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ADVENTURE DM-3 2.

2 Instead of drawing a monster card for the tile, find the


Tomb of Darkness, Part 3: Flesh and Bone Flesh Golem Villain Card and place the Flesh Golem
Stepping through the portal you find yourself in complete figure on the Workshop. Place the Enraged token on
darkness. Only torchlight leads the way to the unknown the Flesh Golem card.
master of the undead assault.
Goal: Explore the darkness and defeat the undead master. 2.3 Flesh Golem Temper: At the start of every Villain
Number of Heroes: 2-5 Heroes (group adventure). Phase, if there is a Hero on the Workshop tile, place
the Calm token on the Flesh Golem card. If there is no
Hero on the Workshop tile, place the Enrage token on
Adventure Setup the Flesh Golem card.
Special Components in his Adventure: Start Dungeon
Tile, Arcane Circle Tile, Workshop Tile, Gravestorm 2.4 If the Golem is Enraged, follow the tactics on the
Villain Card, Gravestorm figure, Flesh Golem Card, Flesh Flesh Golem Villain Card.
Golem figure, 1 Calm token, 1 Enrage token.
2.5 If the Golem is Calm, treat the golem as a Hero for the
Place each Hero adjacent to the stairway on the Start tile. duration of this Villain Phase. The Flesh Golem may be
Set aside the Overwhelming Terror Encounter Card. the target of other monsters and is subject to Encounter
card effects. The Flesh Golem cannot be feared, slowed
Take the Workshop tile and Arcane Circle tile from the or immobilized. The active Hero may choose one of the
Dungeon Tile stack and set them aside. Take 3 tiles from the following actions for the Flesh Golem:
Dungeon Tile stack and shuffle the Workshop into those
tiles. Take 3 more tiles from the Dungeon Tile stack and • Move to a tile within 1 tile of the Flesh Golem.
shuffle the Arcane Circle tile into those tiles. Put the • Attack 1 adjacent monster with a Slam.
shuffled Arcane Circle and 3 tiles under the 4 tiles (See Villain card)
containing the Workshop. Put the 8 tiles back into the
Dungeon Tile stack placing them after the 4th tile. (This
way, the Workshop tile will appear between the 5th and 8th EVENT 3: Arcane Circle Revealed
tile drawn. The Arcane Circle will appear between the 9th 3.1 Read: An icy chill fills the air as you discover this
and 12th tile drawn.) ancient tomb. In the centre of the large chamber
before you, a circle of arcane runes begins glow
Instead of drawing a treasure card during game setup, a with blue light. Inside the circle lies a mountain of
player may choose the Holy Avenger, Holy Water or enormous bones. As the lights glow brighter the
Torch. These cards represent items that you acquired on the bones begin to swirl in the air, forming the skeletal
previous adventures: Tomb of Darkness, Part 1&2. husk of a dragon. The eye sockets in its skull light
with blue flame. It’s a Dracolich!
EVENT 1: Adventure Start
This is the dark master you have been searching
Read: You have entered the portal to face the undead
for. The one who had planned to invade the surface
master, only to find yourself in complete darkness. The
with its undead army. This abomination must be
dungeon before you is covered with a thick layer of dust,
stopped at all costs. Defeating Gravestorm will
cobwebs and rotting debris. It would appear you are the
ensure the horrors of this Tomb of Darkness will
first to enter this tomb in a very long time. However your
never reach the surface.
keen sense of danger tells you otherwise.
The Dracolich speaks:” So it is you who has slain
EVENT 2: Workshop Revealed the guardian of this tomb, destroyed the Controlling
2.1 Read: You have discovered a macabre workshop filled orb to my flesh golem army and defeated my Kobold
with limbs, organs and decayed bodies. In the centre servants. You are very brave indeed. Your spirit is
of the room stands a familiar brass pedestal with strong. You will serve me well once I sever your
levers at its base and a crystal orb mounted on top. It bodies from your souls.”
is a Controlling Orb, used to control the flesh golems
you previously encountered. As you approach the orb, Gravestorm bellows a dreadful roar which echoes
you hear chains rattle from the shadows. A Flesh throughout the tomb. You are overwhelmed with
Golem lurks in the corner grasping a motionless fear.
kobold by its neck
3.2 Instead of drawing a monster card for the tile, find
It would appear the golem has slain its controller. the Gravestorm Villain Card and place the
Luckily you still have the directions to the controlling Gravestorm figure on the Arcane Circle. Instead of
orb. If you can get closer to the orb, perhaps you drawing an Encounter card for this tile, find the
could command the golem to do your bidding. From Overwhelming Terror Encounter card.
the looks of the slain kobold, abandoning the
controlling orb will have dire consequences.
EVENT 4: Gravestorm Defeated
Read: You have defeated the Dracolich. Its horrific plot to
slay the living with its undead army has been put to an
end. You stand before Gravestorm as you found him,
reduced to a mountain of bones. However its glowing blue
eyes seem fixed upon you. The flames dissipate into a dark
mist which rises to the many cracks in the ceiling. As it
escapes, a cackling laughter echoes in your head then
quickly fades away. Gravestorm will return, in time. With
its phylactery intact the Dracolich cannot be truly
defeated. But that is a quest for another day.

THE END

Victory: The Heroes win the adventure by defeating


Gravestorm.

Defeat: The Heroes lose this adventure if any Hero has 0


Hit Points at the start of his or her turn and there are no
Healing Surge tokens remaining.

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