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Some forms of learning are quite simple. For example, if you live near a
busy street, you may learn to ignore the sound of the traffic.This sort of
learning, known as habituation
Pavlov’s great discovery was that his dogs could associate reflexive
responses with new stimuli—neutral stimuli that had previously produced
no response (such as the sound of the lab assistant’s footsteps). Thus,
they could learn the connection between a reflex and a new stimulus.
Pavlov and his students had discovered that a neutral stimulus (one
without any reflex-provoking power, such as a tone or a light), when
paired with a natural reflex-producing stimulus (such as food), will by
itself begin to elicit a learned response (salivation) similar to the original
reflex. In humans, classical conditioning is the learning process that
makes us associate romance with flowers or chocolate.
Unconditioned Stimulus (UCS), = a stimulus that automatically—that is,
without conditioning—triggers a reflexive response.
Generalization
Discrimination Learning
Higher-Order Conditioning
Almost all of us have had bad experiences with certain foods. Phil got
sick after eating pork and beans in the grade-school lunchroom, Bob
became ill after a childhood overdose of olives.In all these cases, we
associated our distress with the distinctive sight, smell, and taste of the
food—which, for years afterward, was enough to cause
feelings of nausea.
response. Food, money, and sex serve this function for most
people; so do attention, praise, or a smile. All these are
examples of positive reinforcement, which strengthens a
response by adding a positive stimulus after the response
and making the behaviour more likely to occur again.
Contingencies of Reinforcement
Imagine two gamblers and two slot machines. One machine inexplicably
pays off on every trial, and the other, more typical, machine pays on an
unpredictable, intermittent schedule. Now, suppose both devices
suddenly stop paying. Which gambler will catch on first? The one who
has been rewarded for each push of the button (continuous
reinforcement) will quickly notice the change and stop playing, while the
gambler who has won only occasionally (on intermittent reinforcement)
may continue playing unrewarded for a long time, hoping that the next
play will pay off.