You are on page 1of 4

Sign In

Enter a keyword

What's New in 3ds Max


2024.1 Update

Welcome to 3ds Max 2024.1 Update! You can


access the 3ds Max 2024.1 Update from your
Autodesk Account.

Read on to learn about the new features and


updated workflows you'll find in this release.
For technical details including What's Fixed,
please see the 3ds Max 2024.1 Update
Release Notes.

Boolean Modifier
Improvements
The release contains several Boolean
modifier improvements, including a new
caching method, support for normals,
and various bug fixes.

Array Modifier Updates


New Array By Element methods are now
included in all of the Array modifier
Distribution Rollouts, giving you greater
control over the arrangement of
elements.

Create Custom Defaults


User-defined defaults now available
through the context menus in the UI.

Animation Controller
Improvements
Modelers and animators will benefit
from improvements to the Copy and
Paste Animation commands that
previously existed in 3ds Max.

Smart Extrude Improvements


Updates related to smoothing and
normals have been made to the Smart
Extrude workflow.

What else is new?


This release of 3ds Max also includes the
following changes and improvements.

Spline The following updates


Improvements accelerate spline
modeling and let you
model splines more
fluidly:

Connect open
knots: When
manipulating a
spline that has
more than one
open element, you
can now use
Automatic
Welding and
Insert mode to
quickly
draw/continue
from an open knot
of one element to
an open knot of
another element.
This workflow
results in two
elements that are
correctly welded
and connected
together as one
Sign In
continuous
element.
Close Spline
prompt: A Close
Spline prompt no
Enter a keyword longer appears
when using
operations found
in the Edit Spline
modifier or
Editable Spline
object, or when
using Automatic
Weld to close an
open spline
element. This
update lets you
continue your
spline creation
workflow without
interruption. See
Editable Spline
(Vertex).
New vertices
respect
neighboring knot
types: When
inserting new
vertices on a
spline, the knot
type of the new
vertex is based on
the knot types of
its neighboring
vertices:
If both
neighboring
vertices are
the same
knot type,
like Corner,
the new
vertex
inherits the
Corner type.
If the
neighboring
vertices are
not the same
knot type,
for example
one is Bezier
and one is
Corner, the
new vertex
inherits the
Bezier type.

This update
affects the Edit
Spline modifier
and Editable
Spline's Refine,
CrossInsert, and
Divide operations
as well as Shape
Booleans,
Chamfer/Fillet
modifier, and the
Boolean modifier.
New Vertex Type
parameter is now
respected: When
working with
Editable Splines
or the Edit Spline
modifier, creating
a new vertex in
Create Line and
Insert modes
respects the
selected New
Vertex Type
parameter
(Geometry
rollout)

VertexPaint The performance of the


performance VertexPaint Modifier is
now up to 10x faster
when using the brush
tools to apply or modify
vertex paint values.

FFD The following


performance performance
improvements have
been made to the FFD
Modifiers:

FFD 2x2x2: up to
1.13x faster
FFD 3x3x3: up to
1.14x faster
FFD 4x4x4: up to
1.34x faster
FFD(box) 8x8x8:
up to 1.91x faster
FFD(box) Space
Warp 8x8x8:
2.06x faster

Slate Material You can import multiple


Editor images at once into the
Improvement SME. Simply select the
desired images in a
Windows Explorer
window, then drag and
drop them into the
Slate Material Editor.

Physical The physical camera


Camera custom depth of field is
Improvement now working in the
viewport.

USD for USD for Autodesk 3ds


Autodesk 3ds Max version 0.4 is
Max available from your
autodesk account. To
see the highlights of
this version and review
Sign In
version-specific notes,
see Release Notes for
0.4. For advanced
documentation guiding
python and scripting
users, see the
Enter a keyword
MaxScript USD
Documentation.

Color There are several


Management improvements to the
OCIO-based color
management
introduced as a
technology preview in
3ds Max 2024:

Sliders in the
Color Selector
dialog indicate
values that cannot
be reproduced on
your display. In
addition, there is
a warning when
the selected color
is out of gamut for
your display or
rendering space.
For UI colors and
non-color data,
the numeric
columns in the
Color Selector
show the same
values in float and
integer format,
rather than the
scene and display
values.
When using a
custom
configuration, you
can now select
OCIO archives
(.ocioz files)
instead of only
config files (.ocio
files).
Color
management in
the viewport is
disabled when
using the Nitrous
Direct3D 9 (DX9)
or Legacy OpenGL
display drivers.
However, images
are still rendered
correctly.

Customizable You can now choose


Scrollbar sizes from three different
scrollbar sizes in the
Preferences: Small,
Medium, or Large.
This is particularly
useful when working
with 4k monitors, as
the default Small
scrollbar size can be
hard to select. To
change scrollbar sizes,
choose a size option
from the Scrollbar Size
drop-down in the
Preferences Settings
General tab.

ATF Importer 3ds Max's Autodesk


Translation Framework
(ATF) importer now
supports NX 2212,
SolidEdge 2023, and
SolidWorks2023.

Arnold for 3ds 3ds Max ships with


Max 5.6.2.0 MAXtoA 5.6.2.0 for
Arnold 7.2.1.1 which
introduces an updated
AOV manager,
Automatic Cyrptomatte
setup, and the ability to
set Crypto Asset tags
on objects.
Additional fixes from
MAXtoA 5.6.1.0,
including a new
distance shader, the
ability to define the
Auto-TX Path,
improved translation of
the Bitmap shader, and
a new default for the
Re-translate scene on
Frame Change option
are also included as
part of this update.
See the MAXtoA 5.6.2.0
Release Notes and
MAXtoA 5.6.1.0 Release
Notes for a full list of
features.

Topics in this section

Boolean Modifier Improvements


The release contains several Boolean
modifier improvements, including a new
caching method, support for normals,
and various bug fixes.
Smart Extrude Improvements
Updates related to smoothing and
normals have been made to the Smart
Extrude workflow.
Array Modifier Updates
Create Custom Defaults
User-defined defaults now available
through the context menus in the UI.
Animation Controller Improvements
Modelers and animators will benefit
from improvements to the Copy and
Paste Animation commands that
Sign In
previously existed in 3ds Max.

Was this information helpful?


Enter a keyword
Yes No

Except where otherwise noted, this


work is licensed under a Creative
Commons Attribution-NonCommercial-ShareAlike
3.0 Unported License. Please see the Autodesk
Creative Commons FAQ for more information.
Privacy Statement Legal Notices &
Trademarks Report Noncompliance © 2023
Autodesk Inc. All rights reserved

You might also like