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BROWN BEAR (dealer) **

CA 11
HP 34
Spd 12m / climb 9m
SKILLS:
Percep +3
ATTACKS: Multiattack bite + claw
Bite +5 / 1d8+4 piercing
Claws +5 / 2d6+4 slashing
str 19, dex 10, con 16
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GIANT EAGLE (dealer) **
CA 13
HP 26
Spd 3m, Fly 24m
SKILLS:
Percep +4 (Adv with Sight)
ATTACKS: Multiattack
Beak +5 / 1d6+3 piercing
Talons +5 / 2d6+3 slashing
str 16, dex 17, con 13
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TIGER (dealer) *
CA 12
HP 37
Spd 12m
SKILLS:
Percep +3
Stealth +6
ATTACKS: One Claws
*Bite +5 / 1d8+3 piercing
Claws +5 / 2d6+3 slashing
*Pounce: If you move least 6m and hit with claw, CD 13 str, or knocked prone the
target and +1 bite attack (bonus action).
str 17, dex 15, con 14
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GIANT TOAD (controller) ***
CA 11
HP 39
Spd 6m / swim 12
FEATURES:
- darkvision 9m.
- Amphibious. The toad can breathe air and water.
- Standing Leap. The toad's long jump is up to 20 feet and itshigh jump is up to 10
feet, with or without a running start.
ATTACKS:
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is
grappled (escape DC 13). Until this grapple ends, the target is restrained, and the
toad can't bite
another target.
- Swallow. The toad makes one bite attack against a Medium or smaller target it is
grappling. Ifthe attack hits, the target is swallowed, and the grapple ends. The
swallowed target
is blinded and restrained, it has total cover against attacks and other effects
outside the toad, and it takes 10 (3d6) acid damage at the start ofeach ofthe
toad's turns. The toad can
have only one target swallowed at a time. If the toad dies, a swallowed creature is
no longer restrained by it and can escape from the corpse using 5 feet of movement,
exiting prone.
str 15, dex 13, con 13
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GIANT SPIDER (controller) **
CA 11
HP 39
Spd 6m / swim 12
FEATURES:
Senses blindsight 3m, darkvision 18m.
- Spider Climb. The spider can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check.
- Web Sense. While in contact with a web, the spider knows the exact location ofany
other creature in contact with the same web.
- Web Walker. The spider ignores movement restrictions caused by webbing.
ATTACKS:
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution
saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage
on a successful one. If the poison damage reduces the target to 0 hit points, the
target is stable but poisoned for 1 hour, even after regaining hit points, and is
paralyzed while poisoned in this way.
- Web (Recharge 5-6}. Ranged Weapon Attack: +5 to hit, range 9m/18m, one creature.
Hit: The target is restrained by webbing. As an action, the restrained target can
make a DC
12 Strength check, bursting the webbing on a success . The webbing can also be
attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to
bludgeoning, poison,
and psychic damage).
str 14, dex 16, con 12
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DIRE WOLF (Tank) **
CA 14
HP 37
Spd 15m
SKILLS:
Percep +3 (Adv to smell or hearing)
Stealth +4
ATTACKS:
Pack Tactics. The wolf has advantage on an attack roll against a creature ifat
least one of the wolf's allies is within 5 feet of the creature and the ally isn't
incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target.
Hit: 10 (2d6 + 3) piercing damage . If the target is a creature, it must succeed on
a DC 13 Strength saving throw or be knocked prone.
str 17, dex 15, con 15
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GIANT OCTOPUS (Tank - water) **
Armor Class 11
Hit Points 52 (8d10 + 8)
Speed 3m, swim 18m
SKILLS:
Perception +4, Stealth +5
FEATURES:
Senses darkvision 18m
- Hold Breath. While out of water, the octopus can hold its
breath for 1 hour.
- Underwater Camouflge. The octopus has advantage on Dexterity (Stealth) checks
made while underwater.
- Water Breathing. The octopus can breathe only underwater.
ATTACKS:
- Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6
+ 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC
16). Until this grapple ends, the target is restrained, and the octopus can�t use
its tentacles.
on another target.
- Ink Cloud (Recharges after a Short or Long Rest). A 20-footradius cloud of ink
extends all around the octopus if it is underwater. The area is heavily obscured
for 1 minute,
although a signifiant current can disperse the ink. After
releasing the ink, the octopus can use the Dash action as abonus action.
str 17, dex 13, con 13
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