Deima City States is a collective of self-governed polis units,
many of which function as a cult or a church to a specific
deity - all of which belong to the Deima Pantheon. Between
each polis exist many villages of varying sizes that are all
connected with the rest of the polises and villages with
surprisingly intricate and strategically placed cobblestone
roads. The villages consist of mixed faiths, but generally, the
closer to a specific polis, the more prominent that faith is.
Although different faiths have their differences, the belief
that everyone is entitled to a life of devotion prevents the
different cults from breaking out into wars. The road
systems and highly efficient & developed infrastructure were
just one of many positive results. Deities belonging to the
Deima Pantheon don't share much in common, not even their
alignment or attributes. The only strand that connects them
is that each deity is very old, hailing from a long-forgotten
age with very few historical records remaining. Archeologists
theorize that these deities are survivors of now destroyed
pantheons that have banded together to survive. The region
controlled by the City States is rich in ancient ruins and
constructions. Much of the world's history can be uncovered
here, but perhaps now is not the time. Still, scholars continue
to make their way here, even during the war, hoping to
uncover as much knowledge before these relics inevitably
become destroyed in the blastwave of conflict.
Deima City States directly border Credia and were the wariest
of any potential attacks. However, among all of the cults,
none were as prepared as the mysterious and often feared,
even within the cooperative polises, dark Cult of Orna.Cult of Orna worships a dark god known only as Orna. Not
much is known about the inner workings of the cult as they
keep their rituals only among the priesthood. The number of
priests is very low, even more so as the regular citizens are
reluctant to worship Orna, let alone seek out his blessings.
The cult thus seeks out potential worshippers from other
nations, specifically from among the orphans, beggars,
criminals, and homeless. The cult's caravans often return to
the City States with many new citizens in tow, most of which
chose not to devote themselves to Orna. Nevertheless, the
cultists didn't abandon these people. The Orna Cult, despite
their introverted ways, are vocal advocates for the
development of schooling, fostering, rehabilitation, and
employing systems. They can often be seen as diplomats in
different polises, discussing with priests of related deities on
how to improve the lives of the less fortunate. Due to this,
the Deima City States boasts a reputation as the most ideal
place to live where the disabled aren't abandoned and
everyone is given an equal chance. As long as the person
takes one of the pantheon deities as their lord. The people
who do choose to embrace Orna are never seen again. The
dark god does not crave many worshippers, only a select
few. Whispers of religious sacrifices in which the chosen are
elevated into clerics are spoken behind closed doors. Even
so, as the cult never commits any crimes, there is nothing
anyone can do. After all, the sacrifices were willing.
Moreover, all of the circulating stories are mere speculations
and tales to scare children. The Cult of Orna had also taken
up the role of healers and medicine makers. Although people
will go to the cult as a last resort, they aren't ungrateful.In the present day, Clerics of Orna are a living nightmare of a
legend on the battlefield. They were first acknowledged by
the 3rd army's Snipers because it was blisteringly hard to kill
even one cultist, while the sniper would often die in the
process. The cultists have even started to use the sniper
bullets that failed to kill them as piercings. And once the M13
series came into production, their attire started to
incorporate looted pocket watches, braided into intricate
ornaments. The number of clerics worldwide had fallen
drastically, much of which was the Snipers’ and 4th army's
doing. However, the number of Orna cultists remains
relatively the same, even though the Snipers now consider
taking them down as a badge of honor that will elevate them
into becoming living legends. No.3 continuously warns his
men of the dangers, mortality rates, and sheer tenaciousness
of Orna Clerics, but many still choose to stubbornly take the
challenge. Those who don't instead choose to do their best
to disable the cultists. Perhaps the vendetta against Orna
Clerics wouldn't be as dire if No.3 didn't almost die fighting
against the Pope of Orna. No.3 was successfully extracted
from the battlefield, but his condition was so severe that
Artificer General had to personally repair him. After bearly
managing to preserve No.3's life, Mom gathered
Necromancer General and Biologist General and together
flew towards the Cult Headquarters on a mechanized Adult
White Dragon. But that's a story for another day.
No.6 comments that her people are too afraid to come close
to the Birthing Grounds that is the connective point between
the Underdark and the surface. It belongs to the Cult of Orna.No.6's people claim that coming even within a 7km radious
of it is a death sentence. Apparently, dark God Orna
personally devour all intruders.
Oh, and Wardell hails from a forest that's some distance
behind the Cult of Orna.
- love and kisses, No.4. <3