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Gameplay
Gameplay
advantages: advantage means that you get the original result of your dice roll and
add 1/2 of the
original roll to the total amount, capping at a limit of +2. example: 30 +1 = 45;
30 +2 =60
Rerolls: Allows you to reroll your dice by the number given, can be used as a
negative or positive,
meaning if you get a negative reroll you roll the dice a said number of times and
get the worst dice,
same thing for positive but with a positive effect
Mechanics:
Extreme temperatures: Immense amounts of heat cause fast stamina loss, amounts of
cold cause extra damage.
Combat Atributtes:
Strenght: Required for actions like swinging blades, pushing or carrying various
things, holding enemies
or performing physical attacks
Dodging: Used for completely dodging incoming attacks if they are close ranged,
meaning physical strikes,
swords, etc. Dice used for dodging is Dexterity.
Luck: Determines luck involved in things that involve randomness or missed bullets
on certain situations.
Throwing: Used for throwing things that can be thrown, may use strenght if throwing
something heavy.
Atributtes:
Attention: Used to roll for hearing, perception, reaction time based events,
noticing small details or
asking the dungeon master for a tip on the current puzzle or event, as well as look
for some items.
Intelligence: Used to remember background things, or things the player forgot but
can remember
Alchemy: Can create potions of varying effect, many of them requiring recipes
acquired from other dimensions.
Power: Used for either determining damage that spells do or incase of influential
spell, block