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lvl 12: Draven, Custom Lineage, Fighter 8 Battle Master/Artificer 4 Artillerist,

Silverquill Student
STR 20

FEATS: Sharpshooter, +2 STR, Athlete, Thrown Weapon Style, Crossbow Expert


HABILITIES: Infusions (Returning Weapon**, Bag of holding, Wand of secrets, Wand of
magic detection), The Right Tool for the Job | Archery Fighting Style, Second Wind,
Action Surge, Maneuvers (5d8: Ambush, Precision Attack, Pushing Attack, Commanding
Presence, Menacing Attack)

SPELLS:
0- Guidance, Resistance
1- Absorb Elements, Expeditious Retreat, Silvery Barbs + shield, thunderwave |
Faerie Fire (1/day)

Sharpshooter + Handaxe Returning +1 (main x2): +7 1d6+18 [19,5 x2 = 43]


Sharpshooter + Handaxe Returning +1 (off): +7 1d6+13 [16,5]
Force Ballista (bonus): +6 2d8 [9]
Total: 68,5.

COMBOS: Faerie Fire + Sharpshooter + Action surge + Precision Attack | Crossbow


Expert to melee thrown
------------------------------------------
Armando, lvl 12: Draven STR, Custom Lineage, Paladin 8 Battle Master/Artificer 4
Alchemist, Prismari Student
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STR 15+2race+3lvl=20 [+8]


DEX 10 [+3]
CON 13 [+4]
INT 08 [+2]
WIS 10 [+7]
CHA 15+1lvl=16 [+10]

AC 18/23
FEATS: Sharpshooter, +2 STR, +1STR/CHA, Thrown Weapon Style
HABILITIES: Infusions (Returning Weapon**, Bag of holding, Wand of secrets, Wand of
magic detection), Magical Tinkering, Experimental Elixir, The Right Tool for the
Job | Dualwielding Fighting Style, Divine Sense 4, Lay on Hands 40, Divine Smite,
Divine Health, Aura of Protection, Sacred Oath (Harness Divine Power, Control
Undead, Dreadful Aspect)
TOOLS: alchemist's supplies, thieves' tools, tinker's tools, manson's tools +1

SPELLS (4/3/3):
0- Guidance, Resistance
1- Silvery Barbs (1/day) | Absorb Elements, Shield + healing word, ray of sickness
| Bless, Detect Magic, Heroism + hellish rebuke, inflict wounds
2- | Kinetic Jaunt, Lesser Restoration, Zone of Truth, Find Steed + crown of
madness, darkness

Sharpshooter + Handaxe Returning +1 (main x2 + off 1x): +5 1d6+21 [24,5 x3 = 73,5]

COMBOS: Faerie Fire + Sharpshooter + Boldness + Bless


----------------
Lucas, lvl 9: Draven STR, Custom Lineage, Fighter 7 Battle Master/Artificer 2,
Silverquill Student
STR 17+2race+1feat=20
DEX 12
CON 17+1race=18
INT 14
WIS 14
CHA 13

FEATS: Sharpshooter, Athlete, Thrown Weapon Style


HABILITIES: Infusions (Returning Weapon**, Bag of holding, Wand of secrets, Wand of
magic detection) | Archery Fighting Style, Second Wind, Action Surge, Maneuvers
(5d8: Ambush, Precision Attack, Pushing Attack, Commanding Presence, Menacing
Attack)

SPELLS:
0- Guidance, Resistance
1- Absorb Elements, Expeditious Retreat, Silvery Barbs | Faerie Fire (1/day)

Sharpshooter + Handaxe Returning +1 (main x2): +7 1d6+20 [19,5 x2 = 43]


Sharpshooter + Handaxe Returning +1 (off): +7 1d6+15 [16,5]
Total: 59,5.

COMBOS: Faerie Fire + Sharpshooter + Action surge + Precision Attack


----------------
Lucas, lvl 9: Draven STR, Custom Lineage, Fighter 7 Battle Master/Artificer 2,
Silverquill Student

STR 17+2race+1feat=20
DEX 12
CON 17+1race=18
INT 14
WIS 14
CHA 13

FEATS: Sharpshooter, Athlete, Thrown Weapon Style


HABILITIES: Infusions (Returning Weapon**, Bag of holding, Wand of secrets, Wand of
magic detection) | Archery Fighting Style, Second Wind, Action Surge, Maneuvers
(5d8: Ambush, Precision Attack, Pushing Attack, Commanding Presence, Menacing
Attack)

SPELLS:
0- Guidance, Resistance
1- Absorb Elements, Expeditious Retreat, Silvery Barbs | Faerie Fire (1/day)

Sharpshooter + Handaxe Returning +1 (main x2): +7 1d6+18 [19,5 x2 = 43]


Sharpshooter + Handaxe Returning +1 (off): +7 1d6+13 [16,5]
Total: 59,5.

COMBOS: Faerie Fire + Sharpshooter + Action surge + Precision Attack


------------------------------------------
lvl 10: Draven, Custom Lineage, Fighter 8 Battle Master/Artificer 2, Silverquill
Student
STR 20

FEATS: Sharpshooter, +2 STR, Athlete, Thrown Weapon Style/Crossbow Expert


HABILITIES: Infusions (Returning Weapon**, Bag of holding, Wand of secrets, Wand of
magic detection) | Archery Fighting Style, Second Wind, Action Surge, Maneuvers
(5d8: Ambush, Precision Attack, Pushing Attack, Commanding Presence, Menacing
Attack)
SPELLS:
0- Guidance, Resistance
1- Absorb Elements, Expeditious Retreat/Silvery Barbs | Faerie Fire (1/day)

Sharpshooter + Handaxe Returning +1 (main x2): +7 1d6+18 [19,5 x2 = 43]


Sharpshooter + Handaxe Returning +1 (off): +7 1d6+13 [16,5]
Total: 59,5.

COMBOS: Faerie Fire + Sharpshooter + Action surge + Precision Attack | Crossbow


Expert to melee thrown
------------------------------------------
Half-orc Ranger 8/Fighter 1 (archery style)

STR 20 17+2race+1lvl
DEX 14
CON 16 15+1race
INT 13
WIS 15
CHA 12

ATK: +12 (+4 prof +5 str +1 magic +2 archery)


DMG: 3x 1d6 + 8
MAYBE:
+4 dmg vs humanoids/dragons
Horde Breaker to hit one more target
Savage Attacks to deal +1d6 in critical
Power attack to attack +7 1d6+18

Habilities:
Relentless Endurance
Savage Attacks
Archery Style
Thrown Weapon Fighting
Natural Explorer
Favored Enemy (Humanoids)
Greater Favored Enemy (Dragons)
Fleet of Foot
Horde Breaker
Extra Attack
Escape the Horde

Feats:
Sharpshooter

Equip:
Returning weapon +1

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