Professional Documents
Culture Documents
The Wizard’s
Annex
Everything you think, is true.
– Prince, acceptance speech for the 2006 Webby Awards
The old man’s ghost lives inside these ruins. I can feel his across the pages of saturated books, their precious scribing turned
bristly presence as I step into the room. The smell of him permeates to decorative mush. A looming pressure builds behind me, as if the
each corner, as it so often does when some living thing has spent regent of this blasted home is standing at my back. Each mystic
long hours in a space, but this is more than that. When I close my sense of mine cries out with him.
eyes, I can hear the timbre of his voice, even though we’d never met.
Though long gone, Archmaster Porthos lingers here.
A curious ozone tang, as if left by just-departed lightning,
hovers in this rain-washed debris. Echoes of his fingertips play I wonder what other traces I might find…
A Personal Treasure-Trove
Welcome to the annex – the storehouse of obvious that no book, regardless of its size, could contain
secrets that escaped the mammoth confines all the various goodies we wanted to include. About halfway
of Mage 20th Anniversary Edition and found through the writing process, the Mage line developer and
their way between these covers. Even with primary author (that’s me) began setting aside half-written
projects of that scope and size, there’s never sections and less-essential rules for inclusion into a second
room for everything, and although the book book whose working title was The Wizard’s Annex. Like many
in your hands isn’t exactly “everything” (how working titles, that was soon changed to its final moniker,
could it possibly be that?), it’s filled with and that “annex” became the collection of magely lore you’re
expanded rules, optional Traits, Storyteller reading now.
guidance, suggested sources of inspiration, an During Mage 20’s development, editing, and layout
extension of the Mage 20 focus rules, and even more besides. processes, I began cutting the book down even further. From
Back when we were putting Mage 20 together, we wanted a pre-edit draft of roughly 650,000 words, the final half-million
to make that book a definitive “one-stop shopping” tome for word-count was squeezed between two covers by mighty Mike
Mage’s twenty-first-century incarnation. Yet it soon became Chaney, Mage 20’s hard-working art director and graphic
“Market correction.” no profits, you know that. Play too safe, and you’re drinking with
“Excuse me?” the Mail Room boys again.”
“The horns,” said Jeremy Post, dim bar-light shining off the Sinclair snorted, her nose flaring with double-edged contempt.
boney peaks projecting from his high forehead. “Another damned “Been a long time since I saw even ONE boy in the Mail Room,
market correction.” Post. That’s where they send folks like me.”
“Oh, Post,” his friend replied, her voice sliding into a half-scold “Not like you,” Post assured her. “You’ve pulled your weight
tone. “Haven’t you learned better than that by now?” here from Day One.”
Jeremy Post, “magic man” of the Schofeld-Bloom bull-pit crew, “MY weight, your weight, even the Mail Room’s weight some
slammed something strong and amber from the shot glass in his hand. days, it feels like.” She regarded his horns again. “So what’d you
The burn pulled his eyes tight for a moment. When he opened them do, anyway?”
again, they seemed brighter somehow – not lambent, exactly, but “Do I need to fill out the proper report forms, Ms. Sinclair?”
lit by a glow of rough satisfaction. His companion, Marjory Tate His voice mimicked the intern they’d both put through the ringer in
Sinclair, sipped her own drink and shook her head in mock despair. their early days at the firm.
“Risk is where the magic is, Sinclair,” he said once the spirits She laughed, a quick bark. “No, Post,” she replied, reaching
had quit welding his windpipe shut. Post’s voice had the rounded out her hand to touch the right-side horn. “I think we can keep this
tone of someone who’s been drinking light but steadily. “No risks, one off the records…”
Archetypes
We humans are mutable little monkeys. We – Regain Willpower when you create or provide something
can act like one sort of person while secretly with lasting value or importance.
nurturing an entirely different personality.
That’s especially true of mages, whose secretive Artist
dealings and unorthodox beliefs turn even the Magick is an art, and Reality is your canvas. Guided by inspi-
most honest Awakened folks into psychological ration, you reshape the world in accordance with your vision of the
halls of mirrors. And so, the modest selection Truth as you see it. Perhaps you’re a literal artist – a dancer, a painter,
of Archetype Traits provided in Mage 20 ( pp. an author, a performer – who uses artistic media and intentions to
250 and 267-273) can easily be expanded to focus your Awakened Arts; or maybe you’re a more abstract form of
include the following options as well: artist, employing artistic principles to guide the reality you create. You
could, of course, do both. Regardless of your tools and affiliation,
Archetypes your vision reaches beyond mere physical or metaphysical technique,
Architect Guardian encompassing a greater Truth. Art, after all, speaks for those who
Artist Heretic have no voice, and so you speak on their behalf.
Bon Vivant Mentor Expression is your gift to the world. Through art, you channel
Caregiver Romantic feelings and observations into a form that other folks can recognize.
Conformist Tycoon Ideally, the things you express resonate with a wider audience,
Director Vigilante inspiring them to change their world on an even greater scale.
Entertainer Zealot As with many artists, though, you tend to get Stuck in Your
Own Head. Your vision can become so self-focused that no one
Architect else can understand what you’re trying to express. At worst, this
Structure is essential. Without it, life is chaos. It’s up can lead to egotism, disconnection, depression, and insanity.
to you to provide stability and create things that endure. A Artists have a long tradition of going bugfuck nuts, and the Path
builder, a craftsman, a designer for better tomorrows, you feel of Artistry runs dangerously close to the Path to Marauderdom.
best when you’re constructing things of value and shaping the – Regain Willpower whenever you create a work of art in
foundations of a better tomorrow. your chosen medium that communicates a sense of sublime
Dedicated Purpose guides your designs. You’ve got one Truth to your intended audience.
eye on your tools and another on the legacy you’ll leave behind.
While other people dream, you do. Contentment is not your Bon Vivant
style; there’s always room for improvement somewhere. Grabbing hold of all the fun you can find, you’re a devotee
Obsession, though, is your weakness. As far as you’re of excitement and experience. It’s all too easy to weep and moan
concerned, your way is the best way, and that fixation in this world. Fuck that noise. As far as you’re concerned, it’s
sometimes interferes with your ability to see the world in better to laugh your way to hell than to zone out or crawl all
any way other than your own. To Ascend, you’ll have to the way to your inevitable grave.
learn to accept imperfections, diversity, and designs that Joie de vivre (“love of life”) is your defining strength.
differ from your own. Nothing gets you down for long. Your ability to find enjoyment
Secondary Abilities
Mages have to be good at many things. And
although the common range of Ability Traits
Talents
has been covered in Mage 20, Chapter Six, As described in Mage 20, Talents represent Abilities for
certain new secondary Abilities (see Mage 20, which your character has an innate gift. Practice hones that
p. 289) can round out the more specialized gift, of course, but the basis for a Talent Trait comes from a
areas of a character’s expertise. knack that certain folks have and other folks do not.
As with all the expanded Traits featured Cooking
in this chapter, the following Abilities Food’s your thing. You’re good at preparing it, pulling meals
are optional rules. Most of them could be together from odds and ends, and noting when something’s not
considered Hobby Talents, Professional quite right. What good is this sort of talent for a mage? Ask any
Skills, and Expert Knowledges, as described in Mage 20, decent witch! A gifted cook can whip up an impressive meal
p. 277; some of them are, in fact, mentioned as such on that on the go (perhaps even working some Life, Matter, Mind, or
page. For players who want a more detailed assessment of such Time magicks into the mix to spoil or sweeten the food); spot
Abilities, however – or who simply want to be completists tainted or poisoned chow; discern unusual ingredients (grif-
with regards to published Abilities – we offer the following fin, horse-meat, Soylent Green…); or create nutritious meals
Talents, Skills, and Knowledges to expand further upon from whatever’s close at hand – a vital skill in the wilderness
those possibilities. or certain Realms!
Secondary Abilities
Talents
Skills
Knowledges