This document is a log from The Binding of Isaac: Rebirth game that summarizes the initialization of graphics shaders and cutscene playback. It records the OpenGL and GLSL versions used, initialization of bloom, color correction, and other graphics effects shaders. It also logs the loading of game archives, preloading of animations, and playback of an intro cutscene while correcting animation timings.
This document is a log from The Binding of Isaac: Rebirth game that summarizes the initialization of graphics shaders and cutscene playback. It records the OpenGL and GLSL versions used, initialization of bloom, color correction, and other graphics effects shaders. It also logs the loading of game archives, preloading of animations, and playback of an intro cutscene while correcting animation timings.
This document is a log from The Binding of Isaac: Rebirth game that summarizes the initialization of graphics shaders and cutscene playback. It records the OpenGL and GLSL versions used, initialization of bloom, color correction, and other graphics effects shaders. It also logs the loading of game archives, preloading of animations, and playback of an intro cutscene while correcting animation timings.
Newnes Guide to Television and Video Technology: The Guide for the Digital Age - from HDTV, DVD and flat-screen technologies to Multimedia Broadcasting, Mobile TV and Blu Ray