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Exordium Demo High Res
Exordium Demo High Res
S
power, until they reach the peak of their strength.
ince the dawn of time, myths and This journey is fleshed out through the additional
legends have always captivated mankind. features they gain and the Mythic Trials they have to
They are a means of entertainment, but also achieve in order to grow further.
one of communication, understanding,
and education. Their ideals and themes Chapter III: Mythic Talents. This chapter
have been the basis of many civilizations consists of a large variety of additional options
in the past and their timeless echoes can be for players to customize their mythic characters.
witnessed even today. These narratives of heroic Akin to feats, talents offer choices that showcase a
deeds, tragic struggles, and epic confrontations unique part of a Mythic Path or new techniques and
resonate with their audiences due to their innate abilities, adding to the character’s complexity, flavor
closeness to humanity. They delve into the depths of and potential as a whole.
mortal experience, exploring courage, loss, and the
relentless pursuit of happiness or greatness. Chapter IV: Legacy. In this chapter, the new
system of Legacy is showcased. Through it,
In Dungeons and Dragons, these tales serve as great the growing tale of a mythic character can be
inspiration to weave stories that stay with those who experienced, along with the many perks or
experience them as fond memories or sometimes drawbacks that follow the accumulation of renown.
something more. By drawing upon their structure It is a system that connects the heroes and their
and essence, equally captivating tales that transcend deeds to the world, adding ways in which mortals
the boundaries of a typical campaign can be woven, react to such achievements, from adoration and aid,
igniting the imaginations of players and shaping to raising the ire of Nemesi and invoking their woes.
their journey in unforgettable ways.
Chapter V: Mythic Antagonists. A hero is
In this fifth chapter of the Eren Chronicles, you will tempered by their enemies as much as by their
discover everything you might need in order to achievements. This concept is further explored in
create your own tale of myths and legends. this chapter, by introducing Nemesi; antagonists
juxtaposed with specific Mythic Paths. Each one
is explored through their background, aspirations,
How to Use this Book assets to use, mythos effects to enhance the story
Below follows a summary of each chapter’s contents, and a statblock to represent them in their final
including general guidelines on how to use them in confrontation with the mythic characters.
tandem with one another to weave mythical stories
with high stakes and deep impact around the table. Chapter VI: Mythic Monsters. Due to their
incredible powers, mythic characters are poised to
Chapter I: Spinning a Mythos. The first chapter overcome many hardships with greater ease. In order
of the book examines the fundamental aspects that to present significant and memorable challenges that
compose a myth. It delves deep into the genres shape the narrative, we have included a list of mythic
of myth through history, as well as the concept of monsters in this chapter. The theme of each one is
mythic power and what makes mythical characters detailed through their background and statblock
different. In addition, it contains advice on using the containing a mythic trait, designed to inspire the
rest of the book, such as how to introduce mythic creation of unique stories around them.
characters into a campaign, run a living world, use
their antagonists in a meaningful way, and handle Chapter VII: Creating Mythic Monsters.
the many intricate pieces they bring to the table. During the final chapter of the book, you will find
simple guidelines to follow in order to create more
Chapter II: Mythic Heroes. In this chapter, you mythic monsters should you need them. The chapter
will find everything required to forge mythic heroes, delves deep into mechanics to entice you to try
from their theme and origins, to their extraordinary your hand at creating something exceptional for the
abilities and the path they will have to follow. By needs of your own mythic campaign. Included here
introducing the concept of Mythic Paths, their epic are examples using this ruleset to showcase how to
legend begins to take shape, fully detailing utilize it and what results to expect.
Foreword Foreword
7 8
Chapter II: Mythic Heroes Due to the lore-heavy importance of such an
J
event, the extraordinary circumstances required in
ust as with any sage or grand piece order for its occurrence and the extent in which it
of folklore, mythic tales revolve around defines the future story of a character; the choice
the heroes that experience them and and initiation of any mythic path should be done in
the struggles they overcome. Whether collaboration between the player and the DM.
chosen by destiny itself or risen through
personal choice, the protagonists of any Depending on the chosen mythic path, these
mythos are remarkable individuals that transcend moments of ascension can differ in both flavor and
the limits of mortality, in order to meet the significance. The destruction brought upon a village
extraordinary challenges that befall them. by a ruthless dragon might be the beginning for a
saga of vengeance for the Dragonslayer. Similarly,
These are the mythic heroes, mighty and powerful what an Exemplar would see as vile heresy, could
yet painfully flawed; always striving to become be the moment of ascension for a malignant Lich.
something greater than themselves. Examples of such events, either to be used or simply
to provide inspiration, are being presented along
with each respective mythic path.
Mythic Paths
Depending on the narrative that surrounds such a The key events that may bestow a character with
hero, along with the trials they face and the boons a fragment of mythic power are being generally
that are granted to them, their legend grows along categorized in the following themes:
a specific mythic path. These mythic paths are
archetypes of fables or folk stories that encompass Birthright. The character is the child of a deity,
the saga, granting powerful abilities to the hero, archdevil or similarly powerful creature, having a
along with outlining the exceptional journey, great spark of their power running through their veins.
deeds and unfathomable trials that come. The mythic status is attained when an event sets that
spark of power aflame.
In essence, the mythic path is a secondary source
of power, akin to a complementary class, combined Destiny. The character is destined to gain this power.
with a story or legend, that the character will have Whether prophesized or born under a specific
to live through in order to progress further. They are planetary alignment, their powers unravel when fate
designed to be gained in addition to everything else decrees that it is time for their path to begin.
a character has, giving them the prowess required
to perform legendary deeds and vanquish mythic Gift. The character is granted their power by the
monsters that no ordinary adventurer would ever grace of a higher being, such as a divine entity, in
hope to face. order to serve a grand purpose. Though their path
might initially follow that of their patron, a mythic
Becoming a Mythic Hero character is bound to cultivate their gift to a point of
allowing them to break free; if they so desire.
In order for any character to become mythic, they
must first gain access to a unique mythic power. This Inheritance. The character gains their mythic status
can be achieved through multiple events that might following in the footsteps of another, essentially
occur throughout the course of a story or even carrying the mantle from where they left off. This
be embedded in the background of a character might be uncovering and furthering the research of
ever since their creation. When such a plot another, be mentored by another mythic character
point is initiated, the character experiences a or even gain this power after the death of a mythic
profound moment of ascension, as they enter a creature, who imparts it to them.
mythic path and grow into something that sets
them apart from the rest of the world. Relic. The character encounters a powerful artifact
that became the origin of their mythic power.
Whether a magic item or not, this event sets them on
the path of becoming a legend.
The Aes Sidhe is a legendary figure that touches Examples of significant events that might put you on
upon this antithesis. Imbued with the cosmic the path of becoming an Aes Sidhe are the following:
essence that defines those planes, they are an entity
both mortal and fey, constantly yearning to separate Birthright. You are the child of Oberon and a mortal
need from want, whim from desire and aspiration mother. Conceived at a time of rivalry between the
from responsibility. Above all, the Aes Sidhe wish Green Lord and his consort, the Summer Queen,
for true freedom, as an expression of self and state you were born in secrecy and raised without a father.
of being. This innate sense of freedom is the core of As your powers begin to manifest, a choice presents
an Aes Sidhe’s mythic powers, as they are constantly itself before you. Will you rise to claim your heritage
locked between a yearning, and the struggle of never and rightful place in the Summer Court, against
entirely achieving it. your father’s wishes? Or will you keep your existence
concealed from Queen Titania, in fear of her wrath?
The Aes Sidhe mentioned in folklore and legend
share another thing in common; the fact that those Destiny. For eons, a prophecy has danced on the
who allowed them to gain their powers, also tried lips of ancient fey. It spoke of a mortal child, a
to instrumentalize them towards achieving their tender soul destined to gain the powers of a fey. An
own ends. For as vast as the influence of the Seelie augury of dread for all, for a fey unbound by a true
and the Unseelie Courts might be, bound as the fey name and their passionate nature, can bring untold
are by their own nature, they have been often faced upheaval and change to the courts. Thankfully,
with intricate predicaments that their kind could none have been able to act upon their fears, since
not possibly overcome. It is then that an Aes Sidhe is an archfey of the Unseelie Court found you first and
born, through necessity and the will of a desperate decided to shroud your existence beneath her dark
archfey, who calls for a champion from amongst the mists.
mortalkind.
Gift. You followed a heron’s song all the way to
But what about the Aes Sidhe? Will they rise up to a sacred loch, during a night of a unique astral
the challenge, embrace their whimsical powers and alignment. The heron was in truth Hyrsam, the
fight to fulfill their intended purpose? Or will they Prince of Fools. A wild magic phenomenon took
view this duty as a form of confinement, rejecting it place as you were bathing in the loch’s waters, which
for the sake of freedom? Most importantly, will the imbued you with mysterious powers, never meant
chaotic nature of the Aes Sidhe ultimately lead them for the likes of a mortal. The other Archfey may view
to aspire more than what was ever meant for them, this as an insult or even a threat to their ways, but
to a point of even daring to claim a place amongst such was Hyrsam’s ploy; to invoke chaos beyond
the Fey Courts? measure, triggering a chain of events that would shift
the balance of power in the Feywild.
Faerie Heritage You can use this feature a number of times equal to
The Fey Courts 2nd-rank Aes Sidhe feature your Mythic Rank, and you regain all expended uses
when you finish a long rest.
You have advantage on saving throws against being
Seelie Court: Also known as Summer Court, the Seelie Court embodies the brighter and more benevolent
charmed and frightened, magic can’t put you to
aspects of the Feywild. It is ruled by powerful archfey known for their beauty, grace, and vibrant personalities. Court Allegiance
sleep, and you know how to speak, read and write
It tends to be associated with concepts such as joy, growth, and creativity. Fey creatures aligned with the Seelie 5th-rank Aes Sidhe feature
Sylvan. You also now have two creature types: fey
Court often exhibit a whimsical nature, delighting in playful mischief, and offering aid and guidance to those
and your previous type.
they deem worthy. Your mythic power advances to a point that you
become noticed by the mighty and cunning
In addition, every time you succeed on a Charisma
Unseelie Court: The Unseelie Court (also dubbed Winter or Gloaming Court) represents the darker and more sovereigns of the fey. You must definitively decide
(Persuasion) or Charisma (Deception) check against
grim side of the Feywild. Its archfey rulers are enigmatic beings of cold and shadow, contrasting the warmth where your allegiances lie among the hierarchies of
another creature, you can cause it to fall under the
of the Summer Court. It is associated with themes of darkness, secrecy, and primal instincts. Fey creatures the Feywild, choosing between the Seelie Court, the
effects of charm person. Every time you succeed on a
aligned with the Unseelie Court can be capricious, engaging in cunning trickery and occasionally displaying a Unseelie Court or being a Wildfey; unpledged to
Charisma (Intimidation) check, you can cause it to
malevolent side. either of the two Courts. Depending on your choice,
fall under the effects of cause fear. You do not need
you gain the following benefits:
to spend an action or maintain concentration for
Wildfey: True to their chaotic and unpredictable nature, many fey exist far distanced from the courts, valuing
either of these effects.
absolute freedom above anything else. They laugh at the ridiculous feuds of the two courts, content to simply Seelie Court. You can cast conjure fey once before
exist as leaves in the wind, riding the waves of change brought upon their home and beyond. you finish a short or long rest, without expending a
You can use this feature a number of times equal to
spell slot. The level of this spell is equal to 3 + your
your Mythic Rank, and you regain all expended uses
Depending on their relation to the members of a Court and the origin of their powers, the features of an Aes Mythic Rank.
when you finish a long rest.
Sidhe differ in visualization and even nature.
Unseelie Court. You can cast phantasmal killer
Dance of the Mayflies once, before you finish a short or long rest, without
3rd-rank Aes Sidhe feature expending a spell slot. The level of this spell is equal
to 3 + your Mythic Rank.
You can use your action to cause a kaleidoscope of
magical mayflies to spring into existence all around
Wildfey. You are constantly under the effects of
you. The mayflies glow with a vibrant blue, green,
freedom of movement.
or violet light (your choice) and dissipate after 1
minute. Every time you hit a target with an attack
In addition, your physiology has altered so extremely
while the mayflies are active, that target also falls
that you are no longer considered a humanoid.
under the effects of faerie fire for the next minute.
IV
multiverse. There, you have acquired an artifact of The Infernal Crown from the land. The angst felt by this betrayal
your phylactery. In order to be utterly free of life and
necromantic power, the very existence of which throughout the kingdom’s population is weaved into
its tethers, you will have to venture to the ethereal
makes the divine rulers of the cosmos shiver in fear; Fourth Lich trial your entity, enhancing your power.
lands of the dead, where lost souls wander for
eternity. There, you will be able to find fragmented a book containing all that is vile in the universe.
echoes of what was once yourself. Confronting these
spectral manifestations of the past, as well as your
former life’s deepest regrets, will ultimately sever the
Through its forlorn pages, you have unlocked the
secrets to unfathomable power, and applied them to
perform a forbidden ritual. This ritual changed the
From all the beings in existence, few can fathom
a more ruthless and malicious entity than the
archdevils of the Nine Hells. The princes and
Cult of the Dark One
Third Lich trial
III
emotional ties that bind you to mortality. Only by region you performed it at irrevocably, turning it princesses of the infernal realm reign supreme,
letting go can you truly embrace your new nature. into a bleak and desecrated landscape that may now harvesting the souls of sinful mortals that had the You have managed to infiltrate a powerful circle of
only host spawns of undeath, while allowing you folly of striking bargains with their guileful agents. magi, promising power to those who follow you,
to ascend to a new state of being, more mighty and These souls become infused with the archdevils’ very while working behind the scenes to undermine
Rite of the Forsaken
Second Lich trial
II invulnerable than ever. A heresy perfected. essence, empowering them or bolstering the ranks
of their armies. To seize the soul of an archdevil,
or vanquish those who would oppose you. In the
end, you assumed control of the circle, as well as its
I
Soul’s Requiem is to potentially gain hundreds of thousands of knowledge and resources. Now standing at the head
souls, accumulated by the mighty fiend throughout of the table, you’ve commanded the archmages of the
In your dark path to perfect lichdom, you have
First Lich trial the eons of its rule. This is a task that no sane circle perform an advanced ritual on you, channeling
uncovered the location of the Triumvirate of
individual would dare imagine, yet you, through their arcane powers into your being.
Oblivion. In a desolate and forsaken wasteland, this
Through claiming souls to gain power, you have scheme and artful deceit, have managed to attain the
council of liches eventually brought a kingdom to
IV
discovered that each of them differs in potency. In unattainable. You have defeated an archdevil, locked A Deathless Realm
ruin. Should you venture to that dreaded location
order to achieve new heights of undeath, you have its soul into your phylactery, and thus risen into
and defeat the powerful mummy lords or similarly
to bind the soul of a powerful mortal, such as an power that surpasses even your own expectations. Fourth Lich trial
potent undead that haunt it, you will be able to
commune with the ancient liches and bind their archmage or high cleric.
powers with your own. The Lethean Archives
I You have long struggled upon the path of achieving
II
Quintessence of Duality the pinnacle of undeath; victory over life by
First Lich trial changing the world to your image. The groundwork
The Black Tower
Third Lich trial
III Second Lich trial
You’ve known of a vast library, one that holds a trove
of knowledge on the history of the world and the
has been laid in painstaking fashion; the last bastions
of all that is sacred and good dispatched. Within a
deeply desecrated land, you set out to create more
Embodying the contradictory aspects of good and
evil in every way, few individuals know that celestials arts of the arcane. What few knew, is that this library undead than the world has ever witnessed. Weaving
You have reached a point where there is little
and fiends share an essentially common trait; their also features a secret vault that safekeeps forbidden a delicate balance between maintaining control
knowledge that can offer more power to your
bodies and souls are one and the same. The power records of occult practices. In order to attain this and cultivating a decree of autonomy in your new
being. Instead, your energies must be focused and
that lies in such souls is vastly superior to that of knowledge and use it to forward your own goals, subjects, you have created an undead society of
channeled in order to be honed further. To that
a mortal’s, since it is untethered to a fleshbound you’ve desecrated the library’s grounds, turning legions under your rule. With your work complete,
end, you decided to build a dark mausoleum to
vessel. You had set your eyes upon this power and the custodians or order of chronicles that used to you stand as the sovereign of an undead nation that
house your magics. Such a construction was long
managed to seize it for your own devices, by binding oversee it into ghouls or spectral haunts, bound to stretches over miles of withered and lifeless lands.
and arduous, requiring the carving of intricate
an ice devil or similarly powerful celestial or fiendish your service for all eternity.
necromantic sigils onto the walls that bind the
creature into your phylactery.
M
be eligible for it. Some talents have particular class
ythic Talents stand as the prerequisites in order to be selected, while others
largest variant ruleset presented are intricately woven into the lore and abilities of
in this book. They are additional specified Mythic Paths. If at some point, a character
options for your mythic loses a prerequisite (such as losing their Mythic
characters, which enable further Path), they cannot use the talent until it is regained.
customization of their abilities Unless otherwise noted by its description, a talent
while adding to their complexity and potential as a cannot be picked more than once.
whole. Much akin to character feats, they are treated
as optional since they can make the character who List of Mythic Talents
wields them significantly stronger and relatively
more complicated. Below follows a list of Mythic Talents, which can
be selected by a character as they advance in their
Mythic Talents are bestowed upon a character as Mythic Rank, presented in alphabetical order:
they advance in their Mythic Rank, signifying their
growing connection to the legendary forces that
underpin the cosmos. In essence, they are special Amelioration
abilities, honed through one’s trials, that grant Upon targeting another creature with a spell or
them extraordinary advantages in combat, social magical effect that allows it to regain hit points, any
interactions and exploration. They represent the excess hit points regained beyond the creature’s hit
manifestation of the mythic character’s profound point maximum become temporary hit points that
growth as well as what makes them unique, while last for the next minute. The number of temporary
complementing their gameplay experience and hit points gained in this way cannot be higher than
adequately equipping them to prevail against their half of the creature’s hit point maximum.
mythic adversaries.
G
Tracking Your Legacy
reat deeds have a resounding
effect throughout the cosmos, echoing To effectively utilize the Legacy system, it is crucial
in the hearts of the common folk to calculate and consider three key values: the full
and shaping the world around them. Legacy score, half of the Legacy score, and a quarter
People naturally gravitate towards of the Legacy score. These calculations should be
acts of greatness, adding their own performed in advance whenever there is a change
personal flair as they recount and sing about in a character’s or party’s Legacy threshold. By
them, while they incorporate them as parables or preparing these figures ahead of time, you can
cautionary tales into their own lives. Due to this, seamlessly adapt and accommodate the Legacy
the acts performed by a Mythic character carry even system, ensuring a smooth and consistent experience
greater weight, often traveling much farther than for the characters and the party.
they themselves have reached, growing larger than
life, and eliciting either the adoration of the masses
or invoking terror and distress. This is a hero’s
Legacy, an imprint upon history itself, which, despite Gaining and Losing Fame
its moral nature, is bound to define their journey A Legacy is not built overnight. Time is required
and the myth that follows them. for one’s exploits to be heard and sung for. After a
Deed has been performed, the Legacy score of the
At its core, Legacy is a system that represents how character responsible for it may increase accordingly
the public perceives a character and reacts to their within a range from a few days to a few weeks’
presence. It encompasses the many great deeds passing, according to the gravity of the Deed and the
that bring life to a legend and aims to make such DM’s discretion.
renown a part of the world, by allowing characters
to call upon it or be hampered by it. As the legend As long as such a grand task is important enough
grows, heroes can be hounded by local peasants to cause their fame to grow, an individual gains a
and lords looking to express their gratitude or enjoy new title inspired by their character and flaws, and
the benefits of having their name accompanied enters the appropriate Legacy Threshold as depicted
by chilling fear. Legacy is dynamic; it is meant to in the Deeds and Legacy table presented below. For
change throughout the course of a campaign and is example, completing any task of similar difficulty
not uniform across a whole setting, as vast distances and theme to a 2nd-tier Mythic Trial, would grant
make such tales distort and eventually wane. Yet it is them the Legacy of a Famed Champion or an
a simple way to take into account the public history Infamous Scourge — depending on the actions they
of an individual character or a party and its impact performed — and a Legacy Score of 25.
on the attitude of the world towards them, as well
as the attention they bring to themselves. However, Some may try to hide their own deeds behind a
that fame is a double-edged sword, and its effects moniker that may grow its own Legacy or even
can be both beneficial and detrimental. When rising obscure their involvement in certain achievements.
to fame by defeating a well-established warmonger, The opposite may also be true. A propaganda
people quickly find themselves looking towards campaign may lead characters to claim deeds
you for help. Yet nothing is more dangerous than and accolades not earned, but usually these are
becoming a villainous adversary yourself, for your cautionary tales for what ill-gotten fame gets
enemies can personify their grievances to you or someone.
your allies and unite against you.
H
itself, without the presence of the other. For as the proportions, not everyone is bound to be pleased mythic character’s saga, defining their story
eroes are made through mere hero embarks on a mythic path, chasing after a by the choices they make. There are those who throughout the course of a campaign. At first, a
mortals who rise to overcome the promised destiny and claiming a legacy worthy of will disapprove of their actions or take insult in Nemesis may take offence in a character’s or the
impossible ordeals brought upon them remembrance, another power stirs someplace else them, observing their growing legacy with envy party’s actions. This becomes more apparent through
by the fates, where others would cower in the cosmos. A power indifferent or oblivious and spite. Naturally, the more a hero’s power and the context of the Mythic Trials they accomplish
and settle for a life of mediocrity. of its correlative at first yet set upon a collision fame grows, the greater the influence of those who along the way (see Chapter II: Mythic Heroes). As
They set examples for their peers to course with it, because destiny itself has willed it would oppose them becomes. Whether consciously soon as the Nemesis recognizes them as a threat to
follow, learn and grow, or rather heed with caution. so. This unstoppable force is bound to be tested or unconsciously, the acts of Hubris they commit its schemes or personal aspirations, it employs its
But what is a hero without their counterpart? against an immovable object, as the two antagonists lead to the provocation of formidable entities who assets to hinder or foil their plans altogether. Should
The ultimate antagonist and embodiment of their are foredoomed into a tragic dance of rivalry and eventually decide to take action against them, setting the characters emerge victorious over every obstacle
struggles, who grows alongside them, yet opposed to conflict; for as long as either exists, the other may obstacles upon their path or acting to vanquish and trap posed against them, their Nemesis resorts
everything they stand for? never be allowed to prevail. them. These beings are known as Nemesi. to dealing with them personally.
Inevitable End. Many heroes have sacrificed greatly Eternal Scheme. The relentless wanderer has been
in order to stop this malevolent entity, only to find stopped many times before and realizes that if it
it cannot be truly vanquished. As long as its heart hopes to succeed, it must gain more strength during
persists, it will endlessly be birthed anew, within each cycle of destruction. However, material things
the sands it calls home. However, the organ has and alliances with the living are ephemeral. The
long since shriveled and turned to dust joining the Walker constantly hunts for elden lore that will
grains of the desert. With its necrotic energies still in empower it further.
effect, one cannot hope to end the Walker, without
first finding a piece of the heart and regenerating Assets
it to be cleansed or uncovering a way to defeat the
desert itself. Though it has been driven to torpor or Though the Walker in the Wastes is very powerful,
imprisonment in the past, in the end, the Walker it realizes that the battle against life is a war of
outlasted all who would stop it. attrition. Its most important asset is its own strength,
however should it reveal itself too early, more heroes
Awoken Once More. The Walker in the Wastes is no are bound to relinquish their lives in the hapless
mindless husk. It is endlessly driven by a desire to attempt to stop it. Before the time is right, the
bring about absolute purification, transforming the Walker will awaken mummies and other undead
world into a vast desert; a reflection of its perception creatures to do its bidding, as well as create sand or
Walker in the Wastes Background of the barrenness and futility of life. It aims to create salt constructs and enlist the aid of those demented
a place where all traces of life and its burdens are enough to revere it. Though its assets are few, the
The Walker in the Wastes is a figure shrouded in The story of the Walker in the Wastes is riddled erased, and the eternal sand dunes offer solace in wisdom it has garnered throughout countless
mystery, its legend twisted beyond recognition by with unknowns, contradictions and speculations, their serene emptiness. Now, the tattered cataclysm epochs, ensures that they are used effectively.
the savage passing of time. All that is certain, is that its legend as rigid as the shifting sands. Many has been sighted once more and the sands grow with
it is ancient, a tattered dry husk heralding from an hypothesize that it predates the rise of civilization increased hunger for mortal life. Suggested Mythic Paths
era during which even gods could bleed. The Walker for there is no written word about it, no mention in
wanders seemingly aimlessly, bringing the desert recorded history. Only images depict its horrifying Mythic Nemesis A calamity upon creation itself the goals of the
with it and desiccation to all who would not flee in visage, primitively painted on the walls of ancient Walker in the Wastes, position him as a cause under
its passing. It is a force of nature, driven by a singular murals of long forgotten civilizations. As a Nemesis the Walker in the Wastes is bound by which many Mythic Paths have reason to unite. Its
purpose; to bring all to dust. It seeks to bring the the following characteristics: crusade to turn everything to dust knows not the
end of all life, turning a realm of strife, struggle and Shifting Origins. Many speak of the legends that bounds of good or evil, or that of any nation or race,
sorrow, into a canvas of endless solitude, free from birthed this horror, distorting the truth with their Ideal. “All life withers and eventually turns to dust. It making it an enemy to all who wish to preserve their
its burdens and flaws. personal fears and grievances. Some tell of an is pointless to prolong that journey.” existence. However, some mythic characters have
ancient pharaoh who, trusting no one but himself, greater reason to oppose it or meddle with its plans:
T
resourceful, leveraging the advantage of familiarity
o truly be regarded as heroes with its favorite terrain. Some lairs are further
of mythical stature, characters must enhanced with the mythic powers of such a creature,
confront challenges that match their creating unique effects. Even if the creature is linked
power and renown. It is through facing to a Nemesis and resides in its domain, the location
formidable foes and enduring harrowing where the mythic monster dwells and which it calls
trials that a hero can transcend the home is regarded as its own lair.
ordinary and become the stuff of legends. While
the heroes’ path will be thwarted by their nemesis Regional Effects. The presence of a mythic
at every step, mythic monsters stand as formidable monster extends beyond the boundaries of its lair,
obstacles to overcome in the pursuit of their goals. exerting a profound influence on the surrounding
region. These regional effects are designed
Test of Mettle specifically to represent how the creature’s existence
affects characters in its vicinity, focusing more
The valor of a hero will be tested many times along
on story-shaping game mechanics than cosmetic
their journey. With each test comes a new and
changes to the environment. Unlike the influence
seemingly insurmountable danger, compelling the
of Nemesi, these effects are concentrated in the
hero to push past their limits and grow in pursuit of
immediate proximity of the monster’s lair. At the
victory. While the Nemesi introduced in Chapter IV
DM’s discretion, these can be seamlessly turned into
pose a persistent threat throughout a campaign, each
Mythos Effects (see below) to further enhance the
mythic monster presented in this chapter is designed
narrative of a story based on these entities.
to serve as the primary adversary of a campaign
chapter, story arc or Mythic Trial.
Combat. Similar to the encounters presented in
Chapter IV: Mythic Antagonists, some monsters
Mythic Monsters require further exploration of their abilities. This
section provides recommendations and suggestions
in your Story on how to best run certain encounters, when
In this chapter, you will find ten mythic creatures necessary.
that have been designed for the purpose of serving
as major obstacles or significant plot points for your Mythic Trait
campaigns. Each is created with a rich narrative,
showcasing their part in the world and their Each mythic monster is characterized by a unique
differences from regular monsters, as well what ability that triggers at a certain point of the fight and
is necessary to create a tale that culminates in a that dramatically alters the encounter’s dynamics.
climactic battle capable of challenging even mythic This can encompass additional hit points, new
characters. Each Mythic Monster is presented resistances, immunities or even vulnerabilities,
through the following sections and their respective access to different legendary actions, or other
statblock: modifications to the creature’s statblock.
Background. In this section, you will find a deeper More often than not, the moment when a mythic
dive in the creature’s story and motivations. Each trait triggers carries with it a revelation on the
mythic monster has something that has elevated it creature’s origin, story and powers, as a moment of
above its counterparts, in a way that is often not very truth that allows players to witness and comprehend
different from a hero’s becoming (see Chapter II: the true nature of the mythic creature.For more
Mythic Heroes). The many myths that surround the information on mythic traits and how to create
creature are also included here, along with how they them, see Chapter VI: Designing Mythic Monsters.
interact with the world.
Chapter VII: Creating Mythic Creatures Chapter VII: Creating Mythic Creatures
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