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ORIGINS OF PSYCHOLOGY
Who was known as the father of psychology..?
schema
Wilhelm Wundt was a German psychologist who established the very first psychology laboratory
in Leipzig, Germany in 1879. This event is widely recognized as the formal establishment of
psychology as a science distinct from biology and philosophy.
Answer D
Answer D
Answer B
use
Limitations’ of introspection?
● Introspection is limited in its use; complex subjects such as learning, personality,
mental disorders, and development are difficult or even impossible to study
with this technique.
● The technique is difficult to with children and impossible to use with animals
● Introspection is problematic for studying cognitive tasks since some thoughts are
unconscious and since introspection is the study that consists of conscious
experiences it cannot tell us anything about unconscious events.
LEARNING APPROACHES
What does the behaviourist approach outline?
Behaviourists believe that we consist only of learning experiences since we are born as a
tabula rasa (blank slate) so everything our minds become is only a consequence of learning
in our environment.
CORE ASSUMPTIONS
● Behaviour is learned from experience
● Only observable behaviour is measurable scientifically and it is only these
behaviours that should be studied
● Animal research is valid as they share the same principles of learning as humans
● All humans are born as a tabula rasa, there is no genetic influence on behaviour
LEARNING PRINCIPLES
It is from Ivan Pavlov’s (1849-1939) study of dogs that the behaviourist approach
took the theory of classical conditioning
What is classical conditioning?
Classical conditioning is a theory of learning that examines how a response is associated
with a stimulus to cause conditioning.
Studied by Ivan Pavlov in 1927 (a russian psychologist), this is the idea that learning
takes place through association.Pavlov demonstrated this through experimenting on
dogs. When he presented an unconditioned stimulus (food) alongside a neutral
stimulus (ringing a bell), the dogs salivated (unconditioned response) at being
presented with the food. Once the unconditioned and neutral stimulus were paired a
few times, the dog salivated just at the sound of the bell being rung. The bell had
become a conditioned stimulus, producing the conditioned response of salivation.
Strengths
Learning principles
OC
B.F. Skinner was very much influenced by Watsons behaviourist ideas.
However, he realised that Watson's psychology had its issues: A psychology
based wholly on classical conditioning assumes that organisms are
essentially passive - they just hang around waiting for stimuli to respond
to.Skinner's important insight was that an animal's or person's behaviour was
determined by the consequences of its past behaviour.
Skinner is regarded as the father of Operant Conditioning, but his work was
based on Thorndike’s (1898) law of effect. According to this principle,
behaviour that is followed by pleasant consequences is likely to be repeated,
and behaviour followed by unpleasant consequences is less likely to be
repeated.
Skinner introduced a new term into the Law of Effect - Reinforcement.
behaviour which is reinforced tends to be repeated (i.e., strengthened);
behaviour which is not reinforced tends to die out-or be extinguished (i.e.,
weakened).
● Skinner placed a hungry rat into the box and observed the rat's
behaviour. Whilst exploring the environment, the rat accidentally
pressed the lever and received food pellets (rewards), subsequently
leading the rat to increase its pressing of the lever (referred to as
positive reinforcement).
● Skinner then experimented with unpleasant environmental stimuli such
as loud noise, which could be stopped pressing the lever (referred to as
negative reinforcement).
● Skinner also experimented with the use of punishment, by delivering an
electric shock to the rat when it pressed the lever (punishment). As
expected, this led to a decrease in lever pressing.
● Skinner also demonstrated that learning could be extinguished. If
reinforcement is no longer provided when a lever is pressed, the rat
unlearns this connection between lever pressing and reward, therefore
the rat stops pressing it.
Schedules of Reinforcement:
In the case of the Skinner box, if food (reinforcer) is not dispensed for
different ratio schedules eg. 1:5 a food pellet was dispensed every 5th
Shaping:
Another method of learning discovered by Skinner was one referred to
behaviour. Skinner used this process to teach his pigeons to play ping
pong. Humans also learn most of their skills in this step by step manner.
( Token Economy
Token economy is a system in which targeted behaviours are reinforced with tokens (secondary
reinforcers) and later exchanged for rewards (primary reinforcers).
Tokens can be in the form of fake money, buttons, poker chips, stickers, etc. While the rewards can
range anywhere from snacks to privileges or activities. For example, teachers use token economy at
primary school by giving young children stickers to reward good behaviour.
Token economy has been found to be very effective in managing psychiatric patients. However, the
patients can become over reliant on the tokens, making it difficult for them to adjust to society once
they leave prison, hospital, etc.
Staff implementing a token economy programme have a lot of power. It is important that staff do not
favor or ignore certain individuals if the programme is to work. Therefore, staff need to be trained to
give tokens fairly and consistently even when there are shift changes such as in prisons or in a
psychiatric hospital.
He would place a cat in a puzzle box, where the animal would be remain until
they learnt to press a lever. Initially, they would be trapped in the box for a
long period of time, roaming it before inadvertently pressing the lever, and a
door opened for the cat to escape. However, once the cats learnt to associate
operating the lever with a positive outcome - being able to leave the box - they
wasted less and less time before using it to escape. Through instrumental
learning, the cats had learnt to associate pressing the lever with the reward of
future.
SLT
social Learning Theory (SLT)
This theory was developed by Bandura and says that learning occurs through
observation, imitation and modelling. According to Bandura people learn through
watching others ‘monkey see, monkey do’ this is called observational learning.
The behaviour is modelled by a role model. Characteristics of a role model are often that they are
the same sex as the observer, have higher status to the observer and are older than the
observer.
The observer identifies with the role model and sees the behaviour the role model is doing
(observation)
The observer retains the information they saw, and then imitation occurs. This is where the
observer copies the behaviour they have seen – this may depend on an individual’s abilities in
doing the behaviour.
Imitation may also be affected by motivation – if a reward has been witnessed after the
modelling it is more likely the behaviour will be repeated.
Strengths
+ Great deal of strong experimental evidence - Bandura’s bobo doll study found children
imitate same sex role models +
+ Practical applications e.g. introducing positive role models; having age restrictions on
video games and films so children are not exposed to undesirable behaviour
Weaknesses
- Lack of validity – behaviour may have been learnt but not exhibited immediately. Lab
studies only show what happens within a limit time, so it may appear behaviour has/has
not been learnt yet it may be displayed later.
Bandura
● The adult played peacefull with other toys and ignored the Bobo doll.
Control Condition:
Each child was then taken to another room containing a variety of toys,
including a Bobo doll. Their play was observed through a two-way mirror.
Results:
Children who observed the aggressive model showed more:
● Aggressive play which imitated the adult - both physically and verbally
● Aggressive play which ws non-imitative - EG: playing with a toy gun
Follow-Up Studies:
In a series of follow up variations, Bandura et al. also found that:
Conclusions:
● These studies support SLT by showing that new behaviours can be
learned through observation and imitation.
● They also support the role of mediational processes, such as vicarious
reinforcement and motivation.
It assumes that our thought processes affect the way in which we behave
stimuli.
genetic factors.
● Schema are ‘mental templates’ of ideas and information that are developed through
experience and help to ‘frame’ our interpretation of incoming information (our
experiences help to build our schemas).
● Schemas are building all the time (for example, when we first visit the theatre, we have
no understanding of what this experience will be like (the people who work there, the
social norms/protocols that we follow etc ) once we visit the theatre, we develop an
understanding of ‘what it’s like to go to the theatre,’ we store this information in a
schema and use it when we are faced with the same/a similar situation again.
● They help to determine how we’ll respond to each stimuli
● e.g. a rollercoaster may be stressful for one person may be quite enjoyable for another,
depending on each individual schema
● Sometimes we assimilate our schemas, changing them to include new information that
we have learned.
● Sometimes we accommodate new information, changing our memories to keep our
schemas intact. Bartlett (see below) explains how we do this by levelling and
sharpening. Levelling involves removing or downplaying details from the memory and
sharpening involves adding or exaggerating details this can happen as a result of our
understanding of the content/experience that we have been exposed to.
● Schemas are unique to each individual; as the way they experience the world is unique
to them. This means the way we see the world is dependent on experience (or lack of).
● Schemas are influenced by culture.
Theoretical and computer models are proposed to attempt to explain and infer information
about mental processes. For example, the Information-Processing Model (Figure 1)
describes the mind as if a computer, in terms of the relationship between incoming
information to be encoded (from the senses), manipulating this mentally (e.g. storage, a
decision), and consequently directing an output (e.g. a behaviour, emotion). An example
might be an artist looking at a picturesque landscape, deciding which paint colour suits a
given area, before brushing the selected colour onto a canvas.
Figure 1: Flow chart highlighting the role of mental processing defined by the Information-
Processing Model
In recent decades, newer models including Computational and Connectionist models
have taken some attention away from the previously dominant information-processing
analogy:
● The Computational model similarly compares with a computer, but focuses more
on how we structure the process of reaching the behavioural output (i.e. the aim,
strategy and action taken), without specifying when/how much information is dealt
with.
● The Connectionist model takes a neural line of thought; it looks at the mind as a
complex network of neurons, which activate in regular configurations that
characterize known associations between stimuli.
Weaknesses
● It could be argued that cognitive models over-simplify explanations for complex
mental processes.
● The data supporting cognitive theories often come from unrealistic tasks used in
laboratory experiments, which puts the ecological validity of theories into question
(i.e. whether or not they are truly representative of our normal cognitive patterns).
● Comparing a human mind to a machine or computer is arguably an
unsophisticated analogy.
(1) Participants reduced when they reproduced it from approx 330 to 180 words
(2) Participants also confabulated details, changing unfamiliar parts of the story in
line with their schemas: canoes became boats, paddles became oars, hunting seals
became fishing.
(3) Participants rationalised the story, coming up with explanations for baffling
parts of the story. For example, in later reproductions, participants missed out the
“ghosts” and just described a battle between Native American tribes