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Modern Monk
Modern Monk
INSPIRATION
STRENGTH I can easily keep calm under pressure, and I get
45 ft. things done on time, and most often a week or
+1 ARMOR so before they are due. When I'm not working,
+2 PROFICIENCY BONUS CLASS INITIATIVE SPEED you'll probably find me either gaming or reading.
13 PERSONALITY TRAITS
20 ● +6 Wisdom
After finding a lost AI on the internet and
CONSTITUTION
+5 Charisma
SAVING THROWS
10 befriending it, it follows me around like a puppy.
+6 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
FEATURE: CRIMINAL ELEMENT You're familiar with various black
History (Int)
markets, able to find potential fixers who can hook you up with jobs.
22 Insight (Wis) However, it isn't guaranteed that the jobs are good and the clients are
trustworthy. You are also familiar with other freelancers, able to
Intimidation (Cha) identify the names and specialties of any given freelancer with at
least a little bit of history in the scene. DATAMIND At 2nd level, your
WISDOM ● Investigation (Int)
mind can interface with machines. You gain proficiency with hacking
tools and immediately gain the benefits of having the hacking tools
+3
Medicine (Wis)
augment installed without requiring surgery or counting against your
Nature (Int) total number of augments installed. You can open a magical port on
your body to accept connections from universal cables. ARCANE
Perception (Wis)
17 STORAGE Starting at 2nd level, your spellbook can be a data drive, a
Performance (Cha) smartphone, or another similar machine with data storage. The cost
of material components required for copying a spell into your
Persuasion (Cha) spellbook represents magical software and licensing fees.
CHARISMA
TECHNOMANCY Also at 2nd level, you learn programs that can
Religion (Int) command machines and affect the world around you. Programs. You
+2 Sleight of Hand (Dex) learn three programs of your choice, which are detailed under “
Programs” below. You learn one additional program of your choice
● Stealth (Dex) at 6th, 10th, and 14th level. Program Usage. You can use programs a
15 number of times equal to your Intelligence modifier (minimum of
Survival (Wis) once). You regain all expended uses when you finish a long rest.
Recovering Programs. When you use your Arcane Recovery feature,
SKILLS ATTACKS & SPELLCASTING you can choose to regain an expended use of your programs. Your
programs count as 1st-level spell slots for the purposes of Arcane
Recovery. Visibility. Your programs make visible effects around you
14 PASSIVE WISDOM (PERCEPTION)
Smartphone, Universal and your targets, but they are only visible to creatures with AR vision.
CP 1 Kredit Saving Throws. Some of your programs require your target to make a
Cable, Data Drives (3), saving throw to resist the program’s effects. The saving throw is
your spell save DC. GHOST IN THE SHELL At 6th level, you learn the
Languages: Common, SP 10 Kredits Credit Stick (12000) find familiar spell if you don’t already know it. When you cast find
familiar, you can choose to have it appear as a Tiny machine and
Undercommon
replace its statistics with those of a tiny object animated by the
animate objects spell. ACTIVE COUNTERMEASURES At 10th level,
EP 50 Kredits
Tools: Vehicles (all), hacking
you can cast the contingency spell with a casting time of 1 action
and without expending a spell slot or material components. The
tools
contingent spell still requires you to expend its spell slot. When you
GP 100 Kredits cast contingency in this manner, it has a duration of 24 hours, and
Armor: none
you can use up to two contingency spells at a time. Once you use this
feature, you must finish a long rest before you can use it again. At
PP 500 Kredits 14th level, you can use up to three contingency spells at a time and
you can use this feature twice between long rests.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
17 6' 2" 125 lbs.
Taëchron Levidrome
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Chill Touch
Quick Shade
Minor Illusion
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.