2 Instead of drawing a monster card for the tile, find the
Tomb of Darkness, Part 3: Flesh and Bone Flesh Golem Villain Card and place the Flesh Golem Stepping through the portal you find yourself in complete figure on the Workshop. Place the Enraged token on darkness. Only torchlight leads the way to the unknown the Flesh Golem card. master of the undead assault. Goal: Explore the darkness and defeat the undead master. 2.3 Flesh Golem Temper: At the start of every Villain Number of Heroes: 2-5 Heroes (group adventure). Phase, if there is a Hero on the Workshop tile, place the Calm token on the Flesh Golem card. If there is no Hero on the Workshop tile, place the Enrage token on Adventure Setup the Flesh Golem card. Special Components in his Adventure: Start Dungeon Tile, Arcane Circle Tile, Workshop Tile, Gravestorm 2.4 If the Golem is Enraged, follow the tactics on the Villain Card, Gravestorm figure, Flesh Golem Card, Flesh Flesh Golem Villain Card. Golem figure, 1 Calm token, 1 Enrage token. 2.5 If the Golem is Calm, treat the golem as a Hero for the Place each Hero adjacent to the stairway on the Start tile. duration of this Villain Phase. The Flesh Golem may be Set aside the Overwhelming Terror Encounter Card. the target of other monsters and is subject to Encounter card effects. The Flesh Golem cannot be feared, slowed Take the Workshop tile and Arcane Circle tile from the or immobilized. The active Hero may choose one of the Dungeon Tile stack and set them aside. Take 3 tiles from the following actions for the Flesh Golem: Dungeon Tile stack and shuffle the Workshop into those tiles. Take 3 more tiles from the Dungeon Tile stack and • Move to a tile within 1 tile of the Flesh Golem. shuffle the Arcane Circle tile into those tiles. Put the • Attack 1 adjacent monster with a Slam. shuffled Arcane Circle and 3 tiles under the 4 tiles (See Villain card) containing the Workshop. Put the 8 tiles back into the Dungeon Tile stack placing them after the 4th tile. (This way, the Workshop tile will appear between the 5th and 8th EVENT 3: Arcane Circle Revealed tile drawn. The Arcane Circle will appear between the 9th 3.1 Read: An icy chill fills the air as you discover this and 12th tile drawn.) ancient tomb. In the centre of the large chamber before you, a circle of arcane runes begins glow Instead of drawing a treasure card during game setup, a with blue light. Inside the circle lies a mountain of player may choose the Holy Avenger, Holy Water or enormous bones. As the lights glow brighter the Torch. These cards represent items that you acquired on the bones begin to swirl in the air, forming the skeletal previous adventures: Tomb of Darkness, Part 1&2. husk of a dragon. The eye sockets in its skull light with blue flame. It’s a Dracolich! EVENT 1: Adventure Start This is the dark master you have been searching Read: You have entered the portal to face the undead for. The one who had planned to invade the surface master, only to find yourself in complete darkness. The with its undead army. This abomination must be dungeon before you is covered with a thick layer of dust, stopped at all costs. Defeating Gravestorm will cobwebs and rotting debris. It would appear you are the ensure the horrors of this Tomb of Darkness will first to enter this tomb in a very long time. However your never reach the surface. keen sense of danger tells you otherwise. The Dracolich speaks:” So it is you who has slain EVENT 2: Workshop Revealed the guardian of this tomb, destroyed the Controlling 2.1 Read: You have discovered a macabre workshop filled orb to my flesh golem army and defeated my Kobold with limbs, organs and decayed bodies. In the centre servants. You are very brave indeed. Your spirit is of the room stands a familiar brass pedestal with strong. You will serve me well once I sever your levers at its base and a crystal orb mounted on top. It bodies from your souls.” is a Controlling Orb, used to control the flesh golems you previously encountered. As you approach the orb, Gravestorm bellows a dreadful roar which echoes you hear chains rattle from the shadows. A Flesh throughout the tomb. You are overwhelmed with Golem lurks in the corner grasping a motionless fear. kobold by its neck 3.2 Instead of drawing a monster card for the tile, find It would appear the golem has slain its controller. the Gravestorm Villain Card and place the Luckily you still have the directions to the controlling Gravestorm figure on the Arcane Circle. Instead of orb. If you can get closer to the orb, perhaps you drawing an Encounter card for this tile, find the could command the golem to do your bidding. From Overwhelming Terror Encounter card. the looks of the slain kobold, abandoning the controlling orb will have dire consequences. EVENT 4: Gravestorm Defeated Read: You have defeated the Dracolich. Its horrific plot to slay the living with its undead army has been put to an end. You stand before Gravestorm as you found him, reduced to a mountain of bones. However its glowing blue eyes seem fixed upon you. The flames dissipate into a dark mist which rises to the many cracks in the ceiling. As it escapes, a cackling laughter echoes in your head then quickly fades away. Gravestorm will return, in time. With its phylactery intact the Dracolich cannot be truly defeated. But that is a quest for another day.
THE END
Victory: The Heroes win the adventure by defeating
Gravestorm.
Defeat: The Heroes lose this adventure if any Hero has 0
Hit Points at the start of his or her turn and there are no Healing Surge tokens remaining.