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TABLE OF CONTENTS
TABLE OF CONTENTS.................................................................................................................1
1. INTRODUCTION.......................................................................................................................2
2. EXECUTIVE SUMMARY.........................................................................................................4
3. METHODOLOGY......................................................................................................................5
SESSION.................................................................................................................................5
PARTICIPANTS.....................................................................................................................8
EVALUATION TASKS..........................................................................................................8
TASK RATING.....................................................................................................................11
CONCLUSION.....................................................................................................................17
RECOMMENDATION........................................................................................................17
REFERENCES..............................................................................................................................19
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1. INTRODUCTION
to just information delivery. One of the most common types of SST is a kiosk machines in the
restaurant industry, it is now recognized as one of the latest innovations. A kiosk machine is
interactive system and self-service ordering stations that customers can use to place their food
orders without the need for assistance from human interaction. These machines are becoming
increasingly popular in recent years especially with restaurant owners due to their efficiency and
cost-effectiveness.
Kiosk machines typically consist of a computer touch screen that displays a menu of
available food items. Customers can use the screen to select the items they want to order and
customize their orders according to their preferences. The kiosk machine will then display the
total cost of the order and prompt the customer to enter payment information, such as a credit
card or cash. In addition, today's kiosk machines are versatile and can perform a wide range of
functions, making them useful in a variety of industries including retail, hospitality, healthcare,
A kiosk machine can connect to and interact with a computer in a variety of ways,
depending the intended purpose and the technology used. Some common ways that kiosks can
connect to and interact with computers include the using of wired connections such as Ethernet
cables, USB cables, or serial cables. Also, the most popular connecting technology methods
studies how humans and computers interact. The user, the interface, and how they interact are the
three major components of human-computer interaction. The way the user interact with the
interface lies at the intersection of behavioral science, computer science, and other fields of
study. Today’s digital world relies heavily on human-computer interaction (Adobe 2021). Due to
the fact that technology is a necessary component of daily life, it is crucial for individuals to have
interaction seeks to understand how people have a better way to interact with technology. HCI is
working to enhance how the interaction between for the purpose of making the computer more
user-friendly.
A person can use a kiosk machine by touching the screen or pressing a button that a kiosk
machine will have. A kiosk will display a set of prompts or instructions that guide the user
through the process. These prompts will vary depending on the type of kiosk and the specific
transaction being performed. Overall, the kiosk’s advance features are only accessible on the
kiosk machine itself, and to access of its features, an external device must be connected into the
kiosk machine.
Task performance and survey papers will be used to evaluate the kiosk machine
usability. The test is typically administered to a group of potential users. Data from the
instrument being used will be collected and analyzed to identify possible areas for product
2. EXECUTIVE SUMMARY
The researcher conducted the usability of fast-food kiosk machines on-site. The project's
total participants are twenty (20) respondents. The usability test is conducted at a time and
location convenient for the respondents. The test's goal was to evaluate the kiosk machine's
usability. The additional devices utilized were not part of the usability test but were incredibly
In general, the usage of kiosk machines will improve customer experience, order
correctness, and order processing efficiency, ultimately leading to greater selecting or ordering at
the fast-food with kiosk machine. The test found only a few minor issues, including:
• Minor delay
This report includes responses from respondents, satisfaction ratings, task completion
rates, ease or difficulty ratings, and recommendations for improvement. The report concludes
3. METHODOLOGY
The main purpose of this study was to comprehend and reduce the time spent selecting
and ordering at the kiosk machine by through research investigating the interrelationships that
exist between the ideas of interest relative to the kiosk machine. To this end the following
research objectives were determined (1) the target market in order to identify the demographic of
busy consumers with money to spend who want great items but don't have the time. (2) Touch
screens, simple payment processes, and customization possibilities should be included in kiosks
to improve the client experience and increase order processing efficiency. (3) Employees should
be trained to assist customers with the kiosk machines and be provided with information about
the menu. (4) Choose an intersection that is popular in a crowded area where the kiosk will be
easily accessible
SESSION
The researcher or test facilitator during the session clarified the information included in
the survey form and asked the respondents to fill out the form with their brief background
information. Now for the test session, the first section asks the respondents to carry out specific
tasks for a maximum period of four to five minutes. All the specific tasks will be done by the
selected respondents, starting from powering the kiosk machine and until the order can be taken.
The generated or collected data will demonstrate the success percentage of finishing the different
tasks. At first, all of the selected respondents were able to complete the task, however then
encountered difficulty with the tasks such as delay after pressing the button, and technical
After satisfactorily completing the first phase of the survey form, the respondents move
on the semantic portion of the survey form to evaluate the kiosk machine’s usability and overall
experience with the kiosk machine itself. In addition, there is a five-point scale to consider which
associate the percentage of each attitude toward the subject. The scale of 1 and 2 shows the
disapproval of the respondents (1 being the lowest, indicating that the respondents strongly
disagree with the positive description, and 2 is the second to the lowest, indicating that the
respondents disagree with the positive description). On the other hand, the scale of 4 and 5 shows
the positive feedback of the respondents towards the usability of kiosk machine. Where (4 is the
second to the highest, indicating that the respondents agree with the positive description, and 5 is
being the highest, indicating that the respondents strongly agree with the positive description).
Scale Interpretation
3 Neutral
Description 1 2 3 4 5
Multi-purpose
Intuitively Designed
Innovative
Identifiable buttons
User Experience
Description 1 2 3 4 5
Effective
Convenient
Easy to use
User-friendly
Stable
Description 1 2 3 4 5
Interesting
Recommendable
Engaging
Satisfying
Helpful
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Additional question was asked pertaining to areas of improvement of the Kiosk machine
PARTICIPANTS
The respondents in the usability evaluation are randomly selected from the individual
There are 60% female participants and male participants are 40%. Furthermore, the 60%
female participants are ranged between the ages of twenty (20) to twenty-four (24), while 40%
male participants are ranged between the ages of twenty (20) to twenty-three (26). All
participants in the usability evaluation were volunteers from different location that they are able
to experience to use the kiosk machine in taking orders at the fast-food restaurant. Lastly, the
participants are mixed of old and new experienced users and old users of kiosk machine, but all
participants are familiar on how to use the kiosk machine because today’s era is very
technological.
EVALUATION TASKS
The respondents attempted completion of the following tasks:
2. Browse menu
3. Select items
6. Make payment
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All participants (100%) successfully finishing the task 1 (run the kiosk machine). Then,
all the participants (100%) successfully completed the task 2 (browse menu). All participants
(100%) are successfully completed the task 3 (select items). Furthermore, ten of the twenty
participants (50%) completed the task 4 (customize additional orders). Seventeen out of the
twenty participants (85%) are successfully completed the task 5 (place the order). Lastly,
Seventeen out of the twenty participants (85%) are successfully completed the task 6 (make
payment).
Participants 1 2 3 4 5 6
1 ✓ ✓ ✓ ✓ ✓ ✓
2 ✓ ✓ ✓ ✗ ✓ ✓
3 ✓ ✓ ✓ ✗ ✓ ✓
4 ✓ ✓ ✓ ✓ ✓ ✓
5 ✓ ✓ ✓ ✗ ✓ ✓
6 ✓ ✓ ✓ ✗ ✓ ✓
7 ✓ ✓ ✓ ✗ ✗ ✓
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8 ✓ ✓ ✓ ✓ ✓ ✓
9 ✓ ✓ ✓ ✓ ✓ ✓
10 ✓ ✓ ✓ ✗ ✓ ✓
11 ✓ ✓ ✓ ✓ ✗ ✗
12 ✓ ✓ ✓ ✓ ✓ ✓
13 ✓ ✓ ✓ ✗ ✓ ✓
14 ✓ ✓ ✓ ✓ ✓ ✓
15 ✓ ✓ ✓ ✗ ✓ ✗
16 ✓ ✓ ✓ ✓ ✓ ✓
17 ✓ ✓ ✓ ✗ ✗ ✓
18 ✓ ✓ ✓ ✗ ✓ ✗
19 ✓ ✓ ✓ ✓ ✓ ✓
20 ✓ ✓ ✓ ✓ ✓ ✓
Success 20 20 20 10 17 17
TASK RATING
After completion of the six (6) evaluation task, respondents move on to the semantic
differential part of the survey form to assess, determine and experience with the fast-food kiosk
machine itself. The following are the three main categories of the survey.
User experience
Computed
Weighted Average
Degree of Responses Interpretation
For the category of Kiosk machine design and overall physical appearance, the
favor the kiosk machine with a mean score of 4.3, 4.15, 4.7, and 4. 25 respectively. This can be
attributed to the fact that the latest model of kiosk machine in fast-food restaurant used in the
usability evaluation test was designed so that when a user sees and used the kiosk machine, the
user would know exactly what to do with it because we all know that in our era the most
common things that we used every day is made by advance technology. On the other hand, some
of the respondents especially for the new users of kiosk machine find it difficult as it also
requires them to look for instruction manuals or help them to use it. Based on the observation
during the task performance, ten (10) out twenty (20) respondents find it difficult to customize
their additional orders especially for the new user of the machine. Furthermore, a favorable
interpretation of the description of no need for instructions was observed with a mean score of
3.9, which could be due to the respondents’ confusion or difficulties to understand on how to use
the kiosk machine properly and finish the tasks in his/her own ways.
The user experience category strongly favors the fast-food kiosk machine as the
descriptions of being effective, convenient, and user-friendly generated a mean score of 4.4, 4.6,
and 4.15 respectively. This could be due to the fact that the purpose of the kiosk machine is well
served. The kiosk machine was providing a fast way for customers to take their order unlike the
traditional way of ordering. However, a neutral response was generated from some of the users
felt and find it not easy to use and stable with a mean score of 3 respectively, which could be due
to the fact that the respondents felt uncomfortable when performing the evaluation tasks or using
The overall impact of the kiosk machine to the user shows strongly favorable result for
the kiosk machine for the descriptions interesting, recommendable, engaging, satisfying, and
helpful achieved a mean score of 4.65, 4.35, 4.35, 4.3 and 4.55 respectively. This could be due to
the fact that the kiosk machine in a fast-food restaurant serves its purpose well even when certain
factors that the new users find it difficult to used it, such as it is new technology that not
everyone are familiar, often to used, and still assists the user in completing the tasks. According
to the respondents, it became very helpful and interesting because we know that when we eat at a
fast-food restaurant, there are always many customers who order and almost all of us, especially
our generation, we want to eat at restaurants and with the help of innovative technology like the
kiosk machine used in usability evaluation, taking orders is easier and less the waiting time of
the customers.
The following table are the summary of responses of the respondents represented with
mean:
Multi-purpose 4.3
Innovative 4.7
User experience
Effective 4.4
Convenient 4.6
Easy to use 3
User-friendly 4.00
Stable 3
user
Interesting 4.65
Recommendable 4.35
Engaging 4.35
Satisfying 4.3
Helpful 4.55
At the end of the usability evaluation survey form, a question is asked pertaining to room
for improvement for the fast-food kiosk machine. Five (5) respondents did not comment on the
questions, while nine (9) commented on making some improvements on the kiosk machine when
they perform all activities and features. And six (6) respondents commented their own
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perceptions about what they experience when they use the kiosk machine in fast-food
restaurants.
The following comments which are the word for word responses of the respondents are
presented below.
3. Provide a clear instruction and ensure that the kiosk is easy to use
4. Consider putting different languages to choose from and add instructions who those
7. Put more buttons for other functions for its easy to use.
Users experience and perceptions about kiosk machine when they used it
13. Convenient to most, but hassle for computer illiterate customers. Still needs at least a
person to guide.
CONCLUSION
accommodating. The team conducted a usability evaluation with twenty (20) participants to
determine the respondents’ perspectives on the subject matter. The gathered results shows that
the kiosk machine is innovative, user-friendly, effective and convenient as it serves it tasks well,
using a task performance and a five (5) point scale semantic differential survey form. Likewise,
the results shows that the kiosk machine performs at a satisfactory level in accomplishing its task
and it is labeled as engaging and helpful. In addition, the participants found that the kiosk
machines are unstable and not easy to use. One source of the issue is the technology illiterate
which lead to complication. The issue might require the need of assistance to fully perform the
task. In conclusion, these emerging problems can be the main reason of delay at the restaurant.
There are several possible innovations that the participants would like to improve, such as
instruction manuals for new user, multiple language and translation, adding more clear function
RECOMMENDATION
1. The researchers recommended that the Kiosk machine's functionality or features be improved,
and that it will be equipped with AI voice assistance to increase its usefulness and effectiveness.
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The customers will find it simpler to use if there is an AI voice help because they will only need
to speak their orders to the system and no further interaction is required, customers won't be
2. An excellent feature enhancement will also include putting a combo meal that customers order
the most frequently. The "one tap combo meal" will now make placing an order in the Kiosk
machine quick and simple. Previously, customers had to customize their orders and tap each
portion of food, which took more time. Also, it can help the fast-food establishment by speeding
up the ordering process that helps the line move even more quickly.
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REFERENCES
Kyung Hwa, S (2020). “A Study on the Application of Kiosk Service as the Workplace
Flexibility: The Determinants of Expanded Technology Adoption and Trust of Quick Service
Restaurant Customers”. ProQuest. Vol. 12, Iss. 21, (2020): 8790. DOI:10.3390/su12218790.
https://www.proquest.com/docview/2548741047?
fbclid=IwAR3C1_bhSTd2NGL0p4A0NESePYBSLnucS6-Ky_bNnreql3itKEbtXqMYdyA
Pedrill K (2021). “Why Self Ordering Kiosks are Becoming the Secret Weapon for Successful
becoming-the-secret-weapon-for-successful-restaurants/?
fbclid=IwAR0fyDpywl5d3PJUnRvazsYKc58ZofDMxZlwocaJevpB97ho3cgLCz4rPH8
https://xd.adobe.com/ideas/principles/human-computer-interaction/
Dear Respondent:
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The purpose of this evaluation survey form is to evaluate the usability of the kiosk machine as
perceived by the respondents. Before proceeding with the semantic differential evaluation survey
form, there will be a task performance where in the respondents need to perform certain activities
at a given time. After that the semantic differential evaluation survey form will be next. The table
on the semantic differential evaluation survey form requires a subjective answer by placing a
check on the corresponding scale the respondents want or feels to. The evaluation survey form is
Your participation in this usability evaluation project is completely voluntary and it’s truly
appreciated. There is no risk in participation in this evaluation survey form because your answer
will be confidential, and your identity is anonymous. The data gathered in this evaluation survey
Please answer the questionnaire honestly and as best as you can. Please return the usability
Name:
Age:
Direction: Perform the following task indicated in each item for a limited time of five minutes. If
successfully achieved, put a check mark on the corresponding cell under the accomplishment
column and cross if not. Additional devices may be needed. Ask the facilitator for further
assistance if needed.
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Task Accomplishment
Browse menu
Select items
Make payment
Direction: The evaluation survey form is in a semantic differential form and centers only with
the kiosk machine. The scale of 1 and 2 shows the disapproval of the respondents (1 being the
lowest, indicating that the respondents strongly disagree with the positive description, and 2 is
the second to the lowest, indicating that the respondents disagree with the positive description).
On the other hand, the scale of 4 and 5 shows the positive feedback of the respondents towards
the usability of kiosk machine. Where (4 is the second to the highest, indicating that the
respondents agree with the positive description, and 5 is being the highest, indicating that the
respondents strongly agree with the positive description). The neutral scale of the five points is 3.
Place a check on the cell pertaining to the degree that match your assessment for each item.
Answer as well the question at the end of the evaluation survey form.
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Scale Interpretation
3 Neutral
Description 1 2 3 4 5
Multi-purpose
Intuitively Designed
Innovative
Identifiable buttons
User Experience
Description 1 2 3 4 5
Effective
Convenient
Easy to use
User-friendly
Stable
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Description 1 2 3 4 5
Interesting
Recommendable
Engaging
Satisfying
Helpful
Do you have any recommended improvement for the kiosk machine? If yes, what is it and why?