Professional Documents
Culture Documents
CREDITS
THE DOCTRINE OF GHUL THE RUNEBLOOD BLESSING RETURN OF THE EBON HAND
Designer Designer Designers
Bruce R. Cordell Sean K. Reynolds Monte Cook and Sean K. Reynolds
Editor/Proofreader Additional Design Development
Ray Vallese Seamus Ly Bruce R. Cordell
Development Editor
Bruce R. Cordell Ray Vallese
Editor Proofreader
Ray Vallese John Joseph Adams
Proofreader
John Joseph Adams
Artists
Mauro Alocci, Helge C. Balzer, Javier P. Beltrán, Domenico Cava, Giuseppe De iure, Angelica Donarini,
The Forge Studios (Maciej Zagórski and Pawel Dobosz), Michael Komarck, Raph Herrera Lomotan,
Alyssa Menold, Federico Musetti, Scott Purdy, Maicho Quinto, Lee Smith
Cartographers
Ed Bourelle, Lee Smith, Hugo Solis
Printed in Canada
2
TABLE OF CONTENTS
THE DOCTRINE OF GHUL 5
3
Ptolus: City of Adventure
INTRODUCTION: A CITY OF
ADVENTURE . . . AND THEN SOME
R
eading through the new version(s) of Ptolus, I’m so pleased that you will have the chance to
for me, is like returning to the streets I had experience further adventures within Ptolus’ walls (and
lived in for a big part of my life. Every NPC below its streets, high above them, and even into its
seems like an old friend, and every location a favored shadow). In The Doctrine of Ghul, Bruce introduces
old haunt. On some level, I have dined with the elves a manuscript that may have been penned by none
in Iridithil’s Home, shopped in Ebbert’s Outfitters, and other than the so-called Half-God himself, and all the
held audience with the Holy Emperor in the Grand fallout that arises from its discovery. In The Runeblood
Cathedral. Blessing, Sean (with help from Seamus Ly) takes two
I think one of the things I love most about Ptolus of my favorite concepts, the Rune children and the
is that you can really tell that actual players had Shadow of Ptolus, and runs with them. Return of the
adventures there, run by an actual GM. It’s robust Ebon Hand is a sort of “return to the beginning” for
and convoluted and full of more things to do than one me personally, because some of the very first Ptolus
could ever hope to accomplish, just like a campaign adventures I ever created and ran involved the Cult of
setting should be. When you pick up a setting book the Ebon Hand and the underground areas around the
that no one’s actually run full campaigns in, you can Prison (but back then, they were not so overtly linked!)
tell. Ptolus answers the questions you need answered These are fun adventures. Enjoy.
before you even ask them, and yet leaves the right kind
of questions unanswered to give you room to make
your own mark there.
I ran three full campaigns in Ptolus, and some other
adventures besides. And still I know there’s plenty
more to do there. It is, on a meta-level, a location
literally designed around the concept of fantasy
adventures, with practically every cobblestone on every
street designed to facilitate them. Monte Cook
The scenarios in this book are a testament to that.
Despite the big Ptolus book itself, The Night of
Dissolution, and The Banewarrens, when I turned This Ptolus adventure requires a copy of the
to my fellow design team members Bruce Cordell Ptolus rulebook. References to that rulebook,
and Sean Reynolds and said, “Can we make more indicated by a callout with this symbol,
adventures set in Ptolus?” the answer was a resounding provide additional information and context
yes. We had far more ideas than we could fit in here. for this adventure.
Bruce and Sean are both adventuring veterans who
have explored much of the city and its secrets as a
variety of characters. They created and adventured
as Canabulum, the wizard minotaur; Chanticleer, the
Cypher System stats for this adventure are
archer; Shurrin, the swashbuckling hero; and many
accompanied by this symbol.
others. They know this city well.
4
Ptolus: City of Adventure
DOCTRINE OF GHUL
Ghul created Goth Gulgamel, the fortress halfway up the Spire, and claimed to be the offspring of Eslathagos Malkith—
who himself created the wicked citadel at the top of the Spire, one of the most innately evil sites in the world. Lately, talk of a
newly uncovered ancient manuscript scribed by the Half God himself swirls around Delver’s Square. Is there any truth to these
rumors, and if so, what do they portend?
D
octrine of Ghul is an adventure of a manuscript penned by Ghul. Some wish
set in the city of Ptolus. The to find and use the doctrine to glorify Ghul,
encounters are suitable for four and others want to find and destroy it. A few,
Doctrine of Ghul is an adventure or five 5th-level player characters. The believing that the manuscript holds the key to
suitable for four or five characters difficulty of the adventure can be increased unlocking powerful magic, hope to find and
of tier 2. As usual, the difficulty of
the adventure can be increased or or decreased by adding or subtracting to use it for themselves.
decreased by changing the number the number of foes in any given encounter. Whatever the PCs’ motivations, they can
of foes in any given encounter. It can be played independently of other obtain a copy of the manuscript by burgling
published Ptolus adventures. (or storming) the headquarters of a new cult
This adventure is intended for game of chaos founded on their discovery of the
masters (GMs) only. To avoid spoiling the Doctrine of Ghul. Destroying the manuscript
fun, players should not read it. is as easy as burning it; unfortunately, it’s
Ideally, the PCs hear rumors about the revealed to be just a copy, and other copies are
Doctrine of Ghul for a few weeks or months already in the wind and being read by others.
before the GM gives them the opportunity to However, those copies are incomplete.
get directly involved by starting this adventure. Perusing the manuscript reveals that three
important fragments of the doctrine are
SYNOPSIS inscribed at three ancient shrines beneath
The adventure is both location and time based. Ptolus. To truly destroy the manuscript, the
Once the PCs become engaged, they only have PCs will have to visit at least one of those
so much time to conclude the adventure— locations and permanently destroy the
which requires that they travel to three fragment of the doctrine encoded there.
locations—to avoid an unpleasant fate if they But in yet another twist, simply reading
or an ally started reading from the ancient the opening stanzas of the manuscript—copy
manuscript called the Doctrine of Ghul. or not—commits the reader to complete the
Investigating the Doctrine: Diverse groups entire doctrine. Those who fail to accomplish
in Ptolus rush to discover whether there is a full reading of the Doctrine of Ghul
any truth to rumors about the appearance (requiring a visit to three varied locations
6
Doctrine of Ghul
DOCTRINE OF GHUL
W
hether scribed on a scroll or in a thin booklet (by what many today know to be lies about his birthright), the
Pella or another cultist), each copy of the doctrine doctrine is broken into three sections, with the subtitles
is titled Doctrine of Ghul. If the PCs attempt to Frozen Crypt, Breeding Pits of the Formless Hunger, and
discern whether magic suffuses the document, they don’t find Galchutt Cyst, respectively. However, each of these sections
anything. Nothing prevents a character from simply burning contains only a single line to the effect of “Go to the shrine
or otherwise destroying any given copy. located here and read the inscription Ghul wrote there.”
Each copy of the doctrine begins as follows. The Map: The last section of each copy has a crude map.
The map is an overview of a route beneath the city of Ptolus,
READ ALOUD passing from one known location (the Undercity Market) into
He was Ghul, son of Eslathagos Malkith and a demon tunnels and warrens that most other explorers have never
goddess whose very name is a curse. He was the Half God found. The map specifies several landmarks that explorers can
and the Skull-King. The Spire was his birthright. His rule was use to stay on the correct route. Three locations noted on the
unjustly cut short by the seven blasphemers, robbing us of his map correspond with the three previous sections: Frozen Crypt,
splendiferous majesty. Breeding Pits of the Formless Hunger, and Galchutt Cyst.
All praise the Half God, wise beyond mortal understanding, Another location noted on the map is labeled Lair of the
who saw ahead. Before his murder, he fashioned a contingent Half God’s Get (which PCs should be able to determine is
ritual that would, if not return him fully to the world, at least Pella Surik’s house, assuming they’ve uncovered the secret
keep portions of his power alive among the faithful. If you cellar underneath). In any event, characters can use the map to
wish to partake in that power, gaining something of Ghul’s navigate the passages beneath Ptolus and find each shrine noted.
legacy for your own, read on. Know, however, you are
committed. Finish before seven days elapse, or be cast into
Ghul’s Utterdark, lost forever.
If a character fails to finish reading the doctrine within seven days after starting,
Utterdark (CS and 5e), page 453 they must make a successful difficulty 8 Intellect defense roll to resist the
Ghul’s history (CS and 5e), page 83 magical effect that will otherwise teleport them into the Utterdark.
Undercity Market (CS and 5e), page 21
11
Ptolus: City of Adventure
T
he Runeblood Blessing is an people start experiencing harmful side effects,
adventure set in the city of Ptolus. which requires investigating the sorcerer and
The encounters are suitable for four the exact nature of her ritual.
The encounters are suitable for or five 6th-level player characters (PCs). The In Chapter 2: Crime Spree, a wave of
four or five mid-tier Cypher System difficulty of the adventure can be increased crimes hits the city, and the major criminal
characters.
or decreased by adding or subtracting to organizations don’t know who’s responsible.
the number of foes in any given encounter. Clues point to some of the criminals having
It can be played independently of other the blood-red runes from the new ritual,
published Ptolus adventures. suggesting that the mysterious mage Vlenn
This adventure is intended for game is behind it all. The PCs need to deal with
masters (GMs) only. To avoid spoiling the the crimes before the criminal factions in
fun, players should not read it. the city go to war (which would harm many
innocent people).
SYNOPSIS In Chapter 3: The Shadow of Ptolus,
The adventure is both location- and time-based. having discovered the truth of the runeblood
Once the player characters become aware blessing, the PCs travel to the Shadow of
of the events, they have a limited amount of Ptolus in search of the one who created the
time to get to the bottom of what’s going on. ritual—a warlock named Gnaur, who has
Otherwise, the nonplayer characters (NPCs) been using it to draw magical energy to build
causing the problems in the city will achieve a fortress within the Shadow and expand the
their goals. The adventure consists of three demiplane’s power to manipulate real things.
chapters. This portion of the adventure is a dungeon
In Chapter 1: The Runeblood Blessing, crawl in a strange half-real demiplane.
a sorcerer named Vlenn is using a magical
ritual to invest people with magic, manifested ADVENTURE HOOKS
as a blood-red rune on their faces, and The following are several ways the PCs
nobles, city elites, and adventurers line up to can become involved in the events of this
gain this new power. Unfortunately, some adventure.
36
The Runeblood Blessing
New Magic: This is the default hook— Sickness Outbreak: People in the city start
the PCs hear about the runeblood blessing getting sick. Although at first it seems to be a
by seeing its owners trying to sell it to a coincidence that all of them happen to have a
crowd of people. Perhaps one or more of runeblood blessing, eventually it becomes clear
the PCs decides to try this inexpensive new that their magical rune is causing this affliction.
magic. When they experience the harmful Afflicted Friend: A NPC comes to the PCs
side effects, they need to diagnose the with a strange illness and asks for help. This
cause, confront Vlenn to find out why it’s hook works best if the person is someone
happening, and see if it can be reversed. If the PCs know and like—perhaps a fellow
none of the PCs have any interest in getting adventurer like Brusselt Airmol, a shopkeeper Brusselt Airmol (CS and 5e), page 213
a blessing, a few runed adversaries making such as Ebbert, or someone like Phon who Ebbert Boltcrafter (CS and 5e),
good use of this new magic (such as the they helped in the past. The NPC has a page 192
criminals in Chapter 2, or perhaps long- rune, but doesn’t realize there’s a connection Phon Quartermain (CS and 5e),
between it and how they’re feeling. If the page 557
standing rivals of the PCs) might give the
PCs an incentive to try it out and get them NPC is particularly fragile, it adds more of a
involved in this part of the adventure. sense of urgency to the matter.
37
Ptolus: City of Adventure
R T
he Ebon Hand cult was one of the first
eturn of the Ebon Hand is an
foes I put before my Ptolus players,
adventure set in the city of Ptolus. The
and the information you’ll find in the
The encounters are suitable encounters are suitable for four or five
for four or five mid-tier Ptolus book—the plot hook, the map, the
6th-level player characters. The difficulty of
Cypher System characters. cultists—is exactly what I used in my own
the adventure can be increased or decreased
campaign. It’s also what I used at Gen Con,
by changing the number of foes in any given
many years later, when Ptolus launched as a
encounter. It can be played independently of
product for the first time.
other published Ptolus adventures.
But as it says in Ptolus, the thing about the
This adventure is intended for game
Cult of the Ebon Hand is that it’s very hard
masters (GMs) only. To avoid spoiling the
to root out completely. Like cockroaches, the
fun, players should not read it.
cultists disappear into the night down dark
holes, only to begin to plot their return.
SYNOPSIS
That’s precisely what Return of the Ebon
This adventure weaves together three
Hand is all about. This adventure assumes
different threads.
that your campaign has used the material
A Pit of Insanity, semi-dormant beneath the
in the book and “wiped out” the cult. But
Guildsman District, has become more active
now they’re back, causing new trouble and
in recent weeks. Its chaotic energies have
involving one of the scariest places in the
attracted the attention of the Cult of the Ebon
setting—the Prison.
Hand, an evil group that worships deformity
and mutation, and they have established a
chaos temple in the rooms around the pit
(which are part of Ghul’s Labyrinth).
By tapping into the magic of the pit, the
cult released echoes of transformative chaos in
the vicinity, which has resurrected some dead have been mutated, and their leader plans to
criminals buried in the nearby Prison. These strike back at their former jailers and renew
criminals, calling themselves the Reborn, old grudges against foes in the city above.
66
Return of the Ebon Hand
67