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How Randomness Affects Player Ability to
Predict the Chance to Win at PlayerUnknown’s
Battlegrounds (PUBG)
Research Published: 01 January 2021 10, 1–18 (2021)

The Computer Games Journal

Piotr Gałka & Artur Strzelecki


706 Accesses 5 Citations 3 Altmetric Explore all metrics
Cite this article

Abstract
This paper discusses how random factors affect player ability to predict the chance of
Your
winningprivacy, your
the video game choice
PlayersUnknown’s Battlegrounds (PUBG) which is a genre of the
Battle
We useRoyale online
essential video
cookies game.sure
to make Thethepurpose
site canoffunction.
this study
We is to investigate
also use optionalthe influence
cookies for of
random factors
advertising, such as location,
personalisation air usage
of content, drop, analysis,
playzone,andandsocial
weapon
media.accuracy on the chance
to accepting
By win at PUBG. The cookies,
optional study tested and used
you consent to the random effects
the processing model
of your wheredata
personal location, air
- including
drop, playzone,
transfers and weapon
to third parties. Some accuracy areare
third parties classified
outside ofas the
external factors
European that influence
Economic Area, witha
varying standards of data protection. See our privacy policy for more information on the use of
perceived randomness in the game. Perceived randomness and perceived skills are
your personal data.
predictors of the player’s chance to win at this game. The proposed research model was
the partial least
tested bypreferences
Manage squaresinformation
for further regressionand method of structural
to change equation modelling. The
your choices.

study utilized an online survey to obtain data from 128 PUBG players. The data set was
Accept all cookies

https://link.springer.com/article/10.1007/s40869-020-00117-1 1/8
11/17/23, 2:50 AM How Randomness Affects Player Ability to Predict the Chance to Win at PlayerUnknown’s Battlegrounds (PUBG) | The Com…

analyzed using SmartPLS 3 software. Results showed that the factor that best predicted
levels of perceived randomness was weapon accuracy, followed by the playzone feature.
The chance to win is predicted by the perceived randomness of the game as well as the
perceived skill of the player. The findings presented in this paper shed light on the
concept that randomness factors may determine the likelihood of winning at PUBG and
may be relevant and of interest for players and spectators of other e-sport games.

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Author information
Authors and Affiliations
Department of Informatics, University of Economics in Katowice, 40-287, Katowice,
Poland
Piotr Gałka & Artur Strzelecki

Corresponding author
Correspondence to Artur Strzelecki.

Ethics declarations
Conflict of interest
Your privacy, your choice
The authors declare no conflict of interest.
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Cite this article
your personal data.

Gałka, P., Strzelecki, A.forHow Randomness


further informationAffects
and to Player
changeAbility to Predict the Chance to Win
your choices.
at PlayerUnknown’s Battlegrounds (PUBG). Comput Game J 10, 1–18 (2021).
https://doi.org/10.1007/s40869-020-00117-1
https://link.springer.com/article/10.1007/s40869-020-00117-1 7/8
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Received Accepted Published


27 July 2020 22 November 2020 01 January 2021
Issue Date
June 2021
DOI
https://doi.org/10.1007/s40869-020-00117-1

Keywords
Randomness e-sport PUBG Video games Battle Royale

Your privacy, your choice


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