Professional Documents
Culture Documents
R.K.NANWATKAR
Department of Mechanical Engineering,
NBNSSOE, Pune
Sinhgad Technical Education Society’s
LAB Manual of
6.
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
Setting required before starting with Drafting:
Ruled Surface: it is a linear surface. It interpolates linearly between two boundary curves that define the
surface (rails). This surface is ideal for representing surfaces that do not have any twists or links.
Surface of revolution: it is an axisymmetric surface that can model axisymmetric objects. It is generated by
rotating a planer curve in space about the axis of symmetry a certain angle.
Tabulated cylinder: it is a surface generated by translating a planer curve a certain distance along a specified
direction (axis of the cylinder or directrix). The plane of the curve is perpendicular to the directrix. It is used to
generate extruded surfaces that have identical cross sections.
Bezier surface: it is a surface that approximates or interpolates given input data. It is a synthetic surface. It
extends the Bezier curve to Bezier surface. It permits twists, and kinks and allows only global control of the
surface.
B-spline surface: it is surfaces that can approximates or interpolate the given input data. It a general surface
like a Bezier surface but with the advantages of permitting local control of the surface.
Coons surface: a coons patch is used to create a surface using curves that form closed boundaries.
Fillet surface: it is a B-spline surface that blends two surfaces together. The two originally surfaces may or
may not be trimmed.
Offset surface: existing surface can be offset to create new ones identical in shape but with different
dimensions. It is useful surface to use to speed up surface creation.
Note:
1. It is herby mentioned that, for Surface Modeling (Wireframe and Surface design mode) initially users
have to draw a constraint sketch with all geometrical and dimensional parameters but as compared to
Part Design there are no limitations here for creation of 3D model of interesting and open profile, user
can create 3D models with either open or closed profile and either intersecting or non intersecting
profiles. I.e. it can be say that whatever possible in solid modeling can be archived in surface design but
vice versa.
2. Parts modeled in surface modeling mode are having uniform unknown (micro level) thickness which can
modified as per the customer requirement in part design module after completion of the model.
Sr.No. Name of the Toolbar Description
WIREFRAME, as the name suggests this toolbar includes
various two dimensional profile generating options while
working with three dimensional modeling.
1. POINTS
2. LINES
3. REFERENCE PLANES
4. PROJECTION & INTERSECTION to generate
projection / intersection of one model / geometry on other.
5. CIRCLE, it includes complete and corner circle.
6. SPLINE for generating splines and spring geometry.
….…………………………………………………………………………………………………………
……...………………………………………………………………………………………………………
………………………………………………………………………………………………………………
…………….………………………………………………………………………………………………
………………...……………………………………………………………………………………………
………………………………………………………………………………………………………………
……………………….……………………………………………………………………………………
…………………………...…………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………….…………………………………………………………………………
……………………………………...………………………………………………………………………
………………………………………………………………………………………………………………
…………………………………………….………………………………………………………………
………………………………………………...……………………………………………………………
………………………………………………………………………………………………………………
……………………………………………………….……………………………………………………
…………………………………………………………...…………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………….…………………………………………
……………………………………………………………………...………………………………………
………………………………………………………………………………………………………………
…………………………………………………………………………….………………………………
………………………………………………………………………………...……………………………
………………………………………………………………………………………………………………
……………………………………………………………………………………….……………………
…………………………………………………………………………………………...…………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………….…………
……………………………………………………………………………………………………...………
………………………………………………………………………………………………………………
…………………………………………………………………………………………………………….
………………………………………………………………………………………………………………
...……………………………………………………………………………………………………………
………………………………………………………………………………………………………………
……….……………………………………………………………………………………………………
…………...…………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………….…………………………………………………………………………………………
……………………...………………………………………………………………………………………
………………………………………………………………………………………………………………
…………………………….………………………………………………………………………………
………………………………...……………………………………………………………………………
………………………………………………………………………………………………………………
……………………………………….……………………………………………………………………
…………………………………………...…………………………………………………………………
………………………………………………………………………………………………………………
………………………………………………….…………………………………………………………
……………………………………………………...………………………………………………………
………………………………………………………………………………………………………………
…………………………………………………………….………………………………………………
………………………………………………………………...……………………………………………
………………………………………………………………………………………………………………
……………………………………………………………………….……………………………………
…………………………………………………………………………...…………………………………
………………………………………………………………………………………………………………
………………………………………………………………………………….…………………………
……………………………………………………………………………………...………………………
………………………………………………………………………………………………………………
…………………………………………………………………………………………….………………
………………………………………………………………………………………………...……………
………………………………………………………………………………………………………………
……………………………………………………………………………………………………….……
…………………………………………………………………………………………………………...…
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
….…………………………………………………………………………………………………………
……...………………………………………………………………………………………………………
………………………………………………………………………………………………………………
…………….………………………………………………………………………………………………
………………...……………………………………………………………………………………………
………………………………………………………………………………………………………………
……………………….……………………………………………………………………………………
…………………………...…………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………….…………………………………………………………………………
……………………………………...………………………………………………………………………
………………………………………………………………………………………………………………
…………………………………………….………………………………………………………………
………………………………………………...……………………………………………………………
………………………………………………………………………………………………………………
……………………………………………………….……………………………………………………
…………………………………………………………...…………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………….…………………………………………
……………………………………………………………………...………………………………………
………………………………………………………………………………………………………………
…………………………………………………………………………….………………………………
………………………………………………………………………………...……………………………
………………………………………………………………………………………………………………
……………………………………………………………………………………….……………………
…………………………………………………………………………………………...…………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………….…………
……………………………………………………………………………………………………...………
………………………………………………………………………………………………………………
…………………………………………………………………………………………………………….
………………………………………………………………………………………………………………
...……………………………………………………………………………………………………………
………………………………………………………………………………………………………………
……….……………………………………………………………………………………………………
…………...…………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………….…………………………………………………………………………………………
……………………...………………………………………………………………………………………
………………………………………………………………………………………………………………
…………………………….………………………………………………………………………………
Module 1: Sketcher
Transformation Features:
Transformation is a graphical concept of software module used in CAD CAM that produce the
functionality and Interactivity of the system. Geometric transformations move points in space from one
location to another, or they change the description of a point from one coordinate system, such as a
WCS, to another system, such as MCS. In general it can be defined as the change done to the database
by performing certain mathematical operations on it, so as to produce the desired change in the image.
They are used for following purpose,
• In modeling to express locations of the objects related to others and to move them around in the
modeling space.
• They are used in viewing to generate different views of a model for visualization (in different
positions and directions) and drafting purposes.
• They are also used to create animated files of geometric models to study their motions (using
kinematic analysis). Transformation allows the user to uniformly change the entire picture.
• They are used to obtain different views such as orthographic, Isometric and perspective etc using
different transformation features viz. translation, rotation, scaling, reflection, mirror etc.
Formulation:
In geometrical transformations the simplest motion is the rigid
body motion in which the relative distances between modeling
points remain constant; that is the geometric model does not
deform during the motion. These transformations (translation,
rotation, scaling, reflection or combination of them) can be
applied directly to the parametric representations of models
including points, curves, surfaces and solids. Any point in
space having coordinates as ‘x’ and ‘y’ will be formulated as
P = [x y].
P x y1
And a line, L = 1 1
P2 x 2 y 2
Translation:
Translating the model means that all of its points move an
equal distance in a given direction. It can be specified by a
vector and a distance, or two points that denote the initial and
final positions of the model to be translated as shown in figure.
Every entity of a geometric model remains parallel to its initial
position. It is specified by the distances between the initial and
final points, whereas in terms of a vector it can be expressed
by some mathematical relations.
i.e. Translation matrix is, T = [tx ty]
1 1
Therefore, new position of above triangle will be, (ABC ) 3 3 t x
'
ty
4 1
Rotation:
Rotation enables users to view geometric models from
different angles and also helps with many geometric
operations such as creating circular pattern and
revolved features (array of objects). It requires an entity
(point, curve, or a solid) to rotate, a centre of rotation,
and axis of rotation. Rotating a curve is equivalent to
rotating its data and then reconstructing the curve using
the rotated data. Transformations such as translation,
scaling or reflection are commutative whereas rotation
has a unique property of it being non-commutative. Thus if two rotations are performed on the object
(about z-axis), the sequence of operation will alter the final orientation of the object. Counterclockwise
rotation is taken as positive and clockwise as negative.
From figure, P = [x y]
= [rcosφ rsinφ]
P’= [x’ y’]
= [rcos(θ+φ) rsin(θ+φ)]
= [r(cosθ.cosφ – sinθ.sinφ) r(sinθ.cosφ – cosθ.sinφ)]
= [(xcosθ – ysinθ) (xsinθ + ysinθ)]
cosθ sinθ cosθ sinθ
x y P.R where R
sinθ cosθ sinθ cosθ
Scaling:
Scaling is used to change, increase or decrease, the size of an entity or a model, as shown in figure.
Point wise scaling can be performed if the matrix [T] is diagonal, that is P* = [S] P.
Where, [S] = i.e. x* = sxx; y* = syz; z* = zyz.
Sx, Sy, Sz of the scaling matrix [S] are the scaling factors in the X, Y, and Z direction, respectively.
Scaling factors are always positive (negative factors produce reflection). If the scaling factors are
smaller than 1, the geometric model or entity to which scaling is applied is compressed; if the factors
are greater than 1, the model is stretched. If the scale factors are equal, that is, Sx=Sy=Sz=S, the
model changes in size only and not in shape; this is the case of a uniform scaling. It uniformly
changes the tangent vectors of curve. Uniform scaling does not change the slope, or direction
cosines, at any point. Differential scaling occurs when Sx≠ Sy≠ Sz, i.e. different scaling factors are
applied in different directions. Differential scaling changes both the size and the shape of a
geometric model or a curve. It also changes the direction cosines at any point. It is seldom used in
practical application. Uniform scaling is available on CAD/CAM systems in the form of zoom
command. Scaling is useful if the user needs to magnify a dense graphics area on the screen in order
to visually identify the geometry in the area for picking and selection purposes.
Reflection:
Reflection (or mirror) transformation is useful in constructing similar models. e.g. if a model is
symmetric w.r.to a plane, then only half of its geometry is created, which can be copied by
reflection to generate the full model. A geometric entity can be reflected through a principle plane
(x=0, y=0, z=0 plane) is equivalent to negating the corresponding coordinate of each point on the
entity. Reflection through the x=0, y=0, or z=0 planes can be achieved by negating the x, y, or z
coordinates respectively. Reflection through an axis is equivalent to reflection through two principle
planes intersecting at the given axis. Similarly reflection through the X and Z axis require negating
the y, z, and, the x, y coordinates, respectively. Reflection through the origin is equivalent to
reflection through the three principle planes that intersect at the origin.
The reflection transformation can be expressed by, P* = [M]P.
Where [M] (Mirror matrix) is a diagonal matrix with elements of 1
For reflection through the x=0 plane, set m11=-1, and m22=m33=1. Similarly, setting
m11=m33=1and m22=1, or m11=m22=1 and m33=-1 produces reflection through the y=0 or z=0
plane, respectively.
Reflection through the axis X, requires m11=1 and m22=m33=-1, through the Y axis requires
m11=m33=-1 and m22=-1, and through the z axis m11=m22=m33=-1, produces reflection through
the origin. For later case P*= -P and, therefore, P’*=-P’. That is the magnitudes of tangent vectors
remain constant but their directions are reversed. In general during reflection the distance from any
point P to be reflected to the reflection mirror (plane, line or point) is equal that from the mirror the
image (reflected) point P*.
Homogeneous Representation:
The various rigid body transformations discussed so far represents translation, rotation, scaling and
mirroring and shear are in the form of matrix multiplication, but the translation takes the form of
vector addition. This makes it inconvenient to concatenate (combine) transformation involving
translation. It is desirable to express all geometric transformations in the form of matrix
multiplications only. Representing points by their homogeneous coordinates provides an effective
way to unify the description of geometric transformations as matrix multiplications. Using
homogeneous transformations geometric transformations are customarily embedded into graphic
hardware to speed their execution. They are also useful for obtaining perspective views of geometric
models, in projective geometry, mechanism analysis and design and Robotics for development and
formulation. They remove many anomalous situations encountered in Cartesian geometry, such as
representing points of infinity and non intersections of parallel lines and greatly simplify expressing
rational parametric curves and surfaces.
Any point P is expressed as P(x, y, 1) in Homogeneous coordinate system. The general
transformation matrix is also modified to a 3x3 matrix expressed as:
a b 0
c d 0
e f 1
1 0 0 0
0 1 0 0
(3D): x' y' z ' 1 x y z 1 = x tx y ty z tz 1
0 0 1 0
tx ty tz 1
cos sin 0
b) Rotation: x' y' 1 = x y 1 sin cos 0
0 0 1
1 0 0 0
0 cos x sin x 0
About ‘X’ axis: x' y' z ' 1 x y z 1
0 sin x cos x 0
tx ty tz 1
cos y 0 sin y 0
0 1 0 0
About ‘Y’ axis: x' y' z ' 1 x y z 1
sin y 0 cosy 0
tx ty tz 1
cos z sin z 0 0
sin z cos z 0 0
About ‘Z’ axis: x' y' z ' 1 x y z 1
0 0 1 0
tx ty tz 1
Sx 0 0
c) Scaling (2D): x' y' 1 = x y 1 0 Sy 0
0 0 1
Sx 0 0 0
0 Sy 0 0
(3D): x' y' z ' 1 x y z 1
0 0 Sz 0
0 0 0 1
a b 0
d) Reflection/Mirror (2D): x' y' 1 = x y 1 c d 0
0 0 1
1 0 0 0
0 1 0 0
About XY plane: x' y' z ' 1 x y z 1
0 0 1 0
0 0 0 1
1 0 0 0
0 1 0 0
About YZ plane: x' y' z ' 1 x y z 1
0 0 1 0
0 0 0 1
1 0 0 0
0 1 0 0
About XZ plane: x' y' z ' 1 x y z 1
0 0 1 0
0 0 0 1
Note: An easy method to remember the reflection transformations would be first write a 4x4 unit matrix.
If the reflection is for XY plane, then, corresponding to Z, i.e. third column, third row, add a
negative sign to 1. Similarly, if the reflection is about YZ plane, then corresponding to X, i.e. first
column, first row, add a negative sign to 1. Similar logic can also be used for XZ plane.
Concatenated or Composite Transformations:
Concatenated Transformations is used to apply series of transformations in geometric modelling.
They are simply obtained by multiplying the [T] matrices of the corresponding individual
transformations. Because matrix multiplication may not be commutative in all cases, attention must
be paid to the order in which transformations are applied to a given geometric model. If we apply n
transformations to a point starting with transformation 1, with [T1], and ending with transformations
n, with [Tn], the concatenated transformations of the given by,
P* = [Tn][Tn-1].....[T2][T1]P.
Mapping of Geometric Models (Coordinate Transformations):
Mappings of geometric models are as useful in geometric modelling as transformations. While
transformations involve one point and one coordinate system, mapping involves one point and two
coordinate systems. Transforming the point’s results in moving it from one location to another
within the same coordinate system. Mapping the point changes its description from one coordinate
system to another, but it does not change its location in the modelling space. We use mapping
implicitly during CAD construction. Each time we define a sketch plane and sketch the profile of a
feature, we use mapping. We input coordinates relative to the coordinate system of the sketch plane,
while CAD software maps the input to the model MCS coordinates before storing it in the model
database. It also useful in assembly modelling. Mapping a geometric model, a collection of points,
from one coordinate system to another does not change its position and orientation with respect to
the origins of both systems. It only changes the description of such position and orientation. This is
equivalent to transforming one coordinate system to another. The mapping parameters describe the
relationship between the two systems and consists of the position of the origin and the orientation of
x*y*z* (another coordinate system) relative to the xyz (original coordinate system).
Three possible cases of mapping and develop their corresponding matrices.
1]. Translational Mapping:
When the axis of the two coordinate systems is parallel, the mapping is defined to be translational.
As shown in fig. The origins of the XYZ and X*Y*Z* systems are different but their orientations in
space are the same.
The point P described by the vectors P and P* in the XYZ and X*Y*Z* resp. The vector‘d’
describes the position of the origin of the former systems relative to the latter.
2]. Rotational Mapping:
Fig. Shows the rotational mapping between two coordinate systems. The two systems share the same
origin, and their orientations are different by the angle . Here it is assumed that the XY and X*Y*
planes are coincident. It is important to realize that the columns of a rotational matrix [R] can be
interpreted to describe the orientations of a given coordinate system in space.
3]. General Mapping:
As shown in fig the general mapping combines both translational and rotational mappings. The
origins and the orientations of the XYZ and X*Y*Z* systems are different. In this case, the general
mapping matrix [T] is given by,
r11 r12 r13 xd
r r22 r23 y d [ R ] d
[T] = 21 = .
r31 r32 r33 z d 0 1
0 0 0 1
Where [R] and d are the rotational and translational mappings parts of [T], respectively.
Inverse Transformations:
Inverse transformations and mappings are useful in both theoretical and practical aspects of
geometric modelling. Using inverse mappings, a CAD system enables users to display coordinates of
point relative to a given WCS. Transformation modifies each point of the entity i.e. original matrix
to inverse matrix and vice versa.
The inverse matrix of a homogeneous coordinate transformation matrix is,
a d 0 e d 0
1
Inv b e 0 b
a 0 .
ae bd
c f 1 bf ce cd af ae bd
2 For the top view, the model is rotated 90 0 about the X axis 1 0 0 0
1 1 0
followed by setting the ‘y’ coordinates of the resulting [T] = 0
0 0 0 0
points to zero. The ‘y’ coordinate is the one to set to zero
0 0 0 1
because the Y axis of the MCS coincides with the
projection direction.
3 For the top view, the model is rotated 90 0 about the X axis 1 0 1 0
0
followed by setting the ‘y’ coordinates of the resulting [T] = 0 1 0
0 0 0 0
points to zero. The ‘y’ coordinate is the one to set to zero
0 0 0 1
because the Y axis of the MCS coincides with the
projection direction.
Isometric Projections:
To obtain an Isometric Projection or view, the model and its MCS are customarily rotated by an
angle = 45 0 about the ‘y’ axis followed by a rotation = 35.26 0 about the ‘x’ axis. In practice,
the angle is taken as 30 0 to enable the use of drafting (plastic) triangles in the manual
construction of isometric views. The values of these angles are based on the fact that the three axes
are foreshortened equally in the isometric view. The homogeneous Transformation matrix will be,
1 0 0 0 cos 0 sin 0 x
0 cos sin 0 0 1 1 0 y
P T = [T x ][T y ]P =
0 sin cos 0 sin 0 cos 0 z
0 0 0 1 0 0 0 1 1
Conclusion:
Sr. No. Parameters Analytical values Software values
1
2
3
4
5
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
………………………………………………………………………………………………………………
……………………………………………………………………………………………………………
Practice:
1. The concatenated transformation of the graphics elements consists of following operations:
a) The translation through 4 & 2 units along X & Y direction respectively.
b) The change of scale by 2 units in X direction and 4 units in Y direction.
c) Rotation by 60 deg. In CCW about an axis passing through the point (4, 2).
Write the Homogeneous transformations matrices for the above operations and develop the
concatenated transformation matrix if the operations are done in the above sequence. What will be
the effect of above transformations on a circle having radius of 5 units with the centre originally
located at (0, 0). Divide the circle in eight equal parts. Sketch the original and circle after
transformations.
2. A rectangle is formed by four points ABCD having coordinates A (50, 50), B (100, 50), C (100, 80),
D (50, 80). Calculate the new vertices of rectangle if it is operated by following transformations,
a) Translation by 4 & 5 units along X & Y respectively.
b) Scaled by 0.5 and 0.6 units along X & Y.
c) Rotation by 600 CCW about Z axis.
d) Reflection about line joining the vertices A & C.
Note: Students can choose any one problem for submission and attach the printout of program and its
output.
Numerical result by software:
1. A triangle ABC with vertices A (0, 0), B (60, 30), C (0, 30) is to be scaled by a factor of 2 abut
point (60, 30). Determine:
a) The composite transformation matrix; and
b) The coordinates of the vertices for a scaled triangle.
2. A triangle ABC with vertices A (2, 4), B (4, 6), and C (2, 6) is to be reflected about the line x-
2y+4 = 0. Determine:
a) The composite transformation matrix; and
b) The coordinates of the vertices for a reflected triangle.
3. A rectangle ABCD having diagonal corner A(2,2) and C(10,8) is to be reflected about line y =
1.7321x-3,
Determine,
a. The concatenated transformation matrix.
b. The coordinate of the rectangle after transformation.
4. Consider a triangle ABC having coordinates A (5, 5) B (8, 5) and C (5, 10). Determine the new
vertex positions when the triangle is rotated by 60 0 CCW about vertex A then it is scaled by 2
units in X and 3 units in Y direction respectively after that it is mirrored about a line y = 2x+4.
5. The concatenated transformation of the graphics elements consists of following operations:
a. The translation through 4 & 2 units along X & Y direction respectively.
b. The change of scale by 2 units in X direction and 4 units in Y direction.
c. Rotation by 60 deg. In CCW about an axis passing through the point (4, 2).
Write the Homogeneous transformations matrices for the above operations and develop the
concatenated transformation matrix if the operations are done in the above sequence.
What will be the effect of above transformations on a circle having radius of 5 units with the
centre originally located at (0, 0). Divide the circle in eight equal parts. Sketch the original and
circle after transformations.
Module: 2 Part Design (Solid Modeling)
Module 3: Surfacing (Surface Modeling)
Step 1: Sweep with elliptical profile of Step 2: Sweep with elliptical profile of Ø9 x
Ø10 x Ø20 and guide curve of Ø200 x Ø17.5 and guide curve as shown below.
300.
Step 3: Split between step 1 & 2 and Step 4: Multisession solids from following sketches on planes 175 apart.
symmetry of the same step.
Step 5: Extrusion of 125 with following Step 6: Fill the c/s of step 5 Step 7: Fill with intersecting c/s as shown
profile of ellipse Ø45 x Ø40. below.
Exercise 2: Water Jar
Module 4&5: Assembly & Drafting
Bench Vice Assembly
Butterfly Valve Assembly
Crosshead Assembly
Double Bearing Assembly
Fixture Assembly
Pulley Support Assembly
Shock Assembly
Wheel Support Assembly
Mass Property Calculation:
…………………………………………………………………………………………
…………………………………………………………………………………………
…………………………………………………………………………………………
…………………………………………………………………………………………
…………………………………………………………………………………………
Sketch Part model
Conclusion:
…………………………………………………………………………………………
…………………………………………………………………………………………
Instructions for conducting Practical Exam of Solid Modeling and Drafting
Question Details Marks
No.
Q. 1 a) A simple 2D sketch involving all the constraints. 10
Marks will be given
as per the sketch
constraint within
dimensions given on
sketch. Avoid
assumptions in
drawing. (accept if
required in
consultation with
external)
Q. 1 b) A simple 3D model using surface modeling which should 10
involve minimum modeling commands like extrusion, revolve,
intersection, pocket etc.
Q. 2. A numerical on transformation feature should be given to 10 + 10 = 20
students to attempt it on practical sheet provided. Complexity 10 marks for
should not go beyond two transformations. Further the same analytical solution
answers should be matched with software solution using and 10 marks for
transformation feature commands available in software. software screenshot.
Q. 3. Student should make assembly of any product involving 30
minimum 5 and maximum 8 components. Repeat part with If student has done
same dimensions should be counted as one part. only part models
maximum 20 marks
should be given and
in case of complete
assembly with all
constraints allot full
marks.
Note:
1. Internal examiner should maintain all the work done by students in one folder with
screenshots, parts and assembly of the question paper.
2. Find the attach sample of the question paper.
Sample Practical Question Paper
Q. 1 a) Draw the following sketch using suitable software sketcher workbench with all constraints. 10
Q. 1 b) Create a simple CAD model as per your convenience, using surface modeling to create a 10
helical spring of diameter 20mm, height 100mm, pitch 3mm, cross section 4mm and
thickness 1mm.
OR
Q. 2. Solve the following numerical and validate the same answers with software solution. 20
A triangle ABC with vertices A (2, 4), B (4, 6), and C (2, 6) is to be reflected about the line
x-2y+4 = 0. Determine:
e) The composite transformation matrix; and
f) The coordinates of the vertices for a reflected triangle.
Q. 3. Create CAD Models as per given drawing and make its assembly using any suitable 30
Software.