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Components: 98 Cards ~7 Scoreboards ~ 7 3D Walls
24 Ribbon tokens - 3 Medal victory tokens - 1 Victory card
3 Rulebooks (multiple languages)
Setup
1) Give each player a scoreboard set at 0.
2) Place a Wall piece between each player,
3) Shutfle the deck and deal 6 cards to each player as their
starting hand, Players look at their hand of cards
4) Place the deck in the middle of the table
5) During the game each player will build a garden in the
space in front of them,
4 Player Setup lag ry
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_ SeteOverview
‘uri may be played competitively or cooperatively,
ame rules, Decide which way you will play
nning the game.
If playing cooperatively, players may talk about any
cards that have already been played, but they may not
share any information about cards in their hands,
The game is played over 4 rounds. During each round,
‘you Will play a total of 3 cards, then seore any End of
Round abilities played in the current round, At the end
of the game, after the 4th round, you will score all
cards in your garden with End of Game abilities,
Card Details
Each card in the deck has an End of Round scoring,
ability (shown at the top of card), and/or an End of
Game scoring ability (shown at the bottom of the card).
Most cards also have 1 or more colored plant symbols
shown on the left side of the card.
Cards are worth points according to how many plant
and stone symbols are in yours oF your neighbor's
garden, Your neighbors are only those 2 players,
directly to your right and left.
End of
Round
Searing
Stone
or Plant
(The plane names
cards are the ste
Latin aes)
Gameplay
Each turn of the game is played simultaneously by
all players
PLAY & PASS.
Each turn you will begin with 6 cards in your hand.
Choose | éard to play and 2 cards to pass
Place the card you are going to play facedown in
front of you. Pass 1 card facedown over the Wall to
each of your neighbors: the players directly on your
right and lef
‘Passa and felon overt
I} “Wit enh neighbor
Your
sya
bons wills
soreach Wall
Once all players have played and passed, all players:
should reveal their played card. Then draw the 2
cards passed to you and I additional card from the top of
the deck,
Continue to play and pass until you have played 3 cards.
This is the end of the round. ‘Nove: For auscofsoring, arrange
cc rune in hc on row; creating a 3x 3rd over the
te fre hr rounds
SCORE THE ROUND.
Check to sve if any of the cards you played this
round have an End of Round scoring ability. If so,
score the cards played this round by counting the
relevant symbols on all appropriate cards, even if
those cards were played on a previous round, End of
Round scoring abilities that were played in a previ-
‘ous round do not score again. Keep track of your
score on your scorcboardTHE FOURTH AND FINAL ROUND
Afier scoring the third round, draw the 2 cards,
passed to you, but do not draw an additional card
from the deck.
Each player chooses 3 cards to play facedown and
discards the remaining 2 cards facedown,
When all players have chosen their 3 cards to play
reveal the cards and then score any End of Round
abilities on those played cards.
END OF GAME
Finally, all players score all cards in their garden
that have an End of Game ability
Competitive
The player with the highest score wins the game.
If tied, the player with the most unique plant
symbols wins. If still tied, the player with the
most unique stone symbols wins, If still tied, the
player with the most end of round abilities wins.
If still tied, the players share the victory.
Cooperative
Add all player’s scores together, then see which
medal you have won as a team! See page 6 for a
list of medal requirements.
Two-Player Rules
Follow all rules as normal, except that you will
pass 2 cards to your only neighbor.
Scoring of Path cards is altered to count symbols
in both your neighbor's garden and your own,
garden
For other cards that normally compare to either or
hoth neighbors, compare to your only neighbor
Scoring Examples
vb gee | aa
*,
= =
oe Pom
Path “iw Feacure
In Round One, you play a Path, Tre, and a Feature.
‘Te Path give you 2 green symbols, and at the end
ofthe game it willbe worth 3 points foreach tre in
both of your neighbors gardens.
‘The Tree gives you 3 green symbols and wil ore ab
theend of this round foreach green symbal you have
(5). the end ofthe game. it will be worth 4 points
foreach green Path you have (eurrenth 1)
‘The Feature des nat give you any symbols Ie is
sworth9 points atthe ond ofthe game if your Garden
‘as atleast 1 Treen it (shicb i abeady dos)
1 ake,
err wl
Lawn Hive Pline
In Round Feo, you play « Lavon, a Hive, anda Plant.
‘ie Laven docs nt give you any symbols At the end of
‘the round it scare you 1 pain for each geen symbol you
fee) Ah cclethe ge etl are pode
ach Stone synbel you bave (curently 5)
‘The Hive gees you 1 red symbel and wil wor atthe
end of this round 2 points foreach blue symbol in 1 of
_jour neighbor gardens. Sofa neighbor bas 3 blue
“Symbols twill score you 6 points
“The Plant gies you 1 red symbol and wll or atthe
end of this round I pote foreach green and red symbol
jou have (5 green, 2 red for a total of 7 points).Garden Show Variant
‘Compete in the Garden Show to win ribbons and be
crowned the ultimate champion gardener alter three games!
This variant is designed for competitive play only.
SETUP
Shullle the Ribbons and give each player three. Ifa player
hhas a duplicate, deal again until all players have three
tunique Ribbons. Each player should place these Ribbons
fiaceup beside their scoreboard forall players to see
GAMEPLAY
‘You will play three consecutive games, maintaining your
score forall games. At the end of each game, check to see if
your Ribbons, To do so, your garden
‘must have the most symbols shown on the Ribbon com-
pared to all other players in the game (you do not win the
Ribhon if you are Ged). Ifso, lip the Ribbon over and
score the 7 points for it. Orherwise, leave it faceup: you
will have a chance to earn it during the next game. You
‘may win more than one Ribbon in a single
you have won any
The player with the most coral points at the end of the:
third game is the grand winner
Solo Rules
In the solo game, you will be competing against an oppo-
nent named McGregor. Your final score will be your total
score minus McG)
‘SETUP
Place a scorehourdl on the table for yourself, and one beside
you for McGregor. Shuille the deck and draw 6 cards for
yourself Then deal 12 cands in a facedown deck on the
‘opposite side of MeGregor’s scoreboard from where you
are sitting (if his scoreboard is on your right, place his deck
‘on the right of his scorchoan)
GAMEPLAY
(On your turn, play 1 card to your garden, and chen pass 2
cards to MeGregor by placing them in a stack on the side of his
scoreboard closest to you.
Then play the top cand from McGregor’ deck into his garden
and draw 2.cards from his deck into your hand, plus 1 more card
from the main deck.
Finally, take the 2 cans you passed to McGregor and shutle
them into his deck and then place it back facedown, You
never allowed to look at the cards in MeGregor’s deck.
SCORE
Every time you score atthe end of the round, also score MeGire-
gor's garden: keep track of his Score on his scoreboari. Also score
his End of Game abilities at che end of the game.
Suberace MeGregor’s total score from your taal score to deter-
‘mine your overall score, Then sce which medal you have won!
See page 6 for a list of medal requirements. You may also find it
enjoyable to keep a record of your highest sore cv for al your
solo games.
Compost Variant
This variant offers a way for players to eycle through more
cards in the deck.
In addition to passing cards and playing a card, each turn you
‘may choose to discard I card facedown from your hand,
allowing you to draw 2.cards instead of | at the end of the
tum. Place discarded cards in a messy pile beside the deck
Ifyou discard at che end of the third round, draw 1 card to
bring your hand back up to 5 cards before choosing the 3 cards
to play on the final round,
If the deck ever runs out, shullle the discard pile 10 ereave a
new deck.
Note: If using this variant in a cooperative or solo game,
increase the required! medal scores by 5 points per player.Scoring Reference
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Solo Medals.
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Cooperative Medals
£ Silver medal een)
Pena
2 160, 180 200
El 255 285 315
4 360 400 440
5 450 500 550
6 510 570. 630
a 560 630 700
Credits
Game Design: James A. Wilson, Clarissa A. Wilson
Executive Producer: Dan Yarrington
Game Development: Dann Mas, Dan Yarrington
‘Ant Digection and Graphic Design: Dann May
Ulhustrations: Apnil Borchelt, Christina Oj, Naomi Robinson, Dann May
Proofing: Charlot Jones, Tim Schuetz, Petra Schlunk
Production Management: Tim Schuetz
Playtesters: Andrew Albertsen, Christopher Arn, Kellie Anat Ein Baste
Jonathan Baster, Julianne Cameron, Ryan Cameron Joelle Cathal, Avery Freniere,
Charlotte Jones, Angela Knedand, Cory Kneeland, Marie Knecland, Joe Latter,
Elizabeth Levis, Jacob Mucle, Brenna Noonan, Andrew Osborne, Joana Osborne
Tim Sehuet, Karl Schwantes, Reilly Schwantes, Samantha Schwantes, Skye Walker
Anthony Williams, Erin Willams, Kim Willams, Nosh Wilson, with special thanks
‘wo Chris Peske, Tim Peske, Amy Peske, an Alex Peske
Published by Starting Games. Visi www Stating Games