Professional Documents
Culture Documents
ie StyaOow Elves
by Caul SanqeNt aNb Qauy t^OMas
TSR, Inc.
PRODUCTS OF YOUR IMAGINATION "
Ar.--'*.-?.r---:';'.^i >3I,
27
36
T Ji T
• Olb PoRabOR Gate,
281
29
>32,
2nQ/4 V-" PoRabOR QuaRteR/x 5 J3.
'NewMaRket/
CeiebRyi OR
FelestyR
MeRci7aNt's s QuaRteR
Gate
IO
Olb MaRket ZJ
Quantenjj s
•^
Olb CelebRyl
• : ^ - . . * i - . * ; : ; i , . : . ^ . . ' * : ' .
Qate (closeb)c W^Q• Royal SectOR
t • 1k-.i*-"'--:'i-."'4i1'.'.^#:'-'•.;:•:••.:
12
J9;
Sl^aiviaN SectOR 34
# • : • . - . • • • • • • ' « l t . - • • * : • • . . . ' . - • ^ • X
9 4O
HolyQate
• - * , • • • • # • '• " •
Olb Gelbalf
Gate (closed)
Table of Contents
Players' Guide
Introduction 1
Rafiel Will Guide Him 2
History as the Shadow Elves Know It 3
Geography in General 4
A Day in the Life of the Shadow Elves 7
The Way of the Shamans 11
More About the Shadow Elves 12
Creating and Playing a Shadow Elf 14
Skills for Shadow Elves 15
Magic Among the Shadow Elves 21
New Shadow Elf Spell Descriptions 22
Creating and Playing a Shaman 26
Shadow Elf Shaman Spell Descriptions 27
Dungeon Mastei's Guide
Introduction 2
The Fourteen Verses of the Refuge of Stone 3
Time and History of the Shadow Elves 4
The Shadow Elf Calendar 4
History as the Immortals See It 5
DM's Historical Synopsis 8
Shamans and the Secrets of the Soul Crystals 9
The Way of the Shaman 10
Spells of the Radiance 14
Geography of the Shadow Elf Lands 17
The City of Stars 20
Travel and Vigilance 28
Encounters 29
The Army of the Shadow Elves 30
Insert: What Everyone Knows About the Shadow Elves 31
Flora and Fauna 38
Among the Shadows 41
Shadow Elves and Other Lands 50
Adventures in the Shadowlands 56
Shadow Elf Character Sheet 64
Credits
„ . _ ,. .- .- DUNGEONS & DRAGONS, D&D, and BLACKMOOR are
Design: Cari Sargent and Gary Thomas registered trademarks owned by TSR, Inc.
Editing: John A. Nephew PRODUCTS OF YOUR IMAGINATION and the TSR logo are trademarks
Product Manager: Bruce Heard owned by TSR, Inc.
Coordinators: Karen Boomgarden, William W. Connors, and Distributed to the book trade in the United States by Random House,
Steven E. Schend ' n c - . »nd m Canada by Random House of Canada, Ltd. Distributed to the
to
Cover Artist• Clyde Caldwell y ""^ hobby trade by regional distributors. Distributed in the United
Interior Artist: Stephen Fabian Kingdom by TSR Ltd
« . « . v . This module is protected under the copyright laws of the United btates of
Cartoeraohv: Dennis Kauth . . . . L i_ • , cL •
, r .-.,„ c America. Any reproduction or other unauthorized use of the written
Typography: Gaye O Keefe material or artwork herein is prohibited without the express written
®1990 TSR, Inc. All Rights Reserved. Printed in U.S.A. permission of TSR, Inc.
Life IN tlie City of Staus work of the Temple, which they regard as tant to them. Their businesses are what
sacred, and for the defense of the City as one would expect, and many are noted
Before looking at important sites in the embodied in the King, the generals, and below, but there are variants. Some "or-
city, it's vital to keep in mind how shadow the army. They certainly wouldn't want dinary" businesses are missing (an obvi-
elves live. What you find — and what you to see any skimping on military spend- ous example being undertakers). Others
don't find — in their great capital reflects ing. When shadow elves earn much of are very different from the norm — leath-
the nature of the lives and their shared so- their living by bartering goods or services, erworking is a very fine art because so lit-
cial values. they are expected to pay these taxes in the tle leather is available (from skinwings).
form of tithes or corvee (labor-service to Leatherworkers are rare and at the top of
Social Life, CJovenNMGNt, the King, which may involve work within the tree of the artisans. Bookshops don't
COMMUNit? the Royal Sector, weapon making or re- exist; the shadow elves have oral tradi-
pair, shovelling up after the skinwings, or tions and the small libraries they do have
The shadow elves have a very powerful anything else they can do). Trying to are kept by shamans and the military.
sense of community. They have suffered evade such duties is a thought which sim- "Carpenters" use not wood but fibrous
too hard, too long for their adversity not ply wouldn't occur to more than a few fungi, and so on.
to bond them together, and the Way of shadow elves and, even then, the shame Shadow elves do have money. Minted
Rafiel urges their obedience to this ethos, of exposure if they were found cheating copper, silver, and gold pieces are used,
to their shamans, and their King. They would be a powerful deterrent. but the main currency is specially-crafted
are also powerfully committed to their and varnished thin strips of very hard,
This sounds impossibly goody-goody,
families, and (much less) to their clans. bark-like fungus. These are of precise
doesn't it? To some extent it is. There are
As an example of how this works, con- some less than entirely honest shadow size, have unique markings and edgings,
sider private property. This does exist — elves, but they are marginalized socially and are made by craftsmen in the Royal
property can be owned, bought and sold, and even geographically within shadow Sector. They are carefully kept in silk
by shadow elves, and many do own the elf communities (such as the folk of Wen- pouches by shadow elves, but they are
stone dwelling the huge majority of dolen Village — see below). And the tough and have a long life. Currency
shadow elves live in. But it can be com- price paid is a lack of innovation and ini- units for these plaques (called collectively
mandeered by shamans or the King if they tiative, as King Telemon feels keenly. But kala£) are lOgp, 50gp, and lOOgp.
so wish. Within the laws as the shamans Telemon's views are not part of the story Much trade is done by barter in any
have them written, no compensation is until the next chapter. event. This is the usual form of "whole-
mandatory for this. It would not be done
Telemon's authority and that of the sale" trade in markets between mer-
if it were not needed for some purpose (of
shamans is co-existent. Because the sha- chants. It is also very common between
Rafiel's, probably). But if this should hap-
mans select the King (with Rafiel's guid- individuals; one shadow elf may agree to
pen, the consequences would be these: the
ance), there can be no conflict — in milk another's slugs one day in return for
shadow elf s clansmen would give money
theory. The King decrees the Law, but he being ferried half-way to Alfmyr next
and time to build the elf and his family a
only does so because his authority is given week, or for some trania, for example.
new home. Those most closely related by
by shamanic election.
marriage or friendship would give most.
These principles apply within each settle- No detailed legal system is given here. ClaN AfcoptioNS aNt> tt?e
ment of shadow elves; between settle- Obviously, if PC shadow elves go around New ENdave
ments, this kind of help is coordinated at stealing and assaulting people or killing
them, they will be apprehended by a force From time to time, shadow elves capture
the level of rulers.
of soldiers and brought to justice (i.e., ex- intruders into their domains and are
The shadow elf owns a home, has a job, ecuted). If they do this sort of thing, you faced with the problem of what to do
and uses money. But all this is given by have some serious problems with your with them. It is considered that the Way
Rafiel. And Rafiel's wish is that shadow players. Their PCs shouldn't be doing this of Rafiel does not readily allow for their
elves should share. Help is freely given sort of thing. Either get some new players summary execution. Since some of them
when needed, but is not asked for unless or suggest to those you have that they are undoubtedly motivated by simple cu-
it is genuinely needed. There aren't any think carefully about why they're playing riosity, this would be grossly unfair. So,
con elves here. this game in the first place. unless there is evidence that the intruders
Paying taxes works on a similar princi- have actually slain shadow elves, they are
ple. By long decree, one fourteenth part adopted (nominally by Clan Celebryl)
of a shadow elf s earnings go to Rafiel (in BusiNess aNt> MoNey and allowed to live out the rest of their
the form of the Temple and the King). Shadow elves have careers and jobs, and natural lives in the New Enclave.
Shadow elves are entirely ready to pay gaining enough money to be able to sup- The inhabitants of the New Enclave are
this. They know that it is to pay for the port their families and homes is impor- allowed a 7 month (by shadow elf reckon-
21
29
Table 3. Travel Obstacles shafts and the like, although you can use the standing army, with some 300 in the cit-
D10 Roll Obstacle Effect on Travel the rules above as guidelines for adapting ies and the others in Watches and Patrols.
1-5 Slows travel time for use in such places. In particular, when The remaining 7,000 or so members of
6-9 Delays travel time you're plugged into dungeon-adventure the standing army are referred to as 'sol-
0 Prevents travel mode, use standard encounter checks. diers' (which is also the generic for the en-
tire body of the army, of course). These are
An obstacle which slows travel time reduces Skill Checks elves of 1st to 4th level of experience for the
movement rate by 50% for 1 hour along a most part, with a small number of 5th and
primary route, Id2 hours along a secondary Skill checks shouldn't be used for normal 6th level types who are not very intelligent
route, and Id6 +1 hours along a tertiary travel (except perhaps for Mapping if PCs and thus make better soldiers than officers.
route. The obstacle is one which doesn't ac- get lost). Skills such as Climbing, Ledge Members of Special Services (tunnel
tually stop the traveller moving but forces Hopping and the like should only be shapers, gravity artillery, air force, the Sec-
him to slow down. Examples would be: a checked if PCs are trying to deal with an im- ond Shadow) are dealt with later on.
rockfall which has scattered debris widely portant obstacle you have designed, or very
along a tunnel but not blocked it, a boat in tricky terrain; and both modifiers to the
skill test and the possible consequences of Watches Patnols
trouble, half-sunk in the water, around
which other boats must make their way ex- failure should be designed for the individ- A Watch is a powerful guard of shadow
tremely carefully, weak seismic effects (caus- ual area. elves placed by a tunnel network which is
ing everyone to slow travel from caution!), known to lead to dangerous places. Tunnels
and the like. Clearly, the exact nature will leading to surface lands, to the Land of the
depend on the terrain and the type of route.
srjafcow Elf A R M ? Red Sun (this is a well-kept secret!), to lairs
An obstacle which delays travel time Technically, all adult shadow elves (save for of dangerous monsters, to the Warrens, and
holds up travel for Id2 hours along a pri- specialist mages, shamans, and the like) are the like will all have a Watch placed upon
mary route, Id3 hours along a secondary members of the army, but the standing them. A Watch consists of a Captain and a
route, and Id6 +1 hours along a tertiary army is another matter. It is compulsory for Sergeant (or two Sergeants of levels 5-8), 10
route. The traveller is forced to stop while a each shadow elf to spend 10 years in mili- soldiers of levels 3-4, 20 soldiers of levels 1-
boat is hauled out of the water, while a tary service, but quite a few make a career of 2, and a Snake or Serpent (see "The Second
fallen row of stalactites is cleared away, it. Shadow," below) and a tunnel shaper.
while the carcass of a dead purple worm is The possessions and skills of such a Watch
shovelled up, and so on. The delay is tire- RaNks StueNQtfis will be carefully selected by the military au-
some but not outrageous. thorities. The group will be well equipped
General Garafaele is one of 14 generals in with magic (see "Equipping Watches" be-
A delay which prevents travel is signifi- the City of the Stars; this number is fixed by
cantly more serious. Here, a tunnel wall has low), and skills such as Signalling, the com-
convention. A general must be of 10th bination of Blind Shooting and Rapid Fire,
collapsed, the ceiling of a waterway has level, and have Attack Rank D (two strikes
caved in, bands of marauding humanoids Hide in Shadows (for ambushes), and gen-
per round), at least. There are also generals eral stealth and combat skills will be highly
have demolished a passage, tunnels are cur- in Losetrel (currently five), New Grunland
rently being re-routed to thwart intruders, represented. Tough soldiers are selected for
(currently five), and Alfmyr (currently Watch duties. There will always be at least
and so on. The DM should determine how three). All are technically subject to the Ra-
long it will take to remove such an obstacle. two officers with teleport spells or scrolls
diant General (Garafaele) who in turn is able to notify central military authorities if a
Of course, the travellers may not even be subservient to the King and the Shamans.
certain just how big an obstacle is (is the major peril or attack is taking place.
tunnel blocked for 50 feet or just 10?). Skills Serving the generals are a number of sen- Patrols are rather lighter duties. These are
such as Know Terrain, Mapping, and the ior officers. The elves have a long, poetic routine affairs along well-travelled routes,
like can allow the PCs to find a way around name for them and it is easier to call them although they can be a little riskier when
the obstacle in reasonable time (converting Captains for our purposes. Each Captain is precautionary patrols (e.g., by a tunnel
the block into a lengthy delay) if the rele- at least 7th level, and the most distin- where a monster was sighted a while ago)
vant ability check is made. guished captain is 10th level (Attack Rank are posted. Along secondary routes, and at
E), awaiting promotion to general. There any point more than 12 miles from a village
are some 280 captains in the army, of whom along any route, minor patrols are in opera-
half are in the City of Stars and environs, a tion. A Sergeant will command 2-4 soldiers
The modifiers to move rates and encounters quarter in other cities, and a quarter out in of levels 3-4, and 4-6 soldiers of levels 1-2.
given above are for travelling along tunnels, Watches: a few will be adventuring at any Major patrols are undertaken along the
passages and waterways. These rules don't given time. main arterial waterways (and lakesides),
apply to skipping along the tops of fungi, Junior officers, Sergeants, must be of 3rd and the primary routes close by villages. In a
ledge-hopping in confined spaces, unusu- level at least. The highest-level Sergeant is major patrol, a Sergeant of level 5 or higher
ally muddy or unsafe terrains, volcanic currently 9th level (and awaiting promo- commands 2-5 soldiers of levels 3-4 and 11-
tion). There are close to 1,000 sergeants in
creep in their cave, they gots guards for The chief says that we'll have the ad- This is just the time when the shadow
the end of their tunnel, but the chief vantage the whole fight 'cos the shadow elves do come around looking for
gots a secret weapon so's we can sneak elves aren't so smart like the the elves naughty children, too. They're tall and
past 'em. No I don't know what the wot live in the woods, or they wouldn't slim, and white as mummy's best robe.
weapon is, if I knew it wouldn't be a se- be unnerground. Wossat Wart-bag? And they have such big ears, all the
cret now, would it Wart-bag? Yeah, yeah, we live unnerground, I better to hear the breathing of naughty
So once we sneak past the guards, we knows that, but we don't live so far un- little elves asleep in their beds, so they
gotta fight off these giant flyin' reptiles nerground as wot the shadow elves do, know which trees to clamber up to get
they gots. But we're gonna have a real now do we? Do we? Look at me when at them. They're very, very quiet and
good war machine for that, so the chief I'm talking to yer, kid! Be more re- they can shimmy up a tree so fast they
says it'll be easy, see? But he says we spectful like yer brother Scar-snout. could be up here before you could get
gotta watch out, on account of them Yes sir-ee boys, this'll be good for all your little head under the pillow'!
guys wots flyin' around gots spells, see, of us. You remember when I was on pa- They can hide almost anywhere,
and so we always gots to keep our trol, let's see about a year and a half they're so quiet and sneaky. They are so
shields facin' them reptiles. ago, and we came across that old sneaky, they can even hide in your
The chief says we gots to keep lookin' shadow elf all by herself? shadow and then pop out and get you!
fer the shadow elves wiv painted stuff We found some pretty good stuff on That's why they are called shadow
on their faces. That means they's sha- her, and we only lost nine of our war- elves. And they carry special bags they
mans, see, and shamans always gots big riors in the battle. I'm proud to say that put little children in. They have special
gems worth a king's ransom. No, not yer old man was the one wot struck the magic on them, so that no one outside
King Thar, Wart-bag! Yer cruisin' fer a fatal blow. No, Wart-bag, on the can hear the little elves crying as the
bruisin' if yer talk like that! shadow elf, not on our warriors! I shadow elves carry them off to their ter-
But we ain't stoppin' there, no sir- oughtta smash yer one for sayin' that! rible dens. Isn't that awful? You're
ee. After we nab that big gem, we're So by this time tomorrer yer father sorry you made the little girls cry now,
gonna get us more treasure, and the will be a very rich man. Who knows? I aren't you? You're not so brave now
chief says we'll have so much that we might even get a promotion to chief- the shadow elves are coming to get you!
won't even hafta share, at least after he tain outta the deal. Why don't you What do they do with little elves?
gets his cut and the King takes his. young 'uns run on and play now, I gots Well, they do all sorts of things with
These shadow elves are dangerous, to patch up my armor, inspecshun's at them. Sometimes they steal little elves
see, and the chief says that guarantees dawn. and put their own horrible babies in
that there'll be treasure. What we gots (Quietly) Oh and by the way, Scar- their place, just like the cuckoos do. Of
to watch out for, he says, are these giant snout, don't feel too bad about your course mummies and daddies know the
spiders they got. The shadow elves train brother bein' such a nitwit, he's difference, but the shadow elves are too
'em to attack on sight, just like the dog adopted anyway. Found him lyin' in a wicked and too foolish to realize that,
does, or your cousin Rat-licker. We're cave, I did, and brung him home just so they keep bringing their change-
all gonna be smearin' some like he was one of my own. Now run on lings. They are dreadful to their own
oozeshroom juice on our skin, and the and don't worry about yer old dad, I babies. They leave many of their own
chief says that'll protect us from the can lick any shadow elf around. babies out to die in the awful places
poison of the spiders. Plus it'll make us they live in, damp and cold and dark
harder to see in the dark 'cos we'll all be A mother elfin Alfheim tells a caution- below the ground, just like stinky
black. No Wart-bag, we aren't gonna ary tale to her young son: dwarves. Just because their babies make
smear it on our shields, 'cos they gots too much noise or aren't clever enough,
the tribal emblem on 'em and we need Come here at once Mendaril! How dare isn't that terrible? Some stories say that
to know which guys are wiv us and you pull little Sharastra's pig-tails and the shadow elves sacrifice and eat little
which guys is on the uwer side. Don't make her cry! And don't you tell me babies, and perhaps they steal away
ask such stoopid questions yer brat! wicked lies and say you didn't touch naughty young elves to eat them too!
Anyway the chief has firty or forty her! It's well past your bed time anyway They don't just take any naughty lit-
kobold slaves wot he's gonna put in the so get up on this branch immediately! tle elf. They especially like to take away
front, so if one of them spiders does If you don't stop being wicked, the little liars who pretend not to have done
bite somebody it'll just be a runt and shadow elves will come and take you naughty things. The shadow elves are
the rest of us can swarm in and kill it. away and then you'll be sorry! terrific liars and deceivers themselves.
They use disguises to hide when they're sneaky instead of strong and brave like Alfheim — and their eyes never
looking for little elves, and sometimes good elves are, just like little Mendaril blinked, they seemed to look right
they even pretend to be proper elves will grow up to be if he doesn't pull through me, big as saucers they were.
when they go spying! They are spying pig-tails. There, you're all tucked in Then they sort of chittered to each
for little liars they can kidnap and bring and safe now, little sleepy-head. other. They had very squeaky voices, a
up in their horrible gloomy homes to be Now, I wonder what your father's go- bit like bats. Well, no, maybe I'm exag-
liars and deceivers like they are and you ing to cook me for dinner? gerating, but they were very squeaky. I
wouldn't want to grow up like that, seen one of them raise his crossbow
would you? An old dwarf of the Syrklist clan of nearer to my throat and I swear I
And what awful places they live in! Rockhome speaks to cousin, a merchant thought I was a goner.
They are so wicked that they have to trading for ores: So I took a chance and held out my
live miles below the ground. They bag to 'em, with the top being un-
never see the sun or the stars at night, You've heard tales of these shadow packed seeing as how I'd got a nice goat
they never feel the summer breeze on elves over in Smaggeft then, have you? and apple pie out for lunch. One of
their skins, and everything is cold and Hmmph. Well, you seem sure they're 'em takes it and pulls out my bottle of
damp. They eat raw mushrooms all day all nonsense, elves down mines and beer, Burgland's Best Old Peculiar Ale.
and then they have slugs for dinner, suchlike. Now, if you'll be so good as to They didn't drink the stuff, they didn't
just like those dirty dwarves your father break me out some of that wad of seem to care for the smell at all. They
is always telling you about! Every little Wardlystone Amber Shag you had from tipped it away, what sacrilege! They
boy and girl has to eat up all their slugs the halflings, I'll fill me pipe and tell didn't say much, and they hardly made
so, if they take you away, you'll have to you something, mister know-it-all. a sound. Silent as the grave, and as true
get used to them. Just think of all the Remember those gold nuggets my as I'm sitting here now they half-looked
icky sluggy slime on your spoon and all lad Gunthan sold you last time you was as if they'd stepped out of graves, bein'
over your plate, yeeugh! here? Aye, good quality they were, and so pale and thin and all. Bless us, but
So you see, my little warrior who is so yes, it is unusual to find them so pure they'd ha' done better to eat the pie I
brave he pulls the girls' hair, the wicked hereabouts. That's because they didn't had left than look at the bottle of beer.
shadow elves are out in the woods now. come from hereabouts. They was I never did see anything with so little
They have come up from holes in the traded to us by shadow elves, upon my flesh to cushion its bones.
ground in Stalkbrow, that terrible place life they was. Ah, it's good weed this, Well, they took a few things they had
where nobody goes. They are hiding in them little critters down in the Shires a liking for, and they give me a little
the shadows waiting for night to come, steals a dwarfs honest gold but they pouch. Beautiful thing, really, made of
so it's dark and quiet, and then they knows how to grow a good baccy. very fine silk with a thong of leather of
will meet and look at their special books Oh you want to know more now do sorts to pull it shut. The missus still has
where they write down all the naughty you? Only a minute ago, you were sure it; fine silk but very tough. I wish I
things naughty little elves have done. it was all nonsense. Well then, perhaps could get some more of it, but they
Then they will come gliding along the I'll tell you a little. Met them by acci- don't trade for it. Anyway, I was pretty
ground or rustling in the branches, so dent, really. I was chasing down a good keen on the gold nuggets inside it. First
quiet and soft that even the birds do vein of silver, so I thought. I had my of a bunch of deliveries. I gets my lad to
not hear them. They will be listening rapping hammer and picks and I had sell some too, away from here, not to
for the breathing of wicked children the sniff of the ore in my nostrils, that I get too many rumors spread about. But
and then they will look in their books did. I knew where I was and nothing as they gave me the gold, they gimme a
again to make absolutely sure! was going to surprise me, not even as warning. One of them showed me a
Hush, hush, that's enough now. far below as I'd ventured. So I thought. great gem around its neck, and shook
Daddy won't really let them get you. I'd just sat down to some of the wife's its head. They pointed to me, to the
He's out with the Clanmaster himself pies for lunch when I saw myself sur- gem, and shook their heads. I guessed
tonight inspecting the watch, and our rounded by a dozen of them with cross- they didn't want me taking any of their
brave folk will keep the shadow elves bows. gems thereabouts, and I ain't chanced
away. They tried to invade us once be- Well, all I could do was be civil. Tall my luck on that since, I can tell you.
cause they wanted all of lovely Alfheim and pale they were, and completely si- But I've been back, staying a safe dis-
for their own! But they were easily lent. They had huge ears — much big- tance, and we've done a little trading of
beaten, because they're wicked and ger than them tree-lovers down in sorts.
I had to learn what they liked and ing away my trading secrets to you, thing, but if you ever took a fancy to go
what they would give in return. I rarely young feller-me-lad. somewhere other than where they
see them. They leave special messages And you needn't take it into your wanted to trade with you, you might
for me in code, using rocks and stones head to find out where I've been down come to a very nasty end. Too far down
and suchlike. Now I'll not be telling the tunnels and try it out for yourself. the tunnel and if they didn't spring out
you anything about that, I'm the one as They can move tunnels about, I swear like silent demons their spiders would
trades with 'em, but I began to respect it. I seen them do it once. There were gobble you up for dinner.
them. They knows their way in the tun- two of them with these huge gems Oh yes, and while this weed is
nels and passages, and they know the around their necks doing it. I swear, I mighty good, when we first met they
ways of rock and stone, gem and ore. could have bought myself half of Ferry- gave me this very unusual pipe — long,
They gives me gold and silver, differ- way with just one of 'em, they was the thin, with the smoke passed through
ent stuff at different times, and I never size of a roc's egg. They sort of whined some liquid to cool it. They had a word
know what I'll be getting next. They and the rock was like putty in their for it — "treltilan" or some such. They
seem to leave it to me to leave them hands. They re-routed a small tunnel put this filthy looking stuff in it —
things they want of equal value, trust- further down the main passage, and I smelled of fungus or suchlike, quite re-
ing me to be fair with them. Well, it's a decided it was time to go home. I volting. But after a few puffs my head
strange thing, I'd never be one to pass didn't know if I should have seen what was somewhere over with them godless
up a chance to swindle a pointy-ears but I did, and if they didn't want me to heathen wizards in Glantri, it felt like.
there's something a little bit strange in have seen it they might decide to put an What? All a dream from smokin'
a way I can't explain about these fellers. end to trading. wacky baccy? Well tell me this mister
They ain't the same. So I takes down And I've noticed that not far from smartbritches: if them shadow elves was
glass, and I found they like them Yla- where they leave their gold for barter, a dream, how did I get this huge nug-
ruam spices, and good knives too. And there's the smell of spider. I reckon they get I'm about to offer you at a price you
one or two other things, but I ain't giv- must train the damned things or some- can't refuse?
rider. When the skinwing crashes, it should in more or less the same place, give or take a with rock- affecting spells may be increased
always be treated as being at terminal veloc- margin of error. Above the City of Stars, the by 50% in all dimensions (size of a cube,
ity. Well, no one said life was easy in the Air distance to the Great Cavern floor is some range, duration, etc., as relevant). Tunnel
Force. If the rider makes a successful Dex- 2400 feet, and the gravity plane is at 1200 shapers will always have spells such as trans-
terity check, you can allow him a chance to feet, although it varies slightly from place to mute rock to mud (and its reverse), wall of
cast a life-saving spell (fly, levitate, teleport, place and from time to time. stone, move earth, flesh to stone, transmute
dimension door onto another skinwing), or The point is that it isn't possible to pre- rock to lava and other spells of this type. In
performing some crucial action, in time. dict or know exactly where the gravity plane addition, tunnel shapers have the unique
Second, skinwings have a gliding ability is at any given instant. Thus anyone flying spell stone door as detailed below.
which does not take a maneuver action to through it can brace themselves for it, but
perform; they will glide their normal move- they can't absolutely ready themselves. Stone Door (Spell Level 4)
ment allowance and descend just 10 feet per When a skinwing and rider pass through Range: 10 feet
round. However, the skinwing must travel the gravity plane, the rider needs a Dexter- Duration: permanent (or until dispelled)
its full movement allowance to glide in this ity check. If this is failed the rider cannot Effect: to seal and disguise a passage
way. perform any actions (spell casting, flying
Skinwings can hover, although they're maneuvers, etc.) on the coming round. The This spell enables the spell caster to seal off
really not very good at this. They can re- skinwings are much less hassled, simply a tunnel or passage, while completely dis-
main in the same place for 1 round if they flapping a bit but adjusting to the new guising this blockade from non-magical de-
were neither ascending nor descending in downwards direction (they travel 100 feet tection by other creatures. The spellcaster
more than a one-maneuver dive or climb in down but stabilize during this round). can seal off a tunnel area of up to 40 square
the previous round. In the following round feet per level. Thus, a 7th-level spellcaster
after hovering, the skinwing must dive or could seal off a passageway of up to 280
climb at one-maneuver rate (no more is pos- Styapens square feet — say, 20 feet wide by up to 14
sible, no less is allowed). Tunnel shapers are elves who have special- feet high.
Finally, there is the unique problem of ized in spells which affect the structure of The difference of this spell from others
the gravity plane. Think of this as being like rock and stone; they may be treated as an which might appear to give a similar result
the flat surface of wobbly jello being occa- NPC character class in some ways. Specifi- (e.g., wall of stone) lies in the disguise ef-
sionally struck with a spoon. That is, it stays cally, the areas affected by a tunnel shaper fected. Both surfaces of the stone created by
Fiona FauNa
Sluq, Qi certain ways. Blindness and an increasing statistics are given below:
reliance on other senses will be a common
The giant slugs tamed and bred by the change. Thus, rock rats and cave snakes Armor Class: 4
shadow elves are distantly related to the will use sense of smell (rats) and thermal Hit Dice: 1-10
wild monsters documented in the Master sensing (snakes) to the almost complete Move: see below
DM's Book (p.38). They are notably exclusion of vision. An important point Attacks: 1 bite
smaller, being usually 10-15 feet in in this context is that a spell such as light Damage: see below
length. They have 1-8 HD, depending on (or continual light) will usually be inef- No. Appearing: n/a
age, move at 20' per round, and they do fective, if used to blind such creatures. Save as: see below
not have any acid attack. If attacked, they Shadow elves do not use these spells, al- Morale: see below
have a bite attack, which is weak and inef- though they do use the reversed form of Treasure Type: n/a
fectual (Dmg Id4). They do resist the light spell, but surface dwellers ven- Alignment: Neutral
weapon damage as detailed for the Giant turing into their realm might make this Intelligence: 3-6
Slug in the Master DM's Book. mistake. XP Value: as HD
Giant slugs are used both as beasts of Albinism is also a common trait in such
burden and for food. Their "milking" is subterranean dwellers. Don't overdo this "Vbung skinwings are treated as having 1
an extraordinary symbiosis between the in case it makes the creatures too easy for HD. At age 3 or 4, they have 4 HD and
elves and these gentle beasts. The shadow PCs to detect! have grown to a size where they can be
elves feed the slugs with fungal and other flown. They gain additional hit dice as
vegetable food. The slugs exude a rich they grow to maximum size over some 20
yellow-brown fluid when they are softly SklNWiNQS further years, to 9 HD. A tiny few de-
caressed with an instrument which resem- Skinwings play a vital role in the defense velop unusual size and strength and have
bles a modern-day paint roller. This fluid of the shadow elf cities, and the sight of 10 HD. As they grow, their abilities
is highly nutritious and even tasty when their large forms gliding smoothly and si- change as follows:
processed in the making of trania. It is lently above the City of the Stars is dra-
obviously not true milk, but the shadow matic and impressive. Skinwings are
elves always refer to it as such. This Movement Rate:
reptilian, distantly related to pterodac- HD Move Flying MF
"milk" is quite different from the slime tyls, but more bird-like in appearance
exuded by the slugs if they travel signifi- 1-3 60' (20') 150' (50') 3
(though they do not have feathers). Their 4-6 90' (30') 180' (60') 3
cant distances, although general fluid skins are hard and leathery, varying from
balance does link the two. A much- 7-9 90' (30') 150' (60') 1
light brown to a dark teak. 10 120' (40') 120' (40') 1
travelled slug will not have sufficient Shadow elves take great care to rub
body fluid left to provide milk immedi- down their skinwings with an oily sub-
ately after its journey. Other Stats:
stance prepared from fungal secretions to HD Damage Infravision Enc.
keep their skins from cracking and to 1-3 Id4 60' n/a
SteaM Bats maintain full suppleness. Feeding them 4-6 Id8 90' 1200
is slightly trickier. Skinwings will eat 7-9 ldlO 120' 1400
Steam bats are cave-dwelling, blind crea-
fungi if these are correctly prepared, but 10 2d8 120' 1750
tures which have adapted to hot, moist
they also like and need meat in their diet.
conditions. They are almost entirely hair-
Rock rats and snakes are greedily gobbled Skinwings save as a fighter with half their
less, and have shrunken, vestigial eyes.
up, but skinwings will not usually eat fish hit dice, rounding up. Their "natural"
Their ears are bigger even than those of
or the giant frogs and toads sometimes to (pre-training) morale is 8; after training,
normal bats. They can be treated as nor-
be found in the underground rivers. this becomes 10. If being flown by a rider,
mal bats (with 1 hp each) which do not
Their favorite meals are small, juicy little their morale is 11. A 10 HD skinwing be-
have direct combat abilities but which
kobolds, halflings, and similar human - ing flown by its personal rider has morale
can cause confusion (see Basic DM's Rule-
oids. Joints of ore, hobgoblin and their of 12 and need never check it as long as its
book, p. 2 5).
brethren are also eagerly fallen upon by rider survives. Note that the "Enc." (En-
these sharp-beaked creatures. cumbrance) value given above is one
Ottieu FauNa Skinwings may still be found in the above which the skinwing simply will not
It is easy for the DM to vary other fauna surface world, in Red Orcland, but those fly. Skinwings will not accept greater
which are found in the world of shadow found in the great caverns of the shadow loads than those shown (in en. units) as a
elves to reflect their existence far under- elves have developed considerably differ- basic safety reflex.
ground. These creatures will be different ent abilities, notably extreme and accu-
from their surface-dwelling relatives in rate infravision. Their abilities and
4O
whatever he truly aspires to do. Kanafasti crued from his own research. He is an impatient for a gate to Immortality. She
was a well-named child. 18th-level elf-wizard, after all. He has the can seem naive and innocent, even other-
Personality: Kanafasti is very careful, spells doudkill, disintegrate, delayed worldly, but she can drop a phrase which
wise and sly. He says very little and listens blast fireball, and meteor swarm in his shows that she is highly observant and ap-
carefully, if forced to express an opinion, books now. The similarity of some of praises other people very accurately and
he always strives to look at both sides of these to certain shamanic spell effects has quickly. Porphyriel is a very wise and
any question and avoid committing him- not escaped the old wizard, who realizes smart shadow elf, and also graceful and
self. With the very few people he trusts, that Rafiel's way to spell mastery can per- charming. Her junior shamans love her
though, he is relaxed, cultured, with a haps be had in other ways. greatly.
quick turn of wit and a wickedly black Notes: For 18 hours a day (all his Appearance: Porphyriel is now 727
sense of humor on occasion. Kanafasti waking hours), Kanafasti is protected by years old, but has an ageless face, looking
loves children, and used to tell bedtime a mind barrier spell. As Royal Wizard, he both old and young. She has a very large
stories to Telemon's children. He and can lay his hands on all manner of magic facial Mark of the Shaman. Her long
Tanadaleyo have always been close. items (save artifacts) quickly. Usually he white hair is brushed back, and her beau-
Appearance: Kanafasti is now 786 wears a cloak of protection + 3 and a ring tiful blue eyes are slightly slanted. She
years old, his white hair receding at the of protection +5, carries a staff of fire, wears a white robe and head-dress as Ra-
temples and his grey eyes slightly watery and has a wand of fear up his sleeve (liter- diant Shaman, but she also wears a very
with age. He is small at 4' 8", but he still ally). He carries scrolls of spells such as fly large soul crystal and some finery upon
stands upright and spry, and the speed of and dimension door to allow him to es- her simple robes. She is beautiful as well
his movements can be surprising. He cape if he needs to, and likewise scrolls of as having dignity and authority, and at 5'
wears simple white robes, but he is rarely spells such as ESP, clairvoyance and wiz- 3" she is considerably above the average
seen for the simple reason that he habitu- ard eye to allow him to do some magical height for a female shadow elf.
ally stays invisible. snooping should the need for this arise. DMing Notes: Further detail on
DMing Notes: Kanafasti is a key player He carries at least two scrolls of spell Porphyriel's work within her temple was
in the political dramas of the court of the catching (one for spells up to 6th level, presented earlier. Her relation to Tele-
King. He knows pretty much everything one for spells up to 8th level) at all times. mon's intrigues is reiterated in the fol-
there is to know about everyone who mat- Kanafasti has not gotten to be Royal Wiz- lowing chapter.
ters. He is the closest confidant of the ard without being prepared for almost all PC shamans should be allowed a fleet-
King and is actively encouraging his de- contingencies! ing glimpse of Porphyriel at an early stage
signs on Alfheim. He is also good friends of their careers. She is kindly to the lowest
with Xatapechtli, the spymaster. See the acolytes, and is held in true awe by them.
next chapter for more details. A personal word from her is prized by an
Combat Notes: E10; AC 0; hp 39; MV Radiant Shaman of the Temple ofRafiel, acolyte for years. It would certainly be
90' (30'); #AT 1; D 3-8; Save E10 (auto- 21st-level elf-wizard, 21st-level elf- enough to make any acolyte totally dedi-
matic 1/2 damage from any breath shaman. cated to any quest or adventure Porphy-
weapon); ML 10; AL N; S 9,1 18, W 16, History: Porphyriel has, of course, spent riel wished her to undertake. . .
D 13, Co 9 Ch 9. all her life in the Temple of Rafiel in the Combat Notes: E10; AC 5 (1); hp 57;
Abilities and Skills: Alchemy (I), Al- City of Stars. Born into the Alafanel arti- MV 120' (40'); #AT 1; D 4-9 + special;
ternate Magics +1 (I +1), Detect Decep- san family, she has remembered her family SaveE 10; ML 11; ALL; S 9,1 13, W 18,
tion (W), Knowledge — Glantri Society roots — unusually — and her family is in- D 13, Co 13, Ch 17.
and Politics + 1 (I + 1), Knowledge — tensely proud of her achievement. Abilities and Skills: Ancient History
Alfheim Society and Politics +1 (I +1) Porphyriel has always demonstrated ex- + 2 (I +2), Codes of Law and Justice + 1
Read/write Shadow Elf (I), Storytelling ceptional wisdom in the service of Rafiel, (W +1), Cooking (W), Gain Trust (Ch),
(Ch), Teaching (W). if not always the most obviously deferen- Knowledge — Edible Fungi (I), Leader-
tial forms of reverence. Her election to the ship (Ch), Natural Healing (W), Per-
Languages: Glantrian, elf, shadow elf,
position of Radiant Shaman was some- suade (Ch), Read/write Shadow Elf (I),
Alignment (Neutral).
thing of a surprise even to the White Sha- Teaching (W).
Spells Usually Carried: This is an im- mans who elected her — a couple of them
portant area. Kanafasti has access to spells swear that they were guided by Rafiel Languages: Shadow elf, Alignment
which few other shadow elves have, be- without conscious intent in their voting. (Lawful).
cause of his access to agents in Glantri. He Notes: Porphyriel has all the magical
makes sure that other wizards among the Personality: Porphyriel is a paradoxical resources of the temple of Rafiel to call
shadow elves do not know of his posses- personality. She is old, but has the eager- upon, so the DM may readily add to the
sion of such spells, although he might be ness and vigor of youth. She is calm and list of magical items given for her here.
able to explain them away as being ac- patient, but hungry for knowledge and For combat, she carries a mace + 3 which
Signalling (I), Skinwing Riding +2 (D mage Kanafasti, and the sinister Xata- sparing use of this power by Telemon has
+ 2), Tactics (I). pechtli (see next chapter), his plotting is only increased his reputation as a great
Languages: Shadow Elf, Alignment developing well. The full story of this in- king among his people.
(Neutral). trigue is presented in the next chapter.
Notes: Like her father, Tanadaleyo will Combat Notes: E10; AC - 5 ; hp 67; iMMORtalS
carry many magic items in emergencies. MV 90' (30'); #AT 2 (Attack Rank H); D
Typically, she uses chain mail +3, a ring 6-13; SaveElO; ML 11; ALN; S 17,118,
+ 1, and a disphcer cloak for protection W 12, D 13, Co 16, Ch 16. AtzaNteotl, LOKO of
(her AC of - 4 includes the melee pen- Telemon has a personal skinwing,
alty opponents have for hitting her). She Gripper, stabled in the Royal Sector of Lord of Entropy, Screaming Demon: HD
wears a pair of gloves which blend to her the City of Stars. This beast is named af- 22, St 21, In 51, Wi 31, Dx47, Co 34, Ch
skin so that they cannot be seen unless ter its habit of grabbing prey and never 76, AL C. Mortal form: E9, S 15,118, W
magical detection is used: these are a pair letting go (in combat, a successful hit roll 15, D 17, Co 13, Ch 18.
of gauntlets of ogre power custom-made of 19 + means a target is grabbed and suf- If you have read GAZ 10, The Ores of
for her by Kanafasti. She has two magical fers 2d8 automatic damage each round Thar, you will think that you know about
weapons of importance: a two-handed thereafter). Gripper is a huge (25' wing- Atzanteotl. Alas, you have been taught
sword + 2 which has the magical power of span) ebon beast with 71 hp. the orcish version of the truth. . .
slicing, and a crossbow + 3- Tanadaleyo is The unique spell-casting ability of Te- Atzanteotl was a hero among a splin-
a stern, brave, dangerous opponent! lemon's magical sword, Blackbolt, de- tered, tiny fragment of the ancestors of
tailed below, is also central to Telemon's the shadow elves isolated from the bulk
KlNQ "CelGMON combat prowess. of their folk after the Rain of Fire. This
Abilities & Skills: Ancient History (I), splinter group first built Aengmor in the
King of the Shadow EtfLands, 15th-level Codes of Law and Justice (W), Knowl- long-lost past. Then, this small group of
elf-lord. edge — Alfheim Society and Politics (I), elves was ousted by the Azcans, who took
History: Telemon is the eldest son of a Leadership + 1 (Ch +1), Read/Write over the city. By this time, Atzanteotl had
proud warrior family of the Celebryl clan. Shadow Elf (I), Skinwing Flying (D), Tac- achieved Immortality in the Sphere of
He has been King for over four centuries tics + 1(1 +1). Entropy.
now, and, before that he was a General of Languages: Elf, Shadow Elf, Align-
distinction (and exceptional youth). The main body of the shadow elves fell
ment (Neutral). upon the Azcans rather later, in 1420 BC.
Personality: Telemon is graceful and Notes: Telemon can lay hands on just They slew most of the Azcans and drove
dignified. He radiates authority, partially about any non-artifact magic item he them from the area, building up the city
on account of his unusual height. He is needs, with some obvious exceptions. of Aengmor around the central temple of
slow to speak, appearing to weigh his These include items with wishes, any- Aztanteotl and completing the city in
words carefully, and, when he wishes to thing which uses magical light effects 1352 BC. Here their numbers slowly grew
reflect on a speaker's words, he has a char- (which would only blind him), and the and they were drawn into the barbaric
acteristic gentle wave of the hand which like. For his typical AC of ~ 5 , he wears worship of Atzanteotl, sacrificing both
tells the speaker to be quiet. Ignoring this chain mail + 3, and wears a ring +1 to humanoids and even some of their own
subtle signal leads to a glare from the add to the protection of his shield +3. number to the evil en tropic Immortal.
monarch which will silence anyone. He always wears a ring of spell turning.
Appearance: Telemon stands 5' 8" and Fortunately for the shadow elves, At-
Telemon does possess one very special zanteotl was not entirely pleased with
weighs 135 pounds, which makes him a item — Blackbolt, his magical sword + 3.
veritable giant among shadow elves. He them. They were a little reluctant to
Blackbolt casts a form of lightning bolt, douse the altar of his temple with fresh
has white hair and blue eyes of a deeper doing 12d6 damage, twice per day; this
hue than most. He wears white clothes blood as often as he would have liked.
form of spell is usually unknown to the This may have been in part dependent on
with blue and grey trims, and is fastidious shadow elves. A standard lightning bolt
about his appearance. At 711 years of their relatively slow population growth.
would be unusable, since it would blind Not enough worshippers came Atzan-
age, Telemon still looks like a shadow elf shadow elves seeing it. Hence the sword
in his prime. teotl 's way quickly enough. For this rea-
was magically modified by Kanafasti so son, Atzanteotl was determined to
DMing Notes: Telemon is dissatisfied that the bolt had its light component acquire rather more fecund and numer-
with the state of affairs in his lands. He wholly negated — the bolt now is wholly ous followers. In 1290 BC, the evil one
covets the lands of the surface elves, and black, and a victim struck by the bolt caused a volcano to erupt, surrounding
he is ambitious to free himself and his must make a saving throw vs. Spells or be Aengmor with lava. This caused many
people from the shackles of the Way of affected as by a darkness spell (in addi- elves to be slain, and the others to flee,
Rafiel. With his daughter Tanadaleyo, his tion to the damage suffered!). Of course,
without destroying the whole city (and in Raf iel As Rafiel strove to understand the Im-
particular without destroying his tem- mortal world in which he found himself
pie). Empyreal of the Sphere of Energy: HD and the Sphere of which he had become
Within a century, humanoids had re- 25, S 32,175, W44, D 46, Co 54, Ch 70, part, he struggled to protect his weak and
discovered Aengmor and renamed it AL L. Mortal form: MU35, S 11,118, W oppressed followers. Instinctively, his
Oenkmar. Their Quest for the Blue Knife 10, D 13, Co 13, Ch 15. nascent consciousness was drawn to the
being resolved in this place, they stayed Rafiel was once, millenia ago, a nuclear crystals in which nuclear energy survived
and settled and treated the temple as a sa- physicist in Blackmoor. Obsessed with su- in usable form. By chance, the shadow
cred site. Atzanteotl had finally gained persymmetry theories, he was half- elves had been driven in that direction.
worshippers as evil, depraved, and blood- immersed in a different world than that By the growing power of his coalescing
lusting as he is himself. of his deprecating colleagues in that long- mind, Rafiel magically altered the crys-
Today, Atzanteotl's followers are all lost civilization. It seemed to the es- tals into a form which the shadow elves
humanoids. He has no shadow elf fol- teemed scientist at times that his could use. Even the ways of Immortals
lowers left outside the Lands of the Red thought-experiments had entered into an depend upon chance, and the purposes
Sun. The story that he reincarnates orcish almost magical realm. . . which may of the deepest magics and fates are inscru-
followers into shadow elves is simply a have had something to do with his surviv- table. The Refuge of Stone contained a
false rumor. ing the Great Rain of Fire. symbolic truth, laid down in a form of au-
Atzanteotl is a wicked, blood-thirsty Who can say now how Rafiel survived? tomatic writing, which would serve both
entity, lacking any sense of honor, dig- Certainly not Rafiel himself. Suddenly Rafiel and his faithful elves well for cen-
nity, or decency. He will destroy whoever cast adrift in a world where his thought- turies to come.
gets in his way. experiments were no longer schematic Rafiel's injunctions to the shadow elves
Atzanteotl is engaged in a power strug- daydreams but the only surviving reality, revolve around one purpose: to work in
gle with Karaash, the Immortal revered the human scientist floundered for a pur- the Chamber of Spheres to build a nu-
by so many humanoids, for the hearts pose to his existence. It may be that the clear reactor. This is almost identical to
and minds of those debased brutes. Sha- lost and suffering shadow elves needed the Nucleus of the Spheres in Glantri,
mans of Karaash spread the story that At- Rafiel no more than the surviving human and it offers immense potential for the
zanteotl is dedicated to furtherance of the consciousness needed them. As Rafiel growth of the Sphere of Energy. Since the
shadow elves and wishes to use them as gave the shadow elves spiritual purpose work of the shamans is unknown to others
agents to destroy all surface life. Atzan- and a reason for living in the Prime Mate- — and in particular, no other Immortals
teotl's own shamans, led by Xilochtli of rial, so their love and devotion gave Rafiel know of this work — Rafiel's project
Oenkmar (see GAZ 10, The Ores of Thar) a focus for his flickering consciousness. could be the most important in the whole
wholly refute this and seek out the here- Rafiel slowly grew to understand what of the Known World. Rafiel is not just
tics who spread this story. he had become: an Immortal, a spiritual channeling his shamans to do this work
Atzanteotl still has a passing interest in and non-corporeal entity, part of the for the benefit of the Sphere of Energy.
the main body of shadow elves, now re- Sphere of Energy. As he struggled to this Even after aeons, Rafiel is deeply fearful
siding in the City of the Stars and sur- awareness, the love and devotion of the of the intense shock done to his con-
rounding cities. His attitude is shadow elves supported him. As Rafiel's sciousness by the Rain of Fire. Successful
ambivalent and (as usual) half-mad. confused consciousness had striven for building of the artifact in the City of Stars
Weirdly, Atzanteotl is satisfied if he help, and cast out desperate signals in the is a form of reassurance that his conscious-
thinks that they still follow evil practices form of the Refuge of Stone and other ness is stable, secure, and reliable. Rafiel
even though he no longer seeks their de- (still lost) messages, the shadow elves has obsessional-compulsive tendencies;
votions for himself. He knows that they alone had responded to him. They alone he was a nuclear physicist in Blackmoor,
are devoted to Rafiel and, because he be- had brought him succor and love. This is after all.
lieves Rafiel to be evil and entropic like one of the reasons why Rafiel does not tell
Rafiel's injunctions to the shadow
himself, he is satisfied with this state of them the full truth of what he is doing
elves, as coded in the Refuge of Stone, are
affairs. now. His stream-of-consciousness verses
also not as punitive as they appear. Two
in the Refuge of Stone told them a para-
In the rare event that Atzanteotl takes examples show this clearly.
ble they could understand, when they at-
mortal form, he appears as an elven hero tained shamanic ability. Telling them the First, the terrible practice of abandon-
or as a dark orcish figure. In demonic truth must be confined to the very wisest, ing babies who are "not whole" in tun-
shape, he appears as a black feathered ser- and even then they must be disillusioned nels and passages far from the cities of the
pent with an elven face. slowly. Rafiel is a scientist — and an elit- shadow elves. Is this not a wicked and
ist. But we are getting a little ahead of the cruel practice? Well, the mothers do suf-
story. . . fer, albeit for a short time: they do accept
the way of Rafiel. "I, Rafiel, will guide
Atzantwtl
their path." And so Rafiel does. These in tunnels mostly above the levels of the children — the shadow elf babies — into
babies are usually thought to be eaten by shadow elves — where they are usually Atzanteotl's realm, that of the ores and
ravening beasts or monsters, or gnawed found by ores, goblins and their ilk. their kin, by guiding ores to them. When
by lizards or rats, or to suffer some similar Rafiel knows that a genetic burden Atzanteotl's gaze is directed towards the
fate. But this is not so. must be borne by the shadow elves, and shadow elves, so is it directed away from
There are two factors which help to ex- that the magical alterations on the "soul his own bestial followers. Rafiel is smug-
plain their most likely fate. First, chil- crystals" affect future generations (i.e., gling his weakest children under Atzan-
dren are primarily facially deformed. babies). He also knows that such genetic teotl's nose. And it works.
That is, they do not look like shadow burdens must be extirpated or the Second, Rafiel uses an analog of this
elves: they do not have pale faces, very shadow elf race will be greatly weakened, strategy with his Wanderers. These old
large ears, or white hair. They are not placing his precious project (and the elves rarely die the tragic and lonely
recognizable as shadow elf babies, and shadow elves themselves) in real peril. Yet deaths the reader may have imagined
often seem repulsive even to their moth- Rafiel would not see these babies lost or they do. Again, their path subverts At-
ers (minimizing the pain of abandoning slain. In some way, he guides them into zanteotl's evil designs. The shadow elves
them). It also means that they are more the arms of— ores and goblins? Indeed. know better: "Turn these to me, and I,
easily mistaken for ores, kobolds, or This is part of a dual-strand strategy of Rafiel, will guide them." Details on the
other such creatures, because of their de- Rafiel. Wanderers are given in the "Shadow
formities, which helps a lot with their For one thing, Rafiel wishes to keep Elves In Other Lands" chapter.
future adoptions. Their typically trun- Atzanteotl at bay. He is aware of the vile Rafiel appears, in many ways, to be a
cated lifespans also help with their ac- Immortal's interest in the shadow elves. sinister Immortal, even cruel and ma-
ceptance into humanoid societies. Rafiel plots to keep Atzanteotl away by lefic. This is exactly what he hopes most
Second, the supplementary holy texts appearing to be malefic himself, as his in- beings, apart from his shadow elves, will
of Rafiel (such as the Concordance of the junction to abandon babies appears to think, especially Atzanteotl. Rafiel has
Way of Rafiel) tells the shamans to aban- be. Rafiel hopes that Atzanteotl will his own purposes, which include the very
don the babies in tunnels far away from leave the shadow elves alone if he con- genuine protection of his people.
their homes (i.e., the cities of the shadow siders they are following evil paths any-
elves). This results in the babies being left way. Also, Rafiel hopes to smuggle his
OtI?€R NPCS would dearly love to include Falanen in area spell he uses is 0-25% misplaced
his schemes, for he is aware that Falanen (Id6 x5%, treat a roll of 6 as zero) in a
knows much about other cultures. But he random direction. For this reason, he is
respects Falanen's obvious readiness to go careful not to cast spells at the limit of
Seer and Sage, l4th-level elf-wizard. the Wanderer's way and does not wish to their effective range in case he blows the
History: Falanen showed an aptitude disturb Falanen's placidity. spellcasting altogether. Individually-
for book-learning early in life. His father, Falanen, however, is aware that the targeted spells (e.g., darkness cast at an
a military elf through and through, de- King is plotting and scheming and he has opponent's eyes to blind it) are saved
spaired of this until Falanen's mother guessed what the ultimate goal is. He against at +2. Falanen has a - 2 penalty
came up with an excellent compromise: helps indirectly by dropping a few com- to hit rolls in melee combat, and he has
get the young shadow elf interested in ments about surface life now and again, long abandoned missile weapons alto-
military writings and history. Falanen has usually selected to be helpful to the King. gether. If he has to use one for some rea-
been head of the small military history ar- Kanafasti has guessed that Falanen sus- son, he has a - 4 penalty to hit rolls with
chive in the military headquarters ever pects something, although he doesn't such a weapon.
since. However, Falanen has also wan- know how much the old sage knows.
dered very widely in his long years, and Falanen is the major repository of
gained much knowledge in the process. knowledge and guidance about other
of Losetuel,
Falanen has slept beneath the skies of lands, especially the fabled Land of the
Alfheim, he has talked with ores around a Red Sun. Thus involving him is one good Spider-hunter extraordinaire, 7th-lcvel
camp fire in the Broken Lands, and Fa- way of leading shadow elf PCs to these elf.
lanen's young eyes even saw the wonders other lands and cultures. History: Firnafel's family is noted for
of the Land of the Red Sun. His rheumy Combat Notes: E10; AC 8; hp 35; MV the excellence of its spider silks, but
and fading eyes hope to see them again, 90' (30') due to age; #AT 1; D 1-6; Save working with and selling such wares did
for the old elf is now 793 years old and E10; ML9; ALL; S 8,117, W 18, D 7, Co not excite Firnafel's imagination much.
soon to take the path of the Wanderer. 9, Ch 14. Hunting them was a much better idea,
Personality: Falanen is quiet and dig- Abilities and Skills: Ancient History and Firnafel has become very adept at it.
nified. He speaks little, and softly, but he (I), Detect Deception (W), Knowledge His nickname comes from a strange birth-
has a marvelously melodic voice and age — Alfheim Society and Customs (I), mark in the palm of his hand which is
has given him a greater charisma and Knowledge — Broken Lands Societies shaped just like an extra digit pointing
grace. Falanen is ready to become a Wan- and Customs (I), Knowledge — Hollow down to the wrist.
derer — he is almost eager for the day — World History and Societies (I), Knowl- Personality: Firnafel is still a devil-
and he is an old elf completely at peace edge — Military History + 1 (of the may-care character, but this is more for
with himself. shadow elves) (I +1), Nature Lore (I), show than it used to be. Firnafel's (much)
Appearance: Falanen is somewhat Read/write Shadow Elf (I). younger brother Malshandir now works
careless about his appearance because he Languages: Falanen's knowledge skills with Firnafel, since he has useful comple-
is partly blind (this affects his "normal" also give him linguistic abilities above the mentary skills and Firnafel's protective-
vision and infravision). Thus, his simple norm. He can speak Elf, Shadow Elf, and ness about the younger elf makes him
white robes are often a little grubby or di- Alignment (Lawful) perfectly, and Ore, more thoughtful and careful. Also,
shevelled. Falanen himself is obviously Ogre, Kobold, Goblin, Hobgoblin, and Firnafel's family has begun to talk of a
old, with a wrinkled and aged skin. What Gnoll in patois form (being able to ex- certain rather pretty young woman of
is left of his hair seems almost translu- press basic concepts only). Clan Celebryl and Firnafel is not averse to
cent. Because his visual deficit affects Notes: Falanen wears a ring + 2 for this match. It would be a shame to spoil it
central, but not peripheral, vision Fa- protection, and will defend himself with by getting killed by spider venom now.
lanen always seems to be looking out of a staff +1 if he must. However, since this Appearance: Firnafel is a sliver below
the corner of his eye at things — which, staff is a Staff of Commanding (very few five feet in height, and he is very slim and
actually, he usually is. people know this!), Falanen usually dextrous, with feline speed and grace in
DMing Notes: Falanen is often called avoids combat (which he hates) by using his motions. His sleek, glossy hair is cut to
to recite famous stories from the history the mental influence and control powers a fairly short length and his small eyes are
of the shadow elf struggles to Telemon of the staff. Falanen also carries a medal- always darting about. Firnafel seems al-
(and to his children when they were lion of ESP under his robes, and a ring of ways to be smiling. At 254 years of age,
younger). Telemon learned much from remedies. he is still young.
Falanen's advice when younger, and the Falanen's restricted vision affects his DMing Notes: Firnafel is an excellent
King has no doubt that his own skills owe abilities. His spells are somewhat mis- NPC to lead PCs into scrapes on almost
much to Falanen's guidance. Telemon targeted, so the center of effect of any any pretext. Although he is a spider
light, they find torchlight moderately spends an additional 2 turns the next day These other intrigues are detailed here.
strong and daylight (even under a cloudy in the light and now gets an ability check However, DMs who have read (and used)
sky) very unpleasant. Obviously, shadow at a + 9 penalty. Each day subsequently, material from earlier Gazetteers, espe-
elves acting as agents in the surface lands the check is made with a decrementing cially GA2 5, The Elves of Alfheim, will
must cope with this somehow. penalty and the time of light exposure is need help on possible "reality shifts"
For a minority, a magical correction is increased. Eventually the shadow elf will which will allow them to change estab-
possible. Kanafasti has managed to pro- be fully light adapted. A light adapted lished material subtly. Also, the tactics
duce a small number of magical amulets shadow elf has normal vision, but his used by the shadow elves need descrip-
which greatly reduce the light entering the infravision is now reduced to 60'; this re- tion and explanation.
eyes and allow the shadow elf to ignore the turns to normal after 5-8 days back in the Details of individual agents in these
effects of normal light levels (and allows a subterranean lands. lands are not given, deliberately. What
+ 4 bonus for saves versus blinding light/ Finally, light and continual light spells we're telling you here is what the shadow
continual light attacks). However, these are very damaging to shadow elves who elves are up to. \bu will surely want to tai-
amulets are only used when an agent has are not fully light adapted. They save at lor the NPCs involved to the needs of
to be put into the field immediately. Usu- — 2 against both spells, and suffer all the your own campaign and place them as
ally, a slow and painful process of light ad- penalties noted above in addition to the you see fit. For example, if (in your cam-
aptation has to be undergone. normal penalties for being blinded by paign) General Gilfronden of Alfheim
The dark-adapted shadow elf is the such a spell. has been unmasked as a shadow elf — as
normal subterranean dweller. Surface These detailed rules have been provided may have happened if you have run the
daylight half-blinds such an elf, ruining here because no little tension can be ex- adventures in GAZ 5, The Elves of Alf-
infravision and reducing vision to 60' tracted from having your PCs sent off on a heim — then the overall strength of
through quarter-open eyes (at best). Mis- spying mission, having to hide out in a shadow elf spying will be reduced and
sile fire is at a — 8 penalty, the shadow elf cave complex, slowly light adapting, while their tactics will shift somewhat.
has — 2 penalties to hit rolls and AC, and wandering monsters hassle them and ene- There is one other excellent reason for
a — 2 penalty to Initiative rolls also. It is mies hunting them get closer to their not over-scripting within this gazetteer:
impossible for such a shadow elf to pre- scent. It is a different type of adventuring which side will your PCs be on? If you
tend that he is not painfully affected by — instead of the PCs coming to beard the have "normal" PCs combatting the sub-
such light. If a shadow elf spends more monsters down in the dungeons, it's the versions of the shadow elves, you may
than 4 hours continuously in such day- PCs who are holed up and the monsters want a powerful network of agents the
light, he must make a saving throw versus which are coming to get them. PCs must battle long and hard to over-
Death Ray or be partly blinded, with his Finally, the problem of ears. Shadow come. On the other hand, if your PCs ac-
infravision reduced to 60' and "normal" elves do have ears notably larger than ordi- tually are shadow elves, you may want
vision to 300'. nary elves. This makes them conspicuous. them to work long and hard to revitalize a
The first step in light adaptation is for This can be handled in different ways. In small, overworked network of agents with
the shadow elf to spend 3 days in which lands where there are few elves anyway poor morale.
he exposes himself to twilight, in the eve- (Broken Lands, Rockhome), it's no prob-
ning and the morning. This is taken as 1 lem — the people here usually think elves
hour at each of dawn and dusk. This have huge ears anyway. Disguise (using
doesn't just mean 6 hours — the 3-day headbands, hats, etc.), including use of In Alfheim, the network of shadow elves
time span is crucial for adaptation. After the skill itself, is another possibility. Magi- is still being slowly rebuilt after the extir-
this time, the shadow elf is partially light- cal alterations are helpful. There is varia- pation of agents in 675 AC. The general
adapted, and while he still suffers penal- bility among shadow elves and some will of the Alfheim army, Gilfronden, is a dis-
ties in daylight, these are half those given have ears no larger than the largest normal tant cousin of Garafaele of Celebryl, and
for a dark-adapted elf. Eight hours of elf ears. Finally, there is the act of sad resig- is the most important shadow elf agent in
continuous exposure to daylight still nation to a skilled wielder of a sharp knife, the forested lands of Alfheim. You will
partly blinds the shadow elf, however. although this is a fate any shadow elf need to add additional agents, of course,
would wish to avoid. especially at medium experience levels
On the fourth day (and subsequently),
and at positions of less (but still some) in-
the shadow elf adds 2 turns to this time of
fluence and importance.
light exposure (1 at dawn, 1 at dusk), so Srjabow Elf iNtniquGS —
that he spends a little more time in the Several of these will be in Clan Chos-
light. He gets an ability check vs. his Con- The central plot intrigue is that the sum. The shadow elves have found recep-
stitution score with a +10 penalty (add shadow elves wish to invade Alfheim and tive ears to their sly whisperings about
+ 10 to dice roll). If this check is made, take it over for themselves. But they do Clan Erendyl's arrogance here, and they
the elf is now light-adapted. If it fails, he have agents, and designs, in other lands. bring good things for trade. Their gold
that they will spend less time in the tem- Stuff CaivtpaiQN — observe) a shadow elf settlement too large
ple than most. They will be the ones se- to attack is one way of getting PCs to see
lected for courier duty, accompanying the This is a campaign in which PCs can be that the shadow elves are civilized peo-
Marking Shamans on their travels, offici- adventurers, or in military service, or pos- ple. Capturing the PCs and forcing them
ating at a Temple ceremony where some sibly even shamans. Their early adven- to escape from the Enclave will make
disruption leads tc pursuit and adven- tures can be of almost any type in the them see that the shadow elves are not
ture, assignment to a routine patrol duty shadow elf lands. The important thing is murderous villains. Inside the Enclave,
where something unexpected happens. that the PCs have, between them, some NPCs like Zindar will soon make plain to
Otherwise, life wouldn't be that interest- individuals with high Intelligence, Dex- them that the shadow elves are certainly
ing! And adventuring isn't something terity, and Charisma scores. not wholly bad. A dedicated shaman may
the Temple frowns upon. The PCs will be recruited by the mili- try to convert them, allowing them to see
After all, travel undertaken to gain tary authorities, Xatapechtli, Kanafasti, something of the shadow elves' beliefs. If
knowledge is in the service of Rafiel. A or whoever you else you want to present the shaman is successful, of course, the
shaman who has been fortunate enough to them. Their careers will become in- PCs might even eventually become
to find a few soul crystals now and again creasingly devoted to acting as spies and agents for the shadow elves back on the
while adventuring is clearly guided by agents in the surface lands. Their adven- surface lands where they once swore to
Rafiel, and might be actively encouraged ture goals will involve espionage, assassi- wipe them out!
to undertake further travels and adven- nations, guerrilla actions, sabotage, and
tures. Since Rafiel guides the shaman, similar acts of terrorism (or the liberation
she should be free to follow where that struggle, depending on which side you're Xlt)£ A0V€NtUR€S
guidance leads, after all. As the PCs make on). Their skill gains will be those of sub- The adventures and outlines given here
their way up the temple hierarchy, they terfuge and sneakiness. Their spell use are non-specialist: no adventure has been
should be involved in the central con- will become increasingly orientated to- given for shamans only, spies only, or for
cerns of shamans of their level and of the wards spells of mental coercion and de- any other subgroup of shadow elves.
Way of Rafiel as a whole. ception. This form of campaign can Rather, the adventures can be shaped eas-
become a very tense, exciting affair con- ily enough to the particular interests and
Earlier material in this book has given siderably more subtle than most. It also
detail on shamanic duties at different ex- goals of your PCs.
allows for non-elf PCs (e.g., human spies
perience levels which you can use to de- Skill Checks: Especially in Basic level
in Darokin) to enter play at some stage.
termine goals for the PCs. Adventuring adventuring, skill checks can add fun and
should not be ruled out; pursuit of re- tension to the game and you may well
portedly stolen soul crystals would be an EN€Mies CaMpaiQN want to make them part of game sessions.
obvious adventure hook. Shamans are al- Don't overuse them, though. If you want
Here, the shadow elves are the bad guys.
ways likely to be attached to a major mili- to have skill checks for movement in diffi-
The PCs track down and dispose of the
tary investigation because of the need for cult situations (Climbing and Ledge-
evil pointy-eared pests. Maybe the PCs
magical healing. hopping being obvious possibilities),
are Friends of Alfheim, for example. "You
There are two factors of importance then you should usually have only one
may already have played some adventures
here. The first is the gradual revealing of skill check made for the crucial part of the
of this type if you have used the outlines
the secrets of the soul crystals. This maneuver (or the penultimate part — the
from GAZ 5, The Elves of Alfheim.
doesn't come into play for quite a while, part of the climb just before the summit,
If you haven't used those adventures, for example). Don't keep making PCs
but you will need to consider carefully they offer a campaign against the shadow
how to handle this delicate subject. The make skill checks every round, because
elves you may wish to use. For this reason eventually they must fail, so it's both de-
second is the time-scale of the campaign. adventures against shadow elves are not
If PC shamans begin as lst-level types of moralizing and pointless for them. It's
provided in this Gazetteer, although also tedious rolling so many dice.
120 years, they cannot plausibly become some of the adventures (especially the
White Shamans in a few years of game Crown of Corruption) could be adapted If you have a situation in which a group
time. The campaign time scale becomes for non-elven PC parties readily enough. is attempting some action where not all
at least scores of years. This is a general have a relevant skill, improvise. For ex-
The actions and struggles of the
problem with all elven campaigns, but it ample, a whole PC group is attempting a
shadow elves can be gradually presented
is especially acute in this case. However, tough climb, but some don't have the
to the PCs in a more favorable light and
this seeming disadvantage can be turned Climbing skill. Don't say they can't do it;
the misinformation they have been fed
on its head — it suits episodic campaign- the unskilled PCs can be allowed an Abil-
about them can be increasingly seen for
ing well for this to be the case. ity Check against the relevant ability
what it is. A mission (treasure hunt, etc.)
score (in this case Dexterity) with a +2
which takes the PCs close to (and able to
penalty added to the dice roll. You can
C
J ° c 4. Secret Entrance: This is the entrance to
6 6 z o
0
0 o „y the Chamber of the Crown. It is magi-
o Q " 1 O ° o ax cally trapped; if it is touched, a magical
t ft 0 o o /* ^ Symbol of Death appears on the door and
will affect one PC looking at it (if there is
° .°°c'
/j 1
O<
o ^ *° more than one, choose randomly). Find
° oO / traps or detect magic will reveal there is a
C7 » ( ) ? o ^/
0 #2 ^ C 'o- 1 IO2O
magical trap here. Read magic kills the
spellcaster immediately (unless he has
CJ *» ° "( 0
feet"
0
° 0| f 76+ hit points). A successful dispel
v* J ° o Q
0 <? ° 0 ( o)
magic cast against 20th level spell use, or
a knock spell, or similar, will bypass this
trap.
^> o
/ Desent ZoMbie 5. Lurking Lairs: Behind each secret door
^1 zV^*^^
z StONC lurks a pair of desert zombies, ready to at-
J1z Z • Loose Pillan
Rocks tack the back of the PC party (with sur-
prise) if the PCs walk past. At the same
tile Bleak Hill , INtCRJOR QORQON Quanos time, two spectres will fly down from a
chamber above the passageway (hidden
back of the Desert (e.g., right under- When the PCs get to the Bleak Hill, a with hallucinatory terrain) and attack.
neath the relative position of the Alfheim determined resistance awaits them! The The desert zombies have 14, 11, 10, and
boundaries). Another alternative would accompanying map shows the details. 25 hp; the spectres have 22 and 30 hp.
be to place the Bleak Hill in the ruins Again, keep track of when zombies are
shown on the fold-out map. By adjusting 1. Desert Zombie Guards: Six desert slain and wraiths will later appear.
desert zombie encounters and how easy it zombies (14, 15, 19, 20, 26, 31 hp) are
is to track their footprints, you can easily clustered in a ring as shown on the map. 6. Chamber of the Crown: Here the shriv-
determine how long it takes the PCs to Note that Shallatariel can see through elled remains of Shallatariel are kept on
get to the Bleak Hill. their eyes. All Undead here will turn as their feet by the hideous Crown of Cor-
If the PCs sleep in the Desert of Lost Specials! ruption, pulsing with power and evil.
Souls, they will be subject to a mental Wraiths will appear 1 turn after the Make the description of this awful, evil
magical attack. At a randomly chosen PCs destroy these desert zombies, so you place truly graphic. This is a place where
time, a low wind appears to pick up in must make sure of keeping excellent souls die, and a tremendous challenge to
this blasted land, faint moans can be timekeeping here. the PCs. Stats are given for Shallatariel
heard, and then each PC is afflicted by il- with the benefits of the Crown here:
lusions of a nemesis creature (that which 2. Druj: The power of the Crown has at-
he most fears — a huge energy-draining tracted this terrible undead creature (see Shallatariel: AC -6; HD 9 + 18 (wizard
undead, a dragon, a beholder, etc.). Each Dungeon Master's Companion, p.37) to 18); hp 71; MV 120' (40'); #AT 1 staff;
affected character is allowed a saving the area. This druj appears in the form of THAC0 9; D 6-16 (2d6 +4); SA E10 (au-
throw vs. Spells at -2 (-4 if asleep and suf- a shrivelled hand, and has 73hp. It has all tomatic 1/2 damage from breath weap-
fering a nightmare). If the saving throw is the standard abilities of a druj. There will ons); ML 12; AL C; S 13, I 17, W 17, D
made, the PC feels a chill and loses Id4 also be treasure here; see below on place- 12, Co 13, Ch 11; XP 10,225.
hit points but will feel normal after 1 ment of treasure.
turn. A PC who fails a saving throw loses Shallatariel strikes with a staff of striking
2d6 hit points, and has -1 penalties to all 3. Rotting Horrors: This chamber has a + 3 and wields a wand of paralyzation
hit and damage rolls for the next 24 roof supported by stone pillars which are with 11 charges. For protection he wears a
hours. covered in thick, furry mold. The mold is displacer cloak. He has a scroll with three
IN trje
dimension doorspells, and his own mem- that chamber he has stashed 8 potions of What do we do with this Thing?: How
orized spells are: Level I — charm per- super-healing which allow him to retreat the Crown should be destroyed is an ad-
son, magic missile (4 missiles; x3), there, gulp down lots of healing, and venture in itself — up to you to deter-
protection from evil, shield; Level II — then to return to the attack. The PCs will mine! (As a cop-out, delivering it to the
detect invisibile, ESP, invisibility, mirror not know where he is going — if they Temple of Rafiel will do.)
image, web; Level III — dispel magic, did, a spell as simple as passwall would
fire ball, fly, haste, protection from nor- get them into his retreat. It is from this Beware: once per 48 hours, the Crown
mal missiles; Level IV — dimension door, chamber that Shallatariel will use his can cast a charm monster (saving throw at
ice storm, polymorph others (x2), Level V magic jar attack. -4) at one PC and, if the saving throw is
— feeblemind, hold monster, magic jar, Play this evil spellcaster to the hilt. failed, the PC will do all he can to put the
teleport; Level VI — disintegrate, flesh to Overcoming him should be a great Crown on — with all the terrible benefits
stone, projected image; Level VII — de- achievement, and a real triumph for the and penalties this implies.
layed blast fire ball, power word stun; PCs. However, they only get his treasure
Level VIII — power word blind. if they get into chamber 6a; otherwise, Crossing Paths (optional): On their re-
their rewards are not all they could be! turn, the PCs should meet a well-
Shallatariel is not alone or unprepared. equipped NPC party of enemies (for
He has a protective cordon of six desert The Crown of Corruption: This malefic shadow elf PCs, a party of surface elves,
zombies (as shown on the map), and gold crown is set with 4 huge rubies, and vice-versa. The NPC party is here to
lurking on each side of the entrance, in which can be treated as soul crystals (two investigate the legends they have read
the alcove shown, is a Gorgon, sum- of 6th, two of 7th level, with 5dlO souls concerning the Crown of Corruption,
moned with a create magical monsters in each). No Radiance spells can be cast and they want the artifact, "rbu should
scroll. The zombies have 11, 12, 17, 19, from it, however. Rather, the wearer of design the NPC party to give the PCs a re-
21, 23 hp, the Gorgons have 33 and 52 the Crown gains the following benefits: a ally tough fight (about 80-85% of the
hp. Shallatariel also has several spells run- natural base AC of -4; complete immu- PCs strength), and the NPCs will fight
ning; these are detect invisible, fly, haste, nity to all charm, hold, sleep, paralysis, hard to gain the Crown for themselves.
invisibility, mirror image, projected im- death magic (including disintegration)
age, protection from evil, protection and gaseous attacks; and the ability to ra-
from normal missiles, shield (to attempt diate both fear and curse (reverse of bless)
to negate magic missile attacks on him). within 20' (separate saving throws
Importantly, the Shallatariel the PCs see needed). The wearer can also cast ani-
is just the projected image (unless they mate dead 3 times per day. The wearer of
have special magical assistance such as a the Crown at once becomes a Chaotic Un-
truesight spell, etc.). This should give dead, subservient to the Crown, but re-
Shallatariel a major initial advantage. Be taining all class- based abilities.
sure also to review the spellcasting powers
and immunities the Crown of Corruption
grants him (see below).
Shallatariel will begin combat with dis- Treasure: Give the PCs the treasure you
pel magic to eliminate spell effects favor- think they merit, and which is a fair re-
ing the PCs (bless, mirror image, haste, ward for them. For the druj, you can roll
etc.). This spell will not make him visible treasure type as normal, but if the PCs
since it is not a directly hostile spellcast- find the interdicted chamber of the
ing. He follows it with power word blind Crown they should find one or two unu-
to eliminate one PC, and then power sual items. If you have a shaman PC
word stun to attempt to take out another hankering after a good weapon, leave a
PC. He then follows up with attacks such mace +3 of the suitable alignment here,
as feeblemind, hold monster, polymorph which also has the special power of cast-
others and the like. If the PCs get within ing striking and cure critical wounds (on
melee range, make absolutely sure you its user only) twice per day each, for ex-
review all the powers of the Crown of Cor- ample. Put a couple of specials in here;
ruption! the PCs deserve it. Overall monetary re-
wards for the whole dungeon should be
Shallatariel has the ability to retreat
some 10,000gp per PC.
into chamber 6a by use of his dimension
door/teleport spells (and scroll). Within
qtems
Com6at <Htt
Target
Armor Class AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC2 AC1 ACO AC-1
Needed to Hit:
Melee
Needed to Hit:
Missiles
Scores
Weapons •Damage
Ability Adjustment
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma
Saving £Jn
Poison, Death Ray treasure
Magic Wand
Turn to Stone/Paralysis Owned Carried
Dragon Breath
qy[orma( (Equipment Carried
Spells/Magic Staff
Bonus to
Experience Points Earned XPs
Plains' Quibe
piecemeal fashion, so the best way to experi- derground dominion and live among them.
iNtUODUCtlON ence this book is to let someone else "read" it Are you ready? Then let's begin . . .
READ THIS BOOKLET FIRST! It is written to you, in the course of a gaming session where
especially for players. Before starting in a cam- your characters learn—perhaps incorrectly, at
paign, make sure you, the player, are familiar first—about the shadow elves. Welcoivie to tlje Hoivie
with this book's contents. The second booklet When you are finally ready to play a shadow of tl?e Si?at>ow Elves —
is for your DM's eyes only. elf character of your own, this is where you'll
Adventurers know the Broken Lands as a rug-
This Players' Guide provides you with an return. About half of this book gives the cul-
ged, forsaken area of burning sunlight and
overview of the mysterious shadow elves, and tural perspective of the shadow elves: history
dry, dusty rocks. Merchants who have business
guidelines for creating shadow elf characters as they know it, general geographical informa-
on the other side of the Broken Lands, along
to use in their home deep beneath the Broken tion, a typical day, and some scattered details
with mercenaries hired to protect them, are
Lands. In the Dungeon Master's Booklet, you about the "Way of the Shamans."
typically the only outsiders willing (or foolish
can find a character sheet, a gamers' index, The rest of this book details the creation enough) to enter this barren place.
and a set of opinions and views on the shadow and playing a shadow elf character, with an ex-
elves. Naturally, you have permission to pho- Some adventurers also know that the Bro-
tensive list of skills and spells.
tocopy the character sheet for your own indi- ken Lands are not as deserted as they appear,
For those players who want an extra
vidual use when you're ready to play a shadow for below them are the caverns that serve as
challenge—at the cost of slower advancement
elf character. homes for many humanoid races: ores, bug-
—the last seven pages of this book tell you
bears, goblins, hobgoblins, kobolds, ogres,
how to create and play a shaman, or ritual
gnolls, and trolls. The orcish king, Thar,
spell caster, among the shadow elves. Sha-
claims the Broken Lands as his, and together
mans dedicate their entire lives to Rafiel, the
How to Use XX)\s Book Immortal, and to the shadow elves as a whole.
with his hordes threatens any on the surface
above who trespass his domain. Indeed, the
The very best way to learn about the shadow In return for their service, they gain additional
Broken Lands are quite inhabited, for the vi-
elves is not to encounter them as a reader, but spells, as well as the respect of the shadow
cious and ugly humanoids who live beneath
as a player character. In the Dungeon Master's elves for their wise leadership.
its surface are still not as deep as possible. Be-
Booklet ate adventures for "ordinary" charac- neath the ores and their allies live a race never
ters who happen to encounter shadow elves in
the course of their lives; these adventures are
Otl?GR Books of Use — meant to inhabit the bowels of the earth, but
lost to depths eons ago and now accustomed
tailor-made for this purpose. Besides the five sets of rulebooks for the D&D® to life below ground: the shadow elves.
The culture of the shadow elves is truly an game, you may be interested in perusing
Only a handful of the humanoids above the
alien one, quite different from life on the sur- GAZ5, The Elves of Alfheim, and GAZlO,
shadow elves know of their existence, and al-
face. It has many layers, and peeling off these The Ores of Thar, both of these books pertain
most no surface dwellers are aware of them.
layers, one by one, is a time-consuming proc- to the "friends and neighbors" of the shadow
Yet the shadow elves have knowledge not only
ess. Not even the shadow elves know why they elves. The perspective of these books, of course,
of the ores and their kin, and the Alfheim
do some things the way they do; so much is is different, and a few "well-known facts" in
elves and other demi-humans farther above,
shrouded in history, or in their deeply held be- them might not be entirely correct—but a char-
but also of lands and races never dreamt of by
liefs. Much enjoyment can come from learn- acter who wants to know "the whole truth"
any of these: the area known to the shadow
ing about these underground elves in a about the shadow elves must travel to their un-
elves as the Land of the Red Sun.
passageways are not further excavated by also because of its piquant flavor. Lava riv- As can be expected, different types of
the shadow elves, lest they interfere with ers frequently become the homes of black- tunnels can converge more or less in one
the natural wind. smiths and other metal workers, as well as spot. Thus, for example, a wind tunnel,
Finally, a few tunnels are filled with other types of businesses that need a high lava tunnel, and underground river
molten magma, on its way to becoming heat source. Explorations of these tunnels, might create a great quantity of steam
lava once it reaches a surface and spews when possible with the assistance of that is blown off to some other cave.
forth from a volcano. Tunnels only parti- magic, show that most of them end in Finally, it must be emphasized that
ally filled afford opportunity for the great lava whirlpools, some leading to the these tunnels are quite variable in size—
shadow elves to vary their diet, for many of surface—presumably to a volcano or fu- some can barely be squeezed through by
them contain lava fish, a succulent food ture volcano—and some leading back a young shadow elf, while others can be
prized not only because of its rarity but down into the depths of the world. several miles wide.
JO
Way of
The shadow elves are a quite religious These birthmarks are known among
race, feeling as they do that the contin- Special Souls the shadow elves as the "mark of the sha-
ued existence of their people intimately In Rafiel's wisdom, he has selected out man". When such a baby is born, the
depends upon the quality of their rela- certain souls as special. When these are closest temple must immediately be noti-
tionship with the Immortal Rafiel. It was born, their uniqueness is immediately fied, and a shaman is sent out to verify
Rafiel, they believe, that led them to the apparent. the facts of the birth. The child is taken
City of Stars and revealed his scripture, Some souls are weaker than others, or away from the parents at the age of 10,
the Refuge of Stone. Nor is Rafiel any misbehaved in earlier lives, and must be and reared from that time on in the clan's
one-shot leader: He has continued his kept apart from the shadow elves or prop- Temple of Rafiel.
mystical presence throughout the history erly punished to guide them along the Temple training is quite effective in
of the shadow elves, teaching and em- path that leads to proper behavior. These bringing about a proper attitude of wor-
powering shamans, leading miners to souls are born with tragic, atrocious de- ship toward Rafiel; he in his turn rewards
new veins of soul crystals, and in every formities as a sign of their past misdeeds. the student with such blessings as are de-
way ensuring that the shadow elves do In such a case, a shaman leads the par- served: a strong body, a quick mind, an
not become extinct. ents, together with the infant, on a jour- eagerness to learn, and the will to survive
ney that might take several days or weeks. against overwhelming odds.
Rafiel guides the shaman on this circui- In the rare case that a youth with the
Not Quite tous route, that eventually ends up in mark of the shaman does not enter tem-
Life begins at birth—or so believe the sur- some little-traveled underground corri- ple training, or is not consecrated by an-
face dwellers. The shadow elves know dor. There, a short ceremony is held, and other shaman, the birthmark fades away
better, for Rafiel has taught them his se- the baby is abandoned into Rafiel's care. when the shadow elf reaches adulthood.
crets, the Way of the Shamans. In fact, The parents mourn for the expected
the soul of the individual is immortal, death of their infant, but they know that
and dwells in a physical form only Rafiel is just and that its soul will some- "Clie Powen of Souls —
temporarily—at most a thousand years. day return in another crystal, for no Full training in the Way of the Shaman
Where is the soul, then, before it is shadow elf ever truly "dies". includes many powers that can only be
born into the body of a shadow elf? And How exactly do these infants die? A hinted at here. One of these powers is the
where does the soul go after apparent few might linger for a few daysbefore ability to use soul crystals as material
death? The answers to these two ques- passing away from exposure, but this is components of a spell. The shaman, cast-
tions give the shamans incredible power. rare—after all, a tender young baby ing his magic, can intensify it by drawing
might hit the spot for some wandering upon the power of all of the souls con-
monster. Cruel? No, for as the shadow tained within the crystal. Considering
Soul Crcystals elves say, "Rafiel will guide him." that virtually all elves have some inherent
The rocks surrounding the habitat of the ability at magic, and further considering
shadow elves infrequently yield forth a that there might be as many as 100 souls
particular sort of gem—a gem found no- Mank of ttye in a crystal, it is easy to imagine the power
where else in the world. Rafiel has taught that the shaman has in this regard.
his shamans that these gems are "soul The second case of unusual birth among
crystals", the holders of the race of the shadow elves is considered much
shadow elves. more auspicious—the parents in this case
Deatl? aNt> ti?e Next
Each soul crystal, depending on its size have an opportunity to rejoice over their Life
and quality, can contain from one to 100 good fortune with considerable pride. W h e n a shadow elf dies, his soul returns
souls. These souls lie dormant as long as These babies show a purplish discolor- to a soul crystal to await a new birth some
the gem is contained in its original rock ation of skin—a birthmark—around time in the future. This temporary rest-
formation, but after it is excavated these their eyes and extending up the forehead ing spot for the soul is determined in
souls are free to be born. into the hairline. Many of these infants whole by the actions of the individual
When a shadow elf becomes pregnant, also show additional mottling on other while alive.
a soul from a nearby soul crystal enters parts of the face, or other parts of the The shadow elf who is diligent in obey-
into the woman to await its imminent body, most often the backs of the hands ing the shamans and the revealed truths
birth. Which soul? From which soul crys- or tops of the feet. These birthmarks are of the Refuge of Stone will most likely
tal? These are decisions for Rafiel himself almost always symmetrical in design, a end u p in a soul crystal currently in use,
to make, and those who revere him must definite proof that these disfigurations that is, as a shaman's amulet or kept care-
of course respect his judgments in all such have not occurred randomly. fully in a temple. Such a soul is liable to
cases.
II
SffByfiHBjBjBHflB^Hj^^BH
Jaime Torres Fernandez (Order #10495734)
Way of tlie
be born again soon thereafter, and again Still, the total number of shadow elves
live out the hard life of a shadow elf.
A shadow elf who does not live up to
MORG A b o u t is currently about triple the number of
elves in Alfheim.
the standards set by Rafiel, on the other
hand, will be sent to a soul crystal still tlie Styabow FOOD f O R tb,e Body,
deep within the rock. Here he must wait,
unconscious of his surroundings, until
the soul crystal is tediously and painstak-
Elves FOOD f O R tbe Soul
The Refuge of Stone doesn't teach any-
ingly removed by a shadow elf miner. thing like "give us this day our daily
Only after the soul crystal is excavated Finst COMGS Love, bread", but it does mention food, and the
and then blessed at the Temple of Rafiel COMGS Manuiaqe habits of the shadow elves in this regard
do its souls become eligible for birth. are different enough to bear mentioning.
Shadow elves form families much as sur-
It is widely believed by most shadow face elves do. Many marriages are ar- The Way of the Shamans teaches sev-
elves that shamans can communicate ranged by the parents, with a goal of eral different techniques for food prepa-
with those departed souls residing in soul increasing the family's wealth or influ- ration and preservation; this is seen as
crystals, but the shamans do not speak of ence. All marriages are exogenous—that Rafiel's way of protecting the nascent
this publicly. "The Way of the Shamans is is, the bride and groom must belong to shadow elves from newly-encountered
not for every ear to hear," according to the different clans. The new home is then set poisonous substances and also his way of
elves. up in the clan of the bride; the groom is allowing the elves to travel far on slim
considered from that point on to be a supplies.
XlYie Ref uqe of StONe — member of his bride's clan. The typical shadow elf eats only one
If the wife died early enough for her meal a day, and that meal usually takes
The core beliefs of the shadow elves are the form of an egg-sized, dark brown ball
enumerated in the 14 verses of the Refuge widower to remarry, he might then
choose a new bride from the clan in which of compacted foodstuffs. So proficient
of Stone, the original of which can be are the elves at this science that this trania
found at the Temple of Rafiel in the City he was originally born—for he would not
at that time belong to that clan, so the also supplies the elf with the water he
of Stars. From this basis, the organized needs for the day. Eating more than one
priesthood has developed a number of marriage would be proper.
As can be expected, this "back and ball of trania is considered not only rude
subsidiary rules and regulations, all of but also irreverent, a sin against the Way
which must be carefully followed if a forth" between clans has many cultural
and societal benefits for the shadow elves. of the Shamans.
shadow elf wants to live out his life in the
No city suffers from inbreeding—other The exception is on the elven feast
best way possible.
than the usual two types of defects en- days. On such occasions, wine flows freely
The calendar of the shadow elves is also and succulent delicacies of every variety
based upon this text, with 14 months of countered by the shadow elves. What
technological innovation there is can are prepared in abundance. A typical
24 days, each month representing the meal on a holiday will consist of 14
truth of one particular verse. Naturally, spread more easily by the intermarriages
of different clans, and the natural desire courses, representing, of course, the 14
there are special feast days and holidays in verses of the Refuge of Stone and the 14
each of these months, and the shadow to see one's relatives increases the amount
of intercity travel and trade. months of the calendar. The symbolism
elves are careful to celebrate these in a fit- of these dishes is exquisitely bound up
ting manner. with their preparation and the way they
More importantly, many days of the Baby IN
COMGS are served, making the meal a delight not
calendar are considered unlucky, typically
because of some earlier tragedy falling
the Baby Caiuiiaqe only for the shadow elf tongue but for the
shadow elf spirit as well.
upon the day in question. No official The shadow elves are more prolific than
business (and no important business if their ancient cousins, the surface elves,
one is extra careful) is transacted on these but are still nowhere as prolific as the hu- " VORklNQ f OR a LlVINQ -
"bad" days. manoid races that surround them. Fur- The typical shadow elf learns a trade from
More details of the shadow elf calendar thermore, the incidence of babies born his father, or perhaps from an uncle, and
can be found in the Dungeon Master's with disqualifying marks is high enough practices that profession for his entire
Booklet; the calendar itself is printed in- to prevent the shadow elf population life. About one out of three shadow elves
side the outer cover. from growing too rapidly. Current growth will change occupations at middle age—
rates are 1% per year, with an expected say, 500 years old—but this is often
average of four children per family, and a looked upon by neighbors as a symptom
maximum effective lifespan of 800 years. of laziness. After all, if one persists at a
12
14
19 2,850,000 8 8 7 7 6 5 4 3 2
among the craft and profession skills; this 20 3,100,000 M 8 8 8 7 6 5 4 4 3
skill represents the character's trade. A
character can also choose two additional Notes to Table 1
skills from the list below (including more
crafts, if the player wishes). (a) Same as a Fighter of levels 22-24.
Bonus Skills: Beginning characters (b) Gain the Combat Options for Fighters. Two attacks per round possible at this level.
know more skills if they are particularly (c) Automatically takes V2 damage from any breath weapon.
intelligent, exactly as characters know (d) Same as a Fighter of levels 25-27. Three attacks per round possible at this level.
more languages if they are intelligent. A
character with an Intelligence of 13-15 to or less than the ability score, the skill secutive Is. A character pulling off such a
knows one extra skill (for a total of five). has been used successfully. feat can make a good case for having been
With an Intelligence of 16-17, a character divinely inspired!
knows two extra skills (for a total of G|uit>eliN<?c fon Skill Use — The DM may decide that use of a skill
seven). when carrying out an easy task is auto-
In most circumstances, skills cannot be matic, or that the PC receives a bonus to
used against other player characters. Cer- the roll.
How Skills Ane Useb tain skills, particularly Charisma skills, The DM determines the amount of
Each skill is based on one of a character's can only be used against NPCs. A roll of time required for a successful use of a
ability scores (Strength, Intelligence, Wis- 20 always fails. The higher the successful skill. Building a cart may take several
dom, Constitution, Dexterity, or Cha- roll (so long as it is successful!), the more days, while identifying a fungus may take
risma). effectively the skill has been used. The only seconds.
more difficult the task, the more modest
During a game session, the DM may The DM determines the effects of the
the benefits of a successful check.
decide that a character's skill could help successful use of a skill. Your DM may
him in a situation. Also, the player may A roll of 1 is not an automatic success. rule that successful use of the Boating
ask the DM to consider whether his char- When a very difficult task is attempted, skill will give advance warning of rapids
acter's skill might be applicable, but it's the DM may assign penalties to the roll to in the tunnel ahead, or that it only per-
up to the DM to decide whether or not reflect the increased difficulty of the task. mits the character to deal with the rapids
this is the case. If the DM decides that the If the task is exceptionally difficult, the when they are reached, according to
use of the character's skill is appropriate DM may rule (before the dice are rolled) circumstances.
to a situation, the player is asked to roll that, although success is remotely possi-
The DM's ruling is final. If, as a player,
ld20 against the current score of the abil- ble, it is incredibly unlikely. In such a case
you think a judgment was unreasonable,
ity the skill is based on. If the roll is equal he may require the player to roll two con-
discuss it with your DM after the game,
15
with the hope of avoiding misunder- characters get a new skill choice every four Skills aNO tl}€
standings in the future. experience levels. Thus, they get their
first skills at 1st level, then a new skill at
iNipnoviNQ Skills 5th level, another at 9th level, another at Record your skills on your character sheet
13th level, and so on. in the following fashion. First fill in the
A character's skill score may be raised Each additional skill choice may be "Number of Skills Choices: "
above the ability score that the skill is used to acquire a new skill or improve an blank, recording on the line the number
based on. To improve a skill score, you old skill in the manner described earlier. of starting skills choices your character
must trade in one ordinary skill choice to New skills may be drawn from the general received.
increase a different skill score by 1 point. skill list or from the craft and profession Below this, write down your character's
Such an improved skill is indicated on skills. skills. Record the name of the skill, the
a character sheet by marking the number abbreviation of the ability the skill is
of additional points with a "plus" sign Table 2: Maximum Skills Known, by based on, any permanent modifier you
after the skill name (i.e., Acrobatics + 1 , Character Level have obtained for the skill by devoting
Nature Lore +2, etc.). Improving a skill extra skill choices to it, and the currect
increases the chance of a successful check Level 1: 7 skills skill roll you have with the skill.
against that skill. Level 5: Example: Fortanor, a shadow elf of the
8 skills
Other benefits conferred by that skill Level 9: 9 skills Gelbalf clan (Str 13, Int 16, Wis 9, Dex 9,
are not affected. These are permanent Level 13: 10 skills Con 11, Cha 10) is beginning his adven-
choices; you cannot shuffle skill scores af- Level 17: 11 skills turing career. His Intelligence of 16 gets
ter the character starts adventuring. Level 21: 12 skills him two extra skills, for a total of seven.
Level 25: 13 skills He desires to explore the environs of his
Moue Skills Level 29: 14 skills city by means of the waterways nearby, so
Level 33: 15 skills he chooses ship building as his craft skill,
As time goes by, your character may gain and his DM rules that this skill depends
more skills or improve existing ones. All on Fortanor's Intelligence. In order to
16
17
^&^>Q-tnHiVC-raQHaQ{HHK^^^
IS
2O
21
22
24
SeveNtlj-Level Spell This spell may be used once per day at Spell
DescniptioNS most. The shadow elf must be near a rock DescuiptiONS
of any size—not a cavern wall—and must
Lower Lava choose either a general location or a spe- Metal to Rock
Range: 240' cific known rock elsewhere. After casting Range: 120'
Duration: 10 turns the spell, the elf magically enters the Duration: Permanent
Effect: Cuts depth to lh normal nearby rock and steps out of a rock at the Effect: Changes metal into rock
destination (the exact rock determined
This spell will affect an area up to 10,000 randomly if not specified). There is no This spell can be used to change any
square feet. At the end of the duration, limit to the range, but the rocks must be metal item or items into rock. The
the lava moves back into the area, some- on the same Plane of Existence. The caster amount that can be transmuted is 50 en
times causing "lava waves" that other- immediately appears at the new location. per level of the caster. Any magical item is
wise would not naturally occur. The caster can transport two addi- 90% resistant to the magic. The effect is
tional, willing creatures. permanent, and cannot be changed back
Rock with a dispel magic spell. Any armor
Turn Rock changed to rock falls off the wearer and
Range: 0 (shadow elf only) any weapons affected turn to non-
Duration: 2 turns per level of caster Range: 30'
Duration: 1 turn per level of caster magical stone clubs.
Effect: Allows caster to turn to stone
Effect: Pushes all stone items away
Polymorph Any Object
This spell allows the shadow elf to change
into a rock, along with all non-living This spell creates an invisible wave of Range: 240'
equipment carried, up to once per round force, 120 feet long and 60 feet tall. Its Duration: See below
(to or from rock form) for the duration of midpoint can be created anywhere within Effect: Changes form of one object or
the spell. The caster can concentrate on 30 feet of the caster. This wave of force creature
other spells while in rock form. Although then immediately moves in one horizon-
this spell does not give immunity to Turn tal direction, as specified by the caster, at This spell is similar to the 4th-level poly-
to Stone effects (from the attack of a gor- the rate of 10 feet per round. If desired, morph other spell, except that any object
gon, for example), the caster may simply the force wall can be stopped at any time, can be affected. If the object is part of a
turn back to normal form one round after but cannot thereafter be moved. greater whole (such as a section of wall),
becoming petrified. All stone objects contacting or con- up to a 10' x 10' x 10' volume can be poly-
While in rock form, the elf is Armor tacted by the wave of force become stuck morphed. A creature may avoid the ef-
Class - 4 , but cannot move. The rock to it and move with it. The wave of force fects if a Saving Throw vs. Spells is made,
cannot be damaged by cold or fire continues moving until the maximum but with a —4 penalty to the roll.
(whether normal or magical), or by nor- range (360 feet) is reached, and stops There are three basic "kingdoms' of all
mal weapons. The rock need not breathe, there for the remainder of the spell dura- things—animal, vegetable, and mineral.
and is thus immune to all gas attacks, tion. The items caught are not harmed by If an object is polymorphed to one of a
drowning, etc. Magical weapons and the effect, but cannot be used while "nearby" kingdom (animal-vegetable,
other spells (such as lightning bolt) can trapped in it. vegetable-mineral), the duration is 1
inflict normal damage. If a fire or cold Once created, the wave of force does hour per level of the caster. If the change
spell is cast at the elf while in normal not required concentration. However, the is from animal to mineral (or the reverse),
form, the character need only win the ini- caster may cause it to vanish before the it lasts for 1 turn per level of the caster. If
tiative (through the standard roll) to turn duration ends by concentrating for one no change in kingdom occurs (for exam-
into a rock before the attacking spell round. ple, if a creature is polymorphed into
strikes. The caster receives + 2 to initia- This spell has many useful applications some other creature), the change is per-
tive if planning to change form that in cleaning up a cave area. However it will manent until removed by a dispel magic
round. not move permanent constructions (such spell at normal chances for success.
as buildings) or other secured objects Note that creatures created by means
Transport Through Rock (such as stalagmites or stalactites). of this spell are not automatically
friendly. A polymorph cannot affect a
Range: Infinite
creature's age or his points. (See the 4th-
Duration: Instantaneous
level polymorph self and polymorph
Effect: Long-range teleport
other spells for other guidelines.)
26
27
28
'X-
i -»
. -4*
i
t^
Gclbalf Qate
Available Now
O?e Elves
of i
Available Now
Republic
Of DaROkiN
Available DawN of ty
Now EMPCRORS
Available Now
The
of Duc^y of
Available Now KaRaMeikos
Available Now
Che
The MiNRothao
Five SljiRes QuilOs
Available Now
Available Now
)Q Sliabow Elves
by Caul SanqeNt aND Qany ttyoivias
Dauk is the UNdenwonld. Danken ane the laNds of the Shadow Elves.
Fan UNOenNeath the nuGGed BnokeN LaNds, eveN Deepen thaN the deepest cavenNS of
the tnolls, live these pale-faced wannions. Hhein law is that of thein iMMontal Rafiel,
aNd thein Mystical stneNGth that of thein Soul Cnystals. 'Coqethen, they will guide the
people of the shadows to the laNds UNden the SUN.
"Che Shadow Elves is the thinteeNth iN the best-selliNG Qazetteen colIectiON. It pnovides
aN iN-depth look at the cultune, histony, aNd goals of the Shadow Elves IN the
DUNGEONS Q DRAQONS® qaMe wonld, iNCludiNQ:
3
1990 CSR, INC. All RiQfyts ReseRveft. PuiNteO IN tJje U.S.A.
ISBN O-88OJ8-846-?
9287XXXI4OI
Jaime Torres Fernandez (Order #10495734)
Jaime Torres Fernandez (Order #10495734)