This log document details the initialization and loading of a Ren'Py game on an Android device. It provides details on the device, Android version, loading and saving of game scripts and data, and initialization of the graphics renderer. The game saves are synced between the Android storage and local file directories. The graphics renderer is initialized for OpenGL ES and various tests are run to check texture sizes.
This log document details the initialization and loading of a Ren'Py game on an Android device. It provides details on the device, Android version, loading and saving of game scripts and data, and initialization of the graphics renderer. The game saves are synced between the Android storage and local file directories. The graphics renderer is initialized for OpenGL ES and various tests are run to check texture sizes.
This log document details the initialization and loading of a Ren'Py game on an Android device. It provides details on the device, Android version, loading and saving of game scripts and data, and initialization of the graphics renderer. The game saves are synced between the Android storage and local file directories. The graphics renderer is initialized for OpenGL ES and various tests are run to check texture sizes.
Version: Ren'Py 7.6.1.23060707 Early init. took 0.22s Early init. took 0.22s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/f.i.l.f/files/../../../../Documents/Wills747/ f.i.l.f/game /data/data/f.i.l.f/files/game Loader init. took 0.29s Loader init. took 0.29s Loading error handling. took 0.29s Loading error handling. took 0.29s Loading script. took 4.59s Loading script. took 4.59s Saving to /storage/emulated/0/Android/data/f.i.l.f/files/../../../../Documents/ Wills747/f.i.l.f Loading save slot metadata. took 0.20s Loading save slot metadata. took 0.20s Loading persistent. took 0.00s Loading persistent. took 0.00s GL2_on.rpy Renamed RPY File Set script version to: (7, 4, 11) Running init code. took 0.77s Running init code. took 0.77s Loading analysis data. took 1.16s Loading analysis data. took 1.16s Analyze and compile ATL. took 0.12s Analyze and compile ATL. took 0.12s Reloading save slot metadata. took 0.15s Reloading save slot metadata. took 0.15s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 1.04s Initial gc. took 1.04s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.98s Init translation took 0.98s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.76s Load screen analysis took 0.76s Analyze screens took 0.02s Analyze screens took 0.02s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 3.20s Prepare screens took 3.20s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start. took 1.52s Interface start. took 1.52s
Initializing gles renderer:
primary display bounds: (0, 0, 2068, 984) swap interval: 1 frames Fullscreen mode. Vendor: 'ARM' Renderer: 'Mali-G72 MP3' Version: 'OpenGL ES 3.2 v1.r20p0-01rel0.5a1b26bb5d6f760a7fe004c7d2efd431' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 8192 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1280, 720) physical=(2200, 1080) drawable=(2200, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 15.8283920288s. Hid presplash. Screen sizes: virtual=(1280, 720) physical=(2068, 984) drawable=(2068, 984) Root FBO is: 0 FBO Maximum Texture Size: 2048 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1280, 720) physical=(2200, 1080) drawable=(2200, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Entered background. --------------------------------------------