Professional Documents
Culture Documents
This spell may be cast upon the Wizard The Creeping Death is a magic missile This spell can be cast on a friendly unit
himself or any single friendly with a range of up to 24". If successfully that is within 24" of the caster. If
independent character model within 12" cast, the Creeping Death hits its targets successfully cast, all subsequent shooting
of him – the spell can only be cast on a and causes D6 Strength 3 hits. No armour directed at the unit requires a 6 to hit. All
model on foot (it won’t work on a saves are allowed against wounds caused weapons which use a Scatter dice to hit
mounted model or a model riding in a by the Creeping Death. will scatter automatically when targeted at
chariot, for example). the unit.
Cast on 6+
If successfully cast, the model can make a Once it is cast, the Pelt of Midnight
normal flight move of up to 20". The Magic Missile continues to work until it is dispelled, or
model can fly out of close combat if until the Wizard chooses to end it (which
desired, but cannot fly into close combat he can do at any time), attempts to cast
unless positioned so that it could do so by another spell or is slain.
making a normal aerial charge (for
example, it must not be engaged in Cast on 7+
combat already and must be able to see
the target). Remains in play
Cast on 4+
Cast on 11+
THE LORE OF SHADOW THE LORE OF SHADOW THE LORE OF SHADOW