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Enter a keyword
Boolean Modifier
Improvements
The release contains several Boolean
modifier improvements, including a new
caching method, support for normals,
and various bug fixes.
Animation Controller
Improvements
Modelers and animators will benefit
from improvements to the Copy and
Paste Animation commands that
previously existed in 3ds Max.
Connect open
knots: When
manipulating a
spline that has
more than one
open element, you
can now use
Automatic
Welding and
Insert mode to
quickly
draw/continue
from an open knot
of one element to
an open knot of
another element.
This workflow
results in two
elements that are
correctly welded
and connected
together as one
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continuous
element.
Close Spline
prompt: A Close
Spline prompt no
Enter a keyword longer appears
when using
operations found
in the Edit Spline
modifier or
Editable Spline
object, or when
using Automatic
Weld to close an
open spline
element. This
update lets you
continue your
spline creation
workflow without
interruption. See
Editable Spline
(Vertex).
New vertices
respect
neighboring knot
types: When
inserting new
vertices on a
spline, the knot
type of the new
vertex is based on
the knot types of
its neighboring
vertices:
If both
neighboring
vertices are
the same
knot type,
like Corner,
the new
vertex
inherits the
Corner type.
If the
neighboring
vertices are
not the same
knot type,
for example
one is Bezier
and one is
Corner, the
new vertex
inherits the
Bezier type.
This update
affects the Edit
Spline modifier
and Editable
Spline's Refine,
CrossInsert, and
Divide operations
as well as Shape
Booleans,
Chamfer/Fillet
modifier, and the
Boolean modifier.
New Vertex Type
parameter is now
respected: When
working with
Editable Splines
or the Edit Spline
modifier, creating
a new vertex in
Create Line and
Insert modes
respects the
selected New
Vertex Type
parameter
(Geometry
rollout)
FFD 2x2x2: up to
1.13x faster
FFD 3x3x3: up to
1.14x faster
FFD 4x4x4: up to
1.34x faster
FFD(box) 8x8x8:
up to 1.91x faster
FFD(box) Space
Warp 8x8x8:
2.06x faster
Sliders in the
Color Selector
dialog indicate
values that cannot
be reproduced on
your display. In
addition, there is
a warning when
the selected color
is out of gamut for
your display or
rendering space.
For UI colors and
non-color data,
the numeric
columns in the
Color Selector
show the same
values in float and
integer format,
rather than the
scene and display
values.
When using a
custom
configuration, you
can now select
OCIO archives
(.ocioz files)
instead of only
config files (.ocio
files).
Color
management in
the viewport is
disabled when
using the Nitrous
Direct3D 9 (DX9)
or Legacy OpenGL
display drivers.
However, images
are still rendered
correctly.