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Name No.

of Players Description

a Splendor 2-4 people lead merchant guilds

collect train cards to


claim railway routes
b Ticket to Ride 2-5 people
and fulfill destination
tickets for points

players compete to
create the most visually
c Azul 2-4 people appealing tile
arrangements in the
Royal Palace of Evora.

create visually stunning


tile arrangements in the
Royal Palace of Evora,
while Downforce is a
d Downforce 2-6 people fast-paced racing game
where players bid for
cars and bet on their
favorites to win the
race.
Awkward Guests is a
deduction game where
players solve a murder
mystery by
awkward guests: the
e 1-8 people interrogating suspects,
walton case
examining the crime
scene, and exchanging
information with
opponents.

a deduction game where


players solve a murder
mystery, while Harry
Potter: Hogwarts Battle
harry potter: hogwarts
f 2-4 people is a cooperative deck-
battle
building game where
players work together to
protect Hogwarts from
evil forces.

players become the


Mayor of a small city
and must strategically
g Machi koro 2 2-5 people build and develop their
way to prosperity while
competing with their
neighbors.
woo the princess of
a Love letter 2 - 4 people
Tempest

Avalon, control the future of


b 5 - 10 people
The Resistance civilization

c Codenames 2 - 8 people One word clues

d Cs Files

e Exploding Minions 2 - 5 people Exploding and out

Fake artists Goes to Players take turns being


f 5 - 10 people
New York the Question Master

All players try to


g For Sale 3 - 6 people purchase the most
valuable properties
You want to get all the
h If you had to 2 - 4 people
heroes together

"seals of excellence"
will have the privilege
i Jaipur 2 - 2 people
of being invited to the
Maharaja's court.

Just One is a
cooperative party game
j Just One 3 - 7 people
in which you play
together

In Last Message, the


victim of the crime
gives clues, by drawing
k Last Message 3-7 players and writing, over four
rounds to help the
detectives determine the
identity of the criminal.
Never Have I Ever
presents a chance to
relive life's funny,
l Never Have I Ever 2-6 players
embarrassing and
awkward moments with
your friends

A fun, bidding and


m Skull 3-6 players
bluffing party game.

n this fast-playing card


game, the goal is to
n Sushi Go 2-5 players grab the best
combination of sushi
dishes as they whiz by.

Race against each other


Taco Cat Goat Cheese
o 2-8 players to slap a match between
Pizza
a card and spoken word.
The game involves
managing resources,
building infrastructure,
p Terraforming Mars 1-5 players and strategically
investing in projects to
transform the Martian
landscape.

q Truth or Dare 2-6 players A classic party game that

Players predict who in


Who is Most Likely the group is most likely
r 3-10 players
To? to fit a given scenario or
action.

A meme-based card
game for each and
s Meme-O-Mania 4-12 players
every Bollywood meme
lover out there.

A cooperative game
that involves solving
t MicroMacro 1-4 players crimes and puzzles by
examining a detailed,
sprawling map of a city.
Diceup! is a resource
management game that
blends the luck of the
die roll with a decision
u Dice Up 2-8 players
making process that
will bring smiles and
laughter to everyone at
the table.

a strategic city-building
game where players
a scythe 1-5 people compete to develop
their city and become
the most prosperous.
players work together to
terraform Mars, but also
compete for victory
b terraforming mars 1-5 people points by advancing
human infrastructure
and completing
commendable tasks.
political strategy game
SHASN: The political where players compete
c 3-5 people
strategy to gain power and
influence.
Detailed Description Time Required
In Splendor, you lead a merchant guild. Using tokens representing
gemstones, you will acquire developments which produce new gems
(bonuses). These bonuses reduce the cost of your purchases and attract noble
patrons.​Each turn is quick: one, and only one, action! The first player to 30 mins
reach fifteen prestige points by accumulating nobles and development cards
triggers the end of the game.

With elegantly simple gameplay, Ticket to Ride can be learned in under 15


minutes. Players collect cards of various types of train cars they then use to
claim railway routes in North America. The longer the routes, the more
points they earn. Additional points come to those who fulfill Destination 60 mins
Tickets – goal cards that connect distant cities; and to the player who
builds the longest continuous route.

Introduced by the Moors, azuleijos (originally white and blue ceramic tiles)
were fully embraced by the Portuguese when their king Manuel I, on a visit
to the Alhambra palace in Southern Spain, was mesmerized by the stunning
beauty of the Moorish decorative tiles. The king, awestruck by the interior
beauty of the Alhambra, immediately ordered that his own palace in Portugal
be decorated with similar wall tiles. As a tile-laying artist, you have been
challenged to embellish the walls of the Royal Palace of Evora. In the game
Azul, players take turns drafting colored tiles from suppliers to their player 45 mins
board. Later in the round, players score points based on how they've placed
their tiles to decorate the palace. Extra points are scored for specific patterns
and completing sets; wasted supplies harm the player's score. The player with
the most points at the end of the game wins.

Fast-paced and easy to learn, Downforce offers the thrill of racing reduced to
its essence. Players get their cards, bid for their cars, and the race is off.
Betting during the race gives players a chance to back their favorites, even
cars owned by other players. Can you get to the turn before them? Can you
back the right car to collect on your bet? Every turn and every card makes a
difference.
N/A
Awkward Guests, a.k.a. Incómodos Invitados, is a one-of-a-kind
deduction game with infinite re-playability. You can recreate Mr.
Walton's murder in so many different ways that you won't ever play two
similar games! (Mr. Walton will not thank you for doing this.)The game
challenges you to use genuine detective abilities to solve each
case. To solve a mystery, you have to interrogate the suspects, question the
household staff, examine the crime scene, search for clues around the Walton
Mansion, and consult the police reports. You will do all of this while
exchanging information with your opponents or hiding it from them, so get
ready to use all your gumshoe skills! WHO killed Mr. Walton?HOW
did the murderer end his life?WHY did the murderer kill him?Was there an
ACCOMPLICE? The heart of Awkward Guests is simple: Players have a
hand of six cards, and each card has a value (1, 2 or 3 points, according to the 75 mins
amount of information that it provides) and several references (i.e., the
subjects of the card information). During a turn, you ask for information
about two different references in which you are interested. The rest of the
players can offer you cards that contain the requested references, and you can
trade for those cards by giving the offering players the same number of
points they have offered via cards in your hand. After each round ends,
players can try to solve the mystery. If the mystery is not solved, players
discard part of their hands and receive three new cards. The player or players
who solve the mystery first win.

The forces of evil are threatening to overrun Hogwarts castle in Harry Potter:
Hogwarts Battle, a cooperative deck-building game, and it's up to four
students to ensure the safety of the school by defeating villains and
consolidating their defenses. In the game, players take on the role of a
Hogwarts student: Harry, Ron, Hermione or Neville, each with their own
personal deck of cards that's used to acquire resources. By gaining influence,
players add more cards to their deck in the form of iconic characters, spells, 60 mins
and magical items. Other cards allow them to regain health or fight against
villains, keeping them from gaining power. The villains set back players with
their attacks and Dark Arts. Only by working together will players be able to
defeat all of the villains, securing the castle from the forces of evil.

Welcome to the city of Machi Koro. You've just been elected Mayor.
Congrats! Unfortunately the citizens have some pretty big demands: jobs, a
theme park, a couple of cheese factories and maybe even a radio tower. A
tough proposition since the city currently consists of a wheat field, a bakery
and a single die. Armed only with your trusty die and a dream, you must 45 mins
grow Machi Koro into the largest city in the region. You will need to collect
income from developments, build public works, and steal from your
neighbors' coffers. Just make sure they aren't doing the same to you!
All of the eligible young men (and many of the not-so-young) seek to woo
the princess of Tempest. Unfortunately, she has locked herself in the palace,
and you must rely on others to take your romantic letters to her. Will yours
reach her first? 20 mins

forces of evil are few in number but have knowledge of each other and
remain hidden from all but one of Arthur’s servants. Merlin alone knows the
agents of evil, but he must speak of this only in riddles. If his true identity is N/A
discovered, all will be lost.

The two rival spymasters know the secret identities of 25 agents. Their
teammates know the agents only by their CODENAMES. The teams
compete to see who can make contact with all of their agents first.
Spymasters give one-word clues that can point to multiple words on the
board. Their teammates try to guess words of the right color while avoiding 15 mins
those that belong to the opposing team. And everyone wants to avoid the
assassin. Codenames: win or lose, it’s fun to figure out the clues.

You play the game by putting the deck face down and taking turns drawing
cards until someone draws an Exploding Minion. When that happens, that
person explodes and they are out of the game. All of the other cards will give
you powerful tools to help you avoid exploding! This process continues until
there's only 1 player left who wins the game. 15 mins

Players take turns being the Question Master, whose role is to set a category,
write a word within that category on dry erase cards, and hand those out to
other players as artists. At the same time, one player will have only an X and
Y on his card: they are the fake artist.Players will then go around the table
twice, drawing one contiguous stroke each on a paper to draw the word
established by the Question Master, then guess who the fake artist is. If the 20 mins
fake artist is not caught, both the fake artist and the Question Master earn
points; if the fake artist is caught and cannot guess what the word is, the
artists earn points.

In this fast-paced game of bidding and bluffing to get the highest-ranking


properties, it isn't how much you pay for the properties; it's how much you
sell them for. All players try to purchase the most valuable properties for the
least amount of money and them "flip" them (turn around and sell those 30 mins
properties) for the highest-valued Currency Cards. Whoever has earned the
most money at the end of the game wins.
It's the Festival of Fools and all Paris is a carnival for Quasimodo, Esmeralda
and your other friends. You want to get all the heroes together - and keep
away from that villain Frollo. When the bells of Notre Dame show up,
there'll be big changes in the game. And a Festival of Fools card means one
of you may become the King of Fools! (Don't worry, you can undo the spell.) N/A
The first player who collects one each of the heroes - Quasimodo, Esmeralda,
Phoebus, Clopin, Djali, and the Gargoyles.

You are one of the two most powerful traders in the city of Jaipur, the capital
of Rajasthan, but that's not enough for you because only the merchant with
two "seals of excellence" will have the privilege of being invited to the
Maharaja's court. You are therefore going to have to do better than your
direct competitor by buying, exchanging, and selling at better prices, all 30 mins
while keeping an eye on both your camel herds. Jaipur is a fast-paced card
game, a blend of tactics, risk and luck.

Just One is a cooperative party game in which you play together to discover
as many mystery words as possible. Find the best clue to help your
teammate. Be unique, as all identical clues will be cancelled! A complete
game is played over 13 cards. The goal is to get a score as close to 13 as
possible. In case of a right answer, the players score 1 point. In case of wrong
answer, they lose the current card as well as the top card of the deck. Thus 7 mins
losing 2 points. In case of lack of answer, the players only lose the current
card, and therefore only 1 point. You have the choice – make the difference!

A crime was just committed! The victim is unable to speak — but they
can draw, and in doing so they will ideally help the inspectors guess who in
the vast crowd is the criminal! This shifty character will do anything and
everything to cover their tracks, though, so will you be able to stop them
before the last message? In Last Message, the victim of the crime gives clues
over four rounds to help the detectives determine the identity of the criminal.
To give clues in a round, the victim has 30 seconds in which to draw and 15 mins
write in a 3x3 grid — but before handing over these clues, the criminal
can erase part of these drawings.If the criminal is not identified by the end of
the fourth round, they win the game; otherwise, the detectives and the victim
win.
Everyone gets 10 Play Cards to start and takes a turn reading a Red Rule
Card. During each round players have a chance to admit whether they're
'guilty' or 'not guilty' of a Play Card. If you're guilty, you have to keep the
card. If you're not guilty, you have to discard it. The first person to collect 10
Play Cards wins (or losses depending on how you look at life).
Each round, a new person will pick a Red Rule Card from the pile, read the
directions aloud, and place it face up on the table. Then, all the players 20 mins
(including the player that drew the rule card) does what the card says. For
example: One rule card is called "Awkward Moment," which reads:
"Everyone passes a play card to you. Once you have everyone's play card,
you must answer them all. If you are guilty of the play card, you have to keep
it. If you are not guilty of the play card, you discard it."

Skull is a thrilling party game combining bluffing and strategy. Players strive
to uncover opponents' flowers without revealing their hidden skull. It's a
game of wits and nerve, ideal for social gatherings and competitive fun.
The game consists of coasters and matching cards. Players bid on the number
of coasters they can flip without revealing a skull. Bids must be equal to or
higher than the previous bid. Challenges can be made to bids if players 15-45 mins
believe them to be too high. Attempt to flip the specified number of coasters,
aiming to find flowers and avoid skulls. The first player to win two rounds is
the overall winner.

Pass the sushi! In this fast-playing card game, the goal is to grab the best
combination of sushi dishes as they whiz by. Score points for making the
most maki rolls or for collecting a full set of sashimi. Dip your favorite nigiri
in wasabi to triple its value. But be sure to leave room for dessert or else 15 mins
you’ll eat into your score! Gather the most points and consider yourself the
sushi master!

Taco Cat Goat Cheese Pizza is sure to bring some card slapping belly laughs
to your table. Its a power packed quick and simple party game. Players
quickly slap the pile of cards while saying "Taco," "Cat," "Goat," "Cheese,"
or "Pizza" based on the card they reveal. The catch is that the word must
match the card or be the word directly after the card, adding an element of
speed and concentration. The first person to correctly slap the matching card 10-30 mins
gets to discard their cards, and the goal is to be the first to get rid of all their
cards. It's a lively, entertaining game that keeps everyone engaged and
laughing.But – watch out! – your mind will play tricks on you.
A strategic board game where players take on the role of corporations
competing to develop and transform the Martian landscape to make it
habitable for human civilization. The game involves managing resources,
building infrastructure, and strategically investing in projects to raise
temperature, create oxygen, and establish greenery on the Red Planet. The
objective is to contribute the most to the terraforming effort and earn the 90-120 mins
most victory points by the end of the game. It's a complex and immersive
game that challenges players' strategic thinking and long-term planning
skills.

Players draw cards from a deck, and each card contains either a truth
question or a dare challenge. Players take turns drawing cards, and they must
either truthfully answer the question or complete the dare as instructed on the
card they drew. The game continues with each player taking turns drawing 20 mins
cards and completing the designated actions until all cards have been used or
for a set duration.

Most Likely To" is a game where participants take turns posing a scenario,
such as "Who is most likely to...," followed by a specific action, trait, or
event. The other players then point to or name the person in the group whom
they believe is the most likely to fit that scenario. It's a light-hearted and
entertaining game that often leads to funny or insightful discussions about 15 mins
each person's tendencies or behaviors within the group. The scenarios can
range from humorous to thought-provoking, making it a versatile and
enjoyable activity for gatherings.

The game has 300 Meme cards and 60 question cards. Each round will have
a different Judge. The Judge picks up a question card. Every player has to
submit a meme card against the question card to create a funny meme. Judge 10-30 mins
selects the funniest answer and that person wins!

Crimes have taken place all over the city, and you want to figure out exactly
what's happened, so you'll need to look closely at the giant city map to find
all the hidden information and trace the trails of those who had it in for their
foes. MicroMacro: Crime City includes 16 cases for you to solve. Each case
includes a number of cards that ask you to find something on the map or
uncover where someone has gone or otherwise reveal information relevant to
a case. The city map serves as a map in time as well as space, so you'll
typically find people in multiple locations throughout the streets and 15-45 mins
buildings, and you need to piece together what happened, whether by going
through the case card by card or by reading only the starting card in the case
and trying to figure out everything that happened for yourself. Will you be
able to answer all questions about the case without fail?
Roll colorful dice, pair them to target cards, and be the first hit 120 points to
win! It's an instant classic game of dice rolling and decision making.Take
turns choosing your best options as you race to collect 120 points by
matching cards to your dice. Each turn is loaded with lots of dice &
numerous choices.Watch out for canny players looking to steal the card you 20 mins
are after!

It is a time of unrest in 1920s Europa. The ashes from the first great war still
darken the snow. The capitalistic city-state known simply as ;The
Factory”, which fueled the war with heavily armored mechs, has
closed its doors, drawing the attention of several nearby countries. Scythe is
an engine-building game set in an alternate-history 1920s period. It is a time
of farming and war, broken hearts and rusted gears, innovation and valor. In
Scythe, each player represents a character from one of five factions of
Eastern Europe who are attempting to earn their fortune and claim their
faction's stake in the land around the mysterious Factory. Players conquer
territory, enlist new recruits, reap resources, gain villagers, build structures,
and activate monstrous mechs. Each player begins the game with different
resources (power, coins, combat acumen, and popularity), a different starting
location, and a hidden goal. Starting positions are specially calibrated to
contribute to each faction uniqueness and the asymmetrical nature of the
game (each faction always starts in the same place). Scythe gives players
almost complete control over their fate. Other than each player individual 115 mins
hidden objective card, the only elements of luck or variability are
encounter” cards that players will draw as they interact with the
citizens of newly explored lands. Each encounter card provides the player
with several options, allowing them to mitigate the luck of the draw through
their selection. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases)
to keep gameplay moving at a brisk pace and reduce downtime between
turns. While there is plenty of direct conflict for players who seek it, there is
no player elimination. Every part of Scythe has an aspect of engine-building
to it. Players can upgrade actions to become more efficient, build structures
that improve their position on the map, enlist new recruits to enhance
character abilities, activate mechs to deter opponents from invading, and
expand their borders to reap greater types and quantities of resources. These
engine-building aspects create a sense of momentum and progress throughout
the game. The order in which players improve their engine adds to the unique
In the 2400s, mankind begins to terraform the planet Mars. Giant
corporations, sponsored by the World Government on Earth, initiate huge
projects to raise the temperature, the oxygen level, and the ocean coverage
until the environment is habitable. In Terraforming Mars, you play one of
those corporations and work together in the terraforming process, but
compete for getting victory points that are awarded not only for your
contribution to the terraforming, but also for advancing human infrastructure
throughout the solar system, and doing other commendable things. The
players acquire unique project cards (from over two hundred different ones)
by buying them to their hand. The projects (cards) can represent anything
from introducing plant life or animals, hurling asteroids at the surface,
building cities, to mining the moons of Jupiter and establishing greenhouse 120 mins
gas industries to heat up the atmosphere. The cards can give you immediate
bonuses, as well as increasing your production of different resources. Many
cards also have requirements and they become playable when the
temperature, oxygen, or ocean coverage increases enough. Buying cards is
costly, so there is a balance between buying cards (3 megacredits per card)
and actually playing them (which can cost anything between 0 to 41
megacredits, depending on the project). Standard Projects are always
available to complement your cards.
SHASN is a political strategy board game where every player takes on the
role of a politician in the midst of a political campaign. With each turn,
players must draw an Ideology Card and take stands on divisive and urgent
political issues. These choices will help them gather resources to influence
voters or purchase strategic powers. Players can build diverse Ideologies with
every policy decision, to best reflect their beliefs and play style. As they
progress in the game, players must choose between sticking to their ideals or
molding them as per their needs. In a game of trading, coercion, and strategy,
players must do whatever it takes to survive and dominate. The map is split
into 9 zones with each zone having a different voter-count required to form a
majority. The player with the highest majority votes - when all majorities are
formed - wins the game. To influence voters, players will need unique
combinations of the four resources at their disposal - (campaign) Funds,
Media (attention), (public) Trust and (street) Clout. At the beginning of their
turn, each player must answer an Ideology Card. Every answer on an
Ideology Card belongs to one Ideologue. There are four Ideologues in the 120 mins
game - The Capitalist, The Showstopper, The Supremo, and The Idealist. As
players collect more cards belonging to one Ideologue, they will unlock new
powers that can help them cement their own positions or destabilize
opponents. Players must constantly juggle with the trade-off of giving
answers that grant them the resources they need in that moment or investing
in long term strategy with answers that strengthen their Ideologies to unlock
greater combos later in the game. Players must also navigate the effects of
Headlines (triggered by placing Vters in volatile zones) and Conspiracy
Cards (which can be purchased at any time in the game), providing them with
a wide toolset to seize power or throw a spanner in the works of a rival.

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