Professional Documents
Culture Documents
A1
added and these amendments are written in red text
on the cards. The mine side of the board is used.
There is an additional arrow in play allowing
movement from space 21 to space 16.
Scenario Setup
The 5 heroes and 4 hobbits start on space 65.
Place the fog, well and gem tokens as per normal
practice. Randomly place 2 boulder tokens on
space 12, a further two boulder tokens on space 17
and the remaining 4 boulder tokens on space 9 and
reveal them all.
A2
The Heroes
Each hero starts with 2 strength and 7 willpower
points except Boromir who starts with 3 strength
and 5 willpower points. All heroes have a wineskin.
Boromir
Fan Legend It is not allowed to leave Boromir on his own with
the hobbits. Also, Boromir is not allowed to move
the hobbits on his own. Each sunrise just prior to
Fly, you fools! moving the Narrator, Boromir will try to convince
Frodo to give him the ring. This attempt happens
regardless of how close Boromir is to the hobbits.
A3
by his willpower points) and if the sum is greater
than his number of willpower points, Boromir seizes
the ring. Should this happen you lose the legend
and immediately place the Narrator on space N.
However the other heroes can help Frodo by
expending willpower points to reduce the total of
Boromir's dice. For each willpower point expended
by any hero reduce Boromir's roll by one.
Movement Rules
A hero cannot move or remove a boulder if a
creature shares the same space as him. He must
fight or pass his turn and wait for reinforcements.
In the mine it is not allowed to move more than two
hobbits at the same time. Note though that the four
hobbits can stand on the same space.
The Wells
Fan Legend A hero using a well may choose either 3 willpower
points or one wineskin. The exception is Aragorn
who may choose either 5 willpower points or 2
willpower points and 1 wineskin.
Fly, you fools! The Fog Tokens
Gold: The hero receives willpower points not gold.
A4
Creature: Saruman's Urak-Hai are in search of the
hobbits. Activate them when the token is flipped,
even if by the telescope.
Fly, you fools! In the mine Orcs follow the movement arrows
unless they share a space with a hero. In this case
the Orcs do not move. Return the Orcs that reach
space 0 into the supply.
A5
Combat Rules
After defeating a creature the heroes always receive
willpower and never gold. When Gimli wins a fight
either alone or with other heroes he receives 1 extra
willpower point. After a victory any hero who
participated in the fight can exchange 4 willpower
points for 1 strength point. Return the defeated Orcs
into the supply.
A6
Mission: The Fellowship must pass through Moria
from space 60 to space 71 before the Narrator
reaches space N on the legend track. You are
defeated if any of the following occur:
N
dangers were hidden within Moria. It is the end for
Aragorn's misgivings come to pass as too many
conditions occur:
You lose the legend if any of the following
Thanks to the Mithril mines deep under the
mountains, Khazad-dum was the richest city of the
dwarves. However the dwarves had delved too
deeply and having awoken a Balrog then had to flee
the city. A group led by Balin had returned many
years later to settle there again....but no news has
been heard from Moria since.
Fly, you fools! A hero can always pass the bridge even if he does
not have enough willpower points. In such a case he
loses willpower points equal to the difference
between the points written on the topmost scroll and
his current level of willpower. For example a hero
with 7 willpower points crossing the bridge when the
10 point scroll is on top will lose 10-7 = 3 points.
Fly, you fools! Gandalf must enter space 0 first as he is the only
hero that is not overawed by the Balrog. Once he
does remove the cross token from between spaces 0
and 71 – escape is now possible. If Gandalf ends his
day replace the token. A hero entering space 0 must
stop his move. To exit the mine he must spend
willpower points equal to the Balrog's strength plus 1
extra point for each hobbit that is with him. Moving to
spaces 1, 2 or 7 costs nothing but 1 hour.