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Un Creative Artificial Intelligence A C-1
Un Creative Artificial Intelligence A C-1
Dieter Mersch
I
The arguments that follow are situated within a larger project entitled
"Critique of Algorithmic Rationality."1 That project, drawing deliberately
from Immanuel Kant, is an attempt to move beyond the technological, social
or cultural critiques of digital rationalities usually found in social, media and
cultural theories and take a critical look at the validity of algorithmic
approaches. It explores the limitations of the performance and purview of
algorithmic schematics and is therefore grounded in a critique of
mathematical reasoning.2 This investigation explicitly refrains from power
analyses of digital surveillance structures and ignores critiques of
disciplinary and controlling societies that draw from Michel Foucault and
Gilles Deleuze as well as economic analyses of "data capitalist" value
creation, which is not to suggest that those analyses are without relevance.
At disposition is neither applications nor practical alternatives but—
analogous to the Critique of Pure Reason—the limits of algorithmic thought.
I speak of "rationality" rather than "reason" in order to highlight the formal
and "instrumental" character of this type of operation, which is currently
conquering not only the world and reality as a whole, but also our selves, our
bodies as well as our thinking, feeling, and knowing.3 As the same time, it is
permeating aesthetic practices of design and creativity, and the idea of
"making art" in general.
In his defense of the validity of "pure reason" against a program of
excessive rationality, Kant of course not only postulated the difference
1
See Dieter Mersch, "Ideen zu einer ‚Kritik algorithmischer Rationalität," Deutsche
Zeitschrift für Philosophie 67, no. 5 (2019): 851-873; "Kreativität und Künstliche
Intelligenz. Einige Bemerkungen zu einer Kritik algorithmischer Rationalität," Zeitschrift
für Medienwissenschaft 2 (2019): 65-74.; "Digital Lifes. Überlegungen zu den Grenzen
algorithmischer Rationalisierung," in Augmentierte und virtuelle Wirklichkeiten, ed.
Andreas Beinsteiner et al (Innsbruck: Universitäts-Verlag, 2020), 53-76.
2
Stephen Cole Kleene, Introduction to Metamathematics (Groningen: Wolters Noordhof
Publishing, 1971), 36ff.
3
On rationality vs. reason in this context see in particular Max Horkheimer, Critique of
Instrumental Reason, trans. Matthew O'Connell (London: Verso, 2012). See also the
editorial of the Internationalen Jahrbuchs für Medienphilosophie, vol. 6, Berlin 2020
(forthcoming).
2
4
Immanuel Kant, Critique of Pure Reason, trans. and ed. Paul Guyer and Allen Wood
(Cambridge: Cambridge University Press, 1998), 127-162.
5
See Martin Beck, "Konstruktion und Entäußerung. Zur Logik der Bildlichkeit bei Kant und
Hegel" (PhD diss., Freie Universität Berlin, 2018).
3
creativity its rightful place at the heart of synthesis, and thus of all judgment
and cognition as well as all meaning and understanding. Third, in a shift from
the Critique of Pure Reason to a Critique of Algorithmic Rationality, it
assumes that while creativity is necessary to every form of mathematical
proof, computation, formalization, and calculation, it can nevertheless be
demonstrated that, fourth, while it makes both mathematical and algorithmic
thought possible, it cannot itself be mathematized or algorithmized. My
assertion is therefore that there is a fundamental limit to all algorithmics, the
litmus test (and not ruler) of which is creativity. Chiefly we shall see that
while something new or unprecedented can of course be made by
algorithms—which remains unspectacular as long as we have not defined the
concept of the new—the concept of creativity is no more equivalent to the
production of newness than, conversely, such novelty, when created or
invented, can, as this novelty or as a creative invention in the proper sense,
be adequately evaluated or judged algorithmically. From that follows, firstly,
that the concept of creativity, if it is to be useful for thought and definition or
for judging and synthesis, must be greatly expanded (or, to speak
metamathematically, be "essentially richer" than the constructive production
of novelty). Furthermore, every act of creativity must at the same time
comprise an ability to be evaluated as a creation if we want to be able to
distinguish between something new that is interesting enough to be appraised
and appreciated as such and that which we can call a "trivial novelty," which
may simply be a product of chance or an anomaly.
The latter condition in particular implies that every creatio—like all
human thought incidentally—necessarily includes a moment of reflectio; that
creativity itself presupposes not only a capacity for intuition or imagination,
but also, as we shall see, for reflexivity. These ideas lead further to the
assumption of the principal incommensurability of human reason and
algorithmic rationality. Therefore even if machines can at some future point
be considered to be "thinking," it will always only be "another kind of
thinking" or "something other than thinking"—an act that is best described
not with cognitive vocabulary but rather as that which it obviously is: a type
of formalism without a sense of the formality of formalization itself. Put
another way, the process has an element of recursiveness, but not of
reflexivity; yet it is the latter which is a condition for the possibility of that
which we signify as thought, as cognition, knowledge or perception, but also
as invention and creativity, for thinking is first and foremost always ‘thinking
of thinking’, just as perception is always ‘perception of perception’. One
could even go a step further: not only can machines not be creative, they are
completely unable to think, just as little as they possess consciousness or
semantics or pragmatics, because all of these concepts, like art, are
fundamentally grounded in the social. They presuppose alterity.
4
II
These deliberations begin with a text that not only made a key
contribution to metamathematical explanations of calculability, decidability,
and provability, but also marks one of the beginnings of the computer era
itself; namely Alan Turing's 1938 dissertation, Systems of Logic Based on
Ordinals.6 Turing's text was a reaction to the consequences of Kurt Gödel's
epochal incompleteness theorem of 1931, which demonstrated the
impossibility of a total formalization of sufficiently complex mathematical
systems containing a certain amount of arithmetic, and in so doing shook the
foundations of Hilbert's program. If there is no formal derivation for every
true theorem, we are confronted with a fatal limitation of mathematical
reason itself. Turing attempted to cushion this result by creating a sequence
of logical systems that become increasingly "complete." From each System
L, a more complete System L' is derived, from which L'' is deduced, etc. This
creates a hierarchy of levels, whereby it can of course be asked whether the
end result is complete formalization, the answer to which, as in Gödel's
theorem, is "no," for the transition from L to L' to L'', etc. do not allow for
any strict operative constructivism. Instead Turing speaks of an "oracle" that
"cannot be a machine; with the help of the oracle we could form a new kind
of machine."7 Or, to come back to our original point, there is no general rule
for the transition from one formal system of logic to the next, but only an
intuition or a creative invention.
For Turing, "oracle" was a denotation for divination or an intuition
that solves problems not by proofs, but by leaps. An "oracle machine" in
Turing's sense would therefore be an algorithm that finds a solution in one
step, without running through computations. That means that mathematical
solutions necessitate non-mathematical invention or creativity as an essential
condition for finding new paths outside of formalized schemata. We are
therefore, one could say, dealing with a system of determinist machines
between which exists a non-determinist "leap" (Sprung), a transition that is
itself not logically deducible, but happens abruptly, "without transition." I
have called this a ‘leap’ in order to mark its fundamental unignorable
indetermination. It is also a paradox, because the direction is not
predetermined; a leap can only land as long as it knows nothing of the how
and where the transition will occur. For this reason, the only way to
reconstruct a leap is aesthetically. Here aesthetics is understood as itself a
praxis without rules, since there is no rule for a transition from one logical
system to another—it must first be invented. Its inventio is the "event"
6
Alan Turing, “Systems of Logic based on Ordinals,” Proceedings of the London
Mathematical Society 2. vol. 45 (1939), https://www.dcc.fc.up.pt/~acm/turing-phd.pdf.
7
Ibid, p. 42–43.
5
8
See Immanuel Kant, Critique of Judgment, tran. Werner S. Pluhar (Indianapolis: Hackett
Publishing Company, 1987), part V of the Introduction and Book II, §24.
9
Turing, Systems of Logic based on Ordinals, p. 57.
6
III
That is not to say that there has been any lack of attempts to
nevertheless mathematize the jumps and cracks that do not want to be pinned
down, and to found algorithmic theories of creativity. Such theories are also
interested in the possibilities of computer-generated art. If an algorithmic
simulation of thought were to succeed, then the algorithmic replication of the
phenomenon of creativity must also be possible. Hence, we are dealing not
only with a question of algorithmic aesthetics, but more importantly with the
question of whether strong artificial intelligence can exist at all. Attempts to
answer this question and to create a corresponding "artificial art" go as far
back as the 1960s.12 These approaches rallied in particular against
subjectivity in art, falsely ascribed to the avant-garde, countering with an
"objective aesthetics" as laid out in George David Birkhoff's quantitative
10
Von Neumann, Theory of Self-Reproducing Automata, ed. Arthur W. Banks (Champaign:
University of Illinois Press, 1966), 51.
11
Rainer Maria Rilke, The Poetry of Rainer Maria Rilke, trans. A. Kline (BOD: Poetry in
Translation, 2001); 30.
12
See Georg Nees, "Artificial Art and Artificial Intelligence," in Bilder Images Digital
(Munich: Barke-Verlag, 1986) 58–67.
7
13
On the theory of the avant-garde see also Mersch, Ereignis und Aura, Untersuchungen
zu einer Ästhetik des Performativen (Frankfurt/M: Suhrkamp, 2002), esp. 188ff.
14
Bense, "Einführung in die informationstheoretische Ästhetik," in Ausgewählte Schriften
vol. 3. )Stuttgart: Metzler-Verlag, 1998), 255-336.; 315ff.
15
Ibid., 316-7. See also Bense "Small Abstract Aesthetics" in A Companion to Digital Art,
ed. Christiane Paul (West Sussex: Wiley, 2016), 249-264; 256-7.
16
Ibid.
17
See Dieter Mersch, "Benses existenzieller Rationalismus. Philosophie, Semiotik und
exakte Ästhetik," In Max Bense. Weltprogrammierung, ed. Elke Uhl and Claus Zittel
(Stuttgart: Metzler Verlag 2018), 61-81.
8
that not only divulges the rigorous restrictions of such aesthetic theories, but
also remains highly fictitious, because there is no possibility of creating a
scale via clearly defined units of measure. Such expositions are useful at best
for statistical programming, such as those undertaken by Georg Nees, A.
Michael Noll, and, in his early work, Frieder Nake, the "3N" computer
pioneers who still believed in the revolutionary input of algorithms.
Something was first made to conform to a theory of statistical probability and
then the same basis was used to automatically implement and uphold the
same. Nees's "generative graphics" suffice as an example. These images,
created with the Zuse Graphomat Z64, present for example groups of lines
distributed across a plane, mathematically generated by defining a series of
brandom numbers of points, directions, and lengths that together produce the
intersecting vectors.18 The resulting image is a net of crossed lines, like
another, similarly generated, image of well-ordered small squares whose
position becomes increasingly "discombobulated." Order transitions into
chaos and chaos into orders, similar to the way in which 2-D images create
18
See Georg Nees, Generative Computergraphik (Munich: Barke Verlag, 1969).
9
3-D effects or 3-D structures appear to be 2-D surfaces (Fig 1: Georg Nees,
Squares). For Nees, the aim was to use the machine make something not
technical, but "'useless'— geometrical patterns."19 But by no means did he
accept every result. If there was an overgrowth of complexity or if—for
example due to computer errors—chaos erupted, he interrupted the process,
so that in the end it was in fact the power of human aesthetic judgment that
laid the ground rules.20
In general, it would be a mistake to speak of "creative computers" in
this case, because they have yet to meet the criteria for creativity, replacing
it instead with randomizers. Variation shifts from invention to stochastics.
Generated randomness does not imply, as in the work of John Cage or in the
radical aleatoric of Kurt Schwitters, Pierre Boulez or Earle Brown, a literal
rushing headlong into Nothingness.21 It is not a roll of the dice that privileges
the event, but rather chance that has been constructed by rules or by
mathematical laws, whether through the use of probability functions, or the
development of a series of transcendent irrational numbers or the Monte
Carlo method or some such. Instead of "negative rules" that simple create a
frame for the improbable, we are dealing only with "positive rules" with a
disposition to fill a previously empty field with postulates.22 To this end,
Markov chains are usually employed, since with little information they can
forecast future developments on the basis of statistical processes and their
properties, thus predicting the dynamic evolution of objects and events. But
there are other factors at play beside systematized chance, for example
properties of the system such as "emergence," "mutations", or "fitness" in an
analogy to biological evolution, as well as the compression of data into
patterns extracted from larger amounts of other data.23 Consequently, the act
of creatio dwindles to the mathematical simulation of "novelty," which can
mean nothing other than the derivation of an element that was not contained
within the previous information. It does not point toward the future, but is
rather a distillation of the past, to which is merely added a formal negation,
namely the property of noncontainment. All future attempts to generate
artificial inspiration are bound to fundamentally follow the same path, if with
19
Georg Nees, The Great Temptation exhibition at ZKM, 2006,
https://zkm.de/en/event/2006/08/georg-nees-the-great-temptation
20
See for example Frieder Nake, "Computer Art: Where’s the Art?" in Bilder Images
Digital. Computerkünstler in Deutschland 1986 (Munich: Barke-Verlag, 1986), 69–73.
21
"Zu-Fallen des Nichts" see Mersch, Ereignis und Aura, 278ff.
22
Dieter Mersch, "Positive und negative Regeln. Zur Ambivalenz regulierter
Imaginationen," in Archipele des Imaginären, ed. Jörg Huber, Gesa Ziemer, and Simon
Zumsteg, (Zurich: Edition Voldemeer, 2009), 109-123.
23
See Jon McCormack and Mark d’Inverno (eds.), Computers and Creativity (Berlin:
Springer, 2012), preface, on emergence, vii; on analogies with biological evolution, viiif.
See also Schmidhuber, "A Formal Theory of Creativity to Model the Creation of Art," in
Computers and Creativity, ed. Jon McCormack and Mark d’Inverno (Berlin: Springer,
2012), 323-337.
10
more refined and elaborated methods and without the crude glow of
automatized magic that aims to exhibit sphinxes without secrets as truly
artistic objects.
IV
"Novelty" is hardly a meaningful measure of creativity. Something
new can be empty, building only upon an existing scale of values, or it can
be weak, stemming only from a combination of preexisting elements. Not
even intervals are a sufficient criterium, since they can be a result of spaces,
repetitions or simple permutations. "Novelty" as "novelty" thus says little.
What is needed is the absolute difference of alterity that sparks the "leap" that
we have linked to both reflexivity and a poetics of discovery. The concept of
'alterity' however intersects with theories of negative philosophy and
theology such as 'nonceptuality', 'nonpresentability' or 'indeterminacy' and
also, seen more broadly, with 'catachresis' in the sense of a rhetorical 'non-
figure' or paradoxes as the limits of logical expressibility.24 Emmanuel
Lévinas linked the category of alterity to, in particular, a space "beyond
being," to "transcendence" and the hermeneutic "break." As an example he
cited the experience of "foreignness," the "face" and the "entrance of the
other," which make any possibility of relation impossible and is situated only
in a practical ethics.25 "Novelty" in this case would be associated with a
fundamental otherness whose absolute difference—or différance to speak
with Derrida—refuses in principle to be linked back to what is known,
making any determination or assertion impossible.26
The concept of creativity is closely linked to these ideas. Its
precondition is a radical negation and a radical difference (in the sense of
différance) or alterity. It is the magic of 'nothing', of the 'other than' that
cannot be pinned down and annuls an entire system of concepts, transforming
its perspective. This has not stopped cognitive psychology and the branch of
informatics, which is based on it from making multiple proposals as to how
creativity can nevertheless be described—at the price of either a petitio
principii or a serious error of categorization. Thus Margaret Boden, in her
1990 study The Creative Mind: Myths and Mechanisms, not only compiled
myriad examples of the "computer art" that had already been generated at the
time, including works of music, fine art, literature, and design, but she also
made it clear that a 'novelty' was not simply a 'curiosity', but must also fulfil
such criteria as being "unusual" or "surprising," which alone were not
24
See Mersch, Was sich zeigt. Materialität, Präsenz, Ereignis (Munich: Fink Verlag, 2002).
25
Emmanuel Lévinas, Otherwise Than Being or Beyond Essence, trans. Alphonso Lingis
(Dordrecht: Kluwer Academic Publishers, 1991).
26
Jacques Derrida, “Différance” in Margins of Philosophy, trans. Alan Bass (Chicago:
University of Chicago Press, 1982), 3-27.
11
sufficient if they were not also "value-laden": "A creative idea must be useful,
illuminating or challenging in some way."27 Decisive for creativity is then
the "sort of surprise" it has to offer—the type of disruption or
transformation.28 Thus "novel" means both a variance of something that was
already there—a development, a supplementary aspect or a change of
function that awakens our interest—as well as an historical or epochal event
that, like a paradigm shift, causes a shock.29 It is a historical caesura in
existing processes or discourses, which "all at once" flips meaning and makes
the "world" seem literally Other.
Tellingly, all of Boden's examples stem from the world of natural
sciences, such as Archimedes' "eureka!" or August Kekulé's benzene ring.30
Once again, the circle closes from the natural sciences to the natural science
explanation of an inexplicable condition of scientific innovations. This
becomes clear in the manifest circularity of the language she uses and in the
characterization of 'novelty' using terms such as 'new', 'different', 'for the first
time', etc. The definiens presupposes the definiendum, and that which must
first be explained is simply repeated. Boden did mark the foundation of this
circularity—"Creativity is seemingly a mystery, for there is something
paradoxical about it, something which makes it difficult to see how it is even
possible"— but her answer to this paradox is founded in the main on linking
the creative act to special types of value judgments that differentiate between
trivial and nontrivial novelty.31 Yet the characteristic "value-laden" is, as she
herself admits, at best a necessary but not sufficient condition. It remains
unclear what is "of value." If attributes such as "unusual," "surprising," or
"interesting" prove to be tautological, it is impossible to mark the difference
between the "unusual" and the jolt or thrust (Stoß) that, as Martin Heidegger
claims in "The Origin of the Work of Art," is part and parcel of the shock of
art: that the "extraordinary [Ungeheuer] is thrust to the surface and the long-
familiar [geheuer] thrust down."32
By now we are looking at a fundamental problem that, going beyond
Boden's reflections, reveals the vital connection between creativity,
evaluation, and subversion. For there can be no creative act without
judgment, just as a supposedly creative object can only be recognized as
creative when it receives recognition as such and gains acceptance over time.
27
Margaret Boden, The Creative Mind. Myths and Mechanisms 2nd ed. (London:
Routledge 2004), 41.
28
Ibid.
29
Ibid., 43ff. Boden distinguishes here between P-creativity, which stems from the
individual psyche, and H-creativity, which refers to history.
30
Ibid., 25-6.
31
Ibid. 11.
32
Martin Heidegger, "The Origin of the Work of Art," in Off the Beaten Track, ed. and
trans. Julian Young and Kenneth Haynes (Cambridge: Cambridge University Press, 2002),
1-56; 40.
12
33
Mersch, Epistemologies of Aesthetics, trans. Laura Radosh (Zurich: Diaphanes, 2015).
13
V
Currently, artificial intelligence research and development sees itself
as creating new possibilities for "cutting edge" art, a "new avant-garde, which
will transform society, our understanding of the world in which we live and
our place in it."35 Consequently, such production of "creativity" believes it
has transcended the aporias of the problem of judgment. While early
computer art was focused only on random processes and their dynamics, the
AI of the present pays homage to the "power" of "big data" and the
"connectionism" of "neural networks," as well as the consequent application
of statistical and structural methods in the context of "supervised" or
"unsupervised" machine learning. Its highest credo is learning, which is seen
to include its own evaluation as the measure of success. The principle
possibility of the mechanization of learning processes was already postulated
in the 1960s by Turing, Wiener, and von Neumann.36 Today however, the
artificial creativity "task force" has completed the qualitative leap—as
members of Google's Magenta project such as Mike Tyka, Ian Goodfellow,
34
Nake in "Evaluation of Creative Aesthetics. A Conversation," in Cormack and d’Inverno
(eds.), Computers and Creativity, 95-113; 102.
35
Arthur I. Miller, The Artist in the Machine The World of AI-Powered Creativity
(Cambridge: MIT Press, 2019), 73; 78.
36
George Dyson, Turing's Cathedral. The Origins of the Digital Universe (New York:
Vintage, 2012), 282ff.
14
37
Miller: Artist in the Machine, 66; introduction xxii; xxiii.
38
For an overview see Philipp Galanter, "Computational Aesthetic Evaluation: Past and
Future," in Cormack and d’Inverno (eds.), Computers and Creativity, p. 255-293.
39
Miller, Artist in the Machine, 61ff.; 119ff; https://www.artsy.net/article/artsy-editorial-
art-failing-grasp-christies-ai-portrait-coup. For more examples see
https://deepdreamgenerator.com/#gallery. On Belamy see
https://www.christies.com/features/A-collaboration-between-two-artists-one-human-
one-a-machine-9332-1.aspx.
15
40
See Theodor Adorno and Hanns Eisler, Composing for the Film (Oxford: Athlone, 1994).
41
For a more in-depth discussion of how neural networks function, see Meredith
Broussard, Artificial Unintelligence (Cambridge: MIT Press, 2018), 87-119.
17
the input data for the layer L2 which in turn detects patterns, etc. (Fig. 4:
Inceptionalism). The result is a readable output which, depending on the
representational logic that served as a foundation, statistically confirms or
does not confirm to what is shown, meaning the output can (or cannot) be
assigned to a functional category. Remarkably, when the image of 'object-x'
is input, the output "recognizes" this object at a percentage of y, whereby one
cannot truly speak of 'recognition', but at best of the reproduction of a name.
The principle thus describes a mechanical form of discrimination based on
probability. It is not comprised of "seeing" something—in humans, the
concept of sight always assumes "seeing seeing"42—but of "sensing" discrete
structures or diagrams and assigning to them an approximate value: 96%
person x, 51% y-emotion, 85% painting by z, 68% in the style of k.
Thus while the process is at first merely an artificial intelligence of
identification—in the sense of detecting the 'thing', 'face', 'emotion', or 'art'—
this process can be changed from reproductive to "creative" when, as
Mordvintsev and Tyka have proven, it is stopped in the "middle" and turned
back on itself to, contrary to its initial purpose, repeatedly act upon itself. Its
output is in that case not a percentage of identifiable objects that can or cannot
verify "tags," but rather strange compositions that do in fact fulfil Boden's
minimal criteria for creativity; namely that they are "surprising," or
"unusual." "Mordvintsev’s adventure …," Arthur I Miller contested, "was to
transform completely our conception of what computer were capable of. His
great idea was to let them off the leash, see what happened when they were
given a little freedom,”43 And further: “Mordvintsev’s great idea was to keep
the strength of the connections between the neurons fixed and let the image
change,” until nightmarish figures appeared—uncanny hallucinatory hybrid
42
In philosophy this concept holds from Aristotle to John Locke, Kant, Fichte and Hegel.
To speak of 'computer vision‘ or machines that can ‘see’ or ‘read’ only confuses by
misplaced anthropomorphism.
43
Miller, Artist in the Machine, 59; see also 60ff.
18
44
Ibid, 66.
45
Tim Schneider and Naomi Rea, "Has Artificial Intelligence Given Us the Next Great Art
Movement? Experts Say Slow Down, the ‘Field Is in Its Infancy’"
https://news.artnet.com/art-world/ai-art-comes-to-market-is-it-worth-the-hype-
1352011. For a critical commentary see also Ahmed Elgammal, "What the Art World Is
Failing to Grasp about Christie’s AI Portrait Coup" https://www.artsy.net/article/artsy-
editorial-art-failing-grasp-christies-ai-portrait-coup.
46
Miller, Artist in the Machine, 120. Hugo Caselles-Dupré explicates: “We did some work
with nudes and landscapes, and we also tried feeding the algorithm sets of works by
19
compete with one another: a "generator" and a "discriminator." Both are fed
with the same stuff, but they have different tasks. While the generator
attempts to create a portrait that fulfills the criteria, the discriminator
determines whether it is "typically human" or should be junked. "Creation"
and "critique" alternate, but the anthropomorphic denotations should not
distract from the fact that the operation at the foundation of both the generator
and the discriminator consists simply of recognizing patterns. It is still no
more than statistics; "judgment" is not based on criteria, but solely on the
basis of supervised machine learning processes, which in turn have their base
in human choice.
VI
The discriminator, however, is not an evaluator—that role is reserved
for those who make the final choice and from many possible results choose
those that seem to be most "interesting." Machine learning neural networks
therefore only seem to integrate the problem of judgment. In fact, not even
"unsupervised" machine learning, in which only machines are involved
following a games theory model, can be said to judge—discriminating is not
the same as judging. Furthermore, during the production process, all
available material fed to the "art machines" stems from artistic traditions.
Thus it is elements of human history that provide the foundation for
determining which characteristic elements can be used to make "new" works.
The machine's source is humankind's art, whose total is expanded using
probability functions so that the machines "learn" to carry into the future what
has already been done in the past. So while the main motor of early digital
art as programmed by Nees, Moles, and Bense used randomizers for
creativity, today's elaborate AI models are essentially founded in processes
of plagiary that do the same thing as their predecessors: simulate
mathematical contingency to arbitrarily increase the amount of aesthetic
works. The main constructive principle is mimicry, except that the core of
the source of creativity and the event of alterity that it needs, as well as the
passible receptivity of human inspiration, is replaced by the simple
mechanism of mathematical variability—whether in the form of statistics, the
use of Markov chains, the modelling of evolutionary mutations or even the
"strange attractors" of chaos theory. They imitate that which should be
famous painters. But we found that portraits provided the best way to illustrate our
point, which is that algorithms are able to emulate creativity.” See
https://www.christies.com/features/A-collaboration-between-two-artists-one-human-
one-a-machine-9332-1.aspx. It is perhaps also not unimportant to mention that the
portrait of Belamy has been accused of being a work of plagiarism, since the group did
not "create" the code: "Edmond de Belamy portrait has received heavy criticism by the AI-
art community for being derivative and not original. AI artist Robbie Barrat also said that
the code and the dataset used to produce the work is written by him” (Elgammal).
20
47
Miller, Artist in the Machine, 60.
48
See Alan Turing, "Computing Machinery and Intelligence," Mind 50 (1950): 433-460; see
also Donald Davidson, "Turing’s Test," in Problems of Rationality (Oxford: Clarendon
Press, 2010), 77-86, which makes clear that even those cases in which humans are bested
by the computer say nothing about whether the machine "thinks." On the current state of
research see James H. Moor (ed), The Turing Test. The Elusive Standard of Artificial
Intelligence (Dordrecht: Kluver Academic Publishers, 2003). For a critical discussion see
also Mersch, "Turing-Test oder das ‚Fleisch’ der Maschine," in Körper des Denkens, ed.
Lorenz Engell, Frank Hartmann, and Christiane Voss (Munich: Fink-Verlag 2013) 9-28.
21
49
See James R. Parker, Sara L. Diamond, Generative Art. Algorithms as Artistic Tool 2019,
Also https://www.freecodecamp.org/news/an-introduction-to-generative-art-what-it-is-
and-how-you-make-it-b0b363b50a70/.
50
See for instance Hao Hua's compilation of generative art on YouTube or Casey Reas’
graphics, whose developments and turbulences are based on coding, not natural
evolution: https://www.youtube.com/watch?v=qtPi0JvmWbs;
https://www.youtube.com/watch?v=8DMEHxOLQE;
https://www.pinterest.de/paolon/generative-art/
51
See“Daddy’s Car”: https://www.youtube.com/watch?v=LSHZ_b05W7o; „I am AI“:
https://www.youtube.com/watch?v=Emidxpkyk6o; or “On the Edge“:
https://www.youtube.com/watch?v=gA03iyI3yEA&list=RDgA03iyI3yEA&start_radio=1&t=
4.
52
Warren McCulloch and Walter Pitts, “A Logical Calculus of the Ideas Immanent in
Nervous Activity” (1943), http://www.cse.chalmers.se/~coquand/AUTOMATA/mcp.pdf;
John von Neumann, The Computer and the Brain (New Haven: Yale University Press,
1958), 74ff. Alan Turing disagreed with McCulloch and Pitts: “The nervous system is
certainly not a discrete-state machine. A small error in the information about the size of a
22
nervous impulse impinging on a neuron, may make a large difference to the size of the
outgoing impulse” Turing, "Computing Machinery and Intelligence," 451.
53
For a contrasting view see Alva Noë, Out of Our Heads. Why You Are Not Your Brain and
Other Lessons from the Biology of Consciousness (New York, Hill & Wang, 2010).
54
Hillary Putnam, Reason, Truth, and History (Cambridge: Cambridge University Press)
1981, 1-22.
23
"neurographical" creatures look like they have jumped out of blurry Francis
Bacon paintings (Fig 7. Mario Klingemann, Cat Man).55
VII
It would be wrong to say that human creativity also only repeats what
went before it, that it does not bring forth but only transforms or, as Nelson
55
Miller, Artist in the Machine, 78ff.; 83ff.; 101ff.; 107ff; 110ff. See also Miler "Can
Machines be more creative than humans?" The Guardian, March 4, 2019:
www.theguardian.com/technology/2019/mar/04/can-machines-be-more-creative-than-
humans.
24
56
Nelson Goodman, Ways of Worldmaking (Indianapolis: Hackett Publishing Company,
1978), 6.
57
Derrida, "Signature Event Context," in Limited Inc., trans. Samuel Weber (Evanston:
Northwestern University Press, 1988), 1-24; 7.
25
VIII
Art however can never be the result of mass fabrication, certainly not
at the speed of algorithmic exorbitances. Rather it points continuously in new
and different ways to the abyss at the center of apparitions, to their precarity
and fragility, confronting us again and again with the unfulfillability of our
existence and the terror of its finiteness. This encounter is only possible
through sustained reflexivity. Art always refers back to us. It is not from
machines for machines, but for people, and neither the décor, the promise of
immersion nor the multiplicity of unheard-of beauties or a never-before-seen
is the source of its striving. Rather art longs to discover the traces of that
which does not appear in appearance, of the labyrinth of nothingness in being.
At the same time, it confronts us with a moment of transcendence. This is the
spiritual foundation of art. Aesthetics does not exhaust itself in
phenomenality—that would lead to the ideology of aestheticism—its
epistemic force is found rather in holding us in a relationship with the
inaccessible, with the borders to the world and to death, while also
challenging us to take a stand—in our lives and in our socio-political
contexts.
The artificial creatures from the computer in contrast never reach
founded on neither theories of aesthetics nor theories of art history, but solely
on the computer sciences, the neurosciences, and cognitive psychologies.
One could say they operate tautologically in their own disciplinary fields.
"Thinking" appears to be just another kind of computation, "learning"
becomes a behaviorist and cybernetic feedback loop, and "making art," a
game. That goes hand in hand with simplified concepts that either stay at the
level of eighteenth- and nineteenth-century aesthetic categories, or indulge in
a radically relativist idea of art. In the first case, AI researchers refer to entries
from the lexica of English Utilitarianism or perhaps Kant to underline criteria
such as, in the main, "joy," "pleasure," or other aesthetic feelings. Jon
McCormack and Mark d'Inverno also name "beauty" and "emotional
power."58 These astonishing anachronisms not only regurgitate ideas that
were swept away by the artistic avant-garde at the beginning of the twentieth
century, they exhibit a glaring lack of understanding of the manifest
epistemic power of the arts.
In the case of the second group, one finds a vulgarization of the
aesthetics of reception rampant in the 1980s and '90s, according to which art
is first made in the eye of the beholder, or the ear and judgment of the reader
or audience. “Everybody has their own definition of a work of art. If people
find it charged and inspiring then it is,” Richard Lloyd of Christie’s is cited
by Arthur I. Miller as saying.59 Or Mike Tyka, also cited by Miller: “To me,
art is judged by the reactions people have.”60 These naïve statements, whose
explicit subjectivism can hardly be surpassed, are de facto resigned to their
inability to find an adequate concept of art, subsequently pushing for what
Adorno has called the Entkunstung der Kunst or "deaestheticization of art."61
Or, as he says in the opening passage of Aesthetic Theory, "It is self-evident
that nothing concerning art is self-evident anymore, not its inner life, not its
relation to the world, not even its right to exist."62 But the gesture of
abstention implies the opposite of Adorno's skeptical adage; rather, with a
somewhat forced democratic verve, it bows down to the taste of the masses.
To understand where this may lead, one need only imagine the natural
sciences took a similar approach. Forced to agree with majorities, they would
give in to the pull of arbitrary theories regardless of their truth-content and
would risk becoming trivial. Every call for general proof or evidence would
be denounced as elitism. But democratization has as little place in the
sciences as voting averages are necessary for claims of validity. Science is
not the arena of political majorities, the only thing that counts are the more
58
Jon McCormark and Mark d’Inverno, Heroic and Collaborative AI for the Arts,
https://www.ijcai.org/Proceedings/15/Papers/345.pdf.
59
Miller, Artist in the Machine, 121.
60
Mike Tyka cited in ibid., 90.
61
Adorno, Aesthetic Theory, trans. Robert Hullot-Kentor (New York: Continuum, 1997),
16.
62
Ibid., 1.
28
It should also be noted that it is no coincidence that the art critics most
likely to take this position are the most market-oriented, and that it is the
representatives of large auction houses or google software engineers who are
most likely to parrot them. Their relativism is neither anti-normative nor
critical of institutions, it is simply geared toward a specific purpose. It
reneges on making a judgment, leaving that up to machines that are, however,
unable to do so. “As should be obvious …, computational aesthetic
evaluation is a very difficult and fundamentally unsolved problem,” Philip
Galanter summarizes in his overview of the field, Computational Aesthetic
Evaluation: Past and Future—and to this day there is no evidence that it will
ever be solved.63 But, any understanding of art that lacks the power of
judgment must remain without history, politics, or aesthetics. Thus, that
which can be realized via machine learning is linked neither to sociality nor
to zeitgeist, but acts as contextless, arelational, and “ab-solut” as
mathematics. No “artificial art” ever struggles with accepting only the “gift”
of materiality, or with the limitation of freedom in compositions, or the
dialectic of feasible forms and unfeasible materials, not to mention the
alienation of an era or the distortions of the social and its environmental
order. The designs they let loose refer to nothing more than the parameters
of their own technical conditions; they contain neither social engagement nor
historical impact, nor do they intervene in their environment: they are what
molds the machines. Art in contrast is constantly intervening; it is its own
kind of thinking, rooted in ambiguity, contradictions, and catachresis.64 Not
only is art, as Arthur Danto suggests, “about something,”65 it is first and
foremost about itself, for there is no art that does not deal with itself, ´with
its own concept, purposes, era, and utopian potential. Always involved with
itself, with its own mediality and praxis, it transgresses and transforms these
to also change itself. Art acts with itself, against itself, and beyond itself to
shift its place, its dispositif, and its conditions. Art is therefore first and
foremost a practice of reflexivity. It is complete in the "critique" of itself, if
we understand critique to mean a delimiting that continually questions place,
potential, purpose, and surrender. By invoking its own end it continually
transcends itself and makes something Other of itself. Art is never static, but
always erratic, volatile, and transcendent. That is why Kazimir Malevich, to
63
Galanter, “Computational Aesthetic Evaluation,” 277-87.
64
Dieter Mersch, "Ästhetisches Denken. Kunst als theoria," in Ästhetische Theorie, ed.
Dieter Mersch, Sylvia Sasse, and Sandro Zanetti (Zurich: Diaphanes, 2019), 241-260.
65
Arthur Danto, The Transfiguration of the Commonplace (Cambridge: Harvard University
Press, 1981), 79.
29
name just one example, understood the 'image' of an image as "the icon of
our times"; simultaneously the apex and the end of all iconicity. The empty
form or obliteration, to which he gave the ascetic name "square" robs the
image of all figurality and yet remains an image (Black Square, 1915).66 The
art of the square is in this sense "art about art" which attempt to both finish
and begin an artistic era in equal measure. For a machine, such eccentricity
would be pointless. Its principle of production does not allow for negativity.
The bar has also been lowered for the concept of art, whether or not
it is understood aesthetically. To confuse creativity with novelty restricts the
code. Creativity, and artistic practice, has reflexivity as its terminal. The act
of ingenuity, the sharp-witted intuition of the creative impulse, is founded in
the main in discovery or in undiscovered cognitive inhibitions or hindrances
that must be overcome to make room for other thoughts. What is decisive is
not their novelty, but the act of opening. This however presumes a 'thinking
thinking' that does not end in recursivity, but is always triply terminated as:
thinking the object (what), thinking the act (that), and thinking the mode of
thought (how) or the met'hodos and its medium. The interaction and
triangulation of these three and the constant shifting and mixing of levels
cannot be reconstructed in the algorithmic mode. Where thinking breaks with
its own experience, where it abandons its opacity and cooptation in an
inherent dogma, logic and mathematics are at a loss. What is needed is that
'leap out' that necessitates the audacity of "alternative thinking" and that
cannot be reproduced with the same objects in the same modus and the same
performance of the act. That is why the paradox has such an important place
in the creative moment. It begins where we are at a dead end, where we are
66
See also Gilles Néret, Malewitsch (Cologne: Taschen-Verlag, 2003), 49ff.; and Dieter
Mersch, "Sprung in eine neue Reflexionsebene," Ressource Kreativität. Kunstforum
International, vol. 250. (2017), ed. P. Bianci, 136-149.
67
Miller, Artist in the Machine, 74, passim.
30
68
Stanisław Jerzy Lec, Unkempt Thoughts, trans. Jacek Galazka (New York: St. Martin's
Press, 1962), 160. [The German translation begins with this cry—trans.]
31
Literature: