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ARCANE CONVERSIONS
The powers in Pathfinder for Savage Worlds are broad enough to cover
several different Pathfinder spells. By combining the base power with
specific trappings and some Power Modifiers, you will find you can mimic
most any effect you are trying to replicate.
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Illustrating this method with some well-known Pathfinder spells, these
Arcane Conversions provide a blueprint to help you translate other spells.
As you’ll see with Ice Storm on page 6 and Meld Into Stone on page 7,
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there is often more than one way to achieve the desired result.
School: Necromancy
ACID ARROW Spell Lists: Cleric (Death, Destruction),
Base Formula: Bolt (Acid Trapping) + Sorcerer/Wizard
Lingering Damage Field Power Modifier Description: This spell turns corpses into
Power Points: 3
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your spoken commands. The undead can be
Rank: Novice
made to follow you, or they can be made to
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School: Conjuration remain in an area and attack any creature (or
Spell Lists: Sorcerer/Wizard just a specific kind of creature) entering the
Description: An arrow of acid springs from place. They remain animated until they are
your hand and speeds to its target. destroyed. A destroyed skeleton or zombie
can’t be animated again.
ANTIMAGIC FIELD
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Rank: Novice
School: Abjuration
School: Transmutation
Spell Lists: Cleric, Sorcerer/Wizard
Spell Lists: Cleric, Druid, Sorcerer/Wizard
Description: An invisible barrier surrounds
you and moves with you. The space within Description: The affected creature gains
this barrier is impervious to most magical greater vitality and stamina. The spell grants
effects. Likewise, it prevents the functioning the subject a boost to Vigor, which adds
of any magic items or spells within its confines. the usual benefits to Toughness, Soak rolls,
and so forth.
ANIMATE DEAD
Base Formula: Zombie + Permanent Power
BLADE BARRIER
Modifier + Range Limitation (Touch) Base Formula: Barrier (Intangible Trapping)
+ Damage Power Modifier
Power Points: 2
Power Points: 2
Rank: Veteran
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Arcane Conversions
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Base Formula: Deflection + Range underwater.
Limitation (Touch)
Power Points: 1
DEEPER DARKNESS
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Rank: Novice
Base Formula: Darkness + True Darkness
School: Illusion
Power Modifier
Spell Lists: Bard, Sorcerer/Wizard
Power Points: 4
Description: The subject’s outline appears
Rank: Novice
blurred, shifting, and wavering.
School: Evocation
Spell Lists: Cleric
CAUSE FEAR
e Description: Areas of dim light and
Base Formula: Fear darkness become supernaturally dark. This
Power Points: 2 functions like darkness, but even creatures
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Rank: Novice with darkvision cannot see within the
spell’s confines.
School: Necromancy
Spell Lists: Bard, Cleric (Death, Destruction,
War) Sorcerer/Wizard DETECT THOUGHTS
Description: The affected creature becomes Base Formula: Mind reading
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PATHFINDER FOR SAVAGE WORLDS
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Spell Lists: Bard, Cleric (Travel), Spell Lists: Cleric (Civilization, Elemental,
Sorcerer/Wizard Magic, Nature, Sun, Travel), Druid,
Description: You instantly transfer yourself Sorcerer/Wizard
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from your current location to any other spot
within range. You always arrive at exactly the
Description: A creature protected by endure
elements suffers no harm from being in a hot
spot desired – whether by simply visualizing or cold environment. It can exist comfortably
the area or by stating direction. You may in conditions between -50 and 140 degrees
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bring additional recipients as long as you are Fahrenheit (-45 and 60 degrees Celsius). The
touching them. creature’s equipment is likewise protected.
Description: This spell forces an extraplanar Description: This spell causes instant growth
creature back to its proper plane. If the of a creature, increasing both its height and
spell is successful, the creature is instantly weight. All equipment worn or carried by the
whisked away. creature is similarly enlarged by the spell.
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Arcane Conversions
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Description: You create a sinuous line of Rank: Novice
flame that stretches out from your location. School: Power dependent
Spell Lists: Cleric, Sorcerer/Wizard
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FLESH TO STONE Description: The caster preserves the remains
of a dead creature, so they don’t decay.
Base Formula: Curse + Fatigue Power
Additionally, this spell makes transporting
Modifier + Turn to Stone Power Modifier
slain (and thus decaying) comrades less
Power Points: 12 unpleasant. This spell also works on severed
Rank: Seasoned body parts and the like.
School: Transmutation
Spell Lists: Sorcerer/Wizard
e HASTE
Description: The subject, along with all its Base Formula: Speed + Additional Recipients
carried gear, turns into a mindless, inert Power Modifier + Quickness Modifier
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statue. If the statue resulting from this spell
Power Points: 5+
is broken or damaged, the subject (if ever
returned to its original state) has similar Rank: Seasoned
damage or deformities. School: Transmutation
Spell Lists: Bard, Sorcerer/Wizard
FROSTBITE
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