Professional Documents
Culture Documents
Digital Download Kids US June 2023
Digital Download Kids US June 2023
JUNE 2023
DIGITAL
DOWNLOAD
100015
004202
3
This report was produced exclusively
for Outright Games and is for their
internal use only.
FOLLOW THE LINKS IN
THIS REPORT TO GET
IN-DEPTH INFO FROM
ON-TRACK REPORT
OUR REAL-TIME DATA DIGITAL DOWNLOAD
PORTAL US
CONTENTS
JUNE 2023
THE STATS FROM OUR DATA
YOU DON’T WANT TO MISS
SIX THINGS WE HAVE SEEN 4 AMERICAS AGE GROUP ECOSYSTEMS
MEET THE 3-5s
22
THE TRENDS, RETAILERS & BRANDS
MOVING UP IN OUR DATA
WHAT’S HOT 8 AMERICAS AGE GROUP ECOSYSTEMS
MEET THE 6-9s
28
T
his month’s Digital Download investigate leading trends with a focus on the online
sphere, including video games, esports, TV/film, AI, and more. Our Global Key Find
10
report examines the upcoming trends in technology, with a particular focus on the US KEY FIND
advancements in the AR landscape that are pushing the boundaries of what is possible. BEAUTY BRANDS LEVELING UP IN THE
34
GAMING WORLD
Looking back on the past couple of months, we have engaged in various AMERICAS AGE GROUP ECOSYSTEMS
industry events, creating valuable connections. June’s Vegas Licensing Expo MEET THE 10-12s
has been a fantastic platform for us to showcase our class-of-one approach,
12
receiving exceptional feedback whilst meeting new and existing partners. US KEY FIND
HOW HAVE THE DIGITAL HABITS OF KIDS
Moving into Q3, our next destination is MAD//Fest in July, taking place in London CHANGED OVER THE PAST 4 YEARS?
40
where The Insights Family will be represented by ten team members. Having recently AMERICAS AGE GROUP ECOSYSTEMS
been named MarTech company of the year, we have a lot to share about how we got MEET THE 13-15s
here, but we are also looking forward to learning from key industry experts. Our event
14
presentation will involve a report contribution breaking down the enormous influence kids AMERICAS KEY FIND
have over family spending and their growing importance as a key consumer segment. THE MOBILE COMMERCE REVOLUTION
Additionally, the month of July will see The Insights Family sponsoring the 2023 Children
46
Media Conference taking place in Sheffield. Our contribution will include a comprehensive
paper on kids’ content consumption in the UK, elaborating on the idea that linear TV AMERICAS AGE GROUP ECOSYSTEMS
16
is being replaced by VOD. The paper, which will be distributed to event attendees, MEET THE 16-18s
GLOBAL KEY FIND
presents our views on how linear TV should innovate to withstand the test of time. IS THIS THE START OF
A NEW TECH ERA?
Best wishes,
Rachel Bardill
SVP, Marketing and Partnerships The Insights Family
June 2023
THE INDUSTRY NEWS WORTH
WATCHING OUT FOR..
LOOKING FORWARD 20 WHAT’S COMING UP
THE INSIGHTS FAMILY
52
In this report, any data referring to the Americas region
covers the following territories: US, Canada, Argegntina,
Brazil and Mexico
2 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
THE INSIGHTS FROM OUR DATA YOU DON’T WANT TO MISS
FIND MORE
TRENDS IN OUR
TREND TRACKERTM
4 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
THE INSIGHTS FROM OUR DATA YOU DON’T WANT TO MISS
FIND MORE
TRENDS IN OUR
TREND TRACKERTM
6 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
THE TRENDS, RETAILERS & BRANDS MOVING UP IN OUR DATA
WHAT’S HOT?
3-5s 3-5s 6-9s
DEC 2022 - FEB 2023 VS. MAR 2022 - MAY 2023
MCDONALD’S
AMAZON SCOOBY DOO
Following a quarter- Since the last quarter, Compared to the
on-quarter increase of +105% more of 3-5s have previous quarter,
+145%, Amazon has reported McDonald’s Scooby Doo is now the
risen from 5th to 3rd ads as their favorite 5th favorite TV Show
as a favorite brand commercial , rising from among 6-9s, rising
with preschoolers. 6th to 2nd place. from 16th with a +57%
increase in popularity.
8 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
KEY FIND
20%
QUARTER-ON-QUARTER,
+22% MORE OF 13-18S 10%
2022 2023
DREST
OF 13-18S IN THE US AGREE
Also in this space: DREST “merges the creative worlds of luxury fashion, beauty
and lifestyle with the infinite possibilities of the metaverse.”
The gaming company lists collaborations with fashion and
82% THAT THEIR APPEARANCE
READ OUR LATEST beauty giants such as Valentino, Gucci, and Prada. Players
can utilize their styling talents and use the latest luxury
MATTERS TO THEM
INDUSTRY NEWS fashion and beauty collections in the real-world- inspired in-
game events.
10 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
KEY FIND
O
1
The digital world is
WRITTEN BY: ur data reveals fascinating to one – down from 63% ownership and 76% episodes comes high on the list, with 25% using 22% of this age group spending one hour a dynamic and ever-
insights into how the digital access back in 2019. a tablet to view episodes and 15% using a cell or more playing video games on a console changing realm, and
SARAH RIDING world is evolving for children phone; highlighting further the multipurpose use device during weekends—an increase of brands need to keep up
over time. By analyzing data Conversely if we explore the use of cell phones, of a personal device for content consumption. 20%. Gaming, well-suited to mobile and with the pace to stay
spanning four years in various regions, we ownership levels have actually increased, from tablet devices, is the primary activity on cell relevant and competitive
gain valuable perspectives on the changing 16% to 21%, increasingly becoming the device of It is worth noting that mutual TV viewing with phones (22%) and tablets (40%), with 78% of in engaging preschoolers.
digital landscape. In this article, we will choice for this age group. Young children today parents has decreased from 45% to 27% in this age group engaging in gaming, up from By understanding how
explore the digital habits of 3-5-year-olds are more likely to have sole use of a mobile, recent years. This shift suggests that children in 65% in 2019. Could this suggest that gaming kids interact with digital
in the US and how they have evolved over personal device than previously seen, and as this age group are increasingly making their own will overtake TV even for preschoolers as a platforms, brands can adapt
the last few years. such have much more control over what they content choices rather than watching together preferred form of entertainment? their offerings to meet
are consuming. with others. Such changes in viewing habits their evolving needs and
When it comes to digital ownership and will undoubtedly shape their future behaviors These insights provide a window into the preferences. This means
accessibility, significant shifts have occurred. Interestingly, TV access and ownership are and expectations regarding content selection. changing digital behaviors of 3-5-year-olds delivering content and
While this generation remains highly also declining, with current access levels at These trends highlight the evolving landscape in the US and the evolving landscape of their experiences that are not
proficient in the digital realm, their preferred 62% compared to 71% in 2019. When we asked of media consumption among 3-5-year-olds, digital access. Monitoring these trends is crucial only engaging but also
devices have changed. Tablets continue to about screen time, 20% of 3–5-year-olds are where tablets take precedence over TV and for understanding how technology impacts age-appropriate.
dominate as the most commonly owned spending 2 hours+ a day at the weekend, this personalized viewing becomes the norm. early childhood experiences and enables
device among young children, although is up from 18% in 2019, whilst TV set viewing of brands and developers to adjust their strategies
ownership levels have fallen considerably 2 hours+ at the weekends has fallen from 32% Gaming habits among 3-5-year-olds have also accordingly. By staying informed, we effectively When brands show that
2
over the last 4 years. 52% of 3-5-year-olds to 21%. Among the activities preschoolers are undergone notable changes. Console access cater to this demographic and provide the best they truly understand the
in the US own a tablet, and 67% have access using their tablets and cell phones for, watching has risen from 40% to 46% since 2019, with possible experiences. digital landscape and cater
to the specific needs of
kids, they build trust and
US DEVICE OWNERSHIP (3-5S) credibility with both the
children themselves and
70% their parents. This creates
a positive brand image
60% and strengthens the bond
between the brand and its
50%
young audience.
GAMING, WELL-SUITED 40%
PRIMARY ACTIVITY ON
10%
0%
CELL PHONES (22%) Tablet Console TV Headphones Cell phone Desktop Smart
Speaker
Laptop
12 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
AMERICAS KEY FIND
T
WRITTEN BY: he global retail industry has experienced So, what drives teens to shop on mobile What does the future hold for mobile streamlines the search process when
KEY CONSIDERATIONS
an extraordinary revolution in recent devices? Peer influence and the desire to commerce? Exciting advancements are making purchasing decisions.
SARAH RIDING years, propelled by the rapid growth influence others play a significant role. Our transforming the way teenagers shop.
of e-commerce. With an estimated data reveals that nearly half of all teens in the One-click ordering is an example- a feature Moreover, the future of m-commerce is set to
1
Brand specific shopping apps
value exceeding $5.7 trillion U.S. dollars, online region aspire to own what their friends have mastered by Amazon significantly improves be revolutionized by augmented reality (AR). are a great way to create an
shopping has become a dominant force in the or desire and 49% actively recommend new the convenience of the m-commerce While widespread adoption may take some engaging, trusted space for
market. Furthermore, our data indicates that this brands to their peers. M-commerce platforms process. As 67% of teens in the Americas time, pioneering brands like Nike, Kohls, and your teenaudience segment
trend is only gaining momentum, particularly can leverage this by integrating social sharing agree convenience is important when Zappos are already leading in this space. to shop. These apps can
among teenagers. In fact, 27% of 13–18-year- features, allowing teens to showcase their making purchase decisions, this make the best use of the
olds in The Americas now shop online at least purchases, wish lists, and recommendations functionality will undoubtedly enhance M-commerce offers brands an immense capabilities of m-commerce
once a week, a notable increase compared to to friends. This seamless social integration their shopping experience. opportunity to engage with the teenage whilst also offering a space to
13% during the same period last year. However, boosts brand visibility, fuels word-of-mouth demographic. By recognizing the ubiquity engage a community of fans.
the real surge is happening within the realm of marketing, and amplifies the influence of teen Another game-changer is voice search, of mobile devices, businesses can harness With 53% of teens across the
mobile commerce (m-commerce). brand advocates. which offers a faster and easier way for the power of m-commerce to connect region saying that they feel
teens to find what they’re looking for. with teens, build relationships, and drive it is important to be part of a
According to Shopify, a leading e-commerce Gamification is also a powerful strategy to In fact, voice control has become the revenue. As the mobile commerce market community or group, they are
website builder, mobile commerce is engage teens and m-commerce platforms preferred method for 16% of teenagers, continues to grow, brands that understand likely to gain traction with this
projected to reach an astounding $621 billion that can incorporate gamified elements, surpassing typing in just the past the importance of m-commerce for teens consumer.
by 2024. Furthermore, during the recent such as loyalty programs, rewards, two years. This trend aligns perfectly will be better equipped to succeed in the
holiday season, over 50% of all e-commerce badges, or interactive features can create with the world of m-commerce and ever-evolving digital landscape. Having a mobile-first
purchases were made on smartphones, memorable experiences that keep teens 2 approach will work best if
indicating the growing significance of mobile coming back for more. there are sites optimized
shopping. With 79% of teenagers owning a 13-18S WHO USE THEIR CELL/MOBILE TO SHOP for laptops and computer
mobile phone and 27% of them using their Teens are embracing mobile payment shopping also. According to
devices to shop online, m-commerce has methods and digital wallets, leading to a our data, 51% of teens across
41%
become a vital channel for connecting with -12% decline in their use of cash over the past The Americas say that they
this tech-savvy and mobile-first generation. year. In contrast, the use of cash and debit like to have all the facts
Brands have a unique opportunity to cards has risen from 43% to 51% among this 29% to hand before making a
capitalize on this widespread usage and demographic. Paying through mobile apps purchase decision, and often
23%
create personalized shopping experiences like Apple Pay has experienced a notable 22% this fact based research is
tailored to teens’ preferences and behaviors. 20% increase, with 10% of 13–18-year-olds in 17% done on a larger device.
the region opting for this payment method. With a fluid transition
64% OF TEENAGERS M-commerce has captured the attention of
teens for its unmatched convenience and
Making a mobile shopping platform that
integrates secure and convenient payment
between mobile and other
devices, you should provide
PRIORITIZE accessibility. It’s no wonder that 64% of
teenagers prioritize convenience when making
options will appeal to this generation. This
not only aligns with teens’ preferences but
convenience and continuity,
eliminating any friction in
CONVENIENCE WHEN purchase decisions, and with smartphones,
they can browse, compare, and buy products
also ensures a secure and smooth transaction
process, fostering trust and encouraging
their shopping journey.
DECISIONS
14 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
GLOBAL KEY FIND
“ A
pple Vision Pro is a mixed- demand among teens and parents alike.
Today marks the reality headset developed by The new device specifically crafted for
16 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
GLOBAL KEY FIND
20%
10%
5%
18 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
THE INDUSTRY NEWS WORTH WATCHING OUT FOR TO READ THE LATEST
20 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
THE LIFE OF 3-5s IN THE AMERICAS
AGE GROUP ECOSYSTEMS
THE LIVES OF PRESCHOOLERS behaviours vary depending on where they live. This could be down to the
BROADER VIEW
culture they grow up in, the language they speak to education systems.
IN THE AMERICAS Understanding the kids’ ecosystems on a local and regional level can allow
for identifying not only differences but also similarities. The table below
highlights some of these differences and similarities across the region.
UNDERSTAND
MAR - MAY 2023
RANK
11.1 M Favorite character Barbie (6%) Spider-man (10%) Spider-man (8.4%) Elsa (Frozen) (7.5%) Peppa Pig (9.9%)
POPULATION
AGED 3-5 Favorite brand Nike (17%) Nike (17%) Nike (14%) Nike (14%) Nike (17%)
Location of favorite commercial TV (32%) YouTube (44%) YouTube (30%) YouTube (29%) TV (40%)
INFLUENCE
Influence over parents
purchases Owning a tablet 52% 46% 43% 62% 42%
BOOKS
Reading ebooks 19% 15% 15% 10% 8.00%
77%
VACATIONS Science as the favorite subject 9.1% 4.8% 4.6% 9.2% 1.7%
22 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
AGE GROUP ECOSYSTEMS
More than a third (37%) of The top three favorite apps Across the Americas region, Preschoolers’ favorite TV
preschoolers in the Americas among preschoolers in the nearly half (49%) of preschoolers shows in the Americas are PAW
usually watch TV with their Americas are YouTube (21%), own a tablet, with 3-5s in Canada Patrol (19%), Peppa Pig (18%),
parents. YouTube Kids (9.8%), and being the most likely to report and SpongeBob SquarePants
Netflix (7.7%). this (62%). (9.3%).
24 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
w
26 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
THE LIFE OF 6-9s IN THE AMERICAS
AGE GROUP ECOSYSTEMS
THE LIVES OF KIDS behaviours vary depending on where they live. This could be down to the
BROADER VIEW
culture they grow up in, the language they speak to education systems.
IN THE AMERICAS Understanding the kids’ ecosystems on a local and regional level can allow
for identifying not only differences but also similarities. The table below
highlights some of these differences and similarities across the region.
UNDERSTAND
MAR - MAY 2023
RANK
14.7 M Favorite brand Nike (20%) Nike (22%) Nike (16%) Nike (16%) Nike (15%)
POPULATION
AGED 6-9 Favorite app YouTube (11%) YouTube (25%) YouTube (22%) YouTube (14%) YouTube (45%)
ARTS & CRAFTS Concerned about online safety 17% 14% 7.80% 13% 6.5%
28 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
AGE GROUP ECOSYSTEMS
Across the Americas region, YouTube (45%) is the most- According to our data, 31% of kids In the Americas, 47% of 6-9s
54% of 6-9s say that their owned app on 6-9s cell phones aged 6-9 in the Americas own a eat/drink whilst watching TV,
parents always monitor the and tablet devices, followed console, with kids in the US the with kids in Argentina being the
video games they play. Kids by Netflix (36%), and Google most likely to report this (43%). most likely to report this (57%).
aged 6-9 in Brazil are the most (18%).
likely to say this (65%).
30 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
w
32 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
THE LIFE OF 10-12s IN THE AMERICAS
AGE GROUP ECOSYSTEMS
THE LIVES OF TWEENS behaviours vary depending on where they live. This could be down to the
BROADER VIEW
culture they grow up in, the language they speak to education systems.
IN THE AMERICAS Understanding the kids’ ecosystems on a local and regional level can allow
for identifying not only differences but also similarities. The table below
highlights some of these differences and similarities across the region.
UNDERSTAND
MAR - MAY 2023
RANK
11.2 M Favorite PC/console game Minecraft (6.4%) Roblox (14%) Minecraft (9.8%) Minecraft (13%) Minecraft (13%)
POPULATION
AGED 10-12 Watching esport on-screen 46% 33% 29% 20% 23%
92% Favorite TV platform Netflix (21%) Netflix (40%) Netflix (38%) Netflix (34%) YouTube (39%)
TOYS
Learned coding at school 19% 8.4% 16% 22% 6.8%
90%
VIDEO GAMES Video game purchase related to a TV
show 20% 39% 24% 18% 17%
34 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
AGE GROUP ECOSYSTEMS
Over half (54%) of 10-12s across Among tweens in the Americas, Across the Americas, tweens are Netflix is the favorite TV
the Americas region report that YouTube is the most favored most likely to use their tablet platform of tweens across the
their parents always monitor app (24%), with 10-12s in devices for gaming (30%) and to Americas region (27%).
their YouTube use. Tweens in Argentina being the most likely watch episodes (26%).
the US are the most likely to to agree with this (52%).
report this (63%).
36 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
w
38 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
THE LIFE OF 13-15s IN THE AMERICAS
AGE GROUP ECOSYSTEMS
THE LIVES OF YOUNGER TEENS behaviours vary depending on where they live. This could be down to the
BROADER VIEW
culture they grow up in, the language they speak to education systems.
IN THE AMERICAS Understanding the kids’ ecosystems on a local and regional level can allow
for identifying not only differences but also similarities. The table below
highlights some of these differences and similarities across the region.
UNDERSTAND
MAR - MAY 2023
RANK
Favorite app YouTube (13%) YouTube (19%) TikTok (19%) TikTok (14%) YouTube (48%)
INFLUENCE
Influence over parents League of Legends
purchases Most watched esport Call of Duty (32%) FIFA (31%) FIFA (26%) FIFA (21%)
(11%)
92% Goes to the cinema with friends 25% 29% 24% 30% 35%
TAKEAWAY FOOD
Listening to music on Spotify 40% 54% 65% 40% 61%
88%
FAMILY OUTINGS Watching streaming TV once a day 31% 29% 37% 29% 27%
40 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
AGE GROUP ECOSYSTEMS
Across the Americas region, Among younger teens in the Across the Americas, younger The top reasons for younger
30% of younger teens report Americas, YouTube is the teens are most likely to use their teens in the Americas to start
that their parents always most owned app on their cell laptops for homework (32%) and watching a TV show are that
monitor the video games they phones or tablet devices (54%), gaming (23%). the show is talked about (28%),
play, while 42% report that their followed by Netflix (42%), and their friends like it (23%), and
parents sometimes monitor TikTok (32%). app recommendation (12%).
them.
FIFA is the most watched
THE FUTURE YOUTUBE
esports with boys (27%)
IT/Computing is the most Across the Americas, 23% of 13-
popular career aspiration of 15s have bought clothes related
younger teens in the Americas to their favorite YouTuber, with
(8.5%), with 13-15s in the US the younger teens in Brazil being the
most likely to choose it (16%). most likely to report this (31%).
42 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
w
44 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
THE LIFE OF 16-18s IN THE AMERICAS
AGE GROUP ECOSYSTEMS
THE LIVES OF OLDER TEENS behaviours vary depending on where they live. This could be down to the
BROADER VIEW
culture they grow up in, the language they speak to education systems.
IN THE AMERICAS Understanding the kids’ ecosystems on a local and regional level can allow
for identifying not only differences but also similarities. The table below
highlights some of these differences and similarities across the region.
UNDERSTAND
MAR - MAY 2023
RANK
11.5 M Favorite app TikTok (11%) Instagram (18%) TikTok (14%) TikTok (14%) YouTube (45%)
POPULATION
AGED 16-18 Playing video games once a day 24% 22% 23% 18% 19%
FAST FOOD
Listening to education podcasts 22% 14% 18% 8.2% 8.2%
86%
SMARTPHONES Saving money on cash card 28% 16% 9.8% 13% 17%
75% Location of favorite commercial TV (25%) YouTube (26%) YouTube (22%) TV (24%) TV (28%)
HOUSEHOLD ESSENTIALS
46 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
AGE GROUP ECOSYSTEMS
According to our data, a TikTok is the most downloaded In the Americas, 11% of 16-18s Across the Americas, Stranger
quarter (25%) of older teens in app this month among older have a smart speaker, with older Things, The Mandalorian, and
the Americas report that their teens in the Americas (2.5%), teens in the US being the most Outer Banks are the older teens’
parents always monitor what followed by Amazon (1.4%), and likely to report this (27%). most anticipated TV shows.
they watch on YouTube. Netflix (1.3%).
48 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
w
50 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
HOW OUR CUSTOMER SUCCESS TEAM CAN HELP YOU
SPEAK TO US ABOUT WE ALSO DO
INDUSTRY
KNOW LEDGE
INTRODUCTION CALL PERSONALIZED TRACKERS
1
YOUR FIRST RESEARCH REQUEST Along with detailed data on kids’ toy
preferences, expenditure, influence, leisure
Our customer success team is designed and lifestyles, you can learn about the top
to produce research outputs tailored to licensing categories and toy-related purchases
your briefs; send us a request and we’ll from TV, video games, movie, and YouTubers.
pull together the best insights to help
you get where you need. Contact your account manager or email
account.support@theinsightsfamily.com
52 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023
A NEW APPROACH FOR
A NEW GENERATION
Our approach is to examine everything you need to know about
what is going on in kids’ & parents’ ecosystems today.
By collecting data globally and continuously, we are able to uncover
current, emerging and flash trends – as well as better understand the
228,800
PARENTS SURVEYED
attitudes, behaviours and consumption patterns of children.
All with 99% statistical significance
EACH YEAR GLOBALLY
In each of the 22 countries we operate in, we annually survey:
10,400 Parents of 1-16 year olds
469,040
KIDS SURVEYED
21,300 Kids aged 3-18
And in 22 of these countries, every year we produce:
EACH YEAR GLOBALLY 18 On-Track Reports for Parents
18 On-Track Reports for Kids
METHODOLOGY ABOUT US
Most market intelligence is out of date before it’s even published! THE COMPANY You must not use any part of the Report for commercial purposes without
Our approach is to examine everything you need to know about AGE POPULATION SURVEYED obtaining a licence to do so from us or our licensors. Where you have entered
what is going on in kids’ ecosystems today. The Insights Family® into a contract to access to our award-winning Portal, such licence is included as
3 4.1M 328 76 King Street, Manchester, M2 4NH part of your subscription and the terms of such licence are set out in our terms
We work with the most respected research panels in the world, both and conditions of supply.
4 4.1M 354 T: +44 (0)161 528 7982
of which have multiple offices in Europe, North America and Asia E: hello@theinsightsfamily.com
5 4.0M 352 If you print off, copy or download any part of this Report in breach of this notice,
and comply with GDPR, COPPA, the EU Safer Internet programme W: www.theinsightsfamily.com your right to use this Report will cease immediately and you must, at our option,
and all ESOMAR guidelines. 6 4.0M 347 return or destroy any copies of the Report you have made.
The Insights Family® is a trading name of Apex Engage Limited, a company
Kids Insights collects data in a linear manner, via an online survey, 7 4.0M 354 registered in England and Wales with company registration number 11141453 and
which means that we collect at least 410 responses every single 8 4.0M 340 with its registered office address at 76 King Street, Manchester, M2 4NH. DISCLAIMER
week, and 21,300 annually. The sample is nationally representative 9 4.0M 348 The content in this Report is provided for general information only. It is not
regarding both age and gender. According to the latest census intended to amount to advice on which you should rely. You must obtain
10 4.1M 345 HOW YOU MAY USE THE REPORT
estimates, there are 65,967,386 children in the US, with the following professional or specialist advice before taking, or refraining from, any action on
break-down for this report. 11 4.1M 357 We are the owner or the licensee of all intellectual property rights in this Report. the basis of the content in this Report.
This Report is protected by copyright laws and treaties around the world. All
12 4.1M 349 such rights are reserved. Although we make reasonable efforts to ensure the content of this Report
is accurate, we make no representations, warranties or guarantees, whether
13 4.2M 344 You may print off one copy, and may download extracts, of any page(s) of this
BOY GIRL Report for your personal use and you may draw the attention of others within
express or implied, that the content of this Report is accurate, complete or up
14 4.2M 342 your organisation to the content of this Report.
to date and we exclude all implied conditions, warranties, representations or
other terms that may apply to the Report.
POPULATION 50% 50% 15 4.2M 346
You must not modify the paper or digital copies of the Report you have printed off
16 4.2M 350 or downloaded in any way, and you must not use any illustrations, photographs, We are not liable for any loss or damage (including, without limitation, loss of
video or audio sequences or any graphics separately from any accompanying text. business or loss of profits) arising in contract, tort (including negligence), breach of
SURVEYED 50% 50% 17 4.2M 349 statutory duty or otherwise (even if foreseeable) arising under or in connection with:
Our status (and that of any identified contributors) as the authors of the • use of, or inability to use, this Report;
18 4.2M 335 Report must always be acknowledged and you agree not to remove, alter, edit • use of or reliance on this Report; or
or obscure any copyright notices or other notices from this Report. • any action or decision taken as a result of using this Report.
54 KIDS INSIGHTS ON-TRACK REPORT JUNE 2023 Using data from period March to May 2023 This report was produced exclusively for Outright Games and is for their internal use only. ©The Insights Family 2023