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Go Fischer: An Introductory Organic Chemistry Card Game


Georgia L. Battersby, Corey Beeley, Danielle A. Baguley, Harrison D. Barker, Harvey D. Broad,
Niamh C. Carey, Edward S. Chambers, Daria Chodaczek, Richard A. R. Blackburn,*
and Dylan P. Williams*
Cite This: J. Chem. Educ. 2020, 97, 2226−2230 Read Online

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ABSTRACT: The use of games in chemistry education is well-established and is


known to have numerous benefits to participants. This contribution describes the
student-led development of an introductory organic chemistry card game based on the
Downloaded via UNIV OF SURREY on October 24, 2023 at 11:50:31 (UTC).

classic party game Go Fish. The game has been designed to help students practice
applying the rules of organic nomenclature, to recognize key functional groups, and to
familiarize themselves with simple examples of reactivity of molecules containing these
functional groups. The game was used as an organic chemistry revision activity at the
end of a freshman introductory general chemistry module (that included a significant
amount of introductory organic chemistry). Evaluation of the activity shows that
students enjoyed playing the game, found it easy to play, and that they found it a useful
learning experience.

KEYWORDS: First-Year Undergraduate/General, Organic Chemistry, Humor/Puzzles/Games, Alcohols, Aldehydes/Ketones,


Alkanes/Cycloalkanes, Alkenes, Amides, Amines/Ammonium Compounds, Aromatic Compounds, Carboxylic Acids, Esters, Ethers,
Nomenclature/Units/Symbols

■ INTRODUCTION
Educational games play an important role in formal and
The game provides a fun, social learning experience that allows
students to develop their familiarity of the structures of
informal learning settings as shown by the diversity of games different functional groups and allows them to gain a deeper
designed to support learning of topics that span chemistry.1−3 appreciation of the subtle structural differences between similar
A variety of different formats have been adopted by creators of functional groups (e.g., the differences between carboxylic acid
chemistry games including escape rooms,4 board games,5 derivatives). An adaptation of this approach was described by
games hosted on digital platforms,6 and card games.7,8 Fishovitz et al. This approach requires students to give clues to
Previous implementations of games-based approaches in the player with the structure on their forehead in a specific
chemistry have demonstrated positive impacts on student order to promote higher-order thinking.14 A card-game
engagement, motivation, achievement, and participation in designed to support student learning of functional groups
active learning.9,10 was described by Knudston.15 ChemKarta is a customizable
Introductory organic chemistry courses often require matching-game that students play in small teams. The
students to familiarize themselves with a number of key facts evaluation of this activity revealed that students found this a
and rules that must be mastered by students before they very engaging activity. Since the publication of ChemKarta,
commence studies of organic structure and reactivity.11,12 additional modules have been created to cover topics of
Examples of topics taught in these early stages of introductory structure and bonding and named reactions.16 Sousa Lima et
organic chemistry courses include chemical nomenclature, al. described a game-based mobile application in 2019 for
structures of functional groups, and simple examples of Android and iOS named Chemical Nomenclature.17 The
reactivity. A variety of different types of games have been Chemical Nomenclature game allows students to apply and
used to support student learning of these essential foundation
concepts in organic chemistry. O’Halloran described an
adaptation of a common party game that can be used in Received: May 21, 2020
introductory organic chemistry courses: The Organic Chem- Revised: June 18, 2020
istry Name Game.13 The Organic Chemistry Name Game Published: July 21, 2020
requires players to determine the class of molecule drawn on a
sticky note attached to their forehead by asking other students
a series of yes/no questions about their unknown molecule.
© 2020 American Chemical Society and
Division of Chemical Education, Inc. https://dx.doi.org/10.1021/acs.jchemed.0c00504
2226 J. Chem. Educ. 2020, 97, 2226−2230
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develop the application of chemical naming rules to a large (i.e., one against the other) and a maximum of six players
number of examples. The Chemical Nomenclature game was (either playing as two teams of three or three teams of two).
demonstrated to have a positive impact on the ability of The game is based on a familiar card game which usually
students to determine the correct names of chemical means some players in each group will have played the original
structures. An organic nomenclature focused computer game version of “Go Fish” and will be able to help the rest of the
called Say My Name was created by Nunes da Silva Junior et players learn the rules. It is recommended that the game is
al. in 2018.18 Say My Name is a digital board game that gives used after students have studied the following basic topics:
students the opportunity to practice applying the principles of • organic nomenclature
organic nomenclature on up to 600 examples. The use of • functional group names and structures
games in organic chemistry education is not limited to • representations of organic molecules
introductory topics. In 2015 Carney described an adaptation of
the classic card-game Rummy to support student learning of The game can be used to reinforce student learning after the
retrosynthesis.19 The author explained that this activity relevant classroom sessions or it can be used as a revision
supported student engagement in the topic and facilitated activity ahead of a summative coursework assignment or
social learning. It is also worth noting that Carney designed the examination (facilitator notes have been included in the
card deck to be adaptable enough to be used as the basis of Supporting Information). We encourage instructors to give
other game formats including poker and “Go Fish”. students enough time to refer to their books and notes while
This study describes the student-led development and playing as it can help them play the game (this may be
evaluation of an educational card-game based on a familiar particularly useful when students consider the “reaction” cards
described below).


format. A “Go Fish” inspired game titled “Go Fischer” was
designed to provide freshman students with opportunities to
RULES AND GAMEPLAY
apply their learning of organic nomenclature, methods of
structure representation, and simple functional group chem- The game is played with a 52 card deck that is divided into
istry in a fun social-learning setting. The student authors four, color-coded suits:
created the name of the game by combining the name of the • names of the example molecules (yellow)
original party game with the names of one of the mechanisms • characteristic reactions to produce example molecules
from the reactivity cards (i.e., the Fischer esterification). The (red)
format was inspired by the mainstream version of the game and • functional group names (blue)
(in-part) the published work described above.15,17−19 The • structures of the example molecules (green)
game was designed to allow students to make associations The deck features 13 functional group sets, meaning there
between the principles of organic nomenclature, visual are 13 cards present in each suit. Each functional group is
representation of molecular structures, and some key aspects represented once within each suit and players should link these
of organic reactivity. The game can be played in-class or be run together to create completed “sets”. The complete ether
as an informal learning activity outside of scheduled class time functional group set is shown in Figure 1. The full deck of
provided enough sets of cards can be produced and cards along with an answer key has been included in the
distributed. The following sections describe the rules of the Supporting Information.
game, plus its use and evaluation as an in-class, end of module
revision activity.

■ DEVELOPMENT AND BACKGROUND


The game was originally designed by a group of six freshman
students (coauthors of this contribution) as part of a team-
based induction activity (named Learn on the Move) in 2017.20
The induction activity requires small groups of students to
design, develop, and evaluate learning resources suitable for
use as part of a freshman course. Learn on the Move is a useful
way of generating student-authored content.
The prototype of Go Fischer was further developed for
integration into the University of Leicester’s standard under-
graduate programs and evaluated as part of a student-staff
partnership one year later. The game has been designed to be
played by groups of students participating in an introductory
general chemistry course. Details of this course (intended
learning outcomes, structure, delivery, and assessment) have
been included as part of the Supporting Information but it Figure 1. An example of a full functional group “set” of cards.
should be noted that this course includes more introductory
organic chemistry than a typical U.S. General Chemistry
course. It is anticipated the game could be played in a variety The aim of the game is to collect as many full “sets” of four
of different types of courses that include introductory organic suits for given functional groups. The game can be played by
chemistry. The game is flexible enough to be played by groups individual players, or students can team-up together to play
of different sizes (the number of cards dealt out in a hand can against other teams in their group. When played at the
be adapted based on the size of the group). On the basis of our University of Leicester, students played in teams of two (i.e., so
experiences, we suggest a minimum of two players is required a group of six had three teams of two playing against each
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Journal of Chemical Education pubs.acs.org/jchemeduc Activity

other). This approach allowed students to discuss answers with of the General Chemistry module is included in the Supporting
the other member of their team. Information.
1. Players must sit around a table that allows them to face The game was played in a revision session once the module’s
each other. At the start of the game one team of players lectures, workshops, and tutorials had all been completed. The
(chosen at random) is given the responsibility to deal instructors prepared for the session by placing one pack of
out the cards. This team must cut the cards and deal cards on each table along with a printed copy of the rules (a
them out (cards face down) clockwise one at a time to handout showing the rules and an example of one round of the
each of the teams around the table. If there are three game is included in the Supporting Information). The students
teams playing the game, each team is dealt six cards. Any had been preallocated into groups of six, and if fellow
remaining cards are placed face-down in the middle of instructors choose to run the game in a contact session, this is
the table. recommended in order to make most effective use of the time
2. Each team must now review the cards they have been available in the contact session. Each group was told to divide
dealt and make mental notes of the functional groups to itself into three teams of two in order to play the game. The
which their cards belong. first 10 min took the form of a short briefing from the
instructor lead which focused on a description of the rules. The
3. The team immediately to the left of the dealers (team 1)
remaining 40 min of the contact session was used for the game
then begin the game by asking one of the opposing
play. Students were told that the winning team in each group
teams to give them all of their cards that belong to one
would be the one with the greatest number of complete sets at
particular functional group “set” (this must be a
the end of the 40 min period. When teams achieved a full “set”,
functional group from which team 1 already has at
they needed to present these to the rest of their group. The
least one card in the original hand they were dealt).
other two teams were encouraged to carefully verify any claims
4. If the asked opposing team has any cards belonging to
of complete sets and to challenge the claim if they thought the
that functional group “set”, they must hand them over to
claim was wrong. If they thought the claim was incorrect, they
team 1. Team 1 can then ask the same team or another
needed to provide a scientific explanation to support their
opposing team to hand over any cards the chosen
challenge.


opposing team have belonging to a different functional
group set. This continues until team 1 makes an
EVALUATION
unsuccessful request for cards.
5. If the asked team does not have any cards from the The game was played in class by 69 students of the first year
requested set they must call out “Go Fish” and team 1 chemistry undergraduate cohort in a scheduled revision
must take the top card from the deck in the middle of session. After playing, students were asked to answer a
the table. Play now moves to team 2 (move clockwise Likert-style questionnaire, with 55 students opting to
around the table) and proceeds as described above. participate in this evaluation. This evaluation was carried out
6. When a team collects a full functional group set they in accordance with the University of Leicester’s Code of
must tell the other players and display the cards from Practice for Research Ethics and was approved by the School’s
this set face up in front of them on the table. The Learning and Teaching committee. The survey was conducted
opposing teams must then check the claimed set is as an anonymous paper exercise, with students required to
validif it is, a point is awarded to the team with the set strongly agree, agree, neither/neutral, disagree or strongly
and the cards in the set are no longer in play. If not the disagree with a series of statements.
team takes the cards back and the cards remain in play. Part one of the survey probed if the game was enjoyable and
7. If a team runs out of cards they must take a complete easy to play. The results of this part of the survey are displayed
hand (i.e., six cards if there are six players) from the Table 1, where the percentage strongly agree and agree
stack in the middle of the table in order to continue their responses have been combined as percentage agree (% Agree).
participation. The team with the highest score after a The full Likert data is presented in the Supporting
fixed period of time (40 min is used at the University of Information.
Leicester) is declared the winner.


Table 1. Percentage of Students Positively Evaluating Go
Fischer
IMPLEMENTATION
Our in-class implementations of the game took place in 50 min Statement % Agree
contact sessions (the standard length of a single contact I enjoyed playing the game 82
session at the University of Leicester). It was first piloted with The rules were easy to understand and follow 67
the foundation year cohort to verify that the written rules The game was difficult to play 26
could be followed in vivo and to establish the best way to I understand the objective of the game 82
implement the game with larger groups. The foundation year is I enjoyed the interactions between other players and teammates 89
a preparatory course for students who lack the entry
qualifications for entry into year one of the chemistry degree. The data collected show that the majority of students
Having piloted the game, it became an integrated part of the enjoyed playing Go Fischer, with the team-based element of
end of our first year general chemistry module. This six-week the game-play clearly being a contributing factor to this. When
introductory module is a level 1 module taken by all Chemistry asked about the instructions provided to play the game, 67% of
students (ca. 105) in which students cover the fundamentals of the respondents felt the rules were easy to understand and
inorganic, organic, and physical chemistry. The three topics the follow. A closer look at the data reveals that only 18% of the
game supports (see above) are the main teachings of the students disagreed (strongly disagree or disagree) that the rules
organic component of this module. For reference, a summary were easy to understand, with the remaining 17% being neutral
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J. Chem. Educ. 2020, 97, 2226−2230
Journal of Chemical Education pubs.acs.org/jchemeduc Activity

on the matter. The instructors commented that the students Leicester, Leicester LE1 7RH, United Kingdom; orcid.org/
progressed well with the game and that groups required very 0000-0003-4074-9318; Email: r.blackburn@leicester.ac.uk
little support from instructors which is reinforced by the fact Dylan P. Williams − Leicester Learning Enhancement and
that only 26% of the students agreed or strongly agreed that Pedagogy Group, School of Chemistry,, University of Leicester,
the game was difficult to play. After 40 min of game play the Leicester LE1 7RH, United Kingdom; orcid.org/0000-
instructors observed that each group had declared a winner, 0002-1260-5926; Email: dylan.williams@leicester.ac.uk
something that is reinforced by the fact that 89% of the
Authors
respondents understood the game’s objective.
The survey given to students also aimed to ascertain the Georgia L. Battersby − Leicester Learning Enhancement and
game’s educational benefits, the results of which are displayed Pedagogy Group, School of Chemistry,, University of Leicester,
in Table 2. Leicester LE1 7RH, United Kingdom
Corey Beeley − Leicester Learning Enhancement and Pedagogy
Table 2. Evaluation of the Educational Benefits of Go Group, School of Chemistry,, University of Leicester, Leicester
Fischer LE1 7RH, United Kingdom
Danielle A. Baguley − Leicester Learning Enhancement and
% Pedagogy Group, School of Chemistry,, University of Leicester,
Statement Agree
Leicester LE1 7RH, United Kingdom
Playing the game was a useful learning activity 72 Harrison D. Barker − Leicester Learning Enhancement and
The game helped me apply chemistry I already knew in a useful 75 Pedagogy Group, School of Chemistry,, University of Leicester,
way
I would play a similar style game for different subject areas 75
Leicester LE1 7RH, United Kingdom
I would like games to be made for different topic areas for revision 72
Harvey D. Broad − Leicester Learning Enhancement and
Pedagogy Group, School of Chemistry,, University of Leicester,
Leicester LE1 7RH, United Kingdom
Niamh C. Carey − Leicester Learning Enhancement and
The majority of respondents were positive about the Pedagogy Group, School of Chemistry,, University of Leicester,
educational benefits of the game with 72% of the respondents Leicester LE1 7RH, United Kingdom
agreeing that the game was a useful learning activity. More Edward S. Chambers − Leicester Learning Enhancement and
specifically, 75% of the students agreed (or strongly agreed) Pedagogy Group, School of Chemistry,, University of Leicester,
that Go Fischer had helped them apply the module’s chemistry Leicester LE1 7RH, United Kingdom
in a useful way. Having just played a fun and useful game the Daria Chodaczek − Leicester Learning Enhancement and
majority of respondents agreed that they would play a variant Pedagogy Group, School of Chemistry,, University of Leicester,
of the game in different subject areas and 72% wanting this to Leicester LE1 7RH, United Kingdom
become a reality through creation of games for other revision Complete contact information is available at:
topics. These findings support the high levels of student https://pubs.acs.org/10.1021/acs.jchemed.0c00504
engagement and interaction observed by instructors.
In summary a chemistry nomenclature game based on the Notes
familiar Go Fish card game has been developed and deployed
The authors declare no competing financial interest.


as a revision type activity and reported to be a useful learning
activity for freshmen students. These students found the game
ACKNOWLEDGMENTS
easy-to-play, understood its rules, and the mechanism by which
to score points. They enjoyed playing it and suggest that they The authors acknowledge the feedback provided by all
would play more games for other topics within their course. students and facilitators since the game was introduced in
2018.


The process by which the game was created also demonstrates
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