Professional Documents
Culture Documents
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Issue 3 The Official Newsletter of the Johnny Reb Gaming Society $5.00
The Johnny Reb Gaming Society Doug Kline has provided another excellent terrain
1383 Sterling Drive article - this one naturally on modeling creeks and
York PA 17404 rivers on your gaming table.
jrgsnl@comcast.net
Daniel Erdman brings us tips on how to make
We welcome your submissions of articles, scenarios, fantastic scratch-built fences and stonewalls and
advertising, and related information, as well as letters Doug Rogers offers advice for the new Johnny Reb
to the editor. The copyrighted name Johnny Reb is gamer.
used by written permission of John Hill.
Trivia Answers – Issue #2
Table of Contents 1. Margaret Mitchell, author of “Gone With the
Wind.”
Welcome to Charge . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2. Lewis Powell a.k.a. Lewis Paine, Co. I, 2 nd FL
From the Editor‘s Desk . . . . . . . . . . . . . . . . . . . . . . . . . 1 3. False - this was later made up by Hill and Heth to
Trivia Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 justify their actions, but in fact was not the case.
Ask John Hill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Early had passed through town days before and
JRIII for Beginners . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 had not found significant shoes.
Johnny Reb III Basing . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4. Roughly 50 minutes by most accounts, possibly
Wilson‘s Creek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 less.
Order of Battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5. Lincoln was 54 at the time
Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 6. John Reynolds, from Lancaster PA
Designing Your Own ACW Scenarios . . . . . . . . . . . . . 10 7. Whitworth
Scratch Building Fences & Stone Walls . . . . . . . . . . . .11 8. George Rose; it was part of the Rose Farm
9. 62
Hood at Atlanta (Background) . . . . . . . . . . . . . . . . . . . 13
10. Lucy Long
Hood at Atlanta (Peachtree Creek) . . . . . . . . . . . . . . . 16
11. Robert Earl Lee
Peachtree Creek Map . . . . . . . . . . . . . . . . . . . . . . . . . . 21 12. Camp Colt, Dwight D. Eisenhower
The Napoleon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 13. Joe Hooker
Artillery Tables for JRIII . . . . . . . . . . . . . . . . . . . . . . . 25 14. Most sources suggest roughly 53,000 casualties;
Splashing to Glory . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 some estimates are slightly higher.
15MM ACW Barn Patterns . . . . . . . .Back of Newsletter 15. Maj. Gen. John Gibbon
Units larger than 610 infantry or 370 cavalry should be broken down into two battalions of equal
size.
Dismounted units have 1 horse-holder stand - same figs as the command stand and sized the
same (this is used to indicate where the horses were left).
Division, Corps, and Army Commanders should have 1 flag bearer on the stand holding the
Division, Corps, or US Flags.
Wilson’s Creek
August 10, 1861 one because the Confederate forces did not pursue the
retreating Union army, and thus the Yankees lived to
Missouri fight again seven months later in Arkansas at the Battle
of Pea Ridge, which would be a victory for the Federals .
Scenario by Scot Gore
Casualties for the Union were 258 killed, 873 wounded
BACKGROUND and 186 missing for a total of 1,317 or 24.5%. The
The Battle of Wilson‘s Creek occurred August 10, 1861 Confederates reported 277 killed, and 945 wounded for a
along Wilson's Creek, about ten miles southwest of total of 1,222 or 12%.
Springfield MO. This six-hour battle is considered to be Source: Greene County Historical Society
the second major battle of the Civil War and the first THE WARGAME
major battle west of the Mississippi River. Brigadier
The scenario deals with the Union attack on the Rebel
General Nathaniel Lyon commanded the Union forces,
camps near Wilson‘s Creek. It begins at 5:00 AM and has
numbering about 5,400 men. They consisted of Missouri,
no set end point.
Kansas, Iowa and U.S. Regular soldiers. On the
Confederate side, there were about 10,000 men, Table size is 5x10 feet for Johnny Reb III, 15mm scale.
commanded by Brigadier General Ben McCulloch. They Adjust as needed for other ground scales or rules sets.
consisted of men from Missouri, Arkansas, Louisiana, Confederate Troop Activation
and Texas. The Missouri contingent was the Missouri Confederate troops are in camp and unaware of the
State Guard (MSG) under the command of Major imminent attack. There was great confusion in the early
General Sterling Price. The battle was waged over who moments of the battle as inexperienced Confederate
would control the state of Missouri - the U. S. soldiers and commanders tried to recognize and react to
government or the state of Missouri. the unexpected Union assault. To simulate this effect,
The Confederate forces, having amassed almost double Rebel regiments, batteries, and commanders may not
the effective force of the Union army in the region, were move or fire until they have been activated by there own
moving north to attack Lyon‘s forces in Springfield. initiative or the imminent treat of death at the hands of
General McCulloch‘s plan was to march north on August the enemy.
10th and attack. A heavy rainfall on the 9th caused him To activate, commanding players must roll higher than
to reconsider the march. His forces were armed with poor the number listed on the below table. Once successful,
quality weapons and ammunition that were sensitive to the unit may be marked, moved and fired as normal on
moisture. General McCulloch was concerned that much the next game turn.
of his force could become ineffective if forced to advance
in the rain. He called off the advance for the 10th and Turn Green Militia Officers
ordered the troops to remain bivouacked along Wilson‘s 1 8 9 3
Creek. His inexperienced commanders failed to re-
deploy camp pickets after the march orders were 2 7 8 3
countermanded. 3 6 7 3
General Lyon, commanding the Union force, was aware 4 5 6 3
that the Confederates had likely assembled a superior 5+ 4 5 3
force to oppose him. Lyon decided to pursue a bold
An active officer attached to a unit can add his morale
strategy. Leaving a token force in Springfield, he rating to their activation die roll.
marched the majority of his soldiers to the south to pre-
emptively strike the unsuspecting Rebels. Advancing on Units that take a casualty or are a target of a charge
August 9th, he discovered the Confederates‘ location in (successful or unsuccessful) are automatically activated,
their camp along Wilson‘s Creek. In a further bold move, and may mark and move in the next turn. Non-active units
impacted in a charge will not form, will not fire a defensive
Lyon split his force. A brigade under the command of
volley, their impact dice downs are unadjusted, and the unit
Col. Franz Sigel was sent east and south, around the
will melee as normal.
Rebel camp. The remaining force under Lyon‘s personal
command advanced due south. Both wings attacked Sigel’s Brigade
simultaneous ly at dawn against a completely surprised Franz Sigel was under orders from General Lyon not to
Confederate force. fire on the Confederates until the main attack from north
began. The player commanding Sigel‘s force may obey
The battle lasted from dawn until noon with the or disregard this order at his or her own discretion.
Confederates as the victors. It was at this battle that
Nathaniel Lyon, the first Union general to be killed in the
Civil War, met his death. The victory was not a decisive
I start ed playing miniature wargames in the late 1970s back in my college undergrad days at Miami (OH) University,
beginning with playing in George Nafziger‟s classic 25mm Napoleonic games. Soon I bought my first 20mm Civil War
figures from K+L / Thomas. As my kids grew up, we often played wargames (by now, we had s witched t o 15mm and
JR). I began writing scenarios for my kids and their friends to play, concentrating on Gettysburg and Antiet am. My
notes and playtests grew more sophisticated, and event ually, I was encouraged to compile them in what later became
the Enduring Valor series. Through it all, I followed a relatively simple formula for designing these scenarios.
1. Select a battle or skirmish to model. The decision can be based upon personal interest, ancestors at that particular
battle (as in my case of Antietam and Gettysburg), geographic proximity, or gaming potential.
2. Research, research, research! Start with exploring t he context of the battle. What were t he aims of t he overall
campaign? What ot her battles preceded and succeeded the fight that you are researching? What were the political
and military consequences? What were the strategic objectives associated with t he battle? Campaign books ,
general texts, and the like are of value.
3. Perhaps the most important step is to next research the tactics of the fight. The Official Records are an excellent
starting place. Find a good set of maps for the battle in question (the OR Atlas is useful, as are the battlefield
historical associations, park rangers, local historical societies, and libraries). Many times, good resources are in the
mail aft er only one phone call. Read battle accounts in regiment al histories, dedicated books, officers‟ pers onal
biographies, local newspaper archives from historical societies, etc.
4. Research the OOB. Orders of battle can at times be tricky, but the OR is a good start, as are brigade and
regimental histories, books, and similar resources. For Antietam, I scanned over 100 documents and found several
previously unpublished (in wargaming scenarios ) details as to armament and number of effectives in the regiment ,
often contradicting popular opinion.
5. Now write the historical setting / background for the scenario. Then, determine victory objectives and conditions
based upon what you have found regarding the commanders‟ intentions for the fight.
6. Add in the time frame – when did the fight start, when did it end? What portion are you modeling? Had units been
previously engaged that day so that they were not fresh, or had s ustained casualties or ran low on ammunition?
Which units at the start of the scenario are entitled to an opening volley bonus? Whe n did reinforcements arrive? B y
what route did they enter the field? In what formation?
7. Study the maps and battle accounts (particularly the soldiers‟ accounts). Were the streams fordable? Did any terrain
feature stand out as an obstacle, cover, or objective? What was the weat her? How were the roads for movement ?
Are there accounts of fences or stonewalls that played any significance? Did the soldiers describe any particular
hindrances with the terrain (plowed fields, orchards, etc.)? Translate this information int o the scenario set-up details .
8. Draw your terrain map. Add troop placements, key terrain features, roads, a compass, and other pertinent details .
Pay particular attention to woods, hills, streams, and roads.
9. Finally, write out the OOB. Include as much as you can find on regiment al strengths and armament. In many cases ,
it is easier t o find brigade details, and simply allocate these men across the regiments in a suitable fas hion. Assign
officer ratings based upon historical performance and / or rank and influence.
10. Add any final details found in y our research, and begin playtesting. Rework the scenario based upon your initial
playtests and then play it again. Finally, re -read the most pertinent resources and books / accounts of the fight to
see if there are any hidden gems of information that would make the scenario even more accurate and interesting.
11. Some gamers will strive for balance, and alter historical settings, troops strengths, reinforcement schedules ,
objectives and the like to provide both sides with a reasonable chance at victory. Others will keep the historical
settings and conditions and try their luck at besting the actual outcome.
Remember that the ultimate objective is to provide a scenario that is fun and entertaining, a nd that creates an
atmosphere for fellowship among the players. Alter the scenario as y ou see fit to achieve those ends. Some
suggested on-line resources for the ACW scenario designer…
Official Records – www.ehistory.com/uscw/library/or/index.cfm
Some selected orders of battle - www.fortunecity.com/victorian/pottery/1080/a_battles.htm
Regimental index - www.civilwararchive.com/regim.htm
Confederate Veteran (useful eyewitness accounts of certain battles) – www.americancivilwar.50megs.com/CVM.html
Old Civil War battle and campaign maps – www.memory.loc.gov/ammem/gmdhtml/cwmhtml/cwmhome.html
Modern topographic maps of battlefields - www.topozone.com/default.asp
Battlefield panoramas (helpful for some battles in viewing the terrain) - www.civilwaralbum.com/panoramas.htm
Photos of leading generals - www.generalsandbrevets.com/default.htm
Worm Fences
Stone Walls
Material for stone walls comes from sifting rocky dirt
through a couple of sizes of screen to get big and small
rocks. Of course, I live in New Mexico, where dirt is
easy to find; it's not all covered over with vegetation
the way it is in other parts of the country. The "big"
stones are nearly the size of my figures' torsos; the
small ones are the size of their heads. I build the walls
Post and Rail Fences with white glue to hold the stones together. As with
There are two kinds of post and rail fences. The easier the fences, I fasten them on cardboard bases with
ones to build with twigs are the kind that have two white glue. Again, there is no need to paint.
posts side by side with just enough space to lay
he ends of rails between them. The photo on the back I can understand buying stone walls rather than
of the Johnny Reb II rules box shows an example of making them since (a) there are fewer of them than
the two-post fence. there are fences in most scenarios (b) making them the
way I do is time-consuming, almost an art and (c) we
On a piece of cardboard ½‖ wide and as long as you do need to keep hobby suppliers in business.
want your fence section to be, set up pairs of posts at
intervals equal to the length of the fence rails. Lay the However, I still recommend gathering stones to build
first row of rails in every other gap between the posts. low walls that have a wooden rail on the top to raise
Add a second row of rails in the alternate gaps, with the height. These are in evidence, for example, on
each end resting on the end of a rail in the first row. Seminary Ridge at Gettysburg and in the area over
Continue until your fence is the desired height. which Pickett charged. There is an engraving on page
181 of Albert A. Nofi's The Gettysburg Campaign (3rd
If the posts pull apart, wait awhile for the glue to dry edition) showing a wall-fence.
before laying the rails. Or, bind them together with a
very thin wire that in scale will look like baling wire. To make such an obstacle, lay a rail along a low wall
You can still see some real fences today where the two of stones, almost a long pile of rubble, really. Then
posts are held together by this method. cross two short poles over the top of the rail, and lay
another rail on them. Glue the rails in place. That will
The ends of the fences again present a problem. Add a slow down an enemy artillery battery for at least one
very short piece of twig between the rails at the ends turn!
of the section to keep them even.
Hood at Atlanta:
Stewart, would catch Thomas off guard before he
had a chance to dig in, and drive him back along
the creek, where, with his retreat blocked, he
Peachtree Creek would be forced to either surrender or be
destroyed. Cheatham‟s Corps would cover the
right, in position to eventually join the
by George Anderson Confederate cavalry in blocking McPherson and
Gen. William T. Sherman had split his armies Schofield at Decatur. Once Thomas was
into three groups, intending to come at Atlanta defeated, Hood would march the rest of his army
from the North and Northeast. Hood‟s army was to join Cheatham, bringing about the destruction
just south of Peachtree Creek, along the of the rest of the Federals. Atlanta would be
approach route of “Pap” Thomas and his Army of saved and Hood vindicated.
the Cumberland. Peachtree Creek was the last Meanwhile, Sherman learned of the Rebel
natural barrier before Atlanta‟s defenses. It was change of command by reading a captured
not a wide barrier, but its banks, covered in heavy newspaper. He immediately realized that the
undergrowth, were steep and difficult to traverse. Rebels intended to fight him for Atlanta, but he
On July 19, Hood learned that Thomas was thought that it was more likely that the weaker
crossing Peachtree Creek, while the other parts wing of his army, Schofield and McPherson,
of Sherman‟s army were not yet at Decatur, six would be attacked, rather than the stronger,
miles away to the east. Having cut his military Thomas. Sherman, as he had done before and as
teeth taking part or in the vicinity of Lee and he would do again, had become complacent.
Jackson‟s great flanking attacks, Hood saw this Now, he wanted the gap between his forces
as an ideal opportunity to destroy Sherman closed.
piecemeal. Two corps, under Hardee and
The Napoleon
With the exception of canister, Napoleons fired
round projectiles. There were only four kinds to
choose from – shot, case, shell, and canister. With
by Phili p M. Cole few choices, finding the right wagon with the
right ammunition made replenishing easier.
Since 1857, the basic smoothbore cannon used In contrast, rifled ammunition was complex.
by the U.S. Army was the Napoleon. Named after The system diversity in the design was extensive.
Napoleon III of France, it was sometimes referred It included nine different categories of methods
to as the ―gun-howitzer,‖ or the ―light 12- used to impart a spin on the projectile. Each
pounder.‖ This artillery piece was the greatest gun category had a multiple of projectile selections.
in its category, and had the distinction of being Some systems‘ ammunition could not be used
one of the top three cannons used during the Civil interchangeably between different models of
War. General Lee considered the 12-pound guns, even those with the same caliber.
Napoleon, the 10-pound Parrott and the 3- inch Maintaining a broad inventory was unwieldy;
rifle to be the best guns available for improving restocking correct ammunition was even more
the field artillery. difficult. Some guns were put out of action from
With regards to wargaming, it would be useful using incorrect ammunition, caused by the
to compare the relative value of the Napoleon confusion in the variety of projectiles.
with its other two counterparts, and to consider The Napoleon‘s spherical ammunition produced
this gun‘s contribution in battle. Barrel weight, another advantage. The blunt round shape of its
ease of operating, effective range, and killing ammunition caused increased air resistance and
power were all parameters used to gauged the slowed down the projectile. The striking velocity
importance of this weapon. of a Napoleon projectile was only about one-third
Compare barrel weights, for example. The of its muzzle velocity. Decreased velocity
barrel of the Napoleon weighed in the allowed gunners to visually track the trajectory
neighborhood of 1,210 pounds. The 10-pound and make necessary corrections on the next shot.
Parrott weighed about 900 pounds and the 3- inch In contrast, the bullet-shaped high- velocity rifled
rifle about 815 pounds. With the Napoleon being projectiles were not normally visible in flight.
33% heavier than the Parrott and almost 50% The average velocity of a rifled projectile was
greater than the 3- incher, it caused greater wear more than double that of a Napoleon‘s.
on horse teams, decreased maneuverability over On the downside, Napoleons had a large bore of
uneven terrain, and required more energy and 4.62 inches. Because of using larger ammunition,
muscle-power for handling during operations. batteries made up of Napoleons carried fewer
There were even more features distinguishing projectiles in their limbers and caissons. A
the Napoleon from the other two leading gun Napoleon ammunition chest carried 32 rounds or
types. Napoleons were smoothbores, while the a total of 128 on hand for immediate use. The 3-
Parrott and 3- inch gun were rifled. Smoothbores inch and 10-pound Parrott ammunition chest
were typically safer and easier to operate. The carried 50 rounds, or a total of 200 on hand for
sponging step was quicker, since it was easier and immediate use. Faster load times consumed more
more effective to sponge the smooth surface of ammunition, and with less ammunition on hand,
the barrel than the troublesome, spark-hiding, Napoleons had less staying power on the field
spiral lands and grooves of rifled guns. than rifled guns.
In addition, Napoleon rounds were all In addition, smoothbores were comparatively
prepackaged - the cartridge bag was directly inefficient in delivering projectiles to their targets.
attached to the projectile. This made them easier For ease of loading, the round projectiles were
to handle, and they needed less loading time. This about 1/10 inch smaller in diameter than the bore
package required only one ramming stroke. In of the barrel. The difference, called windage, was
contrast, rifled gun cartridges were separate from needed to overcome the thick film buildup from
the projectile, requiring two ramming strokes. firing, and it allowed continued operations.
The Napoleon possessed an even greater Windage, however, leaked a considerable amount
advantage due to the simplicity of its ammunition.
Q- The question of counter-battery fire came up in a JRIII game. Is it totally eliminated or did I just miss
it somewhere?
A – Counter-battery fire is smoothly integrated into the game. Note that an unlimbered battery has a target
modifier of "-3" DRM -- shoot at it like any other target; except that if you get a hit, you must roll to
determine if the hit knocked out a horse or a gun section.
Q - A regiment that was supporting a single gun battery routed, and when the battery did a morale check
for seeing this, the rules seem to say that a battery has its normal morale unless involved in a charge.
Does an unsupported battery really have its normal morale on anything but a charge?
A - Your interpretation is correct on artillery morale. A battery only suffers the unsupported morale penalty
if it is charged. All the battery memoirs I have read suggest that this was the only time a lone battery really
got worried. The rest of the time it was stoic defiance -- we can hit them harder than they can hit us. While
that often proved to be a misplaced optimism, is was very common among the gunner.
Soldiers throughout history have never liked The depth and bank heights of many small
getting their feet/shoes wet. This can be waterways also greatly impacted attacks,
confirmed through many years of reenacting. Few providing ready-made defensive positions. At the
things are more miserable than to march for a 1863 battle of Raymond, MS, the 23rd Indiana
distance in wet shoes. Whenever possible, infantry approached Fourteen Mile Creek where
soldiers removed their shoes and socks to keep “they found the banks at this point 10 to 15 feet
them dry. Soldiers had to keep their powder dry high and nearly vertical, and densely overgrown
and above water, so a depth over 3‟, or a with a wild tangle of brush and vines. After much
misplaced step, could cause soldiers to wet their difficulty and a great deal of swearing, the
powder and the contents of their haversacks Hoosiers got across and formed a battleline.” 2
(rations, etc.). Attempting to cross a stream or Throughout similar first person accounts of the
small river under fire was even more difficult. war, other examples exist regarding the
Often in 21st Century hindsight, we do not clearly abundance of brush, steep banks, deep water,
understand the barrier to Civil War troops posed slippery banks, or creek bottoms
by a waterway. Many historians and students of