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Human Sorcerer/7
10 14 10 16 10 19
+0 +2 +0 +3 +0 +4
42
DEFENSE Saving Armor Throws Class (AC) Fortitude (Con) +7 Touch Reflex (Dex) +6 Flat-Footed Will (Wis) +5 OFFENSE Base Attack (BAB) Maneuvers Melee +3 Offense (CMB) Ranged +5 Defense (CMD) ABILITIES 0th Level
13
13 10
Initiative
+2 +2
Speed
30
none
Perception
Resist
+3
Weapon
Serpents Fang
+3 15 1st level
Attack +3 Fort DC 13
Critical 20/x2
Spells
2nd level
3rd level
Serpentine Bloodline
Mental powers affect animals Serpents fangs: grows poisoned fangs (see Offense) Parseltongue: Speak with serpents
11
13
15
17
Spellcasting
+7*
Skills Bluff Diplomacy Intimidate Knowledge (Arcana) Perception Sense Motive Spellcraft Stealth Use Magic Device
Feats, Traits & Abilities Persuasive Dodge Lightning Reflexes Spell Focus (Enchantment) Spell Focus (Divination) Diviners Delving
NOTE: The benefits of all your traits have already been calculated into the rest of the character sheet.
INVENTORY Wand:
MONEY
Ability Descriptions:
Spellcasting: In order to cast a spell, the sorcerer must wave his wand and say the name of the spell, then roll a d20. Add your Spellcasting bonus to the die roll, and if it is equal to or higher than the minimum for that spells level, then you cast the spell successfully. If your target is allowed a saving throw, they must roll equal to or higher than your Spellcasting roll. Casting is a tricky thing, and if you try to cast a spell while standing next to an armed opponent in combat, they will get an attack of opportunity on you. You can try to cast defensively to avoid this, but you will take a -4 to your casting roll. Other circumstances, such as standing on unstable ground or trying to shout over a lot of noise might also grant a penalty to your roll.
Spellbook
0-Level (11)
Acid Splash: You fire a small orb of acid at the target dealing 1d3 points of acid damage. Detect Magic: You detect magical auras. Detect Poison: You determine whether a creature, object, or area has been poisoned or is poisonous. Message: You can whisper messages and receive whispered replies. Prestidigitation: Prestidigitations are minor tricks that novice spellcasters use for practice. Read Magic: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like-that would otherwise be unintelligible. Touch of Fatigue: You channel negative energy through your touch, fatiguing the target.
1st-Level (13)
Charm Person: This charm makes a humanoid creature regard you as its trusted friend and ally. Detect Secret Doors: You can detect secret doors, compartments, caches, and so forth. Disguise Self: You make yourself--including clothing, armor, weapons, and equipment--look different. Hypnotism: Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. Memory Lapse: Subject forgets events back to last turn.
2nd-Level (15)
Delay Poison: Temporarily immune to poison, 1 hour/level. Detect Thoughts: You detect surface thoughts. (Will negates) Share Memory: You share a memory of no more than 1 minute duration; Will negates. Steal Voice: The target's throat constricts, giving it the caster croak spellblight. (Permanent, Fort negates)
3rd-Level (17)
Hold Person: The subject becomes paralyzed and freezes in place. Suggestion: You influence the actions of the target creature by suggesting a course of activity. Summon Monster III: This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
4 17 8 9 13 2
-3 +3 -1 -1 +1 -4 Armor Class (AC) Touch Flat-Footed HIT POINTS (HP) Perception Initiative Speed (SPD) DAMAGE TAKEN
20
15 17
21
+9 +3 20
+1 +5 +6
+0
-2 +3
+4 +11
Attack +8 Fort DC 9
Critical x2
A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opport
ABILITIES Feats, Traits & Abilities Alertness Improved Evasion Share Spells Empathic Link Deliver Touch Spells Speak with Master Speak with Snakes Smite Good (1/day)
+9 +15 +11
5 5