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DIGITAL PATTERN

CUTTING FOR
FASHION WITH
®
LECTRA MODARIS

i
ii
DIGITAL PATTERN
CUTTING FOR
FASHION WITH
®
LECTRA MODARIS
From 2D Pattern Modification
to 3D Prototyping

PATRICIA GRICE

iii
BLOOMSBURY VISUAL ARTS
Bloomsbury Publishing Plc
50 Bedford Square, London, WC 1B 3DP, UK
1385 Broadway, New York, NY 10018, USA

BLOOMSBURY, BLOOMSBURY VISUAL ARTS and the Diana logo are trademarks of
Bloomsbury Publishing Plc

First published in Great Britain 2019

Copyright © Patricia Grice, 2019

Patricia Grice has asserted her right under the Copyright, Designs and Patents Act, 1988,
to be identified as Author of this work.

For legal purposes the Acknowledgements on p. xi constitute an extension of this copyright page.

LECTRA ® trademark is the property of Lectra.

Cover design: Adriana Brioso


Cover image © oxygen/Getty Images

All rights reserved. No part of this publication may be reproduced or transmitted


in any form or by any means, electronic or mechanical, including photocopying,
recording, or any information storage or retrieval system, without prior permission
in writing from the publishers.

Bloomsbury Publishing Plc does not have any control over, or responsibility for, any
third-party websites referred to or in this book. All internet addresses given in this
book were correct at the time of going to press. The author and publisher regret
any inconvenience caused if addresses have changed or sites have ceased to exist,
but can accept no responsibility for any such changes.

A catalogue record for this book is available from the British Library.

A catalog record for this book is available from the Library of Congress.

ISBN : PB : 978-1-3500-6512-3
ePDF : 978-1-3500-6513-0
eBook: 978-1-3501-0507-2

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iv
A special dedication to Phil Grice for a lifetime of encouragement,
and to Sam, Ben, Victoria and Kurt for cheering me on.

v
Contents
Acknowledgements xi 3 Getting Started 20
About This Book xii
Learning Objectives 20
A Bit About Lectra xiii
Points and Lines and their Modification 22
What Is Digital Pattern Cutting? xiv
Types of Points – F1 22
Introduction To Modaris Classic And 3D xv
Adding Points 22
How To Use This Book xvii
Print 23
Information For Blocks And Patterns xviii
Modifying Points 23
Changing a Point Type 24
1 How It Works 1 Further F3 Functions 24
Learning Objectives 1 Exercise 3 - Adding and Modifying
Help 2 Points 25
Mouse 3 Adding and Modifying Lines 26
Screen Layout 3 Exercise 4 - Adding and Modifying Lines 31
Keyboard 4 Sheet Menu 32
Function Tools 5 Piece Modification 33
Saving 6 Mirror a Piece 33
Access Paths 6 To Split the Pattern 35
Navigation/Opening a Model 7 To Join Pieces Together 35
Screen Layout with Pattern 7 Adding Fullness 36
Exercise 1 - Navigation 8 Extracting a Shape 37
Learning Outcomes 9 Geometric Shapes 40
To Create a Rounded Edge 40
Circles 40
2 What Is Digitizing? 10
To Extract an Internal Shape 42
Learning Objectives 10 Exercise 5 - Piece Modification 44
The Digitizing Board and Mouse 11 Assembly/Checking Pieces 45
Digitizing Functions 12 Exercise 6 - Checking Assembly 48
Pattern Preparation 12 Orientation 48
Curve Point Positioning 14 Learning Outcomes 49
Digitizing Preparation 14
Digitizing Process 16
Digitizing Tips 17
4 Moving On – Industrialization 50

Exercise 2 - Digitizing a T-Shirt Block 18 Learning Objectives 50


Learning Outcomes 19 Notches 51

vi
Grain Lines 51 Define Points Facing Each Other 85
Seam Allowance 51 Slip On Points 85
Corners 52 Layers 87
Step in Seam 54 Exercise 10 - Stitch a T-Shirt in Desk of
Naming Pieces 54 Stitches 88
Exercise 7 - Industrialization of the Learning Outcomes 90
T-Shirt 55
Adding Text 56 6 3D Virtual Prototype 91
What is a Variant? 57
Learning Objectives 91
To Create a Variant 58
The 3D Environment 92
Exercise 8 - Create a Variant for a
Preparing for Simulation 95
T-Shirt 61
Mannequins 95
Measuring 62
Customizing a Mannequin 96
To Measure a Line 62
Hair 98
To Create a Measurement Chart 63
Posture 98
To Customize a Chart Layout 64
Simulation in the 3D Environment 99
To Calculate Measurements 65
Moving around the Screen 100
Size Representation in a Chart 66
Assembly/Simulation in the 3D
Exercise 9 - Create a Measurement
Environment 101
Chart for a T-Shirt 66
Assembly/Assemble + 101
Sizes 67
Pre-Positioning 102
Size Ranges 68
Curvature 106
To Change Size Ranges 68
Simulation 107
Learning Outcomes 69
Relaxation 108
Pull Fabric 108
5 Introduction And Preparation Fall 109
For 3D 71 Mesh 109
Learning Objectives 71 Checking Assembly 112
A Focus on 3D 72 Lock 112
The Principles of 3D Virtual Mechanical Properties 112
Prototyping 72 Fabrics 113
Pattern Preparation for 3D 73 To Change Fabric in 3D View 114
3D Substitute Piece 74 To Create Ribbing Effect 115
Lines to Set as 3D 75 Adding Elastic 116
Variant for 3D 77 Stiffening 116
Assembly/Desk of Stitches 78 To Add Own Print to Garment 117
Create Piece to Stitch 78 To Edit Print on Mannequin 117
Desk of Stitches 80 To Change Plain Colours on
To Stitch Seams 81 Mannequin 118
Seam Types 84 Saving and Opening from 3D 118

EXTEN DED CONTENTS vii


Exercise 11 - Assemble and Simulate Workshop 4 - Darts into Flare 156
a T-Shirt 120 A-Line Skirt 156
Learning Outcomes 121 Set Access Paths 157
Variant 160
7 Confidence Building Assembly – Desk of Stitches 160
Workshops 122 3D Simulation 160
Wide-Leg Trouser 161
Learning Objectives 122
Set Access Paths 162
Blocks and Inserting Patterns 123
Variant 164
Workshop 1 - A Basic T-Shirt 125
Assembly – Desk of Stitches 164
Set Access Paths 126
3D Simulation 165
2D Pattern 126
Flared Top/Dress 166
Variant 129
Workshop 5 - Button Wrap and Facing 168
3D Pattern Preparation 130
Button Wrap with Grown on or
Assembly – Desk of Stitches 131
Separate Facing 168
3D Simulation 132
Set Access Paths 169
Workshop 2 - Dart Modification 135
Adding Button Positions 170
To Pivot a Dart 136
To Add a Separate Facing 171
Dart Cap 137
To Add a Grown on Facing 171
Variant 140
Back Neck Facing 173
3D Pattern Preparation 140
Variant 175
3D Substitute Piece 140
3D Pattern Preparation 175
Assembly – Desk of Stitches 140
3D Substitute Piece 175
3D Simulation 141
Assembly – Desk of Stitches 176
Exercises to Try 142
3D Simulation 177
Both Darts into CF Position 142
Learning Outcomes 179
Darts into Parallel Position 143
Workshop 3 - Darts into Seams 145
Panel Seam 145 8 3D Advanced 180
Set Access Paths 146 Learning Objectives 180
Variant 147 To Add Two Garments 181
Assembly – Desk of Stitches 147 Visual Effects 184
3D Simulation 148 Material Visual Effects 184
Curved Seam 149 More Fabric Effects 186
Variant 153 Diffusion/Opacity/Brightness 186
Assembly – Desk of Stitches 153 To Show a Lining 189
3D Simulation 154 Notion Visual Effects 191
Other Exercises to Try Using the To Add Buttons 191
Bodice Block 154 To Add Other Effects 193
Armhole Dart and French Dart into a Seam Visual Effects 193
Seam 154 To Add Top Stitching Detail 193

viii EXTEN DED CONTENTS


To Change Colour of Stitch 195 Belt Loop 231
Fitting 197 Set as 3D 231
To Check the Ease 197 Belt Loop Positions 231
To View the Ease 198 Body Pieces 231
To Check the Balance 200 Assembly – Desk of Stitches 232
To Transfer Lines to Pattern 201 Belt Loops 234
Drawing Lines 202 3D Simulation 235
Drawing on Mannequin 202 Waistband 237
Other Tools in Lines/Measurements 203 Finalizing the Prototype 238
To Measure Lines 204 Workshop 7 - Pleats – Skirt and
Alterations 205 Trouser 242
To Cut a Line 205 Skirt with Pleats at Waist 242
Pinch 207 Front 243
Unstitch/Re-Stitch 209 Pleats 243
To Unstitch a Seam 209 Back 244
To Make Modifications to Pattern 3D Pattern Preparation 245
View 210 Variant 248
Exercise 12 - Apply Fitting/Alterations Assembly – Desk of Stitches 248
and Visual Effects 213 3D Simulation 250
Learning Outcomes 215 Pleated Front Trouser 253
Set Access Paths 254
9 Advanced Workshops 216 Front Pleats 254
Waistband 255
Learning Objectives 216
Variant 256
Workshop 6 - Basic Jean 218
3D Substitute Piece 256
Set Access Paths 219
Assembly – Desk of Stitches 256
Structured Pocket 219
3D Simulation 258
Fly Fastening – Facing 221
Workshop 8 - Basic Shirt 260
Fly Zip Guard 222
Set Access Paths 261
Back Yoke 224
Button Wrap/Grown on Facing/
Back Patch Pocket 225
Placket 261
Waistband 226
Button Positions 263
Belt Loops 227
Yoke 263
Ticket Pocket 227
Collar Creation 264
A Note On Seam Allowance 228
Sleeve, Placket and Cuff 266
Stepped Seam 228
Sleeve 266
Variant 229
Sleeve Placket 267
3D Pattern Preparation 229
Cuff 267
Pocket Bearer 229
Variant 269
Ticket Pocket 230
3D Pattern Preparation 269
Waistband 230
Assembly – Desk of Stitches 270

EXTEN DED CONTENTS ix


3D Simulation 272 10 Quick Reference Guide 288
Workshop 9 - Drape 275
An Alphabetical Guide 288
Set Access Paths 275
Assembly – Desk of Stitches 276
3D Simulation 276
Drape/Scale 281
To Apply Scale 282
Learning Outcomes 287

x EXTEN DED CONTENTS


Acknowledgements
I would like to thank the following: Kristian Osvik – for support and contribution
of graduate work.
Jody Harris and Penny Norman – my ‘Lectra Charlotte Treadwell and Kerryanne Cervan –
team mates’ – for advice and support for contribution of graduate work.
throughout this project. Colleagues at AUB , especially the Fashion
Alexa Hedges – for advice, validation and team – for advice and support.
encouragement. Lectra Colleagues both past and present – for
Caitlin Martin – for all your hard work on the advice, support and endorsement.
illustrations. All the students I have taught over the years
Alex Greatwich – for support with images. who always challenge and inspire me.

xi
About This Book
The importance of CAD for Fashion cannot notes, diagrams and images, tips and advice
be ignored. For the Fashion student, a good are included together with a Quick Reference
knowledge of a digital system is essential and chapter. This book can be used both as a step
highly desirable in the job market. by step guide for the beginner or a reference
manual for the more advanced student wishing
Digital Pattern Cutting for Fashion with Lectra to explore 3D innovation further.
Modaris® has been designed and developed as A set of basic Ladies Blocks are available to
a user-friendly guide providing easy to follow download so the reader is equipped to begin
instructions on: getting started, realistic the pattern exercises and follow the instruc-
exercises, creative workshops and exciting 3D tion from 2D Pattern making to assembly and
realization using Modaris Classic and 3D – simulation in 3D.
Lectra’s leading software solution for pattern For the more accomplished Modaris user,
cutting. who would like to concentrate more on 3D
For the beginner, manual pattern cutting virtual Prototyping, completed patterns for
exercises are re-created on screen, e.g. How the advanced workshops are also available –
to move a dart, How to add a facing, etc. For ready to prepare and assemble in the 3D
the more advanced student, 3D Prototyping environment.
opens up exciting challenges, not only as a Digital pattern making software continues
tool to aid Fit and Alteration, but as an integ- to grow and dominate technical roles in the
ral part of the progression from pattern to Fashion industry. The addition of 3D tech-
toile. By viewing the garment in the Virtual nology innovation makes this an exciting time
environment, the student can make design, for students, offering the opportunity to
colour, print and fabric decisions prior to toile support creative and original pattern cutting.
making. Digital Pattern Cutting for Fashion with Lectra
This easy to follow handbook leads the Modaris® provides the first creative and prac-
reader through the journey from 2D pattern tical guide to include workshops for 3D Virtual
modification to a 3D virtual Prototype. Clear Prototyping.

xii
A Bit About Lectra
The French company Lectra, a world leader are readily encouraged, reinforcing support
in software solutions for Fashion, has always for tomorrow’s professionals.
been committed to the training of future
To increase interaction between the
professionals in design and product develop-
industry and the world of education,
ment. More than 850 schools and universities
Lectra has created an international
in 60 countries benefit from its expertise.
community around fashion: Lectra
Universities can become Education part-
Fashion Network. Companies, schools
ners with Lectra, creating access to the latest
and new talent can meet up and exchange
technology developments, as well as access to
their views on a platform especially
their Fashion Network, offering worldwide
designed for them. By publicizing inter-
communication opportunities.
national contests and events supported
Their specialist Pattern Cutting software –
by Lectra, it showcases the creativity of
Modaris Classic – helps the student learn how
new generations and increases their
to combine know-how and technology in order
visibility with industry players.
to have control over process and give fresh
impetus to their creativity. Quote from Lectra website
Contacts with industry through competi-
tions, seminars and internship programmes

xiii
What Is Digital Pattern
Cutting?
Fashion is fast paced and in order to keep up Most manual Pattern Cutting processes,
with the demands of industry, Pattern Cutting with practice, can be performed digitally with
needs to embrace technology. This said, a the screen, keyboard and mouse.
good Pattern Cutter will combine manual After Pattern manipulation is mastered on
methods with technology to achieve the best screen, we can enter the exciting world of 3D
outcome for the task in hand. Virtual Prototyping – an increasingly important
The application of technology in Pattern addition to digital Pattern Cutting worldwide.
Cutting means that a Pattern can be produced Digital Pattern Cutting is perceived as a
on screen with the aid of specialist Pattern way of performing procedures more quickly,
Cutting software. for example, increasing accuracy, time to
It is, however, important to think of the market and reducing costs are just some of the
computer as a tool. In order to use any Pattern benefits. Now, students are experimenting
Cutting system effectively, the user of this more and realizing that this technology can
technology would still have to be proficient in support creative and original Pattern making,
manual Pattern Cutting. The same rules and drape experimentations can be reproduced on
principals apply as in flat Pattern Cutting. The screen leading to innovative outcomes.
process is the same – the method of perform- As a Modaris student it is an exciting time
ing it is different. to explore and discover new possibilities.

xiv
Introduction To Modaris
Classic And 3D
Lectra’s Modaris Classic, first launched in A Note About Modaris Expert
1984, provides a comprehensive range of It is important to point out that there is an
pattern modification tools designed to meet Industry specific version of Modaris called
the demands of industry. Expert. While most of the procedures are
The addition of the 3D technology innova- exactly the same in Expert, some (for speed
tion makes this an exciting time for students. and efficiency in industry) are not applicable
Modaris Pattern Cutting software is for the Classic version, and therefore are not
Lectra’s leading solution; in fact 80 per cent included in this book. However, for all new
of Lectra’s partners are Modaris users. Modaris users, whether using the Classic
Modaris Classic and 3D is used for all or Expert version, the foundation is taught
stages of Pattern development from initial first.
Digitization to 3D Virtual Prototyping. The
screen, keyboard and mouse all work together Lectra offer the following packages:
in the creation and modification of the Pattern
Pieces, while function tools provide access to Modaris Classic – The Foundation
the software commands. software package and includes all the
The 2D Pattern can then be ‘stitched’ required functions to create Blocks,
together on screen and opened in the 3D Production Patterns and graded Patterns
environment ready for assembly and simula- for industry, comprehensive and to
tion on a Virtual Mannequin. industry standards.
The instructions in this book are for Modaris Classic and 3D – The
Modaris Classic and 3D: V8; however, most Foundation software package as above,
of the functions are applicable for earlier but this package offers Lectra’s 3D
versions – V6R1/V7R2/V7R5. Visualization and Prototyping tools,
I have covered what I consider to be the which are designed to conform fit and
most important foundations to enable the design prior to producing samples.
student to gain a good understanding for
the tasks covered in this book. Modaris Expert – The Foundation soft-
All the Patterns and instruction included ware package and 3D as above, but this
here are for Women’s wear, but Men’s wear package also offers additional tools which
and Children’s wear can also be fully explored include dependencies that connect indi-
using Modaris Classic. vidual pattern pieces. This allows you to

xv
adjust existing Patterns where all the have been added to improve and enhance effi-
pieces change together, allowing you to ciency, but have not replaced the original
proceed without starting a new pattern. formula.
Lectra believe in continual Research and
Development. Upgrades to Modaris Classic

xvi INTRO DUCTION TO MODARIS CLASSIC AND 3D


How To Use This Book
This book provides a practical and easy to include 3D Prototyping. Here we look at
follow guide to Modaris Classic and 3D. In familiar manual Pattern Cutting exercises, but
order to use this book effectively there are a executed digitally. A technical sketch is
few prerequisites: provided together with step by step instruc-
tion for each task.
● a basic understanding of computers and
The reader will learn that 3D becomes an
general knowledge of software procedures,
integral part of the progression from Pattern
i.e. opening/saving documents, etc.;
to toile. By viewing the garment in the Virtual
● a good level of manual Pattern Cutting
environment, the student can make design,
knowledge;
colour print and fabric decisions prior to toile
● initial basic/starter training in Modaris
making.
would be an advantage.
The final chapters offer more advanced
In many cases, Modaris is used differently by 3D solutions, with the application of Fitting,
users, because many tools replicate similar Alterations and Visual Effects. The final
functions. I would not advise that earlier tools Workshops still include familiar shapes, but
or functions become outdated, as the basic more complex pattern manipulation techniques
principles of the software must be followed offers up further challenges, and the student can
before the user can advance to the expert levels. now begin to decide between different methods
To progress to the 3D Virtual Prototyping of application to reach the best conclusion.
stage, it is necessary to have skills in 2D To finalize, we look at Drape – a process
pattern making; therefore Chapters 1–4 lead that may not usually be considered in digital
the reader through the initial steps of digital Pattern making. Here we see how Modaris
pattern cutting. Included in each chapter, is an can effectively inform innovation and creative
exercise – a set task – utilizing the functions thinking.
previously discussed. This book is intended to teach the Basic
Chapters 5–6 look at the introduction to skills of Modaris Classic and 3D. The student
3D and Preparation of the Pattern in order will expand their knowledge as they learn;
to progress onto the 3D environment. discovering their own preferred way of apply-
Chapter 7 leads on to Workshops, from ing their new skills, and entering industry.
concept through to finished Pattern and all This is just the beginning of the journey . . .

xvii
Information For Blocks
And Patterns
www.bloomsbury.com/grice-digital-pattern

The following Blocks and Patterns are ready BLOCKS


for download from the above URL, and suit-
able for use with Modaris Classic and 3D: V8. TSHIRT_BLOCK – A loose-fit long sleeve Block
I have included a short description for each, Base size: M
as well as references to the relevant chapters, Fabric suitability: Jersey
exercises and workshops. Applicable for:
An avatar, Holly, can also be downloaded Chapters 1 to 6, Exercises 1 to 11
and saved into your Pattern library. Chapter 7: Workshop 1
Holly has been constructed to comply with WAIST_BLOCK – An average-fit Bodice
an average student dress stand, which is Block – sleeveless
referred to as a size 12, or Medium, and all the Base size: 12
Blocks and Patterns are sized to fit this Fabric suitability: Lightweight woven
Mannequin. Applicable for:
The Body measurements are – Bust 88 cm/ Chapter 7: Workshop 2
Waist 68 cm/Hip 92 cm. Chapter 7: Workshop 5
If you want to change the measurements,
see Chapter 6: Customizing a Mannequin. HIP_BLOCK – An average-fit long line to hip
The Base Size (the size of each Block or Block
Pattern) is either size 12 or Medium. Base size: 12
Fabric suitability is also suggested below. Fabric suitability: Lightweight woven
This is very important in order to achieve the Applicable for:
correct fit and appearance for each style (see Chapter 7: Workshop 3
Chapter 6: Mechanical Properties).
All Blocks and Patterns are supplied
NET – No Seam Allowance.

xviii

SKIRT_BLOCK – A close-fit knee length Skirt you just want to practise 3D preparation and
Block virtual Prototyping skills, the finished Patterns
Base size: 12 for each style are provided.
Fabric suitability: Woven – could include Again the Patterns are all NET – no seam
stretch (elastane) allowance – and exclude Variant/Lines Set as
Applicable for: 3D/3D Substitute Piece/Desk of Stitches.
Chapter 7: Workshop 4 These processes need to be applied in order
Chapter 9: Workshop 7 to proceed to 3D. Instructions for this are
TROUSER_BLOCK – An average-fit, straight- provided for all Workshops, but remember,
leg Trouser Block to help refresh skills, go back and look at
Base size: 12 the relevant notes in previous chapters –
Fabric suitability: Woven Chapters 5, 6 and 8.
Applicable for: JEAN – A close-fitting Basic Jean style
Chapter 7: Workshop 4 Base size: 12
Chapter 9: Workshop 7 Fabric suitability: Woven – MUST include
JEAN_BLOCK – An extra-slim-fit Jean Block stretch (elastane)
Base size 12 Applicable for:
Fabric suitability: Woven – MUST include Chapter 9: Workshop 6
stretch (elastane) SKIRT_PLEAT – A knee-length Skirt with
Applicable for: Pleats at waist
Chapter 9: Workshop 6 Base size: 12
SHIRT_BLOCK – A loose, relaxed-fit Shirt Block Fabric suitability: Woven
Base size: M Applicable for:
Fabric suitability: Woven Chapter 9: Workshop 7
Applicable for: TROUSER_PLEAT – A loose-fit Trouser with
Chapter 9 Advanced Workshops – Work- Pleats at waist
shop 8 Base size: 12
Fabric suitability: Woven
Applicable for:
PATTERNS Chapter 9: Workshop 7
For Chapter 9 Advanced Workshops, I have
supplied completed Patterns for each style. SHIRT – A Basic relaxed-fit Shirt with yoke
I would always recommend making the and long sleeves
Pattern from the sketch and then proceeding Base size: M
to 3D, this is a good way to refresh know- Fabric suitability: Woven
ledge and learn new tips along the way. Applicable for:
Instructions are provided for starting from Chapter 9: Workshop 8
scratch with the relevant Blocks. However, if

INFORM ATION FOR BLOCKS AND PATTERNS xix


xx
CHAPTER 1
How It Works

LEARNING OBJECTIVES
● Getting to know Modaris Classic

● How to use the Mouse, Screen and Keyboard effectively

● Learning the keyboard shortcuts

● How to navigate and identify menus on the screen

● How to open and save a (Model) pattern

● Identification and application of the Function Tools

● Exercise 1 – How to Open and Save a Model/Navigate the


screen/Menu and keyboard identify/Bring up a selection
of pieces

35111.indb 1 20/08/2018 11:23


Modaris Classic uses the Windows operating
system.
HELP
There is a useful Help tool located at the top
This specialist pattern making software can
right of the screen on the Menu Bar. Here
be used for all stages of pattern development
you will find most topics covered.
from initial pattern digitization to 3D Virtual
Prototyping.
In this book, I have covered what I consider TIP: When a function is activated (clicked
to be the most important functions to enable on) – click on the Semi-colon (;) on the
you, the student, to gain a good understanding keyboard.
of the most frequently used and relevant tools This is the short cut to the Help Menu.
in digital pattern development. A text document opens offering advice
on the topic activated.
It is important to point out that Modaris is
used differently by users, because many tools
replicate similar functions. I would not advise We will start by looking at how this works,
that earlier tools or functions become and how to navigate the screen, open and save
outdated, as the basic principles of the soft- a pattern.
ware must be followed before the user can The mouse, screen, keyboard all work
advance to the expert levels. As mentioned together (Figure 1.1). The pattern is referred
previously, upgrades to Modaris Classic are to as a MODEL.
continually added to improve and enhance
efficiency, but these do not replace the original
formula.
You will discover that there is always more
than one way to achieve the same result.
As we progress, with practice and experi-
mentation you will be able to decide your
preferred way of working.
I feel that it is also important to include the
basic ‘How to’ at the beginning, as even after
initial training, as we progress, a reminder of
how, where and why can be very helpful.
A short exercise/task is provided at the end
of this chapter to help you to remember and
practise these basic Functions and their
application.
A TSHIRT_BLOCK is available for
download.
The mouse, screen and keyboard all work
together in the creation and modification of
the patterns pieces. Function tools provide
access to the software commands.
figure 1.1

2 CHAPTER 1 HOW IT WORKS

35111.indb 2 20/08/2018 11:24


MOUSE Dropdown Menus (top bar) – have
choices for specific tasks and will be
The Left and Right mouse buttons are very
referred to as we progress. But menus
specific to the tasks in hand:
worth initially identifying are:
Left click usually for selection. Config (top right) – Icon/Text to change
Right click to end a command, multi the view of the Task Menu (Functions) –
selection (and other processes described The Current Sheet view can be changed
as we progress). to Words instead of icons. The default
Middle scroll button can be used to setting is the Icons – I find changing to
undo the last click – in certain functions the Words view preferable, but again, the
or in V8 it is used as the Zoom feature. choice is yours.
Ctrl S – Short cut
To open Modaris Double click on the
Modaris icon on the desktop and maximize Parameters (top right) – Length Unit
the screen (top right). – click and hold and slide to the right –
check cm is ticked.

In this book, all measurements are presented


SCREEN LAYOUT in cm. It is possible to work in other units if
The main areas on screen that you need to required. All of these are changeable under
familiarize yourself with are shown in this menu.
Figure 1.2.
The version of Modaris is displayed in the
top left-hand corner of the screen. TIP: The default is set to mm – so, if
when activating a measurement and
Desktop – The large Grey area – this is it does not seem to be responding
where all Pattern Pieces are created. correctly – check Parameters to see if it
(Think of this as your pattern cutting has reverted to the default.
table, Figure 1.2.)

figure 1.2

All screenshots of Lectra Modaris® are copyright 3

35111.indb 3 20/08/2018 11:24


Status Bar (bottom bar) – can be turned on ● ENTER – To Zoom in – Press Enter –
and off and offers different views. Click and drag a box around an area
(always use for precision) V8 – use the
Scroll on the Mouse – (either method
KEYBOARD can be used).
Individual keys have specific commands. ● Ctrl + Z or (EDIT and UNDO) – If
A list of the most common ones used and something goes wrong – Takes you back
their description is included below. a step.
Also several shortcuts on the keyboard can ● Ctrl + A – To select all pattern pieces
be used – in time you will decide your preferred (Right click in a blank area to de-activate).
way of working. If short cuts are applicable ● CTRL + S – Changes the Function
they are shown at the side of the Command icons to text.
Field or in the Dropdown Menus (e.g. Edit/ ● ESC – To escape if system freezes
Undo is Ctrl + Z). (can sometimes occur when entering
data).
● HOME – Click on the HOME key on ● S – Short cut for Selection – (safe mode)
keyboard to select one Pattern Piece located at the top of the Task Menus.
only to work on. Very important to see ● FULL STOP – To move around screen
clearly. in 3D when zoomed in.
● 8 or J – Click on 8 or J to see all pieces ● ALT – Hold when using Seam or Cut for
together. 3D Substitute Piece.
● SPACE BAR – Swaps the line or ● SEMI COLON “;” – Gives access to
direction selected. online Help when the Function is
● CTRL – Hold down for a perfectly active.
straight line or axis (also important in ● 7 – To work on a Selection of Pieces
some commands – described as we within your Pattern (very useful
progress). especially if your pattern has a lot of
● SHIFT – Use to vary a function (also pieces):
important in some commands
Sheet/Sheet sel. Click on pieces
– described as we progress).
you want to work on (white handles
● PAGE UP PAGE DOWN – To see
appear);
previous or next pattern sheet.
● END – Press end to allow a piece Right click away from the black line
to be picked up and moved around that surrounds your pieces;
screen. Press 7 (ignore box that opens);
● TAB KEY – Press to access information Left click one of your selection – just
when a dialogue box is activated. those pieces will be displayed;
● UP & DOWN ARROW KEY – When
Home to see one piece (as above);
a dialogue box is activated – Use these
arrows to type in a value (e.g. in Pin and J to go back to selection;
Move function). 8 to go back to all Pattern Pieces.

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FUNCTION TOOLS ent settings or choices (e.g. F4/
Axis/Folded Corner/select Grain line/Axis).
Task Menus/Functions or F keys are the
To begin – first select (Left click) on the
main operating feature.
Function required from the Task Menu
These are colour coded as shown at the
then click on the relevant Command Field
bottom of the menu (Figure 1.3).
and then carry out the task to complete the
The system works by first selecting a
process.
Function colour coded – e.g. F1–F8
Once a Command is selected the process
(~F1–3D preparation function) and then
will continue whilst the box is Highlighted.
select the Command Field – these are used to
create and modify all Pattern Pieces. Some
commands have Folded Corners – which TIP: If you go to Selection (top right )
when activated reveal a Sub Menu for differ- after the task has been performed – This
will prevent the function from repeating.
Safe mode. (Short cut S)

Ctrl + S – (Short cut) Changes the


Function icons to text – Alternatively see
Config on the top Dropdown Menu Bar.

Below is the list of Functions and their


descriptions and some of the most frequently
used Command Fields.

Note: For clarity and reminder, I have


included coloured boxes to identify
the different functions throughout all
subsequent explanations and exercises.

F1 – Points and Lines – Adding Points/


Aligning/Straight/Semicircular (drawing)
Digitizing/Dividing a line/Parallel line/
Duplicate
F2 – Orientation/Notches – Rectangles/
Circles/Add notches/Change direction of
Pattern Piece on desktop
F3 – Pattern Modification – Re-shape/
Move/Stretch/Pin/Merge/Section
F4 – Industrialization – Seam allowance/
Grain lines/Extraction of piece – (Cut/
figure 1.3 Seam)

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F5 – Derived Pieces (shapes from existing
the diamond next to File/Save – in activated
shapes) – Mirror piece/Pivot darts/Pleats/ box – tick Save under Source dir. The Model
Join piece will be saved to this location.
F6 – Grading Process – All tools to
It is important to SAVE your work as you
facilitate the grading process go. In order to do this easily, the Access Paths
need to be set ideally prior to starting your
F7 – Size Modifications – Creating a size
range – Imp Evt
pattern. Future saves – by just going to
File/Save will automatically be made into the
F8 – Measurements – Measuring lines/
correct folder.
Chart measurement creation/Marry pieces
(check pieces fit together)/Variant (pattern
data)
~F1 – 3D – Desk of stitches (stitching ACCESS PATHS
patterns together)/Check 3D fitting – access The Access Paths indicate the destination
to 3D environment/Set as 3D/Prints display folder in which the file will be saved. It is good
practice to set access paths prior to working.
File/Access Paths – box opens (Figure 1.4).
Left click in top yellow box (if you
SAVING Double click here in earlier versions, it will
The pattern is referred to as a MODEL. freeze – just press Esc on the keyboard). A box
Models are saved as Files with a .mdl appears – search for the folder to save your
extension. It’s a good idea to set up a folder to work/OK.
save. mdl files into – either on the PC desktop If you click on the ! and !! at the side of the
or memory stick. When working in 3D it is table – all data will be copied to all destina-
a good idea to save the Model and the 3D tions listed. (In Icon view this is represented
(the 3D extension is .mtg) in the same folder. by blue and red symbols.)
They can be synchronized from different Once you have completed press OK – the
folders, but good practice for identification box will close. Now every time you press
purposes. File/Save, the system will save to your
specified folder.
There are different ways to save a Model:

Setting the Access Paths detailed below, NOTE: The Access Path table will look
slightly different if you are working in Icon
or view (mentioned earlier – under Config).
File/Save as – familiar to all software. Symbols replace words (Save as and
Open).
File is the first box on the top Dropdown
Menu. You can save the Model with
another name or into another location/
If you are working for some time without
library, etc.
manually saving your work – Modaris will auto-
Another alternative is to Save under matically apply the save and if there is a system
Source – Open File and File/Save as – tick crash, on re –opening the model, will ask if you

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figure 1.4

To create a new model – File/New – Box


TIP: Modaris also has a very useful opens New Model Name – type in name –
Automatic Save function. This can be Enter.
turned on or off in Parameters (top right IMPORTANT – The Name must Not
Dropdown Menu) Automatic Save.
have spaces – an underscore can be used
It has a default setting for 300 seconds.
instead if required. Lower or uppercase is
If you want to change this amount – click
permitted but No symbols.
on Parameters/Automatic Save – a box
comes up Save Delay – change amount Example – LONG_SLEEVE_TOP or
and Enter. LONGSLEEVETOP.
The Model Icon (identification sheet) is
displayed. This ‘picture block’ is always
want to defer to the automatic save which is present when a Model is created (it does not
denoted by # prefix. There is also a Model print out).
Recovery directory in the Access Path table
which indicates the location of the automatic
generation of the mdl file after a system crash.
SCREEN LAYOUT WITH
PATTERN
NAVIGATION/OPENING When a Model is opened the screen layout is
A MODEL as Figure 1.5.
To open a model – File/Open Model – search There are several things to observe on the
for the folder your model is saved in – Open. screen:

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figure 1.5

The Pattern Pieces or Model are light


blue. When a Variant is created NOTE: It is usual to work on half of the
Pattern and then mirror the piece when
(described fully in Chapter 4) a Yellow
modifications are complete – for complete
box is present on the screen – this
accuracy and symmetrical Patterns.
contains all the Pattern data. When
We can now start to move around the
the Pattern is a Slightly darker blue screen.
this means it has been added to the
Variant – if it is a lighter colour it has
not been included.
NOTE: Blocks are available to download
The Darker grey background surrounding for all the exercises contained in this book.
only One Piece means that this piece is It’s a good idea to Save into a Folder on
Selected and can be worked on. your PC or memory stick for future use.

Exercise 1
Navigation

Double click on the Modaris icon to open the Open a Model – File/Open Model –
screen. browse for a file Open (ready to download
Identify the Dropdown Menus (Figure 1.2) for practice use TSHIRT_BLOCK)
and Function Menus (Figure 1.3). File/Save as – name new model
Using the instructions provided, practise (EXERCISE 1).
the following tasks:

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Use the keyboard and mouse to move the Press 7 (ignore box that opens)
pieces around: Left click on one of your selection
Home to select one piece Right click away to deselect.
8 or J to see all pieces The two pieces you have selected will appear.
Click on a piece to select it (This can be very useful if you have a really
End – to move pieces around the screen large pattern and you want to work on just a
Zoom in – Scroll mouse button V8 (or selection.) Proceed as usual:
Enter and drag a box).
Home to see one piece BUT use J to go
Bring up a Selection of pieces (Figure 1.6): back to selection
Sheet/Sheet Sel. – choose pieces – Front 8 will take you back to all pattern pieces.
and Sleeve (Left click)
Right click away from the black line that
surrounds your pieces

figure 1.6

LEARNING OUTCOMES
In this chapter you will have learnt: • to be able to open and save a
Model;
• to become familiar with, and practise
• to start to become familiar with and
using, the mouse, screen and keyboard
identify the Function Tools.
effectively;
• to start to become familiar with (although As part of the first exercise, you will be able
you will need to refer back to this section to bring up a selection of pieces from a
as you progress) the keyboard shortcuts; Pattern and refer to this process in future
• to be able to navigate and identify menus practice as required.
on the screen;

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CHAPTER 2 What Is
Digitizing?

LEARNING OBJECTIVES
● How to prepare and Digitize a Pattern into the system

● Learning the Digitizing procedure and rules

● Identifying and using the Functions assigned to the keys


on the Mouse

● How to prepare for Digitizing on screen (creating a new


Model)

● How to add a size range to your Pattern (Imp EVT)

● Exercise 2 – How to Digitize a T-Shirt Block (available for


download) into the system

10

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It is not always necessary to input (digitize) a Paper or card Patterns can be digitized, but
Pattern into the system in order to proceed. note also, a carefully prepared calico toile can
However, this process is very much a part of be inputted into the system in the same way.
the Pattern Cutting package and so this (Useful after draping on the dress stand.)
chapter is dedicated to preparing a Pattern
and digitizing the Pattern into the system with
a guide to procedure and rules.
It is important to makes the connection
THE DIGITIZING BOARD
between the paper (or card) Pattern and how AND MOUSE
it arrives on screen. This chapter also provides An interactive digitizing board must be
points of reference for future projects. directly connected to a computer.
Digitizing is the process of transferring the This is usually a large-size board as in
paper Pattern into the computer. Figure 2.1. Smaller A3 sizes are available – for
This is done by placing the paper Pattern example, when working on lingerie or swim-
on the digitizing board and using a digitizing wear – but generally the larger board is used.
mouse to input specific points around the The board can be used in the upright position
Pattern. as shown, but also can be changed to a hori-
Before this can be done, the Pattern needs zontal position – this is useful when digitizing
to be prepared with relevant letters and a toile in calico. It is usual to attach the Pattern
numbers relating to the digitizing mouse, to the board with masking tape.
written in pencil around the Pattern. Accuracy The Mouse (Figure 2.2) is held against the
here is key, the on-screen Pattern is only as board and operated by pressing the relevant
good as the original, plus careful digitizing. keys. The Pattern shape is then drawn into the
Therefore, the more accurate the digitizing, system. At the top of the mouse is a circular
the fewer adjustments required to the transparent shape containing an X crosshair –
on-screen Pattern. this is positioned over the point to be

figure 2.1

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A – GRAIN LINE (click Left to Right)
2 – CORNER (Type 2 Point □)
1 – CHARACTERISTIC POINT (Type
1 Point X)
C – CURVE POINT (Type C Point X)
6 – NOTCH (T)
3 – DRILL HOLE (INTERNAL mark,
e.g. end of dart o)
7 – INTERNAL LINE (e.g. press 7 and
then digitize as normal with 2’s, 1’s, C’s, etc.)
1F – (At the end of an internal line)
D – DELETE (cancels the last action)
F O – END OF DIGITIZING and
START OF A NEW SHEET
FF – FINISH FUNCTION – (digitizing
is complete)

PATTERN PREPARATION
figure 2.2 Before you can digitize your Pattern pieces
into the system there are a number of steps to
take and rules to follow.
communicated to the computer (therefore the
more accuracy in placement the better). ● If your Pattern is symmetrical – it is only
Digitizing is always done in a Clockwise necessary to digitize Half of the piece
direction (see Figure 2.3).
● It is most important that the Grain line
is marked on each Pattern Piece (mark
DIGITIZING FUNCTIONS this in the centre of each piece).
The system works by defining Points on the
● Ensure that details such as
pattern; these are discussed further in Notches/Internal lines/Drill holes are
Chapter 3. In order to digitize, we need to marked on your Pattern pieces.
identify certain Points, in particular:
● Ensure your Pieces are flat and uncreased
(press if necessary).
● TYPE 2 POINT – start/end of line/ ● Always have an Uneven number of curve
corner – □ points – fewer points give better curves.
● TYPE 1 POINT – intermediate point ● Every Piece should have a minimum of 2
–X Type 2 points (corners).
● CURVE POINT – where a line needs to
Always begin by marking the Points on your
curve – X
pattern in pencil following Figure 2.3.
Functions assigned to the keys on the mouse The second diagram – pattern with an
are as follows: Internal dart.

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figure 2.3

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CURVE POINT
POSITIONING
A curved line needs to have Curve Points
added – marked on your pattern by letter C.
The fewer curve points the better – and always
place an uneven amount of curve points on a
line. Use a ruler or straight edge and refer to
Figure 2.4 for a typical armhole or neckline.

1. Place a line between shoulder and armhole


points.
2. Place first curve point at the deepest part
of the Curve.
3. Place a line between the first curve point
(2) and corner point (Shoulder) and add a
point at the deepest part of the curve.
4. Place a line between the first curve point
(2) and armhole point and add a point at
the deepest part of the curve.

Once your Pattern is prepared, attach to digit-


izing board using masking tape – make sure
your Pattern fits between the Black outline
marks on the board. It is usual to have the
pieces Horizontally on the board (this is also
the way we look at pieces on screen – although
they can be turned around if required). It is
figure 2.4
also preferable to place the top to the left
(elements are presented this way in Diamino
– marker making – lay planning).
For larger pieces – digitize in two halves DIGITIZING PREPARATION
(pattern can be joined on screen later).
It is not necessary to digitize rectangular Creating a New Model
Pieces such as waistbands or belts – these (pattern)
Pieces can be constructed directly on the Before digitizing you need to set up a New
screen by measurements (see Chapter 3). File in Modaris.
Take the following steps to create a New
Model (pattern) into which your pieces will
REMEMBER: Accuracy Is Key – The more
be digitized.
accurate you are the fewer adjustments
needed on screen. Double click on the Modaris icon on
desktop.

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● Check the Access Path to ensure that be able to see the size and piece name
your new model will be saved into the details. (Press Home on the keyboard to
correct library by selecting File/Access resize if necessary.)
Paths – (left click on top yellow line in ● A Size Range needs to be added when
box, change to the required field then creating a new file. A Model will not be
click both boxes ! !! to the right hand able to Plot (print out) unless a size range
side/OK (if you accidentally right click in is present. To import your size range,
this box the system freezes – just click on select F7/Imp EVT and Left click on the
Esc on keyboard). Model icon – the Size Range file opens
● ALWAYS CHECK ACCESS PATHS (Figure 2.5) – also see how to create a size
PRIOR TO STARTING ANY range, Chapter 4).
WORK.
Select the size range file you want to
● File/New – Type in your Model name,
import (S, M, L, XL or 8, 10, 12, 14, 16, 18).
keep characters to a minimum and, very
Open.
important, NO SPACES – you can use
the underscore _ if you wish (e.g.
short_top or SHORTTOP). Upper or
lower case can be used. TIP: If the size range folder does not open
● An Icon sheet showing the model block – check All is selected for the File type.
will appear. Enter. Sometimes it will be set to Model
● Select Display/Title Block, a yellow (Figure 2.5).
grid will appear – this is where you will

figure 2.5

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figure 2.6

The size range selected will appear down the this should turn into a constant light, indicat-
left-hand side of the Model icon sheet and all ing that digitizing can proceed. It is often the
subsequent sheets created (they will only show case, especially if the mouse has been inactive
when the Title Block is activated from the for a while, that the light continues to flash. To
Display Menu) (Figure 2.6). rectify this – turn away from the board and
press on any button on the mouse. If the light
● Each Piece you digitize will be placed on
continues to flash check the batteries.
an individual Sheet.
To create a New Sheet for the first piece,
Take the following steps to digitize each piece
select Sheet/New Sheet from the top
you have taped to the board:
Menu bar. Press Home to re-size.
A new Sheet will be created automatically ● Digitize the first Piece into the system
for the remaining pieces as you digitize. starting with Grain line. Place the
● Select F1/Digit from the Functions Menu mouse with the cross hair X on the Start
right-hand side – look for the prompt on of the line, Click on the A button, then
screen 2 points for horizontal axis, this place the X on the other end of the line.
confirms the function has been activated. Click on the A button (click on the line
(Make sure cursor is on sheet.) from Left to Right).
Now you are ready to digitize. ● Next continue with a corner point –
Type 2. You can start at any corner but
must proceed in a Clockwise direction.
DIGITIZING PROCESS Continue around the first piece on the
At the top right-hand corner of the board, next contour line, pressing the appropriate
to the on/off button is a flashing light. When commands on the mouse button – usually
the digitizing mouse is placed flat on the board 2 – corner C – curve 6 – notch.

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If you make a mistake, press D on the ● Press FO on the mouse after finishing
mouse to go back a point. the piece (don’t click again on the 1st
point digitized, it will automatically join
● As you go round the pattern, the points up the piece) and move onto the next
and lines you create will appear on the piece (make sure the cursor is on the
computer screen. screen).
● When nearly to the end of the Piece, do ● If you have some Sheets on screen that
not click again on the 1st point digitized haven’t worked out well, you can just
but stop at the point before – it will delete these – go back to the computer
automatically join up the piece when you and press Sheet/Delete.
press FO on the mouse. FO opens a ● If you are left with a White Outline
New Sheet for the next piece to be and not a Blue filled-in pattern shape –
digitized. Proceed as above until all on screen click on the Folded Corner
Pieces are in the system. of F1/Digit and tick No Flat
● To add internal lines – complete the Pattern.
outline first and the press 7 and proceed
with 2’s and C’s as required.
● For Drill Holes/Dart Ends – press 3. Note: For some Modaris users, creating
● At the end of the last piece when all the Flat Pattern (white outline) is the
pieces are complete – press FF on the preferred way of working, and then
mouse to finish the function. Go to the extracting the shape after on-screen
computer and press Selection (top modification.
right-hand side grey box) to come out of
Digit mode and press 8 or J on the
keyboard to see all pieces displayed. ● You do not need to digitize all pieces in
● File and Save (the second time you one go. You can add other pieces any
press Save – a dialogue box comes up time by going to Sheet/New Sheet
telling you the model already exists – press and proceed with instructions from
Continue). there.
● You can also digitize a piece into
an already digitized pattern at any
DIGITIZING TIPS time – simply open the required model
and add a new sheet – Sheet/New
● Always Start with Grain Line ‘A’ (click Sheet, then proceed as above.
on grain line from left to right). ● If digitizing is not going well for any
● Always digitize in a Clockwise direction. number of reasons – press FF on the
● After Grain Line you must always begin board and go to the computer screen.
with a Type 2 point (corner). Delete any sheets you do not need
● If you make a mistake, press D on the – Sheet/Delete and start again with
mouse to cancel -– sometimes you may Sheet/New Sheet.
need to go back a few points. ● Make sure to File/Save when finished.

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Exercise 2
Digitizing a T-Shirt Block

Select a Basic Block – the loose-fit T-shirt is


shown in the example in Figure 2.7, TSHIRT_
BLOCK. The diagram mentioned can be used
to fill in the numbers and letters. For digitizing
– it is only necessary to use half the Pattern if
it is symmetrical, using 2’s/C’s/6’s, etc. – use
Figure 2.7 and fill in the relevant commands.
Create a New File and name it in Modaris
(remember No Spaces in name).
File/New – TSHIRT_BLOCK – set the
Access Paths.
Follow previous instructions and prepare
for digitizing – add a Size Range (Imp EVT).
Sheet/New Sheet/F1/Digit./SAVE.
Carefully Digitize the three pieces of your
block into the system following previous
instructions.
When finished, FILE/SAVE (Figure 2.8).
After Digitizing any Block or Pattern, it will be
necessary to open up and check for accuracy.
Refer to the following (Chapter 3) for Point figure 2.7
and Line modification and checking pieces fit
together. Chapter 4 will advise on adding Grain
lines/Seam allowance and Naming Pieces. Note: The Pattern/Block has been
Once your Block is checked and finalized, you Digitized NET (No Seam Allowance).
can use for subsequent Patterns.

figure 2.8

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LEARNING OUTCOMES
In this chapter you will have learnt: including adding a size range to your
Pattern;
• to become familiar with the Digitizing
• to be able to Digitize a Pattern into the
preparation and process;
system.
• to be able to prepare a Pattern for
Digitizing using the guide and As part of Exercise 2, you will have Digitized
diagrams; a T-Shirt Block into the system and Saved
• to be able to prepare on screen for ready to use in future exercises. TSHIRT_
Digitizing and create a New Model, BLOCK

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CHAPTER 3 Getting Started

LEARNING OBJECTIVES
● How to Create and Modify a Pattern

● How to apply the Functions and Modify Points and Lines

● How to Create a Geometric shape directly on Screen

● Exercise 3 – Adding and Modifying Points

● Exercise 4 – Adding and Modifying Lines

● How to identify and apply the functions in the Sheet Menu

● How to Modify a Piece

● How to Extract a Shape

● Exercise 5 – How to add Modifications to a Piece

● How to Check Piece assembly

● Exercise 6 – How to check Pieces fit together (Marry)

● How to Rotate a Piece and orientation of a Piece

20

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This chapter is about Creating and Modifying
the Pattern.
We will look at the Function tools in more
detail – in the Task Menu (right-hand side)
– how they are used to manipulate Points,
Lines and Pieces.
The most commonly used tools are
described here – some that I have omitted are
more complex and not required for basic
Pattern Cutting exercises. (For instance, the
F6 menu is dedicated to grading Patterns – as
this a subject in itself, and not referenced in
this book, I have consequently not included
instruction.)
We will refer to manual Pattern Cutting
procedures such as adding fullness, checking
pieces fit together, splitting a piece and
mirroring a piece.

Geometric shapes can be created on screen


from measurements – squares, rectangles and
circles – these shapes can then be Extracted.
After each section an exercise is available so
that you can practise to re enforce learning. A
TSHIRT_BLOCK is available for download
for all the Exercises covered.
As discussed in Chapter 1, the system works
by first selecting a Function colour coded –
F1–F8 – and then selecting the Command
Field; these are used to create and modify all
pattern pieces. Some commands have Folded
Corners which, when activated, reveal a Sub
Menu for different settings or choices.

To begin – first Select (Left click) the


Function required from the Task Menu then
click on the relevant Command Field and
carry out the task to complete the process
(Figure 3.1). (For ease of identification – the
Function boxes are coloured throughout the
instruction.) figure 3.1

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POINTS AND LINES AND Relative Point – Blue symbol ✧
Used for marking drill holes – usually end of
THEIR MODIFICATION bust dart/button positions – there are a
Patterns are put together with Points and number of display options offered by clicking
Lines. It is important to understand the types on the folded corner of the relative point
of Points and their definitions – how they are Command Field.
created and used.
We will start by looking at the F1 Developed Point – White triangular shape △
Menu (Figure 3.1) used to generate points, Adds a Point to a line at a distance relative to
but we will also look at F3 in conjunction a reference point on the same line. The point
with F1 as it is here that points can be always retains the same distance in relation
modified. to the reference point. Useful for Button
Positioning.

TYPES OF POINTS – F1 ADDING POINTS


Type 2 Point – White or Blue Square □
To add a Type 1 Point (X) to a line
(points are White, but are Blue after
F1/Add Point Click on an Existing Point –
modification)
drag the mouse in the direction the Point
Placed at start and end of a line – used to
is to be placed. A dialogue box and arrow
denote corners but can be placed on a straight
opens.
line if a line needs to be split. Cannot be
Enter Values in the box (use the Down
deleted but can be Merged into a Type 1
Arrow on the keyboard and type in values). It
Point and then deletion is possible.
is usual to leave the dx and dy columns blank
and just enter a Length (Figure 3.2).
Type 1 Point – White or Blue cross X
Left Click on the Line.
Known as a characteristic point – determines
The new Point will placed at the exact
straight lines – can be deleted – can be changed
distance.
into a Type 2 Point if a line needs to be
broken (Sectioned).
To add a Curve Point (X) to a line
F1/Add Point Follow instructions for adding
Curve Point – Red cross X
a Type 1 Point but hold the Shift as you click
Placed on a line where a curve is required.
on the line. (Curve Points will not show on a
Only visible when the Curve Points tab
(bottom left) is activated.

Slider – White oval shape 0


Attached to a line and can be moved along
the line without modifying it – useful for
positioning Slip on Points in 3D (see
Chapter 5). figure 3.2

22 CHAPTER 3 GETTING STARTED

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line unless you activate Curve Points on the
Status Bar (bottom left tab).)
MODIFYING POINTS
F3/Reshape Click on the Point and move.
Type 1, Type 2 and Curve Points can be
To add a Slider
reshaped by measurements if required.
F1/Slider Click on line – click again to place
When re shaping an area, it is a help to be
slider. A Slider can be moved along the line by
able to see the line in its previous position
clicking F3/Reshape .
before modification – activate Print on the
Status Bar – (bottom left bar). This
To add a Developed Point
shows the line before modification in Pink
F1/Developed Click on a reference Point.
(Figure 3.3).
(Press space bar if correct line is not selected.)
A box opens – check if positive or negative
F3/Deletion Click on a point to Delete
value – Down Arrow – enter a length – Enter/
(remember Type 2 points cannot be deleted
Right click to finish.
– see above). After Deletion it is a good idea to
go into Selection (safe mode) – Short cut S.

PRINT F1/Ali 2 Pts A point can be positioned


Activating Print on the Status Bar (bottom directly in line with another point on the hori-
left) allows you to see the original position of zontal or vertical axis. This is useful to
a line or point (shown in Pink) prior to modi- straighten up a hem line after digitizing.
fication. This is just a visual but can be very Left click Reference Point (to remain in
useful, especially if you decide to return to the same position) – click the second point – the
original line or point (Figure 3.3). Click again second point moves in line with the first.
to de-activate. Useful to change the direction of a point.

figure 3.3

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CHANGING A POINT TYPE Type 1 to Type 2
F3/Section Left click on the Point – turns
Sometimes it will be necessary to convert a
to a .
Point to another Type (Figure 3.4).
Useful if you want to break a line (Detach)
– or change to a corner Point so that Deletion
Type 2 to Type 1
cannot take place.
F3/Merge Left click on the Point – turns to
a X.
This is necessary if you need to Delete a FURTHER F3 FUNCTIONS
Point – as Type 2 Points cannot be deleted. The following Functions are found in the
Also necessary when measuring a line if there F3 Menu and are the most commonly used
is a Type 2 Point on the line – the system Points modification.
will regard the line as finishing at the Point.
F3/Attach To attach two Points together
into one. Sometimes Points are not joined
after certain modifications – usually a red
diamond appears around the Point.
Zoom in – scroll middle mouse button or
Enter and Drag a box around Point and
click on Point until it attaches.
F3/Detach To separate two Points. This is
useful when adding fullness into a shape
and you want to break a line. As above
Zoom in and click on Point.
F3/Pin Points can be Pinned down in order
to Move other Points around the Pattern.
This function is used when lengthening or
shortening a Pattern, or when adding full-
ness. Click on Points required – a red diamond
appears on the Points. (Short cut – Click on a
Point with Both mouse buttons together).
F3/Pin Ends Pins all end Points
F3/Remove Pin Removes pins – it is
preferable to activate this function when
the action has been completed.

TIP: Remember – if you decide to change


an action or make a mistake – Ctrl + Z to
undo.
figure 3.4

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Exercise 3
Adding and modifying points

In order to get used to the Functions and right at the beginning so that your model will
how to use them it’s a good idea to practise be saved into the correct folder (Chapter 1).
the modifications. The Digitized T-shirt block
completed in Chapter 2 can be used for this Bring up the Front Pattern Piece (Home) and,
exercise – alternatively use the T-shirt block following the above instructions, complete
provided for download TSHIRT_BLOCK the tasks below:
(Figure 3.5).
Add a Slider Point to a line
Add a Type 1 Point to CF line 6 cm from
Open the Model
neck Point.
Either – double click on the Modaris icon on
Reshape the neckline – add and delete
desktop to open the Modaris screen – from
Curve Points.
the Dropdown Menu – File/Open Model –
Practise Aligning 2 Points (straighten the
browse for file select Model – Open.
hemline)
Or – Go to the Start Menu – choose Location
Change a Type 2 Point to a Type 1 Point
in whichyou saved your folder.
and vice versa
Double click on Model (Figure 3.5) to open.
Rotate the CF axis
FILE/SAVE (Figure 3.6).
File/Save As – name the exercise (Exercise 3)
It is good practice to set ACCESS PATHS

figure 3.5

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figure 3.6

ADDING AND MODIFYING X and Y Axis


It is very important to understand the X
LINES and Y Axis.
As previously discussed with adding and modi-
fying Points, Lines have specific function When a dialogue box opens – and exact meas-
tools, again these are contained within the urements are required – the system works by
F1 and F3 Menus. inputting measurements in a horizontal (X)
and vertical (Y) direction – and whether it is a
F1/Straight To add a Straight Line to a (+) direction or a (−) direction. It is important
Pattern Piece to note the direction (Figure 3.8) and input
−X and −Y values if applicable.
Left click at beginning of Line and drag the
cursor to the end of Line. This can be done The dialogue box (Figure 3.9) also has very
by eye or by entering exact measurements in specific rules for adding the values – if a dx
the dialogue box (see below, X and Y Axis). value is added then it is usual to add a 0 in the
dy (and vice versa), but the dl and Rotation
Left Click and Hold Ctrl at the same time must be Blank (Backspace). Similarly – if the
– for a true Horizontal or Vertical line. If dl (line distance) box is filled in then dx and dy
you drag the cursor in a line across the and Rotation need to be blank (Backspace).
piece it will snap onto an exact 45° angle.

Left click to finish. TIP: If you have entered values in the box
and you are not getting the required result
Left Click and Hold Shift – for a Right
– check the Rules above have been
Angle to the existing line.
applied correctly.
Left click to finish (Figure 3.7).

26 CHAPTER 3 GETTING STARTED

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Shift + Straight

Ctrl +Straight

figure 3.7

figure 3.9

figure 3.10
figure 3.8

Use the above information on X and Y axis as measurement is required – enter Value in
a reference when applying the following line box – but note whether a minus (−) number
modifications. is displayed in the Distance box
(Figure 3.10) and apply accordingly.
F1/Parallel To add a Parallel Line
(Figure 3.11). Enter.
Click on the line to be parallel to and drag The new Line created may alter in order to
mouse in direction required. If an exact remain Parallel – so if you need the new line

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F1/DUPLICATE

F1/PARALLEL

figure 3.11

to be exactly the same as original use The Length of a Line can be adjusted by
F1/Duplicate instead. using either F3/Reshape (no need to pin) –
click on the Point and move either by entering
F1/Duplicate Duplicates the Line exactly measurements in the activated box or a left
(Figure 3.11). This is useful if you want to click.
Copy a line you have created and place or –
somewhere else on the same Pattern Piece Pin and Move Described below. The
or a different piece. Pattern Piece needs to be pinned down –
usually end points, but characteristic Points
Click on Line to copy and move across to
may also be required.
new position (click X or Y on Keyboard
Activate the Print button – Status Bar
to flip line if necessary).
(bottom left) in order to see the difference in
F3/Adjust 2 Lines When Lines are not the adjustment.
meeting in the correct place – usually after F3/Pin Pin Points or Ends or both as
using F1/Parallel – use this function to required.
‘tidy up’ the Lines. In this example – moving a shoulder line
(Figure 3.13) the Curve Points will need to
Click on the New line and then the Line to
be pinned (activate Curve Points).
go to (Figure 3.12).
Zoom in to see clearly, either scroll middle
mouse button or Enter and Drag a box around
TIP: Click the Line – Not the Point. area.
F3/Move Click on the end Point of the
Any further adjustments can be done Line to move and drag in the required direc-
with F3/Reshape. tion. Leave the mouse and enter a value in the
F3/Len.Str.Lin Simply lengthens the Line dl column using the Up or Down arrows on
– click and drag the line as required. the keyboard (Figure 3.13).

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figure 3.12

figure 3.13

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To add Notches to points created – click
Note: F3/Move can also be used to move folded corner and tick Put Notches on
a Line (detailed in Piece modification).
Sequence.
Remember – the ShiftX and ShiftY and
Rotation have to be blank (Figure 3.13) Alternative method for button marking –
when a value is entered into the dl using Developed and Developed Series
column.
Add the Position for the Top button first.

F1/Developed Click on CF Neck Point


To finish – Left click on Line. and enter value in box (for top button
position). Click on CF Line.
F3/Remove Pin SAVE.
F1/Developed Series Click on top button
F1/Sequence Division This is used to position – In box add Step value (spaces in
equally divide a line – useful for marking between each button). Left click on Line –
button positions (Figure 3.14). to add the Point – drag mouse for as many
Click on Both ends of line to be divided – Points (Buttons) as you need.
in dialog box enter the number of Spaces Left Click to finish.
required.
F1/Semi Circular Use to draw Straight and
Enter. Curved lines on the pattern (Figure 3.15).

figure 3.14

figure 3.15

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Shaped pieces can be created – useful for panel F3/Reshape to modify the Line or altern-
seams. atively F3/Simplify – click on the Point
Left click to start the line Right click to and enter a value in tolerance box.
finish.
Handles has to be ticked in the Display
For a Straight Line click to start then drag
Menu.
the mouse or hold Ctrl for a right angle –
click again to change direction. For a Curve
hold Shift while dragging mouse. TIP: Practise drawing and modifying
Alternative method for drawing Lines and different lines. Remember – Right click to
some would say preferable, in order to achieve finish.
a smoother curve and better results. Line can be modified by using F3/Reshape
Activate curve points Status bar (bottom
F1/Bezier Use to draw straight and curved
left) to see the points. Remember – there
Lines as Semi-Circular. The difference is that are always several ways to achieve the
a smoother curve can be achieved by using the same result – practise here.
Handles to move the Points into position.

Exercise 4
Adding and modifying lines

Open the TSHIRT_BLOCK Draw a Parallel line – 3 cms from the neck
File/Save As – name the exercise line and Adjust the line
(Exercise 4) Increase the shoulder line by 1.5cm (from
Add the following modifications – (Figure armhole edge) (Activate Print to see
3.16): change in line)
Divide the CF line into 5 eqal divisions
Bring up the Front piece – Home.
Draw a shape with Straight and Curved
Draw a Straight line at Right angles to
lines on pattern piece. (Semi – Circular or
CF – 10cms long.
Bezier)
Draw a line at a 45° angle
FILE/SAVE

figure 3.16

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SHEET MENU Sheet/Sheet Sel – (Chapter 1) – This
enables us to Select several Pieces in order
Before we continue to look at our Pattern
to perform a task (‘handles’ appear around
Pieces – a note on the Sheet Menu
selected Pieces – Right click in a empty
(Figure 3.17). Think of the Sheet as the
area to deselect).
Pattern paper you use to create your Pattern.
Sheet/New Sheet – (Chapter 2) – Selected
prior to digitizing a new style. Also can be
used at any time when creating a Pattern
Piece from measurements (e.g. rectangle/
circle) (Chapter 4).

Sheet/Copy – Click on a pattern piece –


This is useful to Copy a Pattern piece so
that the original stays intact and the copy
can be modified as required.

Sheet/Delete – Click on a Pattern Piece.


Deletes the whole sheet – be careful here –
if you forget that it is activated it is easy
to delete work by mistake – (go into
Selection top right above the Function
Menus to stop the task (or short cut – S on
keyboard).

A Flat Pattern (white outline) is left behind


(always there attached to the pattern) and
when activating Sheet/Delete (Figure 3.18)
this can be useful if you accidently delete a
piece, as the Flat Pattern remains unless you
hold Shift as you click on the piece.
This can also be used if you want to
work only on the Flat Pattern and then
Extract the Piece (see Extracting a Piece –
Figures 3.26 and 3.27).

Hold Shift with the Left click to permantly


delete the Sheet.

Sheet/Adjust – Adjusts the size of the sheet


– sometimes after several modifications the
sheet becomes distorted – Adjust brings it
figure 3.17 back to the right size.

32 CHAPTER 3 GETTING STARTED

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In the example (Figure 3.19) – it would be:

X = 6 (to lengthen line by cm)


Y = 0.

(See X and Y Access – Figure 3.8.)

Click on new Line (do Not press enter


first).

F3/Remove Pin .

Remember the Rules: If you use X, then


Y has to be 0 (and vice versa) if you use dl
– X and Y and Rotation have to be blank.
figure 3.18

To lengthen a Line (following the direction of


Sheet/Arrange – Allows you to pick up a
the line) use the method described previously
piece and move around the screen to a
(Figure 3.13) and use either F3 Pin/Move or
different position. Alternatively, click on
F3/Reshape but enter value in the dl column
End on keyboard. Very useful if you want
and click on the Point not the Line.
to zoom in on two pieces together.

TIP: If you try to Delete an outside line – a


PIECE MODIFICATION warning message box will appear – select
F3/Pin/Move To Lengthen or Shorten the Cancel/Abort – other wise the whole
whole Pattern Piece piece will be deleted.

Activate the Print function Status Bar


(bottom left) to show the line before the
move. MIRROR A PIECE
A piece can be mirrored – using the F5 func-
F3/Pin (as before) Pin Ends and any
tion under Derived Pieces.
Points required.
As we discussed previously, when working
F3/Move Click on Line to lengthen (or with a symetrical piece (example a Front or
shorten) (Not Point this time, although Back) it is only necessary to work with half the
this function can be used to move a point as piece and mirror on screen later.
we have referred to previously) and drag
F5/Sym 2 Pts Left Click on one end of
mouse in the direction it needs to go – note
the symmetry line and then on the other
X and Y directions (Figure 3.8).
end – the full piece is opened onto a new
Leave mouse – use Up and Down Arrow Sheet – the half piece still remains on a
on keyboard and enter Values in box. separate sheet. If you do not need to keep

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figure 3.19

figure 3.20

the half piece – hold down Shift before Folded Corner of Sym 2Pts Command Field
clicking. and make sure

To create a Dependence between the two Mirror Piece is ticked ✓ (Figure 3.20).
sides of the Pattern (in other words – if you
modify one side the other side will do the The Dotted white line left on the half piece
same) – before performing the task – go to the indicates the piece has been mirrored.

34 CHAPTER 3 GETTING STARTED

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This is useful to split a Mirrored piece
TIP: A Piece can be mirrored at any time on the CF or CB (Figure 3.21) but can also
during pattern construction – it is easier,
be used on any piece – it can only be used
however, to modify the half pattern first
between two contour points (outside edges)
and add information – grain lines/notches/
(Figure 3.22).
seam allowance, etc. (see Chapter 4) prior
to mirroring.

TO JOIN PIECES
TO SPLIT THE PATTERN TOGETHER
F5/Cut 2 Pts To reverse the above and split
F5/Join Click on one end (Point) of the
the Pattern
first piece to join and then the other end
Left click on one end of the line and then (Point) and then the same for the other
on the other end – two new sheets will be piece.
created and the original piece still remains A new sheet is generated with the complete
(Figure 3.21). Piece (Figure 3.23).

figure 3.21

figure 3.22

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figure 3.23

ADDING FULLNESS Type in value to open in dl (all other boxes


blank) – left click on hem line to finish
F3/Stretch There are 2 ways to add
(Figure 3.24).
Fullness (Flare) into a Pattern – either using
F3/Stretch and simply ‘stretching’ the side (If CF is out of alignment – F2/Rotation
seam – or by Splitting the Pattern and 2 Pts at the end of this chapter – click from
then using F3/Stretch – this leaves a Gap left to right on the horizontal axis.)
in the Pattern which can be filled in using
Click again on Print when finished to
F1/Semi Circular after adjustment has been
de-activate.
made. Think of how you would achieve
adding fullness by manual Pattern Cutting 2 To Split the Pattern – adds fullness into
methods – e.g. on a top – you would slash the sections. The better method for distribut-
Pattern from a Point on the hemline to a point ing fullness through the pattern.
on the shoulder and open the Pattern the F3/Section Click on X point(s) at hem to
required amount. The same principle applies turn into Type 2 points.
for the digital method.
F3/Detach To split the line (the Point will
1 Add point(s) on hemline where you want now have a red diamond).
to open up Pattern F1/Add Point.
F3/Pin Ends .
F3/Pin Ends (can pin other Points if
F3/Stretch Drag mouse – one Point can be
required).
moved up and the other Point down – this
Activate Print – bottom left bar (to see the time it creates gaps in the pattern, adding
line before it was moved). fullness through the centre of the Pattern.
F3/Stretch Click on Point to Pivot from F3/Reshape Pattern can be completed by
(e.g. on shoulder). picking up and moving Type 2 Points.
Click on Point to open up to (point just F3/Attach Click on Point again, then
made on hemline) – drag mouse – Pattern F3/Merge click on Point again – turns
opens up. back to a Type 1 – X.

36 CHAPTER 3 GETTING STARTED

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figure 3.24

F1/Semi Circular or F1/Bezier may be EXTRACTING A SHAPE


necessary to use to draw a new line. If working with the Flat pattern (white
F3/Reshape To achieve a good curve – outline) is preferred (as discussed earlier,
(add curve points). Figure 3.18), the Pattern Piece must always
be extracted in order to Plot (print off) the
F3/Remove Pins When finished Piece.
(Figure 3.25). The Piece is Extracted (cut out) and auto-
matically re created on another Sheet as a
Note: The CF has moved off the horizontal Blue Piece.
axis. F2/Rotation 2 Pts Click on the CF Any shape created in a Pattern can be
corner Points from left to right (Figure 3.25). extracted – e.g. panel seams/yokes/pocket
shapes.

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figure 3.25

38 CHAPTER 3 GETTING STARTED

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After creating a Geometric shape Page Down (on keyboard) or Press J or 8
(discussed in Figure 3.28) a Flat pattern to include the new Sheet on the screen.
(white outline) is produced first and the
shape is extracted – the piece becomes
Blue. TIP: If you need to copy any Internal
information/Lines from the Pattern you
F4/Seam Left click then Right click must first Select it – Right click on a line
inside the pattern piece – the piece turns (goes Green), hold Shift for multi selec-
Turquoise (Figure 3.26). tion or Right click and drag a box around
the whole Piece to copy everything. Do
A new Sheet with the shape on is automatic- this before activating the Seam function.
ally created (Figure 3.27).

figure 3.26

figure 3.27

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The two functions CUT and SEAM achieve
the same result.

F4/Cut can be applied if you are working


without seam allowance.

It can also be useful when a Pattern develops


problems or a function isn’t working as
required. Cutting the Piece out again will
create a new Piece and in doing so can some-
times eliminate previous issues.
figure 3.28
F4/Seam Must be applied if the Pattern
has Seam Allowance included.
Home – The Flat Pattern (white outline)
To refresh the Pattern – hold Shift as you is created (Figure 3.28).
click (this replaces/refreshes the Pattern and F4/Seam Left click then Right click
does not leave a copy). inside the pattern piece – to extract the
Piece – convert to the Blue Pattern Piece
(Figure 3.28).
TIP: If this function does not work it
usually means that there is a Gap in the
Pattern. Maybe a Point is unattached –
sometimes it cannot be seen until you TO CREATE A ROUNDED
Zoom in. Check all Lines and Points and EDGE
use F3/Attach or F3/Adjust 2 lines to
For a rounded edge – e.g. bottom of a pocket,
correct.
create the rectangle shape first (as Fig 3.28).
F2/Tangent Arc Left click a Corner Point
to add the arc.
GEOMETRIC SHAPES Enter a Value in Radius box – this example
If your style includes geometric shapes
is 3.5 cm.
(most commonly rectangles or circles) such as
belts/waistbands/cuffs/neckbands etc – these Enter.
shapes can be created directly on screen from
Do the same on the other side (Figure 3.29).
measurements following the instructions
below

Sheet/New sheet – Home to resize.


CIRCLES
To construct a Pattern for a circle – the Radius
F2/Rectangle Click and draw a box. measurement is required.

Do Not click again – leave mouse and


enter values in dialogue box. Note: In earlier versions prior to V8 the
Diameter was required instead).
Click in centre of rectangle.

40 CHAPTER 3 GETTING STARTED

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Enter – the circle created is the Total waist
measurement.

Draw a New circle adding the skirt Length


by clicking in the centre of the circle just
created and entering a value of the Radius +
the Length required.

For example – a 30cm length skirt:

F2/Circle Click in the Centre of the first


circle – drag the mouse but do Not click
again Down arrow and enter Value in
figure 3.29
box 40.82 (this is Radius (10.82) + length
(30) = 40.82). Enter.
The Radius is calculated by dividing the
Circumference by 6.28 (π × 2). This gives you a 30 cm length full circle
Example − To create a Full circle skirt skirt.
(Figure 3.30) with a waist measurement of
F1/Straight Draw a line through centre.
68 – the calculation is – 68 ÷ 6.28 = 10.82.
This is the Value entered into the Radius F4/Seam To extract the shape – cut out
box in F2/Circle . Half of the circle to create the Pattern
Piece (Figure 3.30) – the Pattern would be
Sheet/New sheet.
Cut 2.
F2/Circle Click on new Sheet and drag
To create a Half circle skirt (Figure 3.31) with
mouse but do Not click again.
the same waist measurement – the Radius is
Down arrow and enter Radius value in box 21.65 (68 ÷ 6.28 × 2) The second circle would
(10.82) be 21.65 + 30 = 51.65.

figure 3.30

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The second circle would be 43.28 + 30 =
73.28.
Quarter circle skirt – Create circle using
above values.
Draw two lines crossing through the
centre (activate Curve Points Bottom Bar)
F1/Straight .
Use only a Quarter of the circle – the
Pattern would be Cut 1 (Figure 3.32).

TO EXTRACT AN
INTERNAL SHAPE
In this example (Figure 3.33) another rect-
angle and circle are drawn inside the first one.
The inside shapes can also be extracted.
Draw the shapes as required (Figure 3.33).

F4/Internal Cut .
figure 3.31
Left click on a Corner Point to start.
Half circle skirt – Create circle using Go around the piece in a Clockwise direc-
above values. Use only Half of the circle – the tion and Left click on all points (Line turns
Pattern would be Cut 1 (Figure 3.31). yellow).
To create a Quarter circle skirt (Figure 3.32)
with the same waist measurement – the Radius Right click on Starting Point to finish –
is 43.28 (68 ÷ 6.28 x 4). shape is extracted.

figure 3.32

42 CHAPTER 3 GETTING STARTED

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For the Circle – Activate Curve Points on F3/Deletion – click on a Line and HOLD
Status Bar (Bottom Bar) so you have points mouse button (Line turns blue).
to click on (Figure 3.33).
Press Space Bar to select all other lines.
To Delete the cut out: RELEASE mouse button.
Activate – Cut Piece – on Status Bar The internal cut is deleted.
(bottom grey bar). Make sure you turn off Cut Piece.

figure 3.33

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figure 3.34

Exercise 5
Piece modification

Open your T-shirt pattern – or Downloaded


TSHIRT_BLOCK. Tip: F2/Rotate 2 Pts to bring Pieces
File/Save As – name the exercise back onto the horizontal axis prior
(Exercise 5). to mirroring Piece (see Orientation
Refer to the previous instructions and carry below).
out the following tasks:

Shorten the length of the Front and Back Front and Back Pieces split into 2 sections
Pieces by 8 cm. (each) 4 cm = 8 cm total fullness in each Piece
Add 8cms Fullness into the Front and Back (Figure 3.34).
Pattern FILE/SAVE
Mirror F5/Sym 2 Pts Front/Back/Sleeve All 3 Pieces mirrored. (Use this exercise for
Patterns on horizontal axis (Figure35). subsequent ones, Figure 3.35.)

44 CHAPTER 3 GETTING STARTED

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figure 3.35

ASSEMBLY/CHECKING F8/Marry Allows one or more Pieces to


be added to the Master (the piece that
PIECES receives) in order to match seam lines. The
After digitizing/modifying Points, Lines and Pieces added will turn different colours
Pieces it is necessary to Check that Pieces (Figure 3.36).
fit together – the same as you would do in
manual Pattern Cutting – placing side seams F8/Marry Left click one Piece and left
together and any Pieces that join in order click Piece to marry (Master) – first Piece
to check for accuracy. There are several ways is placed on top of the other on the same
to achieve this in Modaris. The Assembly Sheet and turns a different colour – it is
Menu in F8 is the most commonly used, but also known as the Slave. This Piece can
you can also check Pieces fit by measuring and subsequently be moved.
in measurement chart (discussed in Chapter 4). F8/Move Marriages Left click on a Point
This process should always be carried out or Line and move the top Piece (Slave) to
before finalizing a Pattern. align to the under Piece. You can place the

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top Piece at any point – good idea to align F8/Walking Pieces Allows you to check
to CB or CF (Figure 3.37). Pieces match along a selected seam line
F8/Pivot Can be used to Reposition or (click and drag on seam lines).
Rotate the top Piece from the Last posi- Right click to stop.
tioned Point. Click on the top Piece to rotate.
Zoom in and F3/Reshape to adjust Points/
Lines if required.
TIP: If the Piece is not rotating as you
require – go back to F8/Move Marriages F8/Divorce To separate Pieces when
and reposition Point. finished. Once assembly has been checked,
the Pieces must be separated.

figure 3.36

figure 3.37

46 CHAPTER 3 GETTING STARTED

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Both sheets are copied as a Flat Pattern
TIP: Sometimes it is useful to have a (white outline) (Figure 3.39).
Copy of the married Sheets to work on.
The Flat Pattern can be modified and then
shapes Extracted – F4/Seam (Figure 3.26).
Sheet/Copy – Left click on Married This can be very useful when creating a more
sheet – click again (Figure 3.38). complex style.

figure 3.38

figure 3.39

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Left click the hem Point – the Piece will
Exercise 6 rotate onto the Horizontal Axis.
Checking assembly
TIP: Careful here – any points that are
Open Exercise 5 – Check the Side seams chosen will make the Piece rotate.
and Shoulder seams match – F8/Marry
(see Figures 3.36 and 3.37). Sometimes it is useful to Rotate Pattern
Pieces (Figure 3.40).
On screen it is usual to work with pieces
Horizontally, but for certain shapes it may
ORIENTATION be easier to turn the Piece around. It is also
It is often necessary to rotate a Pattern Piece useful when checking side seams/shoulders,
onto the horizontal axis. etc. or if you need to Join pieces together they
Sometimes after pivoting a dart or simply may not be in the correct position to do so.
after digitizing, the Piece is not exactly sitting Left Click Piece First, F2/XSym or
straight on the axis. YSym – will Rotate the Piece.
F2/Rotation 2 Pts (example to straighten If you need to see the Piece vertically –
CF) Left click on the CF neck Point then click 90° or −90° (Figure 3.40).

figure 3.40

48 CHAPTER 3 GETTING STARTED

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LEARNING OUTCOMES
In this chapter you will have learnt: • to Create a Geometric shape directly on
screen and extract the shape;
• to Create and Modify a Pattern;
• to create a circle;
• to be familiar with different Points
• to identify seams and check assembly by
and their application and practise
using the Marry tool;
modifications;
• how to Orientate a Piece.
• to be able to identify and apply
the functions in the Sheet In this chapter you will have the opportunity
Menu; to undertake four separate exercises and
• to be able to Modify a Piece – adding learnt how to apply modifications, and check
fullness/Mirror/Join/Split; assembly of pieces.

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CHAPTER 4 Moving On –
Industrialization

LEARNING OBJECTIVES
● Industrialization – How to apply Notches/Grain Lines/
Seam Allowance

● How to change a corner – to fold a hem

● How to Create a Stepped Seam

● How to add information to a Piece – Naming

● Exercise 7 – To apply Seam allowance/Notches/Grain line


to a Pattern

● How to Add Text – to a line/to a Pattern Piece

● Why do we need a Variant? And how is it created?

● Exercise 8 – How to create and modify a Variant

● How to measure a Line

● How to create a Measurement Chart and customize it

● Exercise 9 – How to create a measurement chart for


T-shirt Pattern

● The Importance of Size Ranges and how to apply

50

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Industrialization is the term used in Modaris F4/Axis Folded corner – Grain line axis
to describe the finalizing of the Pattern for DF (this must be ticked).
production. Think of how you work manually
– it is usual to create a First Pattern – test out Hold Ctrl – Left click to start Line – drag
the shape and then it must be made ready for mouse and Left click other end of Line.
production. In other words – Notches need For a 45° Bias grain line – Hold Ctrl – Drag
to be finalized in order to facilitate assembly, mouse across Piece (the line will snap to 45°).
Grain lines are required on Pieces to identify
quality of cut, Seam allowances need to be
added and Information needs to be attached
to the Pattern – i.e. the name of the piece/how SEAM ALLOWANCE
many to cut. As we are working primarily with NET
In this chapter we will take a closer look at Patterns, it is important to add seam allow-
adding information to our Pattern. ance to complete the Pattern for production.
We will move on to creating a Variant. A The process is as described below – however,
Variant contains all the necessary technical the last process – Exchange – will depend on
data relating to the Pattern – compiling a different factors.
Measurement Chart, essential information The system automatically adds the Seam
for industry. Allowance to the inside of the white line of
A brief look at adding a size range will the Pattern so, therefore – if the white line is
conclude this section. our sewing line the seam Lines need to be
Exchanged to add the allowance to the outside.
If a Piece has been extracted (Chapter 3)
NOTCHES using F4/Seam , the Seam Allowance is applied
to the outside – therefore Exchange is not
To add a notch to a Point:
necessary. Alternatively, if F4/Cut has been
F2/Notch Left click on Point. used for extraction, then the Seam Line will
need to be Exchanged.
F2/Orientation If you add a notch and
F4/Seam and F4/Cut do the same job –
it is not at 90° – click on notch and drag
but with or without Seam Allowance.
around.
Some Modaris users may work entirely on
the Flat Pattern and extract the shapes as
discussed, therefore the Exchange function
GRAIN LINES would not be required. Alternatively, if No
As in manual Pattern Cutting, it is usual to Flat Pattern is ticked when digitizing the
add a grain line to most Pattern Pieces. Pieces into the system, the Pieces created are
It is important to note that although the the Blue Patterns with the white outline as
axis line is the first line we digitize, the system the Cut line.
does not add this line as a grain line. Therefore
we must make sure we add grain lines to This is a good example of the different ways of
complete our Pattern. working to achieve the same results:

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F4/Line Seam Hold Shift and Right click F4 – Industrialization (top of F4 Menu).
all Lines with same value seam allowance. F4/Exchange (bottom of Function Menu).

Left Click in the Centre of the Pattern


TIP: If all the seam Lines have the same Piece to finish (Figure 4.2).
value – a quick way of adding seam
allowances is to Right click and drag a
Click on Cut Piece on the Status Bar to see
box around the whole Piece – this selects the Pattern as it appears when cut out – the
All the Lines at once. Piece with Seam Allowance will have an
Orange Seam Line (inner line) and a Red
Cut Line (outer line.)
Left click 1 of selected Lines. To Delete the Seam Allowance:

Down Arrow key to enter seam allowance F4/Del. Line Seam Val Left click on
value in box. seam Line to delete, or Right click and
drag a box around the whole Piece to
Enter value Beginning, e.g. 1 cm. select All the lines at once. Click on one
Down Arrow again. of the lines – Seam Allowance will be
deleted from all Lines.
Enter value End, e.g. 1 cm (Figure 4.1).

Down Arrow again.

Right click (in a blank area) to deselect. CORNERS


To fold a hem or seam allowance:

If a hem needs to fold back onto a


narrower seam (e.g. sleeve turn back) a
shaped seam or hem allowance is required
(Figure 4.3).
figure 4.1

figure 4.2

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Apply this process after adding Seam This can be changed back to how it was.
Allowance.
F4/Change Corner Go to the folded
F4/Change Corner Click the folded corner again – Default (or Intersection
corner of the Function. earlier versions).
Select Next or Previous symmetry
Click on hem Point.
(depending on location of point) either the
fold is Next after the Point or Previous
before the Point. TIP: The Corner Tools Menu has lots of
different choices for types of corner – click
The Seam Allowance is then shaped to
on the different types to see what can be
create the correct return.
achieved.
Click on hem line Corner Point (Figure 4.3).

figure 4.3

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STEP IN SEAM NAMING PIECES
This is useful where the seam lines need to It is important to name your Pattern Pieces
have different values – a Step – (e.g. for a vent and add information to your Pattern (as in
or side slit or sometimes used on a trouser manual Pattern Cutting) once you have made
seam where a fly piece is added). your amendments.
The process for a stepped seam allowance
Activate – Display/Title Block from the
is different from the usual Line Seam.
Dropdown Menu (top grey box).
F4/Line Seam Add Seam allowance
A yellow grid appears around all pattern
(1 cm).
pieces.
A Developed Point is required at the loca-
Select a Pattern Piece – Home to enlarge
tion of the Change in Seam Value
(if writing in box is not visible Zoom in –
(Figure 4.4).
Scroll with middle mouse button or press
F1/Developed Click on an existing Point Enter and drag a box around the yellow
– reference Point. boxes).

Click position for New Point – (enter the Edit/Edit from Dropdown Menu – click
value in box). in the Name field and type in name of
Piece (e.g. Front).
Enter – Click on Line.
Click in Comment field and type in how
F4/Add Corner Click on Developed
many to cut (e.g. cut one Pair).
Point (the Point designating the step).
ACD field – is an abbreviated code (e.g. Slv
F4/Piece Seam Click on the part of the
for sleeve, Frt for front).
seam Line to have the Larger value.
File/Save (Figure 4.5).
Down Arrow – enter the Larger seam
value in box (1.5 cm) (Figure 4.4). Upper or Lower case can be used for text.

figure 4.4

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figure 4.5

Once a pattern piece has been named


you can see the information in the top Note: The information added is trans-
ferred to the Variant (Data spread sheet)
Identification Bar by hovering the cursor
described below.
over the piece.

Exercise 7
Industrialization of the T-shirt

Open Exercise 5 it will be necessary to Cut out the pieces as


File/Save As – (Exercise 7). discussed in Chapter 3: Extracting a Shape –
Refer to the previous instructions and carry F4/Seam (Figure 3.26).
out the following tasks: Once the Piece has been refreshed –
Delete centre Point at wrist and Merge Type 2
Add 1cm Seam Allowance to all seams Point at centre sleeve head F3/Deletion
F3/Deletion.
Front and Back Pieces F2/Notch Add a Notch to centre of sleeve
Modify Sleeve Pattern by Deleting head.
F3/Deletion points on sleeve Side Add 1 cm Seam Allowance to sleeve –
Seams to create a straight Line. Except Hem – add 3 cm to Hem.
F3/Merge Change type 2 Points to Type 1 F4/Change Corner Fold hem accordingly.
at sleeve head and centre wrist. Name all Pieces and add Number of
If this function does not respond (sometimes Pieces to Cut in the appropriate fields.
Type 2 points will nor Merge once mirrored), Display/Title Block.

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F4/Axis Add a Grain Line to all Pieces.
Final Pieces (Figure 4.6). FILE/SAVE.

figure 4.6

the Line – either straight or curved. Only one


As we progress through the chapters, you Line of text per line is allowed.
can finalize your Pattern as this exercise.
Most of the instruction later for 3D is Edit/Text on Line – click on Line to add
for Patterns without Seam Allowance, but Text – type in words. The Text will be
always remember: a Pattern needs this placed at the Start of the Line – to adjust to
Industrialization process to be ready for further along the Line – press Space Bar a
production. few times first before typing.
By default Text is placed Above the Line.
To change – first Select the line – go to the
Diamond shape next to Text on Line and
ADDING TEXT add a Minus sign in front on the Text Height
Naming the Pattern Pieces (as above) adds (Figure 4.7).
the Text to the Pieces when printed. This is The height of the Text can also be changed
the ‘Label’. The Text does not appear on the to accommodate a longer length of Text.
Pattern on screen. To View the Text – Display/Text on Lines
It is sometimes helpful to have Text on and Folds:
the Pattern Piece to indicate either a process
(e.g. Gathers) or maybe a seam position (e.g. To add Text to a specific area of the Piece:
Shoulder).
F4/Axis – Folded Corner of Function.
It is always useful to add CF and CB to a
Piece. Select – Special Axis.
It is possible to place Text directly on a Click and drag a Line (where you want to
seam Line. The text will follow the shape of position the text) – a Purple line appears.

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figure 4.7

Edit/Edit – click on Line and type.


WHAT IS A VARIANT?
Enter – the text disappears. Once we have finalized a Pattern – a Variant
is required.
To view – activate Cut Piece bottom
A Variant is identified on screen by a
Status bar (Turn off Cut Piece to proceed
Yellow box – similar to the Model Icon
– this is only a checking tool) (Figure 4.8).
(Figure 4.9).
You can move the Line or change length – When opened it comes up in a spread sheet
F3/Move or F3/Reshape
3/Reshape . format.

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There are several reasons that a Variant is
necessary:
A Variant is required to make a marker (a
lay plan) for fabric efficiency and linked
to the marker making software Diamino.
A Variant is required in order to Plot
(Print out) your pattern from a Marker
using Diamino software, on a plotter in
full scale. (You can also Plot out indi-
vidual Pattern pieces directly from
Modaris without requiring the Variant.)
A Variant is required for information
when translating into a 3D Prototype.
Your Model can have more than one
Variant – each Variant holds information of
figure 4.8
the variations for the same style, e.g. a shirt
could have a short-sleeve and a long-sleeve
version – but the body pieces are the same for
both styles – so there would only be One
Model (pattern) but Two Variants.

TO CREATE A VARIANT
F8/Variant Type in a Name for Variant
in the box (this can be the same name as the
Model – a good idea as easier to identify)
(Figure 4.10).
Remember: No spaces.
figure 4.9
Enter.
The Yellow Variant box appears – but just
A Variant contains all the data – necessary off screen.
details of the Pattern and information for
assembly – associated fabric details – whether Press J or 8 to re-size.
a Piece is required to be cut as a Single or
Paired Piece.
This is a very important information tool
– some processes will not work if the informa-
tion in the Variant does not correspond to
the Pattern. figure 4.10

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figure 4.11

A spread sheet opens.


TIP: Take time here to fill in the columns
Minimize or Drag spreadsheet to the as mistakes here will have an effect later
bottom of the screen. – it is important that all the data is correct.

F8/Create Piece Article Left click


each Pattern Piece you want to include Fill in the following information on each
in your Variant. You will notice the pieces line of the spreadsheet:
selected turn a Darker blue colour.
S – Number of Single Pieces – enter 1 (e.g.
Click and drag (or maximize screen) spread- Complete Front or Back).
sheet back to Full Screen.
DH – Number of Paired Pieces (on hori-
All the Pattern Piece should now be displayed zontal axis) enter 1 (e.g. Sleeves = 1 pair).
in the Spreadsheet (Figure 4.11).
DV – Number of Paired Pieces (on vertical
The Pieces are usually displayed in a large
axis) (most commonly S and DH are used).
format – to re-arrange to fit the screen size
click (Full stop on Keyboard). Tot. Nb. Pce. – Total number for each
To open an existing Variant go to – either Pattern Piece is automatically entered into
F8/Variant – ignore box that opens – Double this column according to the number of
Click on the yellow picture block – Variant Single and Paired Pieces entered above.
opens – or F8/Variant press Tab on keyboard
Enter a 0 in the column not required
to access the Variants saved in your model.
(Figure 4.12).
Careful when clicking on Pieces to go into
the Variant – it is easy to add a Piece more Fabric – Fabric type used (Figure 4.12).
than once. The default is 1.
The information you entered on your
This Must be filled in for Pattern Pieces in
pattern when Naming Pieces (Figure 4.5)
different fabrics – (e.g. 1 = self, 2 = lining,
will be entered into the table – Piece
3 = interfacing, etc.
Name/Comment/ACD.
It is necessary to define if a Piece is a Single If you are using different fabrics – the Pattern
or a Pair and also to identify Pattern Pieces Pieces will Change Colour to denote fabric
which are to be cut in Different Fabric Types. groups. If you go to Piece Article/Sort (grey

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figure 4.12

top menu) – the Pieces will be sorted accord- To Copy a Variant.


ing to the Fabric types.
Variant – Copy Variant – Enter new name
(This is a good way to visually check you
in box.
have the correct fabric types for Pattern Pieces
– especially for a larger pattern as in example The spread sheet can be printed – Export/
of a jacket pattern (Figure 4.13) when there Print (grey top menu).
are 3 or more different fabric qualities used.) The information is in word format (for
To Delete a piece from the Variant: production purposes). If you want to print this
as the picture you must – Print Screen.
Select the Number in the first column and If the Yellow Variant box is displayed on
go to Piece Article/Delete Piece Article screen with a Broken edge – this means that
(top grey menu). a Pattern Piece has been deleted from the
To Duplicate a Piece: model. This leaves an empty line in the table
– check both Pattern Piece and Variant – if
Select the Number in the first column the piece is no longer required, the line must
and go to Piece Article/Duplicate Piece be deleted from the table.
Article.

figure 4.13

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To Delete a Variant from a model – 3D (covered later in Chapter 5) within the
Sheet/Delete – click on Yellow picture block. same Variant. Previously, it was necessary
to make a separate Variant containing only
the information relating to the 3D. Now at
NOTE: The Variant components have been the end of the Variant spreadsheet, two
expanded from the original format above new columns are present – a Production
and can provide different options of column and a 3D column.
working with the data and codes. (Some Entering a 0 or a 1 in the appropriate
processes relate to the Product Lifecycle field denotes whether the Piece will be
Management approach and are not produced or sent to 3D, therefore allowing
covered in this book.) you to manage all the information within
However, it is important to note that the same Variant. The system transfers
new columns have been added to the the right elements throughout the
spreadsheet which allows you to manage different processes.
all the information required to proceed to

Exercise 8
Create a Variant for a T-Shirt

Open Exercise 7. Create and Name a Variant for your pattern


File/Save As – (Exercise 8) Add the data for the Single or Paired
Pieces.
Refer to the previous instructions and carry
Change the Sleeve to a different Fabric and
out the following tasks:
Sort the pieces (Figure 4.14). FILE/SAVE.

figure 4.14

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MEASURING TO MEASURE A LINE
After modifications it is necessary to check
F8/Length Measure
Measure.
assembly – seam lengths – as discussed in
Chapter 3. Click on a Line to measure and Drag
Another way to check our assembly is by mouse away.
measuring the seam lines. Every time you
Click again on inside of pattern – meas-
measure a Seam, the system can automatically
urement is displayed (Figure 4.16).
record and add this length to a chart.
(Discussed in Measurement Chart, If when clicking on the line the wrong line is
Figure 4.20.) selected – press the Space Bar to change
First go to Display and Un Tick Hide selection.
Measures (Figure 4.15). As a default this is It is possible to measure between 2 Points
usually Ticked – if left on – the measurements in a straight Line (e.g. across armhole or
will be hidden (this is useful, and can be turned across neck).
on and off as required). As above – but click on a Point and press
Space Bar several times until an Arrow
appears – click on the Second Point to
measure as a straight line.
Sometimes when measuring a number of
Lines it is useful to Tick ✓ Hide Measures
– so you can work on your Pattern without
seeing lots of measurements – they are still
there but hidden – so go back and forth Tick
or Un Tick as required.

figure 4.15 figure 4.16

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Pattern, the measurement in the chart will
change automatically.
The chart can also be used for calculations
based on measurements taken from Patterns
(e.g. a total waist can be calculated by adding
the Pieces together excluding the darts).
This function is very useful when construct-
ing a waistband by using the recorded
measurements.
figure 4.17 If you have previously measured a Line but
not made a chart, the measurements will still
have been added automatically to a chart
called Mchart.

F8/Create Measurement Chart Folded


corner in Function – tick All.
figure 4.18 Close box.

If you want to record your measurement F8/Chart Manager The Chart opens –
(discussed below) and add to a chart: right click on Mchart – Rename – name
chart.
F8/Length Measure Folded corner and
tick boxes (Figure 4.17). Enter.

Now when the line is measured you will be Double click to open Chart.
asked for Measure Name (Figure 4.18). F8/Length Measure Folded corner in
If you are just doing a check and do not Function – Tick ✓ Add to Measurement
need to go into the chart at this time – press Chart – Tick ✓ Name Result Measure.
Esc.
To Delete a measurement from the Measure Lines as usual as above – box opens.
Pattern – F3/Deletion – click on the meas- Measure Name – type in name (or press
urement Line. Tab on key board and select the appro-
priate name from list).

Enter.
TO CREATE A All measurements will be displayed in chart
MEASUREMENT CHART (Figure 4.19).
A table of measurements associated with the If you don’t want to name a measurement
Model can be created. The chart will be Saved or if wrong line selected, etc. – press Esc.
with the Model and the measurements will To Delete a measurement from Chart –
depend on the Lines they are attached to. This Right Click on the appropriate Row in Chart
means that when you modify a line on your and choose Delet.

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figure 4.19

TO CUSTOMIZE A CHART modifications it is possible to customize


your chart.
LAYOUT With the Chart Open select MCM –
The chart shown below is the default view Customize (Figure 4.20).
and if you decide you would like to make

figure 4.20

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figure 4.21 figure 4.22

The following box will appear (Figure 4.21).


For colour – click in the field you want to
TO CALCULATE
change and select the new colour from the MEASUREMENTS
colour palette. Use the Formula Editor at the bottom of the
To Change the Amount of Columns and screen (Figure 4.23).
Rows that are in the Chart – Select the In the Chart – Double click the
Measurement Chart Layout tab and Measurement to be inserted into the
Remove the ticks from the information not Measure Formula bar – the name is entered.
required.
For narrower columns – it is recommended Click on the Symbol for the calculation
to change the Pixel Height to 30. (e.g. +). Enter a name in the Formula Name.
Suggested amendments (Figure 4.22). Click Create.

Example:

Measure Formula – Front Armhole +


Back Armhole Formula Name – Total
Armhole Create.

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figure 4.23

The result appears in the chart in a line It is possible to have a Chart with just the
containing the symbol: Base size M or size 12.

To change the Size Representation in a


Chart (i.e. if only the Base Size is showing
and you want to see the Full Size range):
TIP: If measurements are deleted from
Go back to the Pattern – Un Tick Hide
your Pattern all the formula that use these
Measures.
measurements are automatically deleted
from the chart. Open the Chart.

From the Dropdown Menu – Display/


To Print – MCM – Print Chart – (Print
Title Block – the Sizes are shown vertically
Preview first and check formatting prior to
down the left hand side of each Pattern
printing).
Sheet.

Select a size range on any Pattern Piece


SIZE REPRESENTATION (hold Shift and right click on each size –
IN A CHART they become highlighted) All sizes (or just
It is usual to show All Sizes in the size range Base size – whichever is required).
in a Chart. The chart will show the Difference
F8/Nest Transfer .
in sizes if the Pattern has been Graded (not
covered in this book). If the Pattern has not Go back to Chart – amendments will be
been graded, then all boxes will show the same transferred to Chart.
measurements.

Exercise 9
Create a Measurement Chart for a T-Shirt

Open Exercise 8. Create a Measurement Chart for your pattern.


File/Save As – (Exercise 9).
Name the Chart and add the following
Refer to the previous instructions and carry information:
out the following tasks:
Body Length from CBN

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Shoulder Length Customize the chart refering to information
Side seam Length above. Either show Base size M or All sizes
Sleeve Length from Armhole – F8/Nest Transfer .
Front Chest from Armhole Print off a copy – Landscape format
Back Chest from Armhole (Figure 4.24).
Total Chest (calculation) FILE/SAVE – Chart is saved with Pattern.

figure 4.24

SIZES when activated from the Display Dropdown


Menu. It is important that each new style you
The Menu is dedicated to Sizes. Most of
create has a Size Range.
the command fields are for more advanced
It is usual to add a Size Range at the very
work and connected to the grading function
beginning of the Pattern process.
– which, as previously mentioned, is not
included in this book.
Sizing is also a vast topic and there are Note: although the Size Range has been
many extensive documents related to the added to a pattern – this does not mean
subject. As a Pattern Cutter you will already the Pattern has been graded. The Pattern
be aware of the difference in sizing groups. will show all sizes you chose, but only the
However, in order to understand how Base size will plot out (unless you grade
the Pattern). If you press F9 on the
Modaris and the system works, there is one very
keyboard you will notice an orange solid
important function in this section we must
line around the Pattern Piece – this
understand – F7/Imp EVT – import evolution.
means the pattern has Not been graded.
As discussed above, a Pattern Must include Press F10 to return the setting. (If a
a Size Range in order to plot. Pattern has been graded, then all the
When preparing for Digitizing, we Add a coloured lines of the grade will show –
Size Range – F7/Imp EVT (Chapter 2). again we will not cover this here, but it is
The Size Range icons are inserted into the useful to know.)
left-hand side of the Title Block and is seen

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SIZE RANGES You can add as many size ranges to the folder
as required.
A Size Range can be either – 8–18 or XS–XL
The method and order of creating this
(these are just examples smaller or larger
document is very specific.
ranges can be applied). You can create many
Open the File and type in Exactly as in
different ranges – Men’s/Children’s/Formal/
Figure 4.25.
Casual – all can have a different range of
For numeric sizes, it is Not necessary to
measurement according to requirements).
type all sizes just as above.
The Base Size is usually the Middle size of
For alpha sizes, Every size must be
a range and the Size that will be displayed on
entered.
screen, this will be defined when you create
After completing as above (exactly as shown
the size range. The Base Size is always
– lowercase and with asterix before the Base
displayed in White.
size) – File/Save As – BUT change the file
It is usual to create a Size Range and Save
extension to .evn or .eva according to either
in a folder named Sizes to a chosen location.
numeric or alphanumeric:
The Size Range is a separate Folder and alpha – .eva
created in Windows/Notepad:
numeric – .evn
Right Click and make a new Folder –
Name – SIZES.
There are two types of size ranges:
TO CHANGE SIZE RANGES
Numerical – numbers 8–18 – and have A size range can be changed after it has been
a file extension evn assigned to Pattern. This may be necessary if
Alphanumerical – letters XS– XL – and you have inserted Pieces from a different
have file extension evt. Pattern with a different size range (i.e. new
pattern is XS–XL and the one you are working
Open the new folder and Right click/ on is 8–18). The Size Ranges cannot be mixed
New/Text document. in one Pattern – again problems further along
Name the File – e.g. Ladies XS–XL or 8–18. the line usually plotting errors will occur.

figure 4.25

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Make sure both Base sizes are equivalent F7/Rename Sizes Click in centre of the
(e.g. M is equivalent to size 12). Model ID sheet (the Size Range becomes
visible next to the cursor) (Figure 4.26).
From Dropdown Menu – Display/Title
Block – Double click over the Size Range Click on the centre of Any One of the
on the Model ID sheet. Pattern Pieces – all Sheets will change.

(This opens the Size Folder.) Check through all Sheets to make sure they
are the same – for any that have not changed:
Select the New Size Range.
F7/Rep.EVT Click on Model ID sheet
Open.
on top of the Sizes – then click on any
Ctrl + A to select all the sheets. Unchanged sheets on top of the sizes.

figure 4.26

LEARNING OUTCOMES
In this chapter you will have learnt: • to be able to Change Corner and apply
different values for a Stepped Seam After
• to become familiar with the
applying Seam Allowance;
Industrialization process and apply as
• to be able to add all relevant information
required – adding Notches/Grain Lines/
to Pattern Pieces.
Seam Allowances;

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Exercise 7 – Will allow you to Industrialize • You will be able to Measure a Line and
your T-Shirt Pattern: Create and Add Measurements to a
Measurement chart.
• You will be able to add Text to a Line on
• You will become familiar with the
your Pattern.
importance of Size Ranges and their
• You will become familiar with a Variant
application.
and be able to input data into the spread
sheet. Exercise 9 – You will have completed a
Measurement Chart for your T-Shirt
Exercise 8 – Will allow you to create a
Pattern.
Variant for your T-Shirt Pattern.

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Introduction

CHAPTER 5
And Preparation
For 3D

LEARNING OBJECTIVES
● An understanding of the Principles involved in 3D Virtual
Prototyping
● How to prepare a Pattern for 3D – 3D Substitute Piece/
Lines Set as 3D
● Another reminder about the Variant for 3D

● To gain an understanding about the stitching together of


pieces in Desk of Stitches
● To understand the difference in Seam Types and how they
ae applied
● How to apply Define Points Facing Each Other

● To understand the necessity of Slip on Points and their


application
● How to change a Pattern piece into a different Layer

● Exercise 10 – Preparing your T-shirt Pattern in Desk of


Stitches

71

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Renowned for their 2D pattern making soft- previously created Pattern in 2D, a 3D
ware, Lectra have added Modaris 3D to their Mannequin and Fabric Mechanical
pattern making solutions for fashion, and in Characteristics.
both education and industry this forward The 3D programme enables you to stitch
thinking program is an exciting step. together the Modaris 2D Pattern on screen
Below is a look at the philosophy behind and then assemble on a Virtual Mannequin
Modaris 3D taken from Lectra promotions. allowing a visual aid for style, proportion, fit,
colour and print application. 3D becomes an
integral part of the progression from Pattern
to toile. By viewing the garment in the virtual
A FOCUS ON 3D environment, initial decisions about the
True collaboration through shared visu- design, prior to toile making, can be made, in
alization means a better product, an effect speeding up the process. It should be
improved way of working and an said, however, that 3D Prototyping does not
enhanced creative process. replace the need for toile making – but helps
3D virtual prototyping is the way to to reduce the amount of toiles required to get
optimize resources and preserve brand to the end result.
DNA. Lectra product development An effective way to use 3D is to first make a
solutions give control early on in the basic Pattern silhouette in 2D for the required
product lifecycle, meaning cost design and assemble in 3D straight away,
constraints and volume fluctuations are adding a fabric characteristic similar to the
no longer a risk. 3D virtual prototyping one proposed for the final outcome. Then
shortens the fashion product develop- using the 3D alteration and fit tools develop
ment cycle by reducing the need for the style on the mannequin. Swap between 2D
time-consuming physical samples, and 3D, checking fit and silhouette at the same
manual grading and physical fit sessions. time. When happy with the result – go back to
3D virtual prototyping can help the 2D Pattern and finalize amendments –
shorten time to market, overhaul style before moving on to a final pattern and
and fit, and improve design options. subsequent toile.
Today’s customer is highly connected In this chapter – we will look at the trans-
and highly demanding, and is driving ition from 2D to 3D.
profound changes in the fashion sector
in their search for the perfect product.
The virtual fitting room brings everyone THE PRINCIPLES OF 3D
together around a product to ensure that VIRTUAL PROTOTYPING
style and fit excellence can be achieved. A successful Virtual Prototype is a result of the
Lectra website 2017 following combinations – explained in further
detail as we progress.
Modaris 3D is used to simulate a Virtual
Prototype using a combination of com- Pattern Preparation – The 2D Pattern
ponents – the three main ingredients are: a has to have some modifications in order

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to be able to ‘stitch’ the Pieces together. Fitting and Alteration – Tools to enable
In previous versions before V8 a checking and modifications. 3D has
separate Variant was also required. many checking and alteration functions
The Variant supplies the information to allow you to see if your pattern is
required to make the connection correct and, if required, alter on screen
between 2D and 3D. the length/shape/ease/etc.
∼F1/Desk of Stitches – The Pattern is Visual Effects – A good tool for commu-
stitched together in ∼F1/Desk of nication – here we can apply print/
Stitches. This is done in Phases or
Stitches colour/buttons/stitching detail and swap
‘sheets’. Any number of Phases can visuals around. All helping towards early
be used, if a style is quite complex it decision making.
is easier to stitch and see any mistakes
when broken down into different
Phases.
Mannequin – An appropriate
PATTERN PREPARATION
Mannequin must be chosen for the FOR 3D
simulation. Parametric Mannequins The successful assembly and simulation of
are available in the system and can be your design depends on the correct Pattern
configured as appropriate to suit various Preparation prior to launching the 3D envir-
requirements. Mannequins are available onment. Practice will improve skills and
for Women’s/Men’s and Children’s wear. techniques, spending time checking for
It is also possible to scan a body and correct stitching is paramount to achieve the
enter into the system (this process is not results you want.
covered in this book). In the following instructions the Model
(Pattern) is referred to as ‘2D Pattern’ or
Assembly/Simulation – The style is
‘2D View’.
simulated in the 3D environment. There
Patterns can be simulated in 3D without
are different methods for assemble on
Seam Allowances – This is useful if you want
the mannequin; with practice you will
to check the shape and silhouette of your style
be able to select appropriately according
before completing all Pattern Pieces. Similarly
to the nature of the style you are
a completed Pattern with Seam Allowances
simulating.
can also be simulated. The outcome will be
Fabric – A suitable fabric is chosen from the same.
the vast library contained in the system.
It is important to see your style in a
fabric which is a near representation of TIP: Be careful here – it is possible to mix
the final chosen fabric. The correct fit/ seamed and none seamed Pieces, but I
appearance of the garment will depend have found when beginning, it is advisable
on the fabric choice (e.g. a jersey T-shirt do one or the other as sometimes
will not appear correct if the fabric it is confusion can occur.
simulated in is a woven canvas).

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Note: Most of the instruction for 3D in 3D SUBSTITUTE PIECE
this book is for patterns Without Seam Instead of creating a new Pattern Piece to
Allowance. meet the requirements of 3D when a part of
This is just a preferred way of working the production piece needs to be removed, we
and not mandatory. As previously can now generate a 3D Substitute Piece on
discussed, in time you will find your top of the original Pattern Piece.
preferred way of working.
Darts
The centre (fullness) of a dart cannot be
stitched in 3D – it needs to be ‘Cut Out’.
The 2D Pattern needs to be Simplified
3D Substitute Piece can be generated on
for 3D.
top of the production Pattern Piece.
The Modaris 2D Pattern needs to be
prepared for the next step – ‘stitching’ together To extract the Piece without the Dart
before simulation in the 3D environment.
Dropdown Menu – Display – click on 3D
There are a few limitations that prevent the
Substitute Piece.
Pattern from being used as it is.
Darts and contour darts need to be F4/Seam or F4/Cut (if Seam Allowances
hollowed out leaving just the seam line for have been added F4/Seam must be
stitching. used).
Double or folded pieces such as Cuffs,
Hold Alt – Left then Right click inside the
Waistbands/Collars only half or single Piece
piece. Piece turns Purple.
is required for stitching.
Facings/Linings/Pocket Bags are not The Substitute Piece sits on top of the blue
usually included for stitching. pattern piece in the 2D pattern view, but the
In earlier versions, separate Pieces would Dart has been cut out leaving the Lines in
be required. order to stitch together (Figure 5.1).

figure 5.1

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figure 5.2

To extract a contour Dart: F1/Division In box – 2.

F4/Internal Cut Hold Alt – Left click on F1/Straight Draw a line dividing the Piece
each Point and Right click the last point in half.
(Figure 5.1).
As above – 3D Substitute Piece (Figure 5.2).
To view the Pattern Piece without the Only click inside the Piece required.
Substitute Piece – Un Tick in Display Only a Single Piece for a collar is neces-
menu. sary, double thicknesses cannot be simulated.
If a Piece needs to be mirrored – do this
To Delete a Substitute Piece – press
First prior to 3D Substitute Piece.
Delete on keyboard and Click inside the
Remember to Select all Internal Lines/
Piece.
Points required (Right click to select –
Facings Hold Ctrl for multi selection) before using
The turned back part of the Facing is not F5/Sym 2 Pts .
required for 3D purposes. The Piece will be
stitched together on the CF line.
TIP: If there is only an outline left after
Dropdown Menu – Display/Tick 3D
extraction – this means there is an issue
Substitute Piece
with the extraction. Go back and do 3D
F4/Seam or F4/Cut Hold down Alt – Substitute Piece again. Sometimes –
Left then Right click inside of piece to triangles or crossed lines – curve prolong-
copy – excluding the facing part. (Figure 5.2) ation – means the system cannot read the
Only the Piece without the Facing will be piece.
stitched.

Cuffs, Waistband, Collars, Ribs


All pieces need to be single, i.e. if the Cuff/ LINES TO SET AS 3D
Waistband/Rib is folded Extract half the Style lines can be Drawn onto the Pattern
Piece. and Set as 3D.

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Examples could be a Line which requires Yellow (Figure 5.4).
elastic (e.g. on a waistline).
To view the Lines go to Dropdown Menu –
Or Lines that need to be stitched on top of
Display and tick ✓ Display 3D Curves.
one another to form a wrap – A Shirt or Jacket
Mirror any Pieces as required F5/Sym2Pts
that has a CF wrap would need to be stitched
For a Wrapped Style – Example a Jacket
together on this Line.
or Shirt – the CF Line needs to be displayed
Lines also need to be drawn on the pattern
in order to Stitch together in 3D.
for Pocket Positions – to attach a patch pocket.
Another application could be if you have F1/Straight draw on the CF Line.
several seam lines and just need to create a
∼F1/Set as3D – Click on CF Line a
visual guide (and not actually stitch in a
dialogue box is activated.
seam).
For any Line (other than a seam line) that Tab – Select from sub menu.
you need to appear in 3D – follow instructions
unchanged fold.
below.
Enter – line goes Yellow (Figure 5.4).
In 2D Pattern
F1/Semi Circular or F1/Bezier or If the Pieces have a Button Fastening, an altern-
F1/Straight Draw Lines on pattern. ative here would be to draw in the Buttonholes
(for several positions see Chapter 3: Sequence
∼F1/Set as 3D Click on Drawn Lines (to
Division; or Developed Series) and draw a Line
Multi select hold Shift and Right click all
for each Buttonhole F1/Straight and apply the
Lines)
above process for each one.
3D Type dialogue box opens (Figure 5.3).
To Indicate a Fold Line
Tab – Select from sub menu. If there is a Folded Line on the Pattern –
Example a rever collar, or Tucks or Pleats or
Select unchanged fold.
any Line to be folded – these Lines will also
Enter – Line on Pattern Piece goes. have to be Set as 3D. But instead of selecting

figure 5.3

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figure 5.4

unchanged fold from the sub menu – you It is necessary to check the 3D column as
must choose the Direction of the fold. The follows:
Lines indicating the positions for each fold
If the 3D column is set to 1 – the piece
need to be drawn on the Pattern as above and
Will be sent to 3D
then the appropriate command selected –
either wrong side wrong side fold or right If the 3D column is set to 0 – the piece
side right side fold. Will Not be sent to 3D.
The selection depends on which side of If there is a mistake with fabric assignment or
the fabric Folds together. (This process is any error in the Variant information (as in
explained in more detail in Chapter 9: the diagram below) – the piece turns RED
Workshop 7. Pleats in Skirts and Trousers) (Figure 5.5).
Make sure the Pieces are facing the right
To Undo 3D Line setting way – ie side seams together – if not use the
∼F1/Unset 3D Attribute Click on Line(s) symmetry function in the Variant to turn the
to delete 3D setting. Pieces before the assembly stage, or change
Orientation in 2D pattern view.

VARIANT FOR 3D NOTE: As discussed in Chapter 4: What is


a variant?, the Variant components have
As we mentioned earlier in (Chapter 4) from
been expanded from the original format
V8 the system allows you to manage all the
and can provide different options of
information within the same Variant. reviously,
working with the data and codes. An
a new separate Variant with modified pieces example (not covered in this book)
was required for 3D simulation purposes. This would be piece association with the acd
means duplication is avoided. Two new columns (analytical code) enabling pieces to be
have been included at the end of the Variant exchanged in 3D.
spreadsheet. Production and 3D.

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figure 5.5

ASSEMBLY/DESK OF
STITCHES
In preparation for 3D Simulation, the Pattern
Pieces need to be ‘Stitched’ together. This
process is done in Desk of Stitches found in
the ∼F1 menu (Figure 5.6).
The Pattern Pieces are added into Phases
– similar to Sheets in 2D.
It is possible to Name the Phase (useful if
you have several) – Title Blocks are associ-
ated with them (same as in the 2D pattern)
Display/Title Block.

Ctrl + Z – to undo a process.

CREATE PIECE TO STITCH


∼F1/Create Piece to Stitch Click on the
Pieces required on the desktop.
A Phase is automatically created if no
Phase already exists and Pieces entered.
(Phase/Add Phase can be used to add
figure 5.6 subsequent Phases)

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Single Piece to Stitch time saving way of stitching. If the garment is
For Paired Pieces Stitched Singly (e.g. symmetrical you can just assemble Half the
Two Fronts/Backs/Sleeves). pieces and the system automatically generates
Hold Ctrl (and click on Pieces on the other half.
Horizontal Axis – X). The more Multiple Pieces to stitch – the
more time saving this process becomes.
Hold Shift (and click on Pieces on Vertical
Axis – Y). For Multiple pieces to be stitched as a Pair
(e.g. One Front/Back/Sleeve):
2 Pieces (a pair) will be sent to the Phase
(Figure 5.7). Do NOT Hold Ctrl or Shift.

Click on Pieces – 1 Piece will be sent to the


TIP: If a Piece is displayed in the Phase as Phase (Figure 5.8).
Red – this means that there is no Variant
in the Model matching the direction of the Because a Pair was entered in the Variant the
Piece, or the information in the Variant is system knows a Pair needs to be stitched.
entered incorrectly – e.g. Pieces incorrect The Pieces will be added to whichever
in the Single (S) and Paired (DH) columns. Phase is highlighted.
Go back to Variant and check. It is important that the single Pieces (Half
of a Pair) are facing the right way – all from
Multiple Piece to Stitch the same side of the body – either the left or
Pieces can also be stitched using just Half of right. Otherwise they will not be able to be
the pair – (e.g. 1 Front/Back/Sleeve) this is a stitched together correctly.

figure 5.7

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figure 5.8

DESK OF STITCHES
The Pieces to Stitch appear in the assembly
Phase in no particular order (Figure 5.9).
They need to be rearranged to facilitate
assembly (Figure 5.10).

Edit/Move – to rearrange Pieces ready for


assembly

Click on a Piece – then click Z

Use Z to rotate the Pieces, however be


careful, make sure you Left Click on the
Piece first before going to Z as Z is a short-
cut for Delete (cap lock must be off).

Arrange Pieces to Stitch as Flat seams


(e.g. Front and Back shoulders together and
Sleeve head positioned next to armholes.)
(Figure 5.10) If you are stitching manually
you would place the right sides together, but
for 3D they need to be Side by Side.
Pieces can be moved around – and can be
vertical if it makes it easier to assemble: figure 5.9

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figure 5.10

Edit/Move (to change the angle of the


piece use Q or W or the keyboard).

Edit/Deletion if Pieces need to be deleted


–– click on the piece.

Ctrl +Z will undo your last move.

TO STITCH SEAMS
To stitch seams together:

Stitch/Add Stitch (Figure 5.11).


Make sure you stitch the seams in the same
direction (i.e. if you start at the armhole edge
towards the neck – do the same on the corres-
ponding seam – otherwise the seam will be
twisted).
There are 3 steps to stitching: figure 5.11

1. LEFT click (on Point) one end of the seam


RIGHT click (on Point) the other end When the seam is joined correctly it is shown
2. LEFT click the corresponding seam in Red – a Blue ‘thread’ connects the seam
RIGHT (Figure 5.12).
3. click the other end This operation needs practice – the Line
4. Left click away. you click on should turn Black – if wrong

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figure 5.12

Line is selected press Space Bar to change. If Proceed and join all seams together.
the Pattern ‘flashes’ and all seam Lines turn
Practice and Patience is required here.
white it will stitch around the whole Pattern
– so you need to start again. To stitch two seams together and then join to
another – e.g. Front and Back armhole stitched
to the Sleeve – as diagram
TIP: If you are stitching part of a seam or Back armhole Left click start Left click
from a Point that is close to another Point finish then LEFT click Front armhole Right
– it can sometimes be difficult to select click finish – Left click Right click sleeve head
the correct Line. (Figure 5.13).
Click on the Point to start and Hold
down the mouse button while tapping the
space bar until the correct Line is selec- TIP: Spend time here checking all Lines
ted. Release mouse button and proceed. are correct before proceeding. If you are
not sure or you know you have joined the

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wrong seams – Delete seams and repeat This is Most important, especially if you
process. are finding it difficult to stitch seams together.
You may think you have clicked on the right
To delete the seam Edit/Deletion click on point, but if 2 Points are close together it is
seam line and then the ‘blue thread’. sometimes impossible to be accurate without
If you hold the Shift at the same time as zooming right in.)
Deletion then click on ‘Blue thread’, all Lines If Points required on a line are not showing
associated will be deleted at the same time. on Pattern in Desk of Stitches (e.g. when
The best way to get an accurate result is to a Piece is Mirrored the corresponding side
have the Piece as big as you can on the screen. does not show the Notches – usually Neck/
Zoom in first – either Middle mouse button Armhole/Sleeve).
or Enter and drag a box around area. Go back to 2D pattern view.
Left click on start line and continue
down the seam line until nearing bottom of F4/Imp Piece Click on Points required.
screen – then press ‘.’ (full stop) on keyboard Go back to Desk of Stitches view.
and move cursor in the direction you want to
go – you will be able to move around the Points should now be there.
screen. You need to identify missing Points first in
Press ‘.’ (full stop) to zoom out again. Desk of Stitches and then go back to 2D

Left Click
Left Click
Left Click
Right Click

Right Click
Left Click

figure 5.13

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Pattern as the Points will show on 2D Pattern If, however, the garment is assembled in 3D
view but not be there in Desk of Stitches. with Slip on Points, then certain seam types
as detailed below may need to be changed
depending on type. (Slip on Points are
SEAM TYPES discussed below in Figure 5.17.)
The default seam is called a Simple seam (just Rejoined and Released Seam Type need to
2 seams joined). be applied to the appropriate seams as follows.
To check seam types: The Rejoined seam is a dummy seam used
mainly in the assembly of wrapped styles –
Edit/Edit – click on the Blue Thread, Jackets/Shirts/Pleats/Frills, etc. The CF
In box the Seam Type will show. There are Seam on a wrapped style would be changed
3 types of seam, Simple/Rejoined/Released. to Rejoined as in the example below
(Figure 5.15).
Or another example would be the seam
NOTE: There are different choices for joining a Frill or Pleat.
Assembly and Simulation in the 3D The Released seam is also a dummy
Environment – this means that depending
seam and can be used in the assembly of
on the method you choose – the Simple
buttonholes.
seam may not need to be changed
If it is necessary to change the seam to
(discussed further in Chapter 6).
Rejoined or Released:

Stitch the seams together first. Stitch/Add


As a guide – if the garment is assembled in
Stitch.
3D using the Pre-Positioning method (V8)
(discussed further in Chapter 6) the Simple Edit/Edit and click on the ‘Blue thread
Seam need not be changed. line’ – Dialog Box opens.

figure 5.14

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figure 5.15

figure 5.16

Delete text in dialog box. Stitch/Define Points Facing Each Other


Left Click on one Point and Right click on
Press Tab and choose Rejoined (thread
the other.
turns Green) or Released (thread turns
Turquoise). A Blue dotted line with Pink ends is
displayed.
Enter (Figure 5.15).
Use for any placement of notches and for
positioning – Gathers/Panels/Ease/Pleats
DEFINE POINTS FACING (Figure 5.16).

EACH OTHER
After Stitching is complete it is a good idea to
relate notch information – especially for sleeve SLIP ON POINTS
to armhole – but can be added anywhere that (See note below – Choices – Different
requires notch matching. Methods OF Assembly)

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After the garment is stitched it needs to be
prepared for ‘Slipping’ onto the Mannequin.
It is necessary to place special Points (Slip on
Points) that describe the way the garment is to
be positioned on the body – these Points need
to be added to the Pattern Pieces at Openings
of the garment, for example – Neck/Right
Wrist and Left Wrist/Right Thigh and Left
Thigh/Waist. They correspond to points
previously applied to the Mannequin.
It should be noted, however, a garment can
be successfully simulated in 3D without Slip
on Points if Pre-Positioning is used for
assembly (Chapter 6).
Sometimes a garment assembles more easily
with Slip on Points; sometimes the preferred
way of working is to use the Pre-Positioning
method. The choice depends on the complex- figure 5.17
ity of the design and which is your preferred
way of working – you can decide.
The results for either method should
provide the same outcome.
Slip on Points are only added to the
FRONT of the pattern.
Slip on Points should be placed on the
Edge of the piece but Not placed on an edge
that is Stitched.
figure 5.18
Slip on Points should be placed on a Single
Phase (Not Multiple Piece to Stitch).
Slip on Points are positioned on an exist- Delete text.
ing Point on the Pattern Piece – if there is no
Tab – select the appropriate name from the
point available it will be necessary to go back
list (Figure 5.18).
to 2D pattern view and add a Slider on the
line where you need to place the Slip on Point. Enter.

F1/Slider Click on the Line of the Pattern Orange squares appear on the selected
Piece and click again to add Slider. Points (Figure 5.19).

F1/Desk of Stitches Stitch/Add Slip on Repeat for all positions.


Point (Figure 5.17).
If Slip on Point shows as RED – this means
Click on a suitable point or Slider – box something is wrong – Check the Slip on Point
opens. is in the right position.

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Slip on Points are still relevant and in
some cases invaluable. Therefore, I have
included a full description of this process,
and, as previously discussed, you can
decide which method to employ. It is also
important to note that in some cases both
methods can be used together. Further
discussion regarding Assembly and
Simulation in 3D is found in the next
chapter (Chapter 6).

TIP: If you have not included Slip on


Points, but later in 3D decide they are
required – you can go back and forth
between Desk of Stitches and 3D and add
figure 5.19 or delete as required.

NOTE: Choices – Different Methods of LAYERS


Assembly When first learning and getting used to
It is not always necessary to apply Slip on 3D, the process of identifying some Pattern
Points. Pieces in another Layer is not usually looked
As we discussed above, in Seam Types at until much later. However, it is important
– there are different methods of Assembly to note this, as sometimes, identifying for
and Simulation onto the Mannequin
example a collar or pocket pieces as another
available in 3D. The method of Assembly
Layer can help with the assembly and simula-
chosen when in the 3D environment will
tion of the garment in the 3D environment
determine the appropriate Preparation of
the Pattern required in Desk of Stitches.
(Chapter 6).
For instance, from V8, Modaris 3D has The main garment pieces are assembled,
further choices in 3D which, in the main, then the next Layer – For example – Pockets
make assembly easier. It is possible to can be assembled separately.
Pre-Position Pattern Pieces onto the
In Desk of Stitches to change a piece to
Mannequin, and in most cases when
another Layer.
choosing this method of assembly there
is no need to apply Slip on Points – Edit/Edit – click on Piece.
discussed above. Discussed fully in
Chapter 6. In box change Layer to 2.
However, it. is very important to note
Enter.
that although the latest method can
alleviate some error message linked to Piece concerned turns a different colour
Slip on Points – with certain Patterns, the (Figure 5.20).

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figure 5.20

If you amend the Pattern in 2D view – it stages (e.g. you can just sew side seams – then
will automatically change in the Variant. If another Phase for collar, etc.).
you add or reduce Pattern Pieces – make sure If Garment fails to Simulate (Chapter 6)
you update Variant and Desk of Stitches with Slip on Point Error – check Slip on
(if you forget – further along Error messages Points are in correct position first – but it
will arise when trying to simulate garment – it may be the sewing – so check all seams are
will say ‘problem in layer 0’ (this means correct.
Variant). Or ‘Piece not Sewn’. If there are no errors, but Garment is
If Error messages come up always check twisted on Mannequin – it is usually a Sewing
Variant and Desk of Stitches. Error – go back to Desk of Stitches and
Take time in Desk of Stitches – make as check all seams are correctly stitched.
many Phases as you feel comfortable with – It may be advisable to delete stitching and
for complicated styles break down into easy stat again.

Exercise 10
Stitch a T-Shirt in Desk of Stitches

Open Exercise 9. Open the Variant – and check 3D


File/Save As (Exercise 10). column.
Open ∼F1 Desk of Stitches and
Refer to the previous instructions and carry Stitch Pieces together in a Single
out the following tasks: Phase.

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Define Points Facing Each Other Thigh (Add Sliders first if required)
– Sleeve Notch to Armhole Notch. (Figure 5.21).
Add Slip on Points – Neck/Left
Wrist/Right Wrist/Left Thigh/Right

figure 5.21

FILE/SAVE.

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LEARNING OUTCOMES
In this chapter you will have learnt: • to understand and apply Define points
facing Each Other;
• to understand the Principles involved in
• to have a good understanding of Slip on
the 3D process;
Points and how to apply;
• to be able to prepare a pattern and apply
• to be able to change a piece to a different
3D Substitute Piece and Set Lines
Layer.
as 3D;
• to check the Variant – make sure the 3D Exercise 10 – Will enable you to sum up the
column has a 1 included; above skills and prepare your own T-shirt
• to understand and apply Stitch add pattern ready for Assembly and Simulation in
Stitch in Desk of Stitches; the 3D environment.
• to be able to change the Seam Types if
required;

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3D Virtual

CHAPTER 6
Prototype

LEARNING OBJECTIVES
● To understand and become familiar with the 3D
Environment

● To gain an understanding of the different Mannequins,


and how to Customize

● How to Assemble and Simulate a garment and the


different choice of assembly available

● How to apply and manage adjustments – Fall/Pull


Fabric/Lock Pieces

● To understand the importance of Mesh, Re-Meshing and


apply modifications

● How to Check assembly – The use of Lines and Panels

● How to apply a Mechanical Property

● How to Change and Add Visual Effects – Ribbing/Elastic/


Fabrics

● Exercise 11 – How to produce a 3D Prototype for T- Shirt


and Save as a .mtg File

91

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Our 2D Pattern is prepared and we are
ready to go forward into the exciting world
of 3D.
We start with an introduction to the 3D
figure 6.1
environment, with its specific screen layout Mannequin/Garment/Mechanical Properties/
and tools, leading us onto the Assembly and Assembly Simulation/Fitting/Alteration/Design
Simulation of our garment.
We will discuss the Virtual Mannequins
available in the system, and how to customize
to suit individual requirements.
In Assembly and Simulation we will look at
the use of alternative methods, which link figure 6.2
with the Pattern Preparation in Chapter 5. Select/Click to Hide/Show/Rectangle Zoom/Focus
on garment Point/Define View/Configure Views
We will come to realize the value of using
3D to simulate our designs. From the start of a
collection, seeing a garment on the mannequin The Select tool (1st tool) is widely used –
reduces the number of physical toiles required, click on Arrow/click on Item to be selected
encourages decision making and communica- – turns Pink. To Deselect – click inside the
tion between everyone involved. window.
As we progress, we will see the benefit of Click to Hide/Show tools are useful
being able to apply Visuals to the virtual options for different views – turning on
Prototype directly on screen. and off.
The Click to Hide/Show buttons enable
sections to be locked and unlocked while
assembling the Garment. This can be very
THE 3D ENVIRONMENT useful, for example, for a Collar or a Wrapped
The Simulation of the garment takes place in style – Pieces can be Locked (so they are not
the 3D environment, which can be accessed included in a Simulation) while the rest of the
from the 2D pattern view. garment is being modified.
~F1 Check 3D Fitting – to open the 3D Configure Views lets you define how
window. many different views to choose when setting
The Working Toolbar (Activities bar) at the up the working window.
Top Left of the Screen provides access to the Screen Layout (working window)
Working menus (Figure 6.1). These menus are (Figure 6.3).
the main tools used in the Simulation/ The working window can be split into
Fitting Alteration and Visual Effects of the configurable parts – Configure Views (last
Garment. icon in the General Toolbar). It is usual to
They will be explained as we progress. work with Two views – Mannequin view and
The General Toolbar at the Top Right of Pattern Piece view – but useful to add Back
the screen provides Display and Navigation and Side Profiles at the same time if required
Functions (Figure 6.2). (Figure 6.4).

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figure 6.3

figure 6.4

The Top Menu Bar contains ‘Windows’ By Clicking on the Auto Hide (Pin)
which hold analytical information relating to (Figure 6.6), the window will be docked down
the simulation found under the View menu the Left-hand side of the screen. Click again
(Figure 6.5). to display.
These windows are managed independ- Go back to the View menu at the top to
ently and are ‘dockable’ at the sides of the select or re-select the required window
working window. They can be added or (Figure 6.5).
removed as required. The most commonly used windows are:
Click on the View menu – then on the
Command Bar
Name of the window to be added to the view.

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Season Palette

Properties Bar

Manipulation Bar.

Shown ‘docked’ to the Left side (Figure 6.6).


The Working Window can be changed to a
different view – if preferred – go to the Design
icon top Right in Working tool Bar.

Bottom Right Icon – Stage (Figure 6.7).

Drag and Drop on to window.

figure 6.5

figure 6.6 figure 6.7

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PREPARING FOR measurements and create a Mannequin that
perfectly fits the purpose (this is how industry
SIMULATION would proceed) and opens up endless possibil-
This process consists of three steps. The ities (e.g. Plus Sizes/Maternity/Petite, etc.).
purpose is to collect all the data necessary to It is, however, quite a complex process to
drape the Prototype. configure a new Mannequin from scratch
● Choose the correct Mannequin. from a set of measurements and there is a very
● Retrieve and Simulate the Pattern specific sequence for inputting data (as
assembled in the 2D view. described in the Lectra handbook).
● Select a suitable fabric. At this first stage of getting to know 3D, I
would suggest using ‘Julia’ from the Parametric
Mannequin list or an adaptation of her size.
MANNEQUINS Julia – Size 12 was generated from the official
There are several Mannequins stored in the French sizing Survey. As we are looking at
3D system to use for Garment Simulations. women’s wear in this book, and are working with
These are known as Parametric Mannequins a Size 12 – Julia will be our first starting point.
and consist of Ladies’/Men’s/Children’s I have adapted Julia to suit the Blocks I
average sizes. It is important to use a have provided for download and created a new
Mannequin that represents the target customer Mannequin (Holly to the Left – Julia right)
and obviously is the right size for your Pattern. (Figure 6.8).
It is possible to Customize a Mannequin As discussed in Chapter 4, sizing is a
and Save into the Mannequin folder. It is complex subject and a size 12 can be different
also possible to start from scratch with in different clothing ranges.

figure 6.8

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It is also possible to use a body scanner and
produce a Mannequin – this has to be
processed and saved in MNQ format and
imported into 3D (again a more advanced
procedure).
Look at the size you are working with and
compare to Julia’s measurements – if you
would like to adjust the Mannequin – follow
the procedure below.

CUSTOMIZING A
MANNEQUIN
The Mannequin icon is the first tab in the
Working Toolbar – Click here to access
all functions dedicated to Mannequin
management.
To select a Mannequin – Click on the
Mannequin tab on the Working Toolbar.
If you have a Saved Mannequin it is
possible to use the Browser (Yellow Folder)
and open a folder.
In the first instance we will work with Julia
C:\Program\Parametrics.
Click on Julia and drag and drop onto the
3D window (Figure 6.9).
Once the Mannequin is displayed – click
on the Measurements sub menu – (bottom of
Mannequin menu) (Figure 6.9).
The Measurements menu allows access to
the various customization associated with the
Mannequin.
In the Measurements menu (Figure 6.10)
click on the arrows at the side of each para-
metrer (if customizing Bust/Waist/Hip – the
Torso parameter is the only necessary adjust-
ment) – insert measurements into the boxes
(Figure 6.11).
Enter – alternatively – drag the cursor
along the Scale at the side. figure 6.9

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The Measurements relate to each other
and change accordingly.
When inputting measurements above –
you can use Ctrl +Z to undo.
Restore Measurements (top of
Measurements menu) resets the Mannequin
to original setting.
To Save the Mannequin – Once you have
made adjustments:

Mannequin (Top menu)/Save Mannequin.

Name your Mannequin and Save in a suit-


able Folder – the File extension must be
figure 6.10 Mannequin File (.mnq).

figure 6.11

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You can now use your new Mannequin for
future exercises. Several Mannequins can be
configured to suit individual requirements.
The Mannequin that I have used for
subsequent simulations is called Holly and the
blocks and patterns we will be using have all
been fitted onto her shape (Figure 6.12).
(Holly can be saved into a suitable Folder.)

figure 6.13

HAIR
The Mannequin can be displayed with or
without Hair.
This can be useful in collar or hood
construction. You can choose.
To change the view –
Assembly/Simulation – Collision
Management.
Tick or Un Tick Show Hair (Figure 6.13).

POSTURE
Each Mannequin is available in several differ-
ent postures.
Click on the Posture sub menu (Bottom
right of Mannequin Bar).
There are several different poses to choose
figure 6.12 from.

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Either Double Click on Posture required, This can be useful if you need to see a style
with arms outstretched, for instance.
or
Click and Drag onto the working window
(Figure 6.14). Note: If you chan ge a Posture after the
garment is assembled, it will be neces-
Posture can be changed at any time even sary to go back and Simulate again.
after the Garment has been assembled.

SIMULATION IN THE 3D
ENVIRONMENT
To open the 3D window in 2D View –
when Desk of Stitches is complete –
minimize and go to ~F1/Check 3D Fitting
(Figure 6.15).

figure 6.14 figure 6.15

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The Dialog box opens. If the pattern view is not showing – Right
click on the Right-hand side pane – View
Tab – choose Variant form sub menu
Type/2D.
selection (Figure 6.16).
The Mannequin can be changed/selected
Enter. from the Mannequin menu – again open the
The 3D environment opens automatically and (Yellow) Browse folder if required. Drag and
the system Sychronizes the files 2D to 3D. Drop onto the screen.
When the 3D window opens, it opens with The Garment menu is also used to
the Garment menu. Here Files are displayed Sychronize the files if connection is lost.
to the left and can be selected from different
folders using the Browse (Yellow) Icon
(Figure 6.17). MOVING AROUND THE
As discussed above, the window can be
arranged in different views – Configure
SCREEN
To Zoom in and out on Mannequin or
Views (Figure 6.4).
Pattern view – scroll with Middle mouse
The Pattern view to the right needs to be
button.
displayed (for later modifications) and will
To Spin the Mannequin around – Hold
automatically open as above once set.
down the Right mouse button and drag to
turn the Mannequin around.
Press R on keyboard to position the
Mannequin centrally on screen.
Press F on a Section of the Mannequin
then Left click and scroll in with middle
figure 6.16 mouse button.

figure 6.17

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In the 2D Pattern Window – Hold the The principle consists of selecting and posi-
Right mouse button down and slide to move tioning the pieces one by one.
around the screen. Zoom in and out with It is also possible to combine both methods
middle scroll button. – start by assembling with Assemble+ – using
3D Stage – There are a number of back- the standard method with Slip on Points
ground options for the 3D stage – from the applied, then assemble subsequent pieces
Working Toolbar – click Design icon/Stage using Pre-Positioning – or vice versa,
sub menu. A list will be displayed in the combining the two method. If you have not
left window. Drag and drop onto the 3D included Slip on Points, but later in 3D
window. decide they are required – you can go back
and forth between Desk of Stitches and 3D
and add or delete as required.
As you progress you will find your preferred
ASSEMBLY/SIMULATION way of working.
IN THE 3D ENVIRONMENT In Manual Pre-Positioning the pieces are
There are different choices for Assembly and selected individually for positioning on the
Simulation. Mannequin.
In Chapter 5, we looked at the choices of
preparing your Pattern either with or without
Slip on Points. ASSEMBLY/ASSEMBLE+
Prior to V8, Slip on Points were man- In this method, the garment prepared for 3D
datory for garment Simulation (see Chapter 5: is positioned on the Mannequin using Slip on
Slip on Points). Points added in the Pattern assembly Phase
They enable the garment to Slip onto the (Chapter 5) – linked to those already present
body in the correct position – the Slip on on the parametric Mannequin. This method
Points corresponding with those already can be quick and sometimes easier to apply
present on the Mannequin. especially for simple styles.
This method is quick and effective for some From the top menu (Working Toolbar)
garments with standard opening positions. Assembly/Simulation Assembly/Assemble+
The drawback to this method can be that it (Figure 6.18).
can sometimes throw up error messages, The garment should now appear and
which can be frustrating; the Slip on Points gradually unfold on the Mannequin
can easily be wrongly positioned or even (Figure 6.19).
duplicated. The system will then not allow If the system cannot Simulate the garment
Simulation of the garment to take place (this could be for different reasons – maybe
without finding and correcting the issues first. incorrect stitching or Slip on Points) – Error
Alternatively, the Manual Pre-Positioning Messages will be displayed. Unless the Error
method does not rely on Slip on Points, but Message relates to Incorrect Stitching, it is
‘floats’ the pieces around the body. It takes advisable to go back to Desk of Stitches and
place on the Mannequins existing segmenta- check – make sure the Slip on Points are in
tions (planes indicated by yellow outlines). the correct position and not duplicated.

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figure 6.19

If corrections have to be made to the


stitching, on returning to the 3D screen, a
modification message will appear (Figure
6.20). Click Yes to proceed. Simulate again.

Note: For subsequent Layers – Once


Layer 1 is placed on the Mannequin,
assemble Layer 2.

Assembly/Simulation.
Layer Management.
Mount Next Layer (Figure 6.21).
Slip on Points must only be placed in
Layer 1.

PRE-POSITIONING
As discussed above, an alternative for assembly
figure 6.18 is to Pre-Position each piece onto the
Mannequin.

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figure 6.20

figure 6.21

This method does Not rely on adding Slip


on Points in Desk of Stitches, therefore elim-
inating Slip on Point error messages.
The Mannequin is split into different
segmentation planes which facilitates the
positioning of the pieces (Figure 6.22).
In this example, we will look at a simple
fitted waistcoat (Figure 6.23) – previously
prepared in Desk of Stitches (Figure 6.24).
(See instructions for Substitute Piece/Desk
of Stitches (Chapter 5).)

Note: No Slip on Points have been


added to this Pattern in preparation for
Manual Pre-Positioning.
figure 6.22

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Open Assembly/Simulation from the
Working Toolbar.
Select Pre-Positioning – at the very
bottom of the Command Bar (the last of the
four icons at the bottom of the menu).
The Pre-Positioning sub menu opens
(Figure 6.25).
Manual Pre-Positioning – Make sure
Manipulation by Pair is ticked (if positioning
Paired Pieces) (Figure 6.25).
Click on Mannequin icon (Figure 6.25)
and then click on a Pattern Piece in the 2D
View – and drag the Piece onto Mannequin.

figure 6.23 figure 6.25

figure 6.24

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Use Up and Down Arrows on Keyboard Assemble Layer and Assemble- Selection
to adjust pieces to roughly correct positions. (Figure 6.28).
Position onto Planes on body that appear
highlighted in Yellow (Figure 6.26).
Note: Activate the Assemble Layer icon
Left click again to position.
to assemble any subsequent Layers
Practise here to refine skills; at first it can
created in Desk of Stitches.
sometimes be difficult to do so.
Also for quickness, use Assemble
Apply the pieces in exactly the right Layer when opening a Previously
positions. assembled Garment – the last
To Remove pieces from Mannequin (some- assembly will be retained in the memory.
times you may want to start again). (Pieces may need adjustment prior to
Use the Disassemble icons (Red/Orange) Simulation.)
(Figure 6.27) either select a Piece with
Selector tool (top General Tool Bar) turns
Pink. Once Pieces are roughly in position, use the
Manipulation Tools (Figure 6.29) to move
Click on Disassemble Selection. the pieces around.
Or disassemble All. Click on either of the Blue Icons
Select a piece first and then apply the
Pieces can also be re-assembled
manipulation.
automatically.
Move/Rotate/Move and Rotate.
Automatic Pre- Positioning. The most effective is the Move/Rotate –
(Bottom icon) use the Arrows to move the
piece in different directions (Figure 6.30).

figure 6.27

figure 6.26 figure 6.28

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Again, Practice will produce refined
results.

Tip: If the pieces displayed in the Pattern


view are wrong (could be duplicated):
Go back to Variant and check 3D
column.
Adjust – Close down 3D and re-
launch.

CURVATURE
Pieces now need to be Curved to go around
the body.
Select a piece first (Select tool).
Curvature icon is activated – (Figure 6.31).
Enter an amount in Parameters % box
(usually 20–80). A smaller value for body
figure 6.29 pieces is likely to produce the best results
(30) and higher for sleeves (80) – but insert
different values until the required effect is
achieved.
It is very important that pieces are curved
to go under the arm, otherwise the garment
will not simulate correctly.
Pieces can be curved in different directions
– (dropdown menu) usually on the Grainline
but pieces can be changed to Crossline or
Bias (Figure 6.31).

figure 6.30 figure 6.31

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Before activating the simulation, it is a
good idea to see if the stitch lines are in
SIMULATION
Launch Simulation – Assembly/Simulate
the correct position (again, especially under
The garment is displayed on the Mannequin
the arms).
and Gradually unfolds (Figure 6.19). (The
To see the Stitch Lines – press L on the
same as earlier with the Assemble+
Keyboard (Figure 6.32).
method.)
To see stitches on a particular area – Select
It is important to point out that you do not
only those pieces (will only show selection).
need to Assemble and Simulate the entire
If pieces do not look correct – go back
garment in one step. In fact, piece by piece –
and use the Manipulation tools re-Curve
assembling the garment gradually.
the Pieces or even Disassemble and start
It may be necessary to go back and forth
again.
between Simulate and Pre-Positioning

figure 6.32

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figure 6.33

(using the Manipulation tools) until a satis- will unfold without having to modify – but for
factory effect is achieved. some styles it will be necessary to Adjust the
Practise here. Remember you can use garment on the mannequin.
Ctrl +Z to Undo. The Pull Fabric tool lets you ‘Pull’ parts of
The same outcome should be achievable the garment if it is not sitting in the correct
using either method experimentation is key. position.
Waistcoat Simulation (Figure 6.33).
Once the Assembly process has been
successful, there are several adjustments and PULL FABRIC
effects that can be applied. Pull Fabric (Figure 6.34) lends a helping hand
The following instructions apply for any to enable the garment to fall into the correct
further modifications and do not depend on position.
the method used for assembly and simulation. Click and Hold down the mouse button
while moving the part of the garment to be
adjusted.
RELAXATION Use Ctrl to pull a complete Line. Move a
The Simulation tools are activated. complete piece by holding Shift + Ctrl at the
The garment is in ‘Relaxation’ Mode when same time.
the Simulation button is activated, and this is Use Shift to pull progressively by area –
the time to adjust the position of the garment Red points display to show progress – then
on the body if required. Usually the garment use Shift + Tab to decrease pull zone.

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figure 6.35

figure 6.36

When in Fall Mode – once the Status


Bar (the progress bar) Bottom Right
(Figure 6.36) is full (Green) the system stops
automatically.
It is a good idea to keep an eye on this bar
as sometimes it is difficult to know which
Mode is activated – the Status bar tells you
whether the Mode is Fall or Relax or Stop.
At any time during the draping process you
figure 6.34
can stop the Simulation – Click on the
Stop/Restart button.
Practise here – to see what can be achieved.
It will be necessary to press Simulate
(Figure 6.35) to aid activation.
MESH
The image on the screen is made up of Mesh
(small triangles).
FALL To see the Mesh:
Fall (Figure 6.36) allows the garment to ‘Fall’
on the body (think – gravity pulling it down). Right click in either window (but not on
Activate this once the prototype is the Mannequin or Pattern) – from box.
positioned. Select Show Mesh (Figure 6.37).

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When the first Simulation takes place, it
is recommended to start with a Higher
Mesh – 3 or 4.
Refine Mesh to 1.5 to achieve a more
realistic result after garment is positioned.

In the Assembly/Simulation Command Bar:


Re-Mesh (Figure 6.38) Box opens.
Change size in box – 3 or 1.5 are usually
recommended.
OK.
Simulate.
The size of the Mesh can be reduced for
smaller pieces to improve appearance (e.g.
collar/cuffs/pockets).
Select the piece to re-mesh – Left click the
Select arrow then Left click the piece (either
pattern or mannequin).
Helpful to activate ‘L’ to show lines, or ‘P’
for panels (discussed below).
Piece turns Pink.
Properties Bar – 2 items of information:
Current Mesh – Mesh that has been
simulated for main garment pieces.
Required Mesh – Value of Mesh inher-
ited from original Mesh simulated
figure 6.37 (Figure 6.39).
Change the Required Mesh value –
(example 0.5).
The size of the Mesh can be changed at any
Assembly/Simulation – Simulate.
time during the Simulation and will affect the
appearance of the garment. Left click on Refine Mesh – the larger
The Larger the Mesh – the Faster the value is entered, usually 1.5 (the value of
Simulation – but the appearance is not so the main body pieces).
realistic.
OK.
The Smaller the Mesh – the Slower
the Simulation – but a more refined To see the differences in the Mesh – Right
appearance. click either mannequin or pattern screen

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figure 6.39

figure 6.40
figure 6.38

It is also possible to Re-Mesh Seams.


(as above). The Pieces re-meshed (neck rib Useful for collars/frills/pleats/gathers.
and cuff) will be smaller/tighter triangles Select Seam line instead of piece and apply
(Figure 6.40). the same process – as above.

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CHECKING ASSEMBLY Click on Lock and then on the piece to
lock – turns Dark Grey.
There are two very useful Checking tools
Click on Unlock and on the piece again
available:
when finished.
‘L’ on the keyboard displays all the Seam
lines in different colours (Figure 6.41).
‘P’ on the keyboard displays all the
Panels in different colours (Figure 6.41).
MECHANICAL
PROPERTIES
Press L or P again to come out of this view. To achieve a realistic Simulation, it is neces-
sary to choose and apply a suitable fabric for
your garment – obviously, if you are trying to
LOCK simulate a soft draped jersey and the fabric
It is also possible to Lock a piece or pieces and is set to a stiff canvas – the result will not be
continue to work on another area until the realistic. Therefore, we need to find a fabric
desired effect is achieved. Especially good for that is the most similar to the actual material
a rever collar or anywhere where one side is in being used for the style.
the right position, but the other side needs The Modaris library of fabrics contains a
more adjustment. virtual catalogue of fabric characteristics –
The Locked piece will not move when over 300 to choose from.
Simulating the rest of the garment. Fabrics can be applied at the very begin-
Click to Hide/Click to Show icons – ning of the Assembly process – prior to
located on the General Toolbar (top right). simulation if preferred.

figure 6.41

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FABRICS
Go to Working Windows Bar (Activities
Bar).

Mechanical Properties.

From the Fabric Type dropdown menu


(Figure 6.42) Select fabric number (will just
be 1 if all pieces are in the same fabric –
if there are a number of different fabrics
in one style – the different fabrics will have
been assigned numbers at the Variant stage,
i.e. 2 or 3 – then each different number can
be selected here and assigned different
fabric types).

Once the number has been selected All the


icons are Highlighted (Figure 6.43).
Fabric on Mannequin/Pattern Pieces turn
Pink.
To Deselect – Left click in the Mannequin
or Pattern Window.
Click on Select Material box (Figure 6.44).
figure 6.42

figure 6.43

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Material Selector box is activated and It is also possible to re-arrange the icons in
automatically opens the Material Browser the Material Browser box by clicking and
box (Figure 6.45). dragging on the icons.
Either Search by Criteria or just Press
Select appropriate fabric (Highlights).
Search and results are displayed on right-
hand side. OK – bottom right.
The fabric library is very comprehensive –
Back to Assembly/Simulate – de-select.
it is possible to conduct the search by Weight
Composition – Name, etc.

TO CHANGE FABRIC IN
3D VIEW
If you decide to change the type of fabric after
Simulation (instead of previously entering a
different number in the Variant column in
Pattern View) it is possible to apply this in the
3D View.
It may be that you need to change some
of the pieces to have a rib effect (as in
example below) or you may wish to change
some pieces to have a different colour or to
add a Print.

figure 6.44

figure 6.45

114 CHAPTER 6 3D VIRTUAL PROTOTYPE

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A different fabric or colour can now be applied
to all pieces with the same Fabric Type number.

TIP: Any Fabric/Colour can be Saved


– Click on Save icon/Click on Fabric/
Colour in box type in a Name/OK. The
fabric is saved in the Left-hand menu.

TO CREATE RIBBING
EFFECT
A good example of changing the fabric type is
to change the cuff to a Rib.
figure 6.46
Change the Cuff pattern pieces to Fabric
Type 2 (Selected).
Select Pattern Piece(s) (in 2D Panel View)
with Select Arrow from General Toolbar Click on Ribbing icon (Figure 6.47).
– To multi select Hold Ctrl.
Tick – Create Ribbing Effect.
(Selection turns Pink).
Stretching Effect set with scale (advisable
Mechanical Properties. to go to the end of the +).
Change Fabric Type (Figure 6.46). OK.
Opens Fabric Type box – from the drop- Simulate.
down menu change number in box to 2.
Click on Select arrow again and on back-
OK/Simulate. ground to deselect.

figure 6.47

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ADDING ELASTIC on pattern F1/Straight or F1/Semi Circular
Other Mechanical Properties that can be or F1/Bezier .
added include Elastic or Gathered effect. ~F1/Set as 3D (Chapter 5).
This is very useful in order to create a
gathered, pleated or folded appearance. Select the line and apply the Elastic effect
Select the Seam Line to be elasticated as above.
(click on Mannequin or Pattern view). For the best gathering effect it is advisable to
Properties Bar/Seam Effect Attributes be on a Low Mesh – 1.5 and in Fall. Wait –
opens Seam Effect change to Elastic. this can take a while to complete (check
Final Percentage – usually 20% to 80% bottom Green Status band).
(decide which suits your requirements). If required – it is also possible to re-
mesh the seam line (as discussed above in
Intensity – Strong (Figure 6.48). Mesh).
Simulate.

This process can also be added to a line that


has been Set as 3D. For example – draw a line STIFFENING
If an interfacing effect is required for a collar
or cuff or waistband, this can be achieved by
adding Stiffening.

As above – Select the pattern piece and


change the Fabric Type to 2.

Click on Stiffen (Figure 6.49).

Move the slider to achieve required effect.

OK/Simulate.

figure 6.48 figure 6.49

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TO ADD OWN PRINT TO TO EDIT PRINT ON
GARMENT MANNEQUIN
If you are working with Print Design it Once Print is in place use the tools below to
is possible to add the Print to your edit.
Mannequin.
Material Visual Effect/Move/Scale
First Save Print as a jpeg or png file
Motif (Figure 6.51).
format.
To Move print – Left click and drag.
Working Toolbar – Design icon (top Left).
To Scale print – Ctrl Left click and drag.
Catalog – Browse (Yellow folder) – Find
To Rotate print – Ctrl/Shift then click and
File – OK.
drag (Figure 6.52).
Click and drag file onto Mannequin. There is
Shift.
also a range of Prints contained in the program
(Figure 6.50) – scroll through and select – Colour changes can be made and different
drag onto Mannequin. effects created – Click Select icon
(Figure 6.53).

figure 6.50

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figure 6.51 figure 6.53

figure 6.52

Visual Effects box opens (Figure 6.54). Select Pantone Book or Colour Chooser
Select new colours. (Figure 6.55). Discussed further in Chapter 8.

TO CHANGE PLAIN SAVING AND OPENING


COLOURS ON FROM 3D
MANNEQUIN When happy with Prototype File/Save 3D
Open Season Palette from View menu – Style.
Choose a colour and drag onto Mannequin It is also a good idea to name the 3D
There is also a Pantone colour book Prototype and the 2D Pattern the same for
available. identification purposes.

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figure 6.54

figure 6.55

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Once the Prototype has been saved as a The appropriate Files are displayed in the
.mtg file – it is not necessary to access through Left hand column.
2D Pattern in ~F1/Check 3D Fitting .
Click on the 2D Pattern File.
Open the .mtg file first (double click on
Synchronize.
file) from Desktop or Folder.
The 2D Pattern will now open automatically.
File opens in Garment – Browse – Yellow
Folder for the 2D Pattern File.

Exercise 11
Assemble and Simulate a T-Shirt

Open Exercise 10 – File/Save As with Assembly/Simulation – Assemble+


(Exercise 11) Save Pattern as .mdl File (Figure 6.18).
and then when 3D is completed – Save 3D Then try the Manual Pre- Positioning
as .mtg File – Save as same name method (Figure 6.22).
Exercise 11 (so that this will be ready for the
Add an appropriate Fabric – Mechanical
next exercise).
Properties (Figure 6.42) Jersey.
Refer to the previous instructions and carry
Check Assembly Look at Seams and
out the following tasks:
Panel view (Figure 6.41) L and P.
∼F1/Check 3D Fitting when dialog The Variant has different Fabric Types (1
box opens press Tab and select 3D for Body and 2 for Sleeve) – Practise changing
Variant. to different colours/prints.
Assemble and Simulate garment on When happy with results – File/Save 3D
Virtual Mannequin. and then File/Save 3D Style as for
Try both methods for Assembly. subsequent versions with different Prints/
As Slip on Points have been added in the colours. For example Exercise 11A/B/C.
last exercise in Desk of Stitches – start Different ideas below (Figure 6.56).

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figure 6.56

LEARNING OUTCOMES
In this chapter you will have learnt: • to understand the importance of
Mesh, Re-Meshing and be able to
• to understand and navigate around the
apply modifications to the
3D Environment;
Mannequin;
• to be able to open, select and customize a
• to be able to apply a Mechanical
Mannequin;
Property to tour garment;
• to be able to Assemble and Simulate a
• to be able to Change and add
garment using the different methods
Visual Effects – Ribbing/Elastic/
available;
Fabrics.
• to be able to apply modifications to the
assembled garment in order to achieve a Exercise 11 – Will enable you to practise
realistic outcome – Fall/Pull Fabric/ the different methods of Assembly and
Lock Pieces; Simulation for your own T-shirt, and
• to check assembly and activate Lines and apply some Visual Effects, and save as
Panels; .mtg File.

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CHAPTER 7 Confidence
Building
Workshops
LEARNING OBJECTIVES
● To understand how to insert a Block or Pattern from a
Library
● To put together the skills you have learnt so far and complete
Patterns and 3D Prototypes from the sketches provided
● To complete 2D Patterns for familiar shapes (from basic
manual pattern cutting practice), this will link your
understanding of manual pattern cutting methods to
practise manipulation, leading to a better understanding
of procedures and consequently giving you confidence and
apply your new skills
● The following Blocks are required for each workshop
● To be able to refer back to previous chapters for
information required
● Workshop 1 – TSHIRT_BLOCK. A Basic T- Shirt. To re visit
the T-Shirt and complete a production pattern and 3D
Prototype
● Workshop 2 – WAIST_BLOCK. Dart Modification. To re-
create some familiar basic pattern cutting dart manipula-
tion exercises, and then experiment with different shapes
● Workshop 3 – HIP_BLOCK. To convert darts into panels,
using a longer length Block, and to apply new Functions
(Pivot/Walking Pieces) which you will be able to apply to
future patterns going forward
● Workshop 4 – SKIRT_BLOCK/TROUSER_BLOCK. How to
convert the darts from a skirt and a trouser into flare, and
also look at other shapes that this method would be
appropriate for
122 ● Workshop 5 – WAIST_BLOCK. How to add a Facing/
Button Wrap and Button positions

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The aim of this chapter is to put together Before we begin the first workshop, we take a
the skills we have learnt so far and complete look at the procedure for inserting Blocks or
patterns and 3D Prototypes from the sketches Patterns from a library into a new or existing
provided. pattern.
By starting out quite simply with the T-shirt
shape, confidence will be gained by seeing
your knowledge and techniques improve with BLOCKS AND INSERTING
each workshop. Previous chapters can be
referred back to as reminders of process if PATTERNS
required. One of the benefits of Modaris is the estab-
There are five workshops in this section – lishment of a Library of Models (Patterns). It
which include basic Pattern Modifications is possible to re-use complete Patterns or just
usually taught in manual Pattern Cutting, so Pieces of Patterns.
the principles of the Pattern cutting outcomes Just as in manual Pattern Cutting, you
should already have been mastered. would copy Blocks onto card and use repeatedly
Each workshop is accompanied by the for new styles – the same can be achieved digit-
relevant technical sketch and the Pattern ally. Any Patterns or Blocks can be Saved into
can be assembled in 3D and then completed the Library and then inserted into a new or
to production level, using the information existing style without having to start again.
from previous chapters (Chapters 1 to 6: Open Modaris.
Exercises 1 to 11).
File/New/NAME the Model/Insert
Model (Figure 7.1).
NOTE: I have referred back to earlier
chapters for some of the repeated
processes, but have gone into more detail
if the process is new or needs further
explanation.

Blocks for all the workshops covered are


available to download and include:

Workshop 1 – TSHIRT_BLOCK

Workshop 2 – WAIST_BLOCK

Workshop 3 – HIP_BLOCK

Workshop 4 – SKIRT_BLOCK/
TROUSER_BLOCK

Workshop 5 – WAIST_BLOCK. figure 7.1

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The window opens – browse for Block/ Select required Model from menu – Four
Pattern required – go to Change Directory steps (Figure 7.3).
(Figure 7.2).
1. Select (Click) on the required Model from
Once the correct location is found, scroll
list
through until you find the required Pattern or
2. Click on the Arrow going to the Right
Block.
3. File is sent across to the Right hand side
It is possible to insert the whole Model or
of the screen
just some of the Pieces.

figure 7.2

figure 7.3

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4. Load Files (Bottom Right) a Piece belonging to a previous Pattern – just
5. Close (Bottom Right) File/Insert Model and proceed as above
Blocks that are used in the following
If you only require Pieces from the
workshops are referenced and available for
Model – either Right Click or Double
download. If not already, Save these to your
Click on the Model in the list – the Pieces
PC or Memory stick so they are ready
will appear. Select the ones you want and
for use.
repeat above process. Hold Shift to multi
It would be a good idea to make your own
select.
Library.
The Model or Pieces will now appear in the
This is only a starting point – and you may
new Model window.
have your own Blocks already. You can add
It is also possible to Insert Pieces into a
to your Library – try digitizing in your own
Model you are working on – so, for instance,
Blocks.
if you are creating a Pattern and require

Workshop 1
A Basic T-Shirt

We have looked at a basic T-shirt block from – but also refer back to previous procedures
the beginning – through digitizing the basic throughout.
shape and then Pattern Modification. Here
we will look at the process from Pattern Long Sleeve Loose Fit T-shirt with Rib
construction to Prototyping. The following Neckband and Cuff (Figure 7.4).
workshops include step by step instruction

figure 7.4

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Open digitized T-shirt block from Chapter 2: File/New – Name Pattern (TSHIRT).
Exercise 2, or use TSHIRT_BLOCK provided. File/Insert Model – Choose TSHIRT_
Or – Create a new Model and insert Block BLOCK.
from Library (Figure 7.5). Load Files/Close.

BLACK

SLEEVE

FRONT

figure 7.5

SET ACCESS PATHS Check Side seams match (Chapter 3:


Assembly/Checking Pieces).
(See page 6)
F8/Marry .

F8/Move Marriages .
2D PATTERN Check Pieces match (Side seams/Shoulder)
Straighten CF/CB/Centre Sleeve. and if necessary use F3/ReShape to move
Points. Zoom in for accuracy.
F2/Rotation 2 pts Straighten up hori-
zontal axis lines. Click on CF (CB/Sleeve) F8/Divorce When seams match. Left click
(Type 2 corner points from left to right) on pieces to separate.
ONLY CLICK ON AXIS LINE.
(Sometimes it is necessary to flip or rotate
SAVE. pattern so that seam lines are in the right
direction – do this prior to using the Marry
Straighten Hem command – F2/X Sym .)
F1/Ali 2 points Click on hem Points to
align (the first point you click on stays still T-Shirt Sleeve
the next point moves in alignment) click on We are working with half the sleeve (as both
corner points. sides of sleeve are the same).

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For this T-shirt we need to add width at F3/Remove pin ,
wrist and straighten the underarm seam as it is
SAVE.
slightly curved.
To straighten underarm seam – activate Add Seam Allowance – 1 cm – Shoulder/
Curve Points (bottom tool bar). Side seam/Armhole/All around Sleeve.
F3/Deletion Click on Red Curve Points
2 cm Front/Back Hem (Figure 7.7)
and Type 1 Point (x) at wrist (this will
(Chapter 4: Seam Allowance).
straighten the whole line).
Be careful with Deletion – everything can F4/Line Seam .
disappear – if you accidentally click on another
SAVE.
piece always go straight into Selection after
deleting (top right). Add Grain lines to All Pieces (Chapter 4:
To Add width at Wrist – For this T-shirt Grain Lines).
we will add 3 cms (Chapter 3: Pin and Move).
F4/Axis Folded corner – Grain line Axis.
Activate Print (to see line before moving)
(bottom toolbar). SAVE.
F3/Pin Ends/ F3/Move .
Click on wrist Point (on underarm seam) –
Mirror Pieces – Front/Back/Sleeve
drag mouse in direction of increase (note if
Full Pattern Pieces are required (Figure 7.8)
positive or negative direction).
(Chapter 3: Mirror a Piece).
Enter values in dialog box. F5/Sym 2 Points Folded corner – Check
Mirror Piece (if dependency is required) is
X = 0 – Y = 3 (dl and rot = blank).
ticked. (If you want to replace piece instead of
Left Click on new line (Figure 7.6). creating a new piece – hold Shift as you click.)

figure 7.6

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figure 7.7

figure 7.8

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Extract the Shapes (Chapter 3: Extracting a
TIP: Type 2 Points at CF/CB neck and Shape).
Centre of Sleeve head need to be Merged
to Type 1’s (and Points on centre hem line F4/Seam (to extract rectangles).
deleted). Once the Piece is mirrored – Cut
Add Seam Allowance to these Pieces
out again to refresh.
(Figure 7.9).

F4/Seam (as Seam allowance has been Name your Pattern Pieces (Chapter 4:
added) Naming Pieces).
Hold Shift – Left and Right click inside the FILE/SAVE.
Piece – the Piece is replaced and Points can
now be merged. Check Pieces Fit Together/Grain lines/
Seam Allowance.
Add a Notch at Sleeve Head

F2/Notch Click on Point (zoom in for


accuracy). VARIANT
Create a Variant (Chapter 4).
Make Pieces for Neckband and Cuff
(Figure 7.9) (Chapter 3: Geometric Shapes). Identify Single and Paired Pieces.

figure 7.9

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figure 7.10

figure 7.11

Change Rib Pieces to 2 in Fabric Column.


3D PATTERN
Check there is 1 in 3D column at end of PREPARATION
chart (Figure 7.10).
(CHAPTER 5)
Pattern is now complete – FRONT/BACK/ Cuff and Neck Rib
SLEEVE/NECKRIB/CUFF (Figure 7.11). Remember, the double pieces (Neck and Cuff)
Proceed to check Production Pattern – need to be single for Desk of Stitches.
Seam Allowance/Check all Notches/Grain Therefore we need to 3D Substitute
Lines/Name Pieces/Quantity to Cut. Piece.

F1/Division Divide Pieces in half.


Note: Seam allowances have been added F1/Straight Draw a straight line (hold
prior to proceeding in this case, but if you
ctrl).
prefer to add after 3D simulation – go back
to adjust Pattern for production after 3D. Display – Tick 3D Substitute Piece –
F4/Seam Hold down Alt.

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figure 7.12

Left then Right click inside the Pieces.


Piece turns Purple (Figure 7.12).
There are no other Preparations required in
2D for this pattern, so we can proceed to Desk
of stitches.

ASSEMBLY – DESK OF
STITCHES (CHAPTER 5)
∼F1/Create Piece to Stitch
Pieces can all be stitched in one Phase –
Single Pieces to Stitch – or – if preferred
– Add another Phase for the Neck Rib and
Cuffs.
Click on Front/Back (Single pieces).
Hold Ctrl – click on Sleeve (Paired pieces)
(Figure 7.13).
Stitch pieces together – if you find it easier –
Neck Rib and Cuff can be stitched in a
separate Phase (Figure 7.14).
Desk of Stitches with Slip on Points
(Figure 7.14) (Chapter 5: Slip on Points). figure 7.13

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figure 7.14

We will look at both methods of Assembly


and Simulation.

3D SIMULATION
(CHAPTER 6)
∼F1 Check 3D Fitting
Select Variant – Enter – 3D environment
opens.
Either method can be used for assembly –
for this style the Assembly+ works well if Slip
on Points have been correctly applied.
Click on Assembly/Simulation icon
(Cotton Reel) (Chapter 6).
figure 7.15 Assemble+ The garment unfolds in
Relaxation mode.
Note: It will be necessary to go back to Mesh is 3 to aid assembly.
Pattern and place Sliders to Cuff and
Neck pieces for correct placement of Slip When garment is sitting correctly – Fall
on Points F1/Slider . (Gravity).
Do Not include if Pre-Positioning will
Change Mesh to 1.5.
be used prior to Simulation.
Simulate.

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figure 7.16

Mechanical Properties (Chapter 6:


Mechanical Properties)

Fabric Type – Select 1.

Click on Select Material opens Fabric


Browser.

Select a Jersey Fabric (this is very important


to achieve the correct look for the garment).

OK/Simulate.

Mechanical Properties – Fabric Type –


Select 2. figure 7.17
Click on Ribbing icon.
For a garment with Sleeves, it is advisable to
Create Ribbing Effect. Set Stretching Simulate the body Pieces first and then add
Effect with scale (suggest slide to the end the sleeves (Figure 7.16).
of the scale). After positioning the Pieces – remember to
add Curvature (Figure 7.17) (Chapter 6:
OK/Simulate (Figure 7.15).
Curvature).
This method of Assembly/Simulation is very For body pieces 30–50% – on Grainline
effective and straightforward for this simple For Sleeve – 80% – on Grainline.
style, but if you prefer to manually position Make sure the pieces go under the arms.
the pieces – Pre-Positioning follow instruc-
tions below. Cuff and Neck rib (Figure 7.18)
Practise applying the rib pieces is required.
Assembly/Simulation – Pre-Positioning – Positioning and curving the Neck and Cuff
Manual Pre-Position (Chapter 6: Assembly/ Pieces can take time.
Assemble+; Pre-Positioning; Curvature; There are several different ways to achieve
Simulation; Relaxation; and Fall) this.

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One solution could be to assemble the Rib Go back to 3D view – Layer Management/
pieces First – before the body pieces. Mount next Layer (Chapter 6: Pre-
Another effective method is to change the Positioning).
Neck and Cuff pieces to a different Layer It is important to note that it is possible to
(Chapter 5: Exercise 10). go back and forth between 3D and 2D in
Assemble the Front/Back and Sleeves first order to achieve the required results.
in Manual Pre-Positioning. Practise different ways to achieve the
easiest methods of assembly.
Set Neck Rib/Cuffs as Layer 2 – Edit/Edit
Look at changing to different Colours and
– click on Pieces (must zoom in here).
Prints, or adding you own Print design
Type in 2 in Layer box. (Figure 7.19).

Enter (Figure 7.18).

figure 7.18

figure 7.19

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Workshop 2
Dart Modification

In manual Pattern Cutting, moving the shoulder digitally. Remember, the thinking behind the
dart into different positions around the bodice process is exactly the same as with manual
block is one of the first dart exercises we prac- pattern adaptation – e.g. consider the position
tise. Dart Manipulation is the term used for for your new dart and mark on the pattern.
moving the dart by folding up and closing the Pivot the dart into the new position. Always
unwanted dart area and slashing open where start from the BUST POINT
the new dart is required. The same result can
be obtained by Pivoting the pattern from the Figure 7.20 (Basic WAISTBLOCK) should look
bust point. We can achieve the same results familiar to you from manual Pattern exercises.

figure 7.20

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Follow the instructions below to complete – Load Files/Close. We will not need the
this task digitally. SLEEVE – so this can be Deleted.
File/New – Name Model (DARTS) – File/
Insert Model – Choose WAIST_BLOCK Firstly – move the shoulder dart to the under-
arm position as in sketch (Figure 7.21).

figure 7.21

TO PIVOT A DART 4. Click New opening Point (the new point


– where you want the new dart position)
Bust darts Must always be pivoted from the
5. Click Fixed Point again (first side of dart
Bust point (as in manual pattern cutting).
clicked)
Bring up Front Pattern Piece (remember –
it is preferable to work on the Half Piece and Delete Points left behind from previous posi-
mirror once modifications are complete) tion and on shoulder line (change Type 2 to 1).
F1/Add Point For the new position of dart F3/Merge and F3/Deletion.
F3/Deletion
(click on an existing point, then add the Point F3/Section Click on End of darts (to
at the required position) change to Type 2 point) – delete old Points of
F5/Pivoting Dart (Figure 7.22): darts left behind.
New Opening position.
1. Left click on Bust Point Practise moving the Shoulder dart around
2. Click Fixed Point (one side of bust dart) the Pattern to the different positions shown.
3. Click Moving Point (other side of bust Side seam/Armhole/Neck/CF/French
dart) Sketches (Figure 7.23).

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1
2
5

figure 7.22

F5/Dart Cap Folded corner

Click on Fold Notches.


Second box opens.
Notch tools.
Click on the ‘V’s should be Red
(Figure 7.26).

Mark tools 35 should be selected in the


middle box (this setting ensures a drill hole is
marked on the pattern)
figure 7.23 Dart cap mark is set at 2 cms (this is the
sewing position for the end of the dart).
Pattern pieces – For the French Dart move Before performing the Function it is
both shoulder and waist dart into the same important to Select any Internal lines you
position (Figure 7.24). made need (as these will be deleted during the
process).
Right click on waist dart line – goes Green
DART CAP (selected).
The dart needs to be ‘filled in’ in order to fold If you want to Replace the piece (e.g. if you
with the seam edge for construction purposes. have already named it): Hold Shift down
For Dart Cap settings (Figure 7.25). while clicking – if you want to keep the

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figure 7.24

original piece do not hold shift – a new piece


will be placed on a new sheet and the original
will be retained.

F5/Dart Cap – Always start from the Bust


Point.
Left click Bust Point.

Left click One end of dart.

Left click The other end of dart.

F1/Semi Circular Draw in the new dart


Line if required (remember Right click to
finish) (Figure 7.27).

If you want to complete the pattern at this


figure 7.25 stage – add Seam Allowance/Grain

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figure 7.26

figure 7.27

Lines/Name pieces. Mirror the Front Piece FILE/SAVE.


(see special note below) (Chapter 4). Alternatively – Assemble and Simulate the
Although we have only been using the garment first (without seam allowance) in
Front Block for our exercises – we still need a 3D and then go back to pattern to finalize
Back Pattern Piece so that we can complete a (Industrialize) for Production. Seam
Production Pattern and Stitch together for Allowance/Check all Notches/Grain Lines/
3D. The Back Block can be used as is for this Name Pieces/Quantity to Cut.
exercise.

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VARIANT ASSEMBLY – DESK OF
Make a Variant – add all Pattern pieces and STITCHES (CHAPTER 5)
check Single and Paired pieces are entered in ∼F1/Create Piece To Stitch.
Stitch
correct boxes (Chapter 4: Variant; and Variant Pieces can be Stitched in a Single Phase.
for 3D). Add a Single Piece – Front and a Pair
(Hold Ctrl) for Back.
To Stitch Darts Left click End – Right
3D PATTERN click Point – Left click other end Right click
PREPARATION Point.
It is necessary to prepare your pattern by Stitch shoulders/Side seams/CB
cutting out the dart sections as previously (Figure 7.29).
discussed (Chapter 5).

3D SUBSTITUTE PIECE
Mirror the Front Piece FIRST. Remember to
Select the Internal Dart Points/Lines first
– Right click – goes Pink/Green.
F5/Sym 2Pts.
Make sure 3D Substitute Piece is ticked
in Display menu.
F4/Cut or F4/Seam to Generate the
Substitute Piece Hold Alt and Left and Right
click inside the piece (Figure 7.28).

figure 7.28 figure 7.29

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3D SIMULATION
∼F1/Check 3D Fitting .
Select Variant – Enter – 3D environment
opens.
Either method can be used for assembly.
If the Assembly+ is preferred, make sure to
add appropriate Slip on points.

Remember to check for point on armhole


as discussed above (Figure 7.30).

Click on Assembly/Simulation
figure 7.30 – Assemble+
Garment should gradually unfold on the
Mannequin.
Apply any modification as appropriate
TIP: Sometimes when a piece has been (Chapter 6).
Mirrored – the corresponding Points do
In this example (Figure 7.31):
not show up in Desk of Stitches (even
though they are on the 2D pattern), e.g. Assembly/Simulation Pre-Positioning.
Armhole point (Figure 7.30) – this Point is
Manual Pre-Positioning was used
required if you are using Slip on Points.
Go back to 2D pattern view.
(Chapter 6: Pre-Positioning).
F4/Imp. Piece Click on Point on Proceed as previous instructions.
pattern.
Back to Desk of Stitches point will Press ‘L’ to see Dart lines (Figure 7.32).
now show. Check Mesh – Remember a Higher
Mesh to start (3 or 4) and then reduce
to (1.5).
Add Slip on Points – Neck/Left Armhole As before – add a Mechanical Property
and Right Armhole/Waist, if using (Chapter 5: (Chapter 6: Fabrics; To Change Fabric in 3D
Slip on Points). View; To Create Ribbing Effect; Adding Elastic;
If you prefer to use the Pre-Positioning Stiffening; To add own Print to Garment; To
method, Do Not include Slip on Points Edit Print on Mannequin). Choose a light-
(Chapter 6). weight woven. Add Colours/Prints.

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EXERCISES TO TRY
Practise moving darts into different positions
– create new shapes while still retaining the
same fit. Remember – as long as the dart goes
to the BUST POINT – it can be moved
anywhere.
Start to feel comfortable with constructing
a shape and being able to quickly stitch, and
then Simulate in 3D to check the silhouette/
design before continuing.

BOTH DARTS INTO CF


POSITION
Move shoulder and waist darts into CF posi-
tion (Figures 7.33, 7.34 and 7.35).

figure 7.31

figure 7.32

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figure 7.33

figure 7.35
figure 7.34

DARTS INTO PARALLEL


POSITION
Move Shoulder darts into waist positions and
then Pivot Left dart (as you look at pattern)
into Top line and Right dart into Lower
line – re-orientate piece (Figure 7.36).
F2/Rotate 2pts On CF line.
F3/Section All end of line Points
(Figure 7.37). Completed simulation –
(Figure 7.38). figure 7.36

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figure 7.37

figure 7.38

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Workshop 3
Darts into Seams

Again – as in manual Pattern Cutting – darts Panel Seam (Straight) (Figure 7.39)
can be modified into seams. The two most
common panel seams are illustrated below.

figure 7.39

Create a new Model and insert Block from Load Files/Close. The SLEEVE pattern
Library. will not be required and can be deleted
File/New – Name Pattern (PANEL_SEAM). (Figure 7.40).
File/Insert Model – Choose HIP_BLOCK

FRONT BLOCK BACK BLOCK

figure 7.40

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SET ACCESS PATHS – this will prevent the Extraction process
from working)
(CHAPTER 1) F4/Cut or F4/Seam Cut out each Panel
Click on the FRONT Piece. (Left click then Right click inside each Panel
Adjustments required – connect points/ Piece – Not taking centre section of darts)
lines as below prior to proceeding. (Figure 7.42).
F3/Reshape Click on Shoulder Dart Point
and move to Bust Point and connect this to F3/Adjust
//Adjust 2 lines Tidy up any lines still
top of Contour Dart with a straight line attached.
F1/Straight.
F1/Straight F3/Merge
/
/Merge Type 2 points on seam lines.
Extend bottom of Contour Dart with
a straight line to hemline F1
F1/Straight
Straight (Figure F2/Notch
/
/Notch Add Notches to Points where
7.41). appropriate.
It is quite common to have a Gap where
lines meet ie end of darts and where you have Note: The Points on the seam lines need
drawn connecting lines – so Zoom in to check to be adjusted to provide a smoother
all Lines meet Points and F3/Attach Click on curve. F3/Reshape
Points where necessary – (If there are gaps

figure 7.41

figure 7.42

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figure 7.43

F5/Sym 2 Pts Mirror Front Piece on CF


(Figure 7.43).
VARIANT
Make a Variant – add all Pattern pieces and
For Back panels – make sure the seam lines
check Single and Paired pieces are entered in
meet up at the shoulder position and proceed
correct boxes (Chapter 4: Variant).
as above.
F1/Semi Circular or F1/Bezier to draw a
Curved line connecting Back shoulder dart
to Top of contour dart. ASSEMBLY – DESK OF
To complete for production – Add Seam
Allowance/Check all Notches/Grain
STITCHES (CHAPTER 5)
Pieces can be stitched in one Phase – all
Lines/Name Pieces/Quantity to Cut
Paired pieces except CF panel (Figure 7.44).
(Chapter 4).
FILE/SAVE. F1/Check 3D Fitting.
∼F1/Check
Alternatively – Assemble and Simulate the
Hold Ctrl and click on for panel pieces
garment first (without seam allowance) in 3D
(except CF – Single Piece).
and then go back to pattern to finalize
(Industrialize) for Production. Stich seams (Figure 7.44).

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figure 7.45

figure 7.44

Look at adding Stitch/Define Points points. Neck/Left and Right Armhole/Left


Facing Each Other – for Notch positions Thigh/Right Thigh (Chapter 5: Slip on
(Figure 7.44). Points).
Click Assembly/Simulation – Assemble+
(Chapter 6). Proceed with previous
3D SIMULATION instructions.
In this example (Figure 7.45), Assembly/
F1/Check 3D Fitting.
∼F1/Check
Simulation Pre-Positioning Manual.
Select Variant – Enter. Pre-Positioning was used (Chapter 6).
Remember – Curvature/Check Mesh.
3D environment opens.
Press ‘L’ to see Seam lines (Figure 7.46).
Either method can be used for assembly. As before – add a Mechanical Property
If the Assembly+ is preferred – go back to (Chapter 6).
Desk of Stitches and add appropriate Slip on Change Fabric/Colour/Print

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figure 7.46

The Second Panel Seam in this example is Make sure seam lines go through the bust
curved – seam lines can be created else- point to keep the fit consistent.
where and bust dart moved accordingly.
Curved Seam (Figure 7.47)

figure 7.47

File/New – Name Pattern (CURVED_ SLEEVE pattern will not be required and
SEAM) – File/Insert Model – Choose can be deleted. Alternatively only select
HIP_BLOCK – Load Files/Close. The the Front and Back pieces.

As above, bring up the Front piece and F1/Semi Circular or F1/Bezier.


F1/Bezier
modify end of Bust dart to Bust Point Draw a curved line – making sure it passes
– F3/Reshape . through the Bust point (Figure 7.49).
F5/Pivoting
Pivoting Dart Pivot Bust dart out of the
//Pivoting F3/Reshape To move curve points around
way – into side seam (Workshop 2) (Figure 7.48). to create a good curve.

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figure 7.48

figure 7.49

C.F.
figure 7.50

Before cutting out F2/Notch Notch F3/Merge


/
/Merge Zoom in and Merge Type 2
seams – click on appropriate points. Points on the line.

Check again if Gaps are present on the line F2/Orientation to change Notch direc-
and tidy up. tion if necessary. Cut Out CF Panel
F3/Reshape. (Figure 7.50).

F3/Adjust 2 lines or F3/Attach.


F3/Attach F4/Cut or F4/Seam (as above).

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Cut Out Top Left Side Panel (Figure 7.51).

F4/Cut or F4/Seam
Seam Zoom in to where
Line meets Bust Point and make sure
Point is on the line before cutting this
section.

Cut Out Lower Side Panel (Figure 7.52).

F4/Cut or F4/Seam – again it may be


necessary to check Lines are attached.

F3/Merge Points as necessary as before


and F2/Orientation for Notch positions.
Join Pieces Together (Figure 7.53).

F5/Join
/
/Join Left click on Points either end of
one Piece and then the same on the Piece to
join to.
figure 7.51
F3/Merge Type 2 Points.

figure 7.52

figure 7.53

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F8/Add
//Add Mark Left click at required position – a
Note: The Points on the seam lines need Mark will be added to Both pieces. (Check
to be adjusted to provide a smoother
Folded Corner of menu and tick Mark
curve. F3/Reshape
All Marriages.) Back to F8/Walking
//Walking Pieces
Left click to resume ‘Walking’ – Right click to
finish.
Just as in manual Pattern Cutting – Pieces can
be ‘Walked’ around and checked for fit. F3/Reshape Make adjustments as
This is done using – F8/Marry /
/Marry – necessary.
Move Marriages – Pivot – Walking Pieces.
Pieces
F8/Divorce To separate Pieces.
F8/Marry Side panel to CF piece.
F8/Move Marriages Position top piece at Add Notches to Marks as appropriate.
start of seam and F8/Pivot. Click on top piece
and drag until in correct position. Left click
and ‘run’ along the seam line with the Mouse. TIP: This process can be useful at any
Right click to stop. Use this function as a time if you have forgotten to add notches
to pieces.
checking device (Figure 7.54).

Create Back Panels according to style


Note: Several Pieces can be Married
required (Figure 7.55).
together on a Sheet and checked for fit –
all will be displayed in different colours. Mirror Front Panel Piece.
This is a very useful Function.
Also, when the two pieces are
Add Grain Lines to all Pieces.
together a Mark can be added for a Notch Check All Seams match.
position – (or as a reference point). Right
click to stop on the line. Add Seam Allowance either before or after
3D simulation.

figure 7.54

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Name Pieces.

FILE/SAVE.

Alternatively – Assemble and Simulate the


garment first (without seam allowance) in 3D
and then go back to pattern to finalize
(Industrialize) for Production (Chapter 4).

VARIANT
Make a Variant – add all Pattern Pieces and
check Single and Paired.
Pieces are entered in correct boxes
(Chapter 4: Variant; and Variant for 3D).

ASSEMBLY – DESK OF
STITCHES (CHAPTER 5:
SLIP ON POINTS)
∼F1/Create Piece to Stitch
Stitch.
As previous style – all pieces can be stitched
in one Phase.
Diagram shows Slip on Point placement.
figure 7.55 Neck/Left and Right Armhole/Left Thigh/
Right Thigh (Figure 7.56).

figure 7.56

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3D SIMULATION OTHER EXERCISES TO
F1/Check Fitting.
∼F1/Check TRY USING THE BODICE
Select Variant – Enter. BLOCK
There are many possibilities for moving
3D environment opens. Darts into seams. Practice will lead onto new
Either method can be used for assembly. discoveries – don’t forget – if you try out a
For this example I have included Slip on style and it doesn’t work – just try another
Points. approach. Digital methods can speed up the
Assembly/Simulation Assembly+ process and lead to several new innovations.
(Chapter 6). Below are some examples using the Waist
If Manual Pre-Positioning is preferred – Block.
Do not add Slip on Points and proceed as
(Chapter 6).
Assembly/Simulation – Pre-Positioning ARMHOLE DART AND
– Manual Pre-Positioning. FRENCH DART INTO A
A reminder to add Curvature to all Panels
– 30–50%.
SEAM
Move Waist Dart into Side and Cut out as 2
As before – add a Mechanical Property –
panels (Figure 7.58).
Change Fabric/Colour/Print.
Side Seams could be Joined as one Piece.
Press ‘L’ to see seam lines (Figure 7.57).
Add Notches (either before cutting or by
measurements.

figure 7.57

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figure 7.58

figure 7.59

If you add a Grain line Before cutting out There are several possibilities in 3D –
– both pieces will retain it. Change Panel Colours – Add different
F8/Marry.
Check panels fit together – F8/Marry Fabrics/Prints.
Remember to F3/Attach Points prior to The examples shown are just for
Extraction. ideas and to demonstrate that once you
In Desk of Stitches – the Pieces can be start to manipulate Darts into Seams there
Stitched in 1 Phase. could be endless possibilities. Try using
different Blocks to achieve further design
Remember: Define points Facing Each possibilities.
Other – for Notch positions (Chapter 5). Experiment here and see what develops
Particularly important for unusual Panel (Figure 7.60).
Positions.

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figure 7.60

Workshop 4
Darts into Flare

In Workshop 2 we looked at moving Darts cutting). The same principle applies for a flared
around the Bodice Block to create different top – the shoulder Dart can be opened into
shapes while retaining the same fit. If a flared the hem. We will look at three examples of
shape is required for a skirt or trouser – the Darts into Flare.
Darts can be closed at the waistline and trans-
ferred to the hemline (as in manual pattern A-Line Skirt (Figure 7.61)

figure 7.61

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Create a new Model and insert Block from File/New – Name Pattern (A_LINESKIRT)
Library. – File/Insert Model – Choose SKIRT_
BLOCK – Load Files/Close (Figure 7.62).

FRONT SKIRT
BACK SKIRT

figure 7.62

SET ACCESS PATHS Click on Fixed side of dart.

(CHAPTER 1) Click on Moving Point.


Select Front Pattern Piece. Click on New opening Point.
Add a Point on hem line for Dart opening
Click on Fixed Point again (see Workshop 2).
position.
F1/Add
//Add Point Click on an existing Point Dart closes at waist and opens at hem
and then on position for Point. (Figure 7.63).
F1/Align
//Align 2 Points Click on Dart End F3/Merge Zoom in around waist section
Point and then Point on hemline – the Point Merge Points into Type 1.
on hem is aligned to the end of the waist dart
(Figure 7.63). F3/Deletion Click on Points (Figure 7.64).
F5/Pivoting Dart Click on End point of
dart:

figure 7.63

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F2/Rotation 2pts If Piece rotates off grain hold Shift for curve point and activate Curve
– Click Left to Right on CF (to straighten Points at Bottom Status Bar.
piece). NAME THIS PIECE (so as not to get
confused with back piece – both look very
F3/Deletion Click on internal Mark (bottom
similar).
of waist dart) and then Click on Point
Do the same for Back – Pivot both darts
(bottom of waist dart) – hemline is filled in
into hem (Figure 7.65) – then compare pieces.
(Figure 7.64).
F8/Marry
/
/Marry Click on Front then on Back.
Zoom in on hem and add a Curve point
F8/Move
//Move Marriages Click on Hip notch
for a smoother hem line.
and place directly over Hip notch on other
F1/Add Point Between Type 1’s and then
Piece.
F3/Deletion Click on Type 1’s (remember to

figure 7.64

figure 7.65

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CF and CB should be parallel (Figure 7.66). Add Seam Allowance either before or after
Add to Front (or take off Back to make side 3D simulation.
seams the same). If required – add a Notch for zip position
F3/Reshape Pick up Point at hem and at CB.
position until side seams match (Figure 7.67).
F8/Divorce Click on centre of pieces to FILE/SAVE.
separate. Alternatively – Assemble and Simulate the
Mirror Front Piece garment first (without seam allowance) in 3D
For Production pattern: and then go back to pattern to finalize
(Industrialize) for Production (Chapter 4).
Seam Allowance/Check all Notches/Grain
Final Pattern with seam allowance added
Lines/Name Pieces/Quantity to Cut.
(Figure 7.68).

figure 7.66

figure 7.67

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figure 7.68

figure 7.69

VARIANT 3D SIMULATION
Make a Variant – add all Pattern pieces and ∼F1/Check Fitting.
Fitting
check Single and Paired pieces are entered in Select Variant – Enter.
correct boxes (Chapter 4: Variant; and Variant 3D environment opens.
for 3D). Either method can be used for assembly
(Chapter 6).
For this example – Assembly/Simulation
ASSEMBLY – DESK OF Assembly+. As this is a simple style.
STITCHES (CHAPTER 5) Or – Assembly/Simulation Pre-
∼F1/Create Piece to Stitch . Positioning – Manual Pre-Positioning if
This is a simple Pattern and all the Pieces preferred.
can be stitched in one Phase. As before – add a Mechanical Property.
Diagram shows Slip on Point placement. Change Fabric/Colour/Print (Figure 7.70).
Waist/Left and Right Knee (Figure 7.69).

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figure 7.70

Similar to the skirt modifications – the same


effect can be achieved for trousers. The
amount of flare required can be adjusted after
the darts have been pivoted.

Wide-Leg Trouser (Figure 7.71)

figure 7.71

Create a new Model and insert Block from File/New – Name Pattern (WIDE_
Library. TROUSER) – File/Insert Model – Choose
TROUSER_BLOCK – Load Files/Close
(Figure 7.72).

FRONT TROUSER BACK TROUSER

figure 7.72

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SET ACCESS PATHS NAME THIS PIECE.

(CHAPTER 1) Do the same for Back – Pivot dart into hem


Select Front Pattern Piece: – then compare pieces.
F8/Marry
/
/Marry – click on Front then on Back
F1/Add
//Add Point On hemline for dart opening
//Move Marriages – click on Hip notch
F8/Move
position.
and place directly over Hip notch on other
F1/Align 2 Points (click on Dart End and piece (Figure 7.74).
then Point on hemline). This aligns the Grain Lines should be Parallel.
point with end of dart. Add to Front (or take off Back to make side
F5/Pivoting Dart As above for Skirt seams the same).
(Figure 7.73). F3/Reshape Pick up Point at hem and
position until side seams match (Figure 7.75).
F3/Merge Zoom in around waist section.
As we looked at previously in Workshop 3
F3/Deletion click on Points (leave one – pattern pieces need to be ‘Walked’ around
Point on waistline) (Figure 7.73). to check the seams fit together.
F2/Rotation 2pts If piece rotates off axis. F8/Marry side panel to CF piece.
F8/Move Marriages Position top piece at
F3/Deletion Click on internal Mark (bottom
start of seam.
of waist dart) and then Click on Point (bottom
F8/Pivot Click on top piece and drag until
of waist dart) – hemline is filled in.
in correct position. Left click and ‘run’ along
If necessary Zoom in on hem and add a the seam line with the Mouse. Right click to
Curve Point – F1/Add Point – (hold Shift stop (Figure 7.76).
for curve point) between Type 1’s and then Do the same with the inside leg seam and
F3/Deletion – Click on Type 1’s. adjust hem line if necessary (Figure 7.76).

figure 7.73

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figure 7.74

figure 7.75

figure 7.76

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F8/Divorce Click on centre of Pieces to Stitch one side of a Pair – the System auto-
separate. matically generates the other side).
Inside leg and outside Leg seams are a Click without holding Ctrl on Front and
different shape – but make sure Grain Lines then on Back – single pieces are added to the
are parallel. Phase.
For Production pattern: Stitch – Outer and Inner leg Seams.
Phase/Add Phase – Create Single Piece
Seam Allowance/Check all Notches
to Stitch.
Grain Lines/Name Pieces/Quantity to Hold Ctrl and click on Front then on
Cut. Back – two pieces are added to the Phase.
Stitch – Front and Back Rise Seams.
FILE/SAVE.
Although this is a simple shape, and could
Alternatively – Assemble and Simulate the easily be stitched in one Phase – this is a good
garment first (without seam allowance) in 3D opportunity to show an example of how using
and then go back to pattern to finalize Multiple Piece to Stitch is effective for a
(Industrialize) for Production (Chapter 4). trouser. On more complex styles – Stitching
just Half of the Pieces can save time.

VARIANT
Make a Variant – add all Pattern pieces and NOTE: Remember to make sure that
check Single and Paired pieces are entered in the pieces are in the right direction – (a
Pair – from the same side of the body). If
correct boxes (Chapter 5).
not – go back to 2D Pattern and change
direction of Pattern.

ASSEMBLY – DESK OF
STITCHES (CHAPTER 5) (Slip on Points are shown in diagram,
∼F1/Create Piece to Stitch . Waist/Left and Right Ankle, but omit if
Desk of Stitches can be done in 2 Phases. preferring to use Manual Pre-Positioning
Create Multiple Piece to Stitch (only for Assembly/Simulation, Figure 7.77.)

figure 7.77

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3D SIMULATION As the leg is wide, select a soft draping
fabric.
∼F1/Check Fitting.
Fitting
Alternatively – File/Save 3D Style as –
Select Variant – Enter – 3D environment
and enter another Name – Select a stiffer
opens.
Fabric from the Library so that you can see
Either method can be used for assembly
the difference. It’s a good idea to experiment
(Chapter 6).
with different Fabric weights – to achieve
For this example, Assembly/Simulation
different effects.
Assembly+ is the easy alternative for this
style. Slip on Points are in place and the
garment should gradually unfold. TIP: In Mechanical Properties – Select
Or – Assembly/Simulation. Fabric Type – click on Fabric Type
Pre-Positioning – Manual Properties icon – the selected Fabric
Pre-Positioning. number and type of fabric will be
Add a Mechanical Property (Chapter 6: displayed.
Mechanical Property).

figure 7.78

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Remember: Simulate after selecting a FLARED TOP/DRESS
Fabric from Material Browser – to see To conclude this workshop on Flare – it is
the change in Fabric quality. worth noting that the same principles of dart
manipulation can be applied to other garments
(as in manual pattern cutting).
Change/Colour/Print (Figure 7.78). For Tops and Dresses using a Waist or Hip
Block – Pivot the shoulder dart into the hem.
From Basic Block with Darts (Figure 7.79)
TIP: Image (Figure 7.78) shows two
– to Flared Dress (Figure 7.80).
garments simulated together. For this
process see Chapter 8. More Flare can be added (Figure 7.81).
Apply F3/Stretch (Chapter 3: Adding
Fullness).

figure 7.79

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figure 7.80

figure 7.81

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Workshop 5
Button Wrap and Facing

Adding a Button Wrap to a pattern is neces- A Facing can be added to neaten a neckline/
sary for button or stud fastenings. As in armhole/waistline for different garment types.
manual Pattern Cutting, the width of the Wrap The following examples are shown for the
is determined by the size of fastening to be Bodice Block (or Waist block) and include
used. In the following example, we will look exercises for Separate and Grown on Facings.
at an average size button and work with a
Wrap of 2 cm. Button Wrap with Grown on or Separate
Facing (Figure 7.82).

figure 7.82

Create a new Model and insert Block from WAIST_BLOCK – Load Files/Close
Library (Figure 7.83).
File/New – Name Pattern (FACING) – The SLEEVE pattern will not be required.
File/Insert Model – Choose

BACK BLOCK
FRONT BLOCK

figure 7.83

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SET ACCESS PATHS Leave Mouse and use Down Arrow to
enter the Value for Wrap – (e.g. 2 cm),
(CHAPTER 1) Enter (Figure 7. 84).
Button Wrap F3/Adjust
//Adjust 2 lines Extend neck line and Hem
line to meet new Line – Click Line to Lengthen
Bring up FRONT> piece. and then Line to go to F3/Attach Zoom in
Click on Outer Points to make sure they are
Pivot the Shoulder Dart out of the way –
attached (Figure 7.85).
into the Side Seam position.
Select all Internal Lines/Points – Right
F5/Pivoting Dart – (Workshop 2). click and Drag a box around the whole piece
(goes green).
F1/Parallel Click on CF Line and drag the Cut out Piece.
Line in the direction to be placed – in box F4/Cut or F4/Seam Seam Left Click (Click
check whether + or –. inside the Darts and Wrap Line also) and then

figure 7.84

figure 7.85

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figure 7.86

Right click inside piece (if there is a gap in


Pattern the Extraction function will not work
– so always Zoom in and adjust).
F1/Straight Re – draw the CF Line.
F2/Notch
/
/Notch CF (Top and Bottom of line)
(Figure 7.86) – Zoom in here and check figure 7.87
Orientation of Notch – may need to correct
F2/Orientation Click on Notch and Left click on Top Button position on Line
re-position. – drag mouse for as many Points as you need.
The Button positions can be added to the Click to finish (Figure 7.88).
CF line. Second Method
F1/Relative Point To mark Button posi-
tions (on CF Line) use X and Y to put in first
ADDING BUTTON and last button positions (click on existing
POSITIONS Point first).
There are different methods for marking F1/Division Left click on position of first
button positions on the pattern – the most top button and then last button position – in
efficient is F1/Developed Series
Series. box number of spaces are required – (so if
To Add the Position for the Top button. 4 buttons required, enter 3 spaces) put in
F1/Developed Click on CF Neck Point amount – Enter (Chapter 3: Adding and
and enter value down from this point in box Modifying Lines).
Click on CF Line. F1/Relative
Relative Point To mark in Drill Holes
F1/Developed Series Click on top button – folded corner – scroll in box to Mark Tool
position in box, add Step value (spaces in 35 – Zoom in and click on each point
between each button) (Figure 7.87). (Figure 7.89).

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figure 7.88

CF

figure 7.89

As an alternative – The Buttonhole F3/Reshape line as necessary (Figure 7.90).


Positions can be added (and later stitched F4/Cut or F4/Seam Cut out Facing shape
together in Desk of Stitches). (as above).
Zoom in and add positions for Buttonhole F3/Adjust
//Adjust 2 lines to complete shape.
F1/Developed to add a mark either side of Draw in CF line and add Grain line and
button. Add a straight line F1/Straight for Notches (Figure 7.91).
each Buttonhole.

TO ADD A GROWN ON
TO ADD A SEPARATE FACING
Add the Button Wrap and draw on the shape
FACING for the Facing as above (Figure 7.90).
Add the Button Wrap as above first Select Facing line – Right click (goes
(Figure 7.84). Green).
Draw on the Facing position (the width of Mirror the Piece on Wrap line –
this will depend on the style creating). F5/Sym 2 Pts click on Wrap Line from left
F1/Add
//Add Point At shoulder and hem as a to right.
guide. Right click outside of Piece to deselect
F1/Semi Circular or F1/Bezier Draw in facing line (Figure 7.92).
facing shape (click on point to start and hold F4/Cut or F4/Seam Cut out Piece – Select
Shift for curves – Right click to finish). any internal lines required first – otherwise

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figure 7.90

CF

FACING

figure 7.91

figure 7.92

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figure 7.93

they will not copy when the Cut function is F1/Parallel on Back Piece – neckline –
activated (as above). click on line and drag away (Figure 7.95).
F3/Adjust
//Adjust 2 lines Adjust Lines – as above Adjust line on back Piece where facings
(Figure 7.93). meet at shoulder and line to meet CB –
F3/Adjust 2 lines – F3/Reshape.
F3/Reshape

F8/Divorce Click on Front to separate.


BACK NECK FACING
It is not always necessary to include a facing F4/Cut or F4/Seam Cut out back facing
for the back neckline – this depends entirely Piece – check there are no gaps.
on style and method of manufacture being F3/Attach Points if necessary (Figure 7.96).
used. If a facing is required for the back neck
If required the Piece can be mirrored:
– proceed as follows.
F5/Sym 2 Pts Click on CB line
F8/Marry Front to back Piece at shoulder.
(Figure 7.96).
F8/Move Marriages/Pivot to place Piece
Add Grain line.
in position (it may be necessary to flip a
Piece first). For Production Pattern – Seam Allowance/
Check all Notches/Grain Lines/Name
F2/X Sym or Y Sym
Sym.
Pieces/Quantity to Cut.
Zoom in to make sure shoulder Points
match (Figure 7.94). FILE/SAVE.

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figure 7.94

figure 7.95

figure 7.96

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Alternatively – Assemble and Simulate the Make sure 3D Substitute Piece is ticked
garment first (without seam allowance) in 3D in Display menu.
and then go back to pattern to finalize F4/Cut or F4/Seam Hold Alt and Left
(Industrialize) for Production (Chapter 4). then Right click inside piece – drag mouse to
include button wrap – But (if the facing is
grown on) do not include the facing piece
VARIANT (Figure 7.97).
Make a Variant – add all Pattern pieces and To ensure garment wraps – CF line should
check Single and Paired pieces are entered in be set to 3D.
correct boxes (Chapter 4: Variant; and ∼F1/Set as 3D Click on CF line in 3D
Chapter 5: Variant for 3D). Type box choose Unchanged Fold.
Enter.
Line goes yellow (make sure display
3D curves is ticked in display menu)
3D PATTERN (Figure 7.97).
PREPARATION It is also possible to draw on Buttonhole
(CHAPTER 5) positions and then stitch these in Desk of
The preparation, stitching and 3D simulation Stitches instead of drawing a CF line (see
for this style is very similar to the Darts exer- above instruction for 2D).
cise in Workshop 2. For this workshop – the If Button positions are preferred for
CF is wrapped to accommodate buttons and Stitching – Proceed to set each one as 3D.
the CB is cut on the fold. In box select – Unchanged Fold
(Figure 7.98).
For this exercise – either draw a CF line
and set as 3D (Figure 7.98) or draw Each
3D SUBSTITUTE PIECE individual Buttonhole and set as 3D
(CHAPTER 5) (Figure 7.99).
Facings are not included in any 3D simulation More details for adding buttons to garment
so therefore 3D Substitute Piece must be on Mannequin are included in Chapter 8:
applied. Visual Effects.

figure 7.97

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figure 7.98

figure 7.99

ASSEMBLY – DESK OF For Darts Left click End – Right click


Point – Left click other end Right click
STITCHES (CHAPTER 5) Point.
∼F1/Create Piece To Stitch
Stitch.
Stitch shoulders/Side seams/CF (Figure
Single Piece to Stitch: 7.99).
Add a Single piece – Back and a Pair (Hold
Ctrl) for Front.

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If Assembly+ is preferred – go back to Desk
TIP: To select CF line – Hold down mouse of Stitches and add appropriate Slip on
button and tap space bar until the correct
points. (Remember to check for point on
line turns Black.
armhole – as in Workshop 2 Darts (Figure 7.30).
Assembly/Simulation – Pre-Positioning
If Buttonholes are required – – Manual Pre-Positioning (Figure 7.101)
Stitch each Buttonhole separately. (Chapter 6).
Left click then Right click on each line (CF Activate the L button on keyboard to see
line will not be required) (Figure 7.100). Lines and P to see Panels (Figure 7.102).
For some style activating the Panels can
help with identifying problem areas.
In Mechanical Properties – Select Fabric
3D SIMULATION Type.
∼F1/Check Fitting.
Fitting
Experiment with different prints/colours
Select Variant – Enter – 3D environment
Fabric compositions (Figure 7.103).
opens.
Re-size Prints and use own Prints to
For this example the garment has been
personalize garments (Chapter 6: Add and
assembled using Manual Pre-Positioning
Edit print).
(Chapter 6).

figure 7.100

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figure 7.101

figure 7.102

figure 7.103

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LEARNING OUTCOMES
In this chapter you will have learnt: different dart positions
prior to realizing the
• to be able to insert Patterns or Blocks
3D Prototype.
into another Pattern from the Library
Workshop 3 Darts into Panels – You
and understand the importance of this
will be able to convert the
procedure;
darts into panel seams, and
• to be able to prepare patterns from
in this workshop you will
sketches provided and apply previously
have learnt how to Walk
learned skills to manipulate and Assemble
and Pivot the Pieces to
and Simulate in 3D, referring back to
check seams fit together.
previous chapter as a reminder of
Workshop 4 Darts into Flare – You
processes;
will be able to convert a
• to use your manual pattern cutting
straight skirt with darts
knowledge to help re-create similar
into an A-line skirt and
shapes on screen and then apply
apply the same process
Assembly and Simulation skills to realize
to a trouser and a top.
the 3D, applying Mechanical Properties
You will apply different
and adding colour and Print choices to
Mechanical Properties
complete the final Prototype, in the
in 3D and this will give an
following workshops:
insight into the importance
of this process.
Workshop 1 Basic T-Shirt. A familiar Workshop 5 Button Wrap and Facing
shape – You will have – You will complete the
gained understanding of process for adding a
how to apply the Rib and Button Wrap and a
challenges that may occur Facing to your garment in
in 3D. 2D. In 3D you will learn
Workshop 2 Dart Manipulation – You how to stitch and
will be able to Pivot a dart Simulate individual
around the garment and buttonholes, adding
apply Dart Cap. You will alternative methods for
be able to experiment with future Prototypes.

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CHAPTER 8 3D Advanced

LEARNING OBJECTIVES
● Visual Effects to T-Shirt

● To understand and be able to apply more advanced 3D


applications

● How to Assemble and Simulate two garments together


on the same Mannequin

● To understand and apply more advanced Visual


Effects – Fabric/Seam/Notions

● To understand and utilize the Fitting tools – Ease/


Balance/Drawing lines on the Mannequin

● How to Transfer these modification lines from 3D to 2D

● How to apply Alterations to the Mannequin and then


transfer to Pattern

● Exercise 12 – How to Open a 3D Prototype directly from


the. mtg File and Synchronize with 2D Pattern, prior to
applying, Fitting, Alterations and Visual Effects to T-Shirt

180

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In this chapter, we will look at a number of
more advanced aspects of the 3D solution.
TO ADD TWO GARMENTS
To add two garments to the Mannequin – first
Once a style has been successfully simu-
prepare each Pattern separately and Save
lated in 3D, we can assess how we want
separately.
to proceed, and utilize the different tools
The garments can be prepared and
available.
assembled using Slip on Points. Make sure
Perhaps we need to adjust the Fit – we have
the same Slip on Point is not duplicated (e.g.
several options, from checking the Ease or
if a Waist Slip on Point is on the trouser –
maybe the Balance to making adjustments to
change the Slip on Point on the top to
the style, creating a visual to help with design
Hip – reposition if necessary).
decisions.
Alternatively – if the Pre-positioning
We can add some Visual Effects. This can
method for assembly is preferred this can also
be an important tool for communication –
be achieved.
an indication of Buttons, Rivets, Zips, Top
Open the Model and Simulate the one
Stitching can all be applied.
that you want underneath first.
The Fitting and Alteration tools add an
In this example the JOGGER simulation
opportunity to discover how to amend or
(.mtg file) was opened first and assembled
modify the garment in 3D before returning to
with Slip on Points.
the 2D pattern to finalize. How to draw and
Open .mtg file – JOGGER (Figure 8.1).
transfer lines back to 2D, stitch and unstich a
Lock all pieces (Figure 8.2) – Left click on
garment on the mannequin, cut or add to the
Pieces to lock – turn dark grey. (This is advis-
length.
able so that when the next garment is simulated
We will start by looking at how to add two
the first garment will not be changed.)
garments to the same Mannequin.

figure 8.1

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Assembly/Simulation – Assemble+
In the Garment window – Make sure you
are in the correct folder and search for the
.mdl file (Pattern file) for the next garment
(VEST).
Click on the File and select Merge – Large
window opens – check Variant is correct.
OK (Figure 8.3).
3D Prototyping box opens – Select NO.
The second garment appears in the
figure 8.2 2D View window alongside the first one
(Figure 8.4).

figure 8.3

figure 8.4

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In Assembly/Simulation – Go to Layer As above, select the second garment .mdl
Management and Left click Mount Next file – and Merge (Figure 8.3). Remember
Layer (Figure 8.5), the second garment is to Lock the pieces of the first garment
assembled (Figure 8.6). (Figure 8.2) prior to proceeding to the second
If using Pre-Positioning for assembly – garment.
Simulate the first garment in Manual Assembly/Simulation – Pre-Positioning –
Pre-Positioning mode – Save – Simulate the under the Automatic Pre-Positioning heading
second garment in Manual Pre-Positioning click on Assemble Layer (Figure 8.7).
mode Save. The Pre-Positioning will already be saved
Open the first .mdl again and simulate it. in the computer memory and pieces will be
The Pre-Positioning will already be saved displayed as before (Figure 8.8).
in the computer memory and pieces will be Assembly.
displayed as previously simulated. Simulate.

figure 8.5 figure 8.7

figure 8.6

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MATERIAL VISUAL
EFFECTS
In Chapter 6, we looked at adding our
own Prints to the garment or using prints
contained in the systems library – Material
Visual Effects. Here we can take a closer look
at other Material Visual Effects contained
under the same menu.

To Change Fabric:
Click on the Design icon – open Material
Visual Effect (Figure 8.10).
Choose a Fabric from Catalog selection
(select from Wovens/Knits/Prints) (Figure
8.11).
figure 8.8

VISUAL EFFECTS
After simulation of the silhouette is complete
– it is useful to be able to apply Visual Effects
to the garment.
A ‘visual’ can be any image format that is
added to the garment – such as a Fabric texture
Velvet/Satin or Knit. Or Buttons/Topstitching/
Bias Binding – Motifs or drawn images such as
Pockets/Ties/Laces/Drawstrings.
The Visual Effects are found when the
Design icon is activated from the Working
Toolbar (at the bottom of the Command Bar)
(Figure 8.9).

figure 8.9 figure 8.10

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figure 8.11

Drag onto Mannequin. To create your own Colour Palette –


The Move/Scale Motif in the Material Open Season Palette and click on Pantone
Visual Effects box (Figure 8.12) can be used to Book (Figure 8.13) – the colour book
modify any of the Fabrics. Under – Garment opens – select a colour – drag into Season
Modification a very useful tool (Hold Ctrl Palette box.
and move with Left click) (Chapter 6). Save Palette – enter the path to the folder
in which to save the file – Save.
Using the tools in the Season Palette (top
row of icons) palettes can be Created/Loaded
(from a saved file) – Re-named and Saved
(Figure 8.13).
To Re-Name a colour – Double Click on
it – opens Colour Chooser – type new name
in Name box (Figure 8.14).
Fabric/Colours can be changed on differ-
ent panels on the garment – Change Fabric
figure 8.12 Type in Mechanical Properties – Select

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the garment Panels/Pieces to be different
(Hold Ctrl for multi selection) and change
the number in the Fabric Type box
(Figure 8.15).
Now any Fabric or Colour selected can be
dragged and dropped onto the appropriate
pieces (Figure 8.15).

MORE FABRIC EFFECTS


To change the appearance of the fabric –
Brighter, Darker or Transparent – Click on
the Select tool (Pipette) in the Material
Visual Effect box – then click on the Garment
(or select individual pattern pieces)
(Figure 8.16).
figure 8.13

DIFFUSION/OPACITY/
BRIGHTNESS
These can all be adjusted with the sliders
(Figures 8.17 and 8.18).
The Opacity slider is very useful to show
transparent fabric (Figure 8.18), and can also
be helpful when fitting a garment – (checking
ease amount, etc.).

figure 8.14

figure 8.15

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See also Fitting (Figure 8.45).
Fabric Effects such as Velvet and Satin can
also be applied.
Click on the Select tool (Pipette) in the
Material Visual Effect box (Figure 8.16) –
then click on the Garment (or select individual
pattern pieces).
Go to Reflect (second small button at
bottom of Visual Effects box) (Figure 8.19).
Tick Satin/Velvet/Panne Velvet – apply
the modifications.
OK.
To apply a ‘Bagged Out’ effect in Visual
Effects/Background view – scroll down to
Profile/Double Rounded (Figure 8.20).
Type in Edge Thickness (0.5–1 cm).

figure 8.16

figure 8.17

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figure 8.18

figure 8.19

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figure 8.20

TO SHOW A LINING Open Visul Effect box as above.


Select a Fabric from Catalog selection
It is possible to easily switch fabrics on
and drag into Background image box (Figure
the garment between a Lining and a Body
8.22).
fabric – Fabric Switch. This can be useful to
Click to activate the Link + Red Cross
help inform design decisions early on – differ-
(Figure 8.22).
ent lining possibilities can easily be created
For a plain colour – select from Pantone
– Colour/Print changes can be visualized.
Book (or Season Palette) drag into Season
To show a view of the inside of the
Palette Colour box.
garment for a lining – it is necessary to Delete
To swap between garment and lining click
the Mannequin and proceed with just the
on Switch to change inner and outer positions
Garment veiw.
(Figure 8.23).
Click on Click to Hide (icon on top menu
bar) then click on Mannequin– Mannequin
disappears (Figure 8.21).

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figure 8.21

figure 8.22

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figure 8.23

figure 8.24

NOTION VISUAL EFFECTS TO ADD BUTTONS


Choose Notion Visual Effect (Figure 8.9). Open Notion Visual Effect (Figure 8.25).
Visuals contained in this menu include Choose a Button and Drag and Drop onto
Buttons/Zips Motifs/Image formats for the garment.
pockets/Drawstrings, etc. To see the various The Button can be modified by either using
elements – go to Catalog and browse in the the Move/Scale Motif (Figure 8.25) – Hold
menu (Figure 8.24). Ctrl and Scroll with Left mouse button to

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resize – or Select the Button with the Select
tool (Pipette) this opens the Visual Effect
box (Figure 8.26).
The Width × Height can be changed by
entering a value in either box (it will be
proportionally recalculated).. If you want to
give it different values – click on the Ratio
(Link+ Cross) icon and modify/OK.
If you have several buttons and need to
modify the size – do this first to one button
then Save – click on Save then click on Button
– enter a new name in box/OK.
The Button is now saved to the left column
(Figure 8.27).
Now Click on the new named button and
drag and drop onto the garment – use Move/
Scale Motif to move and position all buttons
(Figure 8.27).
Move/Scale Motif can also be used to
Rotate an element – Hold both Ctrl and
Shift Left click and rotate.
To Delete an effect – select the Delete
icon (Eraser) in the Garment Modification
figure 8.25
Tools box (Figure 8.27). Completed button
application (Figure 8.28).

figure 8.26

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figure 8.27

figure 8.29

SEAM VISUAL EFFECTS


Choose Seam Visual Effect (Figure 8.9).

TO ADD TOP STITCHING


figure 8.28
DETAIL
Scroll through the stitch options (Figure 8.30)
and choose an appropriate visual. Left click
TO ADD OTHER EFFECTS and Drag onto a Seam line on garment
Still in Notion Visual Effect – explore the (Figure 8.31).
library found under Catalog or alternatively If you need the seam effects to appear on an
add your own file saved as a jpeg format. Internal line with no assembly – e.g. to
Example of zip (Figure 8.29). Use the symbolize a patch pocket, you must first set
Visual Effects box and tools as above to the lines as 3D – ∼F1/Set as 3D in the 2D
Move/re-size, etc. Modaris Pattern.

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To Move or change the size of the stitch –
Left click the Move/Scale Motif function
then Left click on the visual (Figure 8.32).
To change the position of the stitch (e.g. a
different seam allowance or position from the
drawn line), Left click the Seam Allowance
function (Figure 8.33) and then Left click on

figure 8.32

figure 8.30 figure 8.33

figure 8.31

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figure 8.34

figure 8.35
figure 8.36

the visual – type in a different value in box


(Figure 8.34).

TO CHANGE COLOUR OF
STITCH
Left click on Select tool (Figure 8.35).
Click on Stitch line (or visual) opens
Visual Effects box (Figure 8.36).
Change colour by selecting from Season
Palette or Pantone Book (or you can apply
any colour by using the Colour Chooser
(Figure 8.37).
Click on colour required – Drag and Drop
into Colour square in visual effects box/OK
(Figure 8.38). figure 8.37

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To Save the visual – Left click on the Save Content Library (next to browse) to find
function then Left click on the visual. derived elements – buttons/logos-embroidery/
Enter a new name in the box/OK zips.
(Figure 8.39). Although a number of effects are stored in
The visual will be saved in the left-hand the library – you can still create your own and
browser column. save as a png file – (remember to make the
Now Select all Seams to have the seam background transparent before exporting the
effect and Drag and Drop onto lines on file).
garment.
The same methods can be applied to any of Note: Do NOT save the file as a jpeg
the stitch functions or lace/piping or any other – this will not retain the transparency.
preferred visual.
Motif/embroidery/drawstring/buttons/zips, Some Visual Effects available (Figure 8.40),
etc – effects can be added to the mannequin Buttons and Top stitching applied to waistcoat
using the Notion Visual Effects. Look in the (Figure 8.41).

figure 8.38

figure 8.39

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figure 8.40

once the garment has been successfully simu-


lated we can also check the Fit of the Prototype.
The tools used for this are primarily
viewing tools – enabling you to define the
type of changes you can make and then going
back to the 2D pattern to make an adjust-
ment. Amendments can be tried out quickly
and cancelled if necessary before redoing the
2D Pattern and finally validating the change
in 3D.
The system provides a wide range of check-
ing tools – here we will look at the most
commonly used.
Click on the Fitting icon found in the
Working Toolbar.

TO CHECK THE EASE


This tool is useful to compare the body’s
circumference to the garment.
In the Ease submenu (bottom of the
figure 8.41 Command Bar) Left click on the Colourization
of Ease icon (Figure 8.42), by default the system
applies to all pieces, click OK.
FITTING To Exit the function – click again on the
We have looked previously at the garment on Colourization of Ease icon.
the Mannequin for visual purposes – adding The Colour Scale is displayed (Figure
visual effects/colours/fabrics, etc. However, 8.43).

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figure 8.43

displays the maximum values detected on the


Prototype.
You can also select a section (Figure 8.44)
– e.g. Bust from the Measure Ease box – click
on Tape measure – ease amounts is displayed
in box – OK.
Red line will be displayed on Mannequin –
to delete line click on Projected Number
and Delete on keyboard.

figure 8.42
TO VIEW THE EASE
To quickly view the ease around the body you
The garment is shown in colours from can also use the Opacity tool (as discussed
White to Blue to Red, Red meaning the fit is earlier in Fabric Effects). Go to Design
too tight – if this is the case, it may be neces- icon on the Working Toolbar – click on the
sary to go back to pattern and amend. Select tool and click on Mannequin. Then
When the Symmetry option is ticked click on Opacity and slide until the required
(default setting) the system automatically transparency is achieved (Figure 8.45).

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figure 8.44

figure 8.45

Alternatively, you can display several or


individual pieces in Transparency by using the
Hide icon (top right buttons) with the Hide
by Transparency function (Figure 8.46).
Click on the Small Arrow to the right
of Hide – then on Hide by Transparency
and click on the Pieces you require on the
Mannequin (Figure 8.47). Only the pieces
selected will be transparent.
To turn off Transparency – go to the Show
icon (next to Hide). figure 8.46

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TO CHECK THE BALANCE
This is useful to define the height difference
between two sides of the garment, e.g. to level
a hem.
In the Upright/Balance Submenu (bottom
of the Command Bar) Left click on the
Horizontal Balance icon (Figure 8.49).

figure 8.47

figure 8.48

Click small arrow to the right – click on


Show Pieces (Figure 8.48).
The Hide and Show functions can be
useful to view some or all pieces with or
without Mannequin if required. figure 8.49

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Turn Mannequin to side view – Hold Shift This line can also be transferred to the
and click on the Highest point of the hem, a actual Modaris 2D Pattern and there the
Red Line shows the correct level (Figure 8.50). alteration can be made.
A second line shows the place where the
height difference is greatest.
This can be measured Lines/Measurements
– click on Line Measurement.
The Red line is also displayed on the 2D TO TRANSFER LINES TO
Pattern view on the right-hand side screen PATTERN
(Figure 8.51). Left click Selector tool and click on Red lines
To Delete the line (or if you want to change either on Pattern view or Mannequin.
it) go to Lines/Measurements – Select the Properties Bar opens – tick Print
Line Click on Modification/Delete Line. (Figure 8.52).

figure 8.50 figure 8.52

figure 8.51

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figure 8.53

Open Modaris 2D Pattern – ∼F1/Prints DRAWING ON


Display – Garment Fitting – Press Tab to
select Variant. MANNEQUIN
Enter – line is shown on pattern Click on the Alteration icon found in the
(Figure 8.53). Working Toolbar.
The white lines shown on pattern are only
a guide and not functional – you must now TIP: If icons are greyed out – click top
draw over them in F1/Semi Circular to Selector arrow and click background on
complete amendments. Mannequin view.
Once adjustments have been made to
pattern – revalidate in 3D.
Lines/Measurements – To draw a Line
either select (left click) Multi-Line for a
TIP: If Lines do not show on 2D Pattern straight line or Smooth curve for a curve
– check connection is not lost. – Go to (Figure 8.54). (These are the two most used
Garment and click Synchronize. tools for drawing.)

DRAWING LINES
Lines can be drawn on the Mannequin – a
good way to determine style lines/positions or
any alterations required prior to completing
the pattern. It is also possible to draw lines
directly onto the pattern view in 3D and use as
a guide for alterations. figure 8.54

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figure 8.55

Left click on Mannequin and draw required


line – once you start to draw – the Modification
tools are activated and here you can adjust and
amend your lines (Figure 8.55).
Practise and experiment here.
The lines will also appear on the pattern
view. Click on End line when finished.
Each new line is numbered next to its
appropriate icon (Figure 8.56).
Lines can be customized – Click on the
name (e.g. Curve 01) and open Properties
Bar – change the line properties as required in
the Lines Attributes (Figure 8.57).
To Delete a line – Click on the line Name
(Figure 8.56) and then on Delete Line icon in figure 8.57
Modification sub menu.

OTHER TOOLS IN LINES/


MEASUREMENTS
2 Points Tape Measure – This allows you to
draw a curve between two points – as if using
a tape measure (Figure 8.58).
Plane Tape Measure – This is used to
draw a circumference on the Mannequin by
positioning a cutting plane (as if by measuring
with a tape measure). The line drawn is kept
figure 8.56 level.

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In the Plane Tape Measure box select All of the above functions add the line to
the axis of Movement/Rotation and use the the list on the left of the screen in Lines/
slider to create the desired effect. Measurements (Figure 8.56).
Then click OK to create the circumference
line (Figure 8.59).
Useful for changing lengths/or for an TO MEASURE LINES
asymmetrical hemline. All drawn lines can be measured – click on the
Distance – This tool lets you draw a Name of the line in the list (Figure 8.56) –
straight line between two points. then click on the Line Measurement icon in
It can be useful if you want to know the Measurement Tools sub menu (Figure 8.60).
distance between two bust darts for example, Box automatically opens with measurement
or two seam lines. details (Figure 8.61).
OK to finish.
To Measure a Seam – Any Seam on the
garment can be measured.
Click on Measure Part of Seam icon in
Measurement Tools – as above (Figure 8.62)
– click near a seam on the Mannequin.

figure 8.58

figure 8.60

figure 8.59 figure 8.61

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figure 8.62

Box automatically opens with measurement


details (Figure 8.61).
OK to finish.
All the above methods for drawing lines on
the Mannequin allows the lines to be trans-
ferred onto the pattern. In the same way figure 8.63
– Follow instructions as before – To Transfer
Lines to Pattern – (Figures 8.52 and 8.53).
Click on the Alteration icon found in the
Working Toolbar.
Remember: These lines are only guide Click on the Fitting sub-menu to access
lines.
Alteration tools (Figure 8.63).

TIP: Good practice to use this process


at the beginning when making design
TO CUT A LINE
decisions to determine where lines/seams
This tool enables you to cut a line you have
need to go. Play around with different ideas drawn.
– Screen shot for development/reference. Select the line from list – the line goes
Green and the Cut Lines icon is activated
(Figure 8.64).
Click on Cut Lines (scissors) – Assembly/
ALTERATIONS Simulate.
Once you have checked the Fit of the
Go to Garment Relaxation or Fall and
Prototype and drawn the required alteration
Click on Fall. The garment will gradually
lines onto the Mannequin, as above (Drawing
separate. (If process is going slowly – check
on Mannequin) (Figure 8.55), you can test
Mesh is not too low (Figure 8.65).)
in 3D, whether the amendments achieve the
If you change your mind about the cut – it
desired effect prior to changing the pattern.
is possible to re-join.
To undo cut – Select cut line from list
Remember: These processes are just to
(diagram of scissors).
test out ideas and it is always necessary
Click on Delete Cut (Figure 8.66).
to go back to the Modaris 2D pattern and
It may be necessary to allow some Relaxation
make the necessary adjustments to the
final production pattern.
time before going back to Simulate. Again,
quicker results if Mesh is high.

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figure 8.64

figure 8.65

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Draw the dart in position – two separate
lines. It may be necessary to adjust the
lines – use the Modification tools in Lines/
Measurements.
(Often easier to do this in the 2D pattern
view – right-hand screen.)
Select both lines from the list – (hold Ctrl)
click Create Dart from the Pinch sub-menu
(Figure 8.67).
The dart lines are displayed with black
and white dots either end to check they
match.
Click Validate Dart (Figure 8.68).
If you change your mind – click on Cancel
Dart – (next to Validate Dart).
As before – Assembly/Simulate – Go to
figure 8.66 Garment Relaxation or Fall and click on
Fall (Figure 8.69).
To Delete Dart – Click on the Dart
number from list – the Delete Dart icon is
PINCH activated – Click on Delete Dart (Figure 8.70).
This tool enables you to Pinch the fabric The characteristic points for the ends of
after drawing lines to simulate the effect of a the dart are deleted, but the drawn line is still
dart. shown on the mannequin.

figure 8.67

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figure 8.68

The drawn Lines can be deleted – Select first


then Lines/Measurements – Modification –
Delete Line.

Remember: This is only a guide – The dart


needs to be positioned correctly on the
2D Pattern.

Follow instructions as before –


To Transfer Lines To Pattern (Figures
8.52 and 8.53) – transfer the dart lines
onto pattern and then make modifications as
figure 8.69 required.

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figure 8.70

UNSTITCH/RE-STITCH
This tool enables you to unstitch a seam
(or part of a seam) and can be useful to
troubleshoot if, for example, the garment is
pulling or not sitting correctly.

TO UNSTITCH A SEAM
Click on Unstitch (Figure 8.71). figure 8.71
Click on a Seam line and hold down
mouse button while dragging along part Assembly/Simulate/Fall – WAIT (Figure
to unstitch (the path selected turns Red) – 8.73). This process can be slow.
press Enter to confirm – line goes Black You can unstitch a whole seam – Click
(Figure 8.72). on Unstitch/hold Ctrl while clicking on

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figure 8.72

figure 8.73

seam – release the mouse button. The system


automatically unstitches the whole length of TO MAKE MODIFICATIONS
seam. TO PATTERN VIEW
To Re Stitch a Seam – Click on Re- We have looked at modification made directly
Stitch – hold Ctrl and click on seam line onto the Mannequin. It is also possible to
(Black line). adjust the 2D Pattern view in 3D. It is useful
Release mouse button. to make changes directly to the Pattern view

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(similar to amending the actual pattern) and the box is controlled by pressing the Tab
then assessing the Simulation before going key – dx/dy/dl – same as in 2D.
back to the Modaris 2D Pattern and altering
for production. Move Handle
You can change the shape of the curves using
Drawing on Pattern the handles on this tool – Click on Move
Click on the Geometry sub-menu (Figure Handle and click the handles to move.
8.74) to access the tools required for making
alterations to the pattern view (right-hand Move Curve
screen). Click on the Move Curve icon and then the
(If Geometry is not highlighted click on line to be moved (use Fix Point for parts not
background of Pattern view.) to be moved first.) Again the Values can be
entered in the box – confirm each value by
Fix Point pressing Enter
This tool is equivalent to the Pin tool in
Modaris 2D, and used to hold down part of All icons – (Figure 8.75).
the Pattern while making adjustments to other Pattern amended for a longer length
parts. (Figure 8.76).
Click on the Fix Point icon then on the
Points to be pinned in the 2D window. (To
Remove Pin – click again.)

Move Point
This tool allows you to move any point in the
2D window.
Click on the Move Point icon and move
the point in the direction to be moved – enter
the movement values in box/Enter. Use
Down Arrow on keyboard – the movement in

figure 8.74 figure 8.75

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figure 8.76

This process is very beneficial when learn-


ing and trying out alterations – if necessary
cancelling and re-doing before validating
in 3D.
figure 8.77

When alterations are complete – click on Remember: This is a visual aid and once
Update Mesh (Figure 8.77). The system the design is approved – you must go
amends the pattern view. back to Modaris 2D and finalize the
To confirm the final result – go to production pattern.
Assembly/Simulate and Fall (Figure 8.78).

figure 8.78

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The system automatically sends the (Connection can sometimes be lost here –
Geometry information to Modaris 2D – so check if not working.)
so the Properties Bar information is not ∼F1/Prints Display Garment Fitting –
required as before. It is still necessary to go Press Tab to select Variant/Enter – lines are
back to the Modaris 2D Pattern, however, and shown on pattern.
activate Prints Display to see the alteration
lines. Remember: Lines are only a guide – draw
First make sure the system is over in F1/Semi Circular and complete
Synchronized – go to Garment in the production Pattern.
Working Toolbar – press Synchronize.

Exercise 12
Apply Fitting/Alterations and Visual Effects

Open Exercise 11. mtg (the 3D version. mtg Check Mechanical Properties and make
File).– File/Save 3D as (Exercise 12). sure Fabric is suitable – Jersey;
Go to Garment – Browse – Yellow Folder – Fitting – Check the level of the hem –
search for Folder containing the 2D Pattern Upright Balance and make adjustments
– Exercise 11.mdl. (Horizontal Balance). Correction line shows
The appropriate Files are displayed in the on Pattern view – Transfer to 2D;
Left-hand column. Modify Pattern in 2D.
Click on the 2D Pattern File (Exercise 11).
Click on Synchronize. TIP: If Lines do not show on 2D Pattern
The 2D Pattern will now open automatic- – check connection is not lost – Go to
ally (Chapter 6: Saving and Opening from Garment and Synchronize.
3D).

Alteration – Modify Length of garment (in 3D


Remember: The 3D and 2D must be Pattern View)– make into a dress length.
Synchronized in order for the system to Modify Neckline. Geometry/Move Point –
recognize and apply the Alterations. amend Pattern in 3D – Update Mesh.

Visual Effects – Add a Stitch Effect. Seam/


Visual Effect.
Refer to the previous instructions and carry
out the following tasks: FILE/SAVE

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figure 8.79

figure 8.80

214 CHAPTER 8 3D ADVANCED

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LEARNING OUTCOMES
In this chapter you will have learnt: modifications to the 2D pattern before
re-validating in 3D;
• to understand and apply more advanced
• to understand the importance of the
3D applications;
Alteration tools and how this process can
• to be able to assemble and Simulate two
quickly and easily help to inform
separate garments onto the same
decisions early on in the design process;
Mannequin;
• to be able to apply Alterations directly on
• to be able to apply more advanced Visual
the Mannequin in 3D and then return to
Effects – Fabric/Seam/Notions;
2D pattern to update.
• to be able to understand the importance
of and utilize the Fitting tools – Exercise 12 – You will be able to open the.
Ease/Balance/Drawing/Measuring mtg File – Save as a new style and then Select
Lines; relevant 2D pattern and Synchronize prior to
• to be able to Transfer the Fitting adding Fitting/Alterations/Visual Effects to
Lines from 3D to 2D, and then make your garment from the given brief.

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CHAPTER 9 Advanced
Workshops
LEARNING OBJECTIVES
● To complete the following workshops from 2D Pattern to
3D Prototype – incorporating pieces for waistbands, yokes,
pockets, collars, cuffs and pleats. These components
include applying important and more advanced functions
which will broaden knowledge and skills of the subject
● To discover different challenges in the construction,
preparation and assembly of the following workshops
from sketch to Prototype, exploring the importance of
using 3D to realize a design
● To decide on your preferred way of working and in some
cases with limited instruction, make decisions on the best
way to achieve certain results. If you cannot remember
which function to use – just go back through the previous
chapters and refresh
● You can decide whether to follow the 2D pattern through
from Sketch to Prototyping, or if you want to brush up on
3D skills, just work from the completed Pattern and
follow the guidelines for assembly in 3D
● Workshop 6 – JEAN_BLOCK. To complete a Basic Jean with
new challenges in 2D and 3D construction for pockets/
yoke/waistband/ticket pocket/belt loops
● Workshop 7 – SKIRT_BLOCK and TROUSER_BLOCK. To
understand and apply Pleats in Skirt/Trouser shapes. The
Sewing Desk in particular offers up advanced techniques
and new skills to accomplish
● Workshop 8 – SHIRT_BLOCK. To complete a Basic Shirt
with two piece collar/cuff/yoke, offering new techniques
in both 2D and 3D
● Workshop 9 – DRAPE. A chance to discover an alternative
216
technique and apply the Drape method digitally

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We are now ready to move on to more You can decide whether to follow the
advanced digital methods for Pattern 2D Pattern through from Sketch to
modification. We will still be working with Prototyping, or if you want to brush up on
fundamental garment shapes – I have included 3D skills, just work from the completed
pieces that incorporate Patterns for waist- pattern and follow the guidelines for assembly
bands, yokes, pockets, collars, cuffs, pleats. in 3D.
These components include applying import- I would highly recommend starting from
ant and more advanced functions which will scratch with the 2D Pattern to improve know-
broaden your knowledge and skills of the ledge and skills. The workshops offer an
subject. You will discover different challenges opportunity to explore new challenges in
in the construction, preparation and assembly 2D as well as advanced Desk of Stitches tech-
of these elements and will be able to adapt the niques (Pleats), leading to the application of
shapes to suit your own original designs. Visual Effects in 3D.
From sketch to prototype, we will explore
more fully the importance of using 3D to NOTE: I have referred back to earlier
realize our design. For this purpose, I have chapters for some of the repeated
included a completed Pattern for each of the processes, but have gone into more detail
workshops, which can be used to practise and if the process is new or needs further
improve skills in 3D. However, I believe it is explanation.
very important for the Modaris student to gain
skills in 2D pattern manipulation prior to
Blocks and Patterns for Workshops 6–8 are
proceeding to the prototype stage. It is also
available to download and include:
essential to gain more skills and discover differ-
ent techniques for interpreting a sketch into Workshop 6: JEAN_BLOCK Pattern
reality. To this end, I have also added instruc- JEAN
tion for the 2D Pattern manipulation for each
Workshop 7: SKIRT_BLOCK Pattern
style. However, I have limited the instruction
SKIRT_PLEAT TROUSER_BLOCK
in some cases so that you can decide on the best
Pattern TROUSER_PLEAT
way to achieve certain results. If you cannot
remember which function to use – just go back Workshop 8: SHIRT_BLOCK Pattern
through the previous chapters and refresh. SHIRT.

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Workshop 6
Basic Jean

The denim jean is an important creation in Basic Jean (Figure 9.1).


fashion history.

A basic jean pattern can be reinvented into


whatever shape and fit that fashion dictates.
So as a starting point, we will take a straight
leg, classic shape (Figure 9.1) and concen-
trate on constructing pattern pieces for
integral shapes such as pockets, back yoke,
waistband from which different adaptations
can be evolved according to the current trend.
Widths of leg, different body lengths, shape
and fit of the jean are all possible variations
from the block that can be applied.

In the following workshop we will look at


constructing a structured pocket – the pieces
that make up the pocket – bag/bearer/facing.
Instruction will be included for creating a back
yoke, waistband, ticket pocket, belt loops and
back pockets. figure 9.1

Create a new Model and insert a Block from File/Insert Model – Choose a suitable
Library: block – suggest JEAN_BLOCK
File/New – Name Pattern (JEANS) Load Files/Close (Figure 9.2).

BACK JEAN BLOCK

FRONT JEAN BLOCK

figure 9.2

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SET ACCESS PATHS STRUCTURED POCKET
(Chapter 1) Pocket bags can be various shapes – it is usual
for a jeans pocket bag to be the shape indic-
ated (Figure 9.3).
NOTE: The trouser block sits on the
waistline. It is usual to have a slightly Bring up Front Pattern – Draw lines for
lowered waist for a jean, but again, this is Pocket Mouth position and Pocket Bag.
entirely dictated by the desired design. If F1/Semi Circular (Figure 9.3).
starting from a basic trouser block – make For a jeans pocket it is also usual to have a
amendments to rise and leg prior to Pocket Bearer – this is cut in denim and sits
starting on pockets, etc. Obviously, to on top of the Pocket Bag.
achieve a good fitting jean, it will be
necessary to try out several fits until
For the Pocket Bearer:
the desired effect is achieved. This is
F1/Parallel Click on Pocket Mouth line
where 3D prototyping will help to visual-
ize the shape and fit prior to making the and drag mouse away (notice in box if + or –
first toile. and type in value accordingly) – approx. 3 cm
If a lowered waist is required use from the edge of pocket mouth (Figure 9.4).
F1/Parallel.
Draw in lines the required amount from TIP: It can be useful to add text to a line
waistline. (Remember to F3/Adjust 2 (Chapter 4: Adding Text) – Edit/Text on
Lines to make sure there are no gaps.) Line (make sure Text on Lines is ticked in
Display menu) click on line and type.

figure 9.3

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figure 9.4

figure 9.5

figure 9.6

Cut out Pieces – Pocket Bag/Pocket Cut out Front Body piece (Figure 9.6).
Facing/Pocket Bearer (Figure 9.5).
Select any lines/points/notches prior to TIP: To keep drawn lines on piece (so
cutting out. (Right Click and drag a box pocket bag position can be notched) Right
around.) Click and drag a box around area first prior
F4/Cut or F4/Seam.
F4/Seam to using the Extraction tool.
F3/Adjust 2 Lines Adjust lines.
Make sure to add Notches on Pocket Bag
TIP: If the Extraction does not work it is and Body piece for location of pocket facing.
because the points meeting the lines are It is usual for a jeans style to join the Pocket
not attached F3/Attach
F3/Attach. Click on points Bag and Pocket Facing pieces and cut in one
Zoom in here. (this can eliminate bulk and piece can be cut in
a lightweight pocketing fabric).

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figure 9.8

figure 9.7

F2/X Sym Flip the pocket bag piece and A parallel line from the seam will give you a
join to facing F5/Join – Remember to add guide.
Notches – add text for Fold Line. F1/Parallel Click on Front Rise Seam
Final Pocket Bag + Facing (Figure 9.7). line – enter value (usually approx. 3.5 cm).
Pocket bearer (Figure 9.8). Enter.
F1/Semi Circular Draw in the fly shape
(remember to hold Shift for curve points).
F3/Reshape Re-shape points as required
FLY FASTENING – FACING until a suitable curved line is achieved.
Bring up the Front Body. Add Notch for zip position (Figure 9.9).
Decide zip length and on the Front Rise F4/Cut or F4/Seam.
F4/Seam
Seam place a Type 2 Point – 2 cm longer Cut out shape for Fly Facing (select Notch
than zip length. (This will be the where the for zip position prior to cutting Check for
stitch line starts.) gaps) (Figure 9.10).

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figure 9.9

figure 9.10

FLY ZIP GUARD The Fly Zip Guard is 1.5 cm longer than
the Fly Facing.
Sheet/Copy Fly Facing.
F3/Pin and F3/Move Add this amount
Straighten shape on curved edge.
(Figure 9.12).
F2/Rotation 2 pts (Figure 9.11).
The Zip Guard piece can have issues with
F5/Sym 2 Pts Click on Line to Mirror
points when mirrored, especially when Seam
(curved edge) from Left to Right.
Allowance is added. To correct this, Zoom in
It will be necessary to cut out the Piece again.
and check all Points are attached and Replace
F3/Deletion Straighten up shape by
and Refresh Piece.
Deleting centre Point.
F4/Seam Hold Shift and Left and Right
F1/Ali 2 pts To straighten top of fly guard
Click inside the Piece.
(waist seam) make outer lines parallel.

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figure 9.11

figure 9.12

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BACK YOKE Cut out Back Body piece (without yoke). If
dart is slightly longer than required yoke
Bring up Back Pattern piece.
depth (Figure 9.13) Delete end point of
Draw required shape (Figure 9.13) – cut
dart and adjust body piece to fit yoke
out each piece.
(Figure 9.15).
F4/Cut or F4/Seam and take out dart (join
Cut out Back Yoke – (Figure 9.14).
pieces together).
F8/Marry Yoke piece to Body piece
F5/Join It may be necessary to smooth off
(Figure 9.15).
the line slightly (where the joined points
F3/Reshape Add Notches onto back body
meet). Add Curve points and re-shape.
to correspond with yoke (Figure 9.15).
F3/Reshape Add two Notches
(Figure 9.14).

figure 9.13

figure 9.14

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figure 9.15

figure 9.16

BACK PATCH POCKET Cut out Pocket piece –make sure all corner
points of pocket shape are Type 2 prior to
Bring up Lower Back Body piece.
cutting out shape.
F1/Semi Circular Draw on required
F3/Section Click on points (Figure
pocket shape (Figure 9.16).
9.17).
F4/Cut or F4/Seam.
F4/Seam

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figure 9.17

figure 9.18

F8/Length Measure Measure CF to Side


TIP: Sometimes you may have made a Seam and CB to Side Seam – add together
pocket shape and decided the size was
for CF to CB measurement, and then ×2 for
not quite right – use the shrinkage tool
Total Waist measurement (Figure 9.18).
to re-size. F3/Shrinkage Click in Centre
You can use these measurements as an alterna-
of pattern and enter a percentage.
Enter – (this could be useful for double
tive method to add Notches for side seam
pockets). position on waistband.

Sheet/New Sheet
F2/Rectangle Type in values for Total
WAISTBAND Waist in box + 3 cm Height.
Waistbands for jeans are usually cut singular F4/Seam to Extract piece.
and seamed. Add CF Wrap to one end of rectangle –
Front and back waist measurements are 3.5 cm (width of Fly extension).
needed to make a rectangle. F3/Pin Ends and F3/Move Notch.
You can measure and record pieces in Draw in Straight Line for CF.
Chart Manager (Chapter 4: To Create a Using Chart Manager (Figure 9.18) add in
Measurement Chart).This is a good example points and Notches for side seam and CB
of how to use the Chart. positions (Figure 9.19).

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figure 9.19

figure 9.20

BELT LOOPS Add notches to bearer piece for sewing


position.
Belt loops can vary in construction methods;
Extract the piece.
sometimes a continuous strip is required,
Add Grain line (Figure 9.20).
usually three times the finished width. Here
Pattern Pieces are now complete
we construct a rectangle treble the width
(Figure 9.21).
of the required loop. For a 1.2 cm finished
It is not necessary to keep the drawn lines
width belt loop the rectangle would be 3.6 cm
(as indicated) for pocket or fly positions, but if
wide.
you find this helpful you can decide.
Finally, check all Notches are placed
Sheet/New Sheet
correctly – especially for pocket positions.
F2/Rectangle Draw shape approx. 4 cm ×
Make sure all Grain Lines are added.
3.6 cm.
Name all Pieces.
If not proceeding to 3D – add Seam
Allowance/Check all Notches/Grain Lines/
TICKET POCKET Name Pieces/Quantity to Cut to complete
A Small ticket pocket can also be added. Bring the pattern for Production. Remember you
up Pocket Bearer and draw on shape as can proceed to 3D with or without seam
required. allowance – your choice.

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figure 9.21

figure 9.22

A NOTE ON SEAM STEPPED SEAM


ALLOWANCE Add 1 cm to front rise seam.
There are different thoughts on seam allowance F1/Developed Add a point at the position
for Fly fastenings – but if a Stepped allowance of step (click on an existing point then click
is required for front Rise (Figure 9.22) follow New point position).
instructions below – otherwise it is suggested to Click on line.
have a 1.5 cm seam allowance for Fly Facing White diamond shape appears on line.
(except waist edge, 1 cm) and Front Rise. F4/Add Corner Click on Developed

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point (the point designating the step)
F4/Piece Seam Click anywhere on the Line TIP: If you just need an indication of
pocket positions for a quick visual – you
of the seam to have the larger value.
can show them as drawn lines without
Down Arrow – In box enter new value
attaching pocket pieces.
(1.5 cm).
Back Pocket and Ticket Pocket can be
∼F1/Set as 3D or alternatively, proceed to
stitch pockets into position.

VARIANT
Make a Variant – add all Pattern pieces
and check Single and Paired pieces are POCKET BEARER
entered in correct boxes (Chapter 4: To To make the structured pocket easier to
Create a Variant; and Chapter 5: Variant assemble it is simpler to stitch the Pocket
for 3D). Mouth of the Bearer to the Pocket mouth of
Because it is usual to have 5 Belt Loops – Front leg.
it is suggested to add 2 × Pairs (for Front The Pocket mouth position must be drawn
and Side) and 1 × Single (for CB Loop) onto the Pocket bearer piece (use the original
This means going back to the Pattern and Lines drawn on pattern) (Figure 9.23).
Sheet/Copy the Belt Loop piece – so
there are 3 separate named Pattern Pieces.
At first it seemed likely that 1 Pattern
piece ×5 Singles would be the answer, but
when launching the 3D simulation this did
not appear to work, and prevented the
simulation.
This is a good example of how trouble
shooting is sometimes necessary. If a process is
not working, it will be necessary to try differ-
ent methods until a satisfactory conclusion is
reached.

3D PATTERN
PREPARATION
It is not necessary to include all the pieces for
3D simulation.
Go to the Variant and uncheck the pieces
not required in the 3D column (at end of
box). Pieces to exclude are – Pocket Bag/Fly
Facing/Zip Guard/. figure 9.23

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Either: Cut piece out again from Pocket
TIP: If you find you do not have the Bearer (Figure 9.23) – remember to Select
original line for Pocket mouth drawn on
All first – Right click and drag a box.
the piece – F1/Duplicate Click on Line to
Or:
copy (from Pocket bag piece) and drag
F1/Duplicate line as above.
across to position required on Pocket
Bearer piece.
3D Substitute Piece as above (Figure
9.24).

The Ticket Pocket position is also


required on this piece. Duplicate the Line as WAISTBAND
above. The extension for the Fly added to the
It’s a good idea to do a final check that all Waistband piece is not required for the stitch-
lines are in correct positions. ing process – the waistband will be stitched
F8/Marry . together on the CF seam.
Always Zoom in to piece for accuracy 3D Substitute Piece as above (Figure
(Figure 9.23). 9.25).
It is also very important to include a Notch
on side seam for the Back Yoke location
(Figure 9.23).
The Stitch Line for the Ticket pocket
position should be set as 3D.
∼F1/Set as 3D Click lines required – in
the box select Unchanged Fold/Enter
(Figure 9.23).
Display/3D Substitute Piece.
F4/Cut or F4/Seam .
Hold Alt on keyboard – Left and Right
click inside the piece required (Figure 9.23).

TICKET POCKET
Because the Ticket Pocket only shows a small
amount on top of the Pocket bearer it is neces-
sary to stop the line where it meets the pocket
mouth – so this line needs to be added to the
piece. figure 9.24

figure 9.25

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BELT LOOP F3/Section each point.
∼F1/Set as 3D Click lines required – in the
Belt loop needs to be the actual size without
box select Unchanged Fold/Enter Line goes
allowance for turning for 3D purposes
Yellow.
(Figure 9.26).

SET AS 3D BODY PIECES


A Line to stitch the loop to on the Body
∼F1/Set as 3D Click on the following Lines
Pieces (Front Leg and Back Yoke) is required
and in the box select Unchanged Fold/Enter
2 cm down from the waist seam.
– Line goes Yellow.
Bring up Front Leg piece.
Fly Stitch line.
F1/Add Point from CF to first loop
Back Pocket position.
position (8.5 cm).
Ticket Pocket position.
F1/Relative Point Click on point.
Down arrow in box dx – 2 cm – dy – 0
TIP: Once in the 3D It is possible to go
(dl and rotation blank).
back to pattern and add or change these
A point is placed on piece.
lines later if required.
Draw a straight line between points.
F1/Straight Click on point.
Down arrow.
BELT LOOP POSITIONS In box – dx – 0 dy – 1.2 cm (dl and rotation
Waistband
blank).
Decide where the Belt loops are to be
∼F1/Set as 3D Click on new Line – in the
positioned.
box select Unchanged Fold/Enter Line goes
F1/Add Point onto waistband – 1.2 cm
Yellow (Figure 9.27).
wide (width of loop).
In this example on the front the first loop is
8.5 cm from CF.
From Back Side seam to next loop is – 4 cm
and one loop central to CB.

figure 9.26 figure 9.27

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Do the same on the Back Yoke piece.
Add straight line from CB – 0.6 cm (half of
loop width).
Add straight line 4 cm from Back side
seam – 1.2 cm.
As above set lines as 3D, as above.

ASSEMBLY- DESK OF
STITCHES
Break down the Phases to as many as you
need. You can stitch all the pieces in one Phase
if you find this preferable, but if you are getting
confused – just add as many Phases as you feel
comfortable with. Phase/Add Phase – opens
a new sheet for next selection of pieces. figure 9.28

Remember: The Highlighted Phase is


Stitch/Add Stitch – Stitch together.
the one the pieces will be added to.
Back Yoke.
Front pocket mouth.
Four Phases are suggested for this style. Outside leg seam/Inside leg seam
∼F1/Create Piece to Stitch (Figure 9.28).
Multiple Piece to Stitch (Chapter 5:
Create Piece to Stitch).
Remember: Add Define Points Facing
Front/Back/Back Yoke/Pocket Bearer.
Each Other for Back Yoke to Front Notch
For paired pieces make sure the pieces are
position (Figure 9.29); see ‘Define Points
in the correct direction (all from same side of Facing Each Other’ (Chapter 5).
the body).
Click on pieces (Do Not hold Ctrl for
paired pieces) automatically enters single
TIP: It is easier to achieve the correct
pieces into Desk of Stitches. seam locations in 3D when Notches are
Open Desk of stitches and position pieces applied and identified (Define Points
for stitching (Figure 9.28). Facing Each other) to relevant positions.
For this style – with two seams close
TIP: Remember to Zoom in on area prior together (yoke seam/front pocket seam)
to stitching – it is easier to click on the the system needs to know the correct
correct points. Also, as the trouser is a sewing position other wise it may try to
long shape – use the full Stop on the match the yoke and bottom of pocket
keyboard to move around the screen see seams – causing a fitting problem when
‘To stitch Seams’ (Chapter 5). simulated.

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figure 9.29

figure 9.30

Phase/Add Phase Back Rise seam.


Single Piece to Stitch – Back to pattern and Waistband (Figure 9.31).
select Single pieces to stitch (Hold Ctrl). If the Waisband causes confusion – split it
Front/Back/Back Yoke/Pocket Bearer. up into sections (Notches are needed here
Add Waistband (but only One piece to identify Side Seam and CB positions)
required for waistband) (Figure 9.30). Stitch from CF to Side seam then Side
seam to CB. Repeat for the other side
TIP: If you accidentaly choose the wrong (Figure 9.31).
amount of pieces (e.g. two waistbands) – Add Define Points Facing – suggest CF/
the pieces will show as Red – just CB/Side seam.
Edit/Delete click on pieces and go back to Phase/Add Phase.
Create Piece to Stitch and add again. Stitch together (Figure 9.32).
Back pocket.
Stitch together. Ticket pocket.
Front Rise seam.

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figure 9.31

figure 9.32

BELT LOOPS Proceed to stitch together as Figure 9.33.


Finally in Desk of Stitches – It is suggested to
In 3D the Belt Loops can affect the simulation
change the Belt Loops/Ticket Pocket/Back
of the waistband (as mentioned in Variant
Pocket to different Layers. See Note on Layer
section).
management later (Chapter 5: Layers).
In order to achieve a satisfactory conclu-
This means that Layer 1 (all the body
sion for the Belt Loops, it is necessary to
pieces) can be assembled and re assembled
create 3 separate Pattern pieces (2 × Pairs and
separately.
1 × Single) and when adding to Desk of
Edit/Edit.
Stitches place them accordingly.
Click inside the pattern piece.
∼F1/Create Piece to Stitch Add into
Box opens.
Desk of Stitches – A Pair for Front
Change Layer column to 2 For Ticket
position.
Pocket and Back Pockets.
A Pair for Side position and A Single
3 For Belt Loops (Figure 9.34.).
for CB.

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figure 9.33

figure 9.34

3D SIMULATION Use Up and Down arrow keys on


keyboards to turn pieces around.
F1/Check Fitting .
Click again to place pieces (Figure 9.36).
Select Variant – Enter.
Add Curvature to All pieces.
3D environment opens (Figure 9.35).
Set Curvature Parameter (30–50%
For this example Manual Pre-Positioning
depending on size of piece).
is suggested.
Pieces curve around the body.
Assembly/Simulation – Pre-Positioning
Activate the Lines function so that you can
– Manual Pre-Positioning.
see the pieces are in the right position.
Press L on keyboard (Figure 9.36).
A reminder: Make sure Manipulation by Move the pieces around in Manipulation
Pair is ticked (for paired pieces).
tool bar and use the three functions to
re-position.
Click on – Move and Align on Mannequin Refer to 3D Prototyping (Chapter 6:
Segmentation (Mannequin symbol). Assembly/Assemble+).
Click on a piece in the 2D view and posi- When happy with positioning:
tion on Mannequin. Assembly/Simulate.

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figure 9.35

figure 9.36

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Check Mesh – make sure on a high number All of these pieces can be added with
– 3 or 4 for initial simulation. Manual Pre-Positioning as above.
If pieces go wrong, either: Or in Layer Management activate Mount
Select individual pieces with top Selector Next Layer (Chapter 6).
tool (piece goes pink).
Or: Note: Layer 1 needs to assemble first
Disassemble Selection (bottom orange prior to subsequent Layers. Often a better
arrow symbol). result is achieved by assembling a few
You can also Disassemble Layer – takes all pieces at a time.
away. This is useful if you have previously
simulated your garment – on opening 3D
Pieces can be added a few at a time and
go to Automatic Pre-Positioning/
then Simulated.
Assemble Layer (the system remembers
Practise here to find the best way of achiev-
the previous positioning).
ing the results you want. Layer 1 will assemble – Check Pieces
(sometimes adjustment required before
simulating) – Simulate.
WAISTBAND In Layer Management – Mount Next
It is usually more successful if added to the back Layer – subsequent layers assemble.
view first and then curved around the body.
Change the Curvature to Crossline 80%
(Figure 9.37). TIP: If subsequent Layers do Not
assemble correctly in Layer Management –
Note: The Fly Stitch Line is on both Use Manual Pre-Positioning instead.
sides – this can be adjusted later when
we add a stitch Effect to one side – then Activate the Panel function (Press P on
de-activate the Lines function – so only keyboard).
one side will show the stitch. This is very useful, particularly for a style
like this with multiple panels, pockets, etc. It is
Belt Loops/Back Pocket and Ticket easier to see if the pieces are in the correct
Pocket position (Figure 9.38).

figure 9.37 figure 9.38

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figure 9.39

Once happy that all pieces are complete –


change Mesh to a lower number – remember
FINALIZING THE
the higher the number the easier the simula- PROTOTYPE
tion – but the lower number gives a more Adding Visual Effects to your garment gives
realistic appearence. So finalize with 1.5. it a more realistic appearance.
For this style – visuals such as Weave/Top
Stitching/Rivet application will all help to
TIP: Look at a lower Mesh for smaller make the prototype to look as realistic as
pieces. – Belt Loops/Pocket/Waistband possible.
can be modified.
Click on the Design icon in the working
Select Pieces – Properties Bar –
toolbar and open Material Visual Effects.
change Required Mesh to 0.5.
Choose a fabric from the library – here I
For further details, see Chapter 6:
Mesh.
have chosen a denim and changed the colour
in the Visual Effect box (Figure 9.40).
Select Fabric from Catalog – Click and
Add gravity – Fall/Relaxation. drag onto Mannequin.
Check Mechanical Properties. Click on Select tool in Garment
Choosing the correct Fabric Type (a denim Modification Tools.
with stretch – elastane in this case) is import- Click on Mannequin.
ant for a realistic simulation (Chapter 6: Visual Effect box opens.
Mechanical Properties). Change colour if required and adjust
Add a Mechanical Property to waistband Background to the desired effect. Diffusion/
– Stiffen (Figure 9.39). Opacity/Brightness (Figure 9.40).
Select Waistband piece – in Fabric Type It is also possible, of course, to apply a fabric
box – change number to 2. you have scanned – save the image as a
Click on Stiffen icon – slide bar to achieve jpeg/png and Browse (yellow icon) for file
desired effect. OK/Simulate (see Chapter 6: location containing the image – Select from
Stiffening). list – drag and drop onto the Mannequin.

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figure 9.40

TIP: Remember to Save any new Fabric/


Colour – Click on Save icon – Click on
Fabric. Add a new Name in box. It is
saved to the Left menu.

To Add Top Stitching


From Seam Visual Effect select a top
stitching – here I have suggested – Double_
Top Stitching_Jeans.
Click and drag onto a seam.
It is preferable to adjust the stitch size first
and then Save so that you can then apply the
same stitch to all seams.
To re-size stitching Click on Move icon.
Hold Ctrl and scroll with mouse until
desired effect is achieved (Figure 9.41).
To Change the Colour of the stitch.
Click on Select icon (Figure 9.41).
Click on Stitch line.
Open Season Palette or Pantone Book and
choose a new colour.
Drag and drop into colour square.
OK. figure 9.41

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Save the new stitch. It is advisable to Zoom in for correct
Click on the Save icon (Figure 9.41). positioning.
Click on stitch line – In box – enter a file. Select Button once positioned. Box opens
The file is saved in the list to the left with (Figure 9.43).
.ves. Change size by clicking on Width or
To manage the position of the stitching. Height box (it will be proportionately
Click on Seam Value tool (Figure 9.41). recalculated).
Click on the Stitch Line. If you need to change both width and
Enter a value in the box (distance from edge height – click on the Link symbol to the side
of piece to stitching). For this example 1.5. of value boxes.
OK. Again Save as above.
To complete the visuals – add rivets (a
Once the stitch has been added – it will also be button can be used for this and resizes or use
displayed on the pattern view (Figure 9.42). an image of your own) (Figure 9.43).
To add Button/Rivets.
TIP: Remember if using your own file to
Notion Visual Effect have a Transparent background and save
Buttons can be selected from the Catalog – file as a .png. DO NOT save as a. jpeg
under Buttons. (transparency will not be kept).
As before select and drag and drop on to
the Mannequin. Completed visuals (Figure 9.44).

figure 9.42

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figure 9.43

figure 9.44

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Workshop 7
Pleats – Skirt and Trouser

The function for creating pleats in Modaris 2D This workshop looks at inserting pleats into a
is called ‘Effective Pleat’ and can be used to skirt and trouser at the waist.
place a pleat anywhere on your garment. It is
suggested to construct the pattern shape first Skirt with Pleats at Waist (Figure 9.45)
ready for pleat insertion.

Point to remember: Add seam


allowance After the pleat has been
created (this function does not retain
the seam allowance).

figure 9.45

Skirt with 4 pleats at front waist – no fullness File/New – Name Pattern (SKIRT_
at hem. PLEATS).
Create a new Model and insert a Block File/Insert Model – Choose a suitable
from Library. block suggest SKIRT_BLOCK.
Load Files/Close (Figure 9.46).

BACK SKIRT BLOCK


FRONT SKIRT BLOCK

figure 9.46

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SET ACCESS PATHS the pleat if required) – drag mouse to end
(hem) of pattern but Do Not click again.
(See page 6) Down Arrow to enter values in box as
below (Figure 9.48).

FRONT The different options to choose are as follows:


The Front dart value can be taken out at the Depth from Edge Begin – Depth of Pleat
side seam – or half of this if more ease around – in this example – (2).
waist is needed. Depth from Edge End – Depth of Pleat at
F3/Reshape at side seam. hem (0) (in this example 0 as no fullness
required at hem for this style – but can be the
same as Begin if fullness of pleat required all
PLEATS the way through to hem).
To check the Notch positions for Pleat. Quantity – how many Pleats (2).
F5/Effective Pleat . Step Repeat Begin – Distance between
Click on the Folded Corner of the Pleats (3) (if only one pleat required enter 0
Function and select Keep Seam Line. here).
Click on Fold Notches a new box opens. Step Repeat End – As above (0).
Click on Notches in first diagram – change Stop Mark Dist. – If you want the Pleat
to green and red (Figure 9.47). stitched down a certain distance from edge
F1/Add Point Add a point at waist edge (0).
for position of first pleat in this example 5.5 Stop Mark Shift – The distance to be sewn
cm, and Notch. down (across) from the stop mark (0).
F5/Effective Pleat Click on Notch for When values have been entered – Click
first pleat (tap space bar to change direction of end of line (on hem line) (Figure 9.49).

figure 9.47

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figure 9.48

figure 9.49

If pleats were required for back – follow


Note: If using Stop Marks – They are instructions for Front.
only added to the Flat Pattern – white
outline (FPattern located on the Status
Waistband
Bar at bottom of screen).
Construct a waistband – see notes in Chapter 9:
Click on FPattern. F4/Imp. Pce
Workshop 6. Jeans.
Click on each Point – to make them
visible on your pattern (it will be neces-
F8/Length Measure Measure CF to Side
sary to zoom in here). Seam and CB to Side Seam.
Add All measurements to Chart (Chapter 9:
Workshop 6. Jeans).
Important – This needs to be the measure-
BACK ment of the waist Without the pleats – (measure
The Back pattern remains as the block with 2 the pattern before pleats were constructed.
darts. For this style – CB seam – Cut one pair. Remember to measure between the darts.

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Add together for CF to CB measurement, need to be Drawn Lines (the lines that Fold)
and then ×2 for Total Waist measurement. You and then these Lines are Set as 3D.
can use these measurements to add Notches The choice here is explained below – but to
for Side Seam/CF position on waistband. make this process easier to understand – I would
suggest taking a piece of paper and folding the
Sheet/New Sheet pleat as you require and marking right side and
F2/Rectangle Type in values in box. wrong side on the paper. The Fold Lines either
F4/Seam to Extract Piece. Meet together with Right sides together or
Add in points and Notches for side seam and Wrong sides together. This determine which
CF positions (Chapter 9: Workshop 6. Jeans). side is selected (either Wrong side/Wrong
side Fold or Right side/Right side Fold).

Pattern Preparation
3D PATTERN F1/Straight Draw Lines on Pattern for the
PREPARATION Fold Positions Only.
∼F1/Set as 3D The Front piece will need to ∼F1/Set as 3D Click on these Fold Lines
be mirrored, but first it is recommended to (Figure 9.50).
mark in pleat Fold positions and Set as 3D. Tab choose Wrong side/Wrong side fold or
Preparing Pleats and Stitching in Desk of Right side/Right side fold.
Stitches can pose quite a challenge, take time As discussed above, this depends on the
here and refer to instructions. Direction of the fold. The Folds either Meet
Important for 3D – 4 Points required together on the Wrong Side of fabric or
for each Pleat. This means marking 4 posi- Meet together on the Right Side of fabric
tions on the pattern for each pleat, 2 of which (Figure 9.51).

Pleat Direction

figure 9.50

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Wrong side wrong side

right side right side


figure 9.51

figure 9.52

When Set as 3D is activated – lines will be Back


Yellow. The Back piece needs to be prepared for
F5/Sym 2 Pts The Front piece can now stitching darts.
be mirrored. Display/3D Substitute Piece.
Right click and drag a box around piece Generate the Substitute Piece.
first (to select all lines) (Figure 9.52). Hold Alt on keyboard.

Waistband
TIP: Note the hemline needs to have a The Waistband needs Notches placed for
smoother line – Add a Curve Point stitching position of pleats – it is important to
F3/Reshape for a better finish. be accurate when positioning – Zoom in and
either by:

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F8/Length Measure Add notches –
measure between points; TIP: I have staggered the length of the
pleat lines (Figure 9.53) this will give a
or:
closer appearance to the sketch. You can
F8/Marry Pieces together.
decide the length of the lines.

IMPORTANT: For Each Pleat there are 4 Final Waistband with Pleat/Side seam and
Points on the piece that Includes the CF positions marked (Figure 9.54).
Pleat (skirt front). The piece Receiving the
Pleat (waistband) needs to be marked NOTE: Marking the Pleat positions on
with 2 Points – for Pleat position both Front and Waistband need careful
(Figures 9.53 and 9.54). consideration.
Take time here for accuracy – if this
process is not correct – the required
results will not be achieved in 3D.

figure 9.53

figure 9.54

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VARIANT components – Waistband/Front/Back – but
different Seams stitched on each Piece.
Make a Variant – add all Pattern pieces and
F1/Create Piece to Stitch The first
check Single and Paired pieces are entered in
Phase – Single Piece for Waistband and
correct boxes (Chapter 4: To Create a Variant;
Front.
and Chapter 5: Variant for 3D).
Hold Ctrl for Pair for Back.
Stitch everything except the Front Pleats.
CB Seam/Back Darts/Side Seams/Back Waist
ASSEMBLY – DESK OF Seam to Waistband – (CB to Side Seam)
STITCHES (Figure 9.55).
Desk of stitches can be done in one Phase (or Phase/Add Phase – repeat the process for
2 if you prefer). Turn pattern pieces to make it the same Pieces into the Phase as above.
easier to see stitching direction. This time Stitch as follows:
As the Pleats may at first cause confusion – Stitch all the non-pleated parts of the
if they are stitched on a separate Phase – waist seam first.
it will be easier to see if corrections are So – Side Seam to First Pleat position –
needed. The two Phases will have the same then Gap and CF Gap (Figure 9.56).

figure 9.55

figure 9.56

248 CHAPTER 9 ADVANCED WORKSHOPS

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figure 9.57

Then Stitch the whole of the Pleat (4 notch


points – Left Click on 1 Right Click on 4) to
the 2 corresponding notches on the waistband
(Figure 9.57).

TIP: Because the front piece is a mirrored


piece – the notches for pleat positions on
one side may not show in desk of stitches
(Chapter 7: Workshop 2).
It is necessary to go back to 2D pattern
and F4/Imp.Pce – click on notches required.

Lastly Stitch/Define Points Facing Each


Other in a Cross – the 2 Yellow lines (Set as
3D) on skirt with the 2 Notch Points on
Waistband.
This is required so that the system knows
to fold the Pleat in this position. Left click one
end – Right click the other (Figure 9.58).
As discussed previously – the Pleat process
can provide quite a challenge – take time to
understand the correct procedure and always
zoom in for increased accuracy. figure 9.58

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Once mastered – this process can be applied Back to Pre-Positioning.
for Tucks or Folds throughout a Pattern. Add Waistband – use L on keyboard to see
In the next Workshop – Shirt – we will add the Stitch Lines and Up and Down arrows on
Tucks to the Sleeve Pattern into a Cuff – the keyboard to turn piece until it is in correct
same process will be applied as above. position.

TIP: As the Seam on the Waistband is at


3D SIMULATION CB – it is advisable to start positioning the
F1/Check 3D Fitting waitband piece at the Front of garment
Select Variant – Enter – 3D environment and curve round to the back.
opens. Apply curvature on Crossline – 60%
Assembly/Simulation. (Figure 9.60).
Manual Pre-Positioning is suggested.
Click on Pattern Pieces and place on Assemble/Simulate
Mannequin – use Up and Down arrows on In Assembly click on Fall until required effect
keyboard to position piece and then click is achieved – sometimes it may be necessary to
again (Figure 9.59). use Pull Fabric to help position Pleats –
It is suggested to Assemble and Simulate remember to activate Simulate for this
the Front and Back Pieces first. (Figure 9.61).
Back – Manipulation by Pair. When happy with results lower Mesh to
Front – untick Manipulation by Pair. 1.5 – Simulate.
Add Curvature to Front and back panels As previously discussed, it is also possible to
30–50%. look at a lower Mesh for a Seam line – to help
Check Mesh is on a high number 3 or 4. with appearance of Pleats (Chapter 6: Mesh).

figure 9.59

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figure 9.60

figure 9.61

Select Seam Line – Properties Bar change Mechanical Properties


Required Mesh to 0.5. Enter. Fabric Type – Select 1 – click on Select
Go back to Refine-Mesh – Check 1.5/OK. Material icon – Search for a suitable
Simulate. fabric.
For this example a Wool Crepe was
TIP: This is only a suggestion and if the selected.
first Simulation provides a good appear- OK/Simulate.
ance for the Pleats it is best to leave as is. Apply a Mechanical Property to waist-
With experience you will decide the most band. Add Stiffen.
appropriate and effective method to use Select Waistband piece – in Fabric Type
to achieve the best results.
box – change number to 2.

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figure 9.62

Click on Stiffen icon – slide bar to achieve Look closely at the final simulation and
desired effect. make any adjustments to pattern if necessary
OK/Simulate (Chapter 6: Fabric). – again the decision is yours.
Go back to 2D and finalize Production
Material Visual Effects Pattern – add Seam Allowance/Check all
Select colours – Season Palette or Pantone Notches/Grain Lines/Name Pieces/
Book. Quantity to Cut (Chapter 4).
Apply a Fabric visual in Design/Material
Visual Effects.

Tip: Change the look of the garment by


applying different fabic types – a more
draped effect or stiffer look can be
achieved by trying different fabric compos-
itions. This is a good time to try out
different effects.

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The second Style in this workshop is for a narrow ankle. This time the zip is in the side
loose fit Trouser with 2 pleats at waist and seam (Figure 9.63).

Pleated Front Trouser (Figure 9.63)

figure 9.63

Create a new Model and insert a Block from File/Insert Model – Choose a suitable block
Library. – suggest LOOSE_FIT_TROU_BLOCK.
File/New – Name Pattern (TROUSER_ Load Files/Close (Figure 9.64).
PLEATS).

FRONT TROUSER BLOCK

BACK TROUSER BLOCK

figure 9.64

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SET ACCESS PATHS Tip: If you don’t want to keep the original
(CHAPTER 1) piece when you activate Effective Pleat
As for skirt Pleats – it is suggested to take out – Hold Shift as you click on the point for
front waist dart before planning first pleat pleat position – the piece will be replaced
with the new pleated pattern.
position. The Trouser Block used in this exer-
cise has a baggy fit and high waist; it is
suggested to lower waist 1–2 cm. This time we still have 2 × 2 cm Pleats, and
a Step Repeat (distance in between pleats) of
4 cm (Figure 9.65).
If you want to try a Stitched Down Pleat
FRONT PLEATS Effect – add a Stop Mark Dist. (distance
F1/Add Point Add a Point at waist edge for stitched down) of approx. 2 cm.
position of first pleat (7 cm). Practise here – input different values to
Notch. achieve different effects. Omit the Stop Mark
F5/Effective Pleat Click on the Folded Dist for an unstitched finish.
Corner and select Keep Seam Line and Fold When values have been entered – Click
Notches a new box opens. Click on Notches end of line (on hem line).
in first diagram – green and red (see notes for Make adjustments to ankle width – here the
Skirt). pattern is decreased by 2 cm each side.
Still in F5/Effective Pleat Click on Activate PRINT (Bottom Status bar) to
Notch for first pleat (tap space bar to change see length before and after adjustment
direction of the pleat) – drag mouse to end of (Figure 9.66).
pattern but Do Not click again. Remember to reduce the Back piece also.
Down Arrow to enter values in box as Draw in lines for Pleats – here the lines are
below (see notes for skirt, Figure 9.48). 6 cm in length.

figure 9.65

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figure 9.66

figure 9.67

As previously mentioned – the Stop Mark


TIP: To keep the lines straight F1/Ali 2 Pts Dist Points only show on the Flat Pattern view.
Click on point at Waist then point at End
FPattern (Status bar – bottom of screen).
of line (this will align the second point to
To make visible on the piece.
the first).
F4/Imp.Pce Zoom in and click exactly
on each point (Figure 9.67).
Set lines as 3D. This stitched down effect for the pleat can
be used on any garment.

Remember: Refer to Pleat placement


instruction for more detail (see previous
notes for Skirt – 3D Pattern Preparation; WAISTBAND
and Figures 9.50 and 9.51). For a waistband with side seam zip – position
as below (for notch placement). Remember it

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figure 9.68

is usual to place the zip to the left-hand side


(as worn).
VARIANT
Make a Variant – add all Pattern pieces and
check Single and Paired pieces are entered in
TIP: It is a really good idea to use Chart correct boxes (Chapter 4: To Create a Variant;
Manager (Chapter 4: Create and Chapter 5: Variant for 3D).
Measurement Chart) this will help to
accurately mark points on waistband.
F8/Length Measure Add to Chart and
then use these values to place Points on 3D SUBSTITUTE PIECE
Waistband. Back Piece – Darts.
Generate the Substitute Piece.
Hold Alt on keyboard.
F1/Add Point Add Points to Waistband –
start from Side Seam to CB and then measure
Front piece from Side Seam to Pleat position
(Figure 9.68). ASSEMBLY – DESK OF
Line up pieces as in diagram to make it easy STITCHES
to check. F1/Create Piece to Stitch
(To move pieces around screen – press Again, decide how many Phases you are
END on keyboard click on a piece pick up comfortable with – 3 are suggested as follows:
and move.)
The lines where the pleat is stitched down Multiple Piece to Stitch (left click on pieces)
need to be drawn in and set as 3D. for Front/Back Leg Seams –
F1/Straight Stitch Back Darts/Outside leg/Inside
Leg
∼F1/Set as 3D Unchanged Fold Stitch ‘Pleats stitched down’ (if using)
(Figure 9.69). (Figure 9.70).

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figure 9.69

figure 9.70

Phase/Add Phase Stitch the Front ‘Gaps’ (between pleats) to


Single Piece to stitch (Hold Ctrl for a Waistband (Figure 9.71).
Pair) – For Front and Back pieces.
For Waistband – click without holding Phase/Add Phase
Ctrl for Single Piece. Single Piece to Stitch – (Hold Ctrl for a
Stitch Front and Back Rise seams. Pair) Front and back Pieces.
Stitch Back Pieces to Waistband. Single piece for Waistband.

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figure 9.71

figure 9.72

Stitch Front Pleats to Waistband Apply Curvature.


(Figure 9.72). Place Pieces on Mannequin as previously
suggested – Front and back then Simulate.
Waistband Positioning – use
Remember: Refer to Pleat stitching
Manipulation tools to position Waistband –
instruction for more detail (see Skirt,
move around with the coloured arrows
Figure 9.57).
(Figure 9.74). Remember – this time the
Waistband fastens at the Side seam.
Stitch/Define Points Facing Each Other Make sure the Mesh is on 3 to start simu-
in a Cross (see Skirt, Figure 9.58). lation but for pleat appearance the Mesh
needs to be lowered to 1.5. It may be neces-
sary to use Pull Fabric in order to achieve the
Pleat direction (make sure you are in Fall for
3D SIMULATION this process).
F1/Check 3D Fitting Select Variant – Enter
– 3D environment opens.
TIP: Pleats can sometime present quite a
Assembly/Simulation Pre-Positioning –
challenge to Simulate – if one side is
Manual Pre-Positioning is suggested. looking better than the other – remember
Click on pattern pieces and place on you can Lock an area and continue to
Mannequin (Figure 9.73). work on another piece until the desired
Up and Down arrows on keyboard to posi- effect is achieved (see Chapter 6).
tion piece and then click again.

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figure 9.73

Add Mechanical Properties/Stiffen for


waistband (see Skirt Waistband notes).

TIP: If you decide the fit is not quite right –


the leg needs to be a bit slimmer or wider
– go back to the 2D pattern and make
adjustments. Alternatively, to quickly view
an alteration, this can be done in the 3D
view (Chapter 8) and then the amendments
finalized in the 2D pattern.

Once the silhouette is finalized – go back


to 2D Pattern and complete – Make any figure 9.74
adjustments and add Seam Allowance/Check
all Notches/Grain Lines/Name Pieces
Quantity to Cut and finalize Production process is the same as above, but add the same
Pattern. value in Depth Edge End.
For further Visual Effects – Add Fabric Pleats can be added to any pattern piece
and colour/weave choice (Figure 9.76). and different values entered for Begin/End
Practise with different pleat positions – if according to the effect required. Practise here
the fullness is required through the leg – the to see what can be achieved.

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figure 9.75

figure 9.76

Workshop 8
Basic Shirt

A basic shirt is a useful exercise to undertake The block used in this example is a relaxed
as the pattern offers several components fit – with a lower armhole and wider
including – yoke/collar with stand/grown on shoulder and sleeve. The shape and fit of the
placket/cuff and placket/button wrap – all of shirt can be changed according to the style
which can sometimes present a challenge required.
and need the same consideration as in manual
Basic Shirt (Figure 9.78)
pattern cutting (Figure 9.77).

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figure 9.77

Create a new Model and insert a Block from File/Insert Model – Choose a suitable
Library. block – SHIRT_BLOCK – Load Files/Close
SHIRT_BLOCK. (Figure 9.78).
File/New – Name Pattern (SHIRT).

FRONT SHIRT BACK SHIRT


BLOCK BLOCK

SLEEVE SHIRT
BLOCK

figure 9.78

SET ACCESS PATHS BUTTON WRAP/GROWN


(CHAPTER 1) ON FACING/PLACKET
Decide the length of the shirt and proceed to Add a Button Wrap at CF (according to style –
curve the hemline as in sketch. this example 1.5 cm) (Chapter 7 Workshop 5).
F1/Semi Circular or F1/Bezier Do the There are different options for Front
same for both Front and Back pieces. Placket – here this suggestion is a grown on
version. 3 cm wide.

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If another method is preferred – proceed F5/Sym 2 Pts Mirror the Piece on Wrap
accordingly. Line and draw in Lines for Facing/Placket
FRONT positions (Figure 9.79).
F1/Parallel Click on CF line and drag to Zoom in and adjust Lines as necessary.
position – Down Arrow – enter 1.5 (for Wrap) F4/Seam To Extract Piece required
in Distance box. (select Internal Lines first – Right Click and
Enter. drag a box around Lines) (Figure 9.80).
F3/Adjust 2 Lines (to fill in gaps). F2/Notch Add Notches to top and hem
F3/Attach Click on new End Points. Lines for CF position and add Notches to
F4/Seam To Extract the Piece. top and bottom Lines.
F1/Straight Draw a Straight Line for CF. Use Edit/Text on line to mark in Fold
Line position (Figure 9.81) (Chapter 4).

TIP: Name this Line CF – Edit/Text on


Line (text only visible when Cut Piece is
activated (Status Bar)).

figure 9.79 figure 9.80

figure 9.81

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BUTTON POSITIONS YOKE
We have added Button Positions and Draw Lines on Front and Back Pieces for
Buttonhole Positions in previous exercises. Yoke seams.
Apply the Positions as previous instruction. F1/Straight
F1/Developed Series (Chapter 7) Extract Lower panels. Remember for
(Figure 9.82). Front piece to Select all Internal Lines prior
If you decide to mark in Buttonhole to using the Function (Right Click and drag a
Positions to Stitch (instead of CF Line). box around the whole piece – to Select all).
These can be marked in as an alternative. Mirror the Back piece F5/Sym 2Pts
(Figure 9.83).

figure 9.82

LOWER BACK

LOWER FRONT

figure 9.83

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YOKE

figure 9.84

figure 9.85

into the pattern. Or there may already be a


TIP: Name the new Lower Front piece – suitable tried and tested collar in the library –
Pieces can all look the same here.
or from a previous style that you would like to
use again. File/Insert Model.
F4/Seam Cut out the Front and Back Yoke It is also possible to create a collar shape
pieces and F5/Join the Yoke seams together from measurements on screen (as you may
(one of the pieces needs to be flipped in order have done in flat pattern cutting). This method
to join the correct lines). is described below for this exercise.
F2/Y Sym Click each end of one seam line Start by constructing Half the collar stand
and then the other. (Figure 9.85).
F5/Sym 2Pts Mirror piece and add Grain Sheet/New Sheet.
Line. F4/Axis Add Notches to shoulder F8/Length Measure Measure the neck-
positions (Figure 9.84). (If no 3D is required line from CB to CF (Chapter 4).
– add Seam allowance prior to Mirroring.) F2/Rectangle Draw a rectangle using
CB to CF Neck measurement + Wrap
(1.5 cm). Enter value in Width box and 3 cm
COLLAR CREATION (or preferred height of stand) in Height
The collar is usually the focal point of a shirt, box.
and requires skill in developing a good shape F1/Semi Circular or F1/Bezier Shape
and fit. It may be that a collar is modelled on the Front section of stand as preferred
the dress stand – this can then be digitized (Figure 9.85). The topline of the stand can be

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straight or curved (as in manual pattern Extract the Collar Shape
cutting). F5/Sym2 Pts Mirror piece on CB line.
Extract the Stand Pattern Piece (make F4/Cut Hold Shift as you Click (replaces
sure points are attached). piece). Piece needs to be Cut out again in
F1/Duplicate Click on Top Line of Stand order to activate the Merge function.
and drag away – Press X on Keyboard to Flip F3/Merge Merge Type 2 points at CB of
the Line and reposition (Figure 9.86). Collar.
F1/Straight Draw a vertical Line for CB F4/Axis Add Grain Line (Figure 9.88).
of Collar from Stand. F8/Marry Check the pieces fit together –
F1/Semi Circular to draw in the rest of Collar to Stand. Check the Stand piece fits
the Collar shape (Figure 9.87). the neckline – either measure the pieces or

figure 9.86

figure 9.87

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COLLAR

figure 9.88

COLLAR STAND

figure 9.89

preferably use F8/Marry/Move marriages/ These are the measurements used for this
Pivot/Walking Pieces . This is a good way to example but are obviously determined by the
check/add notches at all the correct points style you are creating and can be subject to
(see Notes in Chapter 7: Workshop 3). style variations.

TIP: When several Pieces are Married


together (In this case – Yoke/Lower Front/ SLEEVE
Collar Stand) and Walking Pcs is activated Reduce the length of the sleeve according to
– press Space Bar if necessary to select the cuff depth – Remember: adjustments may
the right line for ‘Walking’. be needed for sleeve length after fitting.
F3/Pin/Move (Chapter 3: Piece
Add Notches for CF position/Collar Modification).
location/Front Yoke position. The Sleeve needs to be increased in
Add GrainLine – Finished Stand piece width at the hem to allow for the Pleats/
(Figure 9.89). Tucks – here the pleats are 2.5 cm × 2 – as
above F3/Pin/Move add 2.5 cm to each side
at hem.
F1/Straight Draw on slit 0.5 cm longer
SLEEVE, PLACKET than the finished Placket length (10.5 cm) and
AND CUFF approx 6 cm from the back side seam.
For this style the sleeve is a more relaxed fit. Add Notches either side of this line for
A Placket is attached to the sleeve and is seam allowance 0.5 cm.
10 cm long. The Sleeve also has 2 small tucks Add notches for Pleat/Tuck positions
into the cuff. The cuff is 7 cm deep. (Figure 9.90).

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SLEEVE

figure 9.90

10 cm

2.5 cm
SLEEVE PLACKET

figure 9.91

SLEEVE PLACKET (as in manual pattern cutting) and apply the


measurements accordingly (Figure 9.91).
F2/Rectangle Draw to measurements – see
diagram.
F1/Straight In this example the placket is
a traditional shape. CUFF
There are different methods of placket F2/Rectangle Sleeve width (excluding tucks)
assembly – decide on your preferred method × 7 cm deep.

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It is important to add Notches to cuff Pattern pieces for interfacing as required.
piece for Pleat/Tuck positions and a Notch Check Check all Notches/Grain Lines/
for Sleeve Side Seam location (Figure 9.92). Name Pieces Quantity to Cut
F8/Marry the two pieces together and (Chapter 4).
check that notch positions match. Final Pattern Pieces (Figure 9.93) – Pattern
F8/Move Marriages and F8/Add Mark pieces are shown with added Seam allowance
to mark both pieces for notch positions. – Remember, you can proceed to 3D with or
If completing a production pattern at this without Seam Allowance.
stage – Add Seam Allowance and make

CUFF

figure 9.92

figure 9.93

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VARIANT The same applies for Sleeve Piece:
F1/Semi Circular Draw in a Box for the
Continue with the Variant – add all Pattern
slit.
pieces and check Single and Paired pieces are
Generate the Substitute Piece.
entered in correct boxes (Chapter 4: To Create
Hold Alt on keyboard (Figure 9.95).
a Variant; and Chapter 5: Variant for 3D).
CF Line needs to be Set as 3D in
order to be stitched together – or, if
preferred, Buttonhole Positions can be
3D PATTERN stitched individually instead (Chapter 7:
PREPARATION Workshop 5).
Front piece – 3D Substitute Piece ∼F1/Set as 3D Click on Line in Box
(Chapter 5: 3D Substitute Piece) (Figure 9.94). Select Unchanged Fold.

figure 9.94

figure 9.95

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figure 9.96

figure 9.97

Enter. Proceed to Set as 3D as above – but this


Pleat/Tuck positions need to be marked time from the dropdown menu choose Right
on Sleeve piece for 3D (Figure 9.95). Side/Right Side fold (Figure 9.96).
Each Pleat/Tuck needs 4 points and lines The Collar Stand also needs a line for CF
marking on piece – and the 2 Fold lines wrap position.
setting as 3D. F1/Straight Draw a vertical Line.
F1/Straight Mark in Fold lines ∼F1/Set as 3D Click on Line and in
∼F1/Set as 3D In 3D Type box change 3D Type box choose Unchanged Fold
lines to Right side/Right side and Wrong (Figure 9.97).
side/Wrong side – according to the direction The Sleeve Placket piece can be omitted
of the pleat/tuck. for 3D and if an indication of placket position
This is exactly the same process as we is required Draw onto the Sleeve piece
looked at for Pleats in Workshop 7 (see F1/Semi Circular and then set lines – Set
Set lines as 3D – Refer to Pleat placement as 3D.
instruction for more detail (see previous notes If the Placket needs to be shown – make a
for Skirt – 3D Pattern Preparation, and new pattern piece for this and proceed to
Figures 9.50 and 9.51). stitch to sleeve in Desk of Stitches.
The Collar needs a Line Set as 3D
to determine the fold over the stand
position. ASSEMBLY – DESK OF
F1/Parallel Click on Seam Line and drag STITCHES
away – approx 1 cm. F1/Create Piece to Stitch
F3/Reshape To reshape either end of Two Phases are suggested for this style
line. (Figure 9.98).

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figure 9.98

Single Piece to Stitch sections, just the 4 points on Sleeve to the


Single pieces – Front/Back/Back Yoke/Sleeve/ 2 points on Cuff last. (This is the same prin-
Cuff. ciple as applied previously in Workshop 8:
Skirt – Figure 9.57.)
Phase/Add Phase See Figure 9.99 for Cuff to Sleeve detail.
Single pieces – Front/Back Yoke/Collar/
Collar Stand. Tip: If you get confused with the stitch
The Second Phase is to stitch the collar to lines – Edit/Move – pick up the Blue
the Collar Stand and then the Stand to the thread and move to a different position.
Neckline. This can sometimes help to see which
Remember to Zoom in here to make sure pieces are stitched more clearly.
correct Points and Lines are selected for
stitching. Stitch from Opening position on Sleeve to
Add Define Points Facing Each Other First Pleat.
(see Figure 9.58) to match notches Stitch Gap between Pleats.
(Figure 9.98). Stitch from End of last Pleat to Side
Seam and Stitch Side Seam back to Opening
Sleeve to Cuff Stitching position.
The Sleeve to cuff stitching needs careful These are all the Gaps – Non Pleated
consideration. parts.
Take time with stitching here and again – Finally stitch the Pleats on sleeve (4 Points)
Zoom in to the area you are stitching. to the corresponding 2 Points (Notches)
There are several order of stitching on cuff.
methods that can be applied – to avoid confu- Finish with Stitch/Define Points Facing
sion it is preferable to stitch the ‘Gaps’ Each Other in a Cross – The 2 Fold Lines on
Sleeve to cuff first, and then the ‘Pleat’ Sleeve to the 2 Points on Cuff (Figure 9.99).

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figure 9.99

3D SIMULATION
F1/Check 3D Fitting
Assembly/Simulation
Pre-Positioning – Manual Pre-Positioning
is suggested (Chapter 6).
A suggestion for this assembly would be to
start with Collar and Stand – this seems to be
the easiest solution to achieve the correct
position.
Add Curvature – on Crossline 30%
(Figure 9.100).
For ease of collar simulation, the Show figure 9.100
Hair can be Unticked in the Collision
Management Command Bar menu. Alternatively, another solution would be –
Assemble the rest of the Front and Back first assemble the body pieces in Manual
pieces – remember to activate stitch lines by Pre-Positioning.
pressing L on the keyboard for Lines and P Go back to Desk of Stitches and Change
for Panels (Figure 9.101). Collar and Stand to Layer 2 (Edit/Click
Apply Curvature to Sleeves – 80% – on Piece in box change Layer Number/
Simulate with Mesh on 3. Enter).

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figure 9.101

figure 9.102

Change Cuff to Layer 3.


Back to 3D – once the body pieces are TIP: Panels can be Locked if necessary
while other pieces are simulating. This is
sitting correctly.
especially useful when collar is sitting
Assembly/Simulation.
correctly, but other parts still need to be
Layer Management.
adjusted (Figure 9.102).
Mount Next Layer – Layer 2 (Collar and Click to Hide/Click to Show icons –
strand) will assemble. located in the General Toolbar (top right).
Then Mount Next Layer again – Cuff will Click on Lock and then on the piece to
assemble. lock – turns dark grey. Click on Unlock
Use the Pull Fabric tool to aid collar simu- and on the piece again when finished
lation if necessary – and finally Lower Mesh (Chapter 6).
to 1.5.

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figure 9.103

In Mechanical Properties – choose an Enter/Simulate. Right click in either


appropriate fabric –Try out different fabric window – tick Show Mesh to see the different
qualities – appearances. Right click again and untick to
Prints/checks or stripes. finish (Chapter 6: Material Visual Effects).
The Collar and Cuffs can also be Stiffened When happy with simulation – try some
– Mechanical Properties Change Fabric Visual Effects – add buttons and top stitch-
Type/Stiffen – slide the bar to achieve the ing, change colour and fabric visual (Chapter 8:
required effect (Chapter 6: Stiffening). Diffusion/Opacity/Brightness) (Figures 9.103
and 9.104).
TIP: After changing a Fabric Type the
piece(s) concerned turn a different colour.
To revert these pieces back to body fabric/
colour – in Materials Visual Effect box
– Click on Save icon then Click on Fabric
(on Mannequin) in box type in a Name/OK
– saves to Left-hand column. You can now
Drag and Drop where required – in this
example, Collar and Cuff.

To help with appearance of collar and cuffs


– Re-Mesh these pieces.
Select the piece to be changed – Properties
Bar – change Required Mesh to 0.5. figure 9.104

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Workshop 9
Drape

As a designer and creative pattern cutter, the circles for the head, arms and body to go
first choice for realizing an idea is often to through. Practice and experimentation can
drape directly onto the dress stand. As a produce some interesting shapes.
starting point, students engage in manual In this final workshop, we look at replicat-
pattern workshops experimenting with differ- ing this manual pattern cutting exercise using
ent shapes. For example, rectangles, circles, digital techniques.
triangles can be stitched together in different Two large Squares will be constructed (in
ways and draped on the mannequin. This is a this example 100 cm × 100 cm).
really good challenge, leading to a different Take measurements for Neck/Wrist/
way of producing patterns. Sometimes a Hem.
single drape can form the basis for many Circles for these measurements will be
designs. placed onto the shapes. The shape will be
To begin the drape journey – stitch together stitched in Desk of Stitches and Simulated on
two large squares or rectangles and then add the Mannequin.

Create a new Model.


File/New – Name Pattern (DRAPE). Neck – 7 cm
Wrist – 4 cm
Hem – 16 cm.

SET ACCESS PATHS


(CHAPTER 1) TIP: The circles can be placed at random;
with experience you will know that some
Sheet/New Sheet positions work out better than others –
F2/Rectangle In box add values – 100 cm × practise here.
100 cm.
Enter.
F4/Seam Cut out two squares. F4/Internal Cut Activate Curve Points –
F2/Circle Place circles as required for Left click on Points around shape (in a
neck/wrist/hem. clockwise direction) and Right click on last
Enter the below values in box. point (Figure 9.105).
Radius for the following was used to calcu- Shapes are cut out.
late the circles: Add a Variant – Single Pieces.

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figure 9.105

ASSEMBLY – DESK OF Slip on Points – Neck/Waist or Hip/Left


and Right armhole.
STITCHES
∼F1/Create Piece to Stitch Click on pieces This is a good example of how the Slip on
– automatically enters single pieces into Desk Point method can be invaluable for some
of Stitches. shapes, as the system needs to know which are
Open Desk of stitches and position pieces the correct entry points on the garment for
for stitching and stitch together. the body to go through.
See stitching diagram (Left and Right click We are still working with a simple shape
on the corresponding numbers) (Figure 9.106). here, but as your designs progress, it is worth
remembering that experience will inform
which process produces the required results.
3D SIMULATION The same applies for spiral cutting – it is
∼F1/Check 3D Fitting very difficult to Simulate, for example a
Select Variant – Enter. spiral cut trouser, without the aid of Slip on
3D environment opens. Points.
It may be easier for the simulation to If using this method go to Assembly
include: Simulation – Assemble+

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1 5 3

2 6 4

2 6 4

1 5 3

figure 9.106

Wait until the shape starts to unfold and be necessary to use the Manipulation tools to
then Fall. angle and move the pieces.
Wait – this can take a while to unfold Once the garment has unfolded – go to
(Figure 9.107). Fall.
The bar at the bottom right of the screen Simulate/Pull Fabric may also be required
will be Green when finished. in order to place the garment correctly. –
Alternatively – Manual Pre-Positioning/ Remember to have a high Mesh (Figure
Simulate. If this method is preferred, it will 9. 108).

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figure 9.107

figure 9.108

Once the garment is positioned on the Go to Mechanical Properties and add a


Mannequin, you can go back to the pattern suitable fabric.
and add Slip on Points (Wrist position is Again, try different qualities/weights of
recommended) if this is necessary. Fabric and see the different effects that can be
Decide which method of assembly you prefer achieved.
– both should produce the same results. The shape created will depend on how the
Sometimes a mixture of both may be necessary. circles are placed. Once the garment is on
It may help to utilize the Panels function the Mannequin you can go back and forth
(press P on keyboard) and the Lines (L) in between Pattern and Mannequin and change
order to see where the pieces are sitting positions of lines/points until the desired
(Figure 9.109). effect is achieved.
Lower the Mesh to 1.5 when best shape is Remember this is only a starting point for
achieved. your design.

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figure 9.109

figure 9.110

Play around with colour/print/fabric


choices and add Visual Effects. Remember: Once the line is positioned –
Select line and Tick Print in Properties Bar.
A suggestion could be to add more folds –
Go back to 2D pattern.
one method to achieve this effect would be by
F1/Prints Display – choose Variant in
∼F1/Prints
drawing on a line and applying an Elastic
Garment Fitting box.
Seam Effect (Figure 9.110). Enter.
Draw over new line in F1/Semi
Alteration/Lines/Measurements (Chapter 8: Circular .
Other Tools in Lines/Measurements).

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TIP: If lines do not appear on pattern TIP: An Elastic Visual Effect can be
check, connection is not lost – In added to any line – this is an easy way to
Garment – click on appropriate pattern in visualize a pleated or folded effect.
Browser and click Synchronize. Sometimes it takes a while for the effect
to complete – remember keep an eye on
∼F1/Set as 3D Click on line – in box the Green Bar (Bottom right of screen).
choose Unchanged Fold.
Enter. Use F3/Reshape or F3/Move to move the
Back to 3D – Select line. circles around the piece if required.
Properties Bar – change effect to Elastic Experiment with different positions/
– decide percentage and back to Simulate. – drawing lines on mannequin/moving
Remember Mesh should be 1.5 (for most points – utilize the Visual Effects function
realistic results for Elastic, pleats and gathers) and apply colour/prints/seam effects (Figure
Fall (Figure 9.111). 9.112).

figure 9.111

figure 9.112

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DRAPE/SCALE sleeve – these pieces can then be digitized into
an already existing pattern.
To finalize this section on drape – a note on
Once a draped style has been completed,
applying Scale.
mark up the calico/fabric in the usual way
The half scale dress stand can be a valuable
(while the garment is still on the stand).
tool (Figure 9.113).
Take the garment apart and ‘true’ as many
When learning draping techniques, it can
seams as possible/notch all seams/add grain
be very useful to realize design ideas in small
lines, etc.
scale; reducing the need for vast quantities
It will be necessary to write on points of
of fabric. This method is most effective in
reference, such as – shoulder/neck/armhole
informing design decisions. Sometimes only
CF/CB and of course grain lines.
part of a style is draped – maybe a collar or

figure 9.113

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figure 9.114

The toile can now be digitized into the F4/Axis Folded corner.
system. Special Axis – Left click and draw a line
Prepare the toile prior to digitizing (just as anywhere on the piece (purple).
you would a paper pattern (Chapter 2)). Edit/Edit – type in Text.
Mark on corner points 2/Curve Points Enter (this places text anywhere on
C/Notches 6. pattern).
After digitizing open pattern in Modaris F3/Move To move text around – drag
and follow steps below. purple line to a new position.
As this function replaces the existing piece Text is not visible until you click on Cut
– it’s a good idea to copy your pattern Piece – bottom bar.
piece first so that you have the original to go Remember to Click off Cut Piece to
back to. continue.
Sheet/Copy Click on piece.
It is useful to name some Lines on your
pattern as points of reference – e.g. Neckline/ TO APPLY SCALE
Shoulder/Armhole, etc. (Figure 9.114). Check Settings – Make sure the Length Unit
F8/Length Measure These can then be is set to cm and Scale unit is set to % Scale.
measured and double checked on final piece Parameters (top bar) Length Unit/cm
to make sure correct. (Always add CF and CB (Figure 9.115).
to your pieces.) Parameters/Scale Unit – tick % scale
(Figure 9.115).
To Add Text to pattern – F3/Shrinkage Click in Centre of pattern
Either: – in box– enter values in X and Y – if ½ scale
Edit/Edit Text on Line – click on a Line to full scale is required enter 200 in both
and type in name (this places text on a line). boxes.
Or: Enter (Figure 9.116).

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figure 9.115

figure 9.116

Now that pattern has increased in size, it is


a good idea to do another check and measure
seam lines.
figure 9.117
F8/Length Measure Measure Lines and
make sure that they are twice the size of
original pattern (Figure 9.117).
Apply any modifications and complete With all of these tools at your disposal,
pattern. experiment and see what innovative outcomes
Proceed to 3D and complete Production can be achieved.
Pattern. To conclude – I have selected some images
Seam Allowance/Check all Notches. of student work using the drape technique.
Grain Lines/Name pieces/Quantity to The patterns for all the following creations
Cut. were completed using Modaris Classic and 3D.

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figure 9.118
Keryanne Cervan

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figure 9.119
Charlotte Treadwell

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figure 9.120
Kristian Østvik

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LEARNING OUTCOMES
In this chapter you will have learnt: Workshop 6: Basic Jean – You will have
gained knowledge of the complexities
• to be able to complete the following
of components required and how to
workshops from sketch to 3D Prototype,
successfully apply them
and have broadened your skills and
Workshop 7: Skirt and Trouser with
knowledge of both 2D and 3D
Pleats – You will have leant new skills
solutions;
and techniques in the application of
• to have tackled the challenges in the
Pleats both in the construction of the
construction, preparation and assembly
2D Pattern and the Sewing Desk to
of the following workshops and
the realization of the Prototype
recognized the importance of using
Workshop 8: Basic Shirt – You will
3D to realize a design.
again have learnt the complexities
• to come closer to discovering your
of these components and be able to
preferred way of working, whilst
use these techniques in further
recognizing the many different
practice
alternatives that can be employed to
Workshop 9: Drape – You will have
achieve the end results.
experimented and produced some
• to have created Patterns and Simulated
innovative results by draping on the
Prototypes for the following workshops:
digital Mannequin.

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CHAPTER 10 Quick Reference
Guide
● This final Chapter is an alphabetical guide to some of
the most frequently used functions for both 2D and 3D
in Modaris Classic. It provides a quick reminder for a
process which you can then find in more detail if required,
in the previous chapters

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ALIGN (Points) CHECKING
To align a point directly with another To Check Pieces fit together
F1/Ali 2Pts F8/Marry
Click on the Point to stay still Click on centre of one piece and then the other
Click on the point to move F8/Move Marriages
Three points can also be aligned Click on a point of one piece and place in position
Pivot – If you need to move the angle of the piece –
ASSEMBLY left click inside the piece and drag
To Stitch Seams together in Desk of Stitches Walking pieces
Stitch/Add Stitch Position pieces together, Left click where lines touch.
Make sure you stitch the seams in the same direction Move mouse to follow line
(i.e. if you start at the armhole edge towards the Right click to stop
neck – do the same on the corresponding seam – Left click to start again
otherwise the seam will be twisted) F8/Divorce to separate pieces
Left click one end of the seam, Right click the other
end CIRCLES
Left click the corresponding seam, Right click the Sheet/New sheet
other end F2/Circle
Left click away Type in Radius – Circumference ÷ 6.28
Enter
ASSEMBLY IN 3D
COPY
(using Slip on Points in Desk of Stitches)
To Copy a line on 2D pattern
From the top menu (Working Toolbar) click on –
F1/Duplicate
Assembly/Simulation
Click line to copy and move across to new position
Assemble+
(can click X on keyboard to flip line if necessary)
Alternative assembly in 3D, see Pre-Positioning
F3/Reshape if required – check points are attached
Sheet/Copy – If you want to copy a pattern piece and
BUTTON POSITION
save the original
Button Positions on 2D pattern
F1/Developed Series CREATE PIECE TO STITCH
Add the Position for the Top button To send piece to the Assembly stage in Desk of Stitches
F1/Developed – Click on CF Neck Point and enter ∼F1/Create Piece to Stitch
value in box (distance down from CF Neck Point Click on Pattern piece for a Pair – Hold Ctrl
for top button) For a Single piece – Single click
Click on CF Line
F1/Developed Series – Click on top button CURVATURE
position Curve pattern pieces to fit around the body when
In box add Step value (spaces in between each using Pre-Positioning in 3D assembly
button) Select a piece first (Select tool) – Curvature icon is
Left click on Line – to add the Point – drag mouse for activated
as many Points as you need Enter an amount in Parameters % box (usually
Click to finish 20–80)

BUTTONS CUT or EXTRACT


To add buttons in 3D To cut out a shape
Notions/Visual Effects F4/Cut
Left click and right click inside piece (goes green)

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Page down to see piece (it doesn’t come up until you Left click Frac.scale/% scale (don’t worry that the
page down) long white line attached to the pivoting function
F4/Seam – If Seam Allowance is added. (Use Seam if goes also)
working with Flat Pattern) Left click in the Ratio box and type in 50 (for example)
If this function does not work – check there are no Enter – only half the dart amount is moved
Gaps in the pattern – points not attached
*When pivoting a dart on a pattern that already
Zoom in to check
has seam allowances–
Use this function – If a pattern piece goes wrong Make sure keep seam line is ticked in the box that
it is best to cut out again to refresh opens from folded corner
F5/Pivoting Dart
To Cut a Piece in Half (that has been mirrored)
F5/Cut 2 Pts – Left Click either end of mirrored To Extract the dart in preparation for Desk of
line Stitches and 3D
Hold Alt + F4/Seam/Cut
CUT OUT A HOLE Left then Right click inside the piece
To extract a shape from pattern piece To extract the contour dart
F4/Internal cut Hold Alt – F4/Internal Cut – Left click on each
Go around piece in a clockwise direction and Left point and Right click the last point
click on corner points
To Stitch a Dart in Desk of Stitches
Right click on Starting Point to finish
Left click End Right click Point of Desk of Stitches
one dart line then – repeat for other line
DARTS
Left click End Right click Point – Left click away
To Pivot a Dart
Add a point for new position of dart – F1/Add Point
DELETE
F5/Pivoting Dart
To Delete a move in 2D or 3D
Click on Bust point
Ctrl + Z
Click Fixed point
Click Moving point To Delete a point or line on Pattern
Click New Opening point F3/Deletion
Click Fixed point again Click on point (click on Selection top right after
Delete points left behind from previous position function has completed)
(change type 2 to 1 – merge and delete)
To Delete a curved line
F3/Deletion
To Fold the Dart
Hold down Shift and click on line
F5/Dart Cap
Click on folded corner – Fold notches – Click on No To Delete or change seam allowance
mark – scroll to 35 – (Dart cap mark is set to F4/Line seam
2.5 cm position of mark from bust point)* (In most Click on line to change – change value or
cases this has been previously set so this process Del. line seam val. (to delete) – click on line
may not be necessary)
To Delete a sheet
Click on Point of dart
Sheet/Delete
Click Side of dart for direction of underfold
Move cursor over sheet and click
Click Other Side of dart
(Hold Shift down to permanently deletes pattern – no
To Pivot Half a dart or a percent of a dart –
‘ghost’)
F5/Pivoting Dart
Proceed as for pivoting Dart – When you get to the If you accidentally Delete a sheet
new dart position – in box Ctrl + Z

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DIVIDE A LINE F1/Parallel – Click on line to be parallel to – in box
F1/Sequence Division type in amount (remember to check if positive or
Click either end of line to divide negative value is required)
In the box type in Division number (e.g. for 4 parts Do the same again for the other side of dart line
type in 5 divisions) F3/Adjust 2 lines
Sliders appear at calculated intervals Zoom in and check there are no gaps
F3/Insert Point – Click on slider – to change to F4/Cut – cut each piece out either side of dart
(type 1 points if required F5/Join – click on end points of piece to move and
then click either end of piece to join to
DRAWING LINES F3/Merge and Delete – to tidy up
Drawing Internal Lines on 2D pattern
Adding a Facing
F1/Straight (hold Ctrl for a straight line)
Bring up front piece (or piece to be faced)
F1/Semi-circular – for a curved line
F1/Parallel – To add a button wrap
Left click to start – Left click for straight point – Left
Click on line – Down arrow – enter value in box
click + Shift for curve point – Right click to finish
Enter
Parallel lines F3/Adjust 2 lines – Zoom in
F1/Parallel – click line and drag mouse in direction Cut out whole pattern piece F4/Cut
to go – (notice if pos. or neg. in box and apply F1/Add point – To mark in CF Click top and bottom
accordingly) of line
Down arrow and enter value F2/Notch
Enter
Separate Facing – F1/Add a Point at shoulder and
F3/Adjust 2 lines Zoom in to adjust lines (can hem (enter value in box)
lengthen or shorten) do Not click Point, click F1/Semi Circular – draw in facing shape
Line to lengthen and then Line to go to (this can F4/Cut – to cut out facing
also be used to get rid of red diamonds on end of Grown on facing – do the same then
lines) F5/Sym 2 Pts. select facing line hold Shift – left
click top and bottom of button wrap line – piece is
Drawing Lines on Mannequin in 3D
mirrored
Click on the Alteration icon in Working Toolbar
F4/Cut to cut out piece required (leaving surplus
Lines/Measurements – select Multi – Line or for a
behind)
curve – Smooth curve
Left click on Mannequin and draw required line To Exclude a Facing in Preparation for Desk of
Modification tools are activated – adjust and amend Stitches and 3D
r lines 3D Substitute Piece
Click on End line when finished To copy front piece without facing
The lines will also appear on the pattern view Display/tick 3D substitute piece
F4/Seam or F4/Cut – hold down Alt – Left then
DUPLICATE Right click inside of piece to copy
To Duplicate a line Piece turns purple
F1/Duplicate (to turn piece back to blue – un tick in Display menu).
Click on Line and drag away The ‘substitute piece’ is on top of the original piece
To Flip – press X on keyboard. (Q and W can be used To Delete a Substitute Piece
to change position as required.) Press Delete on keyboard and Click inside the Piece

FACINGS FLARE/FULLNESS
To take a Dart out for a facing F1/Add Point – Add point(s) on hemline where you
F1/Straight – Draw in dart lines on piece want to open up pattern

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2 Methods: Press Space Bar to select all other lines
F3/Pin Ends (can pin other points if required) RELEASE mouse button
PUT PRINT ON
F3/Stretch – click on point to pivot from (e.g. on JOIN
waistline) and then click on point to open up To Join two pieces
to (point(s) just made on hemline) – pattern F5/Join
opens up Click on end points of piece to move and then click
In box– type in amount to open in dl either end of piece to join to
Enter and Left click Tidy up join in F3/Merge and Delete
F2 rotate 2 points If CF is out of alignment (click
from left to right) LENGTHEN (Pin and Move)
To Split the pattern – adds fullness into sections To Lengthen (or Shorten) a LINE (following
F3/Section – click on X point(s) at hem convert to direction of line)
type 2 points Activate Print
F3/Detach to split – click on point again F3/Pin (either ends or any points required)
F3/Stretch as before – this time it creates a gap in the Move
pattern Click on Point at end of line
F3/Reshape – to fill in gaps Box opens – use Down arrow key
F3/Attach click on point again, then Merge click on No values in X and Y and rot
point again Down arrow to dl
Type in amount (do Not press enter)
Move mouse around until exactly on line
GRAIN LINES
Left click on line
F4/Axis
Folded corner – Grain line axis DF (this must be To Lengthen (or Shorten) a PATTERN PIECE
ticked) Activate Print
Hold Ctrl – Left click and drag a line – Left click F3/Pin Ends
other end of line Move
Click on Line to lengthen (Not point)
INSERT PATTERN PIECES Leave mouse use up and down arrow in box – type in
To make a different style from an existing X and Y values
pattern – (Rot/dl have to be Blank)
File – New – name new pattern Click on new Line (do Not press enter first)
File – Insert Model – Browse for pattern or block – Remove Pin
click on pieces you want to use To Lengthen or Shorten a Line (to touch another
Click on arrow (loads onto right hand screen) line)
Load Files F3/Adjust 2 lines
Close Click on line to lengthen (Do Not click point)
Click line to go to (zoom in to make sure lines are
INTERNAL CUT attached)
F4/Internal Cut F3/Reshape can also be used to Lengthen or Shorten
In a clockwise direction Left click on all Points Line a line – no need to Pin
goes Yellow Click on a point and move to new position
Finish with Right click (on start point)
To Delete the cut out LOCK PIECES IN 3D
Activate – Cut Piece Lock a piece or pieces and continue to work on
F3/Deletion – click on a Line and HOLD mouse another area
button Click to Hide/Click to Show icons – located on the
(Line turns blue) General Toolbar

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Click on Lock and then on the piece to lock – turns MIRROR
dark grey F5/Sym 2 Points
Click on Unlock and on the piece again when finished Folded corner
Tick Mirror Piece (if dependency is required)
MAKE A LEFT FROM A RIGHT Select all internal lines to transfer first
Sheet/Copy sheet Click on Line to Mirror from Left to Right
F2/X sym
Edit NAMING
Edit Naming pieces
Name piece Display
Check Title block is ticked
MANIPULATION TOOLS in 3D
Edit/Edit
Move/Rotate/Move and Rotate
Double click on names in box and type in names
Click on either of the Blue Icons. Select a piece first
Enter
Use the Arrows on the grid that appears to change
direction of the piece Special Axis (To add Text anywhere on Piece)
F4/Axis
MARRY Click on folded corner
See Checking Pieces Special axis
Note: If you want to work on Married pieces as one Hold control and draw a line on sheet (purple) where
pattern you want to place the text
Sheet/Copy – click anywhere on the Married pieces Edit
Click again – Just the white outline (Flat Pattern) of Edit
all joined pieces is copied Click on purple line and type text
When finished modifications – Enter
F4/Cut or Seam to return to Blue pattern pieces Line disappears – activate Cut Piece to see

MEASURE To Save a Selection of Pieces under a new name


To Measure a Line Sheet/Sheet select
Display un tick Hide Measure Left click pieces you want to save
F8/Length Measure Right click in a grey area
Click on line and drag mouse away File/Save Selection – check the folder you’re saving
Click again on inside of line into
(Press Space Bar to select a different Line) Type new name
SAVE
MESH (for 3D) Right click to deselect pieces
Right click in either window (but not on the Then go to new model – File – Open Model
Mannequin or Pattern) Also see Text on Line
Select Show Mesh from menu box
The Larger the Mesh – the Faster the Simulation – NOTCH
but the appearance is not so realistic To add a notch
The Smaller the Mesh – the Slower the Simulation F2/Notch
but a more refined appearance Click on point
It is recommended to start with a Higher Mesh – (if you add a notch and its not at 90° go to F2/
3 or 4 Orientation, click on notch and drag around)
Refine Mesh to 1.5 to achieve a more realistic result
after garment is positioned PARALLEL
Assembly/Simulation/Refine Mesh For a parallel line
Change number OK/Simulate F1/Parallel

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Click on line to copy and drag away (notice in box if Click on existing point
positive or negative direction) Hold down Shift key
F3/Adjust 2 lines – adjust lines if they don’t meet Left click on line
(zoom in) Activate “Curve Points” at bottom of screen to
View
PLEATS in 2D Re shape
Effective Pleat F3/Re shape
Add Pleats before Seam Allowance as this function Click on point and drag to better position
takes off the seam line Click again
F1/Add Point for first pleat position
F5/Effective Pleat – click on folded corner/fold To Change a Type 2 Point to a Type 1
notches – make sure notches are Red F3/Merge
Click on point of first pleat – drag mouse – Do Not Click on point
click again Delete if required
Enter values in box To Change a Type 1 Point to a Type 2
Left click end of line F3/Section click on point
Box Pleat
Add a point for position as above PRE-POSITIONING
F5/Effective Pleat – Hold Ctrl (keep held down) In 2D (Modaris Pattern) – ∼F1/Check 3D Fitting
click on Point for pleat Choose Variant – automatically opens 3D
Enter values in box – Step Repeat = 0 environment
Enter – (allows mouse to move) – press space bar for Open Assembly/Simulation menu and click on
either inverted pleat, or outward facing pleat Pre-Positioning
Manual Pre-Positioning
PLEATS in 3D Make sure Manipulation by Pair is ticked (for Paired
Pleats need to be marked with Four Points Pieces)
F1/Straight – For the two Fold positions draw Click on Mannequin icon
straight lines Click on 2D View Pattern Piece – and drag Piece
∼F1/Set as 3D – click on the two Straight Lines and onto Mannequin
in box select either Wrong side Wrong side or Left click again to position
Right side Right side – one line will be right sides Automatic Pre-Positioning can be used to assemble
together the other will be wrong sides together – Layers
(pleat a piece of paper to help identify correct folds)
Enter – line goes Yellow PRINTS DISPLAY
To Transfer Drawn Lines on Mannequin in 3D
onto 2D Pattern
POINTS
In 3D – Select drawn (Red) lines either on Pattern
To add a point
view or Mannequin view
F1/Add Point
Properties Bar opens – tick Print
Click on an existing point
Open Modaris 2D Pattern –
In box – use down arrow
∼F1/Prints Display
Make sure dx and dy are blank
Garment Fitting box – Press Tab to select Variant
Type in Length
Enter – line is shown on pattern
Left click anywhere on line

To Add a Curve Point (to reshape) RECTANGLE


As above F2/Rectangle – click and draw a box – leave mouse
F1/Add Point and enter values in box
Enter

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SEAM ALLOWANCES Sheet/Sheet Sel. – Left click pieces you want to save
F4/Line seam – right click in grey area
Hold shift File/Save Selection. Name new pattern
Right click all lines with same seam allowance value.
To work on a Selection of Pieces within your
(Or drag a box around the whole piece if all are the
pattern (useful if your pattern has a lot of pieces)
same)
Sheet/Sheet Sel. Click on pieces you want to
Left click 1 of selected lines
work on
Down arrow key
Right click away from the black line that surrounds
Enter value
you pieces
Down arrow
Press 7 – (ignore box)
Enter value again
Left Click one of your selection
Down arrow again
Just those pieces will be displayed
Right click to deselect
Home in as usual
F4/Industrialisation (top of menu)
J to go back to selection and 8 to go back to all pattern
Exchange
pieces
Left click centre of piece
To Select Just the White outline
To fold Hems or seam allowance (if required, do
To work on a piece it is sometimes better to get rid of
this after adding s/a)
the blue pattern piece and work just on the white
F4/Change Corner
outline (ghost)
Click Folded corner
Sheet Delete and click on the piece (but do not hold
Select Next or Previous symmetry
shift)
Click on hem line corner
F4/Cut or Seam to return to blue pattern piece –
(Do this after adding seam allowance)
when you have finished modifications
This can be changed back to how it was – go to folded
corner
SET AS 3D
Intersection
To prepare a line for 3D stitching
Click on point
∼F1/Set as 3D – click on line
To Delete or Change seam allowance In box choose from options either Unchanged Fold
F4/Delete seam value for a stitch line or
Click on line to change Right side Right side or Wrong side Wrong side
for a pleat or folded piece
If pattern has been digitised including seam
allowance
Seam allowance line needs to be added to the inside of SIMULATION (3D – Tools)
the pattern Assembly/Simulation
Select all lines Garment is assembled on Mannequin in Relax mode
F4/Line seam – add s/a as usual then instead of (puffed up)
Exchange – click on Use Pull Fabric in this mode
Seam Creation Change to Fall (gravity) to complete simulation
Left click centre of piece Fall for Gathers/Elastic/Pleats
Delete outer line and any points (it may be necessary
to attach points at corners) SIZES
Zoom in to check To change a size range (e.g. from 10/12/14 to s/m/l)
Display/Title Block
SELECTION On the Model Identification Sheet (picture block)
To save a selection of pieces under a new name double click with the cursor over the Size Range

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Size range file opens. Choose new size range STITCH
Enter In Desk of Stitches – pieces are stitched together
Ctrl + A – click on all sheets (to select) Stitch/Add Stitch
F7/Rename Sizes Left Click one end of line – Right click the other end
Click Centre of Model Identification Sheet – size if line
range will become visible next to cursor Left Click away
Click Centre of any individual sheet – they will all A Blue thread joins the seam line
change
Check all pieces are the same size range STRAIGHTEN
If some sheets have not changed CF or CB (or any line you want to place on a
F7/Rep.EVT Horizontal Axis)
Click Model Identification Sheet on top of Size F2/Rotation 2Pts – click from Left to Right on Axis
Range – then on unchanged sheet on top of Size line
Range (To Straighten hem line use F1/Ali 2 Pts)
To Work on a Different Size
SUBSTITUTE PIECE (3D)
If Pattern is graded
To generate a 3D Substitute piece – when part of the
Open pattern and select a sheet – Make sure PRINT
Production Piece needs to be removed for 3D
is on
F4/Seam
Display Title block
Hold Alt – Left the Right Click inside the Piece
F7/Basic Size Slide
The Substitute Piece is displayed in Purple on top of
Click on the Size you want – displayed on the Model
the production Piece
Sheet
Go to Display and tick – 3D Substitute Piece
Ctrl + A to select all pattern pieces
For an Internal Cut (contour Dart)
Rename Sizes – click on the Model Sheet and click
F4/Internal Cut
one of pattern pieces
Hold Alt – as above
You must make sure that PRINT is on in order to see
the size selected
TEXT ON LINE
The new Base size is shown as white
To add Text directly onto a line
Edit/Text on Line – click on line and start to type –
SLIDERS
to centralise text press space bar a few times first
F1/Slider – click on line and click again – oval shapes
Enter
appear – can be changed to Type 1 points to
Text will be visible when Cut Piece is activated
proceed
(Bottom Bar)
F3/Insert point – click on slider – change to X
Sliders are required in Desk of Stitches if using Slip
TRANSFER LINES FROM 3D TO 2D
on Points and no Point is present on line
Draw lines on Mannequin or Pattern view
In 3D Left click Top Selector tool and click on Red
SLIP ON POINTS
lines either on Pattern view or Mannequin view
Points that are aligned to the Mannequin in order to
Properties Bar opens – Tick Print
correctly place the garment
Go Back to Modaris 2D Pattern
These points Must be added in Desk of Stitches if the
∼F1/Prints Display/Garment Fitting
Assemble+ method is used for simulation
Tab to select Variant
Stitch/Add Slip on Points
Enter – line is shown on pattern
Click on Point or Slider
In menu – select correct position The white lines shown on pattern are only a guide and
Enter not functional – you must now draw over them in
F1/Semi Circular to complete amendments

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VISUAL EFFECTS (3D) Seam Visual Effects – For Top stitching effects –
All used to apply a visual to mannequin piping etc
Activate Design Icon
Choose from Catalog selection ZOOM
Material Visual Effects – Allows fabric to be changed Zoom in whenever you cannot see a point clearly
to add colour/print Press Enter and drag a box around area or –
Notion Visual Effects – For adding Buttons/ Use middle mouse button and scroll in and out
drawstring/zips

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35111.indb 300 20/08/2018 11:36

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