The MDTS documentation provides instructions for integrating a multiplayer targeting system into existing projects. It describes creating a trace collision named "Target", enabling custom depth stencil passes, assigning the player character and target trace collision in blueprint functions, adding the targeting system component to the player character, and adding an outline material to the post process material section.
The MDTS documentation provides instructions for integrating a multiplayer targeting system into existing projects. It describes creating a trace collision named "Target", enabling custom depth stencil passes, assigning the player character and target trace collision in blueprint functions, adding the targeting system component to the player character, and adding an outline material to the post process material section.
The MDTS documentation provides instructions for integrating a multiplayer targeting system into existing projects. It describes creating a trace collision named "Target", enabling custom depth stencil passes, assigning the player character and target trace collision in blueprint functions, adding the targeting system component to the player character, and adding an outline material to the post process material section.