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PATHFINDER FOR SAVAGE WORLDS

ARCANE CONVERSIONS
The powers in Pathfinder for Savage Worlds are broad enough to cover
several different Pathfinder spells. By combining the base power with
specific trappings and some Power Modifiers, you will find you can mimic
most any effect you are trying to replicate.

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Illustrating this method with some well-known Pathfinder spells, these
Arcane Conversions provide a blueprint to help you translate other spells.
As you’ll see with Ice Storm on page 6 and Meld Into Stone on page 7,

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there is often more than one way to achieve the desired result.

School: Necromancy
ACID ARROW Spell Lists: Cleric (Death, Destruction),
Base Formula: Bolt (Acid Trapping) + Sorcerer/Wizard
Lingering Damage Field Power Modifier Description: This spell turns corpses into
Power Points: 3
e undead skeletons or zombies that obey
your spoken commands. The undead can be
Rank: Novice
made to follow you, or they can be made to
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School: Conjuration remain in an area and attack any creature (or
Spell Lists: Sorcerer/Wizard just a specific kind of creature) entering the
Description: An arrow of acid springs from place. They remain animated until they are
your hand and speeds to its target. destroyed. A destroyed skeleton or zombie
can’t be animated again.

ANTIMAGIC FIELD
m

Base Formula: Dispel + Anti-magic Field


BEAR’S ENDURANCE
Power Modifier Base Formula: Boost Trait + Range
Limitation (Touch)
Power Points: 9
Power Points: 1
Rank: Novice
Sa

Rank: Novice
School: Abjuration
School: Transmutation
Spell Lists: Cleric, Sorcerer/Wizard
Spell Lists: Cleric, Druid, Sorcerer/Wizard
Description: An invisible barrier surrounds
you and moves with you. The space within Description: The affected creature gains
this barrier is impervious to most magical greater vitality and stamina. The spell grants
effects. Likewise, it prevents the functioning the subject a boost to Vigor, which adds
of any magic items or spells within its confines. the usual benefits to Toughness, Soak rolls,
and so forth.

ANIMATE DEAD
Base Formula: Zombie + Permanent Power
BLADE BARRIER
Modifier + Range Limitation (Touch) Base Formula: Barrier (Intangible Trapping)
+ Damage Power Modifier
Power Points: 2
Power Points: 2
Rank: Veteran

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Arcane Conversions

Rank: Seasoned Power Points: 11


School: Evocation Rank: Seasoned
Spell Lists: Cleric (Civilization, War) School: Conjuration
Description: An immobile, vertical curtain Spell Lists: Sorcerer/Wizard
of whirling blades shaped of pure force Description: This spell generates a bank of
springs into existence. Any creature passing fog, except its vapors are yellowish green and
through the wall takes damage from these poisonous. These vapors can kill any living
whirling blades. creature. Because the vapors are heavier than
air, they sink to the lowest level of the land,
BLUR even pouring down den or sinkhole openings.
It cannot penetrate liquids, nor can it be cast

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Base Formula: Deflection + Range underwater.
Limitation (Touch)
Power Points: 1
DEEPER DARKNESS

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Rank: Novice
Base Formula: Darkness + True Darkness
School: Illusion
Power Modifier
Spell Lists: Bard, Sorcerer/Wizard
Power Points: 4
Description: The subject’s outline appears
Rank: Novice
blurred, shifting, and wavering.
School: Evocation
Spell Lists: Cleric
CAUSE FEAR
e Description: Areas of dim light and
Base Formula: Fear darkness become supernaturally dark. This
Power Points: 2 functions like darkness, but even creatures
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Rank: Novice with darkvision cannot see within the
spell’s confines.
School: Necromancy
Spell Lists: Bard, Cleric (Death, Destruction,
War) Sorcerer/Wizard DETECT THOUGHTS
Description: The affected creature becomes Base Formula: Mind reading
m

frightened. Power Points: 2


Rank: Novice
CHARM PERSON School: Divination
Base Formula: Empathy + Charm Spell Lists: Bard, Cleric (Knowledge),
Power Modifier Sorcerer/Wizard
Sa

Power Points: 3 Description: You detect surface thoughts.


Rank: Novice The amount of information revealed depends
on how long you study a particular area
School: Enchantment
or subject.
Spell Lists: Bard, Cleric, Sorcerer/Wizard
Description: You influence the actions of
the target creature by suggesting a course of
DIMENSION DOOR
activity (limited to a sentence or two). Base Formula: Teleport + Range Limitation
(Touch) + Additional Recipients
Power Modifier
CLOUDKILL Power Points: 2
Base Formula: Damage field (Cloud
Rank: Seasoned
Trapping) + Damage Power Modifier +
Shroud Power Modifier + Area of Effect School: Conjuration
Power Modifier + Mobile Power Modifier

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PATHFINDER FOR SAVAGE WORLDS

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Spell Lists: Bard, Cleric (Travel), Spell Lists: Cleric (Civilization, Elemental,
Sorcerer/Wizard Magic, Nature, Sun, Travel), Druid,
Description: You instantly transfer yourself Sorcerer/Wizard
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from your current location to any other spot
within range. You always arrive at exactly the
Description: A creature protected by endure
elements suffers no harm from being in a hot
spot desired – whether by simply visualizing or cold environment. It can exist comfortably
the area or by stating direction. You may in conditions between -50 and 140 degrees
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bring additional recipients as long as you are Fahrenheit (-45 and 60 degrees Celsius). The
touching them. creature’s equipment is likewise protected.

DISMISSAL ENLARGE PERSON


Base Formula: Banish Base Formula: Growth
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Power Points: 3 Power Points: 2+


Rank: Veteran Rank: Seasoned
School: Abjuration School: Transmutation
Spell Lists: Cleric, Sorcerer/Wizard Spell Lists: Sorcerer/Wizard
Sa

Description: This spell forces an extraplanar Description: This spell causes instant growth
creature back to its proper plane. If the of a creature, increasing both its height and
spell is successful, the creature is instantly weight. All equipment worn or carried by the
whisked away. creature is similarly enlarged by the spell.

ENDURE ELEMENTS EXPEDITIOUS RETREAT


Base Formula: Environmental protection + Base Formula: Speed + Personal Limitation
Range Limitation (Touch) Power Points: 1
Power Points: 1 Rank: Seasoned
Rank: Novice School: Transmutation
School: Abjuration Spell Lists: Bard, Cleric (Good, Travel),
Sorcerer/Wizard

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Arcane Conversions

Description: This spell enhances your School: Transmutation


base speed. Spell Lists: Bard, Cleric (Elemental),
Sorcerer/Wizard
FIRE SNAKE Description: The subject and all its gear
become insubstantial, misty, and translucent.
Base Formula: Burst (Stream Template;
Fire Trapping)
Power Points: 2 GENTLE REPOSE
Rank: Novice Base Formula: Various powers used as a
School: Evocation cantrip, such as healing or zombie
Spell Lists: Druid, Sorcerer/Wizard Power Points: 0

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Description: You create a sinuous line of Rank: Novice
flame that stretches out from your location. School: Power dependent
Spell Lists: Cleric, Sorcerer/Wizard

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FLESH TO STONE Description: The caster preserves the remains
of a dead creature, so they don’t decay.
Base Formula: Curse + Fatigue Power
Additionally, this spell makes transporting
Modifier + Turn to Stone Power Modifier
slain (and thus decaying) comrades less
Power Points: 12 unpleasant. This spell also works on severed
Rank: Seasoned body parts and the like.
School: Transmutation
Spell Lists: Sorcerer/Wizard
e HASTE
Description: The subject, along with all its Base Formula: Speed + Additional Recipients
carried gear, turns into a mindless, inert Power Modifier + Quickness Modifier
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statue. If the statue resulting from this spell
Power Points: 5+
is broken or damaged, the subject (if ever
returned to its original state) has similar Rank: Seasoned
damage or deformities. School: Transmutation
Spell Lists: Bard, Sorcerer/Wizard
FROSTBITE
m

Description: The transmuted creatures move


and act more quickly than normal.
Base Formula: Burst (Cold Trapping)
+ Fatigue Power Modifier + Range
Limitation (Touch) HOLD PERSON
Power Points: 3 Base Formula: Stun
Sa

Rank: Novice Power Points: 2


School: Transmutation Rank: Novice
Spell Lists: Druid, Sorcerer/Wizard School: Enchantment
Description: Your melee touch deals Spell Lists: Bard, Cleric (Destruction,
cold damage and causes the target to Strength, Sun, War), Sorcerer/Wizard
become fatigued.
Description: The subject becomes stunned
and freezes in place. It is aware and breathes
GASEOUS FORM normally but cannot take any actions,
even speech.
Base Formula: Intangibility (Cloud
Trapping) + Duration Power Modifier +
Range Limitation (Touch)
Power Points: 4
Rank: Veteran

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