You are on page 1of 2

Ranks and Bonuses cont...

Rank Officer Skill or Bonus


1 Lieutenant Leadership 1
2 Captain —
3 Major Tactics (military) 1
4 Lieutenant Colonel —
5 Colonel —
6 General SOC 10 or SOC +1, whichever is higher

Mishaps Table
1D Mishap
1 Severely injured in action (this is the same as a result of 2 on the Injury Table). Alternatively, roll twice on the
Injury Table and take the lower result.
2 Your unit is slaughtered in a disastrous battle, for which you blame your commander. Gain them as an Enemy as
they have you removed from the service.
3 You are sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters
and rebels. You are discharged because of stress, injury or because the government wishes to bury the whole
incident. Increase Recon or Survival by one level but also gain the rebels as an Enemy.
4 You discover that your commanding officer is engaged in some illegal activity, such as weapon smuggling. You can
join their ring and gain them as an Ally before the inevitable investigation gets you discharged, or you can co-
operate with the military police – the official whitewash gets you discharged anyway but you may keep your Benefit
roll from this term of service.
5 You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival as they drive you out of
the service.
6 Injured. Roll on the Injury Table.

Events Table
2D Event
2 Disaster! Roll on the Mishap Table, but you are not ejected from this career.
3 You are assigned to a planet with a hostile or wild environment. Gain one of Vacc Suit 1, Engineer 1, Animals
(riding or training) 1 or Recon 1.
4 You are assigned to an urbanised planet torn by war. Gain one of Stealth 1, Streetwise 1, Persuade 1 or Recon 1.
5 You are given a special assignment or duty in your unit. Gain DM+1 to any one Benefit roll.
6 You are thrown into a brutal ground war. Roll EDU 8+ to avoid injury; if you succeed, you gain one level in Gun
Combat or Leadership.
7 Life Event. Roll on the Life Events Table.
8 You are given advanced training in a specialist field. Roll EDU 8+ to increase any one skill you already have by one
level.
9 Surrounded and outnumbered by the enemy, you hold out until relief arrives. Gain DM+2 to your next
Advancement check.
10 You are assigned to a peacekeeping role. Gain one of Admin 1, Investigate 1, Deception 1 or Recon 1.
11 Your commanding officer takes an interest in your career. Either gain Tactics (military) 1 or DM+4 to your next
Advancement roll thanks to their aid.
12 You display heroism in battle. You may gain a promotion or a commission automatically.

23
3 Citizen
Individuals serving in a corporation, Career Progress
bureaucracy or industry, or who a making a
new life on an untamed planet.
Survival Advancement
Qualification: EDU 5+ Corporate SOC 6+ INT 6+
DM-1 for every previous career Worker END 4+ EDU 8+
Colonist INT 7+ END 5+

Assignments
Mustering Out Benefits
Choose one of the following.
1D Cash Benefits
Corporate: You are an executive or
1 Cr2000 Ship Share
manager in a large corporation.
2 Cr5000 Ally
Worker: You are a blue collar worker on an
3 Cr10000 INT +1
industrial world.
Colonist: You are building a new life on 4 Cr10000 Gun
a recently settled world that still needs 5 Cr10000 EDU +1
taming. 6 Cr50000 Two Ship Shares
7 Cr100000 TAS Membership

Skills and Training


1D Personal Development Service Skills Advanced Education (min. EDU 10)
1 EDU +1 Drive Art
2 INT +1 Flyer Advocate
3 Carouse Streetwise Diplomat
4 Gambler Melee Language
5 Drive Steward Electronics (computers)
6 Jack-of-all-Trades Profession Medic
1D Corporate Worker Colonist
1 Advocate Drive Animals
2 Admin Mechanic Athletics
3 Broker Electronics Jack-of-all-Trades
4 Electronics (computers) Engineer Drive
5 Diplomat Profession Survival
6 Leadership Science Recon

Ranks and Bonuses


Rank Corporate Skill or Bonus
0 — —
1 — —
2 Manager Admin 1
3 — —
4 Senior Manager Advocate 1
5 — —
6 Director SOC +1
24

You might also like