Professional Documents
Culture Documents
Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SocialPlatforms.Impl;
using UnityEngine.SceneManagement;
void Start()
{
firstPlayInt = PlayerPrefs.GetInt(FirstPlay);
if (firstPlayInt == 0)
{
backgroundFloat = .25f;
soundEffectsFloat = .75f;
backgroundSlider.value = backgroundFloat;
soundEffectsSlider.value = soundEffectsFloat;
PlayerPrefs.SetFloat(BackgroundPref, backgroundFloat);
PlayerPrefs.SetFloat(SoundEffectsPref, soundEffectsFloat);
PlayerPrefs.SetFloat(FirstPlay, -1);
}
else
{
backgroundFloat = PlayerPrefs.GetFloat(BackgroundPref);
backgroundSlider.value = backgroundFloat;
soundEffectsFloat = PlayerPrefs.GetFloat(SoundEffectsPref);
soundEffectsSlider.value = soundEffectsFloat;
}
}
soundEffectsAudio.volume = soundEffectsSlider.value;
}
}