You are on page 1of 10

THE ARCANE WAYFARERS

Faction Aeldari RESOURCES

Mission A Greater Foe


Intelligence
Known only to the Asuryani, there's a weakening of reality nearby. Ancient technologies can prevent a new v
warp rift forming, but only if deployed in the right place.

Squad Quirk Arrogant and Aloof


Materiel
These warriors sneer at their barbaric enemies, and will mercilessly mock any error or misfortune.

Background The Bladed Mirror


This kill team is comprised of warriors that excel in the use of misdirection and trickery. All Harlequins Morale
are masters of ironic murder, though some are undeniably more talented than others. The Arcane
Wayfarers takes the Laughing God's bloody humour to a high level. Every battlefield is a gory canvas
upon which they can paint their masterpieces of death.
Territory

CALAYAN ONDOETH
TROUPE MASTER [Commander Ferocity]

M WS BS S T W A Ld Sv Flesh Wounds
8 2 2 3 3 5 5 9 6
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Counter-attack Can always be chosen to fight in Hammer of Wrath phase, even if they did not charge that battle round.

Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Points
50
Halo-suit This model has a 4+ invulnerable save.

Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

DEATH JESTER
[Commander - Shootist]

M WS BS S T W A Ld Sv Flesh Wounds
8 2 2 3 3 5 4 9 6
WEAPONS RANGE TYPE S AP D ABILITY
Shrieker Cannon Choose one of the profiles below. Wound rolls of 6+, that hit are resolved with an AP of -3.
Shrieker 24” Assault 1 6 -1 1 Mortal wound for enemy within 2” of slain model, on 4+ D6 roll
Shuriken 24” Assault 3 6 0 1
ABILITIES & WARGEAR
Deadly Hunter Treat all obscured targets as if it were not obscured.
Death is Not Enough +1 to Enemy Nerve tests in the Morale phase in turn you take an enemy OOA.
Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Points
Halo-suit This model has a 4+ invulnerable save.
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging. 45
Shootist Re-roll hit rolls of 1 when it makes a shooting attack.
ARCANE WAYFARERS TROUPE
MASQUE OF THE SOARING SPITE

SPECIAL RULES TRAIT EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Counter Attack
weapons during a battle roundin which they Advanced. In addition, these models do not This model can always
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in be chosen to fight in
which they Advanced. the Hammer of Wrath
section of the Fight
phase, even if they did
not charge in that
battle round.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Troupe Master
Commander

SPECIAL RULES TRAIT EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Iron Will:
weapons during a battle roundin which they Advanced. In addition, these models do not This model
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in automatically passes
which they Advanced. Nerve tests.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Death Jester
Commander
ARLECCHINO
PLAYER [Leader]

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

As long as this model is on the battlefield and not shaken, you gain 1 additional Command point at the beginning of
Resourceful
the battle round.

BRIGHELLA
PLAYER [Scout]

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Kiss 0 Melee +1 -1 D3
Neuro Disrupter 12” Pistol 1 4 -3 D3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
18
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

Swift Re-roll Advance rolls

SCAPINO
PLAYER [Combat]

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Kiss 0 Melee +1 -1 D3
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

Expert Fighter +1 to models attack Characteristic (included in profile)


SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Mentally Dexterous
weapons during a battle roundin which they Advanced. In addition, these models do not Arlecchino's mind
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in moves at lightning
which they Advanced. speed, enabling them to
think , plan and react
with a swiftness far
beyond human capacity.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player
Leader

SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Acrobatic:
weapons during a battle roundin which they Advanced. In addition, these models do not All Aelari bear
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in themselves with innate
which they Advanced. grace, but some raise
the artistic bar with
their every fluid
movement.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player
Specialist

SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Crystalline Soul:
weapons during a battle roundin which they Advanced. In addition, these models do not There is no pain or
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in suffering that cannot be
which they Advanced. endured.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player
Specialist
PEDROLINO
PLAYER [Veteran]

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

Grizzled Ignore penalty to Leadership and Nerve Tests

PANTALONE
PLAYER [Communications]

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Kiss 0 Melee +1 -1 D3
Neuro Disrupter 12” Pistol 1 4 -3 D3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

Scanner Once per shooting phase, +1 to hit rolls for 1, not shaken, model within 6”

CAPITANO
PLAYER [Medic]

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

Reassuring This model is never treated as being shaken when taking nerve tests for other models in your kill team.
SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Grandiloquent:
weapons during a battle roundin which they Advanced. In addition, these models do not Verbose, this warrior
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in shouts out loquacious
which they Advanced. praise and encouragement
to comrades while verbally
castigating the
shortcomings of enemies
and dismal surroundings.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player
Specialist

SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Crystalline Soul:
weapons during a battle roundin which they Advanced. In addition, these models do not There is no pain or
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in suffering that cannot be
which they Advanced. endured.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player
Specialist

SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Passionate:
weapons during a battle roundin which they Advanced. In addition, these models do not This Aelari is
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in consumed with burning
which they Advanced. emotions that fuel an
intense battle fury.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player
Specialist
COLOMBINA
PLAYER [Sniper]

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

Marksman Re-roll hit rolls of 1 when making a shooting attack

INNAMORATI
PLAYER

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

PULCINELLA
PLAYER

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.
SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Grandiloquent:
weapons during a battle roundin which they Advanced. In addition, these models do not Verbose, this warrior
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in shouts out loquacious
which they Advanced. praise and encouragement
to comrades while verbally
castigating the
shortcomings of enemies
and dismal surroundings.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player
Specialist

SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Crystalline Soul:
weapons during a battle roundin which they Advanced. In addition, these models do not There is no pain or
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in suffering that cannot be
which they Advanced. endured.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player

SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Passionate:
weapons during a battle roundin which they Advanced. In addition, these models do not This Aelari is
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in consumed with burning
which they Advanced. emotions that fuel an
intense battle fury.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player
SANDRONE
PLAYER

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

SCARAMUCCIA
PLAYER

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.

TARTAGLIA
PLAYER

M WS BS S T W A Ld Sv Flesh Wounds
8 3 3 3 3 1 4 8 6
v
WEAPONS RANGE TYPE S AP D ABILITY
Harlequin Blade 0 Melee User 0 1
Shuriken Pistol 6” Pistol 1 4 0 1 Wound rolls of 6+ resolved with AP -3
Plasma Grenade 6” Grenade D6 4 -1 1

ABILITIES & WARGEAR


Move as if other models weren't there, any distance vertically, up or down, only horizontal distance moved counts. No
Flip Belt
fall damage. Can land within 1" of enemy.
Halo-suit This model has a 4+ invulnerable save.
Points
12
Rising Crescendo Roll 3D6 instead of 2D6 and can choose an enemy within 18" when charging.
SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Grandiloquent:
weapons during a battle roundin which they Advanced. In addition, these models do not Verbose, this warrior
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in shouts out loquacious
which they Advanced. praise and encouragement
to comrades while verbally
castigating the
shortcomings of enemies
and dismal surroundings.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player

SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Crystalline Soul:
weapons during a battle roundin which they Advanced. In addition, these models do not There is no pain or
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in suffering that cannot be
which they Advanced. endured.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player

SPECIAL RULES DEMEANOR EXPERIENCE

Models in your kill team treat all Pistol weapons they are equipped with as Assault 1 Passionate:
weapons during a battle roundin which they Advanced. In addition, these models do not This Aelari is
Soaring Spite
suffer the penalty to their hit rolls for shooting Assault weapons during a battle round in consumed with burning
which they Advanced. emotions that fuel an
intense battle fury.

KEYWORDS

Aeldari
Harlequins
Soaring Spite
Infantry
Player

You might also like