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Hoard of The Dragon Queen 2
Hoard of The Dragon Queen 2
Overview: The Cult of the Dragon becomes LORDE. This organization, run by dragons of every
color and their associates, is a black market clearinghouse for draconic delicacies. This used to
mean convincing dragons to become liches and other things that could make it money, but its
goals have changed recently with the discovery of a portal to the Otherness. It now seeks to bring
Ai-Tiamat into Azlas Vrayne and re-enforce draconic rule, taking its place as the most powerful
organization within the new world order. The Dragon Masks stay in place because that’s cool.
Masks have always been an important part of LORDE’s aesthetic anyway. I need to make sure I
keep the cult’s ultimate goal (and Ai-Tiamat’s existence) a secret until LONG into the campaign.
Instead of Thay, Severin and LORDE have allied with defectors of the Jade Empress’s Mad
Mages, who wish to overthrow the ancient being’s autocracy. The feel of this organization
should be less of “cult” and more of “power grabbers.” Regalia essentially consists of a mask to
be used in private business. Leaders of LORDE wear purple, but this could mean anything from
the time LORDE attacks. I’ll figure out specifics once I get hooks.
LORDE is in town, disguising its agents as political terrorists. Frulam Mondath leads this
mercenary force, assisted by Langdedrosa Cyanwrath. Rezmir was the obvious brains behind the
operation. In the days leading up to the attack, more and more LORDE agents entered Greenest
under various pretenses, all of them well thought out by Rezmir. By the time Frulam and
Langdedrosa’s forces entered Greenest, LORDE had a hefty force of 500 operatives, who began
attacking homes and businesses just as Lennithon began attacking. This is a carefully constructed
ruse—as they move through Greenest, the agents place graffiti, shout political slogans, and seem
as if they are a militant political faction. Their actual goal, however, is to scare Greenest’s people
away so they can collect loot and children (for recruits and future slaves), load it all into the
getaway trucks positioned near the old granary and get the hell out. Rezmir has stationed teams
of bow snipers at all the major entrances to the city in wait for government officials on their way
—she hopes to throw any potential military action into chaos by causing the deaths of military
personnel before they enter the city. If her plan works, however, LORDE’s attack should take no
less than seven hours, nowhere near enough time for Jasnen’s military to respond en masse.
There are no wandering encounters (big freaking waste of time unless the characters are
incredibly stupid).
Characters:
Bond: I’ve worked hard to get to my position, and I intend to stay there.
Mayor Escoberta Rhondarth—dwarf, white, wild red hair that can’t seem to be done well ever,
Traits: Just keep moving; everything will be all right in the end. Lookie there! It’s a big
strong human shitting her pants over one measly tragedy! Grow some ovarian fortitude!”
Ideal: Courage. When faced with adversity, I respect those who handle it deftly.
Linan Swift—40s, black, short hair, PTA mom getup, has an unusually low voice
Traits: Honey, don’t think; we’ve got to get going. Who cares? It’s the fastest way.
Serena Nighthill-Warren—35, Arabic, wearing a dark blue summer dress and has a lot of
dangly, pretty jewelry, talks like an overgrown sorority girl but is actually intelligent
Traits: Omigod, is everyone okay? Um…maybe we should be like...quiet.
Ideal: Community. We all have to work together in order to make it out alive.
Bond: Janna and I have been through a lot together. She’s my everything.
Beringer Verdnok—old dwarf, long white beard, huge scar on temple, spits dentures at people
Traits: Och, tha’s the most lily-livered plan I’ve heard in years! I’m not thinkin’ bout
Ionia Chraekchat—kobold, very small (just under 3 feet), speaks with Wisconsin accent, has
ribbons flowing through her horns, wears a romper with stylized flamingoes on it, plays violin
Traits: Well, if that isn’t the sweetest thing I’ve seen all day. Hey, don’t sweat the small
stuff. Things are still pretty okay if you think about it.
Flaw: I mean, it might not kill us. Maybe it just wants to be friends?
Langdedrosa Cyanwrath—half-dragon, tall and imposing, speaks with a deep Russian accent,
wears a purple tank and cargo pants. Fights with an enormous industrial lance and an FF sword
Traits: I do what is right for my people and my benefactors. If you cannot do what needs
Bond: I have unswerving loyalty to those whom I serve. Dragons will rule again.
Flaw: I have no regard for human life. I am also woefully bad at slang.
Minor Characters—
Cuth Swift—white, barrel-chested, annoyed with himself and his injury, trying his best to
keep the kids calm, with the aid of his eldest son Yoren. Younger two sons are freaking out.
The Brigade—Beringer has a curtain rod, Brannock has 2 large kitchen knives, Byrna has
an umbrella and Bulli has a stack of flowerpots. They’re all hella senile.
The Dragon Sound—Dorian, a centaur accordionist, is fey, deep and slightly reserved.
Phrygian, a satyr keyboardist, is wild and a bit kooky. Lydia, another kobold cellist, is withdrawn
and aloof, while her twin bassist Mixolydia is approachable and laid-back. Aeolian, a lizardfolk
guitarist, is melancholy and negative, and Locria, a dragonborn drummer, is just kind of a bitch.
Flow
Hook.
Encounter 1: The Swifts (Linan, Cuth, 3 kids) and 8 kobolds. Linan and her family encourage
the characters to make their way to the high school, where there’s a safe haven for those who
can’t escape town or want to put up a fight. The characters have the following encounters as they
Encounter 2: The Nighthill-Warrens (Serena, Janna, 1 kid), 3 kobolds, 3 cultists. 2 agents are
attempting to rape Serena and kill Janna on their porch while a third absconds with the baby. The
characters will have to see if they can help everyone and might need to enlist Linan’s help.
Encounter 3: Beringer’s Brigade (4 elderly dwarves: Beringer, Brannock, Byrna and Bulli), 5
kobolds, 1 urd, 3 cultists. The dwarves have escaped from the nursing home and are attempting
to ambush raiders as they cross one of the town’s bridges. The characters need to stop them
Encounter 4: The Dragon Sound (Ionia, Dorian, Phrygian, Lydia, Mixolydia, Aeolian, Locria),
4 kobolds, 2 cultists. The kobolds are hiding as the gates have recently been closed, and the
electric barbed wire at the top is deterring them from climbing up. Buying the band enough time
This brings the characters to the keep, where they’ll be introduced to Berta (if the characters
rescued Beringer) and Nighthill (if they rescued Serena). They’ll commend their efforts and tell
them to lie low until the military arrives. Berta then recommends that if they’re in good shape,
they may as well make themselves useful and go clear a path through the creek tunnels.
Encounter 6: 2 cultists, 6 kobolds, perhaps 2 cultists, 10 kobolds, 1 ambush drake. These raiders
are discussing a possible escape plan as they now have enough money to leave LORDE.
After this, the characters can go to different characters for different missions. They are:
Nighthill—Prisoners. This is a side quest that can be tacked onto another one. Basically, they just
have to capture one of the people who seem to know what’s going on and bring them to Nighthill
Berta—The Sally Port. When encountering Berta, they’ll see a loud explosion and hear her
barking orders near the school’s practice football fields. The dragon has just taken out the power
box, and raiders have broken a section of the fence and begun to come in. The box and fence
Linan—Half-Dragon Champion. Characters will find Linan manning the front gate of the school.
Langdedrosa shows up with a large force and a megaphone, saying that the Parliamentary Party
is done “liberating the area” and will not bother Greenest again. She promises that the loss of
wealth and children is for the greater good and even returns some adult prisoners. She’s not
done, however. She has the entire police force held at swordpoint, including Linan’s sister.
Langdedrosa wants to see who the “coolest cat in Greenest” is, and that means fighting her in
single combat. Linan immediately accepts her challenge with the full knowledge that she will
probably be killed. Characters can convince her not to only by going themselves.
Beringer—Blue Dragon Attack. Lennithon comes to scare people throughout the night and
comes to make his final attack once the characters are inside. If they look for Beringer, they find
him and his friends challenging the dragon in the school’s courtyard as other townsfolk rush to
Serena—Sanctuary. A bunch of people have barricaded themselves in the hospital mess hall of
the Church of St. Vrandus, an Aristan temple. The clerics and doctors have managed to get most
of the staff and healthier patients out, but the sickest patients, along with some of the nobler
doctors (including Serena’s best friend Eadyan Falconmoon) are still trapped inside. 3 groups of
raiders are trying to get in: some with a makeshift battering ram at the main doors, some who
pound on the magic-proof windows and try to scare the townsfolk, and some who are attempting
to blow open the interior door with an alchemical grenade. In order to see these people,
characters will need to do perception checks in the hospital’s interior, even as the doors are worn
Ionia—Save the Mill (Factory). Ionia will call the characters and say she and her bandmates
discovered someone attacking the tire factory, a major source of income for the town. She wants
some backup in routing them. Characters who help will be attacked by 3 guards and 1 acolyte.
This is a trap to attract the Dragon Sound, and if the characters don’t help then the Dragon Sound
will be captured and taken to LORDE as slaves for the hoard. Attackers ambush the heroes in the
warehouse out back, jumping down from high conveyor belts to attempt to pick the party off one
by one. After these guys are defeated, Ionia will thank the party and promise them a favor.
After all this shit’s over, the characters can rest up and heal, at which point Nighthill, along with
Iilya herself, will show up and ask the characters to locate the camp. Iilya will take Nesim’s
place in the narrative, as that’s a lot more convincing than some dude.
1. Fungus Humungous—Orvustia
2. Adventuring Life—Lai
3. Stranded—Enom
5. Contraband—Losvia
8. Roadside Hospitality—Samardag
9. Recognized!—Lasfelro