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ACW Gamer Issue 12 Summer 2016v3
ACW Gamer Issue 12 Summer 2016v3
to
Brave Hearts Trembled
Antietam Scenarios ACW Gaming
Cover photo: The Battle of Franklin game presented by “ACW” Bill Moreno at NashCon 2016 in Franklin,
Tennessee. This epic game was presented in 10mm.
Above: Confederates charge into Corinth during a game presented by the editor at NashCon 2016.
Photos by: David Raybin
Recent Releases suitable for Pre or Early War Militia and Volunteers
All the new packs have separate heads to allow for greater variety.
We will be adding more head variants in the coming months.
Frock Coat ,Epaulettes and Shako. Frock coat and kepi/forage cap.
ACW43 Command, 4 figures £4 ACW48 Command, Standing, 4 figures £4
ACW44 Militia/Volunteers Advancing, 8 figures £8 ACW49 Command, Advancing, 4 figures £4
ACW45 Militia/Volunteers Firing line, 8 figures £8 ACW 50 Advancing, 8 figures £8
ACW 51 Firing line, 8 figures £8
For the full range of ACW figures and much more visit-
Www.1stcorps.co.uk
Above: Picture of 2nd Kernstown presented by P.J. O’Neill at Historicon. P.J. used a scenario from a
Ryan & Towes (Potomac Publications) scenario book . Mr. O’Neill reports that so many people showed
up that he had to squeezed 11 players into an 8 player game but fun was had by all.
Below: Smiles and good times during a Regimental Fire and Fury game at Little Wars in Lombard,
Illinois in April.
The author, fifth from right in white shirt and ball cap, with NashCon and Johnny Con attendees.
Picture by David Raybin
By Tom Baldwin
Sometimes you just happen into something by accident. across a web site, ACW Gamer : The Ezine and its editor, Mr.
Such was my introduction to American Civil War gaming. Stephen Huckaby, and emailed him a short note: “how does
Needing something to keep me occupied during the hot one get started in ACW gaming?”
summers in Houston,Texas (had someone told me that I literally had no idea, it was an epiphany for me that
Houston is approximately seven miles from the sun from ACW gaming even existed. I really thought those figures
June to October, I might have moved somewhere else!), were actually for school projects, boy, was I in for an
and with my plastic modeling on hiatus, I remembered education! So, how does a person completely new to the
back to my high school days when I used to visit Campaign hobby get started? A few email correspondences with
Headquarters in Norfolk, and painted 15mm MiniFigs Stephen, and hour plus phone call got me on the way.
for school projects. Fast forward 30 years later, with my The first thing I would recommend for a new gamer is try
modeling skills definitely improved, I began searching for and locate a local gaming club, or gaming store and inquire
them again. A few minutes with Google and WOW! My, about the games hosted there. Go and watch a game being
how things have changed! played. You’ll find that most gamers are enthusiastic to have
Figures in 15, 18, 25, 28, 40 mm sizes? And so many rules you watch their game, or maybe even have you sit in on a
- Regimental Fire and Fury, Johnny Reb II & III, Across a turn or two.
Deadly Field, Brother against Brother - just to name a few. I searched for gaming clubs on the net and found the
How in the world do you get started? Fortunately, I came local club, where I was fortunate to be contacted by Mr. Ross
“[H]e, in his agony, knowing death must soon come, was with his offerings being eagerly awaited by ACW gamers (see
calling, Mother! Mother! MOTHER! Brave hearts trembled- the comments on the Miniatures Page). It not hard to see
strong men wept-indescribable emotions swept over mind and why he has earned this reputation. His scenario books are
heart.” well laid out, the maps well illustrated, usable with just about
-E. Livingston Allen, 13th New Jersey, quoted in Brave any regimental level rule set and they offer engagements of
Hearts Trembled - Regimental Wargame Scenarios for the varying sizes.
Battle of Antietam Brad’s bonafides includes a Bachelor of Arts in History
from Georgia Southern University and his membership in
Brad Butkovich of Historic Imagination has taken on the Northeast Georgia Civil War Round Table and the Civil
one of the most iconic battles of the Civil War in his latest War Trust. He has published two full length battle studies,
scenario book, Brave Hearts Trembled - The Battle of one about the Battle of Pickett’s Mill and one about the Battle
Antietam. of Allatoona Pass.
Brad Butkovich is rapidly becoming “the scenario guy” Brad’s previous scenario books include The River of
fields are marked and fence lines are laid out. By using these
maps, gamers should be able to do a fair job of portraying
the battlefield.
Brad provides each scenario map twice, one without the
deployed units and one with the deployed unit. Brad does
this so gamers can have an unobstructed map from which to
set up their game tables.
Another feature of Brad’s books are the inclusion of
historical and modern pictures with the point of view of
the photographs being marked ON the scenario maps. Brad
As the great Battle of Chickamauga raged on September 19th, 1863 both armies had to look to their
flanks to guarantee their security. Earlier that morning, the fighting had started near Jay’s Mill and Reed’s
Bridge. This set the northern flank of each army in that proximity for the remainder of the day. The next
road and bridge to the north was Red House Bridge along the Federal Road to Rossville. This avenue
provided both a danger and an opportunity for each side, and both armies took steps to secure the
crossing.
For the Federals, the Reserve Corps was stationed nearby at McAfee Church. While two of the three
brigades of the corps were sent south to Jay’s Mill on the evening of the 18th, Brigadier General Walter C.
Whitaker’s 2,600 man brigade remained behind to watch over the bridge. Colonel John Scott’s
Confederate cavalry brigade likewise guarded the bridge that day. However, that night, Scott committed a
blunder. He removed his men from the bridge and marched them south to camp with his division for the
night. His corps commander, Brigadier General Nathan B. Forrest, sent him back to cover the bridge first
thing in the morning. In fact, some of the men in the brigade got as little as two hours rest between all of
the marching back and forth.
Scott’s troopers returned to the bridge, and continued advancing to the west. Shortly they encountered
a Union patrol sent by Whitaker to scout the crossing. A firefight ensued, and both sides sent
reinforcements. After a lull, the two lines had drawn up for battle near the Kingston house. The
Confederates, fighting dismounted, were unaware they had encountered two Union regiments. The 84th
Indiana, the first on the scene, had been strengthened by the arrival of the 40th Ohio and a section of 3”
Rifles from the 18th Ohio Battery. The Confederates advanced, but their attempt to flank the position was
thwarted by the 40th Ohio. A reckless head-long charge across the open field toward the battery only
added casualties to the day’s fighting. With the two sides stalemated, the northern flank remained secure
for the remainder of the day.
Game Overview
This small skirmish is an excellent introductory game. It can be used to test new rules, or to introduce
new players to miniature gaming. It has and uses all three branches used by Civil War armies: infantry,
cavalry, and artillery. The Confederate force allows for several variations. The brigade can be deployed
with several smaller regiments as normal cavalry, allowing for both mounted and dismounted operations.
The regiments can be consolidated into larger units for easier game play, and the units can be both
consolidated, and restricted to purely dismounted operations as they were historically.
The scenario is designed for 15mm regimental game play. It can easily be converted to 25mm by
enlarging the map. Three maps are provided, with scales of 25 yards per inch (3’ x 4’), 33 yards per inch
(3’ x 3’), and 50 yards per inch (2’ x 2’). The game begins at 2 PM, and ends when one side or the other
can no longer advance according to the fatigue rules of the game being played.
Terrain
The map is flat, with the open Kingston farmstead surrounded by open woods. The woods are open
and should only subtract an inch from movement. They are light woods for visibility. The mail Federal
Road bisects the map going east to west. Several smaller trails branch out into the nearby forest. A small
stream flows near the western edge of the map. While fordable, it and the surrounding swampy ground
should be rough terrain for movement.
The small orchard acts as light woods for visibility. Movement is the same as light woods for infantry
and cavalry regiments in line of battle, disorder, or field columns. They are open movement for units in
column and skirmish formation. They have no effect on the movement of artillery batteries.
Deployment
Begin the game with the regiments and batteries deployed where shown on the map. If the
Confederates play with the regiments consolidated, the 1st Louisiana and 5th Tennessee Cavalry are still
to the south of the road, and the 2nd Tennessee and Morgan’s detachment to the north. The two Union
regiments did not have an overall commander. Each may act independently. Colonel Scott was an
ineffective commanding officer. Several of his men accused him of being drunk, a common complaint
amongst the men against an incompetent officer regardless of the truth. He can issue orders, but may not
provide any morale benefit to his men.
Victory Conditions
After the game is concluded, add up Victory Points to see who the winner is. Each unit is worth a
number of Victory Points. If they are removed from the game, either by casualties or running away for
morale reasons, the points are awarded to the opposite side. The point values are as follows:
Order of Battle
The units involved in the battle are listed below. Their historical Effective Strength (ES) is listed, as
well as basing for games with 20, 30, 40, 50, and 100 men per figure/stand. Morale/Status values of 2 are
green or inexperienced men. Values of 3 are Veteran troops. For Armament, C are muzzle loading
Carbines, and R are rifles.
The section of the 18th Ohio Battery is armed with two 3 inch Rifles. The Confederates have a section
of two mountain howitzers and two 2 1/4” inch mountain rifles. The mountain rifles should use the same
statistics as the howitzers, but with any rifle benefits for accuracy and damage. There is also evidence
that the mountain rifles were actually 3 inch Rifles. The player’s may substitute them as such if they
wish.
Union
Confederate
Army of Tennessee
Forrest's Cavalry Corps
Pegram's Division
Scott's Brigade (consolidated,
ES 20 30 40 50 100 Status Arm.
dismounted)
Optional Rules
If testing new rules, one option is to assign a Union Colonel to command both regiments, with or
without a benefit. This will allow officers and officer casualty rules to be used and tested. Likewise,
Colonel Scott can be given a benefit as well. If so, both are worth 3 Victory Points if eliminated.
Author’s Notes
This is a great small battle. It can be fought by long-time gamers who just want a short encounter,
used to introduce new players to miniature gaming, or for experienced players to try a new set of rules.
As part of the larger Chickamauga campaign, it also has an interesting historical significance. It should
be fun to play with its multiple variations on the Confederate deployment.
Base Colors
Many times I get asked what colors I use for my rebels. As
you know, they can be painted in quite a few shades of grey
(uhm, that reminds me of a title of something, what was it
again?), butternut and brown. So I made a list of the colors
I often use. All colors are Vallejo Model Color unless stated
otherwise:
Greys:
- Neutral Grey I always begin with the skin. It’s easier to paint from the
- Light Grey inside out because you can cover up mistakes better than the
- Sombre Grey (Game Color) other way around. Paint the skin with Vallejo Model Color
- German Grey Dark Flesh and give it a wash of Game Color Dwarf Skin.
Next up, paint the hair. Use whatever you fancy. Basically
Dip
When that is
done, I dip my
figures with Army
Painter Quick
Shade -Dark
tone (the canned
version) Well
actually I brush it
on as it gives you
far more control.
Varnish
When fully dry, the Quick shade will leave a glossy finish
so the figures will need a coat of mat varnish. Nowadays I
use Testors Dull Coat spray can. Make sure to spray in a well
ventilated room and don’t do it when there is a lot of moist
in the air because this will probably frost up your figures. I’m
very happy with the mat finish you get.
Flag
Now it’s time to attach the banner to its staff. I got mine
from the excellent Flags of War company. Run by Iain
McDonald who is based in Scotland, he does some excellent
ACW flags (as well as other ranges). Cut out the flag and use
some watered down PVA glue to glue both halves together.
www.ACWGamer.com
ACW Gamer Issue 12 Summer 2016 Page 28
History
1865:
THE END OF KIRBY SMITH’S CONFEDERACY
Colton’s Map of the Southern States from circa 1862. The left side of the map shows the area known as
the“Trans-Mississippi Theater” or “Kirby Smith’s Confederacy,” consisting of Texas, Arkansas, Missouri, the
Indian Territory (modern day Oklahoma), and Louisiana west of the Mississippi River.
Map from the Library of Congress
By Michael Mumaugh
Introduction: Alabama, Kirby Smith’s Confederacy was able to expand
to its former territory. Though posts were reoccupied
Michael Mumaugh, American Civil War historian and in Monroe, down Red River, and along the Teche River
Interpretive Park Ranger at the Mansfield, Louisiana State the country side was in poor condition. Campaigning in
Historic Site (site of Louisiana’s largest Civil War battle) the Red River valley in 1864 left many fields barren and
recounts the final days of a theater not often studied by populations forced to refugee, over all there was a deep
ACW gamers - The Trans-Mississippi. sense that the war could not last too much longer.
Mumaugh’s account suggests a number of possible The year 1865 broke crisp and clear for the Confederate
gaming options from putting down a mutiny to “what if troops in their winter quarters in Louisiana but there was
Texas had fought on” scenarios in this theater. growing discontent among the ranks and citizenry. With
With the repulse of the Union’s Red River Campaign in the Department’s treasury broke, soldiers were going
the spring of 1864 and the shift of focus toward Mobile, without pay for over a year and impressment of goods were
1
The War of the Rebellion: A Compilation of the Official Records of the Union and Confederate Armies, Series 1 - Volume
48 (Part I). 1381-1383. By February, 1865 the Trans-Mississippi Department was in debt for a sum of $50 million, which
made it unable to pay the troops or goods impressed. Kerby, Robert, Kirby Smith’s Confederacy, The Trans-Mississippi South,
(N.Y.: Columbia University Press, 1972). 399-406.
2
Smith’s Confederacy. 406-407. Forney was removed from command due to Smith believing he could not command the
Kirby District of Texas, thus he was sent to Shreveport to await another command, which never came. General Hays had been
sent to Louisiana to recuperate after his wounds received at Spotsylvania. He was tasked with the “light duty” of rounding up
deserters from commands in the Cis-Mississippi which were hiding in the Trans-Mississippi.
3
O.R. Ser.1, Vol.48, P.2, pg. 92-93. The report submitted by Maj. Jackson of the Tenth U.S. Colored Artillery (April 14, 1865)
details the troops and disposition of the Department of West Louisiana.; Mansfield State Historic Site, Merrel’s Battalion
Morning Book, February to March entries. Outlines the daily duties of Merrel’s Battalion, Wharton’s Division. They had been
transferred from the Ruston area to work on the entrenchments at Grand Ecore, until transferred to Texas in March of 1865.
4
O.R. Ser.1, Vol.48, P.2, pg. 1284. Kirby Smith’s Proclamation to the Soldiers of the Trans-Mississippi, April 21, 1865.
5
O.R. Ser.1, Vol.48, P.2, 1294-95, 1314-15. Gen. Brent to Lieut. L.L. Conrad, May 5, 1865. A.A.G. Boyd to Col. L.A. Bringier,
May 20, 1865.
6
Kirby Smith’s Confederacy. 415-420.; O.R. Ser. 1, Vol. 48, P.2, pg. 1301 General Brent to Col. Vincent, May 13, 1865.
7
O.R. Ser. 1, Vol. 48, P.2, pg. 1299. General Brent to Col. Capers, May 11, 1865.
8
O.R. Ser. 1, Vol. 48, P.2, pg. 1310. D.F. Boyd to Col. Bringer, May 17, 1865.
9
O.R. Ser. 1, Vol. 48, P.2, pgs. 307-308, 771. A.H. Cañedo to General Canby, May 4, 1865. A.H. Cañedo to General
Osterhaus, June 4, 1865.
O.R. Ser. 1, Vol. 48, P.2, pg. 771. General E.B. Brown’s indorsement to Cañedo’s June 4, 1865 report. Though the Union
10
would send troops to the Rio Grande, there would be no operations against the Mexican Government as laid out in General
Grant’s order to General Sheridan on June 18, 1865.
11
O.R. Ser. 1, Vol. 48, P.2, pgs. 776, 889, 902, 927-28, 930. In June of 1865 the bulk of the 19th, 13th, 25th, and 4th U.S. Army
Corps were stationed or on transfer to the new Department of the Southwest. Eventually the troops in the department would
number of 30,000; many being sent to set up a blockade along the Rio Grande by June 19, 1865 to prevent former Confederates
as well as their arms and ammunition from entering into Mexico.
12
Colonel Richardson’s Report to A.A.G. Capt. Flowers, May 22, 1865. ; O.R. Ser. 1, Vol. 48, P.2, pg. 747. General Orders No.
13 Camp near Mansfield, May 19, 1865.
13
O.R. Ser. 1, Vol. 48, P.2, pg. 747. General Orders No. 13 Camp near Mansfield, May 19, 1865.
14
Kirby Smith’s Confederacy, 424-426. ; O.R. Ser.1, Vol48, P.2, pg. 747-748, Gen. F. J. Herron to Gen. N. P. Banks, June 3,
1865.
California
Sacramento Historical Wargaming Group (SHWG)
Contact: https://groups.yahoo.com/neo/groups/S_H_W_G/info
Florida
South Florida Miniatures Gamers (SMG) - Miami, Palm Beach & Ft. Lauderdale areas
https://groups.yahoo.com/neo/groups/SOFLMiniaturesGamers/conversations/messages
Contact: jbaumal@yahoo.com
ACW Games: 10mm: Fire & Fury, 28mm: Saber & Musket (home grown rules), ACW 1/600 Naval - Age of Iron
Other periods played: AWI 28mm: Saber & Musket, MAW28mm: Saber & Musket, Crimean War 28mm: Saber & Musket,
WWI 28mm: Warhammer Historical Great War, WW1 Naval: Micronauts, WWII - Air Land and Sea (6mm, 1/2400),
CDIV, Spearhead, Blue Skys, Micronauts
Michigan
Shores Gaming Group - greater Detroit area
Contact Robert Sweeney: Limbolance@yahoo.com
ACW Games: Johnny Reb 3
Other periods played: WW1 Air, WW2 Western Front, and Star Fleet Battles
Also board games such as Zombies!!!, Settlers of Catan, Civilization, B17, and more.
Pennsylvania
Misery Bay Gamers - Erie, PA
Contact: MiseryBayGamers@yahoogroups.com
ACW Games: Brother Against Brother, Fire and Fury, Civil War Naval
Other periods played: Roman Seas ( Naval Warfare Under Oars ), American War of Independence, Age of Sail (various
rules), WW1 Air, WW2 Air, WW2 Skirmish, WWI & WWII Naval, (GQIII & Fleet action Imminent), Lord of the Rings:
War of the Ring
ACW Games: Currently focusing on Fire and Fury, Regimental Fire and Fury, Longstreet, Bloody Big Battles and Civil
War Battles in 15mm. Also play Altar of Freedom in 6mm and some 28mm games are being played.
Netherlands
Blades of Destruction (B.O.D.)
Utrecht, Kennedylaan 9
Contact: gercoblok@hotmail.com
Forging A Nation
an Ezine about America’s other black powder wars.