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The Aisar a unique connection with Fate.

They were able to


divine the paths of the future and exert their will
to make changes when necessary. By following a

Etruscan set of orderly procedures, they could nudge Fate


onto a course better suited to their needs. These
ancient talents have been lost, but the Aisar remain
Pantheon powerfully gifted with the abilities of Prophecy and
Mystery.

by Telgar In the new Titanomachy, the Aisar act as guides and


----------------------------------------------------- oracles, offering their advice and counsel to the other
members of the Dodekatheon. Some of them spend
“Whereas we believe lightning to be released as a result effort encouraging mortals to discover more about
of the collision of clouds, they believe that the clouds their lost culture, but so little remains that most of
collide so as to release lightning: for as they attribute the Aisar feel there is simply no point. Their Scions
all to deity, they are led to believe not that things have are expected to do what they can to hold onto the
a meaning insofar as they occur, but rather that they traditional values of the Etruscan Gods, even if some
occur because they must have a meaning.” -- Seneca the of the Aisar themselves aren’t quite sure what those
Younger are anymore.

Like the Vanir, the Aisar were once a Pantheon on


their own, who were slowly absorbed into a foreign
Pantheon through war and cultural assimilation. The Pantheon
As the Roman Republic expanded, the Etruscan
people were slowly absorbed into the culture of Virtues: Duty, Harmony, Order, and Piety.
their neighbors. The Aisar clashed with the native
gods of the ancient Romans, the Dei, and the two Their unique Pantheon-Specific Purview was lost
Pantheons largely merged together. Many of the many centuries ago, but because of their long
religious practices of the Etruscans were adopted association with the Dodekatheon, they have gained
by the Romans and the two Pantheons existed a reluctant facility for Arête.
side-by-side for some time. The coming of the
Dodekatheon as Roman culture became increasingly Cautha
AKA: Cath, Cetha
Hellenized spelled the end of the independence and
prominence of the Aisar.
Cautha is the god of the sun, the dawn and
For centuries the Aisar have been accepted as part beginnings, rising each day from the ocean, holding
of the Dodekatheon, though some of them hold balls of fire in both hands. Primarily male, Cautha
themselves apart. So little of their mortal culture appears as female often enough that there is
and religion survives that those who cling to their considerable confusion, even among the other Aisar,
Etruscan identities, or have no Greco-Roman parallels, which gender Cautha can be identified as. As a result,
are drastically weakened compared to their heyday Cautha is not typically referred to by gender. The
some 2,500 years past. Their language is mostly sun deity manifests most often as an androgynous
unknown, their religion largely forgotten, their stories blonde, taking on the roll of kindergarten teacher,
burned or lost over time. They are proud, but time meteorologist, delivery room nurse, civil rights
and change has humbled them in every way it can. activist and economics specialist working with
Still, they were warriors once and the Titans threaten, developing nations.
so they aide their Roman and Greek compatriots as Scions of Cautha find that their divine parent is most
best they can. active in their lives while they are children, guiding
them from a young age and then allowing them
When they were their own Pantheon, the Aisar had to find their own path once they have established
themselves as an individual. Cautha isn’t careless, something hideous lurking beyond her veil. Still, she
but the deity of beginnings prefers to set things in is a friendly enough goddess and a caring mother.
motion and then allow them to proceed as Fate may She rarely visits her children before they are fully
decree. Cautha often prefers to refer young Scions grown and often won’t appear in their lives until
to other gods when it comes to Boons and offers middle age or later. Leinth appears in the World
Birthrights that have numerous possible uses so that as a nursing home attendant, a physical therapist,
their wielders have the maximum amount of choices a funeral home director, a developer of geriatric-
in any situation. friendly medical products and a research chemist.
Scions of Leinth often resent their mother for coming
Associated Powers: Epic Appearance, Arête, Fire, Sun, to them so late in life, while their Bandmates and
Sky, Water friends are visited young. Their long mortal lives
Abilities: Athletics, Awareness, Empathy, Fortitude, often give them experience and level heads that the
Presence, Thrown rash, immature Scions of other Gods would do well
Rivals: Amaterasu, Apollo, Freyr, Freya, Quetzalcoatl to heed. They often take on a reluctant parental role
with younger companions.
Cilens
Associated Powers: Epic Appearance, Epic Stamina,
Cilens is a mysterious god, presiding over martial Arête, Death, Health, Psychopomp
destinies, and so, closely bound to Fate. Even among Abilities: Awareness, Control, Empathy, Fortitude,
the Aisar, renowned for their powers over the future, Medicine, Stealth
Cilens is noted as being obsessed with things yet to Rivals: Baron Samedi, Elli, Hades, Hermes, Hel, Izanami
pass. Usually taking the form of a strong, able-bodied Persephone
young man with unremarkable features, Cilens walks
the world, ensuring that the proper fates come Manea
to pass. Cilens has been a disaster relief worker, a AKA: Mania
strategic planning consultant, a mercenary, a terrorist
mastermind and a statistician. Manea has two sides: she is the gracious and caring
His Scions are similar to their father, almost always ruler of the Underworld who conveys the guidance
engaged in conflicts from the rear. They’re planners, of ancestors to their descendants, and she is the
thinkers, and strategists instead of front-line soldiers. terrifying embodiment of nightmares and madness
Their father is a distant, but supportive figure. He that comes in the dark of the night. With white hair
makes some effort to ensure that his children know and black eyes, Manea often dresses in stripes or
he loves them, but his devotion to the dictates of Fate checkered patterns that display her dual nature
trumps his parental duties. If necessary, Cilens will strongly. Called the mother of ghosts, she is often
sacrifice his Scions in scores and he expects them to followed by a retinue of the dead. Depending on her
understand. Most of them, being intensely practical, mood, Manea will either deliver the reassurances of
feel the same way. Just not about themselves. the dead to the living, or command the dead to bring
hell to Earth. There’s scarcely a heartbeat between
Associated Powers: Epic Perception, Epic Stamina, her moods, so most of the other Aisar are respectful
Arête, Darkness, Guardian, Mystery, Prophecy, War when they confront Manea and avoid her whenever
Abilities: Fortitude, Integrity, Melee, Presence, Occult, possible. In the World Manea has been a circus
Survival fortune-teller, a phone psychic, a TV-show medium, a
Rivals: Athena, Hachiman, Legba, Sehkmet, Tyr serial killer, a counselor and a psychologist.
Manea’s bi-polar nature is passed onto her children,
Leinth many of whom have never knowingly met their
mother. Their mortal fathers may not even be aware
Appearing as a young, athletic and beautiful woman they’ve sired a child, for Manea will often come to
with her face concealed, Leinth is the goddess of a man while he sleeps and the first he knows of the
death, old age and infirmity. Since no one has ever event is when a child shows up on the doorstep with
seen Leinth’s face, some suspect there may be a note. Sometimes Manea doesn’t even bother with
the father and drops her children off at orphanages Associated Powers: Epic Strength, Epic Dexterity, Epic
or with complete strangers. Scions of Manea are Stamina, Arête, Fertility, Guardian, War
alternately kind and vicious, lashing out when the Abilities: Animal Ken, Athletics, Brawl, Fortitude,
pressure grows too great, then apologizing profusely Melee, Survival
for their behavior. They rarely have strong ties to any Rivals: Ares, Ceres, Freyr, Geb, Idun, Sif
single place or person, instead wandering the world,
isolated and unstable. Some of them attempt to cling Tages
strongly to one aspect of their being or the other, AKA: Tarchies
becoming either horrifically monstrous or gentle and
caring. Tages began as a Scion of Veltha. As a child he
emerged from the Earth itself before a crowd of
Associated Powers: Epic Intelligence, Epic Etruscans and spoke to them the prophecies and
Manipulation, Arête, Chaos, Darkness, Death, practices that would form the basis of the Etruscan
Guardian, Psychopomp religion. Though not worshipped as a god in his
Abilities: Command, Larceny, Marksmanship, Occult, mortal lifetime, Tages did eventually rise to the level
Presence, Stealth of a God, though a minor one. He appears in the
Rivals: Hades, Hel, Izanami, Kalfu, Loki, World as a child prodigy, an altar boy, a dedicated
Mictlantecuhtli, Susano-O, Xototl youth volunteer or fellowship member. No matter
what other choices Tages makes, he’s always a child
Selvans dedicated to bringing higher truth to the masses.
AKA: Silvanus No Scions have Tages as their biological father, but
he has taken a few under his guidance. His Scions
Tall, strong and rugged, Selvans is the God of the more often encounter their adopted father in visions
woods and the wild. He protects the forests and rural or dreams rather than physically. He expects his
settlements while distancing himself from anything Scions to pursue the truth and spread the will of the
that could be considered urban. At various times Gods. Scions of Tages often become the voices of the
in history he has been considered a war god, even Dodekatheon and the Aisar, speaking out against the
confused with Ares for a while, producing a long- depravity and chaos of the Titans.
lasting enmity with the Greek God of Battle. The
dark god Pan has taken on some aspects of Selvans’ Associated Powers: Epic Charisma, Epic Intelligence,
legend, enraging the Etruscan God. Should one of Arête, Earth, Mystery, Prophecy
his Scions slay the vile horned deity, they would have Abilities: Academics, Command, Empathy, Occult,
their father’s favor forever. When walking the World, Presence, Politics
Selvans appears as an environmental activist, a forest Rivals: Apollo, Frigg, Persephone, Thoth
ranger, a wilderness guide, a gardener and a migrant
farm worker. No matter the guise, Selvans always Veltha
has a thick, bushy beard and smells faintly of cypress AKA: Voltumna, Vertumnus
trees.
Scions of Selvans tend to share their father’s love of When the original ruler of the Aisar, Tinia, eventually
the wilderness and his protective instincts. Hardy merged with Jupiter and Zeus, the Etruscan Pantheon
and strong, they shield their Bands from danger and turned to Veltha as their leader. Veltha had been a
stand against the forces of the Titans without fear. chthonic god, the deity of Earth and the change of
They often come from rural areas and enjoy a strong seasons, one of Tinia’s principle advisers. In contrast
relationship with their father, when they see him. to Selvans, Veltha represents those aspects of the
Selvans tends to appear rarely, but makes his few natural world under human control. He rules over the
visits memorable and fun. He showers his children harvest, farms, orchards and gardens. When he takes
with Boons and Birthrights, encouraging them on a mortal guise, he wears authority like a cloak
always to spread their own Legends and, of course, to while still maintaining his strong association with
preserve the forests and wilderness. the Earth. Veltha has been the CEO for a genetically
modified food conglomerate, a spokesman for
organic food, a politician running on a green agenda
and the head of an environmental protection group.
Veltha’s Scions typically take on leadership roles like
their father, though many have only met him once
or twice. He’s at best an absent father who sends
Boons and Birthrights from afar, though messengers
or servants. His Overworld responsibilities always
seem to come first. Veltha hopes that his hands-off
policy will teach his Scions to stand on their own and
be responsible, self-motivated and independent.
To a large degree, he’s right. There have been some
unintended consequences, with at least one of
Veltha’s Scions defecting and joining forces with
Terra.

Associated Powers: Epic Charisma, Epic Manipulation,


Epic Stamina, Arête, Earth, Fertility, War
Abilities: Command, Melee, Integrity, Politics,
Presence, Survival
Rivals: Apollo, Atum-Re, Ceres, Fauna, Janus,
Quetzalcoatl, Saturn, Zeus

Scent of the Divine

The Aisar smell of spilled blood and carry with


them the sound of a chanting crowd.

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