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Streaming
L. T. Huang
Department of Information Management, Chang Gung University, Taoyuan, Taiwan, R.O.C. & Division of Physical
Medicine and Rehabilitation, Chang Gung Memorial Hospital in Linkou, Taoyuan, Taiwan, R.O.C.
(lthuang@mail.cgu.edu.tw)
Abstract - Social media live streaming commerce is viewers, or other viewers’ purchasing behavior. Impulse
2021 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM) | 978-1-6654-3771-4/21/$31.00 ©2021 IEEE | DOI: 10.1109/IEEM50564.2021.9672962
getting popular and performed by brand companies, channel buying is a spontaneous, emotional, irrational, and
retailers, and purchasing operators. Utilizing characteristics unplanned purchasing behavior due to hedonic and
of social media live streaming commerce results in viewers’ sensory stimulation [4]. These specific environmental
immersive and engaging shopping experience, as well as
stimuli come from immediate social interaction,
more interpersonal connections. Viewers could be easily
attracted by vivid, attractive, immediate stimulus, streamers’ performance and immediate response, as well
interaction, a sensation of closeness in spatial, temporal, and as integration of video, audio, and text. Live video
social relationship with remote other viewers and so on. streaming on the social network sites creates a co-viewing
Accordingly, impulse buying in social media live streaming experience, in which viewers feel like watching and
commerce could be frequently happened. This study playing with other peers [5]. Users share co-viewing
investigates impulse buying in social media live streaming experience and pleasure with remote streamers and other
commerce by considering overall contextual and viewers and have a sense of watching and shopping
atmospheric factors based on the flow theory and together with them in one physical space. And then, users
psychological distance. One hundred and sixty records
perceive feelings of social presence and are immersed in
collected by the online survey are analyzed. Results show
that interactivity, participation, social interaction and social this moment. The feelings could not be replicated in the
herding facilitate the vividness and interactive process in context of pre-recorder TC show and TV shopping
social media live streaming and then reduce the because of lacking personal interactivity with streamers
psychological distance. Social and spatial psychological and computer and social interaction in a community.
distance and social presence as affective organism enhance Social network sites could encourage viewers’
viewers’ flow experience and in turn inducing viewers’ engagement in social viewing and their searches for an
impulse buying. Theoretical and managerial implications are authentic viewing experience [6]. Ang et al. [7]
listed. emphasize the importance of socialization when
Keywords - Social Media Live Video Streaming,
performing live video streaming commerce on social
Psychological Distance, Social Presence, Social Herding, network sites. Live streaming enables social presence and
Flow Experience, Impulse Buying then increases viewers’ shopping experience and trust
towards streamers, as well as reduces their uncertainty
I. INTRODUCTION [8]. Accordingly, this study would like to explore how
viewers perform impulse buying behavior by following
Live video streaming is an emerging trend in social their perception of co-view experience and their
network sites and mobile context [1]. Doing live engagement into the interaction and participation.
streaming is so easy in nowadays that almost every one Although the prospects and popularity of live
could have his/her own channel, interact with viewers streaming in practical, only a few studies explore the topic
from all over the world, and fulfill his/her motivation. of impulse buying in live video streaming. Most literature
Live video streaming commerce is getting popular and is related to the topic of live video streaming usually focus Tamba
performed by brand companies, channel retailers, and on understanding viewers’ intention of gift-giving in han
purchasing operators [2]. Live video streaming could gaming or entertainment shows [9], intention of
increase the possibility of reaching precise marketing continuous watching [1], learning effect [10], motivations Latar
strategy for social commerce providers. Live streamers and experience of watching live streaming [1][3]. Belaka
demonstrate products, such as the context and the way of However, the core value of social presence, co-viewing ng
usage, show all-round display, answer viewers’ questions experience, and a sense of community within streaming
immediately, adjust the program by viewers’ response, channels imposed on live video streaming commerce and
arrange live entertaining activities, as well as encourage impulse buying should be further confirmed academically
customers to buy the demonstrated products [3]. The [1]. Not much research focuses on investigating factors of
context of live streaming commerce provides perfect live streaming for shopping or impulse buying [5][11].
conditions for inducing users’ impulse purchasing Users’ desire to integrate themselves with live streaming
behavior. Impulse buying is frequently happened in live programs and other viewers lead users to be in the state of
streaming commerce because of strong environmental flow and then to perform impulse purchasing behavior.
stimuli, such as demonstration of product usage and We propose that social presence is the core value of live
benefits, other viewers’ real-time comments and streaming because the context shortens the psychological
responses, conversation between the streamer and distance among users, the streamer, and other viewers.
Shortening psychological distance could increase users’ social interaction with co-viewers and social herding for
flow experience. Hence, we investigate what the factors observational learning from co-viewers.
related to social and live streaming stimuli could shorten In addition, we also extend the mediating role of
psychological distance, foster users’ social presence, and telepresence, which focus on users’ experiencing of
induce users’ impulse buying through flow experience interacting with computers in Hoffman and Novak’s [14]
based on the flow theory. Accordingly, we intend to framework because we also consider the influence of
answer the following research questions: social presence and psychological distance derived from
1) What is the process of inducing viewers’ impulse the characteristics of social media live streaming.
buying behavior of live video streaming commerce? Is
psychological distance the starting point of this C. Interactivity and Participation
process? Is the influence of psychological distance on
impulse buying mediated by social presence and then Viewers will keep their eyes on live streaming
flow experience? programs, so as to be able to discuss the content with
2) What contextual and atmospheric factors in social other viewers as soon as possible. Interactivity indicates
media live streaming could reduce viewers’ communication and response between streamers and
psychological distance towards this context? viewers. Streamers will change the topic or contents by
viewers’ response and request immediately at any time.
II. THEORETIC BACKGROUND AND MODEL Viewers have feelings of co-creation towards the live
DEVELOPMENT streaming program and then are willing to be more
engaged in watching this streaming program. Hence, we
A. Flow Theory propose the following:
H2: Users’ perceived interactivity is positively associated
When people are experiencing flow, they usually with their perception of reduction of temporal
perform some specific state, such as being immersed in an psychological distance.
activity, full concentrating on their activity, losing their H3: Users’ perceived interactivity is positively associated
sense of time passing. People feel deep enjoyment, with their perception of reduction of spatial
happiness and excitement in the state of flow [12]. Flow psychological distance.
theory is appropriate for explaining users’ intention and When individuals actively participate in live video
behavior in the online environment [13]. streaming programs, they like to share their own opinions
In social media live streaming, impulse buying could or comments with other viewers, to discuss with
be frequently happened because viewers could be easily streamers, to add comments to others posts, or to post
attracted by characteristics of this specific context and questions related to the host company’s products [15] and
have a sensation of closeness in spatial, temporal, and then feel that other members are be with them. Hence, we
social relationship with remote other viewers. When users propose the following:
are in the state of flow and immersed into the situation, H4: Users’ perceived participation is positively associated
they could likely lose their rational mind and perform with their perception of reduction of temporal
impulse buying behavior. Hence, we propose: psychological distance.
H1: Users’ flow experience is positively associated with H5: Users’ perceived participation is positively associated
their impulse buying. with their perception of reduction of spatial
psychological distance.
B. Framework of Flow Theory
D. Social Interaction and Social Herding
Hoffman and Novak [14] proposed that the high balance
of two control characteristics, including skills and By the social interaction, viewers could have feelings
challenges, could induce an individual’s of flow of co-experience with the streamer and other viewers
experience. Besides, the two content characteristics, about the content, product or service and then have sense
including interactivity and vividness, could also lead an of doing something together. “Social herding” describe
individual to be in the state of flow directly and indirectly individuals’ uniform behavior in social and economic
through focused attention and telepresence [14]. We treat situations [16]. This phenomenon of social herding
contextual and atmospherics characteristics as the reveals that users usually imitate previous users’ choice,
extension of interactivity and vividness. In Hoffman and no matter what information they have [17]. Hence, we
Novak’s [14] framework, interactivity and vividness propose the following:
mainly measure the users’ perception towards the H6: Users’ perceived social interaction in social media
interaction with user interface of information systems. live streaming is positively associated with their
However, in social media live streaming, viewers not only perception of reduction of social psychological
interact with streamers and other viewers, but also act as a distance.
member of one community and observe co-viewers’ H7: Users’ perceived social herding in social media live
responsive behavior. Accordingly, we include streaming is positively associated with their perception
interactivity with streamers, participation in a community, of reduction of social psychological distance.
E. Psychological Distance and Social Presence returned data, we arranged some items in the
questionnaire for filtering valid returned data. One
The presence of other individuals and psychological hundred and sixty valid records were identified for data
distance between individuals and others during social analysis during two weeks.
interaction could change individuals’ thought, emotions
and behaviors [7]. Psychological distance includes spatial IV. RESULTS
distance, temporal distance, and social distance. When
individuals perceive to be closer to other people spatially, A. Measurement Model
temporally, and socially, they tends to evaluation the
interactions between them with others as high quality [18] The measurement model is assessed by confirmatory
and then have a sense of co-presence. The reduction of factor analysis using SmartPLS 3.3.2. After testing
social distance allows users to feel more friendly and reliability and validity, we deleted 3 items, including 1
intimate with each other [19]. Hence, we propose the item in sub-dimension active control of interactivity and 2
following: items in sub-dimension discounting own information of
H8: Users’ perception of reduction of spatial social herding. The composite reliability are acceptable,
psychological distance is positively associated with range from 0.874 to 0,954. The convergent validity are
their perceived social presence. acceptable. Factors loadings of indicators in all constructs,
H9: Users’ perception of reduction of temporal excluding interactivity-active control and social herding-
psychological distance is positively associated with discounting own information, are all above the acceptable
their perceived social presence. level of 0.7 and significant (p<=0.01), range from 0.696
H10: Users’ perception of reduction of social to 0.932. the discriminant validity is accpetable based on
psychological distance is positively associated with Fornell-Larcker’s [21] criteria, indicating that correlations
their perceived social presence. between any two distinct construct are lower than the
Gunawardena [20] defined social presence as “the square root of the average variance extracted of each
degree to which a person is perceived as a ‘real person’ in construct. The constructs of interactivity, transparency,
mediated communication.” Ang and Anaza [7] stated that social herding, and flow state are treated as second order
individuals’ social viewing experience primarily comes constructs and all of them are reflective-formative
from their awareness towards other viewers’ digital constructs.
presence. Fang et al.’s [5] study indicated that social
presence has a positive effect on the individuals’ affective Structural Model
experience in the context of online live video streaming.
Hence, we propose: The structure model is analyzed by SmartPLS 3.3.2.
H11: Users’ perceived social presence is positively We calculated interactivity, transparency, social herding,
associated with their flow experience. and flow state by repeated measure technique. Results
We propose that psychological distance, social show that almost all hypotheses are supported except for
presence and flow experience are critical to induce the insignificant relationship of temporary psychological
impulse buying because of the co-viewing experience distance and social presence, as shown in Fig. 2. Shorten
among the streamer, the viewer and other viewers. as spatial and social distance increase social presence.
shown on Fig.1. Interactivity and participation are determinants of short
temporal and spatial distance. Social interaction and
social herding are determinants of short social distance.
Among these antecedents, participation and social
interaction exert great impacts on shortening spatial and
social distance, respectively. The high path coefficient
between social presence and flow experience emphasizes
the importance of social presence. The explained variance
of temporal distance, spatial distance, social distance,
Fig. 1. Research Model social presence, and flow state are all great, 59.8%,
68.6%, 55.8%, 68.0%, and 46.1%, respectively. The high
III. METHODOLOGY explained variance of these dependent variables indicates
that the significant antecedents in this model are all
We conducted an online survey for data collection in critical to dependent variables. Results reveal the critical
the context of Facebook. Measures in our questionnaire affective way to inspiring viewers’ impulse buying from
are from pre-validated measurements in literature and spatial and social distance, social presence to flow
revised to fit our research context. The survey requests to experience.
solicit participation who have experiences of watching
and shopping in social media live streaming channels. We
conducted a pretest for pursuing content validity of the
instrument. In addition, for assuring the usability of
B. Academic Implications