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MA D H U B E N & BH A N U B H A I PA T E L IN S T I T U T E OF TE C H

NOLOGY
(A C O N S T I T U E N T C O L L E G E O F C V M U N I V E R S I T Y )
D E P A R T M E N T O F I NFORMATION T ECHNOLOGY

VISION
To impart quality education through state-of-the-art technologies to achieve academic
excellence for transforming students into innovators.

MISSION
To impart quality education through state-of-the-art technologies to achieve academic
excellence for transforming students into innovators.

Creating a teaching-learning environment to produce industry ready and self-confident


graduates. Motivate students to engage in creative projects throughout graduation.

To produce competitive graduates having creative skills and ethical values to succeed in their
fields as well as the foundation for life-long learning.

PROGRAM EDUCATIONAL OBJECTIVES (PEO)


1. To provide students with strong basic and advanced programming concepts so that they can
build solutions or systems for complex problems.
2. The program provides the fundamental and perspective to attain life-long learning in the
thrust areas of Computer Programming.
3. To produce graduates who have ability to pursue research or have a successful career in
academia or industries or as entrepreneurs.
4. The aim is inculcating technical knowledge of the programme and imbibe ethics with moral
behaviour in the graduates.

PROGRAM SPECIFIC OBJECTIVES (PSO)


1. To acquire basic knowledge in hardware/software, algorithms, System Software, Computer
graphics, Web design, Networking, and advanced computing for solving real-life and
Research problems with the perspective of lifelong learning.
2. An ability to demonstrate Knowledge of data management systems like data acquisition and
big data, Intelligent systems like AI, Data Science and Machine Learning, The techniques of
data analytics like pattern recognition and knowledge discovery.
3. To develop skills which help to expand professional careers.

COURSE OUTCOMES (CO)


1. Understand how to approach UI design.
2. Understand how user experience (UX) means and how it matters.
3. Understand iterative user-centered design of graphical user interfaces.
4. Apply the user Interfaces to different devices and requirements.
5. Create high quality professional documents and artifacts related to the design process
DEPARTMENT OF INFORMATION TECHNOLOGY
A. Y. 2023 - 24 , Even T E R M
M ADHUBEN & B HANUBHAI P ATEL S U B J E C T C O D E : 102047812
S U B J E C T N A ME : UI/UX D ESIGN
INSTITUTE OF TECHNOLOGY
(A CONSTITUENT COLLEGE OF CVM ~T ABLE OF C ONTENT ~
UNIVERSITY)

Name: Enrollment No: Semester:

Sr. Page
Definition Date Signature Remarks
No. No.

01 Design a Logo for an E-Commerce app.

02 Design an email that showcases a promotional offer of


the e-commerce app

03 Design brochure that showcases different features of


the e-commerce app.

04 Create User Personas, User Stories, and Use Case


Diagrams to define a Problem Statement, Scope, and
understand the problem.

05 User research: Document & Conduct user, market,


product, and competitive research to find possible
solutions.

06 Ideation: Create sketches and low-fidelity wireframes


of the scoped solution

07 Execution: Create High-Fidelity Mockups & Prototypes


from the wireframes.

08 Figma basics: Creating basic responsive elements like


buttons, input elements, etc. to understand frames,
groups, layout, constraints, texts, vector, color palette,
etc.
09 Basic Clickable Prototyping using figma.

10 Create a Design System for an e-commerce app using


Grid and Spacing, Typography, Color System, and UI
elements like icons, images, buttons, Inputs, Cards,
Search Bar, Lists, etc.
11 Reusing the above Design System, compose the
Homepage, Product Page, and Checkout Page of the e-
commerce app
DEPARTMENT OF INFORMATION TECHNOLOGY
A. Y. 2023 - 24 , Even T E R M
M ADHUBEN & B HANUBHAI P ATEL S U B J E C T C O D E : 102047812
S U B J E C T N A ME : UI/UX D ESIGN
INSTITUTE OF TECHNOLOGY
(A CONSTITUENT COLLEGE OF CVM ~T ABLE OF C ONTENT ~
UNIVERSITY)

Name: Enrollment No: Semester:

Sr. Page
Particular Date Signature Remarks
No. No.

1 Assignment 1

2 Assignment 2

3 Assignment 3

4 Assignment 4

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