Professional Documents
Culture Documents
the classroom to enhance the students' understanding of the nature of a given concept
or event" (Sisk, 597). Simulations are used in businesses, the military, and higher
education. Their potential in k-12 programs has only grown as more games and
computer-based programs become available.
Simulations meet all five of the essential factors that Van Tassel-Baska and Little (2003)
suggest that educators keep in mind when assessing curriculum for gifted students:
1. complexity
2. depth
3. challenge
4. creativity
5. acceleration
Simulations are highly motivating and allow gifted students to learn how to make more
intelligent decisions about life. Some of the processes employed in simulations include
interactive negotiation, persuasive communication, decision making, and creative
problem solving. It is very important that the students participate in a "debriefing" or
"reflection" after the simulation is complete. This part of the process allows students to
think deeply about what they have learned and how they can apply it to the real world.
active involvement
fun
challenging
chance to take risks in a safe environment
builds cohesive classroom community
change of learning pace
opportunities to practice
employs social construction of knowledge
communication skills
expands relationships
encourages empathy
uses prior knowledge
simplifies complicated problems (this could be a disadvantage as well)
blends theory and strategy
students can make/act on their own choices
Fun resources:
Real Lives
50 Great Sites
BAFA BAFA
Math Simulations
References
Sisk, D. (2009). Teaching Through Simulation and Gaming for the Gifted. In Bean, S.
(PhD) & Karnes, F. (PhD),Methods and Materials for Teaching the Gifted. Waco, TX:
Prufrock Press Inc.