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Issue 20 The Official Newsletter of the Johnny Reb Gaming Society $5.00
Battle of Valverde
Bridgehead Breakout scenario
Rutherford’s Farm
Roanoke Island
And much more!
Coming attractions in CHARGE! #21 As we begin year #6, we again thank everyone
Battle of Carthage. who made the first five years so worthwhile, and
Hidden Movement in JR3. solicit your continued support for the future.
Scenarios! Product revie ws and more!
Scott and Debi Mingus
BREAKOUT TERRAIN
Bridgehead Breakout .
N C
AA
1) PAINT GRAY
2) BROWN WASH
3) DRYBRUSH FADING
4) THIN BLACK WASH After I have achieved the “butternut” look
on the uniforms, I complete the figures by painting
1) PAINT GRAY: The experts said the uniforms faces, leather straps, rifles, equipment and other
details. Painting butternut can be fun, as you try
were originally gray, so I began by painting the
different combinations of colors. Eventually, you
entire figure with gray (jacket and trousers). Any
shade of gray will do the job OK. I have used light will find one combination that you particularly like
gray, medium gray, neutral gray, battleship gray, the best.
apple barrel gray, stone gray, slate gray, it doesn’t
matter, and any shade will work fine! THE DEBATE CONTINUES: The information from
these experts suggests that the average
Confederate soldier was better dressed and more
Canby ordered Roberts and Duncan to roll up the Carson‟s command: Col. C. ―Kit‖ Carson +1
Confederate left, which they began to do successfully. 1st New Mexico Volunteers: 460 G SB (15)
He meanwhile moved McRae’s now complete battery 2nd New Mexico Volunteers: 590 G SB (20)
forward to threaten the Texan centre with close range
canister. As they came into battery, some of the
I have listed commander personalities in the order of There were also about a thousand New Mexican militia
battle by name only for those that might influence left at the fort. To give an idea as to how effective they
events in the wargame. The Confederates had were, after the battle more than 200 of them tried to bar
reasonable leadership, and all their named regimental the progress of the Texans. When the Texan artillery
commanders are average (+1 BMP). On the Union side, fired a couple of rounds at them, they immediately
only the renowned Indian fighter ―Kit‖ Carson is surrendered and were sent packing to their homes. As a
average; all the other commanders are below average (0 scenario option, a battalion with the following profile
BMP). can arrive with Canby: New Mexico Militia: 250 M
SB.
Apart from Pyron’s battalion which was part of
Baylor’s regiment, the majority of the troops on both
Game Length: The game begins with the Federal 12:00 Second Division: B. Gen. F. Shoup
p.m. turn and ends at the completion of the Confederate First Brigade: B. Gen. J. Fagan
4:00 p.m. turn. (16 turns) Hawthorne’s Arkansas Regt
T 7-6-4 SM
Initial Setup: 22nd Arkansas Regt
Both sides place all units on the table as indicated on T 10-8-6 RM
the scenario map. 29th Arkansas Regt
T 8-7-5 RM
Victory Conditions: 34th Arkansas Regt
Federal - Have two non-spent regiments on or past T 10-8-6 SM
the Victory Line by the conclus ion of the Chew’s Arkansas Bn
Confederates’ 1600 turn. T 3-*-2 SM
Blocher’s Battery
Confederate - Prevent any Federal regiment from 6lb SB section, 12lb Howitzer section
remaining on or passing the Victory Line at the
conclusion of the Confederate 1600 turn. Second Brigade: B. Gen. D. McRae
26th Arkansas Regt
Reinforcements and Movement Restriction: V 10-8-5 RM
F/1st MO Light Artillery, 26th IA and A/2nd IL 28th Arkansas Regt
Light Artillery are off table at Point A as indicated T 12-10-7 RM
on the scenario map. One section of F/1st MO, 30th Arkansas Regt
A/2nd IL and the 26th IA may enter on to table T 8-7-5 RM
anywhere within the Entry Area beginning with the 32nd Arkansas Regt
Federal portion of Game Turn 3. T 9-8-5 SM
Marshall’s Battery
Confederate regiments may not move north of the 6lb Section, 14lb James Rifle section
1200 ft. Level until a Federal regiment crosses the Fourth Division: B. Gen. J. S. Marmaduke
1200 ft. Level first. Second Brigade: Col. J. O. Shelby
Confederate Unit Effectiveness Rating: 4th MO Regt/Elliot’s Bn
V 8-6-4 c SH
“I’ve been told that right where we were, was the Col. Rutherford B. Hayes slowly pushed his infantry
hottest five minutes of the war.” brigade down the west side of the Shenandoah River
- Brady Steece, Company H, 91 st Ohio from Harper’s Ferry. His forces were within the sound
of the guns as the Union attempted to cross
BACKGROUND Castleman’s Ferry, but he did not rush to turn the flank
of the Confederate position. He can hardly be blamed,
Lt. Gen. Jubal Early’s drive on Washington had been as he did not have direct contact with Crook, did not
turned back at the very gates of the city; the Army of know where Crook was trying to force the crossing,
the Valley District retired in good order back to the and had no idea where Early’s army was located. With
Shenandoah Valley with a long supply train of looted bad luck, his brigade could have stumbled into the
goods. The mission had been to force General U.S. combined forces of the Army of the Valley District.
Grant to divert troops from the siege of Richmond to
defend Washington. Though Early had caused a great Meanwhile, further west, Brig. Gen. William Averell’s
deal of consternation, Grant knew this was just a move cavalry division, consisting of two brigades, departed
of a piece in the endgame of the Confederacy, and thus Martinsburg, West Virginia , spread out, and probed
refused to be drawn in. southward to try to determine where Early’s forces
were. He was joined by Col. Isaac Hardin Duval’s
The Union Army, however, was full of recriminations brigade of infantry.
as terrified politicians felt the threat of Confederate
guns. The scapegoat was Maj. Gen. David Hunter, who Early, now feeling the pressure of Union forces to his
was effectively removed as commander of the Army of east, north and west, decided to slip away south further
West Virginia. His failed Lynchburg Campaign at the up the Valley. However, Winchester, Virginia, was a
southern end of the valley had not kept Early’s army on critical supply and rally point for his army, and
the defensive and away from Washington. Brig. Gen. Averell’s force was sweeping slowly towards it. All
George Crook was given command of the majority of Early needed was to buy some time to allow his forces
the Army of West Virginia as it was transferred by train to withdraw in good order from the town. Early did not
from West Virginia to a defensive position between feel badly pressed; any slowing of Averell’s force
Washington and Early’s Army. would suffice.
Hunter remained in Harper’s Ferry as nominal He assigned Maj. Gen. Stephen D. Ramseur’s division
commander of the Army of West Virginia, but in to hold the works on the northern side of Winchester to
reality, he only commanded remnants left behind to keep the Union forces at bay. Ramseur’s division had
defend the line of the Potomac River and the Baltimore seen little action during the drive on Washington, and
and Ohio railroad. had not been involved in the Shenandoah defensive
battles. With orders in hand, Ramseur’s division
Once in command, Crook began a leisurely pursuit of marched south and west, moving towards Winchester
Early’s army with the assistance of Maj. Gen. Horatio during the evening and night, stopping just north of the
Wright’s 6th Corps and 19th Corps. Crook’s force town in the early morning hours, as the bulk of the
followed Early slowly and allowed him to slip back Army of the Valley District slipped away south in the
into the Shenandoah Valley and across the Shenandoah night.
River. In doing so, he broke contact with Crook’s
pursuit, leaving Crook ignorant of his actual location in Ramseur himself was a bit of a wildcard: he was
the valley. aggressive and there were concerns about his wisdom
in combat. Only a few months before, he had recklessly
Crook blindly tried to force crossings of the defended charged the Union artillery at the Battle of
Shenandoah, triggering the battles of Castleman’s Totopotomoy Creek, burning out Lilly’s brigade.
Ferry, Berry’s Ferry, and Snicker’s Ferry. These were Lilly’s troops were still bitter and referred to the action
all repulsed, but they forced Early to spread his troops as a ―murder for ambition’s sake‖.
along the length of the Shenandoah River.
Ramseur had been ordered to hold the works north of The woods are light woods, and there are a couple of
Winchester, but he choose to be aggressive (with orchards scattered around, the most famous one being
visions of crushing the small Union force that Vaughn inside the wooden fence of Rutherford’s Farm.
had reported) and had mustered his troops (after little
sleep) to advance that morning north along the Valley The ponds are not crossable.
Turnpike to make contact with Averell’s forces. Had he
held his assigned position, Averell would have Feel free to add additional fences as you see fit, I have
contacted him and stopped as Early had expected. little information on any fences outside of the one
around Rutherford’s farm. There may have been a
Averell was ready and expecting a fight, he wrote fence between Carter’s and Rutherford’s farms, and a
Hunter, ―Indications are that [the] enemy must attack fence on the edge of the wood lot.
me in the morning…. The probabilities are that I shall
attack him‖. DEPLOYMENT
Moving south, Averell had broken up his second The Union 1st and 3rd WV Cavalry are dismounted and
brigade of cavalry into scouting elements to try to make deployed in and around Rutherford’s Farm. The Union
contact with Early’s and Crooks forces. The 14th artillery is 12‖ north of Rutherford’s Farm on the
Pennsylvania was broken into two scouting Valley Turnpike.
detachments, riding east and west to screen Averell’s
force and keep it from being surprised and gobbled up The remaining Union troops (excluding the 14th PA)
by Early’s much larger force. are deployed within 12‖ of Carter’s Farm. All Union
units not in LOS of the Vaughn’s troops may have
With the 1st and 3rd West Virginia cavalry skirmishing dummy markers.
forward of the core of Averell’s division, they pushed
Vaughn’s troops beat back the Union cavalry with the A cascade rout started as Johnston’s brigade crumbled.
aid of Milledge’s Artillery. They in turn were beaten Lilly attempted to stop the Union breakthrough, but
back as the Union guns came on line, and fell back into was shot down as he tried to rally the troops.
the woods, and a single regiment moved west to cover
the western flank of the Confederate deployment. At this point, Ramseur tried to stabilize the front by
relocating his guns, just as the 91st Ohio on the eastern
Ramseur’s force marched up the road, sending Lewis’s end of the line charged and overran the limbering
brigade western side of the pike and Johnston’s brigade artillery.
to the eastern side.
With the guns gone and their flank exposed, Lewis’s
Lilly’s brigade was deployed in reserve with the brigade began to crumble as well and fell back. Soon
majority of Vaughn’s force. the entire front collapsed, screened by Jackson’s troops.
Jackson deployed further east of Johnston’s brigade to Averell’s troops were too badly beat up to pursue
cover his flank. The Amherst Artillery joined aggressively, and allowed the Rebels to retire to the
Milledge’s guns. works of Winchester, harassed by the sudden
appearance in their rear of the detachment of the 14th
PA Cavalry riding to the sound of the guns.
Ramseur’s Division: The Confederate Infantry should not suffer a green fire
Maj. Gen. Stephen D. Ramseur modifier. (The Green morale reflects back-to-back
marches and tired infantry; they would be normally
Lewis‟ Brigade : rated as Veteran.)
Brig. Gen. Robert D. Lewis +1
6th North Carolina Regt. 180 G RM (6) Special Union spotting, Carter’s Barn. Due to the low
21st North Carolina Regt. 180 G RM (6) height of the hills and the size of Carter’s barn, Averell
54th North Carolina Regt. 210 G RM (7) stood on the roof of the barn and directed the battle. So
57th North Carolina Regt. 180 V RM (6) if the LOS does not cross the Rutherford’s orchard or
buildings, a figure on the barn may see the southern
“Fort Defiance”
THE WARGAME
By Scott Mingus
DEPLOYMENT
“…we were all very much impeded by the
underbrush and water…” All CSA troops are on the table. The guns are behind
- Col. John F. Hartranft, 51st PA a medium earthwork known as ―Fort Defiance.‖ The
two frontline regiments are protected (as is the fort)
by a line of abatis. The 8th NC enters at B on Turn 12.
Union troops enter at A in march column beginning
on Turn 1 in this order: Foster, 25 MA, 1 NY Marine
Artillery (dragged by hand), 23 MA, 27 MA, 10 CT,
Reno, 21 MA, 51 NY, 9 NJ, 51 PA, Parke, 4 RI, 9
NY. It will take several turns to get them all on the
table.
BACKGROUND
1 st Brigade – BG John G. Foster +1 Here is a period map showing the general context of this
10th CT – 500 men, RM, green wargaming scenario. This shows the location of Roanoke
23rd MA – 500 men RM, green Island versus the mainland (the North Carolina shoreline is
25th MA – 500 men, RM, green to the left), and the routes of the Federal fleet as Burnside’s
27th MA – 500 men, RM, green troops prepared to carry out their expedition against the
waiting Confederates. Former governor-turned-general
2 nd Brigade – BG Jesse L. Reno +2 Henry Wise would be widely criticized for not more
21st MA – 500 men, RM, green aggressively defending the island.
9th NJ – 500 men, RM, green
51st NY – 500 men, RM, green
51st PA – 500 men, RM, green
Artillery
1 NY Marine Artillery – 4 sec. 12# Nap., V
Confederate
B Blogs I Like
http://volunteersinparks.blogs
reserve pot.com/
s46 / 59 VA
http://toysoldiersforever.blogs
8 NC pot.com/
art.
31 http://lordashramshouseofwar.
NC blogspot.com/
http://macpheesminiaturemen.
swamp blogspot.com/
swam
http://olicanalad.blogspot.com
p /
http://scottmingus.wordpress.
com/
I apologize if I missed any
blogs maintained by members
of the Johnny Reb Gaming
swampy with Society. Please feel free to
send me an e- mail at
dense underbrush field
scottmingus@yahoo.com to
share your link!
A
Hobby Shop Report - Gettysburg Miniature Soldiers