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Introduction:

The Wizard’s
Annex
Everything you think, is true.
– Prince, acceptance speech for the 2006 Webby Awards

The old man’s ghost lives inside these ruins. I can feel his across the pages of saturated books, their precious scribing turned
bristly presence as I step into the room. The smell of him permeates to decorative mush. A looming pressure builds behind me, as if the
each corner, as it so often does when some living thing has spent regent of this blasted home is standing at my back. Each mystic
long hours in a space, but this is more than that. When I close my sense of mine cries out with him.
eyes, I can hear the timbre of his voice, even though we’d never met.
Though long gone, Archmaster Porthos lingers here.
A curious ozone tang, as if left by just-departed lightning,
hovers in this rain-washed debris. Echoes of his fingertips play I wonder what other traces I might find…

A Personal Treasure-Trove
Welcome to the annex – the storehouse of obvious that no book, regardless of its size, could contain
secrets that escaped the mammoth confines all the various goodies we wanted to include. About halfway
of Mage 20th Anniversary Edition and found through the writing process, the Mage line developer and
their way between these covers. Even with primary author (that’s me) began setting aside half-written
projects of that scope and size, there’s never sections and less-essential rules for inclusion into a second
room for everything, and although the book book whose working title was The Wizard’s Annex. Like many
in your hands isn’t exactly “everything” (how working titles, that was soon changed to its final moniker,
could it possibly be that?), it’s filled with and that “annex” became the collection of magely lore you’re
expanded rules, optional Traits, Storyteller reading now.
guidance, suggested sources of inspiration, an During Mage 20’s development, editing, and layout
extension of the Mage 20 focus rules, and even more besides. processes, I began cutting the book down even further. From
Back when we were putting Mage 20 together, we wanted a pre-edit draft of roughly 650,000 words, the final half-million
to make that book a definitive “one-stop shopping” tome for word-count was squeezed between two covers by mighty Mike
Mage’s twenty-first-century incarnation. Yet it soon became Chaney, Mage 20’s hard-working art director and graphic

10 The Book of Secrets


designer. The remaining material went on to be expanded, • Chapter Four: Justice and Influence provides a look
revised, and compiled into How Do You DO That?; this book; at crimes, punishments, and areas of influence among
and the currently-in-progress character sourcebook Gods, the Masses for the Traditions, Technocracy, Disparate
Monsters & Familiar Strangers. The majority of that cut Alliance, and Nephandi. For the Mad Marauders, who
material, though, can be found here, within this Book of Secrets. really don’t have such coherent social systems, there’s
What sorts of goodies do we have here for you, then? Well… an examination of various kinds of Marauders and the
strange ways in which they function in a world that’s
• Chapter One: Heroic Traits compiles a definitive too crazy for most of us but not quite crazy enough
collection of new character Archetypes, secondary for them.
Abilities, and Merits and Flaws. In many cases, these
Traits – especially the Merits and Flaws – have been • Chapter Five: To Speak of Many Things wraps this
updated and revised in order to remain consistent with book up with the M20 FAQ, Storyteller suggestions for
the 20th Anniversary Edition rule systems. Oh, yeah… genre-based Mage stories, assorted essays that clarify
and there’s plenty of new stuff here as well. Lots of it. and expound upon topics raised in Mage 20, and a
collection of Suggested Sources that inspire and inform
• Chapter Two: Expanded Rules features an array of Mage 20 in particular and Mage: The Ascension as a
optional rules for things like combat, Resonance, com- whole.
puters, Wonders, and more.
So yeah, again, welcome to the annex. I’m sure you’ll
• Chapter Three: Matters of Focus introduces a selection find something of interest for you here.
of new paradigms, practices, and instruments, plus Enjoy!
Examples in Play and a focus-based FAQ that address
the Mage 20 focus rules.

introduction: The Wizard’s Annex 11


Chapter One:
Heroic Traits
Heroes are ordinary people who make themselves extraordinary.
- Gerard Way

“Market correction.” no profits, you know that. Play too safe, and you’re drinking with
“Excuse me?” the Mail Room boys again.”
“The horns,” said Jeremy Post, dim bar-light shining off the Sinclair snorted, her nose flaring with double-edged contempt.
boney peaks projecting from his high forehead. “Another damned “Been a long time since I saw even ONE boy in the Mail Room,
market correction.” Post. That’s where they send folks like me.”
“Oh, Post,” his friend replied, her voice sliding into a half-scold “Not like you,” Post assured her. “You’ve pulled your weight
tone. “Haven’t you learned better than that by now?” here from Day One.”
Jeremy Post, “magic man” of the Schofeld-Bloom bull-pit crew, “MY weight, your weight, even the Mail Room’s weight some
slammed something strong and amber from the shot glass in his hand. days, it feels like.” She regarded his horns again. “So what’d you
The burn pulled his eyes tight for a moment. When he opened them do, anyway?”
again, they seemed brighter somehow – not lambent, exactly, but “Do I need to fill out the proper report forms, Ms. Sinclair?”
lit by a glow of rough satisfaction. His companion, Marjory Tate His voice mimicked the intern they’d both put through the ringer in
Sinclair, sipped her own drink and shook her head in mock despair. their early days at the firm.
“Risk is where the magic is, Sinclair,” he said once the spirits She laughed, a quick bark. “No, Post,” she replied, reaching
had quit welding his windpipe shut. Post’s voice had the rounded out her hand to touch the right-side horn. “I think we can keep this
tone of someone who’s been drinking light but steadily. “No risks, one off the records…”

What We’re Made Of


Although imagination is the most important element following chapter features dozens upon dozens of Archetypes,
of any Mage character, we must admit that a wide range of Abilities, Merits and Flaws that may spice up your chronicle
optional Traits can make the game more fun. Sure, Mage 20’s and add new flavors to an already brimming stew.
Chapter Six and Appendix II contain the game’s most essential The following collection of Traits can be considered
Traits; but for folks who want to play, for example, a heretical definitive for Mage’s 20th Anniversary incarnation. As we’ve
blind swordsman with an impressive capacity for alcohol, the mentioned earlier (and will reiterate later), several of these
Chapter One: Heroic Traits 13
Traits revise and in some cases replace Traits from older Archetypes (pp. 14-15)
editions of Mage. If your group prefers the original versions Secondary Abilities
of those Traits, then feel free to use them. Those earlier ver-
Talents (pp. 18-22)
sions, though, might not square with the more recent 20th
Anniversary books, so consider the details before deciding Skills (pp. 22-30)
your preference. As with all of the other rules presented Knowledges (pp. 30-34)
throughout this book, these Traits are all considered to be Merits and Flaws (pp. 34-99)
optional rules. Your Storyteller may allow or discard any, some,
Physical (pp. 35-42)
or all of the Traits below.
Mental (pp. 42-53)
This chapter contains the following Traits on the
following pages: Social (pp. 53-68)
Supernatural (pp. 68-96)

Archetypes
We humans are mutable little monkeys. We – Regain Willpower when you create or provide something
can act like one sort of person while secretly with lasting value or importance.
nurturing an entirely different personality.
That’s especially true of mages, whose secretive Artist
dealings and unorthodox beliefs turn even the Magick is an art, and Reality is your canvas. Guided by inspi-
most honest Awakened folks into psychological ration, you reshape the world in accordance with your vision of the
halls of mirrors. And so, the modest selection Truth as you see it. Perhaps you’re a literal artist – a dancer, a painter,
of Archetype Traits provided in Mage 20 ( pp. an author, a performer – who uses artistic media and intentions to
250 and 267-273) can easily be expanded to focus your Awakened Arts; or maybe you’re a more abstract form of
include the following options as well: artist, employing artistic principles to guide the reality you create. You
could, of course, do both. Regardless of your tools and affiliation,
Archetypes your vision reaches beyond mere physical or metaphysical technique,
Architect Guardian encompassing a greater Truth. Art, after all, speaks for those who
Artist Heretic have no voice, and so you speak on their behalf.
Bon Vivant Mentor Expression is your gift to the world. Through art, you channel
Caregiver Romantic feelings and observations into a form that other folks can recognize.
Conformist Tycoon Ideally, the things you express resonate with a wider audience,
Director Vigilante inspiring them to change their world on an even greater scale.
Entertainer Zealot As with many artists, though, you tend to get Stuck in Your
Own Head. Your vision can become so self-focused that no one
Architect else can understand what you’re trying to express. At worst, this
Structure is essential. Without it, life is chaos. It’s up can lead to egotism, disconnection, depression, and insanity.
to you to provide stability and create things that endure. A Artists have a long tradition of going bugfuck nuts, and the Path
builder, a craftsman, a designer for better tomorrows, you feel of Artistry runs dangerously close to the Path to Marauderdom.
best when you’re constructing things of value and shaping the – Regain Willpower whenever you create a work of art in
foundations of a better tomorrow. your chosen medium that communicates a sense of sublime
Dedicated Purpose guides your designs. You’ve got one Truth to your intended audience.
eye on your tools and another on the legacy you’ll leave behind.
While other people dream, you do. Contentment is not your Bon Vivant
style; there’s always room for improvement somewhere. Grabbing hold of all the fun you can find, you’re a devotee
Obsession, though, is your weakness. As far as you’re of excitement and experience. It’s all too easy to weep and moan
concerned, your way is the best way, and that fixation in this world. Fuck that noise. As far as you’re concerned, it’s
sometimes interferes with your ability to see the world in better to laugh your way to hell than to zone out or crawl all
any way other than your own. To Ascend, you’ll have to the way to your inevitable grave.
learn to accept imperfections, diversity, and designs that Joie de vivre (“love of life”) is your defining strength.
differ from your own. Nothing gets you down for long. Your ability to find enjoyment

14 The Book of Secrets


in even the darkest circumstances is an inspiration to the folks If you want to reach toward Ascension, you’ll need to know
around you. More than simply being the life of the party, you when and how to become your own boss. As long as you choose
bring the party wherever you might go. to be a cog, you’ll never leave the factory floor.
Your Superficiality, though, can be a trap. Not only do – Regain Willpower when you support an effort that goes
your fun-seeking ways bring you into risky situations, they also according to plan because you were there to back it up.
trivialize things that really do need to be taken seriously. Plea-
sure in itself is not wrong; to Ascend beyond such superficial Director
concerns, though, you’ll need to face whatever pain you’re You’re here to sort things out, lay down the law, and
hiding beyond that party-hearty façade. make sure that people follow through on things that must be
– Regain Willpower whenever you have a truly awesome done. The designated adult in all situations, you take your
time and bring other folks along for the ride. responsibilities to heart. Firm guidance and clear command
are hallmarks of your approach. When stuff needs to get done,
Caregiver you’re the best person to run the show.
When people need you, you’re there. Although you Leadership is your gift to the world. While other folks
might lack the resources of a Benefactor or the vision of stand around dithering, you know what to do, how to do it,
an Architect, you give time, work, and compassion to folks and what will happen if things aren’t done properly. You’re
in need. This, to you, is merely what we, as human beings, good at motivating people, and tend to be the most organized
should do for one another. Perhaps you act out of religious one in your group. People look to you for guidance, and you
devotion, a generous philosophy, or a simple need to love rarely let them down.
and be loved in return. Whatever your reason, you’re the Your Intolerance, though, sometimes trips you up. The real
one people turn to when the strains of life become too much world never does run smoothly, and you can drive yourself (and
to bear without help. everyone around you) crazy trying to implement your vision.
Kindness provides a wellspring for your strength. It keeps In order to Ascend, you must integrate other possibilities into
you going and provides the emotional reserves you’ll need your approach. Collaboration might sound like a bad word to
in such a fucked-up world. Because kindness often inspires you, but a truly great leader learns how to accept compromise.
other people to be kind in return, you’re often treated well. – Regain Willpower when you lead a group to accomplish
This sustains your love at times when joy seems hard to find. a challenging task.
That said, there’s a distinct Insecurity behind your gen-
erosity. Maybe you feel as though folks will ignore you unless Entertainer
you make yourself valuable to them. People also take advantage Life sucks. Good thing you’re here to brighten things up!
of you at times… which, in turn, fuels your insecurities. To go Maybe you’re a satirist, kicking holes in the delusions surround-
beyond the role of potential doormat, you’ve got to recognize ing you; or an actor, speaking for the folks who’ve forgotten
your own worth and stop seeking validation from other folks. what they needed to say. You could express the yearning that
– Regain Willpower when you successfully protect, comfort other people feel but cannot articulate, or simply bring a smile
or nurture someone who really needs it. You’ve got to actually when joy is hard to find. Whatever it is that you do, though,
help that other person in some way, but whether or not they it transcends mere silliness. Although you’re not as driven as,
acknowledge your assistance, you still feel good about yourself. say, the Artist described above, you are an artist too, revealing
truth through entertainment.
Conformist You’re Fun and Entertaining to be around – important
Every team needs players. That’s what you’re there for. Let gifts when folks are fighting for their lives. Beyond that, you
some other hotshot go for the glory; you’re the strong center inspire people to look past despair and find beauty and humor
that will hold no matter what comes. For obvious reasons, this even in ugly situations.
is a common Technocratic Archetype. Other groups, however, Ego, however, is your biggest hurdle. Doing what you do,
have people like this too – it’s not a group, after all, if no one it’s pretty easy to get lost in your own illusions of importance.
treats it as a team. As far as you’re concerned, stability is a Now, you need a strong ego in order to put yourself out there
virtue, not a fault. day after day; unless you learn to balance it with authentic
Cooperation is your greatest strength. Your reliability self-reflection and restraint, however, you’re just setting yourself
stands as an example for others to follow. When malcontents up to be a punch line somewhere down the road. Ascension
try to tear things down, you’re the walls, floor, and foundation demands more than artistic sensibilities. To transcend your
of your group. It’s not your place to call the shots, but if a plan limitations, you need to swallow your ego and accept that you
makes sense, you’re the first one to follow through. can’t always be the star.
In the long run, though, your eternal Compliance cripples – Regain Willpower when your work makes some significant
you. Sure, it’s great to provide support for other people’s work. change in the lives of people around you.

Chapter One: Heroic Traits 15


Guardian Heretic
Shepherding the weak through the Valley of Darkness, Grab your chainsaw and line up the sacred cows! Whatever
you are truly your brother’s keeper and the finder of lost your companions regard as “orthodox” and proper is, to you,
children. You save your great vengeance and furious anger anathema. Perhaps you follow a confrontational approach to
for those who would poison and betray your brothers, sisters, your culture’s institutions; or you undermine authorities that
and so forth. Pop-culture quotations aside, you take your duty you consider to be corrupt. You could introduce a decidedly
seriously… someone, after all, needs to protect folks who cannot, unconventional change to an established tradition (or Tradition),
or sometimes will not, protect themselves. In essence, this ideal or revere a path or godhead that most folks consider to be “evil.”
guides all Awakened factions; even the Fallen, in their twisted Linguistically, heretic combines implications of choice, belief, and
way, often justify themselves by claiming to be guardians of a the act of taking something valuable. Whether your heresy is
rejected world. religious, philosophical, political, or some mixture of them all,
Courage is your calling card. It takes guts to do what you you refuse to accept the popular (and perhaps demanded) creed.
do, and by all the Gods, you’ve got fortitude to spare. Integrity drives you. After all, if you did not possess im-
Admirable though it may be, your dedication to Self-Sac- mense (often dangerous) degrees of integrity, you would simply
rifice could be your Achilles’ heel. Lots of would-be Guardians go with the flow, not resist it the way you do.
wind up ground into mulch by constant conflict. A knight needs And yet, that Iconoclasm could get you… and other people…
battle, true enough; but until she learns when to stop fighting – killed. That is, after all, what often happens to heretics. Folks don’t
to step aside, perhaps, and let people defend themselves or else like to have their cherished beliefs overturned, and so as you run
make their own decisions – a Guardian can become a martyr, a through life’s market flipping over tables in the name of your belief,
bully, or just one more monster in a world already full of them. remember that one of those tables could very well land on top of you.
– Regain Willpower when your actions directly save a – Regain Willpower whenever you challenge a commonly
weaker group or character from assured destruction. held conviction and manage to change people’s minds about
that belief.

16 The Book of Secrets


Mentor You’re Savvy, with an eye toward long-term profits. Calcu-
You’ve got knowledge and experience that can benefit lating enough to get things done, you’re a master manipulator
other people, so you share it as freely as you can. This might and an asset to your cause. You know how to shake up your
involve having a single pupil, apprentice or protégé, or it could world, bringing good things to everyone concerned.
involve several people learning what you have to teach. More That said, you’re a Greedy bastard. “Enough” is not part
than simply a teacher, though, you make a personal investment of your vocabulary. It’s been said that gold blinds those who
in your student’s progress. An instructor can leave the classroom love it most, and in your case that’s probably true. Before you
at the end of the day, but a Mentor’s role might last for life. can Ascend to greater things, you’ve got to love more than
Dedication is your source of strength. It’s important to money, power, and the game of winning both.
you that other people share in what you have to offer. Because – Regain Willpower when a long-shot plan of yours pays
you care about the results, and probably about the students off in grand style. Not simply with money – that’s too easy –
too, you’ll put yourself out there in surprising ways. (See the but with influence, love, or other marvelous achievements.
Background: Mentor for certain effects of a mentor /student
bond.) Vigilante
The law is a farce. True justice comes only from those
On the other hand, you can be Pedantic. Lecturing becomes
willing to take it up themselves. When the system is utterly
a habit, with every circumstance providing an opportunity
corrupt – and you know that it is – someone must live beyond
for more lessons. Occasionally, even the most accomplished
the law. That someone is you: the nightmare of unjust souls.
teacher must step out from behind the podium. Your potential
Though you’ll do everything possible to protect the innocent,
for Ascension depends in part upon humanity, and that’s a
guilty parties must pay… often with their lives. You’re the Fist
hard thing to hang on to when you’re always in the Professor
of Justice in an unjust world, and no sacrifice is too great for
role. (There’s also a great potential to develop problematic
the common good.
and possibly unethical bonds with your protégé, but that’s an
entirely different sort of lesson to learn.) Retribution is the hammer in your soul. This dedication
– Regain Willpower when your guidance helps your pupil(s) keeps you going long after other folks would have given up.
accomplish something that had been beyond their reach before. Delay is acceptable, but compromise is not. Extremism in
pursuit of justice is no vice at all.
Romantic Unfortunately, your Ruthlessness poisons both your cause
In a world filled with ugliness, you seek and find beauty. and your soul. Tangled up in the idea of beating whomever
Said beauty could be tragic (as detailed under the entries for you’re after, you can’t look yourself squarely in the mirror. If you
Romance and Tragedy in this book’s Chapter Five section could, you’d see how little difference there is between you and
Storytelling, Genre, and Mage, pp. 285-286), but that sense of your enemies. To rise beyond this sort of thing, you’ll have to
melancholy makes it pure. High drama is your heartbeat. Passion leave the warpath and cultivate compassion beyond vengeance.
is your joy. In the words of Patti Smith, you “seek pleasure… True Justice is more than simple punishment.
seek the nerves under your skin.” This quest is often painful, – Regain Willpower when you inflict major suffering on
but that pain tells you you’re alive. your target of choice. This target must be larger and more
That Passion provides your deepest strength. When other powerful than a single person. It could be an organization, a
folks hesitate, you plunge in, reveling in the raw excitement mage-sect, a government conspiracy, or an aspect of the under-
of life’s dance. world. Whatever it is, it’s big enough to consume your entire
life… or end it. Such vigilance is an endless task.
Enchanted by that dance, you can be pretty Careless about
its effects. Like the original Romantics, your excesses hurt a lot Zealot
of people. Eventually, you’ll need to develop a greater sense A flipside to the Heretic, you pursue your beliefs with
of responsibility and moderation if you ever wish to Ascend. extreme enthusiasm. Moderation, to you, is weakness – a true
– Regain Willpower when you throw yourself into a believer will do pretty much anything for the cause! Whatever
gloriously ruinous affair or reveal life’s howling beauty to a your cause may be – a political philosophy, a theological creed, a
previously hesitant soul. social movement, whatever matters most to you – it’s something
that inspires and guides your behavior, associations, activities
Tycoon and, most importantly, your focus: the beliefs, practices, and
Money makes the world go ‘round, and you’re at the instruments through which you shape your magickal feats.
controls for that particular ride. You’re probably wealthy, with
Obviously, the player for a zealot mage must determine,
vast Resources at your command. Power is your drug, influence
in detail, what his character believes in, why he believes in it,
your bread and butter. Sure, you like the money and all the
how it shapes his personality, and what it takes to challenge
goodies it can bring. It’s the game, though, not the prize, that
and perhaps alter or destroy that belief. Zealots hold deeper
provides your true reward.

Chapter One: Heroic Traits 17


convictions than even the average mage would hold, and so it’s someone who will sacrifice anything and anyone for the cause. A
vital to know what those convictions might be. zealot mage, in particular, can be a terrifying force. The Fallen,
Conviction is your armor, shield, and sword. That steadfast Mad, and Technocracy have plenty of uses for such people, and
confidence in your beliefs will stand with you when no one even the supposedly moderate Traditions and Disparates have
and nothing else will do. members who’d sooner kill a busload of kids than step back
on their convictions.
Such Extremity, however, can inspire abhorrent acts in
the name of your beliefs. A zealot, after all, is by definition – Regain Willpower whenever your deeply held beliefs are
proved right through your behavior.

Secondary Abilities
Mages have to be good at many things. And
although the common range of Ability Traits
Talents
has been covered in Mage 20, Chapter Six, As described in Mage 20, Talents represent Abilities for
certain new secondary Abilities (see Mage 20, which your character has an innate gift. Practice hones that
p. 289) can round out the more specialized gift, of course, but the basis for a Talent Trait comes from a
areas of a character’s expertise. knack that certain folks have and other folks do not.
As with all the expanded Traits featured Cooking
in this chapter, the following Abilities Food’s your thing. You’re good at preparing it, pulling meals
are optional rules. Most of them could be together from odds and ends, and noting when something’s not
considered Hobby Talents, Professional quite right. What good is this sort of talent for a mage? Ask any
Skills, and Expert Knowledges, as described in Mage 20, decent witch! A gifted cook can whip up an impressive meal
p. 277; some of them are, in fact, mentioned as such on that on the go (perhaps even working some Life, Matter, Mind, or
page. For players who want a more detailed assessment of such Time magicks into the mix to spoil or sweeten the food); spot
Abilities, however – or who simply want to be completists tainted or poisoned chow; discern unusual ingredients (grif-
with regards to published Abilities – we offer the following fin, horse-meat, Soylent Green…); or create nutritious meals
Talents, Skills, and Knowledges to expand further upon from whatever’s close at hand – a vital skill in the wilderness
those possibilities. or certain Realms!

Secondary Abilities
Talents

Cooking Intrigue Negotiation Scrounging


Diplomacy Intuition Newspeak Style
Instruction Mimicry Scan

Skills

Blind Fighting Fast-Talk Heavy Weapons Networking


Climbing Fencing /Kenjutsu Hunting Pilot
Disguise Fortune-Telling /Assessment Hypnotism Psychology /Psychoanalysis
Elusion Analysis Jury-Rigging Security
Escapology Gambling Microgravity Operations Speed-Reading
Fast-Draw Gunsmith Misdirection Swimming

Knowledges

Conspiracy Theory Cultural Savvy Power-Brokering Unconventional Warfare


Chantry /Construct Politics Helmsman Propaganda Vice
Covert Culture History Theology
18 The Book of Secrets
• Novice: Pretty decent in a kitchen. in question; this way, the instructor helps that character refine
•• Practiced: Good enough to work a restaurant gig. a knack she already has.) You cannot raise another character’s
Trait higher than the level your own character has achieved,
••• Skillful: A culinary artist.
or teach something your own character doesn’t already have.
•••• Expert: Able to make food from normally Let’s say that Legacy Brown wants to teach Spider Chase some
inedible substances. medical skills. Legacy has Medicine 3, so she could teach Spider
••••• Master: A master of each aspect of food prepa- up to three dots in Medicine before hitting the limits of her
ration, from skinning to serving. own knowledge. For each month of tutoring, Legacy’s player
Possessed By: Chefs, Hunters, Ecstatics, Restaurant Critics, rolls her Manipulation + Instruction against a difficulty of 11,
Gourmands, Parents minus Spider’s Intelligence rating; if Spider has Intelligence
4, that difficulty would be 7 (11 – 4). For each success rolled,
Suggested Specialties: Grab-n-Go, Fast-Food Prep, Gour-
Spider’s player gets to spend an experience point; if Legacy gets
met Meals, “Something from Nothing,” Primitive Conditions,
four successes, Spider spends four points toward Medicine.
Special Diets, Magickal Enhancement, Seduction via Food
This way, a skillful teacher can speed up the learning process
Diplomacy for new Abilities.
You’ve got a knack for smoothing things over, making As an alternate rule, the Storyteller may decide to allow each
friends, and getting people to see past their differences. When success to save one experience point from the cost of learning or
you need to, you can also back up your guile with spine. A raising an Ability; in this case, Spider’s player would save four
combination of ingratiating people skills, social psychology, points when buying and raising the Medicine Knowledge. For
knowledge of the situation, and innate timing allows you to this option, the instructor’s player rolls only once, not once per
gain people’s respect and then maneuver them to your desired month. This way, you can teach Abilities faster and cheaper in
point of view. A good diplomat can be transparent about his a chronicle where time is of the essence. This option, however,
motives and yet still have people doing what he wants them should be not combined with the normal rule. Choose one or
to do while believing it’s their idea to do so. As an adjunct the other, not both.
to Mind-based magicks, this Talent can become a huge (and In story terms, this Talent reflects a teacher with an
occasionally fearsome) edge in group dynamics. engaging and memorable style. Even if you don’t get into the
• Novice: Advice columnist. point-spending element of education, your character is one of
those teachers that students recall years or even decades after
•• Practiced: Relationship counselor.
they’ve spent time under his instruction.
••• Skillful: Hostage negotiator.
• Novice: You can pass along basic concepts.
•••• Expert: Noted diplomat.
•• Practiced: A topic’s finer points are easy for
••••• Master: Jimmy Carter. you to express.
Possessed By: Counselors, Psychologists, Lawyers, Politi- ••• Skillful: Assuming you know something, you
cians, Special Agents, Tycoons, Mediators, Therapists, Religious can teach it.
or Political Activists
•••• Expert: You’re one of those folks that people
Suggested Specialties: Relationship Intervention, Hostage want to learn from.
Negotiations, Arbitration, International Diplomacy, High-
••••• Master: A master of all aspects of learning,
Stakes Moderation, Inter-Faction Mediators, Non-Violent
you’re a teacher that pupils recall for the rest
Communication
of their lives.
Instruction Possessed By: Mentors, Masters, Teachers, Tutors, Cranky
You’re really good at relaying information, teaching mate- Old Folks with Much to Share if You Prove Worthy
rial, and helping other folks understand potentially complex Suggested Specialties: Classrooms, Private Tutoring, Eso-
principles. It’s not so much that you’re an expert on the subject teric Subjects, Fast & Practical, In-Depth Approach, Engaging
at hand (though you might be), but that you’ve got a knack for Style, Memorable Mentor, Hard Knocks, Good with Kids,
taking your subject and making it easier to comprehend. A very Sink or Swim
useful Talent for mentors, professors and, of course, instructors
for any given course of study, this Ability helps your character Intrigue
share his expertise with other characters. Machiavelli’s ghost smiles upon you. In the vicious whirl-
In game terms, you can use Instruction to train other char- pools of backstabbing power, you’re a force to be reckoned
acters in any Skill or Knowledge that your character possesses. with. A combination of instincts, audacity, knowledge, guile,
(At the Storyteller’s discretion, Talents might be teachable too, and ruthlessness gives you insights and edges that most folks
assuming that the student already has at least one dot in the Trait lack. You may serve a greater purpose, work toward hidden

Chapter One: Heroic Traits 19

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