down, who
will? As a team, sometimes you have
to have a hard stance on this so you
don't inadvertently pressure others to
think that is expected of them also,
which just keeps the cycle going.”
EGO CHECK
Freelance visual development artist
Michael Uwandi has
worked on a broad range
of productions including
Blade, The Mandalorian,
Westworld and Moon
Knight. He finds a strategic approach
to your role on the team can be a
good way to fit in. He says: “Assessing
and adapting to the needs of your
teammates is a great way to be pre-
emptive. What gaps can you fill, and
how can your skills be best utilised?”
An artist's worth
on a team comes
from making sure
it runs smoothly
When handing off work to others,
it’s good to be mindful of how much
time teammates need. “Finished is
better than perfect when it comes to
being part of a production pipeline,”
says Michael. “Working to perfection
instead of passing the ball when an
image is good enough can halt that.”
Keeping an eye on your ego is also
a good move. “A common pitfall for
artists is letting their ego come before
the needs of the project,” he says.
“Sometimes it's rooted in the need to
own a concept for the sake of clout, or
it can be about insecurity and proving
one’s worth. Whatever the cause, to
allow it is a mistake. In production, an
artist's worth on a team comes from
making sure it runs smoothly. It's
comparable to seeing your teammate
get a win because of your assist. If
you're all moving towards the same
goal, a win is a win.”
26
Artist news, software & events
27
ImagineNation News
© Marvel Studios
A speciality costume for Kang
Constantine Sekeris
Quantumania, developed
alongside Andy Park.
“I get up around 8am and shave to create 10 options. Tomorrow I’ll slow out, which gives me the break I need
help me wake up. I buy coffee, which down, pick one that I like, and refine it. to come back with perspective. By
puts me in the work mindset, and The next day I’ll sprint again. I break 7pm I start to fade, so I’ll go to the
then I’m back by 8:30am. I check up my day that way too; before lunch, Concept Art gym or box. Then I have a second
Association is an
emails and schedule out my week. I I’ll refine yesterday’s favourite, then in organisation wind. I’ll have a quick dinner and work
love to sketch for the first hour to get the afternoon I start a second option. committed to until midnight or so. On an early night,
elevating and
my brain going. That keeps it alive and fun. I go to bed around 1 or 2am.
raising the profile
I like to change up how fast I work I try to keep studio hours, even at of concept artists, Even with all this, I find time to do
each day, so if I’m sprinting today, I’ll home, so I stop for lunch at 1pm. I go their art and their my own projects. Personal art allows
involvement in the
entertainment
me to fail. I believe that failure leads to
industries. Its success, and you get out of your
annual Concept
comfort zone with it.
Art Awards Show
showcases and Everything is digital now, but I still
recognises advise aspiring artists to just draw. It’s
behind-the-scenes
individuals
the best way to design. You don’t fall
working in in love with the first thing you do like
entertainment you can in 3D. Working on Avatar,
concept art.
conceptart James Cameron had more respect for
association.com. any artist that could convey an idea
on the spot with a simple sketch. That
was gold to him.”
Constantine works in
Marvel’s visual development
department. He has recently
worked on Ant-Man and the
Constantine’s home
studio setup features a Wasp: Quantumania, Avatar: The Way of
host of tech tools used Water, and House of the Dragon. See more
as part of his concept
design process. of his art at http://artofconstantine.com.
28
In partnership with
29
ImagineNation Artist in Residence
Beatriz
Ramo
Kennel club The Spanish
illustrator and her canine
companion grant us a
tour of their workspace
30
Artist news, software & events
My inevitable pile of
tools and stuff. I never
manage to get my desk
totally clean. No matter
how hard I try, the mess
always reappears.
31
ImagineNation Artist in Residence
My beautiful plants
have grown a lot I love mobiles,
since the other photo, especially if they
less than a year ago! are colourful and
have eyes!
32
Artist news, software & events
33
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34
Letters
35
Interview
HERO AND VILLAINS
Dustin’s cover for Batman 80-Page Giant 2010
(Volume 2) features the hero surrounded by a
host of iconic adversaries.
Courtesy of DC
36
Dustin Nguyen
COVER QUARTET
Descender tells the
story of an android
trying to survive in a
universe that has
outlawed robotics.
THE ART OF
living many artists’ THIS IS HALLOWEEN love for mechanics and figuring out
Lil Gotham shrinks down the
D
dreams. Having Batman universe into a version how things work.
Courtesy of DC
37
Interview
Courtesy of DC
LITTLE LEAGUE
Lil Gotham was
co-created with Derek
Fridolfs and debuted in
Batman Annual #27.
COMIC COLLABORATION
Dustin co-created Little Monsters with Jeff Lemire,
who he also worked with on Descender.
Dustin Nguyen having familiarity with writing has shopping, lunch, and so on, before
LOCATION: US helped me as an artist, and vice versa. picking up my daughter after school.
FAVOURITE ARTISTS: Gustav
Klimt, John Waterhouse, Travis
Then we hang out for a bit while I get
Charest, Mike Mignola What does the schedule for your some drawing done before dinner.
MEDIA: Photoshop, Clip Studio average working day look like? After that is when I actually sit down to
Paint, ink, watercolours, pencil
WEB: www.instagram.com/duss005
On weekdays I wake up at 8am to take get the bulk of my drawing done into
my daughter to school, and then the night. I’ll usually be up until
38
Dustin Nguyen
COVERS
Dustin explains what
are different genres. Readers of different genres
enjoy different levels of psychological
enticement. It’s a lot of fun to play with these
I think in comics, the important thing to keep
in mind is knowing the difference between
creating a cover for a book and creating a pin-up
he keeps in mind when things, sometimes going for smart versus shock for the book. Covers should represent the book
works, sometimes it won’t, and vice versa. and stand for the issue or series itself. A pin-up
illustrating covers for
I think every artist has a different approach for can be anything that can go inside the book that
titles such as Descender, layout. Mine would be to either go for bold, high- features the characters and events. It doesn’t
Batman and more contrast layouts and designs, or complicated have to showcase the entire book.
and detailed, almost wallpapered art. Basically, From a layout standpoint, keep in mind you
you’re looking to either grab a reader’s attention need to make room for trade and dress. Basically
immediately with the high contrast, or to grab this is the title, logo, barcodes and so on. Try to
their attention and hold it because they need to position characters to work around those spaces
figure out what the hell they’re looking at. so you don’t lose any real estate on the page.
39
Interview
FAMILY BUSINESS
The comic series Super Sons sees the
children of Batman and Superman
reluctantly form their own super-team.
Courtesy of DC
40
Dustin Nguyen
GIRL POWER
VARIETY ACT Dustin made the cover
Dustin often creates variant covers for Batgirl: Stephanie
for comics, including this artwork Brown Volume 2, a
for Action Comics #37. series where the hero
proves her worth.
Courtesy of DC
Courtesy of DC
41
Interview
HEART ATTACK
A Valentine’s Day edition of
Lil Gotham focuses on the
relationship between the Joker
and Harley Quinn, with Pamela
Isley also along for the ride.
MOONLIGHTING
Courtesy of DC
42
Dustin Nguyen
SOUNDWAVE VS
OPTIMUS PRIME
Dustin reveals how he recreated an
image that was two years in the making
This commission was for a charity auction that I took
part in for BLM back in 2020. The guy who won the
auction asked for a recreation of the first UK variant
of Transformers #1. I usually don’t do recreations, but
for this instance I didn’t really have to design it given
that it was already drawn.
I started out by laying down the pencil lines
directly onto watercolour paper and moved on to
painting it with watercolour, before coming back to
do the final line work with colour pencil. I then went
back in to drop in a few shadows.
COVER ACT
Dustin recreated the
cover of Preacher issue
3, originally painted by
Glenn Fabry.
Usually the only way I can deal with it LITTLE WONDER definitely something that is affecting a monthly comics, so the machine has to
is by hitting the deadline. The only Lil Gotham isn’t a boys’ lot of artists negatively right now, but I keep running regardless.
club; Wonder Woman
time I don’t enjoy my work is when I herself also makes a think in the long term nothing can
can’t work or don’t have time to. regular appearance. replace true human-made art. What is next for you? Do you have
If AI art takes off, then ‘traditional’ any exciting projects coming up, or
Of all the work that you have art will become more and more sought are there areas you’d like to explore?
created, which are you the most after, so hopefully us artists will all I’m pitching a new book with Jeff
proud of and why? have a job in the future. I’m not too Lemire soon, after Little Monsters
Descender for sure, because it was the worried for myself personally, since I finishes up. I also have plans to write
first creator-owned story that I did work on such a small scale and draw a series myself that’s waiting
with Jeff Lemire. The characters we commercially. I believe comics are and for the green light.
created there will always have a huge will always be very niche. But on a
place in my life. larger commercial scale, I think that What advice would you give to other
AI will be a contender for artists in artists that are hoping to become
Artificial intelligence is a huge part advertising, and that’s something we comic book artists?
in the story of Descender, but it’s need to prepare for. You have to be consistent with your
also a pressing issue in the art work ethic and your art, there will be
world right now. Do you think that What is one thing people should days that you don’t want to draw.
artists need to be worried about the know about being a comic book Those are the days when it’s important
future of AI-generated art? artist that isn’t often talked about? that you do. Draw everything and
Courtesy of DC
I think technology moves so fast that For me, I think it’s that sometimes I anything you see. If you don’t have
ethics and the law struggle to keep up, don’t feel like drawing at all. But my work, create work for yourself. You
and that’s what we’ve been seeing. It’s particular position in the industry is have that control as an artist.
43
Complete your collection!
45
Artist
PROFILE
Mali Benedicto
Vasanserekul
LOCATION: Spain
TIME
TRAVELLER
JOLENE
“A disguise is always a
good opportunity to
practise clothing.”
SHELLY
MOOD STUDY
“Sometimes it’s
all about the emotional
aspects, rather than
the anatomical
studies.”
46
Sketchbook Mali Benedicto Vasanserekul
Sometimes it’s all about the
emotional aspects, rather than
the anatomical studies
ALTERNATIVE
GLIMPSE
“Drawing tiny moments of each
UNIVERSES
“There is a need deep inside
story helps me to complete pages. I that makes me want to explore
don’t separate them from stories, I just infinite versions of the same
keep writing or drawing in the characters and stories.”
next blank space.”
CLUSTER
“An original character
list, but with faces
instead of names.”
JOLENE
“A vibe study of a character who has
huge emotional weight, apart from the
tattoos and silhouette design.”
47
MAYOR
The important parts BILLIE
“First attempts at story
and armour. Like a stone
from my robot stories in a river, it’s shaped
by being drawn
GIN
AND BILLIE EVIL JO
“An alternative-universe
“Adding washi tape or sticky
notes is fun. This time I felt like Jolene backstory illustration. The
trying a change on Gin’s design. character has different storylines
Since she always wears her hair where her personality changes
short, I wondered how she’d depending on the amount of pain
look with a different she’s been through, as well as
haircut.” the universe’s laws.”
OOTD
(OUTFIT OF THE DAY)
“A work-in-progress study of
various outfits to be coloured
in yellow, since it’s my
favourite colour!”
48
Sketchbook Mali Benedicto Vasanserekul
MORE INK
STUDY AND TRIALS
“Drawing muscles is always
AND COLOUR
“Any traditional technique adds
a pleasure for me.” a lot of visual variety
to my art.”
PILOT KIM
“The important parts from my robot
stories aren’t the robots, but the pilots’
lives and tiny issues that build the
real heroes and adventures.”
49
Artist
PROFILE
Sy Gardner
LOCATION: England
age
based in Austin, Texas. Away from
ar tist tak
ound
with his children, and exploring nature
eal-w
The backgr ildings inspired by r
up and down the UK.
www.instagram.com/sygardnerart
with bu
HILLTOP
TOWER HIDEOUT
“My wonderful daughter
Abigail inspires many of my
ink works, thinking of places
we could use to hide away
from monsters. This was
one of those places,
up on a hill.”
FOUNTAIN
PEN SKETCHES
“When sketching in
fountain pen for fun, my
comfort zone is these
random wonky buildings
on mounds or hills,
sometimes I picture
living there
myself.”
MEDIEVAL
TOWNS
“Inspired by scenery I’d seen
across the UK when travelling
around in the car. Many times, I’ll
just let my imagination recreate
what I’ve seen.”
CASTLE
ENTRANCE
“The entrance to a
medieval castle town. This
is without doubt one of my
favourite themes. I just
love mixing up shapes
and architecture,
and seeing what
comes out.”
50
Sketchbook Sy Gardner
Sometimes I
love just doing
lots of little
doodles on one
page, practising
techniques
HILLSIDE HOMES
“I remember sketching
this all out freehand with a
light grey Copic marker first, then
spending a good few hours in ink
to detail it. It was an idea from
imagination for makeshift
homes situated in the hills
and mountains.”
51
HIDDEN
THE WATCH HOUSE HOMES
“I remember looking at
“I have a little obsession with towers bird houses and trees,
connected to buildings, like a place to then coming up with
get into on a dark and stormy winter’s this afterwards.”
night to stay safe from whatever
lurks outside.”
THE
SACRED TREE
“Sometimes I love
sketching digitally and this
is one of them. A random
sketch from imagination in
light grey first, which
was then detailed
afterwards.”
52
Sketchbook Sy Gardner
ANCIENT
CASTLE RUINS
“A digital paint sketch coming up
with an idea for an abandoned
castle. These are a great way
to get ideas out fast.”
FANTASY ROCKSIDE
INK DOODLES
“Sometimes I love just
HOUSE
“Another one inspired by
doing lots of little doodles the bird houses I’d seen, I
on one page, practising remember drawing this
shapes and techniques. the same day using a
These were created fountain pen.”
using a fountain
pen.”
Do you want to share your sketches with your fellow ImagineFX readers? Send us an email with a
selection of your art, captions for each piece and a photo and bio of yourself to mail@imaginefx.com
53
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54
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64 The mixing of
mediums
Rovina Cai melds traditional
skills with digital tools in her
Magic: The Gathering card art.
66 Maintain your
68 visual balance
Why creating quiet areas was a
vital element for Luca Pisanu’s
Turkish-inspired composition.
68 Create a stylised
building concept
Georgi Marnero combines his
Blender skills with Photoshop
to build gorgeous architecture.
74 Experiment with
colour
Discover the helpful palette
plugin Joe Gloria recommends
to test out your colour schemes.
76 82 76 Design and ink a
comic panel
Check out the first part of our
workshop series with master
Marvel artist Steve Ellis.
82 Find focus in
key areas
Bungie’s Jacob Gonzalez on why
applying details conservatively
offers a winning design formula.
55
Workshops
56
In depth Draw an epic beast
Photoshop
DRAW AN EPIC
MYTHICAL BEAST
Cindy Avelino breaks down her workflow as she makes a
twist on a legendary creature using animal inspirations
57
Workshops
Wouldn’t it be fun to For this Hydra, I wanted to create After that, I’ll progress through the
Artist
PROFILE figure out how a
mythical creature like
an evil entity that is unique to a
fantasy world; a creature that is
thumbnail process, which consists of
doing small, simple sketches to test
Cindy Avelino the Hydra would worshipped by the weaker ones, and all the ideas I have in mind. I think
LOCATION: Brazil
stand on just two legs? a demanding being that likes to be it’s important to test the possibilities
Cindy is a fantasy artist My creative process always starts treated like a god, or an evil ruler. before rushing to finalise the first
who loves creating art by writing down keywords for the Next I start analysing real animals. idea that comes into my head. I never
based around animals
and nature. She uses character. This also helps me to ask Their shapes, movements and skin know what unexpected and pleasant
Photoshop as her main questions about them. Are they good textures inspire me a lot! It’s also surprises can appear when I mix my
tool of choice.
or bad? Who or what are they? What important to practise your human studies and research.
https://cindyworks.com
do they do? Simple answers to these and animal anatomies and gestures You can use any software or tool
kinds of questions help me on the to help make your creatures and you like to follow this tutorial, but I
pathway of creation. characters look believable. personally used Photoshop.
SHAPE CONTRAST
Head – small
Trunk
– big
Legs –
medium
Feet – small
Reptilian features
3 As a reference for the
Head
Hydra, I tried to understand the
basic shapes of the monitor
Chest lizard’s body and apply those
features. I noticed more volume
Belly
in the arm shape, with a huge
amount of skin, long and curvy
claws, and a big sac that I wanted
Hips
to apply to my character. The
contrast of shapes is also evident,
with a smaller chest contrasting
against the bigger belly. These
elements can help create an
Long tail
interesting appearance and bring
variety to a character.
58
In depth Draw an epic beast
Evil attire
6 What would a unique, evil being possibly wear? This creature isn’t part of a society, it’s one of a kind, so I also think about how it would
feel about this. For me, the Hydra’s ego would be immense, so it would be dressed completely in gold. I also found inspiration from ancient
Greek spiral symbols, because of the original Hydra myth, and snakes, which could suggest immortality and a venomous nature.
59
Workshops
Add details
8 Now I take the time to detail more of the head features and the anatomy of Begin the line-art
the Hydra. I pay attention to the character’s structure and volume. Drawing lines to 9 I like to create another layer just for the line-art, as
show skin texture and wrinkles, for example, can help show the size of limbs more it helps provide a cleaner look. I put the detailed sketch
clearly. I also changed the pose a little, moving the right arm, and had one of the underneath it, with reduced opacity, to act as a guide and
heads breathing fire; an awesome suggestion from ImagineFX’s Art Editor that show me where to make the strokes. I start by making the
adds an extra layer of action! I also decided to enlarge the heads a touch. outer lines first, and then move on to the details.
60
In depth Draw an epic beast
10 Line weight
While I’m refining the line-art, I set out to vary the weight in some areas. I usually put less pressure on the pen while doing the texture
details, so they are lighter and draw less attention to stop the art becoming too busy. Meanwhile, I like to make thicker lines on areas that
overlap other shapes, as well as in some parts of the outer lines, where I try to create more interest with variations in the weight.
61
Workshops
Choose colours
11 Now the line-art is ready, I can start choosing
colours. I made two simple variations for this character. I 12 Begin to colour and render
First I fill the character with local colours, which are placed on a different
wanted an evil and oppressive look that gives dangerous, layer, but still below the line-art that always sits on top. After that, I start creating
poisonous vibes, so I went with the second option. The some basic shadow and light layers, using only one light source from the top-left to
red and green is a cool combination, but it looks like a keep my work simple. I prefer to create the light and shadow layers with Clipping
more generic fantasy creature to me, and doesn’t add to Masks, as they lock the layer and prevent any leaking from my Color Body layer. To
the evil ruler character archetype I was looking for. add a Clipping Mask, right-click on the chosen layer and hit ‘Create Clipping Mask’.
13 Rendering
I chose to make the shadowed areas warmer and
the lighter areas cooler, as I believe the contrast creates an
appealing effect. I also start making hatch lines, which is 14 Final character
To finish up after I was satisfied with the hatching, I strengthened the lights
a method that I love to use! I try to make them contrast on the gold elements, increased the contrast of warm and cool areas, and decided
against the local colours in some areas, for example to add the fire, which has a warm inner section that becomes cooler on the outside
making a hatch with more saturation that follows the of the flames. I also gave the heads more dramatic lighting to draw extra attention,
volumes of the Hydra’s body. and added soft reddish light in the corners for an underworld mood.
62
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64
Tech Focus Traditional touches
Technique focus
MIXING OF
MEDIUMS
Rovina Cai takes the traditional
approach to digital tools for her
Magic: The Gathering card art
65
Workshops
66
Artist
PROFILE
Luca Pisanu
LOCATION: US
Technique focus “This piece is from a lot of the information, in order to Born and raised in Italy,
series of studies where stay true to the essence of the Luca has been drawing
since he can remember,
the challenge was to subject. The balance between clean and loves animation and
MAINTAIN YOUR focus on interesting
architecture, texture
and busy areas is important in
paintings like this. You want your
video games. Luca’s
journey has brought him
from Italy to London to
VISUAL BALANCE and lighting. The inspiration came eyes to have space to breathe and Los Angeles. Currently,
from a place in Turkey. I wanted to relax. The use of strong blues as a he is art director at Spire
Luca Pisanu explains why finding an equilibrium of accentuate its colours and push the transition colour in the shadows Animation Studios.
https://bit.ly/3G2bXQM
Tech Focus Visual balance
busy and quiet areas in your artwork is a vital skill design and contrast by simplifying a helps to convey a sense of depth.”
67
Workshops
Artist In this tutorial I’ll I like to travel a lot, whether that is you’re doing, something that you
PROFILE show you my process
behind creating an
getting out into nature or touring a
city with beautiful architecture and
can’t do when working digitally.
After that I brought those sketches
Georgi architectural concept artistic culture. Here, I’m going to into Photoshop, where I was able to
Marnero for video games or share my experience from visiting explore the colour and texture.
LOCATION: Bulgaria
animation. We’ll walk through the the amazing city of Lisbon, the When I had a clear idea of what I
Georgi is a concept artist process of searching for inspiration capital of Portugal. wanted to create, I moved over to
and illustrator, who has
worked in the field of and how to find it in your everyday For my process, I began with the Blender, where I did a quick 3D
environment art for life. To begin we’ll look at studies, camera on my phone and took tons blockout and played with light and
games and animation for
and then I’ll explain how to apply of photos to record all of my visual colour a bit more. I do that because
the past eight years.
https://bit.ly/40zHsJX what you’ve learned to your personal experiences. After that, I drew a lot there are occasions where I want to
design projects. of small pencil studies in the pages try different camera angles, or
Personally, my creative workflow of my sketchbook. change the lighting and colour
usually starts out with visiting It doesn’t matter that we’re in a without wasting much time, which
somewhere, seeing somebody, and super digitalised era; I think that it’s 3D software is great for.
doing something. In other words, vitally important to keep those When I’m happy with all of that,
having real-life experiences that I can traditional sketching skills. Drawing it’s time to paint over the model, add
interpret into my artwork . This is on paper always makes it more details and textures to it, and wrap it
also a skill that I want to see in other personal and exciting. It’s more up as a completed and presentable
artists’ work. tactile, and you can touch what piece of concept art.
Pencil studies
2 Back home, I’ll look over the photos on my tablet
Inspiration and reference gathering or laptop and start doing small pencil sketches, using a
1 As artists, we’re always looking for inspiration to ignite our creativity. It could 0.5mm mechanical pencil on Moleskine paper. I try to
be a book or a movie, or just a walk in the park and seeing a magnificent autumn figure out how the buildings are created, for example why
tree. For me, the best pieces of art are those that connect us to the artist and tell us they have a certain shape, and may be tall and thin due
something about their personal experience. I recently went to Lisbon for the first to the space around them. I recognised a pattern of small
time and was astonished by how beautiful and grand the city looked. I took a lot of terraces with beautifully ornate railings, while no two of
photos in the Old Town, which sits next to the coastline. I wanted to capture the the front doors looked the same. Next I put them into
hundreds of snuggled-up houses with their warm colours, bright rooftops and Photoshop and filled in the pencil work with white paint
organic textures that have been transformed by the weather. to define the silhouettes.
68
In depth Building concepts
69
Workshops
Add details
3D blockout 6 Based on my studies, I start adding details, again
5 When I have a clear idea of the concept, I jump into Blender. I like modelling thinking in big, medium and small. Starting with the
because it’s almost like you’re doing a maquette, which you can rotate and zoom doors and windows I search for variety, but not too much
on in different areas. Starting with the big shapes gives me the silhouette quickly. so none of the pieces appear too out of place. Then I
To check that it works correctly, I try to find the balance between big, medium and attach frames to them, and also beams to the walls and
small shapes. The square forms give a feeling of stability, but as I wanted something the roofs. The last job is to add the roof tiles. Since this
more dynamic, the pointy triangles of the rooftops gave me that mood. When I will be overpainted in Photoshop, I’m not trying to be
have the silhouette done, I break the straight lines with curves, which gives the too precise because I want to leave the door open for
design a more organic look and a bit of a soul. some more creativity later on in the process.
70
In depth Building concepts
Choosing colours
7 For this step I brought in an element from my personal background. Since I’ve grown up in a country where most of the neighbourhood
buildings are huge and grey, subconsciously I added a little of that mood to my concept. When in Lisbon, I adored the blue sky, which
complimented the warm orange and yellow buildings so beautifully. As a result, I decided to make the building in warm brown/reddish and
ochre colours, but still kept it desaturated so that it became more moody and gloomy.
Camera angle
Add a light source 9 The camera angle depends on the purpose of the
8 When thinking about the light I start with an HDRI environment, which concept, the story you want to tell, and the emotion you
gives me the overall colours and adds a bounce light to the building. Then I add the want to present. If it’s for a 3D modeller, they may not
sun, which is my key light source. I try to adjust it in a way that guides to the focal want a crazy point of view so they can understand how
area, where the biggest contrast falls; in this case the door at the end of the bridge. I the concept functions, while a director may want to see it
also add soft area lights coming from above the roofs, which will enhance the light in the exact way it’ll be presented in the game or movie. I
coming from the sky, while doing the same from below will enhance the bounce needed a little drama in the shot and to add a sense of
light from the surrounding object and the ground. You can see this below the stoicism, as if the building has outlived all of its
bridge where the water offers some green bounce light. At the end, I add backlights surroundings. It is alone and looks at the horizon above
to separate the object from the background. the water, which is why I chose the angle from below.
71
Workshops
10 Move to Photoshop
My first step when bringing the render to Photoshop is to refine the
there been any human or animal interactions? Maybe
natural disasters like fires or floods. And how do all these
silhouette and smooth the edges. The 3D process leaves you with sharp, perfectly external circumstances influence the materials? In this
formed shapes, which I want to get rid of as soon as possible in favour of a case the facade is made out of bricks, stone and stucco,
painterly vibe, which I’ll develop later. Getting an organic feel is much easier to and due to the high wind and humidity the stucco has
achieve in 2D than 3D for me, as I had years of experience in traditional painting begun to fall apart, while mould has also formed dark
before moving to digital. While I’m speed modelling, there are planes and other green drips on the corners. Again, I start with larger spots
details that look out of place, which I’ll also try to correct. of paint and colour, and then move to smaller areas.
12 More detail
When I’m happy with the overall textures, I start to think again about the details and where I can add more. I decided to put two windows
into the rooftop because there was too much repeatability of the small roof tiles, which I wanted to break up by adding a medium-sized detail.
The washed sheets on the terraces suggest a human presence in the building and tell us the scene is lived in. Additionally, I brought in wooden
planks on the window covers and worked on the grass. Other small details including antennas, ropes and stairs can give you a line of direction.
72
In depth Building concepts
13 Characters
When there is a character in the scene, it’s much easier for the viewer to feel an emotional connection and identify with what is happening
in the image. It also helps to present a sense of scale. Our job here is done by the seaman, standing on the dock and staring at the endless
horizon. I also added cormorants taking a break from fishing, as birds on rooftops always offer a sense of tranquillity.
14 Background
The background for this concept is pretty simple because I wanted to keep the
Dodge layer, I put in spots here and there on the places I
wanted to accent more. Then I made my last refinements
sketchy, hand-drawn vibe. That’s why I added these flat, white clouds, outlined to the shape of the masks where I felt they were out of
with a thick, black and somewhat free line. The sky is a dull green in order to balance. There may also be tidying if I’ve left extra lines
compliment the red colour of the building. With this being a building concept, you or spots, while I can also make more colour and light
don’t want any more distractions than are necessary in the scene. adjustments to wrap up my work.
73
Technique focus
EXPERIMENT
“This piece was opposite approach to my hyper-
inspired by Sparth’s realistic photobashed commissions.
Space Traffic artwork. I started by scribbling some simple
WITH COLOUR
Joe Gloria recommends a helpful plugin
I’ve wanted to try
creating something
similar for a long time. Before I made
shapes and perspective cubes. It was
important to change the perspectives
in random ways to avoid repetition.
this, I’d been feeling stuck in terms Once I’d settled on my designs, the
to perfect your palettes in Photoshop of creativity, so I decided to take the next crucial step was to apply the
74
Artist
PROFILE
Joe Gloria
LOCATION: France
colour. To do this, I used the
Joe is a senior concept
rectangle tool and the Coolorus add- designer working in the
on for Photoshop. This is the best video games industry
way to test different colours with a with Ubisoft’s Paris
studio, and has over 10
single click. This took more time years of experience. His
than designing the spaceships as I drawings are inspired by
wanted to use punchy colours to all things sci-fi.
https://bit.ly/42Ud5zy
create a sense of coherence.”
75
Workshops
Artist This is the first of a and world, and how to tell a story handle matters when the page goes
PROFILE two-part series on
creating a page for a
that both moves the action along
and establishes the setting. This is
awry or changes are needed.
I tend to start my work in my
Steve Ellis new project. This page especially important in a new sketchbook, then move the sketches
LOCATION: US
is for an upcoming project, as we need to quickly give to the computer, print them out,
Steve is an illustrator and comic with writers Shannon Eric the reader an understanding of the work in pencil, and so on. It’s a back-
writer in the worlds of
comics and fantasy art,
Denton and Kevin Grevioux called environment and the stakes riding and-forth process. With each
and has worked for both Ironkiller, set in a post-apocalyptic on the story. iteration I’m adding, rethinking and
Marvel and DC. His focus hell world occupied by demons and We’ll also go over my process for refining until I get to the final ink.
is on bringing to life his
personal projects like
recreated through evil magic. working a page from rough layout to Sometimes, as in this case, I even
Thornclaw Manor and Here we’ll cover how I design and finished ink, and some of the tricks I have last-minute changes, but it’s all
Moonshine Bigfoot. make decisions on the characters use. I’ll also talk about how to part of making an exciting page!
www.steveellisart.com
DON’T
MISS PART
TWO!
Make sure you grab a
copy of our next issue to
catch the second part
of Steve’s comic
workshop!
76
In depth Comic panels
77
Workshops
78
In depth Comic panels
Finished pencils
8 These are ready-to-go pencils. If I was going to send
this to an inker, I’d get even more detailed, shaping every
Print out the rough pencils line and filling every black area. As I’m inking it myself, I
7 I print out this rough draft of the pencils and lightbox it onto another piece can be less intense about the detail. I get into things like
of paper for pencilling. I’ll trace this and refine the lines into shapes and marks that facial expressions, detailing hands, correcting anatomy
define form and volume. This is the real foundation of my page. and polishing the basic foundation of the page.
79
Workshops
80
In depth Comic panels
12 Ch-ch-ch-changes!
I decided late in the game that I really didn’t like
Gale’s pose in the first panel. Her movement felt a little
stilted and not as much fun as I wanted. Luckily, I can
easily change that in post. I design a new, more dynamic
Inking stage 2: Embellishing pose, and lightbox it over the page to ensure placement,
11 Once the thin lines are down, I can start to choose where I want to place the since it’ll be covering over some of the art I’ve already
thicker lines. The blacks are already sorted out in the spotting stage, so now I just done. I also mark down a few points in pencil that I’ll use
need to figure out where to put thicker ink lines and texture. I use my trusty No3 to make sure the patch will lay well over the art. Once I’ve
fake sable watercolour brush for this stage. This is where the magic of using line- gotten it to the point where I have an image and
weight changes gives a 2D piece of art a sense of depth and volume. placement I like, I finish the drawing and scan it in.
81
Workshops
Technique focus “This piece was made and get more images out of the door.
IN KEY AREAS
incredible Bungie raid focus on details and refine the visual
development team. Its information in one or two key areas,
goal was to sell the visuals of the then let the rest fade away with loose
Jacob Gonzalez on why adding texture Root of Nightmare raid in Destiny 2 brushstrokes. This creates a winning
with a single shot. The image was combination of simple, bold
and detail sparingly created a winning created in Blender and Photoshop, geometry and detailed texturing
design in his Destiny 2: Lightfall artwork which allowed me to ideate quickly where it matters most.”
82
Tech Focus Detailing
Artist
PROFILE
Jacob
Gonzalez
LOCATION: US
83
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Traditional Artist
Inspiration and advice from the best pro artists
90 96
This issue:
86 Traditional FXPosé
Discover this month’s selection
of the finest traditional art,
which has been sent in by you!
86 94
90 Workshop: Paint
symbolic dreamscapes
Boris Pelcer explains how he
captures dreamlike visions.
94 Tech Focus:
Storytelling with details
How composition gives life to
Warrick Wong’s Gundam fan art.
96 First Impressions:
Moon
The artist on his varied work,
love of nature and new artbook.
85
Traditional Artist FXPosé
Simon Gane
LOCATION: England MEDIA: Ink, watercolour WEB: www.instagram.com/simonjgane
1 2
1 ELEKTRA
“An homage to the great Frank Miller
creation. One of those drawings that started
2 BONNIE PARKER
“The infamous outlaw, with more than a
nod to Faye Dunaway’s 1960s stylings in the
3 ADÈLE BLANC-SEC
“This is my take on a Jacques Tardi panel.
His meticulous backgrounds combined with
with a doodle of a face before evolving.” film Bonnie and Clyde.” cartoony figures is always an appealing mix.”
4
4 HELLBOY
“A commission of
Mike Mignola’s famous
character, and a way to fit
an assortment of
architectural elements
into one drawing.”
Faith Grey
LOCATION: England MEDIA: Ink, watercolour, gouache, oil WEB: www.instagram.com/elesriil
1 2
1 TEMPERANCE II
“I decided to experiment
with a more expressive way
3
of creating watercolour
washes. To contrast this, I
added a black snake to
anchor the character.”
2 160722
“Mesmerised by the
atmosphere of Thessaloniki, I
wanted to convey the feeling
of freedom and melancholy
it evoked in my heart.”
3 NINEN
“I was asked to create a
portrait with an intense gaze.
The biggest challenge, and
also the greatest pleasure,
was exploring the medium.”
4 MXNGROVE
“This represents the
parasitic relationship of
intrusive thoughts and the
futility of trying to escape
them. Yet the character is
learning to coexist.”
Acrylic
PAINT SYMBOLIC
DREAMSCAPES
BORIS PELCER shares his process for capturing a dreamlike vision using different
mediums, and shares the meaning behind his ethereal artwork
S
ometimes I wonder
whether my ideas, visions
and epiphanies are not a Three top tips: Important steps for your workflow
product of my mind, but
come from an external
source. It’s interesting to contemplate
that in some way they could be a
1 SET COLOURS
WITH WASHES
After I’ve traced the lines
window into something else. They of the drawing and its
may indeed come from my own ready to be painted, I
mind, but it’s more fun to imagine begin with acrylic washes
the possibility that there’s more to it. to set the colours in place:
This sort of thinking is why I blue for the sky, pink for
became intrigued with the idea of the clouds, green for the
Pasithea from Greek mythology; she main female figure, and
is the personification of relaxation, so on. I do washes to
meditation and hallucinations. It’s leave the graphite details
enchanting to imagine that ideas visible under the paint.
could be the product of divine
intervention, which is precisely what
I wanted to capture with this piece.
For the initial concept stage I used
2 CREATE LIGHT
AND SHADOW
Once I have the main
my iPad Pro with Procreate. I’d washes done, I begin to
initially intended for this image to be paint the shadows and
digital, but an opportunity to do a the lighter parts of each
solo show for Nucleus Portland section with opaque
arrived, so I instead decided to paint acrylic. I do that with each
traditionally. I used a projector to section, and do my best
trace the image onto a wood panel, to blend the colours in
and slowly chipped away at different order to get the mid-
parts of the painting. range tones as I go.
I didn’t do a colour study for this
piece, but just thought about it in my
head. Since then, however, I always
do colour studies to not leave too
3 THINK LIKE IT’S
PHOTOSHOP
I start with what I imagine
much to chance. Over the course of as the bottom layer in
this piece, I used lots of brushes for Photoshop, so that I can
both the more opaque application keep the top area clean as
and for washes. When I was done, I I paint each layer. This
added a couple of layers of varnish. means that I begin with
Boris is a visual artist based the biggest elements from
in the US. He creates his back to front, painting
work as a way to explore the them in sections and
complexities of human adding in the details as
emotions, thoughts and behaviours. See the final step.
more of his art at http://borispelcer.com.
90
Artist insight Dreamscapes
91
Traditional Artist Workshops
MATERIALS
In-depth: Inspirations and technique PAINTS
Golden Matte Fluid
Acrylic
Golden OPEN Acrylic
Medium
Liquitex Heavy Body
Acrylic
VARNISH
Liquitex Satin varnish
Logical process
From a technical perspective, I had to really
consider how I would paint each element.
Thinking logically, I started with the
background and worked my way to the
foreground, leaving the most delicate
elements till last. Whenever I paint from my
imagination, I tend to use a light source
from above, as it’s much easier to render.
Cloud textures
The clouds are pink and have
brain-like textures. That was
inspired by Michelangelo’s The
Creation of Adam, where god is
surrounded by a shape that
could perhaps be a brain. One
interpretation could be that what
we perceive as something higher,
like a deity, only exists in our
mind. Similarly, I have thought
that the illusions and visions we
might experience, even during
psychedelic moments, might all
simply be a by-product of our
brain’s chemistry.
92
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93
Traditional Artist Workshop
Technique focus
STORYTELLING
WITH DETAILS
WARRICK WONG explains how the big and small
3
features combine to give life to his Gundam fan art
W
ith this drawing, I wanted I used Kuretake and Pentel brush
to create a story of the pens to create the original drawing
everyday lives of a on top of a loose pencil sketch. Once
Gundam maintenance crew. It’s set the original ink drawing was
during the crew’s lunch break, which completed, I then scanned in the
is also when the workshop’s stray drawing and digitally coloured it
cats come to interact with them. using Photoshop. I kept the digital
I wanted the Barbatos Gundam to element as minimal as possible as I
be the focal point of the image, and wanted to retain the energy of the
the crew to add life and human original ink drawing.
elements to an otherwise lifeless Warrick is an artist and
mech. It was also a fun way to play storyteller based in Australia.
around with scale. But what really He likes to create his own
adds the charm to the story are the spin on popular series, as
stray cats, which were added as a sort well as telling his own unique stories. To
of Easter egg hunt. see more, visit www.warrickwong.com.
94
Tech focus Storytelling
4
95
Traditional Artist Interview
First Impressions
Moon
Discover the artist’s
first inspirations and
artbook plans
96
Moon
97
Traditional Artist Interview
Today my CROWN
A private commission, this
meticulous and
mastered
9021
named 365 Squares Vol.3, by Is making a living as an artist all With the years of practice, my
Editions Caurette and should you thought it would be? mastery of drawing and colours is
release in 2024. These pieces are My work as an artist has run parallel better, but I think my style remains
totally different in format, a to other activities for a long time. In the same with variations according
drawing on 15x15cm paper and my career, I’ve usually worn several to the mediums used.
graffiti on a 6x5m wall, but also in hats and therefore had different
term of style. The project for incomes: graphic designer, art What does the future hold for you?
Carhartt was done with spray cans; director, graphic design teacher, There will definitely be more
a street scene with a rough painter, graffiti artist and publisher. artbooks. I love making books so
background, drips and textures with These different roles complement much. It has always been a kind of
acrylic. Today my drawing is more each other and the proportion that grail to see my work in print, and
meticulous and mastered. each one takes evolves over time. To especially in book form. But I also
be honest, I never expected it to hope the future will help me to find
Where do you create your art? happen like this. a lot of new, interesting people and
I spend most of my time in my unexpected projects!
studio, which I’m lucky enough to How has your art style evolved? Moon started as a graffiti artist in the
have at home. But as soon as the My style has been built and refined 1990s and became an art director after
weather is good I draw outside, in over time. I started with graffiti in graduating from art school. Since then,
DRIZZLE
the woods or in parks. There are The cover of my last artbook, the 90s and since then I’ve added he has carried on developing his own
fewer things that distract me and Drizzle, made with gel pens. all my inspirations, which vary universe through drawings and paintings.
You can purchase the book at
that allows me to be more focused. https://bit.ly/3MLMVth. according to the periods of my life. www.instagram.com/moon_mxtr
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