You are on page 1of 7

LESSON 1: ELEMENTS OF ART TWO TYPES OF SHAPE

 Elements of art are sort of like atoms  POSITIVE


in that both serve as “building blocks”
-Term to describe the figure or subject.
for creating something.
 NEGATIVE
 The Elements of Art are the building
blocks of all art. Every piece of art -Term to describe the background.
ever created includes one or more of
this elements. Line, Color, Shape, TWO CATEGORIES OF SHAPES
Form, Value, Space and Texture.
 Geometric shapes- can be defined as
LINE figure or area closed by a boundary
which is created by combining the
 Is the path of a moving point: specific amount of curves, points, and
horizontal, vertical, diagonal. lines. Different geometric shapes are
 Is the mark left by a tool: brush, Triangle, Circle, Square, etc.
pencil, and pen.  Organic shapes- are shapes with a
 Contour lines are a mix of straight and natural look and a flowing and curving
curved lines that enclose an area appearance.
composed of the points with the same -Organic shapes and forms are
value, either in terms of height (in a typically irregular or asymmetrical.
topographic map), color (in a
painting), or any other measured -Organic shapes are associated with
quality. things from the natural world, like
plants and animals.
 They may be curved, straight, thick,
thin, smooth, long, and short and so SYMMETRIC AND ASYMMETRIC
forth. FIGURES

 Lines are used to create shape,  A figure or shape that can be divided
pattern, texture, space, movement into two equal parts by a line is
and optical illusion in design. called symmetric figures. The shapes
and objects that are irregular and do
SHAPES
not resemble each other when
 A shape is an element of art. divided into two parts are
Specifically, it is an enclosed space, called asymmetric figures.
the boundaries of which are defined
COLORS AND VALUE
by other elements of art

 Shapes are flat, and can only have


height and width.
 Tone

- is created by adding both white and


black. Any color that is “greyed down” is
considered tone.

C O L O R HARMONIES

1. Complementary
 Colors that are opposite each other
on the color wheel are considered to
be complementary colors (example:
red and green).
 The high contrast of complementary
colors creates a vibrant look
especially when used at full
saturation. Complementary colors are
really bad for text.

2. Analogous
 Analogous color schemes use
Color is an element of art made up of colors that are next to each
three properties. other on the color wheel
(example: green, yellow-
HUE- name of the color.
green, and blue-green).
VALUE- hue’s lightness and darkness ( a color’s  Analogous color schemes are
value changes when black or white is added). often found in nature and are
harmonious and pleasing to
INTENSITY- Quality of brightness and purity
the eye.
(high-intensity= color is strong and bright;
3. Triad
low-intensity= color is faint and dull).
 A triadic color scheme uses
colors that are evenly spaced
around the color wheel.
 Hue (example: purple, orange,
and green).
- these are the purest and brightest colors.
 Triadic color harmonies tend
They form the full spectrum of colors which
to be quite vibrant, even if
progress around the primary color wheel in
you use pale or unsaturated
gradual increment.
versions of your hues.
 Tint

- It’s simply any color with white


added.

 Shade

- A shade is any color with black added.


4. Split-Complementary  Some things feel just as they appear;
 The split-complimentary this is called real or actual texture.
color scheme is often a good
Texture may be used in a work of art to:
choice for beginners, because
it is difficult to mess up.  create visual interest or a focal point
 The split-complementary in a composition.
color scheme is a variation of
the complementary color  to create contrast within a design
scheme. In addition to the composition.
base color, it uses the two  to help visually balance a design
colors adjacent to its composition.
Complement (example:
green, red-violet, and *Simulated or Invented texture
orange).
 A two-dimensional piece is created in
such a way as to look like something it
5. Rectangle (Tetradic)
is not. Texture or surface quality not
 The rectangle or tetradic
intended to resemble textures found
color scheme uses four colors
in real life.
arranged into two
complementary pairs *Actual texture
(example: red, blue, green,
 Texture or surface quality you can see
and red-orange).
and feel through touch.
6. Square
 The square color scheme is Form
similar to the rectangle, but
with all four colors spaced  Form is very similar to the element of
evenly around the color circle design shape. The difference is that
(example: red, blue, green, the term is form is used in art work
and yellow-orange). that has three dimensions instead of
two as shapes. The three dimensions
Space are length, width and depth.
 It deals with the illusion of depth on a
flat surface. You might overlap shapes
to make some look closer, or make  Geometric Forms
objects in the distance smaller to look  As with geometric shapes. Geometric
like they are farther away. forms are based on mathematical
Six ways to create the illusion of space descriptions. Since they are three
dimensional (3D) instead of two
 Overlapping dimensional.
 Shadding
 Linear perspective  Free-form or Organic Forms
 Organic forms are irregular and are
Texture the type of forms that most things in
nature are. Cloud formations,
 Texture refers to the surface quality
mountains, trees and bushes are all
in a work of art or object. The way
relatively free- form. animals and even
something feels or how it looks like it
humans tend to be more free- form
would feel.
too, as they are ever changing forms.
Lesson 2: Principles of design Contrast

- Design differ from art in that it has to have a - Contrast shows the difference
purpose. Visually, this functionality is between shapes and can be used as a
interpreted by making sure an image has a background to being object out and
center of attention, a point of focus. forward in design.
- Contrast refers to the arrangement of
-The principles of design are the rules a opposite elements and effects.
designer must follow to create an effective - Contrast can be used to create
composition that clearly delivers a message to variety, visual interest, and drama in
its audience. an artwork.
Balance Rhythm
 Visual equality in shape, form value, - A principle of design that suggests
color etc. Balance can be symmetrical movement or action.
or asymmetrical. Objects, values, - Rhythm is usually achieved through
colors, textures, shapes, forms, etc. repetition of lines, shapes, colors, and
can be used in creating a balance in a more.
composition. - It creates a visual tempo in artworks
and provides a path for the viewer’s
eye to follow, a movement in which
 Symmetrical Balance some elements recurs regularly.
- is achieved by placing elements in an even Movement
fashion. If a design has a symmetrical balance,
- Movement can be thought of in two
it can be divided in the center with a line of
ways
symmetry. In other words, symmetry occurs in
A. First refers to how an artist depicts
any orientation as long as the object/image is
movement using the elements and
the same on either side of the central axis.
principles of art.
Near symmetry B. The second way refers to the visual
flow of an artwork, indicated by the
-occurs when one half is slightly different to
path a viewer’s eyes take as they look
an extent that does not completely change its
at the artwork.
balance asymmetrically
- Lines, edges, shapes, and colors can
Biaxial symmetry
be utilized by the artist to point the way
-is composition that contains more than one through an artwork as a map for our eyes to
axis of symmetry. follow.

Radial Balanced

-designs revolve around a central point, or


seem to radiate out from the center.

 Asymmetrical Balance

-Designs have elements that do not mirror


each other on a linear axis. This type of
balance does not rely on symmetry.
Emphasis - Music, art concerned with combining
vocal or instrumental sounds for
- The focal point of an image, or one or
beauty of form or emotional
more area stands out the most.
expression, usually according to
- Means the giving the proper
cultural standards of rhythm, melody,
importance to the parts or the whole.
and, in most Western music,
- As a principle of art, emphasis refers
harmony.
to the area of an artwork that
dominates attention or draws Music as auditory art
interest. It is often the place a viewer
looks first. - Music moves through time, thus it is
called temporal.
Proportion - Music appreciation is the acquired
ability to listen to music intelligently.
- relationship to one part to another or
the whole with respect to the size, 3 components of music:
quality, or degree: a ration
- Artists can use the scale and - ability to appreciate music is not inborn
proportion to create sensations such
- acquired by anyone who makes up his
as depth, realism, disorientation, and
mind to do so
drama.
- conscious effort
Unity or Harmony
Functions of Music
- When all the elements work together
to create a pleasing image. 1. An attempt to imitate the natural sound
- Unity, also known as harmony, is a
design principle that refers to the 2. Release of one’s emotions or feelings
cohesiveness of an artwork—how (therapeutic)
whole, consistent, and complete it 3. As signals in wars
appears.
- the pleasing combination of 4. Means of worship and vehicles of
elements to create a harmonious rituals
composition. 5. Used to accompany dance
Variety 6. A form of entertainment in community
- refers to the elements of a celebrations
composition that differ from one 7. Symbols of life’s cycles
another. Variety creates visual interest
and energy. Sound (Tones): The Physical
Material Property of Music
Lesson 3: Auditory Arts Elements
▪Vibration is what produced a sound
What is music?
▪Regular vibrations produce tones or
Music
musical sounds
- is composed of tones and silences
▪Irregular sounds yield noise
organized in such a manner to convey
the emotions and ideas conceived by
the composer.
Four general qualities in sound: D. Pianissimo- very softly

1.Timbre E. Mezzo Forte - medium loud

-This refers to the quality which F. Mezzo Piano - medium soft


enables us to distinguish one sound from
G. Crescendo- gradually louder
another A sound may not be audible
unless it is amplified by something. H. Decrescendo or diminuendogradually
softer
Resonator- any object which amplifies the
vibrations. 4. Duration

2.Pitch -It refers to the length of time which a


sound occupies. Notes- relative time values
-This refers to the relative highness or
indicated in musical notation by symbols
lowness or a tone
Elements of Music
▪ This is the result of the frequency of
vibrations A. RHYTHM
▪ The higher the frequency the higher the -The tones and silences of varying
pitch durations moving through time
Scale- series of different tones which are Time signatures:
arranged at definite fixed distances or
intervals from one another. 1. 2/4

Octave- western music uses a scale 2. 3/4


consisting of 12 pitches in 7 different 3. 4/4
tones designated as: A, B, C, D, E, F, G or
la, ti, do, re, mi fa sol. 4. 6/8

Sharps- mean a tone is to be raised. B. MELODY

Flats- tone to be lowered. -Melody is the pitch added to the


rhythm other synonymous terms: Tune, air,
3. Intensity theme, motif and melodic line.
-This refers to the loudness or Characteristics of Melody:
softness of a sound This results from the
pressure or force which is used to cause A. Dimension
the vibrations that produce a sound
a. Length - an amount of time or how long
Dynamics- the degree of loudness or or short a note, phrase, section, or
softness in music composition lasts.

Four general qualities in sound: b. Range -distance between the highest


and lowest notes.
Dynamics Indicators:
B. Progression
A. Forte- loudly
-The motion of upward or downward,
B. Fortissimo- very loudly the distance between one tone and the next
C. Piano – softly as the melody moves forward.
C. Direction E. TEXTURE

-Considers the distance between This is the characteristic disposition and


individual, successive tones - Relate to the relationship between melody and harmony.
climax of the repertoire.
Types of Textures:
D. Register
1. Monophonic - one melody is sung or played
-Considers the pitch of most notes Are with no accompaniment
they mostly high.
2. Homophonic - song sung to the chordal
C. HARMONY accompaniment of a guitar or piano or any
instrument or two people sing one soprano
The simultaneous sounding of tones .
and the other alto, homophonic music is
Melody is the horizontal aspect while produced.
harmony the vertical side.
3. Polyphonic - Polyphonic results when two
Tonality - or key feeling results when a single or more melodies are played together.
key is used thus providing a tonal center.
4. Heterophony- is a texture created by the
Chord -3 or more tones of different pitches simultaneously varying a single melody. It is
sounded together . usually associated with non-folk or non-
Western music.
Consonance- quality when the combination
of sounds or tones is satisfying or pleasant. If 6. FORM The overall design or plan is called a
unpleasant - dissonance or discord (producing musical structure or musical form.
tension)
Sectional forms:
D. TONE COLOR
Binary Form
This is the result of tempo, dynamics and the
timbre or the medium or mediums. Ternary Form

Tempo - speed indicated into:

a. presto – very fast

b. Allegro -fast

c. Moderato - moderate speed

d. andante- moderate slow

e. Adagio -slow

f. Largo -very slow

g. Ritardando -the gradual slowing down

h. Accelerando -gradual increase

i. Tempo rubato -music to be played with


irregularity.

You might also like