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Version 1.

Version Date: September 2008


The School
The School Supplement is divided
into the following sections:

Why a club in a School? 2


Toolkit
Important factors when 3
considering a club Writers
Before the first club meeting 4
Bek Hawkby, Matthew Hobbs, Dave Rae, Barry Dunn and Richard Cook.
First club meeting and running the 5 Special thanks to Matt Anderson, Vicki King and Paul Register.
club

Ideas for club evenings 6

Troubleshooting 7

School League 8
Welcome !
activities in the club.
Trips to Warhammer World 9 Before we get into the main part of the pack
I will just explain a little about myself. Barry Dunn from
Mythbusting 10 Duchess’s
I am Bek Hawkby and I work for Games Community School.
Jargonbusting 11 Workshop as the Community Coordinator. Barry has been
Throughout the pack you will find running a club for
Legal bits 14
recommendations to contact me. You will some time but only just
find my details on page 29. I have been expanded to
with Games Workshop in this role for four encompass Games
Case Study :Redcar School 15
years . Workshop games. He
has come up with a brilliant scheme for
Case Study: Yardleys School 16 Before I worked for Games Workshop I challenging his club members to take their hobby
worked for Nottinghamshire Library Service. to new levels.
Case Study :Duchess’s Community 17 I worked in many different libraries over the
School
years I spent there but most of my time was Helen Pearce from the Gryphon School. Helen
Case Study: Gryphon School 18 spent working at Hucknall Library where I took over the club that meets there and provided
set up and ran my own gaming club. me with one of our Case Studies.
Sample rules 19
I have used this knowledge and experience Paul Register from Oakwood Technology
Sample membership, trip and 20
to write this pack, but I couldn’t have written College. Paul was not a hobbyist until he started
photo form it without the help of the following people: running his club. He was inspired by the
members of his club to start his own armies!
Sample questionnaire 21
Dave Rae and Matthew Hobbs are
Posters 22 teachers from Redcar Community Throughout the pack there will be some words
College. Their club won two trophies in underlined with which you may be unfamiliar, the
Recommended purchases 24
their very first School League Tournament. meaning of these words can be found in the
Jargonbusting section on page 11.
Contacts 29 Richard Cook from Yardleys School. His
club has been running successfully for
several years. He has taken part in the
School League and runs many other great

This pack is not a guide to any formal or legal aspects of setting up a club or other organisation and does not constitute advice in that respect. This document
is in no way intended to be a license or a waiver of any rights of GW whatsoever nor is it intended to bind GW in any manner whatsoever. By selling or
providing this pack Games Workshop is not officially endorsing any club or other organisation. All rights reserved. This pack does not authorize the
reproduction of any Games Workshop artwork or trademarks in any way. GW hereby disclaims all liability in relation to this pack and any use thereto is
entirely at the users own risk. Pack supplied as is.
Page 2
The School Toolkit

Why a club in a School

The secondary school is an ideal environment for a club as many people first discover the hobby aged
around 12!

A gaming club has many benefits for the school;


it gets a diverse group of young people together
to share in an activity that promotes social
interaction and provides an opportunity for
different year groups to share a hobby.

Most importantly it does this in a way that they


enjoy and gives them a safe venue to pursue
their hobby and meet with others who share their
enthusiasm.

We have also found that in many cases


behaviour inside the classroom has improved as
a result of the club as members do not want their club privileges revoked!

There are many elements to the hobby including painting, gluing models together and building an army,
as well as playing the games. This develops numeracy, literacy and motor skills all whilst having fun!
In order to create their army each hobbyist will consider many factors – using probability and maths to
help them (without realising it, of course!).

The backgrounds for the games are very detailed and encourage reading and creative writing. There is
a wealth of literature based around the worlds that Games Workshop has created and most of the
novels are available through your standard school library bookseller (Askews or Bertrams).
You can also purchase these novels from most good bookshops, Games Workshop stores, Direct Sales
and our online store.

There is also a large social element to the hobby, not only playing the games, but sitting painting
together and discussing the merits of each army. Whilst running a club I was able to see the
improvements in the social skills of several of the members.

Our games encourage young people to engage with the hobby and through that engage with other
young people. There is also the opportunity to meet with other schools. (Please see the School League
section on page 8).

If you would like to find out more about the hobby it’s a good idea to have a look through the White
Dwarf magazine or visit the Games Workshop website (www.games-workshop.com) and talk to either
the Community Coordinator or your local Games Workshop store.
Version 1.4 Page 3

Important factors to consider before starting a club

Health and Safety:You will need risk assessments for the area to be used and for the activities. Decide on what
you think is appropriate for the club. For example, I did not let anybody use super glue or spray paint in the club
and I supervised all use of clippers. You will also need COSHH assessments for plastic glue/paints etc. These are
available from Games Workshop please contact the Community Coordinator if you would like a copy of them.

Legal Requirements: Many County Councils have their own rules about things like taking photos of young people
and how trips are organised, so its always a good idea to talk to the Head or your LEA to make sure that all bases
are covered. We have put a sample membership and photo permission form but it is best to check them out with
your legal department. Games Workshop also has rules governing the use of their imagery and any posters or
materials produced by the club will need to have the correct legal disclaimers on them. There is a sample
disclaimer included with this pack.

Staffing and Time: You will need to consider the best time for running a club and how it fits in with your schedule.
Some clubs meet after school and others meet during lunchtimes. The advantages of a club at lunchtime are that
all the students are already on site and you do not have to stay late. The down side is that you do not have a lot of
time. A club after school has the advantage of a longer session although you will need to consider other after
school activities to avoid clashes as well as how and what time the students will get home. You may also wish to
talk to the Head to explain the benefits of having a school club. If you would like more advice on this please contact
the Community Coordinator.

Space and Storage: Do you have a classroom for the club to meet in? Many clubs use their school library if there
is not a classroom free. The art department or the DT room have also proved good places. The club will need
space for a gaming area and a painting area. A rough guide is that for a table of approximately 4x4 feet you can fit
4 gamers or 6 painters. There will be resources that the club uses that will need storing in a secure location. You
will have to store scenery and any other paints, books or armies that the club uses. In some schools there may be
an issue with after school access so it is also worth talking to the Site Manager to avoid any problems.

Books: It is worth checking your school library for novels based on Warhammer or Warhammer 40,000 as they
may have some in stock. Gathering these together and making them available during the club meet can give an
incentive to read.

Club Members: The final thing to do is to learn about the young people who will form your club. You can talk to
them in an assembly or you could send out a questionnaire via their form tutors. A questionnaire is a good way of
finding out how much interest you have in starting a club. We have included a sample questionnaire at the back of
this pack.

Games Workshop: Your local store can be invaluable in the early


stages as you can get them to give you a free introduction to the
games and also explain what the hobby is all about. If you would
like to go into your local store and meet the Manager please
contact the Games Workshop Community Coordinator who will
arrange it for you. You might wish to take the Head along to this
so that they can see what it’s all about. The store is a great
resource as most of the young people interested in the club will
visit it on a regular basis and will be known to the staff. The best
days to get a quiet chat with the staff are weekdays but not during
Bank or School holidays! If you would like to get a feel for the
atmosphere during a club meet then visit the store on the weekend or during a half term tournament.
Page 4
The School Toolkit

Before the First Club Meeting

For a club to function effectively there will need to be some rules and a code of conduct. These do not need to be
long and complicated (see the examples at the end of pack) but they are necessary. The rules need to be simple
and clear so that everyone can understand them.

If the club members understand how their behaviour can affect the future of the club (if they behave badly it will have
to end) they will go out of their way to behave! It is also worth getting the club members involved in revising and
updating these rules to get them to “buy-in”. This gives them the opportunity to have some input in the running of the
club (and will remind them of the rules!) I have to say at this point that in most cases the clubs don’t have any trouble
as the people who are not bothered about playing games or getting into the hobby will drop out very quickly.

It is a good idea to find out the most popular game that your club members play so that you can purchase
appropriate products. Games Workshop has three main gaming systems: Warhammer, Warhammer 40,000 and The
Lord of the Rings Strategy Battle Game.

There is often confusion caused at this stage as many young people refer to their hobby as Warhammer when in
actual fact they play Warhammer 40,000! Broadly speaking Warhammer is fantasy based with bows and arrows, and
Warhammer 40,000 is sci-fi based with guns and aliens! The Lord of the Rings is a game based around the works of
J.R.R Tolkien. If you have any question or need clarification you can always phone your local store or the
Community Coordinator who will be able to help you sort it out.

The next step is to see what your budget is (if you have one!) and decide what you can buy for the club to set up.
There are some suggested purchases on page 24.

Then you need to decide on the length of a session. It is best if it is between 45 minutes and 2 hours. Remember
there is also about 15 minutes of set up and clear away time to consider!
Version 1.4 Page 5

First Club Meeting and Running the Club


The best way to draw attention to the first club meeting is to put up posters around
the school or send them to target year groups.
We have also included in this pack an A4 poster which you can use. We have put all
the relevant disclaimers on these so you need not worry about them! There are also
A3 versions available. Please contact the Community Coordinator for details.
Games Workshop has some support available for clubs wanting to run a start up
event. Please contact the Community Coordinator for more details.

The date of the first club meeting is an important factor in its success. It is worth
thinking about the following points and avoiding any clashes:
• Does it clash with any other school activity?
• Does it fall within exam or revision times?

Before the first meeting/start up event you will need to get ready all the stationery
you require – club rules, consent forms and so on. You will need to set up the room before they
arrive – have the paints out and water on the tables (always only half fill the beakers then if they are
spilled it does not go as far!).

When the club members arrive introduce them to each other and yourself, and then let them sort out
amongst themselves who is going to play. They will probably stay in their groups for a while but over
a couple of sessions they will start to socialise in different groups. It is best to have one-on-one
battles as this avoids anyone feeling ganged up on, but for the first meeting let them just settle in and
find their feet.

As the club progresses you may wish to have an extra club meeting during which they can play really
big battles or have larger multiplayer games. For most normal club sessions it is best to try and get
them to play small battles, as this means they can play more than one person a night.

Call the club to an end 15 minutes before they need to stop and get the club members to help you
put things away or take responsibility for some tasks or areas of the club space. This helps them feel
that the club is truly theirs and means that you can get to the staff room in time for a well earned
cuppa!

Armies

Some clubs may wish to buy other armies in addition to the suggested purchases on
pages 26 to 28.
You will need to consider the following points when buying club armies:
• Budget
• Who will put them together?
• Who will paint them?
• Will they get lost or stolen?
• Do you have the right army book/codex?

If you want to buy armies for the club please talk to the Community Coordinator.
The number is at the back of the pack.
Page 6
The School Toolkit

Ideas for Club Evenings


Here are some extra ideas for activities and events which you could run in your club, as a special
occasion or to jazz things up:
• A showcase of the members’ models at a parents evening, (ideal if you have glass display
cabinets). This gives the club members a real sense of pride and achievement.
• A tournament. This can take place over a few club meetings where players gain points for each
battle they play. It is a good idea to have a system, (for example 3 points for a win, 2 for a draw
and 1 for a loss). This way even if somebody loses all their games they still have points for
participating. You may also wish to award points for painting or sportsmanship. You can also use
this to help you choose your teams for the School League. If you would like any further advice or
materials for this please contact the Community Coordinator.
• A painting or diorama competition. This is another good way to get the club members excited
and you will be amazed at the models they hand in. This kind of competition encourages them to
take their skills to the next level and you will often find members helping each other out.
• Concentrate on one game system per term. If you chose one system (Warhammer,
Warhammer 40,000 or The Lord of the Rings) it helps the members stay focused. Some clubs
change focus once a year. Others change each half term. Many clubs run all three systems
together. It is up to you to decide the best approach for your club.
• School League Session . Run a club session based on helping the members prepare for the
School League—make sure all their armies are painted and fulfil the rules laid out in the School
League rules pack.
• Take a trip to your local Games Workshop store. Our store managers will be happy to talk to
you about setting up a special session in your local store to help your club members with their
hobby. The store will also be able to provide advice on scenery making and army building. (There
will be no charge made for this). If you would like to set up a trip to your local store please
contact the Community Coordinator who can set it up for you.
• Create a club newsletter. Get the club members to help you design and write a newsletter.
• Elect a club president. Some clubs have a student president of the club and hold elections to
chose that president.
• Challenge a nearby school. If there are other schools in your area that have been in touch with
Games Workshops Community Team, then the Community Coordinator can send out a letter to
them asking them if they wish to meet up with your school. Due to the Data Protection Act we
cannot give out any information unless the owner of that information specifically requests us to
do so.

Get the club members actively involved in club decisions – have a small committee who help decide the
events the club can do.
Version 1.4 Page 7

Troubleshooting
Sometimes teachers can encounter some resistance from colleagues to the idea of a club when it is
mentioned. This is often because many people do not understand all the elements of the Games
Workshop hobby. Unlike computer games, which are solitarty and often discarded when “finished”, ours is
a hobby that encourages creativity and improves social skills and can have lifelong appeal. The hobby
creates an atmosphere of cooperation and transcends the boundaries normally imposed by ones taste in
music, dress sense or school. Young people from rival schools meet in the club environment and talk
enthusiastically about their hobby and encourage one another.

One misunderstanding people have is that this is a “sad” or “geeky” hobby. The hobby appeals to many
different young people. In fact, the only personality type we do not see are those with a more destructive
mentality as the hobby has no appeal for this kind of person. The hobby encourages creativity and inspires
young people to innovate as well as develop friendships. Each young person gets a different thing from
their hobby. For some it is the painting they enjoy while for others it is playing against their friends.

It is best not to let the club members borrow armies from each other as this could lead to trouble if a model
is lost or damaged. If the club has an army it is best for players without their own to borrow this until they
get their own figures.

You may also want to advise club members not to pick up other people’s models without their permission.

We have found that stating that all dice rolls should be on the table and in front of your opponent means
that there are fewer disputes over rolling dice and prevents any cheating!

In some schools one of the club rules is that all players should have a written army list before they can
play. This is to encourage fair games. If you would like any advice regarding how to make an army list
please contact the Community Coordinator.

There will be times when you will be asked rules questions by your club members, if you don’t know the
answer then you can always call our Hobby Specialists on 0115 91 40 000 who will be more than happy to
assist.

The final point to note is that if there is a question to which you don’t know the answer you can always get
the club members to dice off for the answer!
Page 8
The School Toolkit

School League

The School League started in 2003 when one of the


members of the Community Team decided to try out
the idea of a Tournament between schools. The idea
had been around for a while but no one had tried to
put it into practice. The first league only had a grand
total of six schools and thirty two pupils from the
Midlands playing The Lord of the Rings.

The League has grown from this humble starting point


into the large event it is today. At the National Final
held in Warhammer World in July 2008 there were
twenty nine schools, one library and over two hundred
pupils taking part. Also on offer were tutorials on scenery building and painting as well as many other opportunities
to share the hobby with like minded people.

The League is a great opportunity for school clubs to get involved in a series of activities in their local Games
Workshop store culminating in a tournament – the Regional Final; the winners of which are invited to the
International Final to find who are the best players!

The League is open to all pupils aged between 12 and 18; this is to say all pupils in school years 7 to 12 are able
to take part regardless of whether they are in a secondary, middle or prep school! To register and take part in
League activities we need to speak to the teacher who runs the club or who is the staff liaison.

The School League starts in September with a whole range of activities taking place in all of our Games Workshop
stores. These include army building, tactics and painting tutorials to name but a few. These activities will help your
club get fighting fit for the Regional Finals and ready to challenge all comers!

The first months of the League are when clubs get their members together and decide which game systems they
want enter teams into (Warhammer, Warhammer 40,00 and The Lord of the Rings), some schools pick one,
others enter teams inX all three.

The School League was not designed to be just a tournament, in fact the tournament is the peak of the
programme. It was designed for both pupils and teachers of
different schools to get together and socialise with other
clubs.

For further information on the School League please


contact the Community Coordinator.
Version 1.4 Page 9

Trips to Warhammer World


Warhammer World is an excellent venue you can bring your
club to. It has fantastic gaming tables, a miniatures gallery
showcasing the finest examples of painted miniatures in the
world and food and drink are available on site. It is the only
purpose built Games Workshop gaming hall in the world and as
such sees massive amounts of visitors each year.

In order to make your visit go as smoothly as possible we


have put the following guidelines together to help you plan
your trip.

The point of contact for all trips to Warhammer World is Andy Joyce, Events Project Manager. He will take your
bookings and organise any activities you would like. Andy's number is 0115 900 4161.

To avoid disappointment please book at least a month before you wish to visit. If you would like any activities
Andy will need to know this when he takes your booking. Andy will also need to know what catering requirements
you have.

We have a licensed bar on site – the one and only Bugman’s Dwarfen Drinking
Hall!

Bugman’s provides drinks from 10.00am and hot food from 12.00-2.00pm.

Bugman’s also has a range of cool merchandise including sweat shirts and caps if
you want a souvenir of your visit! There is also an exclusive model of Josef
Bugman himself

There is also the Citadel Miniatures Hall, a gallery of miniatures painted by our Eavy Metal team, including many
miniatures from Games Workshop’s history. This is well worth visiting as it showcases the very best miniature
painting and is a great source of inspiration.
The Miniatures Hall, Bugman’s and Warhammer World are all free to enter.

There is free parking on site and arrangements can be made for minibuses and coaches to be parked.

Warhammer World is situated in Nottingham.

Andy Joyce
Events Team
Games Workshop Warhammer World
Willow Road
Lenton
Nottingham
NG7 2WS
0115 900 4469

For further directions please check the website:


www.warhammerworld.org
Page 10
The School Toolkit

Mythbusting
You may find yourself up against some myths and misconceptions that some people have about the hobby. This
section hopes to provide some counters and help lay those myths to rest!

“To play games you need a big expensive army”

Big games are not the only way to play. Smaller games can be just as enjoyable! All the game systems can be
played with very small armies – there are even rules available specifically designed for small games. (Contact the
Community Coordinator for details).

“You need large boards (6 foot or larger) to play on and lots of room”

You do not need boards to play on. The games can be played on any flat surface, although it is nice to have
gaming boards made especially for the club. Big boards (anything larger than 4x4 foot square) are great to look at
but are often hard to store. The easiest size of board to use is a 4 foot by 2 foot board. These can be fitted
together to make bigger boards or used on their own. The games are very flexible and can be tailored to fit in even
the smallest classrooms!

“This is just another computer game”

The Games Workshop hobby is not a computer game: it is a table top war game. This means that it is a game
played across the top of the table using miniature figures. It uses strategy and tactics and there are many different
armies. It is a very social hobby providing much opportunity for discussion and interaction.

“This hobby promotes violence”

There is no violence involved in playing the games or in any part of the hobby. As stated earlier in the pack the
hobby is very creative and promotes social interaction. The models come unassembled and unpainted and
therefore have to be assembled before they can be played with. This
encourages each person to develop their imagination and their artistic
and tactical thinking (once the models are ready to be played with). The
games are played with miniature figures on a table top. Many gamers
create detailed backgrounds for their armies and some even write
stories about them. When I was running a club I found several cases of
young people who were not otherwise interested in reading but who
devoured the Warhammer 40,000 novels and then sparked up a lively
discussion with their friends.

“This is a niche market and will not bring in large numbers of


young people”

A niche market is not necessarily a small market. You will be surprised at how many young people play the
games. My club had 60 members and many clubs boast an average of 20 people a week attending.
Version 1.4 Page 11

Jargonbusting

School League

The School League is a tournament aimed specifically at schools. For more information
please see page 8.

Warhammer

Warhammer is a fantasy game fought across a tabletop. In Warhammer the opposing


factions – the armies – are represented by models, assembled and painted by their
owners. The Warhammer world is populated by many different races, for example Dwarfs
and Elves as well as Dragons and Giants! The tabletop becomes a battlefield of many
different types of terrain. The object of the game is to outfight your opponent, which
requires a mixture of both skill and luck. It is a very tactical game with all the excitement
of combat.

Warhammer 40,000

Warhammer 40,000 is a science fiction game fought across a table top. In Warhammer
40,00 as with Warhammer the armies are represented by models, assembled and painted
by their owners. The Warhammer 40,000 universe is populated by Space Marines (the
super warriors of the future) as well as many other aliens who are intent on wiping out the
galaxy! The object of the game is to outfight your opponent, which requires a mixture of
both skill and luck. It is a very tactical game with all the excitement of combat.

The Lord of the Rings Strategy Battle Game

The Lord of The Rings Battle Strategy Game is a game fought across a table top. As the
name suggests, The Lord of the Rings Strategy Battle Game is based on The Lord of the
Rings books and films, and the different factions and characters are represented by
models assembled and painted by their owners. The object of the game is to outfight your
opponent and recreate the battles from the works of J.R.R Tolkien. It is a tactical game
with all the excitement of the films and books.

Games Day

Games Workshop runs a huge event each year at the Birmingham NEC which show-
cases the fantastic scenery and armies created by clubs and stores. There is also a
chance to meet Warhammer and Warhammer 40,000 authors and buy new releases.

White Dwarf

This is Games Workshop’s monthly magazine which is packed with articles on the hobby,
new release information and much more.
Page 12
The School Toolkit

Jargonbusting
Clippers

A tool used for cutting models from the plastic sprues that they come attached to. They can be purchased from
any Games Workshop store and most good craft shops.

Super Glue

A super strength glue used to stick metal models together. It is always a good idea to supervise use of this as it
bonds skin in seconds.

Polystyrene Cement

A glue used for sticking together plastic models. Will not work on metal models.

Diorama

A collection of models glued together in a way that suggests a story. See picture below for an example.

Dice Rolls

The action of rolling dice. Many parts of the game rely on dice rolls to determine what happens next.

Combat Patrol

A set of rules specifically designed for playing small games of Warhammer 40,000.

1500 Point Games

Each of the models has a points cost. When building an army the cost of each model must be added together to
produce a total cost for the army. It is a way of keeping battles fair as all participants’ armies are an equal number
of points. The higher the number of points, the larger the game, and therefore the longer it takes to play.
Version 1.4 Page 13

Jargonbusting
Scatter scenery/terrain

Scenery is the broad term for the additional details that can be added to either a gaming board or table
to make it look more realistic. For example some people create cities (in the same scale as the figures)
for their armies to fight in. There are two ways of creating scenery; moulding it into a board to create a
landscape; or what we refer to as scatter scenery. Scatter scenery is the name given to smaller, loose
pieces of scenery (for example three trees glued to a base), which can be placed anywhere on the
gaming table. This type of scenery is easier to make and store. It is also a great way of getting each club
member to make something for the club.

Warhammer 40K/40K

This is the short way of saying Warhammer 40,000 and most players often refer to it this way.

Beardy

This is a term used to describe a player who is trying to exploit every loophole in the rules they can find
to make their army invincible. It can also be applied to individual characters within an army or a specific
race in the Warhammer/Warhammer 40,000 universe, for example the Eldar race. It is a slightly
derogatory term.

D6

This is the term for a standard 6-sided dice. So 1 D6 is one die, 2 D6 is two dice, and so on.

3+

This is a rules based term. For a player to achieve their objective (hit a target or save a model from be-
ing wounded etc) they must roll a 3 or higher, 4+ is 4 or higher and so on, on 1 six sided die.

GCN

The Gaming Club Network (GCN) is a voluntary organisation, created in 1999, set upon the idea of
bringing together like-minded people to encourage others to try our hobby. Our purpose is to provide the
opportunity for individuals and member clubs to participate in the hobby of collecting, painting and gam-
ing with miniatures, table top games and role play games. The GCN members are mostly over 18.
Page 14
The School Toolkit

Jargonbusting
Codex

This is the name of the supplemental rulebook for an individual army in Warhammer 40,000. For example Codex:
Space Marines is the book that contains all the rules that Space Marine players need to know in addition to the
core rulebook.

Army Book

This is the name of the supplemental rulebook for an individual army in Warhammer. For example, the Skaven
Army book would have all the rules Skaven players need to know in addition to the core rules.

Dice off

This is when a die is rolled to settle a dispute between two players. The club leader will roll a die and on a roll of
1,2 or 3 the person on their left is right and on a roll of 4,5 or 6 the other person is right.

Army list

This is a list created by a player indicating what troops they have, what weapons they are armed with and their
points values and attributes. It can help if there is any confusion regarding an opponents army.

Legal Bits
This is the disclaimer that needs to be put on any poster that uses any of Games Workshop’s imagery. You can delete
any of the terms that you are not using and you can use very small point size for the disclaimer.

This poster is completely unofficial and in no way endorsed by Games Workshop Limited.
40k, Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest,
Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Cita-
del Device, Cityfight, City of the Damned, Codex, Daemonhunters, Dark Angels, Darkblade, Dark Eldar, Dark Future, Dawn of War, the Dou-
ble-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II
logo, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorka-
morka, Great Unclean One, GW, GWI, the GWI logo, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo,
the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Kroot, Lord of Change, Marauder, Mord-
heim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, the Nurgle logo, Ork, Ork skull
devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine
chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo,
Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k
Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia,
characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and
the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2009, variably registered in the UK and
other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective
owners.

Please note that Games Workshop does NOT own the license for anything related to The Lord of the Rings and there-
fore cannot give permission for use of The Lord of the Rings imagery. Includes pictures of models made by Games
Workshop.
Anyone wishing to produce The Lord of the Rings related imagery will need to make an application to Warner
Brothers.
Version 1.4 Page 15

Case Study: Redcar Community College


Matthew Hobbs and Dave Rae
How did the Gaming Club at Redcar Community College start? I suppose its origins really begin far back through the mists of time, far
longer ago than we care to admit as both Dave and I are gamers of old who had drifted from the hobby. I played and indeed still own a
copy of the first edition of Warhammer whilst Dave had cut his teeth on the original Rogue Trader. In terms of the school club itself,
however, it started when Dave noticed a pupil reading White Dwarf and asked them if many kids were into Games Workshop stuff.
They replied yes and Dave invited them to make use of his classroom one evening. The very first meeting was held that week with 15
kids attending. Somewhat surprised by the levels of interest, Dave decided to put a flyer and poster out to all tutor groups inviting ANY
kid who was interested in playing GW games to come to a meeting at break time. When the meeting arrived he was stunned to see
over 40 kids packed into his classroom, and so the Redcar club was formed.
My involvement came through a member of my tutor group. One student had severe problems socializing with others. He had ex-
pressed an interest in modelling though and having seen Dave’s poster, I took him down to the club. Seeing the gaming – and a helpful
push from The Lord of the Rings films – rekindled his interest and so a management double act was created.
.
To start with 90% of the club goers played The Lord of The Rings reflecting the popularity of the films and the recent release of Battle
Games in Middle-earth magazine. Neither of us had really played The Lord of the Rings or indeed any Games Workshop game for
nearly 10 years, and so in many ways, we had to relearn how to play. Dave subscribed to White Dwarf and we both began to get Battle
Games in Middle-earth to keep up to date with the news and new stuff. It soon became clear that a lot of the kids who came did not
have many, or in fact any, of their own figures or paints. Dave brought in all his old paints from home whilst I brought in some old
pieces of scatter scenery. To get some figures and rules for the club, Dave approached the Headteacher, explained what the club was
and asked for some money to help set it up. They were lucky and got £100 and so bought a The Lord of the Rings box set and some
paint brushes and basing material and another couple of box sets to have basic warriors from the 6 main factions - Gondor, Orcs,
Goblins, Elves, Rohan and Isengard.

From those early beginnings the club has gone from strength to strength. We developed the playing areas and have 6 boards with
grass mats and 5 sculpted boards kindly donated by our local Games Workshop store and sometimes still don’t have enough. Both
Dave and I expanded our interests into 40k and Warhammer, each now having extensive armies of our own which has helped to
develop the pupil’s interest in the systems. The club managed to get funding from the Extended Schools budget which has allowed us
to buy boxed games of Warhammer 40,000 and The Lord of the Rings as well as plenty of materials to further develop their scenery,
and the giant paint set. We have been able to take the pupils down to Warhammer World now on a number of occasions, both for the
old Open days which always helped to revitalize the club, as well as taking a number down to Games Day-Games Workshop’s premier
event. Each year we aim to promote a new game system whilst always trying to support those which have brought so much success to
the club. They have also run a club gaming league with the results and positions projected up onto the whiteboard and have now tried
campaigns in each of the core systems.

One of the other key things we have tried to do is develop links with the wider community. At the most basic level this has meant forg-
ing a close working relationship with the local Games Workshop store. The local manager is a Community Veteran Sergeant and is
always willing to help the students and is perhaps almost as eager for them to succeed as we are. We have also tried to get some input
from the local GCN club and a local library club too. We are very aware that the students can only attend the school club 39 weeks of
the year and that after 16 they have left us. We hope by pushing these links we can find a home for their gaming for many years after.

It is perhaps in the Schools League that the success of the club has been most visible. Since first hearing about the League, Dave and
Matthew had tried to get Redcar involved, but the 2006 competition was the first time the club took part. Somewhat surprisingly to them
at least, we managed to win both competitions they entered – The Lord of the Rings and Warhammer 40,000. Since then our success
has continued despite the massive growth of the competition, retaining The Lord of the Rings title in both 2007 and 2008 and reclaim-
ing the 40.000 trophy in 2008. We are now onto our second Headteacher during the lifetime of the club, and this one is probably just as
bemused as the last as to what goes on in the Technology rooms on a Thursday after school but both have been very supportive and
very proud of our success. The current head was particularly impressed during a recent audit the chief auditor brought his own son
along as he had asked to come along with Dad to the school simply to see the gaming club. That our little school was (in) famous in
Milton Keynes over 200 miles away seemed to be very important to the Head. The success of the Gaming Club is a major plus for a
school in a difficult area and the ‘can do’ attitude reflects part of a wider drive by the school to instill a successful mentality within all
students.

Matthew Hobbs and Dave Rae


Page 16
The School Toolkit

Case Study: Yardleys School


Richard Cook
The school club started in March 2005 mainly as a response to meeting the social needs of a pupil with autism. The club was
opened twice a week during lunchtime for three pupils. Very quickly some older pupils got wind and asked to join so, within a
fortnight, we had eight members. With some funding from the Head, and the support of the Games Workshop Community
team, the club had some basic Warhammer 40,000 armies and some scenery.

Looking back on the photos of the group then compared to now it seems very basic, but the club functioned and grew. The
club now runs every lunchtime for 32 members, twelve of which have played at regional level. A lot of the club members play
at their local Games Workshop stores and have considerable armies.

At the outset of the club I decided to concentrate solely on Warhammer 40,000. This meant that a range of armies could be
used, and by the end of the first year the club had a minimum 400 point Combat Patrol force for each Warhammer 40,000
army.

At the end of the second year we entered our first School’s League competition coming a creditable second, missing out by
just three dice throws – those pesky Killer Kans letting us down when it mattered!.

With Warhammer 40,000 established The Lord of the Rings was introduced and proved instantly popular. Most of the
members began to collect and play with both Warhammer 40,000 and The Lord of The Rings. This has been followed by the
introduction of some Fantasy armies. And to introduce a little variety I dusted down my collection of Blood Bowl teams and
pitches. (Blood Bowl being one of Games Workshop’s equally popular and exciting Specialist Games).

Lunchtime is always fun and interesting, with 32 adolescent boys descending on my classroom. What appears to be organ-
ised chaos transforms within minutes into a variety of battlegrounds: Warhammer 40,000, Fantasy and The Lord of the Rings
with a bit of Blood Bowl.

But it doesn’t end there. Before school up to a dozen players invade my room to read the codexs and army books, discuss
army lists and the finer points of one or other rule. The same happens at break times and occasionally after school (In fact, if I
allowed it they would be in my classroom pretty much full time). The White Dwarf, which the school subscribes to, is keenly
sought out, particularly as the students know that it won’t be in the store for a while.

Every term I run either a league competition or a knockout tournament with the winners being given championship certificates
from the Head. This year The Lord of the Rings team succeeded in making it through to the National Schools League Final, a
fantastic achievement. Despite ultimately being defeated it was a great occasion and the event was enjoyed by all.

This summer holiday the club met for a two day mega Apocalypse game – with many thousands of points of armies fighting it
out on the newly made gaming tables. Sadly the Xenos/Chaos
alliance got the better of the combined Imperial/Space Marine
army (with my Sisters of Battle and Deathwatch squad going down
valiantly).

Plans for the future. With the new school year new recruits will be
enrolled to replace those that have left. The club will continue to
develop the armies and scenery enabling more exciting gaming.
Schools League Final 2009 here we come!

Richard Cook
Version 1.4 Page 17

Case Study: Duchess’s Community School


Barry Dunn
Getting Started: The school club started out as a roleplay club about four years ago, but when searching for
new material for the club I happened upon a blurb about the Schools League and printed off a pack, a quick
read through and a chat with the group and we decided to give it a go. Our big concern was cost, so we rang
Bek Hawkby (the Games Workshop Community coordinator) and our local Games Workshop store to try and
scrounge as much stuff as possible to start us off.

Two weeks later we had a pile of paints, brushes and some Space Marines for the students to start practicing
on. We also had some scenery, books and a couple of White Dwarf magazines which have been really popular
in the school library. Bek and our local Games Workshop store in Newcastle couldn’t have been more helpful;
giving us the tools needed to paint and prepare the armies meant that the club members could concentrate on
getting their armies as their first purchases.

The Club: After turning into a Warhammer 40,000 club our membership is rising on a weekly basis. We have a
painting competition each term with the winners receiving prizes to help them build their armies or develop their
hobby skills. The club is run in the short space of 45 minute lunchtimes, meeting twice a week to battle and the
classroom is open most days for students who just want to come in and paint, surprisingly 45 minutes is just
enough time for a Patrol Clash game. In addition to this we are going to meet once a month after school to
allow for larger games and to run some story driven campaigns as the armies expand. We’re also planning a trip
to our local store who are keen to help us with our painting and modelling skills as well as developing our armies
and tactics for battle.

Challenges: To help students develop the skills needed for the hobby, a series of challenges were devised;
with each challenge completed students gain points and promotions as well as earning certificates for achieving
certain goals. They are split into four challenge areas; Master of the Recruits—for painting, modelling and army
building, Master of the Arsenal—for winning battles in the club and defeating each type of race in the club,
Master of the Fleet— for defeating opponents outside of the club, socially and from other schools and Master of
the Watch—for defeating opponents in the Games Workshop store. There is also the Deathwatch award for
being at the top of our league each half term and the Warmaster award for defeating employees of Games
Workshop, (Skulls for the throne and all that!).

School League: We’re really looking forward to this as it is an opportunity for our gamers to meet new and
interesting people and try to annihilate them in a friendly atmosphere. As well as that it’s great motivation to get
that army painted up to a good standard or learn how to play against different styles of opponents.

Advice: The two best bits of advice I can give anyone thinking of starting a school war-gaming club are call Bek
Hawkby and use your local store. Between them they have made it really easy to set the club up and are always
willing to help. Your local store will be really pleased to get involved and even help you organise day trips into
the store for the students to develop their skills and more importantly, have fun.

Why do it?: Apart from the obvious benefits to numeracy, literacy, communication skills, problem solving and
emotional development? It’s a great way to create an opportunity for students to have fun and socialise in a con-
trolled environment and you might even enjoy it yourself.

Barry Dunn
Page 18
The School Toolkit

Case Study: Gryphon School


Helen Pearce

As a Teaching Assistant running a Warhammer club at my school, I have seen first hand the tremendous
benefits children receive from being a part of the club, in terms of their social development and the
improvement in their key skills. I have seen children with dyslexia, dyspraxia and even Aspergers
syndrome blossom socially and emotionally after interacting with their peers.

Aspergers syndrome is an Autistic Spectrum Disorder which often makes social interaction very difficult;
however the Warhammer club has given these children the opportunity to be in an environment which
makes them feel completely secure.

Having to interact with the other club members about the rules, their army, and just generally talking about
painting and their models is an absolutely wonderful way for an Aspergic child to develop social skills. Of
course this applies to students without Special Educational Needs as well. I have seen club members
become so engaged with their army or current campaign that they go away and write a background story
or mission.

Without needing to mention the obvious improvement in communication skills and mathematical probability
that occurs, the Warhammer club has particularly helped dyspraxic children improve their co-ordination
skills through modelling and painting.

The modelling books available are excellent as they break down how to create and paint an army and this
takes a lot of pressure off of students as they do not have to be imaginative themselves, simply having to
follow the step-by-step guides. This in turn gives them a huge sense of achievement once they have
completed their army.

In short, the Warhammer club not only helps children with Special Educational Needs it helps all the
children that attend to develop their social skills, helping them to be more confident in the classroom, on
the sports field and in general.

Helen Pearce, The Gryphon School, Dorset


Version 1.4 Page 19

Club Rules

Please read and sign that you agree to the following club rules.

Members are responsible for the safety of their belongings – do not leave valuables unattended.

You are in charge of your own gaming things – any loss of or damage to miniatures or gaming equipment is your own
responsibility.

If you are planning to paint at the club please wear old clothes. You are responsible for any paint damage to clothing or
belongings.

Members are expected to treat other club members, school staff and anyone else present at the club with respect.

Please respect the school rules while attending the club.

All dice rolls to be made on the table and in front of your opponent

The organisers reserve the right to ask any member to leave the club and school premises.

The following will result in an immediate ban from the club:

• Shouting, name calling, insulting remarks, bullying and intimidation.

• Attacks on individuals or groups for any reason.

• Encouraging others to harass, bully or discriminate against another person or group of people.

• Bringing alcohol or drugs onto the premises, or coming in while under the influence of them.

• Deliberate damage to stock, equipment, furniture or anything else belonging to the school, the club or to other
users.

Name…………………………………………

Signed…………………………………………
Page 20
The School Toolkit

Membership, Trip and Photo Permission Form

Name………………………………………………………………………………………………………………………………………………………………
Form…………………………………………………...
Date of Birth………..…/………./……….Male/Female (delete as applicable)
How did you hear about the club?………………………………………………………………………………………………………
………………………………………………………………………………………………………………………………………………………………………
How long have you been interested in the hobby? (Circle as appropriate)
Newcomer 1yr 2yrs 3yrs 4yrs+
I agree that I have read and understood the rules of this Club and agree to follow them
Signature of member………………………………………………………………………………………………………………………………………….
Name (please print)………………………………………………………………………………………………………………………………
Date…………………………………………………………………
If you are under 18 years the permission of your parent or guardian is required in order for you to join. Please ask them to sign the following section of
the form. These details will also be used as a contact in case of emergency.

Trip and Photo Permission

I give permission for …………………………………………..to go to …………………………. On the ………./……………./…………….


Signed ………………………………………… Parent or Guardian

I give permission for photographs to be taken of my child ……………………….. and I understand that these photographs may be used in publicity for
the school or Games Workshop and that they may be put on the internet or in a newsletter.
Signed……………………………….. Parent or Guardian

Name (please print)……………………………………………………………………………………………………………………………………


Address …………………………………………………………………………………………………………
………………………………………………………………………………………………………………………………………………………………………
Postcode………………………………Emergency contact phone Number………………………………………………

This information will be held securely on a database and will not be passed to any other organisations. However we may send you information on relevant events and
services provided by the club and the school. Please tick this box if you do not wish to hear about these.

This form was modified and used with permission from a form designed by Hessle Library
gaming club, East Riding.
Version 1.4 Page 21

Questionnaire
About You

Name and Form:

How long have you been part of the Games Workshop hobby?
Beginner
1 year
2 years
3 years or more

Do you prefer gaming or painting?


Gaming
Painting

Have you ever read a Warhammer or Warhammer 40,000 novel?


Yes
No

Do you read White Dwarf?


Yes
No

The Club

What day do you think would be best?


Monday
Tuesdays
Wednesdays
Thursdays
Fridays

Would you be interested in playing different gaming systems on different days, for example, Warhammer 40,000 on Tuesdays and regular
Warhammer on Fridays?
Yes
No

Would you be interested in representing the school in tournaments or the Schools League?
Yes
No

Do you think that we should still organise regular games (home and away) against other schools?
Yes
No

Which game system do you prefer?


Warhammer
Warhammer 40,000
The Lord of the Rings

What army do you collect? _____________________________________________

This form was modified and used with permission from a form designed by Paul Register,
Oakwood Technology School
Page 22
Acrobat Document
Page 24
The School Toolkit

Best Book Purchases


Warhammer 40,000 Rulebook

The hardback edition of the Warhammer 40,000 rulebook contains the complete rules. As well as the
latest rules, the book contains evocative new art, never-before-seen background and pages of
inspirational hobby material. This is your gateway to the Warhammer 40,000 hobby. This 304 page
book contains all the rules, background and hobby information needed to play Warhammer 40,000.
Product Code 60040199011

The Lord of the Rings Rulebook


A lavish 240-page full colour hardback rulebook features the full collated and updated rules for our
The Lord of the Rings game. The hardback also contains an extensive hobby section and exhaustive
list of profiles, updated and arranged by race and region, making it easier than ever before to create
themed forces and scenarios for your games. If your club plays The Lord of the Rings and you are
not buying the Mines of Moria box set then this is an essential purchase
Product Code 60041499012

Warhammer Rulebook
This 288 page hardback rulebook contains all the rules of Warhammer - the game of fantasy battles.
Includes 132 page colour section detailing the background to the Warhammer world and it’s races,
as well as extensive hobby articles, painting and modelling tips.
Product Code 60040299026

How To Make Wargames Terrain


How To Make Wargames Terrain clearly explains how to design and build your own terrain pieces.
Fully illustrated throughout, this book helps make scenery building as easy as possible. Whatever the
level of experience, this is a indispensable guide for anyone wanting to learn more about making
terrain suitable for wargaming. A great reference book.
Product Code 60049999083

How To Paint Citadel Miniatures

This brand new edition of our ever-popular painting guide is crammed full of advice, techniques and
clear, concise examples of the methods used to create fantastically painted models. This 112-page
book is written by Rick Priestly and is packed with painting advice.
Product Code 60049999100

Fiction from Black Library


There is a wide range of fiction based in the Warhammer and Warhammer 40,000 worlds,
providing colourful stories about characters and armies found within the games. These
books can be purchased through your standard supply channels and are great for lending
stock. More details from www.blacklibrary.com
Page 25
The School Toolkit

Basic Purchases
If you are setting up a club then you will most likely need the following basics:
Hobby Starter Set
This paint set contains all of the basic colours that you will need for a club, as well as a brush, plastic
and PVA glue, static grass, sand and plastic cutters. It is better to buy several of these than one Mega
Paint Set as the paints within this set tend to be used the most and, consequently run out more
frequently. If you have extra funding then the Mega Paint Set is a great addition, providing a wide range
of colours.
Product Code 99229999072

Paint Brushes
We recommend buying Standard Brushes for the club. Standard Brushes can be used to paint most
things, even fine detail if used carefully. Games Workshop does make more specialized brushes (e.g.
Detail and Fine Detail brushes) which can be ideal for more experienced painters, however, for
everyday club painting the Standard Brush works very well.
Product Code 99199999005

Pots
You will need some pots for washing your brushes in. We recommend using plastic cups. Alternatively
many stationery suppliers sell plastic beakers.

Paper Towels
You will need paper towels or kitchen roll to dry the brushes on.

Dice
All Games Workshop games require six sided dice. The best option is to go for the Battle Dice Tin. This
tin contains 20 Red dice, 10 Black dice, a ‘Scatter’ die and two special Artillery dice.
Product Code 99229999051

Tape Measures
You will need at least one tape measure, but as with Templates it is best to have one per gaming table,
allowing the players to take turns when measuring out troop movement.

Templates
For Warhammer and Warhammer 40,000 you will need at least one set of templates (our rule of thumb
is to have one set of templates per gaming table).
Product Code 99220199038
Page 26
The School Toolkit

Basic Scenery Purchases

Scenery on gaming tables plays an important role. Not only does it bring the table to
‘life’ it also provides the players with greater tactical challenges. There are certain items
that can be used with any of our games (these items are shown first).

Citadel Woods
Trees are usable on any battlefield - even in the far future there will be planets with
trees! These Citadel Woods have trees that can be temporarily detached from their
bases, allowing for convenient positioning of models. This box contains 3 trees and their
scenic base. These need assembling and painting.
Product Code 99129999002

Gaming Hill
As with trees, hills can be used for all game systems. This pack contains 1 hill. This
needs assembling and painting.
Product Code 99129999004

Grass Mat
The Citadel Battlemat provides a quick and easy way to make a battlefield, no matter
where you are playing. The cloth-backed mat can be used in conjunction with our terrain
sets to create an instant and effective-looking battlefield, and can be folded away after
the game for ease of storage. Its even machine washable! The models and terrain
pictured are not included. Contains a 6' x 4' gaming mat.

Urban Barricades and Walls


This pack is designed to be used for games of Warhammer 40,000. The pack contains
6 barricades. These need assembling and painting.
Product Code 99220199026

Flock, Sand, Static Grass Tubs


If you are going to have a go at building your own scenery pieces then you will need
some sand, flock and/or static grass to put onto the bases. It is best to use sand as your
main base then you can add flock or static grass to create a natural look. If you would
like help with basing or scenery projects, the staff at your local Games Workshop store
will be pleased to show you some ideas and tips.

Terrain and Scenery Sets


There are also other terrain pieces that you can buy for your battlefields including the
fantastic Imperial Sector (Warhammer 40,000) or Warhammer Building Set
(Warhammer). These kits require gluing and painting and provide great projects for
clubs. These products range from £15 to £75. Your local Games Workshop store will be
pleased to show and discuss these products in more detail with you (remember to let
them know you are a ‘club’) - allowing you to decide on what would work best for your
club.
Page 27
The School Toolkit

Best Boxset Purchases

These box sets contain miniatures, rules manuals and “getting started” booklets—
presenting the best value for starting any of our three game settings.

Assault on Black Reach - Warhammer 40,000


A great set for any club wanting to start playing Warhammer 40,000, the enclosed
starter booklet has easy-to-follow examples and a step-by-step introduction to the
game, while the rulebook contains all of the information you'll need to play the game.
The two armies provided will allow a few people to begin playing right away - these
finely detailed, plastic, Citadel miniatures have been specially designed to allow you to
quickly assemble an army ready for your first battle. This boxed game contains a 112-
page Rulebook, a 33-page Getting Started booklet, Dice, Templates, Range Rulers and
almost 50 Citadel miniatures. Part Code 60010199005

Mines of Moria - The Lord of The Rings Strategy Battle Game


The Mines of Moria is a self-contained version of the strategy battle game that includes
everything you need to play in one box. It's packed full of models including the
Fellowship, a Cave Troll, Moria Goblins and Moria themed scenery. The box contains a
pocket-sized 112 page version of The Lord of the Rings rulebook and a 32 page starter
booklet containing four scenarios that follow the Fellowship's journey through Moria.
Product Code 60011499004

The Battle for Skull Pass - Warhammer


This boxed game contains two complete armies - Goblins and Dwarfs - and several
introductory scenarios, allowing you to start playing straight away. The starter booklet
provides an excellent entry-point into the world of fantasy battles. New players will find
easy to follow examples for all the main parts of the Warhammer game, as well as
profiles for all the models in the box. The 144 page pocket-sized rulebook contains the
main Warhammer rules. All the information you need to play the game is right here.
With over 100 Citadel Miniatures, a pocket-sized rulebook, starter booklet, dice,
templates and scenery this is the ideal starting point for games of Warhammer.
Part Code: 60010299002

Citadel Figure Case


This carry case is ideal for storing and transporting miniatures. The soft foam inside is
divided into three layers giving easy access to models - providing enough space to store
up to 108 miniatures of basic troop size.
Part Code: 99239999007
Page 28
The School Toolkit

Glues
The following is a guide to the glues available from Games Workshop and their uses.

Super Glue
Super glue is used for sticking all metal miniatures together. Supervision is needed when any
club member uses it as it bonds skin in seconds. Many clubs do not allow use of super glue
during the club meeting.
Product Code 99219999011

Plastic Glue
Plastic glue is used for sticking all of our plastic kits together. Supervision is recommended.
Product Code 99219999012

PVA Glue
Used for sticking sand and flock to miniature bases.
Product Code 99219999013
Page 29
The School Toolkit

Contacts
Telephone:
Bek Hawkby Community Coordinator 0115 900 4821 or
07826 911 555

Email: bek.hawkby@games-workshop.co.uk

Visit: www.games-workshop.co.uk/community

Talk to:
Your local Games Workshop Store Manager.

Direct Sales & Hobby Specialists 0115 91 40 000

Write to:
Games Workshop UK Community
Games Workshop Head Office
Willow Road
Lenton
Nottingham
Nottinghamshire
NG7 2WS

Last Words COPYRIGHT NOTICE


This pack was written and put together by the Community Copyright © Games Workshop 2009. The text, rules, and all
other materials contained herein are the exclusive copyrighted property of
Team. However, it couldn’t have been done without the Games Workshop Limited. All rights reserved - A single copy may be
inspiration and assistance of many unsung heroes: the downloaded and stored temporarily on a single PC a printed for personal,
teachers, librarians, club presidents and secretaries, various non-commercial, educational or research use and reference. Additional
members of Games Workshop staff, and last, but in no sense copies, whether electronic or otherwise, may not be made or distributed
least, the countless hobbyists who go to clubs around the without the advance, written permission of Games Workshop Limited.
Games Workshop, the Games Workshop logo, Battle Bunker, the Black
country, giving us all inspiration and purpose. To all of you our Library, BL Publishing, Space Marine, Ork, Tyranid, Necromunda, Blood
heartfelt thanks! Bowl, Codex, Warhammer, the Warhammer logo, the Gaming Club device,
Warhammer World, Warhammer 40,000, and all associated marks, names,
None of this would be possible without you. It only remains for races, race insignia, characters, vehicles, locations, illustrations, and
images are either ®, TM, and/or © Games Workshop Ltd. 2000-2009,
us to say that we hope that we have helped and will continue variably registered in the UK and other countries around the world. All rights
to help and wish you and all your clubs “Good Luck”! reserved.

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